Love hearing your excitement when it all comes together, it really is a good feeling ❤ its nice to see all the factories coming together at large scale now! I've been building along and over the last weeks (oof) i finally built the Copper factory, i cant even begin to tell you how nice it is you share the detailed layouts and blueprints for these! I would never be able to come up with stuff on this scale myself, this way its super enjoyable here too! ❤ Hope you keep it going, this and Anno has been awesome to follow, best creator around 🎉
The reason you've got synchronicity in input and output is because you're essentially multiplying the original number by 1200 (60*20) AND dividing it by 1200 (40*30). I'm tuned to this kind of stuff because rather than going for max output, I tend to look for common denominators and go for neat numbers of machines
I doubt it, my videos get less views each time 😝 every update or new game that comes sround people say “you’re gonna blow up” and while its nice, I get like 500K views on episode one and then it falls off sharply each time. I guess I don’t upload often enough, and playing multiple games also hurts the channel a bit, divides the audience.
@@WhatDarrenPlaysIt’s unfortunate that playthroughs typically end up like that in view counts, but I hope you’re still doing well for yourself and find more success in the 1.0 launch! Do you think your save will still be compatible with the 1.0 launch? Because im just up to your biofuel factory and am wondering whether i should continue playing or to wait
@@WhatDarrenPlaysyou gotta make a patreon man! I watch a couple of very small channels that I guarantee make almost nothing from RUclips and they have been uploading no problem for years now. All cos their patreon members and merch
your stacked machines have a perfect opportunity for tidying power lines, especially since you have skeletal floor frames in the middle. if the top machines wire down to the previous power rails rather than up to their own, they'll both look cleaner and cut down your post-blueprint hookups significantly. obviously if you go taller then you may not want to do it in the middle floors, but maybe the very top rows would be nice. great work overall, as always!
All the numbers you're seeing are decimals of 1/7 and its' multiples. The sequence 142857 repeats infinitely, which number it starts with changes. 1/7 = .142857 2/7 = .285714 3/7 = .428571 4/7 = .571428 5/7 = .714285 6/7 = .857142 This is why you see it constantly.
I beat the game yesterday, finishing Phase 8! It was definitely a slog and I was far from perfectly optimized but it was cool to meet my goal of beating it prior to 1.0.
This factory might have been a pain to build for you, Darren but it is very pleasing on the eyes to see it work ;P Love seeing your factories Keep up the good work!
you are really great bro... i love it the way you do the math for having the best efficiency . keep it going . i do wait for your videos and i check your channel every day :D please don't keep us waiting for the next videos :))
Man love all the work and everything however while I'm trying to follow the series I get stuck a lot trying to get the road in the same place as you and everytime I change it I also have to change everything else; could you please put up another road count since the last one is from the start of the CC factory?
I’m afraid the best way is to just download my save and either count or place it into satisfactory calculator and that will show you where all the roads go. Personally I really dont think road placement needs to be exact, it just needs to connect to the factories.
MOD. to CHANGE. the TIME OF DAY?? this changes everything. i respect the devs work on the day and night cycle, i understand why they haven't changed it. and i wouldn't shun M2AAB at night. but sometimes you just need some light and it sucks waiting around or working around it.
You asked do you save power for water extractors by lowering the clock on all of them or just one. Well yes you are but I would run capacitors on your grid. For power efficiencies just youtube math. Fun > Efficiencies. But in Satisfactory efficiency has a blue light indicator. I would try to help you not to worry about it that much. Hope you have a test world. Using the impure iron node set the mark one extractor to 40 ore a minute with a mark one belt. Look at the extraction amount and the ore pure second. For the water extractor there are two optimal points with mark one pipes with a flued buffer. Water extractor blue light 150m3 and 300m3 with a mk 1 pipe. Water extraction is just a little bit funky. But for your base 6 generators setup at 50Mw output could be fed by a single water extractor set at 150m3, 0.8s into a fluid buffer with 400m3 of water as pipes have a capacity limit of 300m3 ?s flow rate. If your moving your eyes right left to right and right to left and just move some decimal points around you notice that there are some numbers similarities. ;) Fyi 3-5 generators being tested. I know 6 fails. Because I have tested it with just one 150m3 water extractor and I ended up needing a 90m3 because volumes of water miss numbered do to an infrastructure flow issue but you should get the idea that you could feed more generators with 150m3 extractor instead of 120m3 as that is the optimal setting for water and power to pipe.
I watched evry Satisfactory playthrough so far. And i will watch all that comes. So i thought i might as well just give you the Channel Membership. Love your Videos bro 👍
Blueprints, Save File and the Production Map Plan I used is up now! : whatdarrenplays.com/satisfactory
You commitment to blueprints is inspiration to me when 1.0 launches
Love hearing your excitement when it all comes together, it really is a good feeling ❤ its nice to see all the factories coming together at large scale now!
I've been building along and over the last weeks (oof) i finally built the Copper factory, i cant even begin to tell you how nice it is you share the detailed layouts and blueprints for these! I would never be able to come up with stuff on this scale myself, this way its super enjoyable here too! ❤
Hope you keep it going, this and Anno has been awesome to follow, best creator around 🎉
The reason you've got synchronicity in input and output is because you're essentially multiplying the original number by 1200 (60*20) AND dividing it by 1200 (40*30). I'm tuned to this kind of stuff because rather than going for max output, I tend to look for common denominators and go for neat numbers of machines
The quality of your channel deserves more... keep working, i'm sure the new series in 1.0 is going to make you channel a lot more famous!
I doubt it, my videos get less views each time 😝 every update or new game that comes sround people say “you’re gonna blow up” and while its nice, I get like 500K views on episode one and then it falls off sharply each time. I guess I don’t upload often enough, and playing multiple games also hurts the channel a bit, divides the audience.
@@WhatDarrenPlaysIt’s unfortunate that playthroughs typically end up like that in view counts, but I hope you’re still doing well for yourself and find more success in the 1.0 launch! Do you think your save will still be compatible with the 1.0 launch? Because im just up to your biofuel factory and am wondering whether i should continue playing or to wait
I believe it will be yeah, all my building is unaffected by map changes so far
@@WhatDarrenPlaysyou gotta make a patreon man! I watch a couple of very small channels that I guarantee make almost nothing from RUclips and they have been uploading no problem for years now. All cos their patreon members and merch
Great video dont listen to the haters, i think you will blow up once 1.0 finally releases
Thanks! I don’t think I have any haters though? Didn’t realize if I did!
haters?
your stacked machines have a perfect opportunity for tidying power lines, especially since you have skeletal floor frames in the middle. if the top machines wire down to the previous power rails rather than up to their own, they'll both look cleaner and cut down your post-blueprint hookups significantly. obviously if you go taller then you may not want to do it in the middle floors, but maybe the very top rows would be nice. great work overall, as always!
your videos keep inspiring me . everything looks so slick and smooth (organized) i really love your style
Yeah bravo! Well worth the effort. Love your commitment to the community. Keep it up
All the numbers you're seeing are decimals of 1/7 and its' multiples.
The sequence 142857 repeats infinitely, which number it starts with changes.
1/7 = .142857
2/7 = .285714
3/7 = .428571
4/7 = .571428
5/7 = .714285
6/7 = .857142
This is why you see it constantly.
This is very impressive Darren. Nice factory
Thanks!
I love this content! Your factories are fantastic and your step by step guidance has really helped me in my play through.
I beat the game yesterday, finishing Phase 8! It was definitely a slog and I was far from perfectly optimized but it was cool to meet my goal of beating it prior to 1.0.
This was my favourite in a good few weeks, I don't know why. I love your Satisfactory content man, it's great!
Thank you!
Keep it going! Always love your work. Massive factory!
This factory might have been a pain to build for you, Darren but it is very pleasing on the eyes to see it work ;P
Love seeing your factories
Keep up the good work!
Sorry but that moment with the rock was hilarious 😂😂
Thems some tight assemblers.
The factory must grow!!
u are no joke a genius
Time to rename Silicon Factory as Electric Factory.
Amazing builds as usual just got new computer so used save to catch up lol to where I was
Thanks for the video!
Hey Darren! You're awesome.
Yaaay satisfactory.
Hope you’re keeping your head up. 1.0 will bring in traffic. All we can do is be in position and pray.
Did you get sick of everyone saying "omg Minecraft music!!!11"
I hear that factorio sound track ;)
OF For pipes confirmed
👀 link in bio
you are really great bro... i love it the way you do the math for having the best efficiency . keep it going . i do wait for your videos and i check your channel every day :D please don't keep us waiting for the next videos :))
Are you planning to finish the space elevator before 1.0?
It. Must. Grow.
Man love all the work and everything however while I'm trying to follow the series I get stuck a lot trying to get the road in the same place as you and everytime I change it I also have to change everything else; could you please put up another road count since the last one is from the start of the CC factory?
I’m afraid the best way is to just download my save and either count or place it into satisfactory calculator and that will show you where all the roads go. Personally I really dont think road placement needs to be exact, it just needs to connect to the factories.
@@WhatDarrenPlays thank you
Great Video
when will the save file go live and blueprints from this epsiode
MOD. to CHANGE. the TIME OF DAY?? this changes everything. i respect the devs work on the day and night cycle, i understand why they haven't changed it. and i wouldn't shun M2AAB at night. but sometimes you just need some light and it sucks waiting around or working around it.
Bank account:
270
76.8 after OF
That's a lot going to OF. A lot of pipes.
Hey Darren, is city skylines finished or will you be coming back to it? Have really missed those videos
59:00 ish - I kind of would actually like to see you working it out but I'm a nerd and probably in the minority lol
mmm yes power make Brain go brrr
mr darren you upload this new save?
It's up now!
noo i hate taxes
Hello you 😊
No CS2 content anymore?
Please upload cs 2 video
:)
Thought you might have given up on Satisfactory and so unsubscribed. Any chance you'll be posting Satisfactory content more regularly?
Wait you actually unsubbed from this channel?
Darren had to reduce the upload cycle since he had to deal with personal stuff.
10 minutes, 1 comment. Bro fell off.
1.0 is coming in September so alot of people aren't gonna care about the current save
I got here in 12 seconds completely by chance
this cringe unfunny comment is still going around huh?
@@Ecliptor. yeah...
You asked do you save power for water extractors by lowering the clock on all of them or just one. Well yes you are but I would run capacitors on your grid. For power efficiencies just youtube math. Fun > Efficiencies. But in Satisfactory efficiency has a blue light indicator. I would try to help you not to worry about it that much.
Hope you have a test world. Using the impure iron node set the mark one extractor to 40 ore a minute with a mark one belt. Look at the extraction amount and the ore pure second.
For the water extractor there are two optimal points with mark one pipes with a flued buffer. Water extractor blue light 150m3 and 300m3 with a mk 1 pipe. Water extraction is just a little bit funky. But for your base 6 generators setup at 50Mw output could be fed by a single water extractor set at 150m3, 0.8s into a fluid buffer with 400m3 of water as pipes have a capacity limit of 300m3 ?s flow rate. If your moving your eyes right left to right and right to left and just move some decimal points around you notice that there are some numbers similarities. ;) Fyi 3-5 generators being tested. I know 6 fails. Because I have tested it with just one 150m3 water extractor and I ended up needing a 90m3 because volumes of water miss numbered do to an infrastructure flow issue but you should get the idea that you could feed more generators with 150m3 extractor instead of 120m3 as that is the optimal setting for water and power to pipe.
I watched evry Satisfactory playthrough so far. And i will watch all that comes. So i thought i might as well just give you the Channel Membership. Love your Videos bro 👍