Amendments: With the addition of blueprints, you can now you make complex railroad supports in the blueprint machine and very easily apply them to your rail network.
the one actual use case for satisfactory's BP system lmao. Loved your video btw, very well-presented and the humor is spot-on without being annoyingly present :)
I have a couple mod recommendations for anyone doing trains. If you like mods, if not thats all good. You can get these mods through the Satisfactory Mod Manager 1) Flex Splines, this mod offers a few alternatives to vanilla, belts, pipes, lifts, and the Train Track. They do not offer any additional speed just better attachment. All of those bugs you get with train tracks where you have check and triple checked the spacing and it is perfect and it should attach, this modded "flex track" will always attach no problem. You still can't use it to turn any sharper than a 3x3 minimum, it just somehow overcomes the vanilla glitches with tracks not attaching right. 2)Blueprint Designer Plus. This is just an expansion of the vanilla blueprint system which allows you to blueprint up to a 12x12 grid. The author recommends caution in filling this size blueprint with machines but it works perfectly for tracks. I have recreated all of the junctions shows in this video complete with lights, power lines, and signals and blueprinted them with no issue. It doesn't seem to like the addition of actual train stations but you can build a train station platform complete with all the trimmings then once you place that blueprint you need only place the actual station and docking ports. Anyway I love these it takes out a TON of frustration of connections that the game simply wont make but should, and allows you to avoid the incredible boring repetitive actions of building the same junctions around the map a couple dozen times.
Forget a guide to making rails. This should be a guide to making guides. The video chapters, slow speaking pace, lack of stuttering/backtracking, visual representation with colors....it's all so clean and easy to follow. Really great work!
This is not only the best rail guide I've watched by far, this is one of the best guides I've ever seen for any game period. You should be proud of this guide. I'm just starting to lay down tracks for my train network, that I honestly was not looking forward too because it seemed complicated. This guide is just what I needed.
I know nothing about trains, then watched this. I made this timestamp list for myself but feel free to pin it for others. 3:25 Attaching pillars to suspended track 5:20 Placing Stations 8:42 Segments 10:11 Organic Rails Across Open Terrain 12:34 Minimum Incline 13:46 Smooth Seamless Inclines 14:15 Minimum Bridge Height 15:55 Inclined Turn 17:25 Max Turn Limit 18:10 45 Degree Turns (While placing a foundation look down at another foundation hold Ctrl, and Scroll Mouse Wheel, will rotate the foundation using the one under it as an anchor. Use this method to rotate your 2 meter foundation the slack normally for an "almost" bump free 45 incline, this requires only one additional step and doesn't need the painted beam) 20:50 Smallest U-Turn 23:15 Simple Intersections 23:50 Branching Rails 25:13 Complex Intersections 28:10 Signal Placement 29:30 4 Way Intersection with Signals 29:40 The Roundabout 34:38 Roundabout with all Signals 37:52 Small Roundabout 2 direction 38:43 Clip Foundation to Rail Trick
Very helpful as always 🙂 Regarding trains slowing down before signals, you can actually avoid that: - Moving trains do actually not just check the next block signal, they check ALL the block signals that are within their current braking distance. This means that a heavy train going 200 kmh (the highest speed any automated train by now is allowed to reach) will check block signals much further ahead than a empty train doing 50 kmh. So the train always looks ahead far enough, so that it can properly (without cheating physics) come to a stop in front of the next red signal/station. A block signal sstandard setting is green. So unless something is blocked, a series of block signals wont stop a train from maintaining 120 kmh. A path signal standard setting is red. Trains treat it as red signal and as such begin to brake in sufficient distance to come to a full stop. Since it it a good idea to place block signals regularly, the train often will already begin to brake even though it has several green block signals ahead, just so that it could stop in front of the (red) path signal if it has to: This often leads to a slowdown, because the braking distance of the train is often longer than the distance between the block and the path signal: Scenario: Lets assume equal signal distance and a braking distance of 4 signals: Block Signal Block Signal Block Signal Block Signal Block Signal Path Signal Block Signal Block Signal - all signals in braking distance are green, maintain speed Block Signal - Path signal is counted as red, beginning to brake Block Signal - braking Block Signal - braking Block Signal - The request for a path is only send once the train passed the last block signal in front of the path signal. Only now, the path signal will check the path and turn green. Path Signal - now turning green, train accelerates again Block Signal To avoid trains slowing down, the distance between the last block signal and the path signal, has to be longer than the braking distance of the train. Then the green path signal can be requested in time and the train will keep running at full speed. :-)
Thank you good sir! I see what you're saying and I've seen your post regarding train weight as well! With such massive info dumps I sometimes fail to do my full due-diligence with researching everything, so if you see any other discrepancies then do not hesitate to point them out! I'm going to include amendments and updates both in an upcoming video and in pinned comments on the respective videos. Thanks again for the corrections and clarifications!
I know this is an old video, but it is STILL awesome. The basic principles you cover here provide great coverage of the rail system in Satisfactory. I'm not sure why you stopped making videos, but I hope you'll come back and do some more with Satisfactory full release! Great stuff. Take care.
These have been so full of information, and have seriously helped me so much in my solo world!! I lost it at the Hypocrite Alert XD I really hope to see your channel take off dude, Quality Content!!
14:45 beware the results of running a curve without putting down an end segment first. I've run into many situations where doing that will introduce a "wiggle" into the rail that continues for several segments. I've learned that *no* piece of rail is properly laid unless it has both end segments beforehand, whether final rail or temporary segments.
Re: foundation manipulation - nudging is far easier for that kind of operation. Hit 'h' on a build hologram that's in the wrong spot, and use the arrow keys to move it around 1m at a time, or Ctrl-arrow to nudge it 0.5m. There are plenty of cases where you have to use some other temporary buildable to get what you want (I kinda want to build a table showing what items can build/snap/etc on what), but that isn't one of them.
you, sir, are the reason i love my train network i just started it, but with your guides it was really easy! thank you for your work! your videos have a really high level of entertainment. if all of what we see in the videos is from your savegame, i would love a tour through your world
You sound just like Josh from Let's game it out, it is like he has 2 channels, one where me makes games suffer and the other where he does the literal opposite. Either way thank you for this series, I've been struggling with trains lately
man i wish i had this guide when i started building my railroad network a few months ago, i learnt all the topics you talked about in your videos (path vs block, intersection) though sheer blood and tears and 30+ hours of trial and error
So that's why it wouldn't curve. Gotta place a piece first. And also why I was not able to even make an intersection. Can't connect a rail in the middle of a rail. It has to be on the end. Holy shit at how fucking convoluted it is that I have to create joints like that ON TOP OF placing rail itself has a minimum placeable distance as well. A combination from lazy design hell. LOL 7:40 it's not even consistent either. You've gotta be fucking kidding me. It's probably better for my sanity and my factory throughput to just keep running belt bridges holy fuck. Ugh start and end segments? Bruh this is literally the exact reason why straight mode was added to belts. So we wouldn't have to place it down before the turn and then place the other end and then place the turn. I guess I gotta wait until 2.0 now for rail optimizations at this rate.
I just randomly found your account! I can't believe you're only at 2k subs, but you still produce such well-thought-out videos. This whole series was/is insanely helpful - and it's become my go-to video if I ever need to refresh my knowledge about something regarding trains. Keep the good quality coming, and you'll go places, mate! You're awesome!:D
Great tutorial as usual. One comment though: your turns are not really 3 by 3 foundations. You start at an edge of a foundation (say at the upper edge of the foundation at the bottom of your screen around 27:30 in the video) and you go to the middle of your third foundation (to the left for example, going up only 2.5 foundations and 2.5 foundations to the left), making your turns in fact to be 2.5 by 2.5 foundations. That's why your 90 degree turns between start and end segments won't work. I place my traintracks from the center of a foundation to the center of another foundation. Those are exactly 3 by 3 and those 90 degree turns are possible without any problems. See ruclips.net/video/8xlpolh6N3A/видео.html
You can make a "tiny" 4-way unholy roundabout by entering at the main compass points and exiting at intercardinals for example enter at East and exit at South-West. This will make it fit all directions but it will not ne centered or if you center the exits, it looks funky, and yes, the entrances and exits will corss over each other
By far one of the best methods of tutorials (imo not just limited to satisfactory). Hope to see more of such series, maybe with other games too! The editing is top notch and keep the light humor in the videos :P Waiting to see you blow up some day. Best of luck man!!
I've been staring at inclines at rails for way too long, so my brain is muddled... For the "mastering inclines" section, where you can move 4 meters across two lengths of foundations... wouldn't it just be easier to have one continuous 2 meter ramp, rather than put a 2 meter on every-other foundation? 13:27 is the timestamp in question.
Excellent tutorial! Diagrams and construction is shown in a consistent manner. Other like-topic videos take to long to get to a point; frequently go off topic; and, worst, use the game camera as a pointing tool that can only result in motion sickness for those susceptible to such. Keep up the good work! Other RUclips gamer could learn a thing or two from this video to make their creations better.
honestly, of all the guides i've watched on the topic of making railroad intersections, this one made me understand it the best, so thank you for this video!
This might be one of the best guide video's I've seen so far! I watched it from start to finish when I encountered the exact problem at 14:55 after 2 hours of trial and error and went completely mental because I couldn't get it right, and didn't know what was wrong! Thank you for all the time and clear instructions. This will give me a real boost in creating my first rail network! Awesome job!
Satisfactory never kept my attention long enough before to get to the point of planning (much complexity in the later game). This is exactly what I was looking for. Thank you!
The satisfactory-calculator website is a great place to find blueprints! satisfactory-calculator.com/en/blueprints As for efficient painting, I do not currently have any tips for that
Coming from Factorio I really wanted to get my hands on the railway system, to the point where my friends started calling me the fat conductor because I was always going on about trains and I am pretty bulky. I'd read up on the differences between Factorio's and Satisfactory's signal systems, and I didn't think it'd be too complex to set up. When I finally tried it out in a private test world, I think I quit within 5 minutes of fiddling with rails because of the amount of jank involved. I'm grateful I persevered though, and figured out ways to build more consistently, and I loved this video because I learned a lot, especially about inclines and ramps. That being said, I think it's a very poorly-made game mechanic, and needs some tlc.
Dude, I'm the kind of guy who loves consistency, and the measurements you laid out work in my brain perfectly. I am going to make the best train lines ever, thanks to your measurements. Ohhhh it'll be soooo gooooood
i have actually never seen your channel before but this was exactly the video i needed for starting my train network. You just got an extra sub for this great guide. Keep making these great guides they are extremely useful.
Wow… the visualizations are extremely precise and provide the highest level of clarity while also leaving absolutely no room for misinterpretation. Not that my rating matters, but 10/10 guide, my guy. I genuinely appreciate this.
Dude... this is the best video on trains ever. The code behind the railway building system is awful and gave me a fear of the trains in this game, but your video has given me the encouragement to try trains out. Thanks man, I will now build a passenger train from one part of the map to the other, just to test the waters. EDIT: Finished the train and it's really cool, game changing! Thanks for the in depth help!
I want to add a couple of useful pieces of info - For S Bends, the minimum distance between straights varies with how much of an offset we're talking about. These distances are grid axis, not point to point. For a 8m offset (1 foundation), the minimum distance is 23m (3 foundations minus a meter). For a 16m offset (2 foundations), the minimum distance is 33m (4 foundations plus a meter). For a 24m offset (3 foundations), the minimum distance is 40m (5 foundations even). For a 32m offset (4 foundations), the minimum distance is 45m (5 foundations plus 5 meters). For a 40m offset (5 foundations), the minimum distance is 49m (6 foundations plus 1 meters). For a 48m offset (6 foundations), the minimum distance is 51m (6 foundations plus 3 meters). For a 56m offset (7 foundations), the minimum distance is 52m (6 foundations plus 4 meters). For a 64m offset (8 foundations), the minimum distance is 53m (6 foundations plus 5 meters). For a 72m offset (9 foundations), the minimum distance is 53m (6 foundations plus 5 meters). Not an error. For a 80m offset (10 foundations), the distance is too long for a single track to connect. I wouldn't be surprised if these can be effected by the same little glitch that you have with 90 degree bends, so maybe add a meter or two to all of them where it matters. Or round up to the nearest whole foundation. So - 3, 5, 5, 6, 7, 7, 7, 7, 7 foundations. Edit - Oh, also there's a few particular blueprints I find to be really handy. Make yourself a pair of opposing 45 degree bends and a 90 degree bend that's comprised of the two 45s. They don't connect when you place them, but they're still really good to help you quickly and easily get the spacing and such.
Well, OK - this was not only incredible useful, but also perfectly narrated and presented. I tried building a Train Network with Update 5, but quickly quit that endeavour because of the shown flaws. You made me wanna give it another try.
GD dude this video is amazing! Hands down the best tutorial video. And the signs! Priceless. Thank you so much for the work you put into this video. ❤️
This video is sooo good and a great help to make proper rail networks in satisfactory... Thank you for all the valuable info presented in the easiest way to understand.
Totally important and relevant comment: I've never understood why some people say, "quepons." It's "coupons." Exactly as spelled. Like a chicken coop. Not a chicken "quep."
This guide has been fantastic! One bit of criticism though - there’s a bit too much compression applied to your voice. Although this results in a more “professional” sound than previous videos, it also makes it a bit tiresome to listen to for long periods of time. Don’t eliminate the compression, just turn it down a notch. Apart from that, everything is great!
Thanks for the tip! Trying to get the voice filter settings adjusted properly has always been the worst part of creating these videos. Looking over it now, I did have my compression settings a bit too high, I adjusted accordingly for the next video
I have not played since update 3, and i restarted last week with update 7 and a new mega factory thanks for the train guides, since there were significant changes in the train system, this helped me a lot, even as a player with 700+ hours
Bro, you saved my game! I was about to give up hope of beating this damn railroad... My gratitude is boundless. And a special huge respect for the amount of time spent on preparing this guide. Once again, a huge thank you.
14:55 becasuse if you connect a start and end segment with a turn, it sadly isnt a "sharp and crisp Turn" anymore. I saw that on big Turns i did on my network. Like, did a 180, the first 90 i built Start -> Turn -> End, the second one i built like Start -> End -> Turn, and driving over that felt odd, because the second part the Train suddenly steered just a tiny bit more into the turn -> the angle is steeper, wich explains the error on the shortest possible turn. Laying these Turnbuilding Techniques above each other makes it clear what happens.
Thank you very much! I despaired of the roundabout before. With you detailed explanation for the "Fully Funtional Roundabout" it was really easy and it has also a lot of connection points for train rails coming in or going out. You saved my day! 👍👍👍
I really do wish I cld do more than just lik this video. I'm building my first rail network (finally! A game I can be proud of!!!) And this is making I possible
Sorry for the late comment. I've watched the 3 video so far multiple times. And will keep referring back as I begin to build my network. You say that trains will always take the shortest path. (In principle). At 8:12. If the train is not programmed to go to the train station, which path will it take. Is it different if there are blocks signals at every rail join along these routes. And would it be different if a train was "waiting" at the station?
Thanks a lot for this video, it explains very clearly why I had been running into issues placing rails in my last playthrough when I was trying to figure out what was going on
toooosttterrrrr you did NOT cover spiral towers :) The slight ups don't count as spiral tower builds. Going to have to nuke this one and re-do it all! haha Solid guide man
Thanks! This helped me figure out the basics of trains and get further into the game than my previous attempts. One question about the chained inclines though, is that not the same as two 2m ramps ascending one after the other, as opposed to spending 2 foundations to extend, then stack a 2m ramp on a 2m foundation?
"too steep" and "too sharp of a turn" is my bane when doing my rails, since I want them to follow the terrain. Swear the game's just trying to piss me off.
Holy shit this guide is amazing. It's so comprehensive without being overly complicated by using a bunch of game jargon that confuses everything and not being explained well enough. While I understand trains are amazing I really have hated them, up until now. I'm stoked to plan out my new and improved line using these awesome mechanics. Very well done.
Seriously, no, seriously, this is the best train guide. Very well presented too! One caveat I did notice. I tried the "paths on entrances and blocks on exits" and was stumped, as all blocks would work, but adding paths just didn't. What I found out, generally by a lot of shouting and expletives and about an hour or so of weeping, that the 'game' sees an entrance irrespective of direction. So I had to also add path signals to the reverse of the entrance as well - I know I am not explaining it well, but I did put a post on steam about it with a pic. Anyhow, without this guide I wouldn't have got part way through the pain of path signals 😁
Fair point, I could have done a bit better explaining signal placement in this video! Glad to hear that you figured it out and I hope that during the moment of frustration that the expletives did not surpass a PG-13 level
@@ToasterGamingYT technically any number of expletives higher than one in a single moment would violate PG-13 given that in the entire movie you can only have one non-sexual expletive like a WTF in the entire movie
I'm surprised that none of the comments in here are saying that they are first there's usually at least one in every comment section that's weird at least for RUclips comment sections
Love these guides, these are full of useful info. Well edited and quite humorous as well. I don’t like a lot of the more popular satisfactory channels, most of them have irritating personalities, I couldn’t imagine myself sitting through a 40minute kibitz video without wanting to noose myself, but after a 40minute Toaster video I’m wanting to see more. Would you consider doing a let’s play series on a new save perhaps?
I'm glad you enjoyed the video! I have considered doing a Let's Play but I'm waiting for a full release so I can experience the story with a nice fresh save. When and if it ever gets fully released... So perhaps in the future there will be a Let's Play But regardless, I can promise that there will be more Satisfactory content like this in the future!
For the record, the toaster is my second most favorite kitchen appliance. Okay, yes, I love my air fryer, but it's in storage ATM. I miss it, but even if I had it I would be using my toaster more anyway.
Great video! Bonus roundabout, instead of 9x9 you can make a 7x7 but have to make the traffic flow the oposite direction on the roundabout, so... go left!
Hey, thanks very much for doing this. love the video, very helpful. i hases one question, oh master of railing satisfactory. why dost thou mketh no useth of thine ramp doubled?
Amendments:
With the addition of blueprints, you can now you make complex railroad supports in the blueprint machine and very easily apply them to your rail network.
the one actual use case for satisfactory's BP system lmao. Loved your video btw, very well-presented and the humor is spot-on without being annoyingly present :)
I'm just annoyed i cant make the minimum 3x3 rail curve as a blueprint. Unless I've missed something.
You should do a video on this with some neat ideas
I have a couple mod recommendations for anyone doing trains. If you like mods, if not thats all good. You can get these mods through the Satisfactory Mod Manager
1) Flex Splines, this mod offers a few alternatives to vanilla, belts, pipes, lifts, and the Train Track. They do not offer any additional speed just better attachment. All of those bugs you get with train tracks where you have check and triple checked the spacing and it is perfect and it should attach, this modded "flex track" will always attach no problem. You still can't use it to turn any sharper than a 3x3 minimum, it just somehow overcomes the vanilla glitches with tracks not attaching right.
2)Blueprint Designer Plus. This is just an expansion of the vanilla blueprint system which allows you to blueprint up to a 12x12 grid. The author recommends caution in filling this size blueprint with machines but it works perfectly for tracks. I have recreated all of the junctions shows in this video complete with lights, power lines, and signals and blueprinted them with no issue. It doesn't seem to like the addition of actual train stations but you can build a train station platform complete with all the trimmings then once you place that blueprint you need only place the actual station and docking ports.
Anyway I love these it takes out a TON of frustration of connections that the game simply wont make but should, and allows you to avoid the incredible boring repetitive actions of building the same junctions around the map a couple dozen times.
Did anyone else get the sinfeld reference in there? I loved it bro!
Forget a guide to making rails. This should be a guide to making guides. The video chapters, slow speaking pace, lack of stuttering/backtracking, visual representation with colors....it's all so clean and easy to follow. Really great work!
Agreed, one of the best how to videos on the platform
Even included time stamps. Absolute legend.
Agreed. I've watched darn near every train guide on RUclips and this is the only one that taught me anything besides how to do 90⁰ turns
This is not only the best rail guide I've watched by far, this is one of the best guides I've ever seen for any game period. You should be proud of this guide. I'm just starting to lay down tracks for my train network, that I honestly was not looking forward too because it seemed complicated. This guide is just what I needed.
I know nothing about trains, then watched this. I made this timestamp list for myself but feel free to pin it for others.
3:25 Attaching pillars to suspended track
5:20 Placing Stations
8:42 Segments
10:11 Organic Rails Across Open Terrain
12:34 Minimum Incline
13:46 Smooth Seamless Inclines
14:15 Minimum Bridge Height
15:55 Inclined Turn
17:25 Max Turn Limit
18:10 45 Degree Turns (While placing a foundation look down at another foundation hold Ctrl, and Scroll Mouse Wheel, will rotate the foundation using the one under it as an anchor. Use this method to rotate your 2 meter foundation the slack normally for an "almost" bump free 45 incline, this requires only one additional step and doesn't need the painted beam)
20:50 Smallest U-Turn
23:15 Simple Intersections
23:50 Branching Rails
25:13 Complex Intersections
28:10 Signal Placement
29:30 4 Way Intersection with Signals
29:40 The Roundabout
34:38 Roundabout with all Signals
37:52 Small Roundabout 2 direction
38:43 Clip Foundation to Rail Trick
Very helpful as always 🙂
Regarding trains slowing down before signals, you can actually avoid that:
- Moving trains do actually not just check the next block signal, they check ALL the block signals that are within their current braking distance. This means that a heavy train going 200 kmh (the highest speed any automated train by now is allowed to reach) will check block signals much further ahead than a empty train doing 50 kmh.
So the train always looks ahead far enough, so that it can properly (without cheating physics) come to a stop in front of the next red signal/station.
A block signal sstandard setting is green. So unless something is blocked, a series of block signals wont stop a train from maintaining 120 kmh.
A path signal standard setting is red. Trains treat it as red signal and as such begin to brake in sufficient distance to come to a full stop. Since it it a good idea to place block signals regularly, the train often will already begin to brake even though it has several green block signals ahead, just so that it could stop in front of the (red) path signal if it has to:
This often leads to a slowdown, because the braking distance of the train is often longer than the distance between the block and the path signal:
Scenario:
Lets assume equal signal distance and a braking distance of 4 signals:
Block Signal
Block Signal
Block Signal
Block Signal
Block Signal
Path Signal
Block Signal
Block Signal - all signals in braking distance are green, maintain speed
Block Signal - Path signal is counted as red, beginning to brake
Block Signal - braking
Block Signal - braking
Block Signal - The request for a path is only send once the train passed the last block signal in front of the path signal. Only now, the path signal will check the path and turn green.
Path Signal - now turning green, train accelerates again
Block Signal
To avoid trains slowing down, the distance between the last block signal and the path signal, has to be longer than the braking distance of the train. Then the green path signal can be requested in time and the train will keep running at full speed. :-)
Thank you good sir! I see what you're saying and I've seen your post regarding train weight as well! With such massive info dumps I sometimes fail to do my full due-diligence with researching everything, so if you see any other discrepancies then do not hesitate to point them out! I'm going to include amendments and updates both in an upcoming video and in pinned comments on the respective videos. Thanks again for the corrections and clarifications!
I know this is an old video, but it is STILL awesome. The basic principles you cover here provide great coverage of the rail system in Satisfactory. I'm not sure why you stopped making videos, but I hope you'll come back and do some more with Satisfactory full release! Great stuff. Take care.
These have been so full of information, and have seriously helped me so much in my solo world!! I lost it at the Hypocrite Alert XD I really hope to see your channel take off dude, Quality Content!!
14:45 beware the results of running a curve without putting down an end segment first. I've run into many situations where doing that will introduce a "wiggle" into the rail that continues for several segments. I've learned that *no* piece of rail is properly laid unless it has both end segments beforehand, whether final rail or temporary segments.
Re: foundation manipulation - nudging is far easier for that kind of operation. Hit 'h' on a build hologram that's in the wrong spot, and use the arrow keys to move it around 1m at a time, or Ctrl-arrow to nudge it 0.5m. There are plenty of cases where you have to use some other temporary buildable to get what you want (I kinda want to build a table showing what items can build/snap/etc on what), but that isn't one of them.
This has been the first rail guide that has finally made sense to me! Thanks for being so straightforward and helpful
I have a problem with this video, being that I can't upvote it more than once!
you, sir, are the reason i love my train network
i just started it, but with your guides it was really easy! thank you for your work! your videos have a really high level of entertainment.
if all of what we see in the videos is from your savegame, i would love a tour through your world
Perhaps one day you'll even get to play it! ;)
You sound just like Josh from Let's game it out, it is like he has 2 channels, one where me makes games suffer and the other where he does the literal opposite. Either way thank you for this series, I've been struggling with trains lately
man i wish i had this guide when i started building my railroad network a few months ago, i learnt all the topics you talked about in your videos (path vs block, intersection) though sheer blood and tears and 30+ hours of trial and error
I wish I had these guides too, it was a painful endeavor for sure!
Thanks Toaster for making yet another very informative and excellent video. Please continue making videos about Satisfactory.
Absolutely!
my dude really delivered. like and comment for the algorithm people he deserves it #notapaidactor
So that's why it wouldn't curve. Gotta place a piece first. And also why I was not able to even make an intersection. Can't connect a rail in the middle of a rail. It has to be on the end. Holy shit at how fucking convoluted it is that I have to create joints like that ON TOP OF placing rail itself has a minimum placeable distance as well. A combination from lazy design hell. LOL 7:40 it's not even consistent either. You've gotta be fucking kidding me. It's probably better for my sanity and my factory throughput to just keep running belt bridges holy fuck. Ugh start and end segments? Bruh this is literally the exact reason why straight mode was added to belts. So we wouldn't have to place it down before the turn and then place the other end and then place the turn. I guess I gotta wait until 2.0 now for rail optimizations at this rate.
Toasters might be my 2nd favorite kitchen appliance now...
I just randomly found your account! I can't believe you're only at 2k subs, but you still produce such well-thought-out videos.
This whole series was/is insanely helpful - and it's become my go-to video if I ever need to refresh my knowledge about something regarding trains.
Keep the good quality coming, and you'll go places, mate! You're awesome!:D
Toaster, these vids are amazing! kudos to the work, information and great funny delivery ! :D
Thanks a ton!
Great tutorial as usual. One comment though: your turns are not really 3 by 3 foundations. You start at an edge of a foundation (say at the upper edge of the foundation at the bottom of your screen around 27:30 in the video) and you go to the middle of your third foundation (to the left for example, going up only 2.5 foundations and 2.5 foundations to the left), making your turns in fact to be 2.5 by 2.5 foundations. That's why your 90 degree turns between start and end segments won't work. I place my traintracks from the center of a foundation to the center of another foundation. Those are exactly 3 by 3 and those 90 degree turns are possible without any problems. See ruclips.net/video/8xlpolh6N3A/видео.html
how the f does this only have 85 likes, most useful video for train rails i have ever seen thank you man!
Well just so you know at the time of me posting this it's now at 196 likes
This is gold. It is criminally underappreciated. Where is 3rd part? ;)
You can make a "tiny" 4-way unholy roundabout by entering at the main compass points and exiting at intercardinals for example enter at East and exit at South-West. This will make it fit all directions but it will not ne centered or if you center the exits, it looks funky, and yes, the entrances and exits will corss over each other
By far one of the best methods of tutorials (imo not just limited to satisfactory). Hope to see more of such series, maybe with other games too!
The editing is top notch and keep the light humor in the videos :P
Waiting to see you blow up some day. Best of luck man!!
Thanks, I plan on doing more scripted and edited content like this in the future!
I've been staring at inclines at rails for way too long, so my brain is muddled...
For the "mastering inclines" section, where you can move 4 meters across two lengths of foundations... wouldn't it just be easier to have one continuous 2 meter ramp, rather than put a 2 meter on every-other foundation? 13:27 is the timestamp in question.
tons of great info here! excited to work it into my railways. thanks for sharing this wealth of info. best of luck be efficient
Excellent tutorial! Diagrams and construction is shown in a consistent manner. Other like-topic videos take to long to get to a point; frequently go off topic; and, worst, use the game camera as a pointing tool that can only result in motion sickness for those susceptible to such. Keep up the good work! Other RUclips gamer could learn a thing or two from this video to make their creations better.
honestly, of all the guides i've watched on the topic of making railroad intersections, this one made me understand it the best, so thank you for this video!
This might be one of the best guide video's I've seen so far! I watched it from start to finish when I encountered the exact problem at 14:55 after 2 hours of trial and error and went completely mental because I couldn't get it right, and didn't know what was wrong!
Thank you for all the time and clear instructions. This will give me a real boost in creating my first rail network! Awesome job!
Please make part 3 Toaster I beg
Best satisfatory tutorial i have ever seen , great work .
Part 3??
Satisfactory never kept my attention long enough before to get to the point of planning (much complexity in the later game). This is exactly what I was looking for. Thank you!
Very informative. Do you know where we can find some interesting blueprints? Any tips on efficient painting?
The satisfactory-calculator website is a great place to find blueprints! satisfactory-calculator.com/en/blueprints
As for efficient painting, I do not currently have any tips for that
Coming from Factorio I really wanted to get my hands on the railway system, to the point where my friends started calling me the fat conductor because I was always going on about trains and I am pretty bulky. I'd read up on the differences between Factorio's and Satisfactory's signal systems, and I didn't think it'd be too complex to set up. When I finally tried it out in a private test world, I think I quit within 5 minutes of fiddling with rails because of the amount of jank involved. I'm grateful I persevered though, and figured out ways to build more consistently, and I loved this video because I learned a lot, especially about inclines and ramps.
That being said, I think it's a very poorly-made game mechanic, and needs some tlc.
This guide earned you the immediate follow, like, and subscribe, ring the bell, etc. I don't have rumble, but my man, this guide is a life saver!
Excellent - the clearest and to straightest to the point video on rails I've seen - now to rip up the abomination it took me hours to complete...
Same here! 🥳
38:42 This, is exactly what I needed. I'd super thanks you when your channel has this feature turned on. Mark my words :)
Dude, I'm the kind of guy who loves consistency, and the measurements you laid out work in my brain perfectly. I am going to make the best train lines ever, thanks to your measurements. Ohhhh it'll be soooo gooooood
Excellent video. Lot's of good information presented in a way that accommodates my ADD.
i have actually never seen your channel before but this was exactly the video i needed for starting my train network. You just got an extra sub for this great guide. Keep making these great guides they are extremely useful.
Wow… the visualizations are extremely precise and provide the highest level of clarity while also leaving absolutely no room for misinterpretation. Not that my rating matters, but 10/10 guide, my guy. I genuinely appreciate this.
TotalXclipse set the bar for Satisfactory tutorials, and you cleared it.
Getting compared to TotalXclipes? :O
Dude... this is the best video on trains ever. The code behind the railway building system is awful and gave me a fear of the trains in this game, but your video has given me the encouragement to try trains out. Thanks man, I will now build a passenger train from one part of the map to the other, just to test the waters.
EDIT: Finished the train and it's really cool, game changing! Thanks for the in depth help!
I want to add a couple of useful pieces of info -
For S Bends, the minimum distance between straights varies with how much of an offset we're talking about. These distances are grid axis, not point to point.
For a 8m offset (1 foundation), the minimum distance is 23m (3 foundations minus a meter).
For a 16m offset (2 foundations), the minimum distance is 33m (4 foundations plus a meter).
For a 24m offset (3 foundations), the minimum distance is 40m (5 foundations even).
For a 32m offset (4 foundations), the minimum distance is 45m (5 foundations plus 5 meters).
For a 40m offset (5 foundations), the minimum distance is 49m (6 foundations plus 1 meters).
For a 48m offset (6 foundations), the minimum distance is 51m (6 foundations plus 3 meters).
For a 56m offset (7 foundations), the minimum distance is 52m (6 foundations plus 4 meters).
For a 64m offset (8 foundations), the minimum distance is 53m (6 foundations plus 5 meters).
For a 72m offset (9 foundations), the minimum distance is 53m (6 foundations plus 5 meters). Not an error.
For a 80m offset (10 foundations), the distance is too long for a single track to connect.
I wouldn't be surprised if these can be effected by the same little glitch that you have with 90 degree bends, so maybe add a meter or two to all of them where it matters. Or round up to the nearest whole foundation. So - 3, 5, 5, 6, 7, 7, 7, 7, 7 foundations.
Edit -
Oh, also there's a few particular blueprints I find to be really handy. Make yourself a pair of opposing 45 degree bends and a 90 degree bend that's comprised of the two 45s. They don't connect when you place them, but they're still really good to help you quickly and easily get the spacing and such.
Well, OK - this was not only incredible useful, but also perfectly narrated and presented. I tried building a Train Network with Update 5, but quickly quit that endeavour because of the shown flaws. You made me wanna give it another try.
GD dude this video is amazing! Hands down the best tutorial video. And the signs! Priceless. Thank you so much for the work you put into this video. ❤️
This video is sooo good and a great help to make proper rail networks in satisfactory... Thank you for all the valuable info presented in the easiest way to understand.
Totally important and relevant comment: I've never understood why some people say, "quepons." It's "coupons." Exactly as spelled. Like a chicken coop. Not a chicken "quep."
This guide has been fantastic! One bit of criticism though - there’s a bit too much compression applied to your voice. Although this results in a more “professional” sound than previous videos, it also makes it a bit tiresome to listen to for long periods of time. Don’t eliminate the compression, just turn it down a notch.
Apart from that, everything is great!
Either that, or there’s too much bass, and not enough mids. Can’t tell for certain.
Thanks for the tip! Trying to get the voice filter settings adjusted properly has always been the worst part of creating these videos. Looking over it now, I did have my compression settings a bit too high, I adjusted accordingly for the next video
@@ToasterGamingYT sweet, thanks!
I violently want to point out where you missed that the smallest possible roundabout is indeed possible, just with two sides being at an angle. >:)
I have not played since update 3, and i restarted last week with update 7 and a new mega factory
thanks for the train guides, since there were significant changes in the train system, this helped me a lot, even as a player with 700+ hours
Excellent as always! Cudos.
Bro, you saved my game! I was about to give up hope of beating this damn railroad... My gratitude is boundless. And a special huge respect for the amount of time spent on preparing this guide. Once again, a huge thank you.
When the release of 1.0 this is still helpful... But goddamn Factorio's train building is so much more intuitive...
STOP SERACHING This is THE TRAIN GUIDE with Path and Block signals illustrated and explained. Jesus man you saved a lot of lives with this one. GG ❤
14:55 becasuse if you connect a start and end segment with a turn, it sadly isnt a "sharp and crisp Turn" anymore.
I saw that on big Turns i did on my network. Like, did a 180, the first 90 i built Start -> Turn -> End, the second one i built like Start -> End -> Turn, and driving over that felt odd, because the second part the Train suddenly steered just a tiny bit more into the turn -> the angle is steeper, wich explains the error on the shortest possible turn.
Laying these Turnbuilding Techniques above each other makes it clear what happens.
I'm glad to see someone created a video of everything I learnt throught trial and error with trains. Good work.
This is one of the best videos I've watch. I was super focused during the whole video because you explain super well. Thank you!
This is like those Wprk training videos.
However, useful and funny
Tis the follies of an amateur content creator with improper screen capture and video project settings
@@ToasterGamingYT
I enjoyed it
Gave Me a giggle many times over.
Look forward to more in the future
Thank you very much! I despaired of the roundabout before. With you detailed explanation for the "Fully Funtional Roundabout" it was really easy and it has also a lot of connection points for train rails coming in or going out. You saved my day! 👍👍👍
I really do wish I cld do more than just lik this video. I'm building my first rail network (finally! A game I can be proud of!!!) And this is making I possible
Sorry for the late comment. I've watched the 3 video so far multiple times. And will keep referring back as I begin to build my network. You say that trains will always take the shortest path. (In principle). At 8:12. If the train is not programmed to go to the train station, which path will it take. Is it different if there are blocks signals at every rail join along these routes. And would it be different if a train was "waiting" at the station?
I love the detail you go into and how many examples and charts you show. This is the best Satisfactory guide series I've found, thank you so much!
Thanks a lot for this video, it explains very clearly why I had been running into issues placing rails in my last playthrough when I was trying to figure out what was going on
toooosttterrrrr you did NOT cover spiral towers :) The slight ups don't count as spiral tower builds. Going to have to nuke this one and re-do it all! haha Solid guide man
Funny, very informative and nice to watch. Many thanks to your effort! GREAT JOB 💪
Yo where's part 3 King
Thanks! This helped me figure out the basics of trains and get further into the game than my previous attempts.
One question about the chained inclines though, is that not the same as two 2m ramps ascending one after the other, as opposed to spending 2 foundations to extend, then stack a 2m ramp on a 2m foundation?
"too steep" and "too sharp of a turn" is my bane when doing my rails, since I want them to follow the terrain.
Swear the game's just trying to piss me off.
13:00 wait... is this game footage interlaced? Or is it just youtube making it look like crap?
Hey toaster. Wouldn't it be great to have a simple check box in settings, to default poles to snap to left or right driving for trains.
Dude thank you so much, couldn't find a video to figure out how the path signals worked and you did it perfectly in one screenshot!
Great guide and your deadpan humor is awesome. I loved when you shot up the rails in frustration, lol. You got my sub!
I watched this series, and then went to your channel to see what great content you must have... no uploads. Damn.
For some reason I was a le to make a 4 way round intersection with the 45 degree method. Just press H when it becomes red.
Holy shit this guide is amazing. It's so comprehensive without being overly complicated by using a bunch of game jargon that confuses everything and not being explained well enough. While I understand trains are amazing I really have hated them, up until now. I'm stoked to plan out my new and improved line using these awesome mechanics. Very well done.
Seriously, no, seriously, this is the best train guide. Very well presented too! One caveat I did notice. I tried the "paths on entrances and blocks on exits" and was stumped, as all blocks would work, but adding paths just didn't. What I found out, generally by a lot of shouting and expletives and about an hour or so of weeping, that the 'game' sees an entrance irrespective of direction. So I had to also add path signals to the reverse of the entrance as well - I know I am not explaining it well, but I did put a post on steam about it with a pic. Anyhow, without this guide I wouldn't have got part way through the pain of path signals 😁
Fair point, I could have done a bit better explaining signal placement in this video! Glad to hear that you figured it out and I hope that during the moment of frustration that the expletives did not surpass a PG-13 level
@@ToasterGamingYT technically any number of expletives higher than one in a single moment would violate PG-13 given that in the entire movie you can only have one non-sexual expletive like a WTF in the entire movie
I'm surprised that none of the comments in here are saying that they are first there's usually at least one in every comment section that's weird at least for RUclips comment sections
this video is very good. thanks for it. wish u had time to keep making satisfactory content :)
I am enlightened. I will construct beautiful intersections!
you can actually make a smaller u-turn if you use very small segments and put them down correctly
And those people says that game is almost ready.
Everything is so... clanky.
You could use pillars to place power connections beneath rail segments too
I can't pay attention to what you're saying because I ceep getting distracted by the funny footage XD
This was incredibly helpful and enlightening, thank you.
there's also 7x7 roundabout but it's meant for tight rails on 2 foundations
I was getting insane trying to figure it out how to make inclined railroads. Thanks!
ahhhhh well this is nice now my rails wont all need to be like saghetti with constant turning into themself
3 days of 4-5 hour sessions and watching all of your videos at 3 times each i was finally able to create trains that work. Thank you so much.
Nice work!
17:47 this is probably a floating-point thing where it is off by an imperceptible amount
Love these guides, these are full of useful info. Well edited and quite humorous as well.
I don’t like a lot of the more popular satisfactory channels, most of them have irritating personalities, I couldn’t imagine myself sitting through a 40minute kibitz video without wanting to noose myself, but after a 40minute Toaster video I’m wanting to see more. Would you consider doing a let’s play series on a new save perhaps?
I'm glad you enjoyed the video!
I have considered doing a Let's Play but I'm waiting for a full release so I can experience the story with a nice fresh save. When and if it ever gets fully released... So perhaps in the future there will be a Let's Play
But regardless, I can promise that there will be more Satisfactory content like this in the future!
Can't wait for part three! Great videos btw. Love the detail and humor
38:58 Land of -Stumps and Dismay- -Beans and Doggos- Hogs and Industry
For the record, the toaster is my second most favorite kitchen appliance. Okay, yes, I love my air fryer, but it's in storage ATM. I miss it, but even if I had it I would be using my toaster more anyway.
The toaster/coffee machine/air fryer war is still ongoing and no victor has been declared yet
Great video!
Bonus roundabout, instead of 9x9 you can make a 7x7 but have to make the traffic flow the oposite direction on the roundabout, so... go left!
Interesting! I'll have to check this one out!
Hey, thanks very much for doing this. love the video, very helpful.
i hases one question, oh master of railing satisfactory.
why dost thou mketh no useth of thine ramp doubled?
THESE EXIST?!?
thanks, this video was really helpful.
nice vids !