I just want to thank you, it’s modders like you who are bringing amazing ideas to the world of starfield. Bethesda believes in guys like you and so do i as a huge fan of their games. Mods like these are perfect for me as I only use lore friendly and immersive mods. I’ve incorporated a number of your ship parts into my Argus extractors mining ship. Thank you!!!
I love these videos, getting to watch you work is cool. Shows how much you care about your work. The little wall in the v hab, i would have never noticed
Hi loving the mod and what it does but I'm on Xbox so unable to ask via nexus mods but when I try using any weapon lift with ether facing weapon hold they are unable to click together and make the weapon platforms unusable is there anyway to check if they have been affected by an update cheers
They require some fairly specific instructions to get them to work, I have a video showing how to connect them on the battle stations, and it works the same way on the weapon holds and does require some fenagling without using something like the Ship Builder Tweaks mod, but I'm not sure if the SBT mod is even still available on creations as it was an .ini edit mod.
You should keep the missiles as well, because some people use just your structure pieces and weapons, I myself haven't figured out how to build with your habs yet
It looks good but I was wondering where the hydraulics or mechanism to lift the guns into position are, because there is nothing under the platform that raises the platform into position.
can we get gundam inspired parts please matilija???!!! elbows,Knees, hands, neck, feet with docking, feet with loading bay that have op rockets and thrusters??
They technically work together, but my mod's custom habs have their own custom door logic, so if you place any PDY modules between my habs and others you can end up with double doors.
@matilija so pdy just removes all doors and ladders and let's you out modules where you want doors. So if I attached a reg hab that had no doors to one of your habs, will you hab make a door/passthru there without a pdy module?
@matilija I don't know how I missed this mod. I've been looking at your old vids. This is really excellent. Well, there goes another 100 hours of my life building some matilija ships 🤣🤣🤣🤣 Your mid marks me want to learn to mod Starfield.👍
@@wolfhors3_660 My habs will always create doors/passageways at every door connection as long as the other module attached to it allows a door connection in that location. So, if you put one of my 1x1's in the very middle of your ship surrounded and connected on all sides to vanilla habs, all 4 door locations on my 1x1 will have either doors or open doorways depending on what's connected to it.
1 qeusiton. i installed the mod and pt the weaopons in. but, some how they not work? is that suppose to or? Please help me out cant wait to try it! Tnx for the awesome STUFF! @matilija
Are they failing to connect, or failing to work? On Xbox The connections may not work until BGS re-adds the flipmerge function. The other option is to use a mod that removes overlap tolerance, like TN's M-Class mod or one of the ship builder tolerance mods.
@@matilija They are failling to work. i have them installed but they not shooting. i have it on PC and i have the flip mod to. What you mean with the TN's M-class mod because i have that one installed do i need to disable it? Love youre work man but i noticed something else to. the Shield boosters en other habs are not completly renderd? because the more i add those the more laggy the game gets.
@@s1m0n1233 All of the weapon platform weapons are manual fire, they aren't firing when you pull the trigger on them? Do you have them assigned in your weapons?
I just want to thank you, it’s modders like you who are bringing amazing ideas to the world of starfield. Bethesda believes in guys like you and so do i as a huge fan of their games.
Mods like these are perfect for me as I only use lore friendly and immersive mods. I’ve incorporated a number of your ship parts into my Argus extractors mining ship. Thank you!!!
I love these videos, getting to watch you work is cool. Shows how much you care about your work. The little wall in the v hab, i would have never noticed
creation kit droping soon cant wait to see what you can do
I'm soo excited! :D
Slowly but surely my dream of a venator class star destroyer comes closer to fruition
Been checking put the mod on xbox since this came out, awesome work!
Love your work. Using lots of parts on my ship on xbox x.
Very interesting idea and a great job.
Thank you kindly!
Looks really interesting. Thumbs up!
Hi loving the mod and what it does but I'm on Xbox so unable to ask via nexus mods but when I try using any weapon lift with ether facing weapon hold they are unable to click together and make the weapon platforms unusable is there anyway to check if they have been affected by an update cheers
They require some fairly specific instructions to get them to work, I have a video showing how to connect them on the battle stations, and it works the same way on the weapon holds and does require some fenagling without using something like the Ship Builder Tweaks mod, but I'm not sure if the SBT mod is even still available on creations as it was an .ini edit mod.
You should keep the missiles as well, because some people use just your structure pieces and weapons, I myself haven't figured out how to build with your habs yet
It looks good but I was wondering where the hydraulics or mechanism to lift the guns into position are, because there is nothing under the platform that raises the platform into position.
Oh! You should have those battlestatations work so we can have 6 extra high powered weapons with our other 12 weapons lol that would be so awesome
Do you think redesigning them with a spiral staircase would be helpful?
I would love a spiral option. I'd even be ok without rails. If we fall thats on us.
Are the ball weapons turrets?
can we get gundam inspired parts please matilija???!!! elbows,Knees, hands, neck, feet with docking, feet with loading bay that have op rockets and thrusters??
How did you to with the big front canon? It's seems impossibl to attach on any parts of the ship on xbox...
Make sure to delete the mod and re-download Matilija Aerospace V2, the new version should make snapping the big front cannon on xbox much easier.
@@matilija Many thanks for the answer ! Except that problem, your mod is awesome !!!
@@omarb7906 No problem, and thank you kindly.
Will this work woth "place doors yourself" mod?
They technically work together, but my mod's custom habs have their own custom door logic, so if you place any PDY modules between my habs and others you can end up with double doors.
@matilija so pdy just removes all doors and ladders and let's you out modules where you want doors. So if I attached a reg hab that had no doors to one of your habs, will you hab make a door/passthru there without a pdy module?
@matilija I don't know how I missed this mod. I've been looking at your old vids. This is really excellent. Well, there goes another 100 hours of my life building some matilija ships 🤣🤣🤣🤣
Your mid marks me want to learn to mod Starfield.👍
@@wolfhors3_660 My habs will always create doors/passageways at every door connection as long as the other module attached to it allows a door connection in that location. So, if you put one of my 1x1's in the very middle of your ship surrounded and connected on all sides to vanilla habs, all 4 door locations on my 1x1 will have either doors or open doorways depending on what's connected to it.
@@matilija thanks
1 qeusiton. i installed the mod and pt the weaopons in. but, some how they not work? is that suppose to or?
Please help me out cant wait to try it!
Tnx for the awesome STUFF! @matilija
Are they failing to connect, or failing to work? On Xbox The connections may not work until BGS re-adds the flipmerge function. The other option is to use a mod that removes overlap tolerance, like TN's M-Class mod or one of the ship builder tolerance mods.
@@matilija
They are failling to work. i have them installed but they not shooting.
i have it on PC and i have the flip mod to. What you mean with the TN's M-class mod because i have that one installed do i need to disable it?
Love youre work man but i noticed something else to.
the Shield boosters en other habs are not completly renderd? because the more i add those the more laggy the game gets.
@@s1m0n1233 All of the weapon platform weapons are manual fire, they aren't firing when you pull the trigger on them? Do you have them assigned in your weapons?
@@matilija i thought it were turrets :O.
But now why are they reversed... i will figure it out sorry man tnx for the info!