They really baited us with Kaleidoscope and Hourglass, both were presented in the trailers as urban maps but all we got was completely open maps with a urban skyline in the background
@@ottovonbismarck8460 I thought one of the maps on the trailer for 2042 was going to be an updated Dawnbreaker but it turns out I expected too much from them. 😂
If anything I do trust them to give us some good map in the near future. You gotta remember they have been fixing TONS of bugs. I love they added the battlefield bad company and battlefield 3 play mode. Hate BF1942. The maps. The gun mechanics, the run mechanics. All of it. I just hate 1942😂
My first time Caspian was on a rush and hardcore server. It was the most unbalenced experience I ever had with it being impossible to win for the atackers. On normal servers its always a blast though.
@Huska Roar I'm sorry what? What is this sentence? It makes no sense. You're contradicting your self? BFBC2 had th best rush mode? But BF3 had the best rush mode also but it didn't? What!!!?
@@peabrain6872 I think it's fun because it offers a change of pace from the rest of the game, same deal with the close quarters and navel maps. They wouldn't be good if the entire game was based on it but it's fun in small bits.
@@peabrain6872 you imply prise de tahure isn't fun. Shame. Also, that's a bit of a nothingburger statement "atmosphere shouldn't come before fun". There are absolutely cases where atmosphere should come first. Firstly, what if the fun is derived from the atmosphere? I personally REALLY enjoy the WW1 codex in battlefield 1 and think every other battlefield game is a little lesser because there isn't nearly as much background information presented as bf1s codex. Secondly, if you adhere to "fun over atmosphere" you get rid of a lot of things that make sense,: you don't NEED gunshot noises to accompany your pistol but most games put them in anyways. Even worse, devs could render every vehicle and character in the game as a box. EVEN WORSE if your character model was bright pink against a dark background meanwhile other players could see and shoot your glowing pink character through walls In such a case, the atmosphere definitely should come before fun. No wall hacks, no sticking out like a sore thumb, no silent gunshots, no ignorance of fall damage. Finally, understand that inaccurately representing a specific gun's ammunition count is basically like sacrilege to this community... and may get developers sued in REAL LIFE by ACTUAL companies they had agreements with. These are all great times to put atmosphere before "fun", but I do understand your point.
Hourglass is one of the coolest-looking maps in 2042 (specifically the lit-up city during the sandstorm) and has a bunch of really great areas, like the stadium. It just came together so poorly with the giant open spaces and misleadingly-tiny city portion (the part people actually like). If they bring everything closer together and make the map feel more Shanghai than Sinai, I think it has the potential to be one of if not the best in the whole game.
Metro was always a great break from the large scale maps like Firestorm or Gulf of Oman. I enjoyed flipping from being in such a larger scale maps to the thoughtless meat grind of metro and just farming kills. And once you pushed through the line it felt so relieving knowing your about to get that next flag wheather it be first flag from being spawn killed or the last one cause you are about to spawn kill
Aww man the snipers camping on rocks to the left as you sailed in made 13 year old me snap the disc in rage. But when you had a good push on the landing, it was beautiful
@@jacobpatton6554 ye, i cant really think of what my favourite bf3 map is but its either damavand or tehran, its a really low bar for that game since so many of the maps are trash imo
BF3s CQC maps are great with 8 to 24 players. Playing them with 64 players is insane. I hated Scrapmetal for a long time but now I love it. The verticality everywhere and the weird ways of moving around the map are great.
Holy shit, bf3 close quaters maps were so good on squad death match. So far ahead of its time. I hope they return, they are some of the best maps for small deathmatchs in all of FPS
With some maps it's purely a player count issue. I played BF3 on PS3 where the player counts are locked at 24 players and I loved every single map in that game (not Tehran Highway). The map design, of course, plays a part as well. As infantry, it felt more structured where you could easily move around the map and have intermittent firefights with enemy squads instead of being steamrolled by a wall of players. Infantry also had shorter routes between objectives that were innaccessible or suicidal for vehicles. Vehicles instead had more expansive, but longer routes which provided access to objectives; allowing them to pick off straggler infantrymen and to have uninterrupted vehicle vs vehicle firefights. Basically, vehicles and infantry were kept segregated until it mattered. Caspian Border and Grand Bazaar on conquest small are good examples of this. When I played some of the same maps as part of the second assult dlc on BF4, there was simply too many players. Movement was restricted, firefights felt chaotic and vehicles were bombarded with rockets. This has only gotten worse on games like BF5 and 2042 where the map design is incredibly open and lazily designed. My guess is that it's just to facilitate high player counts without having to put in the work to build proper lanes and pathing between objectives. Personally, don't get the buzz with high player counts. It just seems like a forced marketing strategy instead of a well implemented feature.
They used to do a really good job of segregating vehicle and infantry and designing maps in a way that controlled where infantry and vehicles would share a space. The 128 player issue reeks of something some poor dev mentioned in a low-key brainstorming session and an exec heard it and wouldn't let it go.
Scrapmetal was one of my favorites especially for gun game. I guess everybody has their opinions on things but I would say a little more than half the maps you mentioned in this video were not bad at all for me.
This is why Dice needs to create a portal map editor so the community can do their work for them in creating great maps....just like they did back in 1995 to 2000 in the game land warrior by Nova Logic before battlefield ever existed
Battlefield had its OWN map editor before Frostbite and well a whole modding community what rivals Bethesda games ones, Just look for Forgotten hope example
I really don't understand why gaming companies don't take advantage of the modding scene more to produce content and rapidly address issues that large studios cannot quickly solve. I get they want to monetize multiple DLCs, but there are alternative ways to monetize and still capitalize on modding. Look at GTA, most successful microtransactions in history and the modding scene around GTA is huge. It keeps your game from getting stale, the longer people are involved the more opportunities to make money there are. In my opinion at least.
I agree with you, let the community create maps, let us have a certain amount of assets and a layout so that we can create our own battlefield experiences
I hope for hourglass they take some of those skyscrapers and knock them over into each other. It would be cool to have one or two buildings that you fight your way up like a ramp, moving between rooms to get to the top. More interesting than what they have now
I miss 24/7 locker in the new game, I still find myself going back and playing it to this day. I love Metro and Locker, and the lack of an infantry map for 2042 is extremely disappointing, especially with the lack of servers as part of it.
Than go back to BF4. A lot of BF players (like me) play BF4 for almost 10 years straight. And yes, i have played all of them. And BF4 is simply the best battlefield ever made. In my opinion it's even the best war fps game today.
Is this sarcasm? Hardline is my favourite bf, seeing content creators constantly make videos like twice a year about how a Battlefield Hardline is still great and they wish more people would play it, but then never mention it in any other videos, and then complain the next year it’s so infuriating
To be fair it's not even really possible to play Hardline these days. The game is totally dead so unless you played it back in the day you have no idea what the maps were actually like.
Strike at karkand and road to jallalabad are my favourite maps of all times. Strike was decent in bf3, but even better in bf2 with the larger map size. As an infantry player I realy miss the city maps.
you sir have my heart, sharqi peninsula in bf2 was also a great infantry map when you wernt getting absolutely shit on by the MEC chopper. mashtur city was also amazing after they nerfed the early days of the black hawk chopper being absolutely overpowered.. i still remember a fully loaded blackhawk with engineers in the back repairing it while the minigunners on both sides just floated around wracking up kills
Operation metro has 24/7 servers active now on bf4 and it is a blast. Servers are always full. This guy is doesn't really know what he is talking about
I can’t think of a more underrated map than grand bazaar on Battlefield, three the tight alleys that didn’t allow for vehicles were perfect and it still had decently long site lines. I remember every class mattering on that map.
Its overrated, every video on cqc, maps, cqc maps, or bf3 has like 45 people saying how great it is. Theres a better version in battlefield hardline which is a direct improvement in all categories but never gets mentioned because its not military
Hourglass was the first match I got put into when 2042 came out. Just running from point to point made up 90% of the match. I haven’t played another match until recently
Altai Range was great for rush. The long engagements across the valley with MMGs was fun, and pushing up the mountain to the station had a classic WWII feel to it. My least favorite map was probably the China Rising map that took place during sunset and had the really tall, skinny mountains. The lighting made it really hard to see targets, and explosions blanked the surrounding area out, which compounded the terrible lighting issues.
All china rising maps were great, altai is the second best for dirtbike trolling and otherwise very well rounded, i could snipe up on the hill, use a jet or heli, use an armoured vehicle or just run around
Attain range rush was decent if you got past the first base. That other map is called drawing pass BTW. The latter Is bad on conquest and obliteration but decent.on rush.
Siege of Shanghai was still a phenomenal map for me despite many players thinking differently in my BF circle. It had plenty of ways for vehicles and infantry to interact, it had aerial combat and light naval combat. There were an abundance of areas for infantry-only encounters, a central infantry zone with helicopters blasting out windows. Clear sight lines for sniping battles between objectives and lots of high ground for others to get the advantage in situations. Various battle scenarios… multi-level parking garage between two large condos with room for infantry and vehicles to conflict. • An underground art exhibit with destructible support structures collapsing roads. • Two symmetrically designed bridges with an underground portion for infantry, interactable barrier for temporary vehicle stopping, and a TOW for each bridge for a quick pop on a vehicle or low-altitude helicopter. • A giant tower that has destructible supports turning a high rise infantry fuckfest, with helicopter shenanigans sprinkled in, into dusty ruins with low line of sight, easy contrast for outsiders and helicopters to barrage, and an objective the naval units can fight over. • A mini-shopping center with three levels, a rooftop with glass walkway to shoot through, a second floor with the flag and two escalators on either side, and the bottom floor which is a central path for vehicles to pass through and shopping centers for infantry to fight for. • Finally… hmm I forgot what E objective was…
I actually very much enjoyed scrap metal. It was a kind of map where map knowledge really let you shine by finding tricky gaps to nail people through and clever jump shortcuts to get to places without going through the expected choke points. As for Altai Range, there’s actually a very good reason as to why I didn’t mention it in my least favorite maps when you polled us, and it’s because it’s so boring that I forgot it even existed! I definitely would have brought it up if I remembered it
Man this just makes me miss my original three battlefields. BC2, BF3, and BF4 are just unmatched to me, I would love to see dice remaster one of them to get the player base back.
That is called “nostalgia bias”. Bf4 was my second battlefield and is my third favourite. I got bf3 on ps3 about 2 years ago and it is mid, bf hardline is substantially better
@@JACkEBOY532 I actually kinda understand where he's coming from but for a different reason. Bf3 and bf4 had massive launch-day issues (that persisted for months) that REALLY made it hard for me to love those two games. This is partially why battlefield 1 was my favorite. It was ready to go after the day one patch....and when I got tired of conquest, I discovered operations. Holy crap, going from the "old but good" conquest to operations and French maps MADE FOR RUSH was nuts! Not even bf3 had many maps optimized for rush like the bad company and Bf1 games. Bf3 gets put on a pedestal, but there's a reason that not all maps are revered as much as damavand. For every damavand peak rush map in bf3, there was seine crossing where EVERYTHING WAS SKEWED IN THE DEFENDERS FAVOR. Not to mention the latter half of Damavand was a grind too.
BF3:Aftermath were some of the best infantry maps. There was just great interatction between tanks and infantry. Tanks werent OP because there were always nice hidingplaces. The infantry-only maps just had so much detail in them. I never really liked BF4s maps. Either its a clusterfffff infantry only, or i get demolished by vehicles, since im not really into vehicle gameplay.
Gulf of Oman is one of my all-time favorite Maps the way the city buildings are laid out. And when they brought out China Rising on Battlefield 4 I was so mad because of that Sandstorm it ruin the map
It really depends on what gamemode people prefer too. Hourglass is pretty bad, but i almost always play Breakthrough, i've heard conquest isn't too bad. On the other hand i feel that the Breakaway rework has been such a horrible experience for Breakthrough that whenever i see that map load in i know the attackers have free reign untill the final sector. In BFV i played a ton of Squad Conquest and Breakthrough and it really made maps like Fjell feel fun to play on, clear alleys with decent flanks where 1 person could do much provided the person played well. And in BF2 there was conquest assault which often resulted in attackers roaming the backlines never seeing any opposition. Maps like Karkand and Jalalabad really had great frontlines but once the attackers were in the city it was hard to keep track of where they were.
My favourite map is Pearl Market for sure. It's a tight infantry experience without just being another meatgrinder, there's endless flanking options and it's downright impossible to get boxed into spawn or a single objective like you can in other maps. It's the perfect map for smart objective play, because there's always an out you can take. Least favourite is Lancang Dam. Terrible layout, the AA can baserape from across the map, and as infantry you're locked into a tiny number of dedicated areas lest you get farmed by LAVs, helicopters, or harassed by snipers. Even with other bad maps I can say there's fun to be had, but I don't think I have ever had fun playing Lancang Dam.
Fjell was a amazing map. There are tons of AA guns on the map that you can build that players never really did unless was the one on D. I think there are a lot of flanks here C there many options E there there two-three routes D has two routes B has two routes one being a massive downhill run towards it. If your good with the aircraft this map was fun. This was one of my favorite of bfv.
Your description of Lancang Dam applies to most BF4 maps Siege of Shanghai also forces infantry into tight lanes to avoid tanks, snipers and boats from all directions and the moment you leave a building you're shredded But I think people forget how awful that map was because "LEVOLUTION WOOO" Silk Road and Golmud Railway also come to mind BF3's big stinker was the entirety of Armored Kill but then the rest of the maps were absolutely pristine, with Caspian Border remaining my #1 favourite map of all time in reality this list should've been almost every map from 2042 and then a handful of BF4, 1 and 5 maps along with Armored Kill
Everytime I load into Hourglass I just wonder what they were thinking. It feels like 3 different maps that are difficult to traverse between. Forget it if youre an Infantry player
I liked the night maps, unless people had huge brightness which was unfair, its fun sneaking around with a silenced gun just taking everyone out unsuspectingly
*2042 - Stranded/Spearhead -* Both plays horribly and feel extremely one sided. This does obviously depend on the team, but usually these maps are never fun to play at all. *BFV - Narvik -* As a Norwegian, this hurts to say but I never liked this map. If you didn't camp the bridge and you tried to go anywhere else you'd get sniped at or spotted for the tanks and aircraft. Air warfare was fun on it though. *BF1 - Argonne Forest -* Could either be extremely fun and I'd go 90-8, or we'd get demolished and spawn camped. I felt this map always ended in spawn camps after just a couple minutes. *BF Hardline - The Block -* 50% of the map is a sniper lane, the other half is a shotgun fest. *BF4 - Giants of Karelia -* I never vibed with this map. It was vehicle warfare and Havoc supremacy. *BF3 - Seine Crossing -* It grew on me towards the end, but I despised this map with every fiber in my body in the beginning.
One of the big issues with Lancang Dam is how open the sky was, plus the fact both spawns were visible to each other. Mean you had a lot of annoying things going on .
My least favorite map was definitely operation mortar from bf4. Outside of the fort on the top, the map feels very open and extremely favorable towards vehicles
@@damp2269 it was cool but not very fun, it felt like constantly running all over chasing the enemies. Capture point enemy takes other point go take that point back enemy takes point you were just at
I was about to say "Hey you skipped Hardline!" I love Hardline and still play. Downtown, Everglades, Riptide, Grow house. They were all great. A good mix of open and close combat. I guess the only map that I wasn't crazy about was the Block. That map can get one sided pretty quickly in Conquest. All the DLC maps were great too. Unfortunately I think this game was skipped because the general consensus about Hardline is that its not a Battlefield game. I here a lot "if it just dropped Battlefield from the title, it would've been a good game." Who cares if it had Battlefield in the title. It was a great shooter and I had a blast playing it.
SAME! I hate how jackfrags makes a few videos a year and goes “oh how sad its dead” then never tells anybody to try it outside of that video. On ps4 its in a bad state, there are usually 5 servers: 1 24/7 downtown, 1 24/7 bank job, 1 unpopulated tdm/hotwire, 2 full rescue and on a good day an unpopulated heist or blood money
@@matthewgerbutavich4582 i love every single map in hardline except bank job fuck bank job. Even the block is fun because of the chaos, running through with a riot shield penetrating their defense is so empowering
@@matthewgerbutavich4582 and your last point there i agree with deeply, plus a bonus point: if it didn’t have, Battlefield in the title, people would’ve called it a battlefield rip off and it would’ve been dead either way which sucks
@@peabrain6872 Yeah it sucks because right around the release date for MW2, the servers were full. Overly full. I'd be a queue with 2 people ahead of me waiting to get into a conquest large server. It was great. I'd see gamertags that were regulars and those dominant Brazilian clans that always take the top of the scoreboard. Now its like a ghost town. I still see some original developers playing the game to based on their gamertags though. I'm hoping down the road DICE/EA find a way to incorporate a Hardline mode or maybe some game modes from Hardline into Portal. There is a dedicated few that really did love Hardline.
You're having a Conquest player point of view. Lancam is a really fun Rush map. Depending of course on the experience of the players it can be really fast or really difficult.
Every time someone says Hourglass is the worst map in 2042, I question whether they actually think that or not. Because its just popular to hate on the map, even though there are so many worse ones. The only thing that makes it bad is how far you have to run from each objective to the next, but apart from that I think each location plays extremely well.
I get this is all opinion and everything but Lancang Dam? That map had engagement areas for combat at any range you wanted. Want to snipe? Go up in the rocks or on top of the dam. Want close range? Go inside the buildings of points B and D. Want open field elevation change combat? Go to the island. Want some vehicle action? This map has land air and sea vehicles to chose from. Claiming this map is bad due to design is like claiming subway sandwiches are bad due to their contents, my brother, you picked what was on the sandwich.
@@crash_jj it got better, but never great. I tried to hop on and play a few months ago and I didn't have much fun. I hear it's fullllll of hackers now too.
Hourglass would be an epic map if they: 1) get rid of sandstorms/tornadoes completely and bring back full building destruction like BFBC2 or Levolution Siege of Shanghai building collapses. 2) offer a day/evening/night setting to put more emphasis on the city lights (like the trailer) 3) add base camps or points of interests between the stadium and city because it's a death trap if you're just infantry and running around to the next obj.
Couldn't agree more with Fjell, what made it even worse was when they introduced the calls -ins so as well as getting plane farmed the whole round once squads had enough points you also had to put up with artillery and V1's slamming you as well, a total shitshow. Hamada would be a close 2nd.
Honestly bf4 China rising maps were the most fun I’ve ever had in a Bf game till this day! Launching dirt bikes with my mate across the map will come unmatched
Mount grappa in bf1 on breakthrough was one of my least favorite would suck being the attacker and all the defenders would sit in the bunker and nade spam and couldn't cap that point but could cap the others than would have to wait to get the blimp but if ya had a bad piolit still wouldn't win
Hourglass has the potential to be the best map in the game, full stop. The stadium, the lit-up city, and just the overall concept are really dope. I hope it's taking a long time to rework because they plan on doing it right and completely rethinking the overall flow to make the most of the incredible assets that they already have.
How am I alone in hating BF4 Flood Zone? Rooftops were hell with so many elevations to get sniped from, there wasn't enough transport once the levelution hit, so you're basically cycling E-D-A.
Notice how the main complaint for Prise de Tahure is that you can’t see not that it’s a bad map design. Regardless Dice gave unrealistic lighting to a map that would be darker in real life. BF1 is GOD tier, people just complaining just to complain. The art/tactical design is amazing. Great review, Prise De Tahure is one of my favorites because it’s a scary map, trying this on hardcore is a ghost town where the real ones are as cool as a cat.
All of the ones you mentioned i agree with, additionally.... Personally, I hated playing Verdun Heights on BF1. Especially as an attacker during operations. The first point was so difficult to get into because of the open space between the spawn and the objective. Then trying to get up the hill was just such a chore. That being said, it was the map that I got my highest record on a single round attacking in operations at 99 kills and 31 deaths.
Prise de Tahure is one of the few BF1 maps that will cause me to leave the server if selected. It's pretty much an orgy of jump scares, spawn camping, and blowing yourself up on tripwire bombs. It's not unsalvageable, but it's best played as a hipfire map, pretty much limited to SMGs, shotguns, and the Burton LMR.
I have played only Battlefield 4 here, so take this comment with a grain of salt. My biggest gripe with Battlefield 4 maps was how extremely open they we're which pretty much favoured players who are waay too skilled with vehicles, which was a disaster for someone who likes playing infantry. Operation locker was a memoriable map for me but at the same time the chaotic nature of the map felt very overwhelming, it was who gets the fist peek and shoots first wins, which turns gameplay into this sort of; You spawn, run for 5 seconds, either get 2 or 3 kills or no kills at all and then die, in a very short span of time, which makes the gameplay way too uninteresting in my opinion.
You can definitely tell with 2042 they tried to design maps for the extraction game mode, and then plopped capture points around them to shoehorn in their standard game modes, and like with specialists, it didn't work out. The whole game was made around the extraction mode. And it died on arrival lol.
One of my favorite maps that seems to never get brought up from BF3 is Grand Bazaar. It has a very heavily infantry-focused center with large road stretches across the exterior of the bazaar that could shoot down into the core of the map. Loads of intense engagements on it. Should reinstall BF3
I honestly think most of the 2042 maps really suck, the worst is absolutely hourglass with all the issues you mentioned. I played Rush on it the other day.. one of the points were 500 METERS from the spawn with absolutely 0 cover for the entirety of those 500 meters. Renewal is almost just as bad, i just hate it on every gamemode, on breakthrough its just damn near impossible to take the first objective. First because the main spawn is far from the objective with just the solar panels for cover which doesnt help much since you can get shot from so many angles. When you spawn on one of the objectives (maybe even both, only observed this one one) you spawn way up on the hill to the left where the entire enemy team can see you, 150 meters or so to the point and again, NO COVER. The spawns have not been considered at all for these gamemodes and the map design for anything other than conquest is just so terrible. Some maps also need a balance change, the attacking side just have so many tickets that its impossible to even try and defend most of the objectives on breakthrough which is a great gamemode otherwise. I hope they can sort it all out eventually because these spawns and terrible design for these gamemodes just kill the enjoyment entirely.
Fjell 642. I remember so many times of popping in on a spawn point and instantly having to shoot back through the fog at muzzle flashes and tracers, fishing for hit markers. I agree with the criticisms of the map but I have to admit the madness was really fun sometimes. The flying was intense too. Dogfights always spiraled down into the mountain ranges and there were always people crashing and burning while trying to shave the rocks to lose a tail.
all maps for Rush in BF4. The positions of the M-Coms especially in Pearl Market always favored the defenders. It was a funnel of death just trying to get to one.
Zavod 311 in BF4 imo. There's a lot of things I dislike about this map, like low visibility due to all the trees and bushes, people hiding in them all the time, having to watch out for like 12 different angles as you could get sniped from a dude on the roof of the opposite building or your own building in the centre of the map or by someone camping back near the tanks or in the bushes near the sides. Or you get RNGed by some dude whos camping behind the staircase in the underground part of the middle area who chooses to pop his head out to shoot you while you're tryna figure out where you're getting sniped from
Kaleidoscope was such a let down when I first got to know the map. NONE of the skyscrapers collapse and it just feels like an empty fish bowl with 1 big building in the middle.
The point on Scrapmetal is exactly why I love that map but usually hate operation locker and metro. In both maps you almost inevitably end up in a stalemate in indestructible corridors, while scrapmetal was way more dynamic in the flow, even on 64 players.
My least favorite maps in Battlefield: •BF2042: spearhead-very empty, not much significance, really forgettable. •BF1: Galicia-very open and bare, just a flat field where your biggest threats are snipers and assault trucks. BFH: all of them. There weren’t any particularly good maps in that game, but if I had to choose the absolute worst, that trainyard, the block, or the forest are probably my least favorite. BF4: the naval dlc was kinda mid in terms of maps, wavebreaker was good and lost islands was ok, operation mortar was certainly one of the maps to exist, but Nansha Strike kinda sucked. BF3: everybody says Tehran Highway is unbalanced, but they never talk about Nashaar Canals. Nashaar Canals is fun on TDM, but on Rush and Conquest? The team balance in conquest is fragile as a house of cards and if some ace pilot gets one of those Scout helicopters, it’s pain. On rush, either the attackers are stuck in their carrier, or the defenders lose within 10 minutes after the first two M-cons are destroyed. Only 5% of the time, is it actually being fun and balanced.
Caparetto was my least favorite map in bf1, but I still didn't think it was a bad map. Pretty much every map on the game was good. I actually like Prise De Tuhure. The darkness added to the atmosphere, and I liked that visibility was limited. Made it more realistic.
This is why the rush gamemode will always be my favorite as it kept the fighting at certain points and throughout the match every playstyle could be catered to. It was a dynamic battlefield
I agree with every map on your list except Prise. I LOVE Prise. I like when a map feels different to others in the offering. My biggest issue with 2042 map design isn’t even the design. It’s just that every match feels the same because they all cater to one playstyle. Every map is huge and has the same amount of vehicles regardless of size. Prise on the other hand is entirely different from anything else on offer in BF1. It’s like Amiens but it’s dark. It challenges the player to play differently. Use the darkness to your advantage. It also looks stunning. Prise is the perfect wrench throw map, it will change up the flow of your session and for that it sticks out as unique. In terms of maps I dislike that you didn’t mention: Basically every BF4 DLC map. Exposure from Bf2042. Damavand Peak in Conquest Fao Fortress, Suez & Galicia Panzerstorm & Al Sundan
Levelcap, you're forgetting about the massive colloses that were the Armored Warfare maps in BF3. Hourglass really reminds me of the Conquest XL back in the day with the 6 to 8 conquest areas and the massive maps with LAVs etc sprinkled in.
I would argue that even with the reworks, there’s no cover from the helicopter dominance of 2042. The maps specifically need more indoors areas because we don’t have a single map without helis, which is just mindblowing to me. My favorite maps were BF4 Dragon’s Teeth, where vehicles existed somewhat but were in short supply. It allowed you to play support and medic without having to worry about dying to vehicles constantly and wishing you were playing Engineer at all times.
Hourglass being so disliked by everyone makes me feel like either I am crazy or that every one else just doesn't know how to play. I suck at vehicles and almost only use them for transport, but I still somehow NEVER have a boring round on Hourglass. And I spend the least amount of time in the stadium sector. So I really feel like either I or every one else is missing something. Hourglass' big issue is that its different parts are disconnected. You have the Skyscrappers, the Village + highway, and the stadium. Once you learn to treat each of these as a separate map which you can only move between if you have a vehicle (which, this game allows you to call-in almost whenever you want) all of your problems with the map will basically go away. 128 players is more than enough to make it so each of these individual sectors have enough action to keep you busy and keep you playing the objective by attacking or holding, and if you get exposed in the larger open areas and have to actually fire back...then maybe pick a good mid-range weapon?? The games have enough maps where basically anything other than an SMG or a Shotgun is useless, why is it seen as illegal and a game design sin to make a map where the optimal weapon is mid-range??? Hourglass is unfairly hated. It's not perfect. It's not one of the best 3 BF2042 maps, but it's okay and I've reached the conclusion that people just hate it because that's the popular opinion everyone has.
They really baited us with Kaleidoscope and Hourglass, both were presented in the trailers as urban maps but all we got was completely open maps with a urban skyline in the background
If they were both more like Dawnbreaker from bf4 it would be alot better
Kaleidoscope is sick
@@peabrain6872 and dying i'm canceling matchmaking for all but spearhead and flashpoint
@@ottovonbismarck8460 I thought one of the maps on the trailer for 2042 was going to be an updated Dawnbreaker but it turns out I expected too much from them. 😂
If anything I do trust them to give us some good map in the near future. You gotta remember they have been fixing TONS of bugs. I love they added the battlefield bad company and battlefield 3 play mode. Hate BF1942. The maps. The gun mechanics, the run mechanics. All of it. I just hate 1942😂
No one could make a more balanced map than Caspian Border. Infantry, jets, chopper, gun ships, tanks, sniper positions it had everything for everyone
Saint - Quentin is as good as Caspian Border
@Découvreur yeah... Rush mode was best in BFBC2. Even though bf3 is the best rush mode wasn't the best
My first time Caspian was on a rush and hardcore server. It was the most unbalenced experience I ever had with it being impossible to win for the atackers. On normal servers its always a blast though.
@Huska Roar I'm sorry what? What is this sentence? It makes no sense. You're contradicting your self?
BFBC2 had th best rush mode?
But BF3 had the best rush mode also but it didn't?
What!!!?
@@mailman35419 bf3 was best in terms of conquest, cluster fuck, gun master , tdm etc but not the best in rush mode. Chill bro.
Prise de Tahure is a map I enjoyed a lot. I agree that the lighting is terrible, though I think it adds to the atmosphere.
Atmosphere and realism should never be put before fun
@@peabrain6872 I think it's fun because it offers a change of pace from the rest of the game, same deal with the close quarters and navel maps. They wouldn't be good if the entire game was based on it but it's fun in small bits.
@@peabrain6872 you imply prise de tahure isn't fun. Shame.
Also, that's a bit of a nothingburger statement "atmosphere shouldn't come before fun". There are absolutely cases where atmosphere should come first. Firstly, what if the fun is derived from the atmosphere? I personally REALLY enjoy the WW1 codex in battlefield 1 and think every other battlefield game is a little lesser because there isn't nearly as much background information presented as bf1s codex.
Secondly, if you adhere to "fun over atmosphere" you get rid of a lot of things that make sense,: you don't NEED gunshot noises to accompany your pistol but most games put them in anyways. Even worse, devs could render every vehicle and character in the game as a box. EVEN WORSE if your character model was bright pink against a dark background meanwhile other players could see and shoot your glowing pink character through walls
In such a case, the atmosphere definitely should come before fun. No wall hacks, no sticking out like a sore thumb, no silent gunshots, no ignorance of fall damage.
Finally, understand that inaccurately representing a specific gun's ammunition count is basically like sacrilege to this community... and may get developers sued in REAL LIFE by ACTUAL companies they had agreements with.
These are all great times to put atmosphere before "fun", but I do understand your point.
Yeah he's gotta be capping (pun intended) with that. There was A LOT worse in BF1... like half the naval maps. Some of those were BAD BAD.
the lighting isnt even bad, just turn your brightness up
Hourglass is one of the coolest-looking maps in 2042 (specifically the lit-up city during the sandstorm) and has a bunch of really great areas, like the stadium. It just came together so poorly with the giant open spaces and misleadingly-tiny city portion (the part people actually like). If they bring everything closer together and make the map feel more Shanghai than Sinai, I think it has the potential to be one of if not the best in the whole game.
theres a little more city in the next gen and pc versions because the maps are bigger
"the game needs to be fun before it looks pretty"-Bungie dev
Definitely one of the better looking maps, but plays the worst
@@NateZurlent its recovering well since launch however after revisiting BF4 and BF1 it made me realize how low our standards have fallen.
@@Elliesbow both Bf1 and especially Bf4 took years of updates to make them what they are.
Metro was always a great break from the large scale maps like Firestorm or Gulf of Oman. I enjoyed flipping from being in such a larger scale maps to the thoughtless meat grind of metro and just farming kills. And once you pushed through the line it felt so relieving knowing your about to get that next flag wheather it be first flag from being spawn killed or the last one cause you are about to spawn kill
Kharg Island Rush was the best. I have great memories trying to land in the LAVs or trying to keep guys off the beach.
Absolutely the best rush map ever, the feeling of landing on the beach and successfully blowing up those MCOMs was amazing!
Aww man the snipers camping on rocks to the left as you sailed in made 13 year old me snap the disc in rage. But when you had a good push on the landing, it was beautiful
Least favourite map in the game
@Peabrain It's not my favorite map in BF3 overall but the Rush experience is one of the best.
@@jacobpatton6554 ye, i cant really think of what my favourite bf3 map is but its either damavand or tehran, its a really low bar for that game since so many of the maps are trash imo
BF3s CQC maps are great with 8 to 24 players. Playing them with 64 players is insane. I hated Scrapmetal for a long time but now I love it. The verticality everywhere and the weird ways of moving around the map are great.
It was so good on squad deathmatch
Yes you definitely had to curate your experience and choose server wisely. But if you did, you could have a lot of fun on those maps.
Squad TM and Arma exist.
Great gunmaster map!
Holy shit, bf3 close quaters maps were so good on squad death match. So far ahead of its time. I hope they return, they are some of the best maps for small deathmatchs in all of FPS
Noshar canals all the way lol
Agreed, very underrated expansion.
The Hotel was great.
@@andiplatt They return in BFV and you guys hated it lmao
Every launch map in bf2042
well said man
I agree except orbital in my opinion was a pretty good one.
every map in 128p mod
@@mikeiamlegend6455 its 2023, we have been getting half assed games for years now💀2042 is absolutely awful
Orbital was great, loved that map
operation locker always gave me my fondest memories. The explosions, yelling, and constant gunfire makes everything feel so great
With some maps it's purely a player count issue. I played BF3 on PS3 where the player counts are locked at 24 players and I loved every single map in that game (not Tehran Highway). The map design, of course, plays a part as well. As infantry, it felt more structured where you could easily move around the map and have intermittent firefights with enemy squads instead of being steamrolled by a wall of players. Infantry also had shorter routes between objectives that were innaccessible or suicidal for vehicles. Vehicles instead had more expansive, but longer routes which provided access to objectives; allowing them to pick off straggler infantrymen and to have uninterrupted vehicle vs vehicle firefights. Basically, vehicles and infantry were kept segregated until it mattered. Caspian Border and Grand Bazaar on conquest small are good examples of this.
When I played some of the same maps as part of the second assult dlc on BF4, there was simply too many players. Movement was restricted, firefights felt chaotic and vehicles were bombarded with rockets. This has only gotten worse on games like BF5 and 2042 where the map design is incredibly open and lazily designed. My guess is that it's just to facilitate high player counts without having to put in the work to build proper lanes and pathing between objectives. Personally, don't get the buzz with high player counts. It just seems like a forced marketing strategy instead of a well implemented feature.
Man I loved Tehran! I loved them all! I was on PS3 too. I agree, smaller player counts are definitely more fun.
They used to do a really good job of segregating vehicle and infantry and designing maps in a way that controlled where infantry and vehicles would share a space. The 128 player issue reeks of something some poor dev mentioned in a low-key brainstorming session and an exec heard it and wouldn't let it go.
Agreed. Scrapmetal on PS3 with the smaller player counts was actually one of my favs and was a great map.
I remember playing some of the DLC maps with tickets at 500% for 2 hours straight on PS3. It was so much fun.
@@KaguyasBeat A server like that on Bandaar Desert is how I got my 2322m marksman record with the M98B. Such good times man!
Scrapmetal was one of my favorites especially for gun game. I guess everybody has their opinions on things but I would say a little more than half the maps you mentioned in this video were not bad at all for me.
Same
You are right. I really like Scrap. Granted, I played it on an Xbox. For me, this map was a blast.
@@anthonyo4346 same, really enjoyed it and had lots of fun on xbox with it
This is why Dice needs to create a portal map editor so the community can do their work for them in creating great maps....just like they did back in 1995 to 2000 in the game land warrior by Nova Logic before battlefield ever existed
Battlefield had its OWN map editor before Frostbite and well a whole modding community what rivals Bethesda games ones, Just look for Forgotten hope example
Hell yeah
I really don't understand why gaming companies don't take advantage of the modding scene more to produce content and rapidly address issues that large studios cannot quickly solve. I get they want to monetize multiple DLCs, but there are alternative ways to monetize and still capitalize on modding.
Look at GTA, most successful microtransactions in history and the modding scene around GTA is huge. It keeps your game from getting stale, the longer people are involved the more opportunities to make money there are. In my opinion at least.
I agree with you, let the community create maps, let us have a certain amount of assets and a layout so that we can create our own battlefield experiences
The latest is BF3 with Venice Unleashed, but unfortunately its not as popular.
I hope for hourglass they take some of those skyscrapers and knock them over into each other. It would be cool to have one or two buildings that you fight your way up like a ramp, moving between rooms to get to the top. More interesting than what they have now
I was getting so nervous as he was playing my favorite BF4 maps before saying Lancang Dam
Yeah man, lancang dam is soo bad.
Savod and rogue transmission are my most favorite!
I miss 24/7 locker in the new game, I still find myself going back and playing it to this day. I love Metro and Locker, and the lack of an infantry map for 2042 is extremely disappointing, especially with the lack of servers as part of it.
Than go back to BF4.
A lot of BF players (like me) play BF4 for almost 10 years straight.
And yes, i have played all of them.
And BF4 is simply the best battlefield ever made.
In my opinion it's even the best war fps game today.
@@opoxious1592 oh I still do time to time, if I play a game it’s BF4, thank goodness for the community keeping it going.
Bro hardcore 24/7 locker was basically the only gamemode I played on BF4 for years, so fun.
@@BrandonM Locker servers are still very populair.
the 64 player servers are always full
@@opoxious1592 Servers are broken or overrun with cheaters
I like how we just don't include Hardline.
Is this sarcasm? Hardline is my favourite bf, seeing content creators constantly make videos like twice a year about how a Battlefield Hardline is still great and they wish more people would play it, but then never mention it in any other videos, and then complain the next year it’s so infuriating
We're not surprised,Refractor engine BF games and Battlefield Heroes are not even in the video.
To be fair it's not even really possible to play Hardline these days. The game is totally dead so unless you played it back in the day you have no idea what the maps were actually like.
@@peabrain6872 hardline's theme and campaign were garbage and put a sour taste in most players mouths.
@@amapnamedpam both false
Am I the only one mad for Portal not having Metro map?
Portal has almost nothing to offer, so metro is one of a LONG list of missing maps!
You can play metro on bf4. There should be servers and bf4 was soooo much better
Scrap metal on console was really fun!! Looked amazing too!
If bf3, not good graphics
Strike at karkand and road to jallalabad are my favourite maps of all times.
Strike was decent in bf3, but even better in bf2 with the larger map size.
As an infantry player I realy miss the city maps.
Jaman. Auf Jalalabad hab ich endlich mein Messerabzeichen bekommen
you sir have my heart, sharqi peninsula in bf2 was also a great infantry map when you wernt getting absolutely shit on by the MEC chopper. mashtur city was also amazing after they nerfed the early days of the black hawk chopper being absolutely overpowered.. i still remember a fully loaded blackhawk with engineers in the back repairing it while the minigunners on both sides just floated around wracking up kills
Lancang Dam was great for TDM, Domination, Capture the Flag, and SDM. Conquest and Rush were another story.
Altai range straight up top 3 imo
Operation Metro was unbelievably fun in BF3 for me! I would often play on Metro 24/7 custom servers for hours at a time. Good times :)
Operation metro has 24/7 servers active now on bf4 and it is a blast. Servers are always full. This guy is doesn't really know what he is talking about
I can’t think of a more underrated map than grand bazaar on Battlefield, three the tight alleys that didn’t allow for vehicles were perfect and it still had decently long site lines. I remember every class mattering on that map.
Its overrated, every video on cqc, maps, cqc maps, or bf3 has like 45 people saying how great it is. Theres a better version in battlefield hardline which is a direct improvement in all categories but never gets mentioned because its not military
@@peabrain6872 fitting name lol, I would hope a newer version would feel better. Thanks for backing my point on it being underrated, bf3 was so fun
@@HalftonJohnson np
Its a cod convert map. It would benefit from more meaningful destruction.
i dislike grand bazaar. can't really explain why i just don't like it.
Hourglass was the first match I got put into when 2042 came out. Just running from point to point made up 90% of the match. I haven’t played another match until recently
Altai Range was great for rush. The long engagements across the valley with MMGs was fun, and pushing up the mountain to the station had a classic WWII feel to it.
My least favorite map was probably the China Rising map that took place during sunset and had the really tall, skinny mountains. The lighting made it really hard to see targets, and explosions blanked the surrounding area out, which compounded the terrible lighting issues.
All china rising maps were great, altai is the second best for dirtbike trolling and otherwise very well rounded, i could snipe up on the hill, use a jet or heli, use an armoured vehicle or just run around
Attain range rush was decent if you got past the first base. That other map is called drawing pass BTW. The latter Is bad on conquest and obliteration but decent.on rush.
Altai is horrible
I said it on your poll yesterday but I'm honestly surprised there was no mention of the Armored Kill DLC from BF3.
And this is why Zavod 311 is the best map.
Golmund railway fucking blows
Siege of Shanghai was still a phenomenal map for me despite many players thinking differently in my BF circle. It had plenty of ways for vehicles and infantry to interact, it had aerial combat and light naval combat.
There were an abundance of areas for infantry-only encounters, a central infantry zone with helicopters blasting out windows. Clear sight lines for sniping battles between objectives and lots of high ground for others to get the advantage in situations.
Various battle scenarios… multi-level parking garage between two large condos with room for infantry and vehicles to conflict.
• An underground art exhibit with destructible support structures collapsing roads.
• Two symmetrically designed bridges with an underground portion for infantry, interactable barrier for temporary vehicle stopping, and a TOW for each bridge for a quick pop on a vehicle or low-altitude helicopter.
• A giant tower that has destructible supports turning a high rise infantry fuckfest, with helicopter shenanigans sprinkled in, into dusty ruins with low line of sight, easy contrast for outsiders and helicopters to barrage, and an objective the naval units can fight over.
• A mini-shopping center with three levels, a rooftop with glass walkway to shoot through, a second floor with the flag and two escalators on either side, and the bottom floor which is a central path for vehicles to pass through and shopping centers for infantry to fight for.
• Finally… hmm I forgot what E objective was…
It became awful once the tower went down
I actually very much enjoyed scrap metal. It was a kind of map where map knowledge really let you shine by finding tricky gaps to nail people through and clever jump shortcuts to get to places without going through the expected choke points.
As for Altai Range, there’s actually a very good reason as to why I didn’t mention it in my least favorite maps when you polled us, and it’s because it’s so boring that I forgot it even existed! I definitely would have brought it up if I remembered it
Man this just makes me miss my original three battlefields. BC2, BF3, and BF4 are just unmatched to me, I would love to see dice remaster one of them to get the player base back.
That is called “nostalgia bias”. Bf4 was my second battlefield and is my third favourite. I got bf3 on ps3 about 2 years ago and it is mid, bf hardline is substantially better
@@peabrain6872 they should give awards for opinions as bad as yours
@@JACkEBOY532 they should give people like you mental institutions
@@JACkEBOY532 I actually kinda understand where he's coming from but for a different reason. Bf3 and bf4 had massive launch-day issues (that persisted for months) that REALLY made it hard for me to love those two games.
This is partially why battlefield 1 was my favorite. It was ready to go after the day one patch....and when I got tired of conquest, I discovered operations. Holy crap, going from the "old but good" conquest to operations and French maps MADE FOR RUSH was nuts! Not even bf3 had many maps optimized for rush like the bad company and Bf1 games. Bf3 gets put on a pedestal, but there's a reason that not all maps are revered as much as damavand. For every damavand peak rush map in bf3, there was seine crossing where EVERYTHING WAS SKEWED IN THE DEFENDERS FAVOR. Not to mention the latter half of Damavand was a grind too.
My original Battlefield was BF2 and it had amazing maps.
BF3:Aftermath were some of the best infantry maps. There was just great interatction between tanks and infantry. Tanks werent OP because there were always nice hidingplaces.
The infantry-only maps just had so much detail in them.
I never really liked BF4s maps. Either its a clusterfffff infantry only, or i get demolished by vehicles, since im not really into vehicle gameplay.
As a rush only player in bf4 I hated Paracel storm. The match rarely ever made it past the first mcom set as it was incredibly easy to defend.
Gulf of Oman is one of my all-time favorite Maps the way the city buildings are laid out. And when they brought out China Rising on Battlefield 4 I was so mad because of that Sandstorm it ruin the map
It really depends on what gamemode people prefer too.
Hourglass is pretty bad, but i almost always play Breakthrough, i've heard conquest isn't too bad.
On the other hand i feel that the Breakaway rework has been such a horrible experience for Breakthrough that whenever i see that map load in i know the attackers have free reign untill the final sector.
In BFV i played a ton of Squad Conquest and Breakthrough and it really made maps like Fjell feel fun to play on, clear alleys with decent flanks where 1 person could do much provided the person played well.
And in BF2 there was conquest assault which often resulted in attackers roaming the backlines never seeing any opposition. Maps like Karkand and Jalalabad really had great frontlines but once the attackers were in the city it was hard to keep track of where they were.
Game modes do change maps. TDM maps are way different than Rush.
Fjell 652 may not be great, but I do love the round start music. It's so perfect for the map.
My favourite map is Pearl Market for sure. It's a tight infantry experience without just being another meatgrinder, there's endless flanking options and it's downright impossible to get boxed into spawn or a single objective like you can in other maps. It's the perfect map for smart objective play, because there's always an out you can take.
Least favourite is Lancang Dam. Terrible layout, the AA can baserape from across the map, and as infantry you're locked into a tiny number of dedicated areas lest you get farmed by LAVs, helicopters, or harassed by snipers. Even with other bad maps I can say there's fun to be had, but I don't think I have ever had fun playing Lancang Dam.
Fjell was a amazing map. There are tons of AA guns on the map that you can build that players never really did unless was the one on D. I think there are a lot of flanks here C there many options E there there two-three routes D has two routes B has two routes one being a massive downhill run towards it. If your good with the aircraft this map was fun. This was one of my favorite of bfv.
Same
Fjell was great for conquest but it didn't have enough flanks for breakthrough
@@Mbhammer4 I agree breakthrough didn't flow well since you could pin them in there spawn and not be able to breakthrough.
Your description of Lancang Dam applies to most BF4 maps
Siege of Shanghai also forces infantry into tight lanes to avoid tanks, snipers and boats from all directions and the moment you leave a building you're shredded
But I think people forget how awful that map was because "LEVOLUTION WOOO"
Silk Road and Golmud Railway also come to mind
BF3's big stinker was the entirety of Armored Kill but then the rest of the maps were absolutely pristine, with Caspian Border remaining my #1 favourite map of all time
in reality this list should've been almost every map from 2042 and then a handful of BF4, 1 and 5 maps along with Armored Kill
Armored shield was pretty good
Scrapmetal was amazing, it had plenty of outplay possibilities. If you found it chaotic and unpredictable -> skill issue :P
And if you find bigger maps boring (hourglass) ADHD issue.
Everytime I load into Hourglass I just wonder what they were thinking. It feels like 3 different maps that are difficult to traverse between. Forget it if youre an Infantry player
Hot take, I wasn't mad to see any map in BF4 unless night maps were forced into a server's rotation. Can't say the same for a lot of different games.
Except Lancang Dam and Dawnbreaker, the maps were pretty good.
@@NM-ev7pu dawnbreaker was really fun with the right crowd. Easy to ruin though and could have had less heavy vehicles
@@DoughBoyNick night maps were really well done. The game just wasn’t meant to support them.
@@jakefrompc6287 dawnbreaker was fun until it crashed your xbox
I liked the night maps, unless people had huge brightness which was unfair, its fun sneaking around with a silenced gun just taking everyone out unsuspectingly
*2042 - Stranded/Spearhead -* Both plays horribly and feel extremely one sided. This does obviously depend on the team, but usually these maps are never fun to play at all.
*BFV - Narvik -* As a Norwegian, this hurts to say but I never liked this map. If you didn't camp the bridge and you tried to go anywhere else you'd get sniped at or spotted for the tanks and aircraft. Air warfare was fun on it though.
*BF1 - Argonne Forest -* Could either be extremely fun and I'd go 90-8, or we'd get demolished and spawn camped. I felt this map always ended in spawn camps after just a couple minutes.
*BF Hardline - The Block -* 50% of the map is a sniper lane, the other half is a shotgun fest.
*BF4 - Giants of Karelia -* I never vibed with this map. It was vehicle warfare and Havoc supremacy.
*BF3 - Seine Crossing -* It grew on me towards the end, but I despised this map with every fiber in my body in the beginning.
Knew that video was coming after your community post
Man I loved Fjell, that was a fun one. You could use any weapon you want with success it didn’t cater to one play style
In BF2042, I love Hourglass and its sandstorm so much, in BF1 I love Prise de Tahure, it was one of my favourite maps
One of the big issues with Lancang Dam is how open the sky was, plus the fact both spawns were visible to each other. Mean you had a lot of annoying things going on .
Spawn in: BRTRRRRRRZZZRRRRTTTT
My least favorite map was definitely operation mortar from bf4. Outside of the fort on the top, the map feels very open and extremely favorable towards vehicles
All the naval assault maps were terrrrrible
@@peabrain6872 nani? parcel storm was awesome.
@@damp2269 it was cool but not very fun, it felt like constantly running all over chasing the enemies. Capture point enemy takes other point go take that point back enemy takes point you were just at
Siege of shanghai in bf4, basically unplayable nowadays unless you're one of the two players on either team farming everyone else in the attack heli
I’m glad to see you didn’t think any of the Hardline maps are bad. Lol Hands down my favorite BF game. Hotwire was so much fun
I was about to say "Hey you skipped Hardline!" I love Hardline and still play. Downtown, Everglades, Riptide, Grow house. They were all great. A good mix of open and close combat. I guess the only map that I wasn't crazy about was the Block. That map can get one sided pretty quickly in Conquest. All the DLC maps were great too. Unfortunately I think this game was skipped because the general consensus about Hardline is that its not a Battlefield game. I here a lot "if it just dropped Battlefield from the title, it would've been a good game." Who cares if it had Battlefield in the title. It was a great shooter and I had a blast playing it.
SAME! I hate how jackfrags makes a few videos a year and goes “oh how sad its dead” then never tells anybody to try it outside of that video. On ps4 its in a bad state, there are usually 5 servers: 1 24/7 downtown, 1 24/7 bank job, 1 unpopulated tdm/hotwire, 2 full rescue and on a good day an unpopulated heist or blood money
@@matthewgerbutavich4582 i love every single map in hardline except bank job fuck bank job. Even the block is fun because of the chaos, running through with a riot shield penetrating their defense is so empowering
@@matthewgerbutavich4582 and your last point there i agree with deeply, plus a bonus point: if it didn’t have, Battlefield in the title, people would’ve called it a battlefield rip off and it would’ve been dead either way which sucks
@@peabrain6872 Yeah it sucks because right around the release date for MW2, the servers were full. Overly full. I'd be a queue with 2 people ahead of me waiting to get into a conquest large server. It was great. I'd see gamertags that were regulars and those dominant Brazilian clans that always take the top of the scoreboard. Now its like a ghost town. I still see some original developers playing the game to based on their gamertags though. I'm hoping down the road DICE/EA find a way to incorporate a Hardline mode or maybe some game modes from Hardline into Portal. There is a dedicated few that really did love Hardline.
You're having a Conquest player point of view.
Lancam is a really fun Rush map. Depending of course on the experience of the players it can be really fast or really difficult.
Me who loves Lancang Dam and Altai Range... so confused.
So you are a notorius chopper farmer?
@@baer0083 nah always been really bad at flying in battlefield
@@ohgoshitsjosh3682 So how is it possible to like lancang and altai? Everytime i just get farmed...
Every time someone says Hourglass is the worst map in 2042, I question whether they actually think that or not. Because its just popular to hate on the map, even though there are so many worse ones. The only thing that makes it bad is how far you have to run from each objective to the next, but apart from that I think each location plays extremely well.
@1:25 that sandstorm is BEAUTIFUL IMO. Like, it looks really freaking good as it's rolling in....and I love Hourglass/Fjell/Altai :(
I get this is all opinion and everything but Lancang Dam? That map had engagement areas for combat at any range you wanted. Want to snipe? Go up in the rocks or on top of the dam. Want close range? Go inside the buildings of points B and D. Want open field elevation change combat? Go to the island. Want some vehicle action? This map has land air and sea vehicles to chose from. Claiming this map is bad due to design is like claiming subway sandwiches are bad due to their contents, my brother, you picked what was on the sandwich.
every single bf5 map
Not even close
The first time I played all of them I was so disappointed. They all felt like such duds
Bf5 in general was just meh
@@crash_jj it got better, but never great. I tried to hop on and play a few months ago and I didn't have much fun. I hear it's fullllll of hackers now too.
Hourglass would be an epic map if they:
1) get rid of sandstorms/tornadoes completely and bring back full building destruction like BFBC2 or Levolution Siege of Shanghai building collapses.
2) offer a day/evening/night setting to put more emphasis on the city lights (like the trailer)
3) add base camps or points of interests between the stadium and city because it's a death trap if you're just infantry and running around to the next obj.
I'm surprised silk road did not make the list. But my least favorite has got to be paracel storm
Silk Road is a great map! People dont like that?
Absolutely hated lancang dam. Glad you mentioned bf1 circle running simulator, it's the main thing I remember about the game.
Battlefield 2042 is the only battlefield that feels like a chore to play for me :(
Couldn't agree more with Fjell, what made it even worse was when they introduced the calls -ins so as well as getting plane farmed the whole round once squads had enough points you also had to put up with artillery and V1's slamming you as well, a total shitshow.
Hamada would be a close 2nd.
Lancang Dam was one of my favorite maps for sniper battles across the water. Absolutely loved that map.
Honestly bf4 China rising maps were the most fun I’ve ever had in a Bf game till this day! Launching dirt bikes with my mate across the map will come unmatched
YES DIRTBIKE LAUNCHING IS AMAZING! I was usually the launcher not the launchee, but it was so fun either way!
Mount grappa in bf1 on breakthrough was one of my least favorite would suck being the attacker and all the defenders would sit in the bunker and nade spam and couldn't cap that point but could cap the others than would have to wait to get the blimp but if ya had a bad piolit still wouldn't win
I wish there was more conquest maps.
Hourglass is such a cool map on paper, but it is almost unbearable to play.
Hourglass has the potential to be the best map in the game, full stop. The stadium, the lit-up city, and just the overall concept are really dope. I hope it's taking a long time to rework because they plan on doing it right and completely rethinking the overall flow to make the most of the incredible assets that they already have.
Best map ever: Fort De Voux on operations
How am I alone in hating BF4 Flood Zone? Rooftops were hell with so many elevations to get sniped from, there wasn't enough transport once the levelution hit, so you're basically cycling E-D-A.
Can't stand flashpoint. Terrible map.
Notice how the main complaint for Prise de Tahure is that you can’t see not that it’s a bad map design. Regardless Dice gave unrealistic lighting to a map that would be darker in real life. BF1 is GOD tier, people just complaining just to complain. The art/tactical design is amazing. Great review, Prise De Tahure is one of my favorites because it’s a scary map, trying this on hardcore is a ghost town where the real ones are as cool as a cat.
All of the ones you mentioned i agree with, additionally.... Personally, I hated playing Verdun Heights on BF1. Especially as an attacker during operations. The first point was so difficult to get into because of the open space between the spawn and the objective. Then trying to get up the hill was just such a chore.
That being said, it was the map that I got my highest record on a single round attacking in operations at 99 kills and 31 deaths.
bruh every vanilla map in 2042 has got to be one of the worst battlefield maps in history.
Prise de Tahure is one of the few BF1 maps that will cause me to leave the server if selected. It's pretty much an orgy of jump scares, spawn camping, and blowing yourself up on tripwire bombs. It's not unsalvageable, but it's best played as a hipfire map, pretty much limited to SMGs, shotguns, and the Burton LMR.
I have played only Battlefield 4 here, so take this comment with a grain of salt.
My biggest gripe with Battlefield 4 maps was how extremely open they we're which pretty much favoured players who are waay too skilled with vehicles, which was a disaster for someone who likes playing infantry.
Operation locker was a memoriable map for me but at the same time the chaotic nature of the map felt very overwhelming, it was who gets the fist peek and shoots first wins, which turns gameplay into this sort of; You spawn, run for 5 seconds, either get 2 or 3 kills or no kills at all and then die, in a very short span of time, which makes the gameplay way too uninteresting in my opinion.
At the start the anti vehicle weapons were way too strong. The Law did like 30-35 dmg and had an insane range.
You can definitely tell with 2042 they tried to design maps for the extraction game mode, and then plopped capture points around them to shoehorn in their standard game modes, and like with specialists, it didn't work out. The whole game was made around the extraction mode. And it died on arrival lol.
One of my favorite maps that seems to never get brought up from BF3 is Grand Bazaar. It has a very heavily infantry-focused center with large road stretches across the exterior of the bazaar that could shoot down into the core of the map. Loads of intense engagements on it. Should reinstall BF3
I honestly think most of the 2042 maps really suck, the worst is absolutely hourglass with all the issues you mentioned. I played Rush on it the other day.. one of the points were 500 METERS from the spawn with absolutely 0 cover for the entirety of those 500 meters. Renewal is almost just as bad, i just hate it on every gamemode, on breakthrough its just damn near impossible to take the first objective. First because the main spawn is far from the objective with just the solar panels for cover which doesnt help much since you can get shot from so many angles. When you spawn on one of the objectives (maybe even both, only observed this one one) you spawn way up on the hill to the left where the entire enemy team can see you, 150 meters or so to the point and again, NO COVER. The spawns have not been considered at all for these gamemodes and the map design for anything other than conquest is just so terrible. Some maps also need a balance change, the attacking side just have so many tickets that its impossible to even try and defend most of the objectives on breakthrough which is a great gamemode otherwise. I hope they can sort it all out eventually because these spawns and terrible design for these gamemodes just kill the enjoyment entirely.
Fjell 642. I remember so many times of popping in on a spawn point and instantly having to shoot back through the fog at muzzle flashes and tracers, fishing for hit markers.
I agree with the criticisms of the map but I have to admit the madness was really fun sometimes.
The flying was intense too. Dogfights always spiraled down into the mountain ranges and there were always people crashing and burning while trying to shave the rocks to lose a tail.
2042 maps are absolutely dreadful. DICE seriously needs some new map designers. Excessive verticality, too big, a mess of angles. Just atrocious
The maps aren’t really that differently designed from the bf4 launch maps lmao
I actually found Fjell in Battlefield V one of the most fun base maps, was like Operation Locker for BFV
all maps for Rush in BF4. The positions of the M-Coms especially in Pearl Market always favored the defenders. It was a funnel of death just trying to get to one.
As someone who only played BF3 on console, I had never even conceptualized 64 people on Scrapmetal and I do not intend to
Zavod 311 in BF4 imo. There's a lot of things I dislike about this map, like low visibility due to all the trees and bushes, people hiding in them all the time, having to watch out for like 12 different angles as you could get sniped from a dude on the roof of the opposite building or your own building in the centre of the map or by someone camping back near the tanks or in the bushes near the sides. Or you get RNGed by some dude whos camping behind the staircase in the underground part of the middle area who chooses to pop his head out to shoot you while you're tryna figure out where you're getting sniped from
Love the vid!! I’d love to see you make one like this but with guns from across all bf games?!
Kaleidoscope was such a let down when I first got to know the map. NONE of the skyscrapers collapse and it just feels like an empty fish bowl with 1 big building in the middle.
The point on Scrapmetal is exactly why I love that map but usually hate operation locker and metro. In both maps you almost inevitably end up in a stalemate in indestructible corridors, while scrapmetal was way more dynamic in the flow, even on 64 players.
My least favorite maps in Battlefield:
•BF2042: spearhead-very empty, not much significance, really forgettable.
•BF1: Galicia-very open and bare, just a flat field where your biggest threats are snipers and assault trucks.
BFH: all of them. There weren’t any particularly good maps in that game, but if I had to choose the absolute worst, that trainyard, the block, or the forest are probably my least favorite.
BF4: the naval dlc was kinda mid in terms of maps, wavebreaker was good and lost islands was ok, operation mortar was certainly one of the maps to exist, but Nansha Strike kinda sucked.
BF3: everybody says Tehran Highway is unbalanced, but they never talk about Nashaar Canals. Nashaar Canals is fun on TDM, but on Rush and Conquest? The team balance in conquest is fragile as a house of cards and if some ace pilot gets one of those Scout helicopters, it’s pain. On rush, either the attackers are stuck in their carrier, or the defenders lose within 10 minutes after the first two M-cons are destroyed. Only 5% of the time, is it actually being fun and balanced.
Caparetto was my least favorite map in bf1, but I still didn't think it was a bad map. Pretty much every map on the game was good. I actually like Prise De Tuhure. The darkness added to the atmosphere, and I liked that visibility was limited. Made it more realistic.
Honestly I hate Discarded way more than Hourglass and think it's worse, but Hourglass is definitely not far behind in second
dedicated pilot here. can agree we enjoy hourglass. Vehicles need more of an ecosystem and the super hind needs to be nerfed.
This is why the rush gamemode will always be my favorite as it kept the fighting at certain points and throughout the match every playstyle could be catered to. It was a dynamic battlefield
I agree with every map on your list except Prise. I LOVE Prise. I like when a map feels different to others in the offering. My biggest issue with 2042 map design isn’t even the design. It’s just that every match feels the same because they all cater to one playstyle. Every map is huge and has the same amount of vehicles regardless of size.
Prise on the other hand is entirely different from anything else on offer in BF1. It’s like Amiens but it’s dark. It challenges the player to play differently. Use the darkness to your advantage. It also looks stunning. Prise is the perfect wrench throw map, it will change up the flow of your session and for that it sticks out as unique.
In terms of maps I dislike that you didn’t mention:
Basically every BF4 DLC map. Exposure from Bf2042.
Damavand Peak in Conquest
Fao Fortress, Suez & Galicia
Panzerstorm & Al Sundan
That Battlefield 1 map is the best map in the game you fool...
You should do a video on what makes battlefield 3 stand out graphically, it still looks AMAZING in the footage that you displayed in the video
Wow, the BF2 music in the background when you talk about Altai Range! I really miss BF2
Levelcap, you're forgetting about the massive colloses that were the Armored Warfare maps in BF3. Hourglass really reminds me of the Conquest XL back in the day with the 6 to 8 conquest areas and the massive maps with LAVs etc sprinkled in.
For me it’s any map thats to open with no cover
I would argue that even with the reworks, there’s no cover from the helicopter dominance of 2042. The maps specifically need more indoors areas because we don’t have a single map without helis, which is just mindblowing to me.
My favorite maps were BF4 Dragon’s Teeth, where vehicles existed somewhat but were in short supply. It allowed you to play support and medic without having to worry about dying to vehicles constantly and wishing you were playing Engineer at all times.
My favourite bf4 dlc gotta be china rising, dragons teeth maps were either great or awful (cough cough lumphini gardens cough cough)
Hourglass being so disliked by everyone makes me feel like either I am crazy or that every one else just doesn't know how to play. I suck at vehicles and almost only use them for transport, but I still somehow NEVER have a boring round on Hourglass. And I spend the least amount of time in the stadium sector. So I really feel like either I or every one else is missing something.
Hourglass' big issue is that its different parts are disconnected. You have the Skyscrappers, the Village + highway, and the stadium. Once you learn to treat each of these as a separate map which you can only move between if you have a vehicle (which, this game allows you to call-in almost whenever you want) all of your problems with the map will basically go away. 128 players is more than enough to make it so each of these individual sectors have enough action to keep you busy and keep you playing the objective by attacking or holding, and if you get exposed in the larger open areas and have to actually fire back...then maybe pick a good mid-range weapon?? The games have enough maps where basically anything other than an SMG or a Shotgun is useless, why is it seen as illegal and a game design sin to make a map where the optimal weapon is mid-range???
Hourglass is unfairly hated. It's not perfect. It's not one of the best 3 BF2042 maps, but it's okay and I've reached the conclusion that people just hate it because that's the popular opinion everyone has.
bf2 maps need a comeback. karkant in the big version with destroyable and repairable bridges was a lot of fun
I’d give anything to get back grand bazaar. That map was so well balanced, and had so many cool angles and nooks and crannies.
Operation Metro | 24/7 | over9000 tickets | M320 AND SHOTGUNS=KICK