It could be white balance issue which cause the unwanted blue tint. When you using HDR to iluminate your scene you have to correct accordingly to it the camera white balance in post process, which by default is set to 6500K (now you can do it with build in imagers in new arnold 6.2 release). And yes - in real life we have bluish tint on the ground and buildings caused by sky, but our brain adapt very well to different white balances. That's why we perceive white sheet as white no metter if we look at it outside in sunny day or under very warm sodium lamp.
Hi Bigdamn Hero, I hope you enjoy the rest of the videos on my channel. If you want to know more about animation you can check out some of my tutorials on Skillshare: www.skillshare.com/r/user/yonesantana
Sorry to be off topic but does anyone know of a trick to log back into an Instagram account? I was dumb lost the account password. I would love any tips you can give me
@Ira Stefan i really appreciate your reply. I found the site through google and im trying it out atm. I see it takes a while so I will reply here later with my results.
Great tutorials. You have 17.6k. Almost 3 years we have no any new videos. Man u cant stop making great videos. You did a great tutorial about lighting a character. Was very useful. Can u make a video how u setup your character's textures maps and shaders ... like in this tutorial.
HI richard, sorry for the late reply. That is exactly the right question. It is a balancing act between both speed and quality. Sadly when you try to speed things up you tend to introduce noise in Arnold, and this is difficult to control with an aiFlat shader. So just with the options you have in an area light, especially the sampling you will obtain better results. Great lighting or noisy lighting. I know which I prefer.
Nice work Bro. your rendering was cool. Pls how do you configure your Arnold rendering, i can't figure out why my own always have noise. Pls refer me in case you have tutorial on it.
Oh complicated subject. Yeah there are a few things you can do for rendering but I might need to do a tutorial at some point. The best guide is to look at the Arnold website and look at using AOV's to find which pass is adding noise and boosting the samples for the right path (I'm grossly oversimplifying here). All the best
Does anybody know, why two same scenes, with same light sources, materials and render settings in arnold took 4 hours for clear image in maya and 15 - 20 minutes in 3dsmax?
It's hard to tell without seeing a screenshot of your scene. You'll have to run some further diagnostics, because it sounds like both systems are not configured the same. Things to look out for might be: How many UI threads you are using, check Ray Depth, samples on lights and see if there is a difference between batch and sequence rendering. I'd personally go under the hood and look at the render log of both systems. docs.arnoldrenderer.com/display/A5AFMUG/Log Check the verbosity level to Debug. let me know what you find.
It's good that it is never too late to get an answer. Unfortunately when there are no recent questions, I have to go to the backlog. Maybe by the season's end we might end up going back 2 years. Although I'd prefer to go back to the future :D
Nice tutorial, using the white point also helps art direct the feel of scenes.
It could be white balance issue which cause the unwanted blue tint. When you using HDR to iluminate your scene you have to correct accordingly to it the camera white balance in post process, which by default is set to 6500K (now you can do it with build in imagers in new arnold 6.2 release). And yes - in real life we have bluish tint on the ground and buildings caused by sky, but our brain adapt very well to different white balances. That's why we perceive white sheet as white no metter if we look at it outside in sunny day or under very warm sodium lamp.
Amazing, I love how you explain your videos :D its very efficient to follow unline other tutorials. I'm glad I found this channel!
Hi Bigdamn Hero, I hope you enjoy the rest of the videos on my channel. If you want to know more about animation you can check out some of my tutorials on Skillshare: www.skillshare.com/r/user/yonesantana
Sorry to be off topic but does anyone know of a trick to log back into an Instagram account?
I was dumb lost the account password. I would love any tips you can give me
@Ben Vance instablaster =)
@Ira Stefan i really appreciate your reply. I found the site through google and im trying it out atm.
I see it takes a while so I will reply here later with my results.
I learnt something new today. Thank you.
I'm so glad!
So georgeous!
thanks brother for the help......tommorrow is my maya lighting exam adn this help me alot
Hey Keyur, sorry for the late reply. I'm glad the video was useful to you.
Great tutorials. You have 17.6k. Almost 3 years we have no any new videos. Man u cant stop making great videos. You did a great tutorial about lighting a character. Was very useful. Can u make a video how u setup your character's textures maps and shaders ... like in this tutorial.
Nice work. Really useful. Which is more efficient in terms of speed and quality? Cubes with aiflat-assigned shaders or area lights?
i vote for area lights..lets see what experts say xD
HI richard, sorry for the late reply. That is exactly the right question. It is a balancing act between both speed and quality. Sadly when you try to speed things up you tend to introduce noise in Arnold, and this is difficult to control with an aiFlat shader. So just with the options you have in an area light, especially the sampling you will obtain better results.
Great lighting or noisy lighting. I know which I prefer.
Nice work Bro. your rendering was cool. Pls how do you configure your Arnold rendering, i can't figure out why my own always have noise. Pls refer me in case you have tutorial on it.
Oh complicated subject. Yeah there are a few things you can do for rendering but I might need to do a tutorial at some point. The best guide is to look at the Arnold website and look at using AOV's to find which pass is adding noise and boosting the samples for the right path (I'm grossly oversimplifying here). All the best
Are you selling this model? Would be great for my lighting classes
Sorry the model actually belongs to someone else, so I can't re-sell it. (Sadly it is no longer on the market from what I know)
Nice
Thanks Dasari!
Does anybody know, why two same scenes, with same light sources, materials and render settings in arnold took 4 hours for clear image in maya and 15 - 20 minutes in 3dsmax?
It's hard to tell without seeing a screenshot of your scene. You'll have to run some further diagnostics, because it sounds like both systems are not configured the same. Things to look out for might be: How many UI threads you are using, check Ray Depth, samples on lights and see if there is a difference between batch and sequence rendering. I'd personally go under the hood and look at the render log of both systems. docs.arnoldrenderer.com/display/A5AFMUG/Log Check the verbosity level to Debug. let me know what you find.
not a maya user. but great tutorial!
A question posted 1 year ago..
It's good that it is never too late to get an answer. Unfortunately when there are no recent questions, I have to go to the backlog. Maybe by the season's end we might end up going back 2 years. Although I'd prefer to go back to the future :D
C4d has some sweet colors, is there any way I can get those type of colors with arnold in maya?
Hi Tanvir, as long as C4D has RGB and floating point colour values. All colours can be made through Maya's shaders and Arnold.
nothing discribed