The Differences between Low Chaos and High Chaos in DISHONORED 2 (Emily's playthrough) Part 1
HTML-код
- Опубликовано: 28 авг 2024
- This is the second instalment in the Dishonored franchise where i'm going to show the differences in Chaos. I'm sorry it took so long for another one of these videos im lazy. These videos will be released in multiple parts and i will possibly make a playlist as well for easy viewing.
If you enjoyed the video and wish to support what I do feel free to like the video and why not subscribe its free after all. Thank you so much for watching.
It's so crazy to hear the character dialogue and see how Emily can keep her almost youthful positivity/optimism from when she was a child in DH 1 or how cynical and vindictive she can get with High Chaos. Giving the player character Dialogue was definitely the right call. Makes me a little sad to not know Corvo's thoughts in 1
Corvo's dialogue gets grim as all fuck on high chaos as well, making the "Corvo the butcher" ending even more depressing than it already is
I realized chaos made more impact than I thought when I fucked with a vise and Emily said *"What I wouldn't give to hear Delilah's skull popping in one of these..."*
for me it was when the outsider directly compared us to the crown killer, silly i know, but it made me think again before going on butchering
Woah same pfp
Hes you, and you are him @@raidwaves
Low chaos: The city smells of spices owo, it is so beautiful but it has a wittle dark secret
High chaos: there are regular executions on the street
I'm pretty sure the pause screens actually change depending on the chaos as well
if it's Low, the protagonists face on the left will look brighter and less evil, but if it's High chaos, the pause screen will get darker and more evil
Bro Corvo and Emily would do the most mundane things in the game and then say “God I want to crush someone’s head into a pulp.”
You and me. We are siblings.
Seeing all of these reminds me of my first playtrough that I killed Aramis Stilton. My second playthrough, I actually saved him before he went insane. I'm so happy I did; the whole Stilton mansion changed to a 3rd state, where it's no longer in rumble and ruin so you can see how it was in its full glory. If you spare Aramis, it's actually 'restored' since it was never destroyed in the first place. Incredible how this game works. I'm so happy I did the second playthrough like this to witness this huge change.
Billie gets her arm and eye back as well
@@thecosmicalien7891 i cant remenber why she loss the arm and eye, can u pls explain? :D
Don't remember precisely, but I believe it was along the lines of: Billie went into Stilton's manor in search of him, believing he could help against the duke, and was instead caught by the guard and lost both eye and arm in the fighting.
Meagan doesn't lose her eye nor part of her right arm either should you save Stilton which is the cannon action to take as in death of the outsider the outsider immediately corrects the parallel timeline by removing her arm & giving her the all seeing eye or whatever it's called
@@unfortunately_fortunate2000I’m pretty sure it’s just a chunk of the eye of the god the eyeless worship
1. The difference between dialogues at the end of "The Good Doctor" is a leathal/nonleathal difference, not a low/high chaos difference. If you cure Dr. Hypatia during an otherwise high chaos playthrough, you get the first dialogue that's marked as "low chaos" here. And you can kill enough guards in that mission to keep even very high chaos while sparing Dr. Hypatia.
2. There are two sets of high chaos dialogues for inspecting objects, one for moderately high chaos and one for very high chaos, and this video is showing the very high chaos dialouges. The moderately high chaos dialouges characterize Emily as cynical, greedy, and power hungry rather than bloodthirsty and insane. For instance, she remarks that the Strictures are a good way to control the masses in the Overseer building and brags that the strong get the spoils while robbing a cash register.
one thing i love is that they kept the outsiders distain for delilah.
**SPOILERS**
If you played the knife of dunwall and brigmore witches you'll know that the outsider just outright hates the woman and he's known about her for 15+ years and was probably happy she gets her comeuppance
*Spoiler*
The outsider I. The first game sat in a more neutral position of “I wonder what’s going to happen”. This game was, “Delilah has a part of me and I want it back.” The dynamic shift was so interesting to see.
She'll be back I'm sure. For some reason they keep using her as the main bad when she really isn't that interesting.
@@Animedumptruck does she have an interesting backstory? sure. as a character shes boring
@Nicholas J. Fury she really just needed more screen time imo almost all the charcters in the game needed more story exposition cutsces this game doesn't have many for example emily and corvo literally share seconds together they don't get enough time to build their dynamic same with delilah and other villans like paolo or the duke even I think game just started to coup sectio way too fast imagine how cool a coronation section would've been where you'd be able to chat up with charcters like overseers or hypatia etc.
Emily also when killing overseers she says stuff like "You were never fit for that uniform" in high chaos and more cynical stuff.
Happens when you drop takedown or choke them out too in low ~~cause~~ chaos
Jesus Christ, Didn't realize Emily could become so brutal and cold. This is amazing!
If you could make a Corvo Version, It would be awesome too
I tried to do a high chaos playthrough with Emily but I just couldn't, just somehow doesn't feel right.
@@Kokophonix I played this game years ago. I don't remember that much but I do remember that I had high chaos from killing soldier and all.
Also I agree with you, It doesn't feel right if you go High Chaos with Emily.
But as for Corvo. You can go High Chaos, seeing that everything went horribly again, I think Corvo would murder everyone in his path to achieve his goals.
and by the end of the game, to break the cycle. He'd leave Emily be and take the throne for himself.
@@Kokophonix honestly for me it felt more natural for Emily for some reason, like Emily was beyond pissed that another group would attempt to take all she had. Meanwhile Corvo is like "Ah shit, here we go again"
the one I always remember is her looking at a vice in Addermire and being like "I'd like to put Delilah's head in this and pop it" like damn girl relax.
@Archangel Gabriel I mean if you play high chaos in first game emily becomes just like you in the end and tells that she will get everyone against her and her father killed so it makes sense for her to kill people if you follow that continuity.
If you talk with Hypathia after injecting the serum that cures her, she actually joins you on the ship for a while. I find it somewhat cool to see.
doesnt she go back to the dredful wale regardless of if you talk to her or not?
You can murder everybody on the ship
And she brings an entire crate of blue elixir.
Alongside this, the heart quotes are awesome for every little npc, making it harder to kill these guys
What do you mean by, “the heart quotes make it harder to kill npcs? It tells you their awful secrets, making it EASIER to kill them.
@@sunbreakerqueenofbronze621 some of them have tragic pasts. Not every "bad guy" is bad
@@imkool51391 yeah, but it's a minority. Currently playing clean hands mode and only like 20% or less people are not fucking animals
I am JUST FINDING OUT that the heart can do this
@Gabiround Besides heart quotes are randomly generated so not a reliable source to make decisions on.
OH MY GOD YOU DID THE SAME VIDEO BUT FOR DISHONORED 2. Thank you bro i for real appreciate it, there is SO MANY hidden details in these games its absolute bonkers
The lady at the end actually took a picture of megan and emily on their way to the docks with the skiff. Yoi can find the picture in modottis silvergraph studio in the dust district
Anytime I play corvo I play low chaos, Emily? It’s murdering time, baby. I always role played her as wanting to cut loose from the empress duties and getting too carried away
That honestly sounds epic,I deffinetly love high chaos on Emily
@@Pinkdiamond6660 I'm using high chaos on her to give her a character arc.
They intentionally made the cutscenes for high chaos way cooler.
She turns into a complete psycho in high chaos wew
Can't wait to see the rest of the game and corvo
Emily was raised to be a menace in my playthrough
this deserves more views, awesome work dude these videos are a great watch
This game is beautiful, thank you for your work! Now some details are even more visible than before
It’s funny. That little lab in the second level was clean when I played it. Had a few ether bottles too. Used those to disable some of the guards. Almost like the game rewarded my efforts to spare them.
"Someone! Protect me!"
*commits die*
She clearly ran away 😕
Thank you for this video. You make it so much easy to see the differences in nice way
I have a tendency to gravitate towards more high chaos outcomes than low chaos outcomes because I'm a completionist and going for high chaos outcomes but doing them stealthily just feels more "in character" and more natural given that both dishonored games have grim/dark and mysterious settings and lore.
I prefer a mix of both.
Low chaos when I want to develop the characters and their interactions, adding depth to their vision of the world.
High chaos when I want to make the scenario bleak, as it feels more realistic and challenging for the characters' compass.
Woww that is AMAZING
I love the game so far and just now I started a high chaos Corvo playthrough and oh boy I'm gonna love seeing him fill with hatred - he canonically poured an ocean of blood out in the first game after all!
Emily is a monster in high chaos bro I fuck with it she so badass with her voice lines
everyone sounds angrier and more cynical in the high chaos cut-scenes as well especially the outsider
Thanks for this. I've done an Emily low chaos and a Corvo high but I don't really feel like doing another one yet.
honestly I'd go for low chaos everytime since unlike the rats, the blood flies are more annoying to deal with
High chaos with a mix of low chaos is the best and realistic way of Dishonored
Agreed. Plus, high chaos Emily with a conscience is super badass. She's in control, and knows how to get things done, be it cleverly or brutally. Not to mention it reminds us Emily was only 10 when the first game happened. That game had to leave a mark on her. Traumatized creative people are one of the most unpredictable monsters.
Plus, it makes sense to see a world filled with people who are both monsters and altruistic, at war with themselves. That's how people react on real life.
Wicked vid love seeing the different dialogue. Never knew that one street in "Edge of the World" level could be bloodfly free. I must have been in medium chaos on my replays I ended up with some different dialogue for some of the early levels.
Hey, i've watched your both vids for dishonored 1 and 2.
Real bangers. I've always played in low chaos, and it's really interesting to see what happens ! Ty
Her high chaos voicelines are so fucked up it's almost funny. Almost.
It's not the dead bodies that you leave lying around, it's the kill count. You can make dead bodies instantly disappear to ashes and the kills still count towards chaos.
I also like how in high chaos, once completing a mission, and looking at your mission stats, whichever character you play as, Emily or Corvo, they’re portrait will be darker and have hints of blood on they’re face. However low chaos there is no blood, and they’re portrait is brighter. High chaos looks horrifying
Thanks bunches ! I was looking for a video like that.
I know this video doesn't have a lot of views but thank you ,really. I really wanted to know the difference
Not all of the scenes are high vs low chaos. For example, the cutscene where Megan drives from Addermire solely depends on if you killed or did not kill the target.
Which I know since the game is still convinced for now, that killing all those guys in the first level - you know, the ones murdering everyone in the street - is a "bad thing" that leads to more chaos than letting the murderers run free. Till this cutscene I only had a few more deaths (after level 1) on my list, and those where murderers too, most of them a moment before they killed someone innocent. One because the heart told me a too dark secret.
So always remember, if you don't want chaos, let the murderers run free, and just watch. ;-)
Thanks for the comparison, its nice to see some of those differences.
If the player kills everyone in the first level, it
a) gives more bodies for the bloodflies, and less manpower to attempt to clean it up
b) gives more evidence to the rumors that the crownkiller is Emily/Corvo, causing even more paranoia amongst citizens
c) will anger the rest of guards of the city, who will take their anger out on citizens
@@PandaCake978 Thats only partially true:
a) Would only be true, if you think from now on these "guards" will kill less than one person each. Considering from whom all they killed, and their behaviour where you can watch it (Newsprinter for example), and the heart inputs, its quite sure that they would kill more people than their bodies are worth.
b) Yep, true - but this is actually countered if you killl the guys that would have killed the newsprinter. And sicne those wouldn't be the last, and the newsprinter wouldn''t just get a way, its good that he and others have a way cut through the guards now.
c) Might be. Or it could scare other traitors into submission, when word gets out that who betrays the empress, who kills civilians - dies. Sometimes without warning. Even when the whole guard is watching out and on high alert.
But all that, even if there might be more bloodflies for example, would not make the player character more likely to lash out against innocents, and it would also not change the way of interaction between most people in Karnaca. Especially when you just arrived there. "Oh there has been more unrest in Dunwall. I'm gonna hit those guys over the head instead of normally talking with them." - Sure thing.
Just a few other people, where the game considers killing them to contribute to "high" chaos, from the top of my head:
- Howlers, group of five, behind the carriage station. You know, those that lure people in and kill them, as evidenced by the bodies in the dumpster. In reality you save lives by eliminating them.
- Howlers, group of three (two) that try to lure people in - and killing even each other over a minor disagreement, so you can guess how their victims would fare.
- Witches, group of two, on the streets near the conservatory. Who seemingly kill people passing through, as evidenced by the body right besides them
- Witches, group of three, after the return from Jindoshs Manor, - who killed everybody moving on the main street.
- Witches, a great many, that killed everyone else in the Conservatory, I am assuming Secretaries, curators, helpers, etc. Okay and one murderous thief (see victims downstairs where he started out), that one deserved it. And they were contributing to spread bloodflies too.
- Aside from that, here and there a watch veteran, moments away from killing a civilian.
All of those would contribute way more to bodies and bloodflies than you too by taking them out of the equation for good.
But not in the mind of the game, cause there it only counts what you do, without you the murderous world would be all sunshines and roses.
Killings by others be damned, those don't count. And the murderers would definitely not kill again, and be good people now, yes yes.
yeah but killing a murderer still leaves a corpse for bloodflies to infest, which in turn just leads to more innocent people getting stung to death by bloodflies then turned into foot and a nest/turning into nest keepers.
summary executions (which is what you're saying is the actually "good" option) does not equal justice and has the added con of also being murder in and of itself.
@@deus6310"this city IS Full of Cut throats and villains, but are you not becoming one of them?"
@@unfortunately_fortunate2000 Exactly, it gives ONE corpse. While letting them live gives several corpses - of all their victims. You know, all those that die, if you stand by and let evil do as it -> evidently
Awesome video, made me want to play the game again. I like the cynical version of Emily, high chaos all the way. Time to drown Karnaka in blood.
I'm playing Dishonored 2 all the way through right now. It's so much harder than the first game and the first DLCs. I guess I have to get used to it for it to get easier. It's harder to stay undetectable in this one. I'm trying to have a low chaos playthrough, but I might as well stick with high chaos for my first playthrough and then work on low chaos on my second time. 🤣
a little disappointed in the end where you didn't push her in the water
Ahh man how could i forget to do that oh well maybe next time
11:50 curiosity, in spanish say something diferent and say this "who kill more bloodfly, me or you?"
I really wish if they used the original voices from Dishonored 1 for Emily and the outsider
I'm not sure if a child's voice would fit a grown-up version of Emily, but I definitely agree that they should have kept the Outsider's old voice actor.
@@user-xh8df9oz4y I meant that they should have brought Chloe Grace to do the voice acting for Emily. her acting has improved since the first game💯
@@MaxPain1996 Oh I get what you mean. Then yeah I agree with that completely 😁
So, there is only two thing that Outsider is interesting in - will you kill and how many will you kill
7:22 Body's still warm. Looks like there's a killer about.
Goofy ah running
it annoys me how if it’s on high chaos, it would lead to more bloodflies infestations. Meaning you can see a rune in this one area but it’s filled with bloodflies. If it’s on low chaos, you can simply just walk through and get it. No bloodfly problems
I feel it's to balance the game out
Bloodflies never been a problem to me. Besides the fact that they are much creepier than rats and i have goosebumps each time i have to destroy a nest. Also you can use these bloodflies to your advantage sometimes, lead group of enemies in this swarm or use dark ability to possess bloodfly and fly through the level with right bonecharms
That's the point. The game is supposed to get more difficult the more people you indiscriminately slaughter.
Me after realising that i am on high chaos:
NO NO WAIT WAIT WAIT NOT AGA-
I loved these games a couple of years back but now they seem to slow paced especially on console.
shit after my low chaos i skipped most of these , but some of em disturbed me : like i wanna perform these experiments on my enemies , or smth like that
7:43 Ayo??
she came whenever someone is killed.
So about that playlist
Jesus Christ Emily, what is wrong with you? Ya aint the good guy here.
I recently got my first playthrough complete. It was technically high chaos, I did kill a lot of people, but only hostile ones and I spared when I could. Glad I skipped the cutscenes, cus I don't wanna see my protag like this.
But this is you lol that's the point if ur protagonist is like this it's bc your going around killing so just don't kill and she'll be nice and innocent but she's so much cooler this way
Almost no difference. If you won't kill anyone you Will get the same gameplay as If you kill all targets. Sadly but only some dialogues and the ending changes with your game style. I was expecting more guards (to kill em ofc) or much more locked Doors... Nothing... Nothing changed
I swear there's more guards in High Chaos. At Addermire, there's like two guards who should be on the pavilion who were mysteriously absent in my Batman Challenge run.
My head-cannon will forever be Corvo for D2, Emily is cringe LOL