For people without RTX card out there, you can gain better performance by choosing lower resolution, like 720p or 900p and then turn on FidelityFX settings to 100% and resolution scaling to 100%, shadow settings set on high because playing this game with low shadow just feels wrong. You won't get constant 60fps, but at least the game won't drop below 30fps even during split world. Most of the time you won't notice that you're playing at 720p.
This type of slow paced game really could benefit from ray tracing, but the performance takes a nose dive. I saw a video that Spiderman Miles Morales used ray tracing but the reflections were at lower res than the overall game. A LOT more developers should look into that, since not everyone (read that: barely anyone) currently has an RTX 3080-3090.
Right, but performance matters less for slow-paced games. Also, if in 2022 (which is now), more people can get their hands on the various 3070 Ti SKUs, I suggest they do so. It's a happy compromise for the higher-priced, higher-demand 3080. (3090 is ridiculous).
Thanks! I'm doing well, just very busy with teaching now that we are on a weird hybrid schedule with in-person and online students simultaneously. I havent ruled out continuing the channel so don't be surprised if I start posting again, I just don't really have a set idea on whether I'll be able to do it much (or at all) before summer.
@@danielowentech got it! hope u still fine :) I'll be here when you're ready, just try no to overwork or anything like that, health comes always first.
Just so y'all know, this game's near depth-of-field is STILL so strong that certain camera angles and ranges on the character will always look slightly blurry, no matter what you do to remedy this. So far in my testing, no amount of DLSS, DLDSR (or regular DSR), FidelityFX sharpening, regular resolution bumps, etc. have been able to reduce this. Caveat: I am playing this game through PC Game Pass (win10 xbox app), and the Nvidia Experience filters, which are capable of sharpening flat textures and edges on all shapes, do not work with *this game* on it. Also, I cannot properly test AMD's FXR resolution reconstruction (the competitor to Nvidia's DLSS), since I am using RTX 3070 Ti (with an AMD Ryzen 7, no less, haha). Edit: I believe as of now there's ultrawide support, as there's an advanced gfx option to fix some weirdness that the game has when using uw resolutions.
This game also has PhysX for some odd reason? have you tested to see if it's cpu physX, it probably is. you can check by in Nvidia control panel at the top with 3D settings it will say "show PhysX visual indicator" so far, no Dx12 game uses GPU physX at all.
Can't wait for you to upload a new video once you reach the split reality sections XD. Even with Raytracing off you cant get 60 fps at 1440p with a 3080.
Went from 2x1070s to a 6800 and now a 3090 (don't ask how!). I think DLSS 2.0 (*on the few games it works for*) is brilliant but frankly, not sure I care about RT. At max settings, can't get steady 4K60 with RT and DLSS on the 3090 playing 2077. RT, in its current form, is a waste of resources. Get the best GPU you can and wait for RT to become 1) fully mainstream and 2) an efficient effect (both for cost and performance).
You should probably invest a little more time to get some data on performance for different setting combinations, with the qualitative analysis you did... this would have been a much better video.
Glad to watch this, only have the 3070 and I’ll just sacrifice ray tracing for ultra 1400p 60 fps+ all games even triple A games
For people without RTX card out there, you can gain better performance by choosing lower resolution, like 720p or 900p and then turn on FidelityFX settings to 100% and resolution scaling to 100%, shadow settings set on high because playing this game with low shadow just feels wrong. You won't get constant 60fps, but at least the game won't drop below 30fps even during split world. Most of the time you won't notice that you're playing at 720p.
This type of slow paced game really could benefit from ray tracing, but the performance takes a nose dive. I saw a video that Spiderman Miles Morales used ray tracing but the reflections were at lower res than the overall game. A LOT more developers should look into that, since not everyone (read that: barely anyone) currently has an RTX 3080-3090.
Right, but performance matters less for slow-paced games. Also, if in 2022 (which is now), more people can get their hands on the various 3070 Ti SKUs, I suggest they do so. It's a happy compromise for the higher-priced, higher-demand 3080. (3090 is ridiculous).
hey, u good man? I miss u, are u gonna come back to post?
Thanks! I'm doing well, just very busy with teaching now that we are on a weird hybrid schedule with in-person and online students simultaneously. I havent ruled out continuing the channel so don't be surprised if I start posting again, I just don't really have a set idea on whether I'll be able to do it much (or at all) before summer.
@@danielowentech got it! hope u still fine :) I'll be here when you're ready, just try no to overwork or anything like that, health comes always first.
Just so y'all know, this game's near depth-of-field is STILL so strong that certain camera angles and ranges on the character will always look slightly blurry, no matter what you do to remedy this. So far in my testing, no amount of DLSS, DLDSR (or regular DSR), FidelityFX sharpening, regular resolution bumps, etc. have been able to reduce this.
Caveat: I am playing this game through PC Game Pass (win10 xbox app), and the Nvidia Experience filters, which are capable of sharpening flat textures and edges on all shapes, do not work with *this game* on it. Also, I cannot properly test AMD's FXR resolution reconstruction (the competitor to Nvidia's DLSS), since I am using RTX 3070 Ti (with an AMD Ryzen 7, no less, haha).
Edit:
I believe as of now there's ultrawide support, as there's an advanced gfx option to fix some weirdness that the game has when using uw resolutions.
This game also has PhysX for some odd reason?
have you tested to see if it's cpu physX, it probably is. you can check by in Nvidia control panel at the top with 3D settings it will say "show PhysX visual indicator"
so far, no Dx12 game uses GPU physX at all.
This is a game I think is going to be a cool one
Ultra-performance: Holy shimmering, Batman!
good to see you back! is there any reason you didnt upload for quite a while?
Buried with work. I have a community post about it a couple days ago.
Can't wait for you to upload a new video once you reach the split reality sections XD. Even with Raytracing off you cant get 60 fps at 1440p with a 3080.
With DLSS on or no?
You just bought RTX 40 series card and wonder wether the performance with RT on is for real.
Went from 2x1070s to a 6800 and now a 3090 (don't ask how!). I think DLSS 2.0 (*on the few games it works for*) is brilliant but frankly, not sure I care about RT. At max settings, can't get steady 4K60 with RT and DLSS on the 3090 playing 2077. RT, in its current form, is a waste of resources. Get the best GPU you can and wait for RT to become 1) fully mainstream and 2) an efficient effect (both for cost and performance).
I have on gamepass and the HDR is broken
Thinks
You should probably invest a little more time to get some data on performance for different setting combinations, with the qualitative analysis you did... this would have been a much better video.
I agree it would have been better but I only had about an hour to throw this video together.
el algoritmo del yt