Diablo on Dreamcast update #2

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  • Опубликовано: 22 окт 2024

Комментарии • 14

  • @AJenbo
    @AJenbo 20 дней назад +2

    20fps is usually what we consider a fully working port, since that was the hard coded limit of the original PC version. I think the PS1 version ran something like 10fps, at least sprite animations where limited to that, and the latest code base is able to continue running normally even if the FPS drops below 20fps so it's no longer an issue if it does.

    • @codemonkeybusiness
      @codemonkeybusiness  20 дней назад +1

      @@AJenbo ah I see, that makes sense thanks. The reason why I found it unusual is that it's much smoother on emulator, running at around 40 fps, so I was shocked to see it drop by 20 something fps on real hardware.

    • @AJenbo
      @AJenbo 20 дней назад

      @@codemonkeybusiness That's not to atypical, often emulated ram is both not limited or bandwidth constrained so that makes a big difference. Both the PS2 an PSP differs a lot from real hardware

  • @maddog2437
    @maddog2437 25 дней назад

    Looking great - #pushittothelimit 👍.

  • @NaiAdventure
    @NaiAdventure 27 дней назад +3

    Amazing work, Dreamcast Forever!

  • @GlobRobPL
    @GlobRobPL 25 дней назад

    Awesome work! Thanks for all Dreamcast & Diablo fans ❤❤❤

  • @guillaumenunes9319
    @guillaumenunes9319 27 дней назад +1

    Oh my !

  • @cooiolhh8955
    @cooiolhh8955 28 дней назад +1

    Great work. Dreamcast4life!!!

  • @anthonydislabautista6219
    @anthonydislabautista6219 27 дней назад +1

    Muy bien sigue asi

  • @vmguedes
    @vmguedes 27 дней назад +1

    Alive and kicking

  • @FalcoGirgis
    @FalcoGirgis 22 дня назад

    Fucking epic@@@

  • @JeffersonBottari-u9d
    @JeffersonBottari-u9d 25 дней назад

    Nathen Pine