my goal is to learn something new everyday, locking X and Y was todays lesson for me, thanks. i was using Grab and it was raising up but when I looked from the side, it was sloping backward
thank you for this video it has been very helpful, I liked and subbed :). I wanna ask you if it is possible to sculpt the terrain and then export the sculpted mesh into a game engine since the game I am working on needs a mountain for the level to take place on, and in unreal engine sculpting terrain isn't as detailed and easy as in blender. You know I have to make small roads, some erosions, some caves and underpasses, etc. Do you have any tips or recommendations? Or maybe you could make a small video on the matter?
As for going from blender to a game engine. It is possible but can be pretty tricky. I would highly suggest trying to utilize the game engines terrain system. Usually importing a height map and adjusting it there in engine is the way to go.
Hey, I was wondering, Do u know of any way to preserve the edges of terrain tiles? I am working with triangular tiles with cliffs on them. I need the tiles to be interchangeable/align. Hence they need to have the same boundary conditions -> edge vertice height
You would have to model the terrain as one big piece. Break it into sections and use a decimate modifier for each section. There should be options to hold the borders. I wouldn't recommend doing that though. I had experimented with it. Not really a great idea.
This is amazing, however i fail to see the use case when so many tools can generate realistic terrains automatically? Dont get me wrong its an amazing feat to paint these features by hand i just dont get why you would?
Generators are great tools but may not solve everything. If you need to rearrange terrain for level design this is usually the techniques you would fall back on. If you have a generator that allows for a mix of manual and procedural creation you still have to consider how it will be utilized and create the underlying believability. GIS data converted into Alphas or custom tools then hand placed has in my opinion always delivered some of the best looking results. A best of both worlds approach.
Thank you for the tutorial. With Blender 3.0, is there any reasonable way to show the grid-like quad edges of the mesh in Sculpting? I was not able to find any way to do it. For me, it makes the editing much easier because I can see what I am doing. Edit: I meant the ability to see the mesh superimposed on the shaded surface, as shown in several places in the video. It appears that Blender took a feature away, or buried it : ( (thank you)
@@BrendaEM I think his reply still applies? The drop-down arrow to the right of the "Show Overlays" option, there is a Wireframe slider which can be used on all shading methods.
@@pzthree sorry for silly question no need to cut it up was just wondering how you combine it with another landscape and I know how now. :) If you cut it up and want to connect it with another terrain landscape you did its going to look ugly. :(
@@pzthree I been looking every where how do you make your mesh like the valley with the inside flat so its a box? Thank you if you can explain! I cant find this!
There are many tutorial talks about how to create terrain using noise texture. But sculpting terrain are hard to find. It helps me a lot. Thanks!!
Excellent Tutorial. I watched many but you are the only one that actually taught the basics regarding different types of terrains. Kudos to you!
Really good tutorial! It helps a ton to have someone visualize the process and show the techniques that they use.
thank you for this I have wanted to see something like this for years
bro this saved my life please make more
my goal is to learn something new everyday, locking X and Y was todays lesson for me, thanks. i was using Grab and it was raising up but when I looked from the side, it was sloping backward
How’s it been after all this time?
And today you are a pro if you didn't give up :)
Thank you, very helpful!
Nice video. I'd recommend using keycast in the future so we can see what buttons you are pressing
Keycast doesn't accurately display key presses. I try to narrate it the best I can.
@@pzthree Ahh my b, didn't know about that.
@@brendansmith7703 No worries.
Thanks for the grabdoc suggestion!
this is wonderful!
Nice. :)
thank you for this video it has been very helpful, I liked and subbed :).
I wanna ask you if it is possible to sculpt the terrain and then export the sculpted mesh into a game engine since the game I am working on needs a mountain for the level to take place on, and in unreal engine sculpting terrain isn't as detailed and easy as in blender. You know I have to make small roads, some erosions, some caves and underpasses, etc.
Do you have any tips or recommendations? Or maybe you could make a small video on the matter?
As for going from blender to a game engine. It is possible but can be pretty tricky. I would highly suggest trying to utilize the game engines terrain system.
Usually importing a height map and adjusting it there in engine is the way to go.
Beauty full !
Hey, I was wondering, Do u know of any way to preserve the edges of terrain tiles? I am working with triangular tiles with cliffs on them. I need the tiles to be interchangeable/align. Hence they need to have the same boundary conditions -> edge vertice height
You would have to model the terrain as one big piece. Break it into sections and use a decimate modifier for each section. There should be options to hold the borders.
I wouldn't recommend doing that though. I had experimented with it. Not really a great idea.
This is amazing, however i fail to see the use case when so many tools can generate realistic terrains automatically? Dont get me wrong its an amazing feat to paint these features by hand i just dont get why you would?
Generators are great tools but may not solve everything. If you need to rearrange terrain for level design this is usually the techniques you would fall back on. If you have a generator that allows for a mix of manual and procedural creation you still have to consider how it will be utilized and create the underlying believability.
GIS data converted into Alphas or custom tools then hand placed has in my opinion always delivered some of the best looking results. A best of both worlds approach.
Thank you for the tutorial.
With Blender 3.0, is there any reasonable way to show the grid-like quad edges of the mesh in Sculpting?
I was not able to find any way to do it. For me, it makes the editing much easier because I can see what I am doing.
Edit: I meant the ability to see the mesh superimposed on the shaded surface, as shown in several places in the video.
It appears that Blender took a feature away, or buried it : (
(thank you)
Top right of 3d view. shading drop down menu should be a wireframe checkbox in there. That should do it.
@@pzthree thank you for replying, BUT I meant the ability to see the wireframe and on the shaded mesh surface, both at once.
@@BrendaEM I think his reply still applies? The drop-down arrow to the right of the "Show Overlays" option, there is a Wireframe slider which can be used on all shading methods.
Reminds me of landnav lol
Exactly, who knew land nav would pay off.
Hi, very nice! How do you navigate using the tablet/pen?
Set the bottom barrel button to middle click. Top remains right click. Use the Keyboard still for control shift etc.
3:13 you could just type in keyboard 1000
Can we add color? I was planning to make a golf course design and gonna differentiate the greens and bunkers
yes but you might want to look into blending materials.
grabdoc is broken, alternatives?
It was just updated I've seen no issues here.
@@pzthree sorry, didnt realise my blender was running 2.8
@@pzthree also can you do an tutorial on like grasslands, would be very nice
@@mist5023 I'll see what I can cook up for it.
Can you do a 4096x4096 grid or is that just too many faces?
No reason you cant. Its fairly easy.
How do you cut it can you cut what you sculpt?
Split it up? seperate faces (p) use a knife tool(k) to cut it.
@@pzthree sorry for silly question no need to cut it up was just wondering how you combine it with another landscape and I know how now. :) If you cut it up and want to connect it with another terrain landscape you did its going to look ugly. :(
@@sorrowinchrist3387 Depends on how you want to do it. Few different ways actually. Really needs a video on it.
@@pzthree I been looking every where how do you make your mesh like the valley with the inside flat so its a box? Thank you if you can explain! I cant find this!
How to find sculpt mode ? blender tutorials are not tutorial 🤣
ctrl + tab