NEW Warhammer Underworlds.. but Where is Mordheim??

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  • Опубликовано: 1 ноя 2024

Комментарии • 160

  • @NisGaarde
    @NisGaarde 14 дней назад +20

    In a way I don't want them to do a new Mordheim. I'm sure they'll screw it up. Or change the tone or look or feel to something that's more akin to Aos. Which would be just awful. Keep Mordheim free. It's alive and well as is.

    • @Stonehorn
      @Stonehorn 12 дней назад +1

      Nobody wants AOS Mordheim, because Mordheim is literally an Old World setting

  • @brendandaly5594
    @brendandaly5594 14 дней назад +17

    You need a tonne of terrain for Mordheim maybe that's why they're trialling MDF in the new Kill team box.

    • @heskit1eye
      @heskit1eye 14 дней назад +5

      I was just thinking this, MDF terrain would be a nice upgrade over the old cardboard but still has a lot of the same spirit to it

    • @Stonehorn
      @Stonehorn 12 дней назад

      That’s why most of us who play own 3D printers

  • @Tulkash01
    @Tulkash01 13 дней назад +13

    Part of Mordehim’s strength is that it is now a community led game, open to all types of miniatures. GW claiming the IP back would certainly cause an influx of new players but on the other hand it would potentially damage the current community, which is awesome.

  • @vaderkoshpaints
    @vaderkoshpaints 14 дней назад +10

    I’d like to see Warcry’s next location move to be in a city. The campaign rules are pretty solid and could perhaps scratch the itch of a more recognizable location. Could use the Cursed City setting or something similar.

    • @steveisaak4320
      @steveisaak4320 14 дней назад

      I think vermintide would work nicely

  • @Unaidedfoot
    @Unaidedfoot 14 дней назад +7

    Yep there’s a mordheim video game and it’s not bad. Abandoned though sadly.

  • @joehill6916
    @joehill6916 14 дней назад +7

    New to Mordheim and agree with the general sentiment that GW don’t need to do anything. It is fine.

  • @goreshadetube
    @goreshadetube 13 дней назад +3

    I haven’t played since Beastgrave but I like that Underworlds exists. They really do a good job with the models and the game itself is one of their better. A lot of the changes they made for this edition are for long term viability so the intent seems to try to keep it alive.

  • @petros9711
    @petros9711 14 дней назад +1

    There is so much fun and potential to use non-GW minis in Mordheim probably has something to do with it. But also the small amount of model needed to play. The money isn’t there to get them interested I think. I’m happy with it, who needs a new edition, the OG is fine as it is and freely available.

  • @redsven7624
    @redsven7624 14 дней назад +14

    As a huge Mordhiem fan, I am fine with them never touching it, specialist studio is really hit and miss for my taste. Honestly I think an old world based warhammer quest is a better bet ...

    • @Stonehorn
      @Stonehorn 12 дней назад

      Specialist nailed TOW aside from a few adjustments that need to be made, and they would nail Mordheim.

    • @redsven7624
      @redsven7624 12 дней назад +1

      @@Stonehorn I have heard other views not tried it myself. Personally I think Mordhiem would be hard to recapture, well certainly not to my taste.

  • @JbTexan-od7wx
    @JbTexan-od7wx 14 дней назад +15

    Lack of Mordheim fits into my theory on GW strategy. Mordheim is too volatile. It's very popular, but does that translate into sales? How many sales? Cult favorites are hard to gauge. Make too much; lose money. Make too little; fans angry. The safe move : do nothing. GW tends towards : Don't make what your customers want, tell them what they want.

    • @colin_painting_adventure
      @colin_painting_adventure 13 дней назад +2

      They should release Mordheim as made to order. Almost like their own version of a Kickstarter. Reduces the risk massively on GeeDubs

    • @Stonehorn
      @Stonehorn 12 дней назад +1

      I mean, it couldn’t do worse than Underworlds or Legion Imperialis.

    • @fredcrist7045
      @fredcrist7045 12 дней назад

      GW would screw it up. Just like most the stuff they've been producing lately.
      Our group plays the original game.
      I bought most of it, (minis, supplements, etc.) In 99.
      I hope they leave it alone.
      Nobody has any faith in GW doing a good job.

    • @michaelcarter577
      @michaelcarter577 12 дней назад

      @@fredcrist7045it doesn't impact you if they release a new Mordheim

  • @theinnernerd2056
    @theinnernerd2056 13 дней назад +5

    The people who play mordheim don’t want GW to touch it. We are happy keeping it free and model agnostic.

    • @lordsofwargamesandhobbies3905
      @lordsofwargamesandhobbies3905  13 дней назад +1

      Even a new mordheim does not change or invalidate the old mordhiem.

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      People tend to say this, but by and large Blood Bowl going back 'in house' seems to have been viewed as a generally positive development and while it might not have been exactly an overnight success, WFB seems to have been revitalised by the new edition. Necromunda is probably a matter of taste since the new game is very different from the old one, but I don't think it had really survived as a game in the way Mordheim and Blood Bowl had anyway, so there wasn't really much of a community to upset.
      Legions Imperialis might be a dud as a ruleset, but new models mean new toys for the NetEpic community who just find ways to use them within their preferred edition of the game, so even what seems to have been a failed relaunch by GW has its advantages.

  • @atragonx7939
    @atragonx7939 13 дней назад +4

    I'm guessing War Cry will get some kind of new season with climbable ruins. That seems like the safest route for them at the moment. Hell, the next War Cry season could have you searching ruins for warpstone in the realm of fire. Fits with the AoS 4 lore.

  • @tragicthegarnering3619
    @tragicthegarnering3619 14 дней назад +4

    What i think they should do, use it like current kill team.
    First release being mordheim, new plastic kits for the old warbands with rules for use in old world.
    Then once they get through them, release a new campaign book in a different setting like lusteria etc.

  • @tbird1053
    @tbird1053 14 дней назад +10

    Pretty sure there was a Mordheim video game that played a lot like the tabletop game.

    • @MrTonypace
      @MrTonypace 14 дней назад +4

      It was insanely buggy, at least on my system.

    • @mohamedmaiza3866
      @mohamedmaiza3866 13 дней назад +1

      Loved it still play it at times

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      That was in part the problem: as Goonhammer pointed out in a recent retrospective, Mordheim is not that good as a game system so using it for one-off games isn't great. The entire point of Mordheim was campaigns - and the computer game had a barebones campaign system and no multiplayer campaign system (just one-off skirmishes). You'd never develop stories of the same rival gang leveling up and playing against yours in grudge matches over time, and the starting selection of warbands was also very small.
      If GW took Mordheim back in-house I suspect they'd do what they did with Necromunda and make it a game better-suited to one-off games, with a lot more unique warband specialists and gear you can hire at the start. That cost me any interest in new Necromunda, as I liked the idea of a Wild West of identikit gangs of low-grade thugs who developed their own skills, special equipment and stories organically through a campaign rather than the current Kill Team-like set of specialists each backed by well-funded houses and other patrons.
      I do think Mordheim is better-suited to that sort of thing as it had a much more diverse set of warbands initially, but its popularity rested heavily on the campaign system and the understated genius of the henchmen/heroes distinction, as well as campaign mechanics that perhaps made more sense seen as roleplaying than as practical game systems.

  • @samsam5066
    @samsam5066 14 дней назад +26

    As a mordheim player i hope that gw forgets it even exists

    • @jojm5285
      @jojm5285 14 дней назад

      This!

    • @steveisaak4320
      @steveisaak4320 14 дней назад

      I would like to get into this game. 😊

    • @GabCampbell
      @GabCampbell 14 дней назад +3

      always funny to see gatekeepers like this in the comments. if gw releases a new mordheim you can still 3d print shit, play the first edition with your friends. gw should release a new mordheim like they did for necromunda. new necromunda is the best game theyve ever made.

    • @steveisaak4320
      @steveisaak4320 13 дней назад +1

      @@GabCampbell can you tell me more about the new necrumanda?

    • @alexandergoldnatznworeptil9652
      @alexandergoldnatznworeptil9652 13 дней назад +8

      ​@@GabCampbellso you didn't ever know what gatekeeper means.

  • @scepteredisle
    @scepteredisle 13 дней назад +4

    Most of GW's customers - some 80% - do not play the games, we just buy the models to paint, collect. This was revealed in Business Insider iirc when a journalist asked. Plus it's obvious.
    Underworld and Warcry exist purely to create much more interesting miniatures for people to "buy to paint" the game was just a rational ploy to stimulate those sales. GW are increasingly competing with companies that whilst the game is not played - say Malifaux - they are making high-standard plastics that look cool and attract people. This is the logic behind those two games. Instead of buying that team of really cool looking killer clowns or batman models or whatever, they want you to drop the £20 on a GW product where ever model is likewise a character in its own right.
    Mordheim like Necormunda would require significant effort and would be in competition with other games more so than the models as well as GW's own products.

  • @GlennGriffin
    @GlennGriffin 14 дней назад +4

    Warhammer Quest 1995, 30 year anniversary next year. Watch out for it!

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      We didn't get Space Hulk back for its 30th anniversary in 2019, or its 35th this year. Though WHQ is an officially still supported brand and it's been long enough since Cursed City that a new game is probably due.

  • @Colorcrayons
    @Colorcrayons 14 дней назад +12

    Mordheim doesnt need GW to exist, and Mordheim players do not need GW. It best that they dont bother.
    We can go buy whatever models we want to play a game whose rules are available for free online.

  • @HacksawsHobbyBunker
    @HacksawsHobbyBunker 13 дней назад +3

    How can it be garbage time if its not made of garbage? I'm of the mind that - echoing many of the other commenters - I'm cool if they just don't touch it. As others pointed out, Mordheim lives in the community, without "support". I don't need a suit from Nottingham trying to harsh my mellow with 14 books.

  • @matthewtaylor-h6q
    @matthewtaylor-h6q 14 дней назад +2

    Another well spent garbage time
    I would be so into a well done xcom style tactics game in any universe, be it 40k, or fantasy
    Small scale skirmish games would translate very well to that medium, and I fell like it is a decent sized genre at this point, so long as it is well done you would get the knock on effect of drawing new customers into the IP and selling to fans of the IP that already exist
    The HBS battletech game got me into tabletop battletech, I had fond memories of the mechwarrior games as a kid but honestly didn’t even realize then it was part of a larger IP

  • @joebomberger
    @joebomberger 12 дней назад +1

    We have a video game, y’all should try it

  • @rasmusolesen5307
    @rasmusolesen5307 14 дней назад +6

    17:03 Mordheim: City of the Damned is from 2015 and was very buggy on release.

  • @NoctugasArts
    @NoctugasArts 13 дней назад +2

    They did make a Mordheim vidoe called City of the Damned. I liked it when I was younger, but it was just okay. I had wanted it to be top down more tactics focused like an RPG, but it ended up as a 3rd person turn based game. It was a bit odd.

  • @necaacen
    @necaacen 13 дней назад +2

    imo they should wait til old world gets a 2nd edition, make sure its a stable staple and then introduce it as the skirmish version of old world. honestly ive bought so many kill teams, warcry warbands and underworlds packs, never played a single game of any of those things. im buying the models for aos and 40k. i get the impression kill team actually has a decent amount of players. does warcry and underworlds tho? i dunno. i think mordhiem would work as a game and work as a feeder for interesting models over to old world.

  • @steveisaak4320
    @steveisaak4320 14 дней назад +1

    Does that game work on the playstion?

  • @douglasblouir9185
    @douglasblouir9185 14 дней назад +3

    I literally almost bought a Nethermaze pack last night to make a start of Witch Hunters at my FLGS

    • @philipbowles5397
      @philipbowles5397 13 дней назад +2

      Hexbane's Hunters seem to have been very much designed for people who want alternative models for Mordheim's most popular warband.

  • @atragonx7939
    @atragonx7939 13 дней назад +2

    They need to bring back the 3rd ed winds of magic cards for Old World 2nd Ed.

  • @Unaidedfoot
    @Unaidedfoot 14 дней назад +6

    Garbage time for the win!

  • @willnox1
    @willnox1 13 дней назад +2

    Mordheim doesn’t need GW it can still be played perfectly fine

  • @semajnollissor661
    @semajnollissor661 13 дней назад +1

    I am hoping that the return of the Old World will make a return of a new version of the 1995 Warhammer Quest more likely.

  • @EarlofChutney
    @EarlofChutney 13 дней назад +3

    20min mark is always where the quality is. If your goal is to print and sell as much plastic as this year you need 2 to 4 big releases right? Horus Heresy, Warcry, and X and possibly y. Personally I think gw should go for the Ringo Star of old games.. Man-o-War.

    • @philipbowles5397
      @philipbowles5397 13 дней назад +1

      I'd most like an AoS edition of Warmaster, but I can't see it happening. There's no point revisiting the original for GW, as there are huge numbers of third party companies supporting it.
      I do wonder whether there may also be rights issues. GW tried to put a brave face on using a less popular edition of Epic as the basis for Legions Imperialis, but at the end of the day all the staff behind Epic 40k and Warmaster moved to Warlord and those two rulesets under different names are basically the entire output of Warlord Games as a company. As ferocious as GW is at protecting its IP, I doubt they had the foresight to extend that to registering specific game mechanics. It may be that they simply don't have the rights to use the Epic 40,000, Epic Armageddon or Warmaster rulesets.
      Even GW is surely not so out of touch that they imagine Space Marine would sell better than Epic Armageddon because it did 20-30 years ago - everything from Warlord's success to the Epic community favouring the later editions would have warned them that the older ruleset hasn't aged well, so there must be some other reason they rereleased that.

    • @EarlofChutney
      @EarlofChutney 13 дней назад +1

      @@philipbowles5397 you cannot copywrite game mechanics, so i doubt its a legal issue. I tend to think what comes out of the specialist studio is more a reflection of the personal preferences of the designer. From the corporations POV the rules are not that important, as neat minis, IP and nostalgia are the product with the rules being a marketing component. Yes better rules if we can but its ok if they are average. I never played Epic so i cannot judge, i have played Bolt Action and own a copy of Black Powder. Personally, i agree that they would be better off looking at some of these older games, Man-o-War, Warmaster to the more flexible setting of AOS but I doubt they will. Firstly because Nostalgia is part of the sale. Dreadfleet flopped partly due to timing but partly because it was not Man-o-War which is what the geriatrics wanted. Secondly AOS is not that strong an IP. It does not have as much cultural cut through as the old world, mostly due to its age. If i were GW I would be actively trying to build the AOS IP exposure through videogames, boardgames etc.

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      @@EarlofChutney I don't know if Dreadfleet flopped - it was always a one-off board game release, it wasn't planned as a specialist game. It's the sort of thing that could have sustained expansions, certainly, but I don't know if that was ever planned had it been more successful.
      Both the Warhammer World and 40k had more cultural capital by the end of their first decade than AoS does, and at that time only the earliest computer games were coming out (and, notoriously, GW dropped the ball in not permitting Blizzard to use the Warhammer IP for their new Warcraft game).
      I'm not sure why it's had so much trouble getting traction - the lack of successful computer games can't help, but both 40k and WFB sold those games on the strength of the IP in the first place. Total War fans were asking for a Warhammer version for years before it happened, so fan interest in the setting put it on CA's radar (also, they had the advantage that Creative Assembly was British, as the WFB IP in particular was always best-known in the UK). It might be as simple as the time it was released into - 40k is so synonymous with GW that a lot of people are unaware of 'other Warhammers', which obviously wasn't the case when the others emerged.

    • @EarlofChutney
      @EarlofChutney 13 дней назад

      @@philipbowles5397 A good point on IP before video games. Warcraft and Starcraft were probably the biggest boat GW ever missed. I call Dreadfleet a flop as it was (at least in the areas of the internet i circled in) considered a flop at the time, even for a one off boardgame release. Obviously, i am not privy to GWs sales figures but it was regarded as a failure by many. Perhaps Lords of War Games and Hobbies have a better idea/memory of this.

  • @5p3cu10
    @5p3cu10 14 дней назад +2

    Interesting topic for sure!
    Leaving Mordheim alone is perfect.
    Heresy 2.0 is a great example of "it wasn't broken and you tried to fix it".
    If they can just leave the old stuff alone that would be great.
    I am grateful they don't touch something like Warmaster.

  • @landonpaints
    @landonpaints 13 дней назад +2

    I never skip a LoWGaH vid

  • @OverboardDM
    @OverboardDM 14 дней назад +1

    I just bought a bunch of terrain stl files for mordheim. Funny you're talking about it today.

  • @brianshively4857
    @brianshively4857 13 дней назад +1

    Mordeheim: City of the Damed (2015) and Mordheim: Warband Skirmish (2017, for mobile) were both video games based off Mordheim, and were fairly successful.
    I think the current success of Mordheim is in part due to the openness of it being a fan supported game. While not quite as organized as Warmaster Revolution with rules overview, it is still very active. I will allow that some changes need to be addressed concerning weapons and perhaps armor which a new edition may bring into line.
    I am not confident could put new minis as customizable as they were in 1998, and customization is a key factor in a warband. Nor do I think they could produce terrain on par with what is currently available on the 3rd party market. But most importantly, I don't think GW could capture the grimdark aesthetic of Mordheim.

  • @tomryan3768
    @tomryan3768 13 дней назад +1

    Next year SHOULD have a new edition of Warcry.
    Looking at the current Skaven nuking cities storyline they could make the new edition of Warcry an urban setting in tainted ruins...

    • @philipbowles5397
      @philipbowles5397 13 дней назад +1

      That's exactly what the new Underworlds setting is - people were speculating that, indeed, Embergard would be the next Warcry setting. But whether or not Warcry will get a new edition at all seems up in the air.

  • @philippelegault3928
    @philippelegault3928 14 дней назад +1

    The city of Shadespire would have potential for an AOS skirmish setting like Warcry. Beyond a couple of pages here and there it was never really developped.
    I think that waiting for Old World to be more fully released makes sense. Many miniatures, especially from the Empire range, port over directly into Mordheim. They could keep the old mordheim rules and put the new Mordheim in a different city in the same timeline as the Old World.

  • @gamergrub9588
    @gamergrub9588 13 дней назад +2

    A melding of a new old world warhammer skirmish and mordheim. Allowing you to have campaigns across the old world not just in a single city. Allows for selling of different terrain and lots of different warbands.

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      The Empire in Flames (and Lustria and Khemri) rules for Mordheim did exactly that, and are probably part of the reason the game lasted past the end of official support.

  • @earnestwanderer2471
    @earnestwanderer2471 13 дней назад +1

    The rumor is that the guy who runs the special design studio hates Mordhiem.

  • @imounsher
    @imounsher 13 дней назад +1

    There was a Mordheim video game released in 2015, played it for hundreds of hours 😆

  • @steeldrac
    @steeldrac 14 дней назад +8

    I think Necromunda is the business model for Mordheim

  • @iampetewyse
    @iampetewyse 13 дней назад +1

    Just a friendly nudge... there is a Mordheim video game :)

  • @TerrierHalo
    @TerrierHalo 14 дней назад +2

    I don’t really want or need Mordheim to come back, I think they would be unable to release it without fiddling with it too much. What both players who played it on release and players who were not alive yet enjoy is the wild swings, the narrative campaign rules, and the playing of course. There’s already a more “flat” and balanced game with Warcry. Don’t think a company that releases articles named “Meta Watch” should try to do a game like Mordheim. :)

    • @TerrierHalo
      @TerrierHalo 14 дней назад

      You know what, give me Mordheim 2: Electric Boogaloo as a co-op/solo game and I’ll pick up a box.
      Hopefully they actually release the expansions this time….

  • @warcomps
    @warcomps 14 дней назад +3

    Give me a new edition of Battlefleet Gothic first!

    • @Colorcrayons
      @Colorcrayons 14 дней назад +1

      Seconded.
      Mostly because you can play mordheim using a myriad of different models from a myriad of different companies.
      BFG never really enjoyed its potential in model production, since plastic models are 2 cruiser kits and everything else in metal.
      But with the tech they have now, they could nearly make 1 or 2 largish sprues for each faction and it would be enough to cover their entire range for that faction as well as all the options to build them.

  • @MrZippidydoodahh
    @MrZippidydoodahh 14 дней назад +1

    I'm actually making a Mordheim warband, from old war kits, after coming in from Age of Sigmar/40k. I have no nostalgia for it, but what I want is to be part of the scene kit bashing and scratch building Mordheim stuff. I'm definitely for reprinting the rulebook, but otherwise I'd be very pleased they leave it completely as is. I definitely would be a lot less interested if there was a "correct" set of models, or "correct" scenery and layout. The GW orthodoxy can be very strong

    • @armundojones
      @armundojones 13 дней назад +1

      Good on you. The kitbashing side of the hobby used to be far more apparent in GW games including 40k to really make them your guys but the advent of rigid gear for characters really. A librarian with a jump pack was an easy conversion but a librarian on a bike? Not only shows off some skill but is very characterful for a white scars or ravenwing force!

  • @kenwad75
    @kenwad75 13 дней назад +1

    there is a mordheim city of the damned video game that is exactly like the necromunda game. turn based overhead combat. made by rogue factor games. they had a few expansions with it. kinda buggy at times being a small studio but it is enjoyable.

  • @toddirvine5886
    @toddirvine5886 14 дней назад +1

    I can always listen to people speculate about Mordheim. That's how much I love it! I was watching a video just this morning where Summon Lesser Maker had molds of the old Mordheim windows so that he could make more. I thought to myself, look at the ingenuity and effort this community will go to so that they can recreate this game. Why GW hasn't taken advantage of that, I really don't know, and I don't mean that as an insult to GW. I just can't fathom it. They must have their reasons.
    If they made anything new for Mordheim I hope they'd lean into the character over detail. Those old Mordheim minis had soooo much character, and AoS minis have so much detail - skulls and jewels and trinkets galore to paint, but that wouldn't feel like Mordheim. The simplicity of the old man necromancer holding up his skull and sword, or the elf holding his cloak around him. Lightning in a bottle, man.
    I agree a one and done sort of deal could work with Mordheim. All of their on-going games always have that competitive, crunchy game rules slant. Mordheim would have to lean so hard into the roleplay, narrative focus for it to work, I think. Something they don't do very much of these days.
    Also, I think right about the time that they announced the timeline of Old World, which is set right about the same time as Mordheim, I think? It got everyone speculating, and a GW fellow was asked about that, and he said, "We have no plans for Mordheim." Just a hard no. Makes me think it's unlikely, unfortunately, considering GW tends to plan stuff out pretty far in advance, don't they?
    Anyway, appreciate the video and I always enjoy Mordheim talk.

    • @philipbowles5397
      @philipbowles5397 13 дней назад +1

      The timeline for Old World is post-Mordheim by about 200 years.

    • @toddirvine5886
      @toddirvine5886 13 дней назад

      @@philipbowles5397 My bad!

  • @adamosborne9440
    @adamosborne9440 13 дней назад +1

    There is a mordheim game on steam. Personally... absolutely love it.

    • @ElohimJim
      @ElohimJim 13 дней назад +1

      I still play that. Great game.

  • @evinoge5834
    @evinoge5834 14 дней назад +3

    I used to buy underworlds all the time… for the models. Who plays the game?

  • @waaaghzag
    @waaaghzag 13 дней назад +1

    There's a Mordheim video game, but it's probably best forgotten... It was in that period a few years when Games Workshop were giving every tiny unproven developer under the sun a licence.

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      Sadly that was also the time they gave out the Underworlds licence for a computer game. I really hope they revisit the Underworlds Online concept with a developer capable of delivering a usable UI, stable multiplayer, and reasonably timely content (or, if limited to one of the three, stable multiplayer - that game being all but unplayable when not vs AI must have done a lot to harm it).

  • @DungusDingus
    @DungusDingus 14 дней назад +1

    Did gw say 2025 was the year of chaos? Maybe that could be the year.

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      No, they said 2024 was. They were celebrating the year of Chaos headlined by Skaven (but with significant releases for Chaos Space Marines, Warriors of Chaos, Slaves to Darkness and Chaos Dwarfs in four different rulesets) coming to a close, not announcing a coming Year of Chaos.

  • @GabCampbell
    @GabCampbell 14 дней назад +1

    would love for a new modheim since the old rules are so mediocre compared to new necromunda

  • @Stonehorn
    @Stonehorn 12 дней назад

    My friends and I have regularly played Mordheim since its release. It’s the best skirmish game they’ve ever made. It’s still perfectly playable in its original form, and models are now readily available.

  • @sweetmanedu
    @sweetmanedu 13 дней назад +1

    I made it to garbage time!

  • @AltroseSenar
    @AltroseSenar 10 дней назад

    Believe awhile ago rumor was warcry second edition was going to push more towards campaign play like Mordheim. With Warcry supposed to be next year, I could see them using it to feel out people's interest for it.

  • @adaml2910
    @adaml2910 14 дней назад +6

    Day 4 of asking for a hex based apology.
    Jokes aside though, you were obviously right when you were saying Underworlds had gone quiet for months and may have died. I believe they had 2 more warbands ready to come, but seeing the success of Nemesis, decided to repurpose them on a new Edition which has been designed with Nemesis in mind.
    But there's just some things as someone who's main game system is Underworlds that I'd like to point out. Here are some pros of the system that I enjoy.
    - Very small model count, I like to paint variety and this lets me paint 4-5 models and move on. I never finish armies.
    - Tight rule set, no inaccuracies with measuring makes for a more competitive game if you want it
    - Travelling to events, you can fit everything into the box it comes in comfortably, which means can travel with it a small backpack
    - Nemesis, perfect blend of deck building without needing to own every card lets people enter the hobby easier.
    - Games are comfortably played within 1 hour. This also means you suffer less when it becomes obvious you can't win.
    - The game does remain the cheapest to buy in. One core box is all you need to play, and expansions are still only £25 for models or £15 for decks. Only Kill Team and Warcry can compete on price.
    In the UK scene, Underworlds is definitely steadily growing due to the above. There has become a sort of circuit of events now between the major cities in the midlands/north and then another one in the south. Most events can be travelled to in the morning and are one day events since each game lasts for 1 hour.
    There are many key players in the Underworld scene that work for GW and have sway on their decisions. Its likely they have pushed to keep the game too, knowing the above pros very well.
    There are, of course, some cons of the game. But the new edition appears to be trying to fix them.
    - Availability of older warbands, fixed by having all legal warbands available.
    - Feels bad defensive play (longboarding) fixed by the one board system.
    - Too many cards to learn, fixed by removing faction cards and keeping a smaller pool by using universal rivals decks only.
    - Terrible card wording which is confusing and annoying to read, fixed on the new decks, they read much better
    The veteran players aren't all sold on the new edition as it does seem to be a bit watered down, but I remain optimistic and hope it does do well.
    Hope my perspective at least explains a little bit of what's going on inside the system :)

    • @laviljoski6952
      @laviljoski6952 13 дней назад +2

      Best part is you can teach someone to play in 30mins and you can play it in mtg or board game stores.

  • @bobroberts2581
    @bobroberts2581 9 дней назад

    Better to use a name name for an old IP, bringing it under the WH banner for simplicity of shopping sake while also inundating Mordheim from THE MESSAGE.

  • @bazzab1023
    @bazzab1023 14 дней назад +4

    The old kits were like building legos; the new ones are like Ikea furniture. The models look great but building it is just a chore now, instead of something that was fun all by itself.
    I hadn't thought about Mordheim as following the Old World template either but that just makes a ton of sense and would be very smart. Now we just need to figure out why they're keeping Underworlds on life support, because that one still stumps me.

    • @Tulkash01
      @Tulkash01 13 дней назад +1

      Highly debatable… try building a goblin hewer and we’ll talk…

    • @bazzab1023
      @bazzab1023 13 дней назад

      @@Tulkash01 I just finished building an Anvil of Doom and it sucked, but that's not what I was talking about. Build a new assault intercessors with jump packs unit, and then build a classic assault marines unit, and tell me which was fun and which felt like a job you just had to get through to get to the fun part.

    • @bazzab1023
      @bazzab1023 13 дней назад +1

      I mean the metal kits were always difficult (I got an MTO Orc shaman on wyvern and wow that was not fun to get built) but really here I'm talking about the plastics ... the thing about their big metal kits is they don't have any anymore, outside of TOW MTO.

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      I don't see them as keeping Underworlds on life support - I seem them as relaunching it because it failed the first time, but it still has enough potential to work as the marketing tool GW needs it to be that it makes more sense to make a more 'user-friendly' game that isn't sabotaged by its own marketing than to make something all-new to fill that role.

  • @dominicmetzger3246
    @dominicmetzger3246 13 дней назад +1

    Mordheim would definitely do better than Underworlds but that’s an excessively low bar.
    The issue with a pure nostalgia game like Mordheim is a lot of the people who actually play have been outside the GW ecosystem for so long, much like Bloodbowl, and they won’t have anywhere near the same spending habits as the average GW buyer.
    Cursed City was one of the worst dungeon crawlers I’ve played, GW can’t just produce boxed games when there are dozens of way better games out there.

  • @pug1184
    @pug1184 13 дней назад +1

    The new Edition of Underworlds feels like it has a lot of parallels to x-wing 2.0.
    All your cards etc are scrapped.
    You can use your old models, but..
    If you want physical cards for existing warbands you can buy the new versions, etc
    I can’t see this reinvigorating the game.

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      There won't be physical cards for the warbands beyond fighter and warscroll cards - which are easy enough to print once the rules are made available. They evidently either had production issues keeping the old cards in stock or it was uneconomical, so this lets them keep everything needed to play the game in stock.
      This is a relaunch - it's not aimed at people who played the existing edition particularly, since Underworlds didn't really hit the apparently intended audience. It's a standalone board game that people can buy whichever expansion content they want for, similar to the Fantasy Flight Living Card Game model or board games like Uncharted.
      GW players will play it and completists like me will collect all the content, but I think the main intended market is people at board game clubs and nights who are already familiar with that marketing model and used to buying only what they want to improve their experience. It's a game first and foremost for people who don't play GW games.

  • @bvshark89
    @bvshark89 13 дней назад +1

    Garbage Gang!

  • @JimCrimmins
    @JimCrimmins 13 дней назад +2

    I think you guys are making the common mistake of 'my local meta' is the industry meta... Underworlds probably bottomed out 3 years ago but rebounded when they switched to rivals deck support. There's a healthy Underworlds scene around NYC and the game in the UK is seeing very solid turnout for their events. 'no one has played it in years' is local to you.. As a profit driven entity, they'd drop it if it made them zero money.. Maybe that happens at some point (almost definitely as all the niche games die).. But don't mistake your locality for the industry

    • @lordsofwargamesandhobbies3905
      @lordsofwargamesandhobbies3905  13 дней назад +1

      I mean the 'local meta' we are referring to is still a region with like 10 million people. I think you your point is still fair but we didn't drum up our take out of some tiny dataset regarding our shop alone.

    • @JimCrimmins
      @JimCrimmins 13 дней назад +1

      @@lordsofwargamesandhobbies3905 and for a billion dollar company with a global audience that's still small in terms of their whole 'market' .. NYC metro area is probably quadruple that in numbers and I wouldn't call the healthy Underworlds scene here representative of the whole.. Just saying local meta doesn't tell the tale of the smaller games..now 40k and kill team are probably big sellers in both places but secondary games might vary wildly

  • @chad534
    @chad534 10 дней назад

    Current GW developers do not have the capacity to upgrade Mordheim. It would just be a cannibalism of ideas for a money grab.

  • @adamnewhook9454
    @adamnewhook9454 13 дней назад

    God bless you too

  • @otherrobin
    @otherrobin 12 дней назад

    One of the best things about Mordheim is that it's not currently supported. People getting into and putting effort into playing unsupported games seem to have a less competitive ethos.

  • @DaiMongar
    @DaiMongar 13 дней назад +1

    GOBBLESS GARBAGE TIME 🫡

  • @mikeadams3722
    @mikeadams3722 12 дней назад

    Mordheim is a very old game, so it would never be reproduced exactly, it would be a 'reboot'. But GW is very different now to what it was in 1999, and the community is different too. It would make more sense to set it in the modern Warhammer, so it fits into the rest of the range. But isn't that what Warcry was when it was launched? A modern, 'low intensity', Warhammer skirmish game between rival gangs in a specific setting and with a distinctly dark tone. That game went through a different product development journey than Necromunda, so I assume it wasn't as successful, instead it morphed into more of a general Warhammer skirmish game. I have to assume that's because that's what the market wanted. I personally don't think nostalgia is a big factor, more important is the very strong (and slightly peculiar) art direction that game had, as well as the customization opportunities. Could GW reproduce that today? I'm not sure, they have moved away from both those things and it might be difficult to reproduce them.

  • @OldenDemon
    @OldenDemon 11 дней назад

    My bet: Warhammer Quest: Mordheim

  • @evanvaldyke353
    @evanvaldyke353 12 дней назад

    I think underworlds is something more prevelant in the UK and possibly because it's playable in store and acts as a loss lead for AoS in getting people into the hobby

  • @genedean29
    @genedean29 13 дней назад +1

    Do you think they will ever bring back Aeronautica, or give us Epic 41,000?

    • @lordsofwargamesandhobbies3905
      @lordsofwargamesandhobbies3905  13 дней назад

      The aeronautica experiment failed spectacularly. A little too niche i think.
      Epic on the other hand...

    • @philipbowles5397
      @philipbowles5397 13 дней назад

      @@lordsofwargamesandhobbies3905 also seems to be failing spectacularly and is probably only being supported because they're making all these models in full-scale Heresy and can digitally shrink the moulds. But it does at least have an audience of existing NetEpic players who can repurpose the new models, so GW may not care if no one plays the game 'as intended'. Given that those same players only need so many aircraft there's not a lot of opportunity for extra Aeronautica sales that way.
      I do wish they'd stuck with Aeronautica long enough to make Archaeopters, though, especially with the new Mechanicum releases.

    • @genedean29
      @genedean29 12 дней назад

      @@lordsofwargamesandhobbies3905 agreed with the niche, and I think they tried to do a firehose on Star Wars x wing, which LI is effectively doing for the likes of drop zone commander. But regardless of that, if they did an updated Epic, I don't think that would be good for Legions. Legions is Space Marine, but Epic is beloved by a lot of folks. I'd drop LI for it without a thought.

  • @thelonelybolter8245
    @thelonelybolter8245 14 дней назад +3

    What I don't get is GW loves their symmetry. SciFi and fantasy mainline with 40k and AoS, SciFi and fantasy historicals with Heresy and Old World, tight skirmish with Kill Team and Warcry, crunchy-wonky skirmish with Necromunda and.. Mordheim... obvi should be Mordheim. Sorry warhammer underpants.

    • @iantellam9970
      @iantellam9970 14 дней назад

      There's also no epic scale fantasy in the style of Legions Imperialis and there's nothing quite like Underworlds or Bloodbowl in current 40k. So it's not total symmetry.

  • @Jeff-ne1lh
    @Jeff-ne1lh 14 дней назад +2

    Mordhiem has no new edition.....Mordhiem needs no new edition....

  • @philipbowles5397
    @philipbowles5397 13 дней назад +1

    Why would Mordheim be anywhere? Not every GW game comes back. GW seems to make a lot of decisions based on tie-in games: Total War and computer Blood Bowl were successful so GW brought those games back 'in house'. Battlefleet Gothic Armada 2 and Mordheim both failed so badly that they were dropped without getting DLC. It wouldn't surprise me if they'd eyed both for a relaunch but backtracked with those failures. The commercial uptake of Necromunda and Legions Impetialis is hardly likely to persuade GW to support more games just as a sop to nostalgia.
    Underworlds has nothing to do with whether Mordheim will come back in future - the current GW equivalent to Mordheim is Warcry, whose future is uncertain as no further support has been announced or hinted at
    I suspect that GW is belatedly learning that it needs each of its games to serve a specific marketing purpose - I doubt they'd have greenlit a return to Necromunda now if it wasn't already a supported game. I think they want Underworlds to provide GW visibility to board gamers and school groups where other Warhammer products won't usually be played. That failed the first time, but the game is good and suitable for that purpose - GW just dropped the ball on the marketing. So a relaunch makes sense.
    If it works, it will also grow visibility for Age of Sigmar as an IP, which GW desperately needs. The game is successful, but mostly among people who came from other Warhammer games. As an IP it remains all but unknown more widely, and has never had a successful tie-in computer game. GW now makes a lot of money from the IP, but that's nearly all from 40k. Tying themselves so strongly to one IP is a bad idea because fashions change, and AoS doesn't have the visibility the Warhammer World does even now. That may also be a justification for Necronunda -no one plays or buys it, but it keeps alive a semi-separate IP which, like Blood Bowl, exists as a sort of parallel universe to the core settings.

  • @marekskyrim
    @marekskyrim 13 дней назад

    TBH, I don't really understand people saying Mordheim should come back or even say it's the best game ever. I'm still playing Mordheim nowadays, but in no way it is a game made with modern game design in mind (especially GW's obsession for balance). Besides, Warcry already exists, and it is litterally inspired from Mordheim but with more balance / less "unfun" mechanics. I think people saying it will come back just fundamentally don't understand it is not fitting in GW's current business.

  • @MrGunnar177
    @MrGunnar177 12 дней назад

    They need to leave mordhiem alone. It’s fine as is.
    Same with warmaster. They better not mess with it.

  • @MrTonypace
    @MrTonypace 14 дней назад +1

    So much of the Mordheim energy comes from weird kitbashers like Miscast. What value is there in having them take a dump on your new edition?

    • @darnon2031
      @darnon2031 14 дней назад +1

      They manage to navigate the waters of 'beloved discontinued, fan-supported game' with Blood Bowl seemingly okay.

    • @MrTonypace
      @MrTonypace 14 дней назад

      @@darnon2031 The Blood Bowl video game being good really helped. And the Mordheim influencers literally giving recast tutorials must give them pause. Why put your vitals into the nest?

  • @Lanessar8008
    @Lanessar8008 12 дней назад

    Absolutely do not want the current creatively bankrupt GW to touch Mordheim. The game is fine as-is and doesn't need a "new and improved" ruleset. All the minis can be gotten from other sets or stolen from bits and pieces that already exist. While I would love the idea of the old sets getting a re-release, you know that's not what would happen.
    I mean look at how they milk the dead cow of Underworlds.

  • @Matt-z4f1e
    @Matt-z4f1e 7 дней назад +1

    Im pretty sure the new underworlds ruined all the cool art on the cards and is now just pictures of minis.....sucks

  • @jacawandersmok9043
    @jacawandersmok9043 12 дней назад

    isnt ? the
    Warhammer Quest: Cursed City
    new Mordheim ?????????

  • @imthelizardking
    @imthelizardking 14 дней назад +3

    I only think Underworld's is continuing out of a contractual obligation at this point. It was basically dead and the cards are so expensive to make. The money isn't there for actual Underworlds; 19/20 sales of Underworlds don't get used in Underworlds. Honestly feels like 79/80 moreso only because the sculpts go so hard. I have 7 Underworlds teams; all of the Gloomspite, Stormcoven, Skeletons, City Rivals box and all of the cards got recycled basically day 1. It's not a waste at all because I wasn't going to ever use them and I am happy to get those minis anyways. It would be cool if they could give us these awesome themed smaller sprues without sacrificing a bunch of trees and making a bunch of chinese color printing waste.

    • @laviljoski6952
      @laviljoski6952 13 дней назад

      Well they make the minis without cards after a month or so that was the main issue of the game you could buy the old warbands but not the cards.

  • @laviljoski6952
    @laviljoski6952 13 дней назад +1

    underworlds is the best gw game

  • @grodd1016
    @grodd1016 11 дней назад +1

    I like the minis but don't play the game. I would rather see a new Warhammer Quest that uses these minis.

  • @Myhayv
    @Myhayv 7 дней назад

    I hope they stay away from Mordheim forver. It's fine just the way it is.

  • @michaelf.7339
    @michaelf.7339 13 дней назад +1

    This channel does not have a lot to do with the hobby, it's store owners talking about and finding "interesting" whatever sells. a few weeks ago, Old World was dead according to these guys. Then they sold a few boxes or something and now "there might be something". You obviously don't care about any real game content and as store owners that's ok since you have to make a living but don't frame the content as hobby content. And obviously, there is a Mortheim video game for many years.

    • @lordsofwargamesandhobbies3905
      @lordsofwargamesandhobbies3905  13 дней назад

      How a game sells has nothing to do with the hobby?
      I'm sorry but 20 years of hobby shop retail experience tells me you are very wrong about that mate.
      And we aren't hiding what we are doing - whether you like/appreciate it is entirely up to you.
      Thanks for the comment.

  • @granttennis
    @granttennis 12 дней назад

    Okay, I’m gonna say it.
    Mordheim was a mid game with a phenomenal setting and aesthetic and boring gameplay. It also lost GW a fortune when it was originally released.

  • @armageddonbound
    @armageddonbound 14 дней назад +4

    The setting for AoS is just inferior to real Warhammer Fantasy

    • @GarredHATES
      @GarredHATES 14 дней назад +1

      I love AoS but I wish it was its own continuity not connected to old world lore.

    • @mattp6953
      @mattp6953 14 дней назад +1

      Mordheim is the most over hyped game ever that would 5 have this mythos if WHFB wasn't ended. The minis are meh, the rules are meh, it's overly complicated and long. Yes turbo neckbeards who love 6hr WHFB games enjoy it but literally nobody else does.
      Its fine.. but this is all nostalgia. Compared to modern stuff...
      Rules B, minis D, terrain C, fluff A.
      It's fine..

    • @mattp6953
      @mattp6953 14 дней назад

      The setting has almost a 30yr headstart and nostalgia behind it. If you look at AoS lore since just before 3d onward it's actually really good if you like HIGH fantasy.

    • @iantellam9970
      @iantellam9970 14 дней назад +1

      I prefer it. Never a big fan of the WH Fantasy setting. Too on the nose with the Tolkien theme. Seemed redundant once they started doing the LOTR games. AOS is weirder and I appreciate it.
      AOS lore is well ahead of where WH and 40k were in the same timeframe. I think people who have just decided they don't like it don't pay attention to it.

    • @mattp6953
      @mattp6953 14 дней назад +1

      @@iantellam9970 I think it has its charms but pretending that pre 2000 (giving it the same age of AoS) was anything more than a derivative on Tolkien meets European folklore mashed up with late medieval actual history is bollocks.
      The weakest parts of AoS lore are tied to them carrying over things from WHFB frankly. The new ideas and exploration into high fantasy are the bright spots.

  • @ja37d-34
    @ja37d-34 14 дней назад +1

    Leave Mordheim alone. it is great as it is. No need to dumb it down lie GW always do now.

  • @petros9711
    @petros9711 14 дней назад +3

    There is so much fun and potential to use non-GW minis in Mordheim probably has something to do with it. But also the small amount of model needed to play. The money isn’t there to get them interested I think. I’m happy with it, who needs a new edition, the OG is fine as it is and freely available.

    • @ElohimJim
      @ElohimJim 13 дней назад

      Could say that about Necromunda, yet that came back with loads of extra stuff thats out of date soon after.
      Actually, dont bring Mordheim back, they will just milk it to death.