The art of RESIDENT EVIL 4 REMAKE - pro artist reaction
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- Опубликовано: 20 авг 2024
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Learn CONCEPT ART from RE4 Remake - Pro Artist Analysis
Students of concept art should be studying concept art of existing games. Taking an analytical view of the process, HOW and WHY the images were created in this way is very revealing, and gives a clearer look at what YOU should have in your concept art portfolio.
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Games I've worked on -
Fortnite (Environment concept art)
Overwatch (Environment concept art + Sprays artwork)
League of Legends (Character design + Environment concept art, UI + Icons)
Diablo 3 (Character design + Environment concept art)
Hearthstone (Illustration)
Burning Crusade(Character design + Environment concept art)
Wrath of the Lich King (Character design + Environment concept art)
Indivisible (Environment concept art)
Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script)
He Man GBA (Pixel Art)
Terminator 3 GBA (Art Direction + Pixel Art)
CannonBallers (Character + World design)
Ikeda: The Scrap Hunter (Programming + Art + Design)
Goblins and Gnomes (Concept Art)
Books available-
CreeD Re:Imaginary (2021) - 2 part Comic series
Twilight Monk - Return of the Ancients (2021) - Illustrated Novel
Twilight Monk Secrets of Kung Fulio (2020) - Illustrated Novel
Escape from Giants Crown (2019) - Illustrated Novella
World Of Twilight Monk Vol 1 (2019) Art Book
The Man and the Moonken (2019) - Illustrated Novella
The Beast of Tuksa (2018) - Illustrated Novella
Twilight Monk (2012) - 2 Graphic Novels
Nova Colony (2009) - 1 Graphic Novel
CreeD (1993-2007) - Comic Book Series
Ghost Rider (2000) - Comic Book Series
The Fuzz (1997) - Comic Book
Can we get a video on how to study rendering? Quick and dirty rendering for concept art that is, which gets the form across without ending in a fully fleshed out illustration.
I second this, it is a big struggle
Very interested aswell
Study impressionist paintings, it’s all about capturing light and form with as little blending as possible. That’s what helped me!
Yo, i recommend you to check out how industrial designers sketch and render. They lit do the minimun to just communicate as much as possible.
Doug Chiang also has some nice books that can help you to improve this skill.
AGREE!! pretty please Trent...
It gives me a massive amount of relief and a chuckle to know that there's triple A studios out there that don't require concept artist to put a lot of details and different views on their canvas. Don't get me wrong I love hyper detailed concepts in films and games, but to know that it's okay to be "loose and gestural" in your work helps relieve some of the anxiety.
Its always lovely listening to your talks
I really wish these art books would release EVERY SINGLE THING in production, I am hungry for those terrible napkin drawings or ugly sketches. I know it’s not the most marketable thing, but I like seeing peoples complete thought process.
I love this break down by you Trent, as someone who also works as a concept artist in the industry I feel like a lot of teams in Japan especially at a company like Capcom have been working together for decades. Like you said, they know exactly what the very talented 3d people need to get started on the idea and they have the skills and the competence to take it to that juicy RE engine level. There is also probably a decent amount of art direction/paintovers from the concept artist as the 3d artist takes it towards the final. I remember seeing metal gear solid concept art as a kid and thinking that was what concept art was, very loose inky brush strokes and implied lines. Definitely not the case in America or Europe lol. Any concept I turned in that didn't have loads of detail sometimes required a lot of feedback for some artists and for others a really lose sketch was enough for them to take it all the way to an amazing level that hardly resembled the concept by the end outside of the core idea / colors. Great video and it was cool to see these production concepts!
Im a concept artist myself, and I also find it quite interesting that they ended up with such a loose drawings, but personally I find this part of work more interesting than rendering and polishing everything. Great video!
Love your Talks Trent!
This is so awesome! Playing the game rn and loving it. I am actually in a concept art class and I am using RE4R as my style reference so this video is coming at the perfect time for me! Thanks for the great content!
where are you taking this class? looking to get an education like that
@@zedc6072 That's awesome! Idk if this is the best route because there isn't really a total focus on concept art, there are only a few classes about concept art here, but I am actually at a traditional university that offers a degree in games (yes I am extremely #blessed :)). It may not be the best path for artists, I am not sure because you have to focus on other classes besides art which take a big chunk of time away from practice. Plus I just signed up for next semester and they seemed to have scrubbed many of the concept art classes out of the schedule :(. They still offer traditional art courses though. I guess researching the school and classes it offers and the success rate of concept artist graduates is important and I also know there are plenty of alternative ways to learn. Hope this helps comment helps!
When I first watched the RE4 remake concepts, I absolutely fell in love with only creating necessary concepts/sketches that fill the answers to the problems. I think this approach should be the industry standard instead of having concept artists create fully rendered illustrations that are better used for a magazine cover and box art than problem-solving. the quality of the game proves this approach is both possible and more affordable. I believe this topic should be talked about more frequently by pro artists like you.
by the way, if you look at other Capcom game concepts such as devil may cry 5 and resident evil 2 remake, you will see the exact same approach as RE4 remake.
Thank you for the great vid. I hope this will become a wake-up call for a lot of companies.
I am a 3d character artist student but I still find these analyzes very interesting.
25:10 I think maybe they aren't showing all the concept images, choosing just a few made purposely to be shown in the game. Or the team is so familiar with the work of each other that they can understand the intent even without much details.
Loved seeing your organic reaction to this kind of concept art. I work in traditional illustration and not concept art at all, but theres so much to learn just about how the art world is changing and how people work so well w each other. Also laughed when u said "they went BONKERS" hahahaha they did 😂 draw chains? How bout I draw half of tic tac toe and it's looks great lolol
Good lord I love RE4 architeture´s design .
as always, really appreciate your candour and you sharing your personal experiences
It speaks to the skill and artistry of the 3d team. They're taking on that level of detail information and the management is aware they can take it.
25:40 I understand on why some are aren’t detailed and are in black, I also agree the thing on the waist in unreadable. But I thought it was pretty obvious the thing on his face was metal. And those were chains.
I think it would be interesting for you to make a video going over the DMC 5 concept art, it seems to follow a lot of the same principles of re4 with the very loose brushstrokes and overall less focus on rendering.
Rewatching this video right now. I really love it! I would not mind seeing more like this at all :)
Yay I’ve been trying to find videos of people breaking down concept art/character design to listen to while working, and this is so perfect! Thanks for sharing your insight !
And also i think that the concept arts you can unlock in the game is just a little bit of all concept art which was made during development.
In case with Del Lago boss, there is actually a scene which could happen sometimes as a surprise near the end of the fight where del lago opens his mouth and his tongue tries to sort of grab your harpoon and small qte event is triggered. If you fail this qte, Leon dies. This only happen with me on hardcore and professional difficulties though!)
Really loved this and would love to see more of it!
It's always a pleasure to hear you talking about art. But man! this video is really informative and interesting. Thank you very much Trent!😊
please make this series more! love this kind of stuff
Hi. I have some ideas why the concept of the lake monster is loose. My theory is they know the style they want. So the technical artists and 3D have to find an optimal solution for the tentacles and things to animate. It is expensive for games a character to have several bones, skin weight, and so on. If they have a better rendering of the concept, but the final 3D is different, some nonartists in charge can be confused.
I am a huge fan, please keep making videos like this.
Yeah, Capcom character concept art are tend to be very loose and not fully rendered. But if we look at their weapon and armor designs, it's very detailed and really push their creativity on it, though still isn't fully rendered, most of them were just linearts. I feel it is quite a good thing to do because the harsh truth is that; Gamers (who isn't an artist) do not really care about concept art. Though I'm surprised that the newer artbooks from Capcom doesn't have much notes or conversation with designers unlike their older artbooks like DMC1,2,3,4 because their designer team conversation were quite interesting, you could understand the way they think when making the concept. Maybe if there is Japanese version, they probably talk and show a lot more of their work.
Very interesting, thank you 😊
Absolutely amazing video
I always wondered what art style a concept artist should stick to, but I guess it depends on the project.
Hey Trent, I don't know if you've heard of a game called rust. It's a post apocalyptic game with a very transparent art design team. I love there concept art and would love if you'd give it a look and do a video on it.
i hope that they will release a resident evil 4 art book!
I would love a video on METROID prime remastered! I loved the concept art in the game, unlocking it all was one of my highest priorities in the remastered!
Thats NEXT on my list of videos in this series!
very educative video, thanks!!!
Someone knows who did the Merchant's concept art? It's so beautiful :'DD
Trent, love your videos, bro, they're filled with pearls of art knowledge! May the Lord Jesus bless you! Thank you for everything!
I recommend if anyone wants to make a game to just decompile a Unity game or something made in C#. Just cause the language is rather easy to reverse engineer and rebuild back into Unity or just see the source code and how scripts connect/interact with each other.
Side note: How often do you get scam-y looking emails for jobs? I still send "portfolio" to places but sometimes I'm unsure if its actually from the companies internal server or not asking to DL some stuff to confirm my portfolio or other times I found it was someone hosting multiple links for a phishing scam. Either way I tend to ignore since my resume is still basically, "Uh, can I take an art test?"
Isn't this just the concept art that you can unlock in the game though? I'd imagine that there was plenty more concept art with the different poses and views that you ask about, but they just didn't include them as unlockables
Very interesting. Just curious what is your opinion on the new style vs the old style? Which do you think is better and why?
The game is worth it, played it on hardcore so damn good.
Could it be that the missing concept information is not included because whoever was in charge of the impagination didn’t give the right “”priorities””? Idk how these art book things get put together, maybe you have more insight into this, but esp with the zombie guy with infected insides, it seems to me extremely implausible that it wasn’t concepted, and leads me to believe it just wasn’t included
They probably have more concept art that they didn't showcase? Or idk, ever since RE2 remake, they have always presented loose concept art sketches
I think it was intended or the people who call the shots are artists or had veteran team and all they need only is just a loose concept and the rest are written in detail of what it goes on this pieces.
How much is the. Money. Discuss around budgets would be great too.
15:29 😂😂😂
witch of your gumroad lessons would yo say is the best for concept artist
Is there a difference in the speed concept artists work at? Like does art for a video game differ from consoles or are they different from that at an animation studio for an animated movie? I thought that concept art was more sketch like as your mainly getting your point across without fully rendering an illustration?
Hey Trent, looks like you've a third eye. Is light reflection or is the magic trick that helps you to create such amazing art?
Do you have tutorials that teach how to create photorealistic art?
Wishlisted the game and looking forward to playing it. The art is phenomenal!
maybe its not rendered well because the game was made already once?
Is there a spring sale rn on your gumroad ?
Yes. SPRING23 gets you %25 off. www.gumroad.com/trentk
Hey Trent amazing video!
I just wanted to ask why you stoped making videos related to your discord chalenges? I always thought they were interesting
Taking a look at the views on the discord challenge videos I think gives us the answer. The amount of time they take to put together isn't worth the amount of return back from them. Essentially, they're not profitable. So it's better to put your finite resources of time and energy into videos that more people watch, grow your brand more, make more money, and that are more helpful for more artists.
@@Arcvein but why did he remove em all?
The reason is because there was a legal risk with posting concept art from so many artists without having everyone sign a contract.
@@TrentKaniuga ah ok I still miss those videos but I understand why you stoped making them.
Thanks for taking the time to reply to me :)
I don't really understand why you are shocked with the lack of more concept art? I mean they must surely have more for everything, but they just chose some of it to use for the concept art gallery? Am I thinking this wrong?
curious if you actually liked the game design and just the overall aesthetic and feel of the remake compared to the OG, personally it doesnt appeal to me
I prefer the graphics of the original, but I like the modern controls.
@@TrentKaniuga lovely! me too
Remake is 100x better. Blinded by nostalgia.
Honestly, I feel like your perspective of the Western AAA developers shows the downfalls of those studios. It feels like there’s a point of diminishing returns when it comes to concept art and they tend to go way past it, and it bloats the cost of the game. Meanwhile, these pieces seem to be much more economical with the time of the artists and devs, because they’re ok with that more bare minimum communication. And it gets results! See how many games Capcom has put out in the past 5 years versus EA? You can start to see why by looking at the concept art.
Maybe i’m just projecting my dislike of Western AAA devs though, lol
I had felt that way since I started making games. But its based on the demands of the customer. The general public will ALWAYS click on the highly painted/rendered stuff. They imagine that it's "better" because more time went into it, regardless of whether it was actually useful to the development of the project.
@@TrentKaniuga i would imagine most people buying the game wouldn't exactly be focusing that much on the concept art and instead be focusing on the game. Only a very niche group is actually into concept art and a good chunk of them are other artists . So it's kinda counter productive to increase production time with excessive rendering when it's not really helping the sales of the game or something.
Funny. Eastern studios have worse concept art but somehow end up making better games.
Depends on a studio tbh