29:22 DEFINITELY Quickened Spell. This game doesn't use the "you may only cast one leveled spell per turn" restriction, so you actually _can_ cast two fireballs per turn!
28:14 Twelve. The new maximum level is twelve. Though there's a significant power spike at level eleven, which should completely break the game (assuming they haven't added any ultra-hard optional bosses). Fun!
True, but in Divinity, there was an option to just... chose to wait until everyone had their turn, then go. If you had a character with high "wits" in that game, it was possible to set yourself up for two turns in a row. I was wondering if there was any similar mechanics in this game.
7:52 She's so good at singing... she sounds like an entire orchestra, all by herself!
29:22 DEFINITELY Quickened Spell. This game doesn't use the "you may only cast one leveled spell per turn" restriction, so you actually _can_ cast two fireballs per turn!
28:14 Twelve. The new maximum level is twelve.
Though there's a significant power spike at level eleven, which should completely break the game (assuming they haven't added any ultra-hard optional bosses). Fun!
38:01 It's his high dex - that's why he rolls so well. Unfortunately, I don't believe the "Ready" action is implemented in this game.
True, but in Divinity, there was an option to just... chose to wait until everyone had their turn, then go. If you had a character with high "wits" in that game, it was possible to set yourself up for two turns in a row. I was wondering if there was any similar mechanics in this game.
@@dinosaursteak4026 Yeah... looking through Steam threads, you're not the only one. But there doesn't appear to be any way to delay your turn.