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Coming from factorio, the use-case for auto-balance and flywheels eluded me to begin with because it is not entirely intuitive and I don't think you really stated it clearly: In COI (unlike in Factorio and real life for that matter), the *turbines* are either off, or they run at full power. Once you hook them up to a constant supply of steam, after they've spun up to speed, they stay there untill you disconnect the steam again, regardless of what you hook onto them. Never mind the loss of efficiency, they are simply not capable of running at an arbitrary power level to match the current demand on the generators. However *generators* will only draw mechanical power from the shaft to satisfy the current demand; (What you must understand is that the "shaft" not a simple axel that links everything together rigidly, but an axel with a series of perfect clutches and step-less transmissions, that allow all units on it to spin independently from each other and individually spin at a different rpm to the shaft or not spin at all). The remaining mechanical energy on the shaft, and thus the fuel that went into producing it, is wasted. This is where the flywheel comes in: It will take this instanteneous surplus mechanical energy on the shaft and store it by spinning up. Once the energy stored exceeds a certain threshold, the turbines will then cut out, not consume steam, and the system will run entirely off the stored energy in the flywheels for a brief time, before the turbines re-engage and start the cycle over. This brings your overall steam, and thus fuel, usage down slightly over time to more accurately match your actual demand.
efficiency is best at 100% capacity used so aim for average power usage rather than max power usage, used the mechanical battery (flywheel) for burst usage
Oh man, my setup was all wrong. It still worked, but was super inefficient. Used this setup, and what a difference it makes. Liked your ‘like’ system, enjoyed content, subbed. 👍
I just noticed the flywheel description says "looses power". Better be careful with those. Wouldn't want power just running around loose in your factory. Yes, I submitted a bug report.
Thank you, finally an easy explanation, i've always found Turbine power to be completely unreliable and never produces what it should. Not sure what the issue is on my end but this will probably help
highly recommend you place down your power shaft in an area that allows it to get really long and douse not cut off truck access to a portion of the island or cause long detours. also should be located relatively close to your oil refining, cus its byproducts are perfect for generating steam for power. edit: also recommend adding the 2 wide power generators in a group of 7 of 2 reasons, 1: power spikes and 2: due to the power generator 2's being 7 wide. that way you can remove the 7 T1's and replace them with T2's...may have just made the mistake of only placing them in groups of 6 on a long row and now have to rip half my stuff up...lol
I was wondering why I was getting constant brown outs, also I had no idea that you could use the unity tool for quick build/remove. I was planning out large projects and individually clicking the quick build button. Thank you!
Right angled drive shift that would be a very big mechanical loss in that corner and super dangerous with the amount of torque on the shaft I do wonder if there are any out there though ?
yep except when the video was recorded the settings didnt actually apply, they just looked like they did! Devs have since patched it, but you should check you existing power plants!
Consider adding more flywheels. Someone on Steam stated 1 per turbine. Should also help in reserving resources. As to borrowing likes, you can keep my like as I have a reputation to uphold for people to dislike me. So can't have those likes on myself. ;-)
hahaha thanks for letting me keep the like! flywheels its depends very much on situation. im fairly confident with just 1 for now, and 2 in the future after upgrades. After talking to the devs they suggested 2 for this design. Honestly it depends on how much your using and your peak and vally power userage mine is fairly constant so its fine as is
Thanks for the video. I'd been messing around with coal power generation overnight and had got it working, but was missing a lot of the efficiency details for the build. What about fuel distillation(I/II) soon?
I always put the flywheel straight off the turbines, in my head canon I want the flywheel to be the first thing to receive power, building up inertia, then acting as a clutch to engage with the generators.
My recommendation would be either jump on our discord and chat with others and see if that helps, or re-watch the build part again, as I no longer explained how it works, but why it works and how to make it work efficiently.
The problem is water...too many pumps will drain the aquifier. If on easy settings, not an issue - but is on the other two. Power needs supply separate (especually from farns!)
this problem can solve using pure water to clear water with lot of parts. The big problem is balance everything that you can stop to balance because it will gameover, The big problem is car allways need you to point the way to distance.
So...why only one turbine and then exaust the steam. The steam will still have preasure. Can't you put another turbine in line with the steam exaust to use that energy more?
Because this is for Power generation 2, at this stage of the game there is no low pressure turbines, no water reclamation, no cooling towers, no exhaust scrubbers etc etc. The video is to explain how power works, and provide a simple build for early game. Late game power builds will be later videos.
@@JDPlays I think my question was more process. That it would seem reasonable to run the boiler into a turbine, the to another one from the previous turbines exhaust. I have not gotten this far yet, so is that possible to do at this early stage?
@@SyberSmoke the steam that gets output of a high pressure turbine is labeled as "low pressure steam" and cannot be put into a high pressure turbine, no matter how much you try to input at once
Clearly you just do the same thing over with low pressure steam and can condense your water and reuse that once you have those techs. The tricky part is balancing the oil refining with all the different boilers for different fluids to keep making diesel and not bottleneck.
With the techs you will firstly be able to condense the low pressure steam back into water, then finally you will be able to get power out of the low pressure steam before condensing it back into water, then some time after that you will unlock MORE stuff!
im sure they did, considering they wrote all the recipes, then again MW-s sort makes sense for someone whos first trying to understand power and battery storage
@@JDPlays But power is just energy usage over time. One joule divided by one second is one watt. To nobody does it even make sense to say "watt-second" given it's a redundant name for a joule. Megawatt-HOUR (MWh) makes sense though; it's just a scale factor of 3600:1. Watt-hours are actually in common use.
@@TheRojo387 yes. I know. You know. But unless you're a physicist or at least were sufficiently interested in Science in highschool to actually pay attention to, understand and no less remember the definitions of energy and power and their units, starting to suddenly speak of joules is just gonna be more confusing. Ws ("watt-second") is a perfectly valid a unit to express energy amount and it makes intiutively sense to use in this context. Kind regards, a physicist.
Started to watch the video but you speak way to fast for me to follow. Enabling capitons helped but the text flew by too fast to read. I think I will stay with the Nilaus videos.
Thanks for the comment, its something i struggle with specially with Tutoial videos as there is a LOT to cover in a very short period and im always fighting overall video lenght, as people wont watch a 45min video on power, which was the original script length before i cut a lot out. I have had other non english speakers tell me they watch at 0.75x speed, as it helps them.
@@JDPlays English is my primary language. Rarely have issues with others. I'll try with the captions on and a slower speed and see how that works. Thanks for responding. And I do not have issues with videos from 45 minutes to an hour.
@@JDPlays Please never talk slower. I like your tutorials BECAUSE you explain it detailed but by talking fast it doesn't take forever like in so many other tutorial vids. I don't have time, I already need so much of it for building complex factories :D
The longer you stick around it becomes much easier to follow and understand. I felt the same way my first time watching but now I can understand just fine. Great Job JD.
More Captain of Industry Tutorials?: ruclips.net/p/PLnIE0W-m629exSS9LlJc5S-aRo2poUj0t
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Join Patreon and save on yearly membership www.patreon.com/JD_Plays
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Coming from factorio, the use-case for auto-balance and flywheels eluded me to begin with because it is not entirely intuitive and I don't think you really stated it clearly: In COI (unlike in Factorio and real life for that matter), the *turbines* are either off, or they run at full power. Once you hook them up to a constant supply of steam, after they've spun up to speed, they stay there untill you disconnect the steam again, regardless of what you hook onto them. Never mind the loss of efficiency, they are simply not capable of running at an arbitrary power level to match the current demand on the generators. However *generators* will only draw mechanical power from the shaft to satisfy the current demand; (What you must understand is that the "shaft" not a simple axel that links everything together rigidly, but an axel with a series of perfect clutches and step-less transmissions, that allow all units on it to spin independently from each other and individually spin at a different rpm to the shaft or not spin at all). The remaining mechanical energy on the shaft, and thus the fuel that went into producing it, is wasted. This is where the flywheel comes in: It will take this instanteneous surplus mechanical energy on the shaft and store it by spinning up. Once the energy stored exceeds a certain threshold, the turbines will then cut out, not consume steam, and the system will run entirely off the stored energy in the flywheels for a brief time, before the turbines re-engage and start the cycle over. This brings your overall steam, and thus fuel, usage down slightly over time to more accurately match your actual demand.
efficiency is best at 100% capacity used so aim for average power usage rather than max power usage, used the mechanical battery (flywheel) for burst usage
Load balancing no good?
you are a great service to the community
Got a like you can keep it JD!
Also those steam turbines took me forever to figure out on my own 😂
And you can have a like on your comment and keep it too!
Oh man, my setup was all wrong. It still worked, but was super inefficient. Used this setup, and what a difference it makes. Liked your ‘like’ system, enjoyed content, subbed. 👍
welcome! glad the video helped!
I just noticed the flywheel description says "looses power". Better be careful with those. Wouldn't want power just running around loose in your factory.
Yes, I submitted a bug report.
Thank you, finally an easy explanation, i've always found Turbine power to be completely unreliable and never produces what it should. Not sure what the issue is on my end but this will probably help
Hope the video has helped!
JD, thank you. You just help me fix my power issue.
Really been enjoying the series. Thanks so much for your effort and it has made a world of difference for me.
highly recommend you place down your power shaft in an area that allows it to get really long and douse not cut off truck access to a portion of the island or cause long detours. also should be located relatively close to your oil refining, cus its byproducts are perfect for generating steam for power.
edit: also recommend adding the 2 wide power generators in a group of 7 of 2 reasons, 1: power spikes and 2: due to the power generator 2's being 7 wide. that way you can remove the 7 T1's and replace them with T2's...may have just made the mistake of only placing them in groups of 6 on a long row and now have to rip half my stuff up...lol
upgrading is painful sometimes!
Never heard someone want to borrow a like. You can keep it
well now you have 😀 thank you for letting me keep it!
I was wondering why I was getting constant brown outs, also I had no idea that you could use the unity tool for quick build/remove. I was planning out large projects and individually clicking the quick build button. Thank you!
Right angled drive shift that would be a very big mechanical loss in that corner and super dangerous with the amount of torque on the shaft I do wonder if there are any out there though ?
Probably, for some insane extreme case that called for one.
True but in game land anything is possible, as long as a Dev or a Mod maker says so!
@@JDPlays agreed would be funny seeing it vertically aswell really save on that space
thinking about this more id settle for a drive shaft that did 6mw and had a 180 degree turn in it!
BGM: Hot Stuff by Donna Summer and Kygo
You can use "V" toi copy & paste settings on your buildings, including generators
yep except when the video was recorded the settings didnt actually apply, they just looked like they did! Devs have since patched it, but you should check you existing power plants!
Great explanation , thanks bro !
Glad it was helpful!
thanks!
Welcome!
i jd i love this playlists you doind a good jos
Consider adding more flywheels. Someone on Steam stated 1 per turbine. Should also help in reserving resources.
As to borrowing likes, you can keep my like as I have a reputation to uphold for people to dislike me. So can't have those likes on myself. ;-)
hahaha thanks for letting me keep the like! flywheels its depends very much on situation. im fairly confident with just 1 for now, and 2 in the future after upgrades. After talking to the devs they suggested 2 for this design. Honestly it depends on how much your using and your peak and vally power userage mine is fairly constant so its fine as is
Thanks for the video. I'd been messing around with coal power generation overnight and had got it working, but was missing a lot of the efficiency details for the build.
What about fuel distillation(I/II) soon?
Shhh Next Video :) 2 days away
Thank you Bro! Thank you!!!
no problem! glad the video helped!
I always put the flywheel straight off the turbines, in my head canon I want the flywheel to be the first thing to receive power, building up inertia, then acting as a clutch to engage with the generators.
finally steam tutorial
can understand how it works but can't understand how to do it efficiently
thanks
My recommendation would be either jump on our discord and chat with others and see if that helps, or re-watch the build part again, as I no longer explained how it works, but why it works and how to make it work efficiently.
Nic vid, thanks bro
If you double up your flywheels you get the same basic stretching of your on/off cycle as leaving one turbine running constantly...
Great explanation. Thanks for the info. Take the like and comment.
Irrigated Farms Video is next right?
Soon, Going to do it and fertiliser and fertility all in one video
Interesting
like the video what map are you on?
Golden Peak I think its called. Has a mountain of gold in the middle!
Do you suggest when setting this up the first time setting up a couple (or even 3) to get some decent power setup?
I'n my lets play I have 2 of these, and I hadn't needed more yet, I expect Ill need 4 before I get the next upgrade for power.
The problem is water...too many pumps will drain the aquifier. If on easy settings, not an issue - but is on the other two. Power needs supply separate (especually from farns!)
2 Pumps will be fine, 3 might be a issue. It really depends on if your running it flat out or not.
this problem can solve using pure water to clear water with lot of parts. The big problem is balance everything that you can stop to balance because it will gameover, The big problem is car allways need you to point the way to distance.
Does flywheels stack? Is there any reason putting more flywheels on one shaft?
Think of them as batteries, is there more then one reason to have a extra battery on the system?
I have 2 flywheels per shaft now, makes the system more stable when I mess up something in the steam supply line :)
2:00 when he finally gets to the material. That’s twice the max length of an entire RUclips short
Yep its a complex topic, If someone can explain everything about power in 1min I expect it would get a LOT of views!
If you can't watch a long video, then this isn't the game for you.
Where did you get the 12MW per shaft figure from?
its written in one of the tool tips
Wow my power setup was\is a hot mess in my last play.
So...why only one turbine and then exaust the steam. The steam will still have preasure. Can't you put another turbine in line with the steam exaust to use that energy more?
Because this is for Power generation 2, at this stage of the game there is no low pressure turbines, no water reclamation, no cooling towers, no exhaust scrubbers etc etc. The video is to explain how power works, and provide a simple build for early game. Late game power builds will be later videos.
@@JDPlays I think my question was more process. That it would seem reasonable to run the boiler into a turbine, the to another one from the previous turbines exhaust. I have not gotten this far yet, so is that possible to do at this early stage?
@@SyberSmoke the steam that gets output of a high pressure turbine is labeled as "low pressure steam" and cannot be put into a high pressure turbine, no matter how much you try to input at once
Clearly you just do the same thing over with low pressure steam and can condense your water and reuse that once you have those techs.
The tricky part is balancing the oil refining with all the different boilers for different fluids to keep making diesel and not bottleneck.
With the techs you will firstly be able to condense the low pressure steam back into water, then finally you will be able to get power out of the low pressure steam before condensing it back into water, then some time after that you will unlock MORE stuff!
its very difficult to find a perfect balance, dont be afraid to use a flare to burn off the excess to keep your facilities running
how do you connect the electric to the houses???/
its under the housing tab, I think its called a substation
since there is no auto balance button now does this still work ?
never mind it is still there just needed to build them first lol
Australian Kermit the Frog
+
MW-seconds is just MJ; did the devs not realise this?
im sure they did, considering they wrote all the recipes, then again MW-s sort makes sense for someone whos first trying to understand power and battery storage
@@JDPlays But power is just energy usage over time. One joule divided by one second is one watt. To nobody does it even make sense to say "watt-second" given it's a redundant name for a joule.
Megawatt-HOUR (MWh) makes sense though; it's just a scale factor of 3600:1. Watt-hours are actually in common use.
@@TheRojo387 yes. I know. You know. But unless you're a physicist or at least were sufficiently interested in Science in highschool to actually pay attention to, understand and no less remember the definitions of energy and power and their units, starting to suddenly speak of joules is just gonna be more confusing. Ws ("watt-second") is a perfectly valid a unit to express energy amount and it makes intiutively sense to use in this context. Kind regards, a physicist.
Started to watch the video but you speak way to fast for me to follow. Enabling capitons helped but the text flew by too fast to read. I think I will stay with the Nilaus videos.
Thanks for the comment, its something i struggle with specially with Tutoial videos as there is a LOT to cover in a very short period and im always fighting overall video lenght, as people wont watch a 45min video on power, which was the original script length before i cut a lot out.
I have had other non english speakers tell me they watch at 0.75x speed, as it helps them.
@@JDPlays English is my primary language. Rarely have issues with others. I'll try with the captions on and a slower speed and see how that works. Thanks for responding. And I do not have issues with videos from 45 minutes to an hour.
@@JDPlays Please never talk slower. I like your tutorials BECAUSE you explain it detailed but by talking fast it doesn't take forever like in so many other tutorial vids. I don't have time, I already need so much of it for building complex factories :D
I watch at 1.5 speed. What's the problem?
The longer you stick around it becomes much easier to follow and understand.
I felt the same way my first time watching but now I can understand just fine.
Great Job JD.
In muy game boiler consume 30 unit of carbon in a minute not 18
devs probably changed it as a balance patch in a recent update
thanks!