I just made my first iron smelting setup, 4 smelters and 8 plate pressing thingies. When I was done, I sat back and looked at it and concluded: Holy hell I need to look up how to do this. It took me 6x4 squares in size with spindly belts all over the place :D
Thank you so much for your concise layout tips, they are extremely helpful. You don't run hours of Let's Play but concentrate on the essentials, that is exactly what I needed. I have been struggling with my first two maps and now I hope I can get the third a bit better thanks to these hints.
Glad you like them! I try to cover what I can as concise tutorial videos, but also there are many little tutorial tidbits that get thrown in during the lets play videos.
To add to this @2:32 when you placed a belt, removed it, and reversed it, there's a direction toggle button an inch and a half above the cancel button lol
Yes but when making a video like this, small mistakes like that OFTEN result in full re-recordings.... the other option of physically placing it in the other direction is a better one then starting again from scratch!
Definately compact and easy to follow. Started with similar, but now leave more space so can upgrade better. Power not a concern....if it is early game...you have bigger problems to deal with!
Dude this looks so incredibly clean! For some reason I have an especially hard time building anything remotely space efficient in this game. Happy to copy your layouts!
Liked and subbed. My intuition told me that the fast build would use both outputs of the storage and I was right! Haha. Very compact. Better than what I did lol. I’ll be using it for sure
I should not be up this late but the video must be watched before I sleep or I shall not sleep. Oh the curse of being a fan! Woe, woe is me. Also, my first first. :D
Videos are generally there when you wake up. But on the handful of occasions when they are NOT there when you wake up, its cuz someone... not mentioning any JD names, screwed up the Audio!
2nd build, instead of changing to molten down the middle, you could use the first build and just have the casting 2 tiles apart of run parallel belts for iron output
Iron i figured deserved 2 builds many of the others don't as you wont need the thruput till later in the game when you have better tech and then a whole new build will be a better option
great tutorial as usual ! only thing is im not sure if u want leave bit space near smoke stacks in case u want to run it thru air scrubber later on. cant wait for 10 different videos about specialised advanced oil refineries different versions depend on what u want to get :D
oil is a tricky beast, i have done one on advanced diesel, and i expect ill do another one with a full smart splitter option which will take some time to make, but should be able to output every item and burn off what you dont want. still very early concept stages!
Greate videos, keep up the good job. I'm learning a lot for this game by you. In general how many excavators and trucks i would need to feed this build?
Depends on how close to Iron it is, depends on how fast your using it, depends on your map difficulty settings (easier means they dig more ore per tile) Also depends on if they are digging pure iron or a mix of iron and rock. So no idea really. I think I keep it feed with 4 level 1 diggers, and about 1.5x trucks to start with.
You don't like to include scrap storage input into your smelter layouts? I've been using a balancer to prioritize scrap input over ore input and storing it next to the ore so that I can automatically feed it to the smelters when available.
I am curious at around 5 minutes and then 12 to 13 minutes into the video, is there is a reason you do not just connect the left most(the one closest to the slag container) blast furnace slag belt to the second input of the slag container instead of running it all the way back to the rear of the furnace to the other three blast furnace slag belt and then running from the rear of the furnace slag belt back to the first input of the slag container? Seems like wasted efficiency by going the long way around.
a choice that was made for tutorial reasons, as players may choose to have coal and iron enter from either end, and have slag exit at either end. By putting it where i did there is no uniqueness and if, then, else statements that come with the build. Honestly when i build it i run the slag belt the short way but shhh dont tell anyone!
Please be aware that your body needs oxygen and therefore, you need to breathe as you speak. You're gulping down air like there's no tomorrow and it actually interferes with the audio. It's ok to breathe!!!
yep sorry about that, tutorial videos every second counts, so generally they are fast paced. Also my microphone sometimes (far 2 often) forgets its settings, which actually makes S and C sound harsher, which also makes the whole thing sound worse.
This is such a beautiful design I had to grab my wife and show her. She was unimpressed until I showed her my monstrosity of an octopus. This is amazing.
@@JDPlays For me, it's more the pollution effects. You can fit the exhaust from all 4 forges, plus the exhaust from 2 cement kilns and its a perfect 20 exhaust per 20 seconds for 10 air pollution.
Tip : Shift+F flips vertically meaning you no longer have to rotate. Great video, but this is no where near complete. There are better ways to process iron, and it doesn't cover scrap later in the game.
Its designed mainly for early/mid game. Yes there is more tech and more options. But I fully expect by then someone knows what they are doing and can design something on their own. Sure it might not be as neat or compact, but in the end game the power requirement of 10 belt segments vs 50 belt segments is negligible
I expect i to do more later game builds as the game progress, steel will be soon, and glass. But at the same time I do know as the tech increases many of these builds will have to be upgraded, which will bring new videos and challanges of taking my previous build and upgrading them and keeping the same design elements
You know when a tutorial is bad, when they tell you to create half a dozen stuff. and then delete it/change it later cuz their improvising, on the fly. lol dor someone following a tutorial like this, is a headache.
down voted. you never tell/ask your viewers to like a video. people will like your video's if your videos are good, not because you want them. Huge turn off.. >:/
JD is a total and utter legend. I love how he explains everything and is super quirky. You just know he loves order and efficiency lol
I just made my first iron smelting setup, 4 smelters and 8 plate pressing thingies. When I was done, I sat back and looked at it and concluded: Holy hell I need to look up how to do this. It took me 6x4 squares in size with spindly belts all over the place :D
Thank you so much for your concise layout tips, they are extremely helpful. You don't run hours of Let's Play but concentrate on the essentials, that is exactly what I needed. I have been struggling with my first two maps and now I hope I can get the third a bit better thanks to these hints.
Glad you like them! I try to cover what I can as concise tutorial videos, but also there are many little tutorial tidbits that get thrown in during the lets play videos.
Thanks!
No Thank you!
When placing transports (belts/pipes) the F key allows you to block inputs/outputs for situations like at 17:18.
Oh THATS what that button does! Thanks for that!
To add to this @2:32 when you placed a belt, removed it, and reversed it, there's a direction toggle button an inch and a half above the cancel button lol
Yes but when making a video like this, small mistakes like that OFTEN result in full re-recordings.... the other option of physically placing it in the other direction is a better one then starting again from scratch!
Definately compact and easy to follow. Started with similar, but now leave more space so can upgrade better. Power not a concern....if it is early game...you have bigger problems to deal with!
These compact builds are awesome; I may have "leveraged" your concrete build already in my current playthrough. Keep up the awesome content! Thanks!
Glad you like them!
Dude this looks so incredibly clean! For some reason I have an especially hard time building anything remotely space efficient in this game. Happy to copy your layouts!
great tutorial and thx for the screenshots in the discord server
I have 100 hours in the game and never knew you could stack belts 🤦♂️. I have such a mess now I know I can fix it.
8:15 I think the direct connection, from the connector box to the Unit Storage, might let you bypass some throughput limitations?
Yes Connectors seem to be thruput unlimited when connected directly to storage
мне нравится как ты просишь лайк, правда, это гениально)
Liked and subbed.
My intuition told me that the fast build would use both outputs of the storage and I was right! Haha.
Very compact. Better than what I did lol. I’ll be using it for sure
I do enjoy your Aussie slang videos. Aussie Aussie Aussie.....😆
Glad you like them!
I like to have a recycled iron scrap input prioritized into the feed to handle later problems with recycling.
it should be a easy addition/change when you get the tech
BUILDINGS CAN MIRROR FLIP?
sweet
Nice clean and compact design will use and try it for my game^^
Go for it!
Thanks for the builds JD. Keep them coming.
Will do
I like the second build more. There is simply more throughput. Which is solved more easily by just upping excavation and logistics.
I should not be up this late but the video must be watched before I sleep or I shall not sleep. Oh the curse of being a fan! Woe, woe is me. Also, my first first. :D
Videos are generally there when you wake up. But on the handful of occasions when they are NOT there when you wake up, its cuz someone... not mentioning any JD names, screwed up the Audio!
This is beautimus. Using this design.
2nd build, instead of changing to molten down the middle, you could use the first build and just have the casting 2 tiles apart of run parallel belts for iron output
Yes there is always room for optimisations, but it also means twice the amount of belt running, which is twice the amount of power. Catch 22
Nice setup :) . SKK .
I personally like the first build, its cheap and compact and easily managed.
Iron i figured deserved 2 builds many of the others don't as you wont need the thruput till later in the game when you have better tech and then a whole new build will be a better option
Thank you mate!
great tutorial as usual ! only thing is im not sure if u want leave bit space near smoke stacks in case u want to run it thru air scrubber later on. cant wait for 10 different videos about specialised advanced oil refineries different versions depend on what u want to get :D
oil is a tricky beast, i have done one on advanced diesel, and i expect ill do another one with a full smart splitter option which will take some time to make, but should be able to output every item and burn off what you dont want. still very early concept stages!
THanks for the video
How can I get rid of slags? my warehouses are full of slag and I have to empty it manually, is there a more practical way to do this?
If you drag the red bar down in the storage container the trucks will automatically pick it up and take it to a dump site.
Greate videos, keep up the good job. I'm learning a lot for this game by you. In general how many excavators and trucks i would need to feed this build?
Depends on how close to Iron it is, depends on how fast your using it, depends on your map difficulty settings (easier means they dig more ore per tile) Also depends on if they are digging pure iron or a mix of iron and rock. So no idea really. I think I keep it feed with 4 level 1 diggers, and about 1.5x trucks to start with.
thanks captain
Where do I find the images of this built on discord?
Pinned in the Captain of Industry channel in the discord channel
Thank you for this but NOW i have to redo all four of my iron furnaces 🤣
Oh, might i suggest you don't add any more copper smelters in the next few days then.... 🤣
@@JDPlays advice dualy noted! TYVM good sir! I actually followed your old build for copper so I'm excited to see how you changed it!
You don't like to include scrap storage input into your smelter layouts? I've been using a balancer to prioritize scrap input over ore input and storing it next to the ore so that I can automatically feed it to the smelters when available.
I am curious at around 5 minutes and then 12 to 13 minutes into the video, is there is a reason you do not just connect the left most(the one closest to the slag container) blast furnace slag belt to the second input of the slag container instead of running it all the way back to the rear of the furnace to the other three blast furnace slag belt and then running from the rear of the furnace slag belt back to the first input of the slag container?
Seems like wasted efficiency by going the long way around.
a choice that was made for tutorial reasons, as players may choose to have coal and iron enter from either end, and have slag exit at either end. By putting it where i did there is no uniqueness and if, then, else statements that come with the build. Honestly when i build it i run the slag belt the short way but shhh dont tell anyone!
Hi, is this build only for Molten Iron?
No the output is Iron plate
Damn Your good.
Thanks.
You're welcome
Nice video...
Thanks
Please be aware that your body needs oxygen and therefore, you need to breathe as you speak. You're gulping down air like there's no tomorrow and it actually interferes with the audio. It's ok to breathe!!!
yep sorry about that, tutorial videos every second counts, so generally they are fast paced. Also my microphone sometimes (far 2 often) forgets its settings, which actually makes S and C sound harsher, which also makes the whole thing sound worse.
This is such a beautiful design I had to grab my wife and show her. She was unimpressed until I showed her my monstrosity of an octopus. This is amazing.
You have 2 exhaust pipes when you only need 1.
yes true, but often the hassle of getting the pipes to exhaust its just not worth it and honestly it saves about 4 construction parts.
@@JDPlays For me, it's more the pollution effects. You can fit the exhaust from all 4 forges, plus the exhaust from 2 cement kilns and its a perfect 20 exhaust per 20 seconds for 10 air pollution.
Tip : Shift+F flips vertically meaning you no longer have to rotate. Great video, but this is no where near complete. There are better ways to process iron, and it doesn't cover scrap later in the game.
Its designed mainly for early/mid game. Yes there is more tech and more options. But I fully expect by then someone knows what they are doing and can design something on their own. Sure it might not be as neat or compact, but in the end game the power requirement of 10 belt segments vs 50 belt segments is negligible
@@JDPlays yeah, would be nice to see a vid from you on late game ore processing. Your layouts are lovely. Keep up the good work bud.
I expect i to do more later game builds as the game progress, steel will be soon, and glass. But at the same time I do know as the tech increases many of these builds will have to be upgraded, which will bring new videos and challanges of taking my previous build and upgrading them and keeping the same design elements
420 pop XD nice
thanks for the video and ideas. you talk fast
yes, there is a lot of information to get out talking faster makes the video shorter :)
You know when a tutorial is bad, when they tell you to create half a dozen stuff. and then delete it/change it later cuz their improvising, on the fly. lol
dor someone following a tutorial like this, is a headache.
Unfortunately, for regular players not using cheats code to unlock all belts and stuff, this is unplayable
+
down voted. you never tell/ask your viewers to like a video. people will like your video's if your videos are good, not because you want them. Huge turn off.. >:/
Thanks!
No Thank you!
@@JDPlays friendly tip: "no thank you" is a polite refusal. "no, thank you" is what you're looking for.