How to Create an Opening Cinematic in Unreal Engine 5
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- Опубликовано: 1 авг 2024
- Hello guys, in this quick and simple tutorial we are going to learn how to create an opening cinematic, and then switch into gameplay in Unreal Engine 5.
Detailed Level Sequence tutorial: • Create your First Cine...
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Excellent. Direct to the point without telling your life story. Refreshing.
your tutorials have been saving my finals week! thank you for them :)
hahah lol same, currently in my finals week : P
love this channel so much! carrying my game design course
Thank you for uploading another video with instructions to de posses the character!
I enjoy such short and informative tutorials. Briefly, on the topic and works :)
Great Tutorial, many thx 🎉❤
Everything I need... you are the best
so easy thanks! thanks!
I was just thinking about it yesterday. Love you brother ❤️ 💙
Perfect timing!! Thank you brother ❤💪
Thankyou so much!❤
excelent video!
I'm learning a lot thank you
my pleasure!
Very good tutorial!
Thank you!! I really appreciate it!
This is so cool. How will it work to playback a video, or image sequence as the "cut scene"?
Excellent man 👍
thank you!!
You are a legend 🙏 your tutorials have learnt me soo much on u journey into game development
thank you!!
@@GorkaGames I'm currently following along with your rpg tutorial and everything is explained in detail much appreciated 🙏🙏☺️
Hey man, great tutorial thanks but I have an issue, I have multiple sequences play one after other but at the end camera doesn't return to player camera but rather stays in a random cine cam position, I'm using events to roll the next sequence
Hi, thanks for the video, that's exactly what I wanted to do. I have 2 questions please. I added a character animation in my footage but when we get back into the game I would like this animation not to appear. I thought at first that the added elements did not appear in the game but we see them too. And for my second question, I have in my game in my character's blueprint a widget that shows a life bar on the screen but with the video sequence this life bar also appears. How not to see this bar in the video sequence?
Thank you very much for your work.
hey, how can I have one cinematic for a mesh that changes color with it so it has a smooth transition and my question is how can i play that animation in the event graph?
Thanks for time!
perfect man
thanks man!
very help me, thank you❤
can i ask ? i need some help
I'm college student, new learn in cinematic and I'm stuck on how to press the ultimate skill input and there are cinematic( camera) before attack skills like genshin or final fantasy?🙏
thanks.. your video help me a lot.. 😁
in this tutorial, I use first person camera.. i can't connect between [Cast to BP_FirstPersonCamera] to [Disable Input] node, so I can't do the rest.. any suggestion?
Thank sir
Do you know how to make player changes his location in same level after cutscene. For example, level 1 has forest and houses. When I go to specific area in level, cutscene is playing and once the cutscene is finish, the character player will change his location to one of the house in same level.
Good man
thanks man!
1000th like
Hi thank you for your videos. When I did this tutorial it did work. But then I was trying to add a level with a main menu buttons before opening the main level . The problem now is that my main menu it's working but once I am inside the main level the cinematic it's not running even do it's working help please
I don't see an option to reference IntroSequence in the Map Blueprint, on 5.4.1 here not sure if I'm missing something?
cool👍
Thanks!!
what is the name of the royalty free track you use for the outro?
Is the cine camera blurry-ish because you're in the editor previewing? It looks like the sequence is a different resolution?
thanks
my pleasure!
You are the best. How do I ahide my UI, and then show the UI after the sequence finishes playing?
You can cast your UI and set opacity to 0 on rendering of the canvas panel. (or the first ui element in hierarchy).Then set the opacity to 1 at the end.
After level sequence is view stucked (not movable) in moving player mesh...
this works with fp aswell?
THX
I have a problem, when I click Start, it is not tied to the camera
nice tuto due , so how to play animation during the intro ?
thanks!! you will have to just drag your character into the timeline, and then click on the plus and add an animation node
Awesome (Still rocking the hair I see)
Thanks! Yeah I am still using the hair from my previous tutorial 🤣🤣 I love it
@@GorkaGames yeah it’s awesome
Level Sequencer is not found 😭
How do i hide my ui, im trying so many things but it wont work, cause my ui obstructs the cutscene quite a bit
How to make levels to levels in one cinematic for story narrate😢
part 2 cutscene?
I am working on a cinematic and the programmer has it so the character spawns with player start. Is there a way to undo this or where would I go within UE to have the player just be in the scene?
What I would suggest is to create the cinematic as normal with a character reference, and then in the game, when you switch into the cinematic, teleport the player into that position that you want to and disable its input.
Another similar approach is to replace the player with the level sequence character when playing the cinematic
@@GorkaGames thank you. Another issue I am having is that the autoplay cinematic will not use my cinecamera but will play the audio and the fades. Do you have any suggestions for that?
@@dacarly1330 Hmm, try o play it manually from the begin play in the level Bp, like i did in the end
How do you animate the character in the scene? There is no track option for animations for the character.
you should add the character like you added the camera.. i'd say watch a tutorial on how to animate in unreal engine 5 or something, as they teach how to animate character and make an animation in unreal engine 5, instead or rendering it, you can just play it like gorka does, for a cutscene.. simple 😄😄
How can i make it show only thefirst time the game is run
you would need to make a simple saving system in order to save the number of times the game has opened, you can check my saving tutorial: ruclips.net/video/14wmGdbhLOA/видео.html
very good but I want to remove all widgets during cutscene but it doesnt work how would you suggest doing it?
thanks, what I suggest to do is to have all your widgets in individual variables, and then when the cutscene triggers, call the set visibility node on each widget, and set it to false
@@GorkaGames I have a master widget, is that why it doesnt work?
@@TacticalGoat Do you mean a widget which contains other widgets? How are you trying right now to disable the widgets?
@@GorkaGames yes I have a master widget but when I try to hide it it doesnt work
@@TacticalGoat Yeah, but are you removing the widget from a blueprint?
how to add this an animation from mixamo?
you will need to retarget it and then drag it into the timeline
How can i only do this once, so when a character hits a certain checkpoint, so when they respawn in the checkpoint it doesn’t play again ?
do once node
The timeline is not showing up
How do I put a video for a intro for my game?