How To Make Cinematics Transition To Gameplay Seamlessly - Unreal Engine 5 Tutorial

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  • Опубликовано: 20 окт 2024

Комментарии • 56

  • @itsMBWAAA
    @itsMBWAAA 9 месяцев назад +19

    Now THIS is an important functionality to have in todays game world

  • @skippyzk
    @skippyzk 9 месяцев назад +8

    Man, I've wanted to know how to do this for 34 months.
    Thank you

  • @elainascott7496
    @elainascott7496 7 месяцев назад

    This is an incredibly important tutorial. THANK YOU!!

  • @IstyManame
    @IstyManame 4 месяца назад

    Wow, this is way simpler than i thought it would be, thank you

  • @norvsta
    @norvsta 29 дней назад +1

    Clear and concise, thank you! Love the talking-thru-porridge voiceover (see below)

  • @BungieStudios
    @BungieStudios Месяц назад

    This explains a lot. Very helpful.

  • @remcee2
    @remcee2 10 месяцев назад +2

    This is the thing I was looking for, thanks!

  • @RiZRoC
    @RiZRoC 10 месяцев назад +1

    Thank you very much this is amazing

  • @PatrickTheDM
    @PatrickTheDM 10 месяцев назад +2

    Awesome and simple!

  • @Ray_joy
    @Ray_joy 10 месяцев назад +1

    great tutorial, thank you so much

  • @Wilkoooo
    @Wilkoooo 8 месяцев назад +2

    With this method, could you make the player do animations during the cutscene? Specifically from the player start? Great video, thanks! :)

    • @isasadat862
      @isasadat862 5 месяцев назад

      Im curious about this too

  • @halfd0rk
    @halfd0rk 10 месяцев назад

    great tutorial, thank you Unreal University!

  • @CrispCompete
    @CrispCompete 10 месяцев назад +2

    Awesome tutorial, one remark mic sound little bit weird.

    • @UnrealUniversity
      @UnrealUniversity  10 месяцев назад

      will try to fix next upload, I have lost my microphone, can't get it back as I am in a different country at the moment

  • @DoraKage
    @DoraKage 8 месяцев назад

    This is straightforward and easy to understand! Thanks!
    Question: You know the Dark Picures games? Ive observed that the cameras most of the time, are either on a fixed path, or running on a sequence, but is driven forward or backward based on player location in a scene. For example, when walking thru a tunnel - the camera moves deeper in, but isnt anchored to the player itself but by how deep they are in the tunnel.
    How would we go about doing this in UE?
    Thanks

    • @erdemustael5663
      @erdemustael5663 8 месяцев назад

      Most of the AAA studios do not use regular cameras/movesets that are default in game engines. There are too much to fiddle around when it comes to camera motion, so there is no chance that you'll replicate the same. But if you like the spesific angles and the way camera moves, i suggest you'll find a good UE course and learn it from top to bottom. Algorithm knowledge is a big plus too.

  • @DavioTheDev
    @DavioTheDev 2 месяца назад

    I want to create something similar to a final smash, would I need to do something like this?

  • @FoFLaFe
    @FoFLaFe 9 месяцев назад

    Hello I am a new subscriber and I liked your channel very much I hope you continue posting tutorial videos on Unreal Engine. You really deserve to subscribe and support

  • @ukmonk
    @ukmonk 9 месяцев назад

    Great thank you! Do you have any tutorials on quick time events please? Trying to figure out how to blend from gameplay to a cinematic cut scene with QTE. Love your videos btw!

    • @UnrealUniversity
      @UnrealUniversity  9 месяцев назад +3

      Sorry, I don't but thats a good idea, maybe for the future

    • @ukmonk
      @ukmonk 9 месяцев назад

      @@UnrealUniversity thank you! Look forward to it!!

  • @MrMsti
    @MrMsti 4 месяца назад

    LOve it

  • @CrystalHeart15
    @CrystalHeart15 6 месяцев назад

    i have a character with animation and when I add the sequence it ignores previous animation blueprints and even after it's done. what's the solution

  • @byee_66
    @byee_66 8 месяцев назад

    Can a cutscene be activated when entering a sphere or something similar? If yes, how to do that?

    • @erdemustael5663
      @erdemustael5663 8 месяцев назад

      You can do it with a "Trigger Volume" and using the Level Blueprint.

  • @OdoSamurai
    @OdoSamurai 2 месяца назад

    I’m developing a fighting game - and I want an intro for my characters before fight begins. I will use this one thanks

  • @Utopia2023Game2
    @Utopia2023Game2 7 месяцев назад

    yea Really Helpfull

  • @zdtuttauniversity2715
    @zdtuttauniversity2715 10 месяцев назад

    thank you Sir

  • @Reikoku.
    @Reikoku. 10 месяцев назад

    Is this similar to how you would make the camera zoom in to focus on an npc after interacting with them for like dialog options etc. ?

    • @UnrealUniversity
      @UnrealUniversity  10 месяцев назад

      For that you would do something different, this is more for when you have a cinematic

    • @Reikoku.
      @Reikoku. 10 месяцев назад

      @@UnrealUniversity thanks

  • @TheGrandST
    @TheGrandST 7 месяцев назад

    For some reason, when i try it just dont go back to the player camera. How to fix?

  • @naytbreeze
    @naytbreeze 9 месяцев назад

    So if you wanted to trigger a cinematic when the player goes to a certain area instead of pulling off delay would you create like a box with overlapping instead ?

    • @UnrealUniversity
      @UnrealUniversity  9 месяцев назад

      yeah I just added that delay

    • @erdemustael5663
      @erdemustael5663 8 месяцев назад

      You can do it with a "Trigger Volume" and using the Level Blueprint.

  • @i8jx
    @i8jx 10 месяцев назад +25

    did they uses my bro's voice and put it into ai ?

    • @slackamacgaming6721
      @slackamacgaming6721 10 месяцев назад +6

      It's for sure ai voice...

    • @UnrealUniversity
      @UnrealUniversity  10 месяцев назад +19

      ahaha no, basically I am away right now and they lost my microphone, so I bought one, but it sounded weird so they I used descript to try and clean the audio but it turned out weird, will see if I can fix it as I am here for 2 more weeks

    • @UnrealUniversity
      @UnrealUniversity  10 месяцев назад +8

      😂

    • @peterallely5417
      @peterallely5417 5 месяцев назад +4

      Well in that case, this tutorial serves to also teach how to make extremely unnerving dialogue 😂

    • @BungieStudios
      @BungieStudios Месяц назад

      I like the voice.

  • @saegraal9298
    @saegraal9298 9 месяцев назад

    I would like that my scene starts when I enter in a box collision. How can I do that?

    • @erdemustael5663
      @erdemustael5663 8 месяцев назад

      You can do it with a "Trigger Volume" and using the Level Blueprint.

  • @orestes_io
    @orestes_io 3 месяца назад

    awesome!

  • @BallinVlogs
    @BallinVlogs 10 месяцев назад +2

    This is Unreal

  • @Hotberginaa
    @Hotberginaa 6 месяцев назад

    does not works with cine camera actor

  • @nadadewan6464
    @nadadewan6464 9 месяцев назад

    Hello I wanted to give you ideas if you can put them in Bobo’s Funzone if you use these ideas plz credit me in the game anyways
    1.when you reach some point in the game you meet other parents who are trying to also find there children who will help you in teamwork puzzles you can tell them what to do and they will help you
    2.there should be a level where there is two monsters Bobo and another animatronic and to beat the level you should kill the animatronic by destroying 3 generators
    Those are my ideas if you use any of them plz reply to my comment
    This project looks amazing hope it gets really popular

    • @UnrealUniversity
      @UnrealUniversity  9 месяцев назад +1

      Thank you but I have planned it and I don't want to say any spoilers, may add more animtonics if I make a second chapter

    • @nadadewan6464
      @nadadewan6464 9 месяцев назад

      @@UnrealUniversity your welcome I’m sure it’s going to be a great game

  • @jogging.
    @jogging. 2 месяца назад +2

    what is this voice over dude

  • @joshnevel1504
    @joshnevel1504 10 месяцев назад

    Thank you