How To Make Cinematics Transition To Gameplay Seamlessly - Unreal Engine 5 Tutorial

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  • Опубликовано: 18 янв 2025

Комментарии • 66

  • @itsMBWAAA
    @itsMBWAAA Год назад +24

    Now THIS is an important functionality to have in todays game world

  • @elainascott7496
    @elainascott7496 10 месяцев назад

    This is an incredibly important tutorial. THANK YOU!!

  • @Wilkoooo
    @Wilkoooo 11 месяцев назад +3

    With this method, could you make the player do animations during the cutscene? Specifically from the player start? Great video, thanks! :)

    • @isasadat862
      @isasadat862 8 месяцев назад

      Im curious about this too

    • @vortexplays4946
      @vortexplays4946 Месяц назад +2

      You can, place an actor in the level sequence. Then you can bind the player to that actor in BP and play an anim montage

  • @IstyManame
    @IstyManame 7 месяцев назад

    Wow, this is way simpler than i thought it would be, thank you

  • @norvsta
    @norvsta 3 месяца назад +1

    Clear and concise, thank you! Love the talking-thru-porridge voiceover (see below)

  • @nilanfuncke
    @nilanfuncke Год назад +2

    This is the thing I was looking for, thanks!

  • @i8jx
    @i8jx Год назад +29

    did they uses my bro's voice and put it into ai ?

    • @slackamacgaming6721
      @slackamacgaming6721 Год назад +6

      It's for sure ai voice...

    • @UnrealUniversity
      @UnrealUniversity  Год назад +21

      ahaha no, basically I am away right now and they lost my microphone, so I bought one, but it sounded weird so they I used descript to try and clean the audio but it turned out weird, will see if I can fix it as I am here for 2 more weeks

    • @UnrealUniversity
      @UnrealUniversity  Год назад +8

      😂

    • @peterallely5417
      @peterallely5417 8 месяцев назад +4

      Well in that case, this tutorial serves to also teach how to make extremely unnerving dialogue 😂

    • @BungieStudios
      @BungieStudios 4 месяца назад

      I like the voice.

  • @BungieStudios
    @BungieStudios 4 месяца назад

    This explains a lot. Very helpful.

  • @FoFLaFe
    @FoFLaFe Год назад

    Hello I am a new subscriber and I liked your channel very much I hope you continue posting tutorial videos on Unreal Engine. You really deserve to subscribe and support

  • @PatrickTheDM
    @PatrickTheDM Год назад +2

    Awesome and simple!

  • @Sebastian-uo2lf
    @Sebastian-uo2lf 2 месяца назад +1

    I got it working just fine, but after unticking Constrain Aspect Ratio to remove the black bars, the aspect ratio gets messed up and there is now a pop when the sequence begins and ends. How do I make it smooth without having to have the black bars? I've already tried Override Aspect Ratio Axis Constraint and it doesn't really help.

  • @theillusionlotus
    @theillusionlotus 2 месяца назад +1

    love the tutorial i heard two voices speaking that messed with my mind a bit lol

  • @DoraKage
    @DoraKage 11 месяцев назад

    This is straightforward and easy to understand! Thanks!
    Question: You know the Dark Picures games? Ive observed that the cameras most of the time, are either on a fixed path, or running on a sequence, but is driven forward or backward based on player location in a scene. For example, when walking thru a tunnel - the camera moves deeper in, but isnt anchored to the player itself but by how deep they are in the tunnel.
    How would we go about doing this in UE?
    Thanks

    • @erdemustael5663
      @erdemustael5663 11 месяцев назад

      Most of the AAA studios do not use regular cameras/movesets that are default in game engines. There are too much to fiddle around when it comes to camera motion, so there is no chance that you'll replicate the same. But if you like the spesific angles and the way camera moves, i suggest you'll find a good UE course and learn it from top to bottom. Algorithm knowledge is a big plus too.

  • @Ray_joy
    @Ray_joy Год назад +1

    great tutorial, thank you so much

  • @CrispCompete
    @CrispCompete Год назад +2

    Awesome tutorial, one remark mic sound little bit weird.

    • @UnrealUniversity
      @UnrealUniversity  Год назад

      will try to fix next upload, I have lost my microphone, can't get it back as I am in a different country at the moment

  • @kurohaha55
    @kurohaha55 Месяц назад

    when connecting to my character camera, the camera view snaps forward for a breaf second, how can I fix it? thank you for the amazing video

  • @RiZRoC
    @RiZRoC Год назад +1

    Thank you very much this is amazing

  • @realgermankid
    @realgermankid 2 месяца назад

    Ty!

  • @primitivepatterns
    @primitivepatterns Месяц назад

    thank you so much!

  • @halfd0rk
    @halfd0rk Год назад

    great tutorial, thank you Unreal University!

  • @DavioTheDev
    @DavioTheDev 5 месяцев назад

    I want to create something similar to a final smash, would I need to do something like this?

  • @ukmonk
    @ukmonk Год назад

    Great thank you! Do you have any tutorials on quick time events please? Trying to figure out how to blend from gameplay to a cinematic cut scene with QTE. Love your videos btw!

    • @UnrealUniversity
      @UnrealUniversity  Год назад +3

      Sorry, I don't but thats a good idea, maybe for the future

    • @ukmonk
      @ukmonk Год назад

      @@UnrealUniversity thank you! Look forward to it!!

  • @CrystalHeart15
    @CrystalHeart15 9 месяцев назад +1

    i have a character with animation and when I add the sequence it ignores previous animation blueprints and even after it's done. what's the solution

    • @大橘-q3e
      @大橘-q3e Месяц назад

      I have the same problem. It's been bothering me for a long time

    • @大橘-q3e
      @大橘-q3e Месяц назад

      I figured out why, if you're using metahuman and you're using a control rig in your level sequences, it will cause the animation blueprints to fail

  • @byee_66
    @byee_66 11 месяцев назад

    Can a cutscene be activated when entering a sphere or something similar? If yes, how to do that?

    • @erdemustael5663
      @erdemustael5663 11 месяцев назад

      You can do it with a "Trigger Volume" and using the Level Blueprint.

  • @TheGrandST
    @TheGrandST 10 месяцев назад

    For some reason, when i try it just dont go back to the player camera. How to fix?

  • @naytbreeze
    @naytbreeze Год назад

    So if you wanted to trigger a cinematic when the player goes to a certain area instead of pulling off delay would you create like a box with overlapping instead ?

    • @UnrealUniversity
      @UnrealUniversity  Год назад

      yeah I just added that delay

    • @erdemustael5663
      @erdemustael5663 11 месяцев назад

      You can do it with a "Trigger Volume" and using the Level Blueprint.

  • @Reikoku.
    @Reikoku. Год назад

    Is this similar to how you would make the camera zoom in to focus on an npc after interacting with them for like dialog options etc. ?

    • @UnrealUniversity
      @UnrealUniversity  Год назад

      For that you would do something different, this is more for when you have a cinematic

    • @Reikoku.
      @Reikoku. Год назад

      @@UnrealUniversity thanks

  • @Red_xsamurai
    @Red_xsamurai 5 месяцев назад

    I’m developing a fighting game - and I want an intro for my characters before fight begins. I will use this one thanks

  • @saegraal9298
    @saegraal9298 Год назад

    I would like that my scene starts when I enter in a box collision. How can I do that?

    • @erdemustael5663
      @erdemustael5663 11 месяцев назад

      You can do it with a "Trigger Volume" and using the Level Blueprint.

  • @MrMsti
    @MrMsti 7 месяцев назад

    LOve it

  • @BallinVlogs
    @BallinVlogs Год назад +2

    This is Unreal

  • @Utopia2023Game2
    @Utopia2023Game2 10 месяцев назад

    yea Really Helpfull

  • @orestes_io
    @orestes_io 6 месяцев назад

    awesome!

  • @Hotberginaa
    @Hotberginaa 9 месяцев назад

    does not works with cine camera actor

  • @joshnevel1504
    @joshnevel1504 Год назад

    Thank you

  • @nadadewan6464
    @nadadewan6464 Год назад

    Hello I wanted to give you ideas if you can put them in Bobo’s Funzone if you use these ideas plz credit me in the game anyways
    1.when you reach some point in the game you meet other parents who are trying to also find there children who will help you in teamwork puzzles you can tell them what to do and they will help you
    2.there should be a level where there is two monsters Bobo and another animatronic and to beat the level you should kill the animatronic by destroying 3 generators
    Those are my ideas if you use any of them plz reply to my comment
    This project looks amazing hope it gets really popular

    • @UnrealUniversity
      @UnrealUniversity  Год назад +1

      Thank you but I have planned it and I don't want to say any spoilers, may add more animtonics if I make a second chapter

    • @nadadewan6464
      @nadadewan6464 Год назад

      @@UnrealUniversity your welcome I’m sure it’s going to be a great game

  • @michaelsmith5894
    @michaelsmith5894 15 дней назад

    The audio was too distracting.

  • @jogging.
    @jogging. 5 месяцев назад +4

    what is this voice over dude

  • @fodafunyo2641
    @fodafunyo2641 2 дня назад

    Your mic is trash

  • @ЭйрикТорвальдссон
    @ЭйрикТорвальдссон 17 дней назад

    But how can I make my character do custom animations in the cutscene?

  • @zdtuttauniversity2715
    @zdtuttauniversity2715 Год назад

    thank you Sir