The amount of Snorkers knees in this made me come over all peculiar. Also I'd never thought of mapping with Post-Its before. I bet that makes mapping stupid old-school adventure game mazes and good old "if you leave the last room from the south it doesn't mean you'll enter the next from the north" situations a bit easier! Maybe. Or maybe that's just sadistic design. Fine work Snorkerfying as always!
I tried drawing a map on paper and it just didn't make any sense at all, it was like the insane conspiracy theorist wall chart with the strings. The map COULD have worked, if you go "Oh, the doors are all teleporters". But then you'd want rooms with descriptions or objects or something. Not "stone floor, brick wall, yellow glowing roof" yet again, the equivalent of "maze of twisty little passages, all alike". I don't think anyone actually LIKES mazes, not even the Minotaur! Glad you liked it Pete!
Another awesome video. A huge improvement. I especially liked the use of border colours for navigation (rather than messing around and trying to bodge in too many graphics) to keep the text adventure aesthetic. But the sexy nun is utterly inspired - an addition that could have only come from your mind!
Huzzah! Yeah, I was thinking "the ceiling is always yellow. Let's add more colours!". The nun comes from Jack Vance, sort of. The teleportation spell normally ends "to Embelyon" so I made it "to the hot nun" because of that film on at the cinema. Also the game was inspired by 13 year olds, so they'd probably appreciate all the knob gags!
Yeah. It's weird as it's only South and East that are swapped over, and MOST of the rooms make sense with regard to the centre, just two of them you encounter at the start! And the centre is meaningless. Room 6 is where it's at!
Thank you very much! I've done quite a few text adventures, I have a playlist based on S Robert Speel's "New Adventure Systems" which are all good... and show an evolution in my video making ambition! :)
@@WhatHoSnorkers adventure game, where you play as a monster is an obvious choice, but think about all the possibilities in other genres! Platformers would benefit greatly from some flesh eating or maybe even drinking from the skulls of the fallen foes. But why stop there, consider how fun, I don't know… footbal managers might become!
Some of my favourite adventure games on the Speccy were written in BASIC, such as The Crystal Orb and The Oracle's Cave. I always wanted to write an adventure game where your co-ordinates were used as a RANDOMIZE seed to generate the room description/contents, so the play area could be quite large and consistent. It's been 30 years since I've done any Spectrum programming maybe I should give it a go again.
That's a really clever idea.... and absolutely you should. Consistent but generated content is the way to go really. But 100% get an idea for a game and try to make it work. It's good fun (and you don't HAVE to dress up as a Hot Nun...)
@@WhatHoSnorkers Thanks for the encouragement, I worked on it today in ZX Spin. Took me a little while to remember how the speccy keyboard worked! I made a framework for my idea and saved it as a .sna snapshot file. It's at drive.google.com/file/d/1OX39f9Ypo7RwA08FQsfYuDluiUExFxOs/view?usp=sharing if anyone is interested.
A yellow ruined tower in the Mire of Faekrag! That's quality work that is, also the Dungeon of Dundle! Oooh, building up names dynamically too, the Mike Singleton way. Keep going!
Great video. I didn't realise it was fairly easy (when you know how) to have multiple banks of UDGs within basic by just poking their location to 23676, and that spreadsheet looks like a nice way to create your graphics and get the decimal values for your data statements. So very useful, thanks! And the rest of the video is as crazy and entertaining as usual (meant a a compliment)
Thank you! Yeah, I was looking at Britain Invaded and it was how it does the map. I was a bit lazy and wasteful in my POKEing, as I was using 256 bytes per bank of UDGs when I only needed 168, but it's just so easy. If I was really short of memory I could move all the DATA statements to another program and then just save the UDGs directly... Glad you enjoyed!
Top work bringing an MIA game back to life. And are those some new Snorkers characters? My regards to that rather charming lady of the cloth. Edit: I'm confused by the maths in the pre-game questions. Why did you have 5, hit a cost of 3 and be left with 3?
Yes! A new wizard, dwarf, barbarian and a hot nun, probably inspired by that hot nun in that film I haven't seen. I think the amphibious one was bugged and I fixed it later. Originally you could say yes to everything and then get told "you spent too much", so this way I tell you what it costs and I don't even offer it if you can't afford it.
Thank you. They confused me as well. Once I swapped the east and south exits around then they kind of made sense, otherwise you go north and then to go back you go west which was just WEIRD! Also all rooms have the exact same description so good luck finding your way...
Any plans to tackle Advanced Lawnmower Simulator? I can see a version was made in 1996 by Unsatisfactory Software with a night level (penguinz0 did a playthrough), and also the August 1990 issue of YS had a Trilogy version with an Acid and Moon level, as mentioned in the Seb's Place video. The original article mentioned randomly generated gardens and a sandwich based scoring system. Beavis & Butt-Head in Breaking The Lawn for the Amiga seems to have been a spin off.
Blimey! No plans at the moment! I've got a Spanish game I'm working on, then I really must crack on with Waterloo on the C64. I've been working on that, on and off, for a couple of years now!
@@aidennwitz That's good as I do a lot of all of those! Excel is surprisingly good. I digitised my channel logo using Excel. It took bloody ages but it did look cool. Then I found out that there's a tool to do it!
It seems like a bad idea to add a title screen on the improved version that only has the original creator's name and date. If people come across that in 20 years time, they'll think that's the original.
I see your point. However, the file name does have "Snorkified" in it, and I've submitted both the original and the bug fix version to SpectrumComputing, and the magazine to archive.org. I don't put my name on things as I don't want to steal the original creator's thunder... but do you think "Amended version" on the loading screen would work? There was enough space to be fair?
@@WhatHoSnorkers File names change. The best way to do it would be to add that mention on the loading screen, yes. With your name, since you've worked on it (keeping the original attribution, of course).
The amount of Snorkers knees in this made me come over all peculiar. Also I'd never thought of mapping with Post-Its before. I bet that makes mapping stupid old-school adventure game mazes and good old "if you leave the last room from the south it doesn't mean you'll enter the next from the north" situations a bit easier! Maybe. Or maybe that's just sadistic design.
Fine work Snorkerfying as always!
I tried drawing a map on paper and it just didn't make any sense at all, it was like the insane conspiracy theorist wall chart with the strings.
The map COULD have worked, if you go "Oh, the doors are all teleporters". But then you'd want rooms with descriptions or objects or something. Not "stone floor, brick wall, yellow glowing roof" yet again, the equivalent of "maze of twisty little passages, all alike".
I don't think anyone actually LIKES mazes, not even the Minotaur!
Glad you liked it Pete!
Another awesome video. A huge improvement. I especially liked the use of border colours for navigation (rather than messing around and trying to bodge in too many graphics) to keep the text adventure aesthetic. But the sexy nun is utterly inspired - an addition that could have only come from your mind!
Huzzah! Yeah, I was thinking "the ceiling is always yellow. Let's add more colours!".
The nun comes from Jack Vance, sort of. The teleportation spell normally ends "to Embelyon" so I made it "to the hot nun" because of that film on at the cinema. Also the game was inspired by 13 year olds, so they'd probably appreciate all the knob gags!
mapping it all out with little bits of paper is the only way
Yeah. It's weird as it's only South and East that are swapped over, and MOST of the rooms make sense with regard to the centre, just two of them you encounter at the start!
And the centre is meaningless. Room 6 is where it's at!
Very enjoyable! I rarely watch a youtube video to it's end. This was an exception. Love an adventure! Great work!
Thank you very much! I've done quite a few text adventures, I have a playlist based on S Robert Speel's "New Adventure Systems" which are all good... and show an evolution in my video making ambition! :)
Feasting on the flesh of defeated enemies instantly makes almost every game better!
Yeah! I was thinking "You can't heal. What about potions? Oh hang on, you're a monster... CHOMP CHOMP!"
@@WhatHoSnorkers adventure game, where you play as a monster is an obvious choice, but think about all the possibilities in other genres! Platformers would benefit greatly from some flesh eating or maybe even drinking from the skulls of the fallen foes. But why stop there, consider how fun, I don't know… footbal managers might become!
Substitution, but the team eat the injured player at halftime to gain some of his skill!
Those are some great improvements, the Snorkified version looks like a lot of fun to play! Highly amusing as always.
Thank you! Designing a monster and working out what traps are there were great fun once the exits made sense! :)
@@WhatHoSnorkers you've got a great imagination for these things. Being vegetarian meaning you can eat the cactus monster made me laugh.
I wanted a way of healing and I thought "Oooh! You could eat people!".... and then thought "What about vegetarians then?" :)
Some of my favourite adventure games on the Speccy were written in BASIC, such as The Crystal Orb and The Oracle's Cave.
I always wanted to write an adventure game where your co-ordinates were used as a RANDOMIZE seed to generate the room description/contents, so the play area could be quite large and consistent. It's been 30 years since I've done any Spectrum programming maybe I should give it a go again.
That's a really clever idea.... and absolutely you should. Consistent but generated content is the way to go really.
But 100% get an idea for a game and try to make it work. It's good fun (and you don't HAVE to dress up as a Hot Nun...)
@@WhatHoSnorkers Thanks for the encouragement, I worked on it today in ZX Spin. Took me a little while to remember how the speccy keyboard worked! I made a framework for my idea and saved it as a .sna snapshot file. It's at drive.google.com/file/d/1OX39f9Ypo7RwA08FQsfYuDluiUExFxOs/view?usp=sharing
if anyone is interested.
A yellow ruined tower in the Mire of Faekrag! That's quality work that is, also the Dungeon of Dundle! Oooh, building up names dynamically too, the Mike Singleton way.
Keep going!
And another MASTERPIECE!!! (keeping in mind that ALL of your videos are MASTERPIECES!!!) ;)
Thank you kind sir! More Unique Content on the way!
@@WhatHoSnorkers More HYPE on the WAY!!!😱😱
@@josemanuelsanchez3299 Spanish hype as well....
@@WhatHoSnorkers ¡POR SUPUESTO!
Your talent for reverse engineering these old games and improving them continues to shine!
Thank you Ponder! A lot of the time I just want them to work, and to be fun... and then you add a dash of Snorkers magic and away we go! :)
@@WhatHoSnorkers It works every time! 😁
Another amazing vid and i bloody love the updated version you’ve made ……so cool
Thanks Daph! A few sprinkles of magic here and there!
Great video. I didn't realise it was fairly easy (when you know how) to have multiple banks of UDGs within basic by just poking their location to 23676, and that spreadsheet looks like a nice way to create your graphics and get the decimal values for your data statements. So very useful, thanks! And the rest of the video is as crazy and entertaining as usual (meant a a compliment)
Thank you! Yeah, I was looking at Britain Invaded and it was how it does the map. I was a bit lazy and wasteful in my POKEing, as I was using 256 bytes per bank of UDGs when I only needed 168, but it's just so easy. If I was really short of memory I could move all the DATA statements to another program and then just save the UDGs directly...
Glad you enjoyed!
Here we go!!
Watch out for wizards stealing YOUR amulet. It could ruin your whole weekend!
Splendid Snorkers, splendid!
Thank you very much! Something fun for a Bank Holiday Weekend!
Such utter madness…I Love It!😄
Thanks Doc! The next one will involving globetrotting, and copyright infringement, and hats!
Top work bringing an MIA game back to life. And are those some new Snorkers characters? My regards to that rather charming lady of the cloth.
Edit: I'm confused by the maths in the pre-game questions. Why did you have 5, hit a cost of 3 and be left with 3?
Yes! A new wizard, dwarf, barbarian and a hot nun, probably inspired by that hot nun in that film I haven't seen.
I think the amphibious one was bugged and I fixed it later. Originally you could say yes to everything and then get told "you spent too much", so this way I tell you what it costs and I don't even offer it if you can't afford it.
Great use of UDGs
Thank you. A bit of a faff to set them up, but you can print them very quickly afterwards!
Enjoyed this one mate, even if the numbered bits of paper still confused me after multiple views 😂
Thank you. They confused me as well. Once I swapped the east and south exits around then they kind of made sense, otherwise you go north and then to go back you go west which was just WEIRD!
Also all rooms have the exact same description so good luck finding your way...
Any plans to tackle Advanced Lawnmower Simulator? I can see a version was made in 1996 by Unsatisfactory Software with a night level (penguinz0 did a playthrough), and also the August 1990 issue of YS had a Trilogy version with an Acid and Moon level, as mentioned in the Seb's Place video. The original article mentioned randomly generated gardens and a sandwich based scoring system. Beavis & Butt-Head in Breaking The Lawn for the Amiga seems to have been a spin off.
Blimey! No plans at the moment! I've got a Spanish game I'm working on, then I really must crack on with Waterloo on the C64. I've been working on that, on and off, for a couple of years now!
This is bonkers. ❤
Welcome to my twisted world of insanity.... exits are north and west. There is a dwarf here. He is shooting arrows at a hot nun.
What now?
@@WhatHoSnorkers bash down east wall
The choice of the professional!
fuck, this is some quality content
Thank you! There's plenty more to watch! Science fiction! Adventure! The Spanish Civil War! Napoleon! Compiled BASIC.
It keeps me busy...
it's lovely. I don't know what i like most, basic debugging and type in improvement, live action bits, or excel as sprite editor ❤
@@aidennwitz That's good as I do a lot of all of those! Excel is surprisingly good. I digitised my channel logo using Excel. It took bloody ages but it did look cool. Then I found out that there's a tool to do it!
The wizard steals from the creature then burns down his house? Who's the real monster here?
The one with the pointy hat I say. Lock him up!
Best of luck to the monster who is now homeless. Rebuilding with today's prices is going to be a chore.
Yeah, and his home insurance rate is going to go up. Buildings AND Contents? That's TWO claims...
with your amazing skills how about a cyberpunk 2077 port for the zx spectrum?
That might be a bit ambitious!
@@WhatHoSnorkers i believe in you might have to use a few c120 tapes when loading
Yeah, especially with things like the divMMC there are a lot more options for fast loading too!
It seems like a bad idea to add a title screen on the improved version that only has the original creator's name and date. If people come across that in 20 years time, they'll think that's the original.
I see your point. However, the file name does have "Snorkified" in it, and I've submitted both the original and the bug fix version to SpectrumComputing, and the magazine to archive.org.
I don't put my name on things as I don't want to steal the original creator's thunder... but do you think "Amended version" on the loading screen would work? There was enough space to be fair?
@@WhatHoSnorkers File names change. The best way to do it would be to add that mention on the loading screen, yes. With your name, since you've worked on it (keeping the original attribution, of course).
Yeah, I'll do that in future. Good idea!
Get off my lawn!
I was hoping for my games than articles in this magazine, but the reviews are pretty good... :)
I went looking for this.
@@TimberwolfK Hooray!