Bethesda Mod School: Making Building Plans for SS2 Plots - with In-Game Design Workflow
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- Опубликовано: 8 сен 2024
- This was snipped from my live stream where I showed folks how to make SS2 building plans, leveraging the new SS2 Build Tool, which is now a part of the Addon Maker's Toolkit.
To follow this tutorial you will need the following:
Creation Kit: store.steampow...
FO4Edit: www.nexusmods....
OpenOffice (or Excel): openoffice.org
Addon Maker's Toolkit: www.nexusmods....
Updated to include the in-game building tool!
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Join us March 9th and 10th for the Plotapalooza Gamejam! www.simsettlem...
Timestamps! - Gath loves glasses of water edition
0:00 - Preamble
1:42 - Creating and exporting an $800 a month New York livingspace in fallout 4 workshop mode
6:58 - Importing items from workshop mode into the creation kit and saving as a plugin
8:15 - Loading the plugin via Xedit
11:54 - Loading the plugin in the Creation Kit to make an addon pack
15:07 - Making a static collection in Creation Kit with a level one and two structure
19:25 - Static record creation (for navmeshing) in Creation Kit
23:44 - Stage item exports
25:38 - Creating a plan file in Excel
28:00 - Creating a list of building plan models
31:26 - Importing stage data into Xedit
37:47 - Demonstration in-game & troubleshooting steps
43:11 - Outro
Ha - all the water!
I'm having a lot of trouble running this on X box X . Simply put , the game keeps crashing because certain settlements have become to large for them to render .
I've lost / spent 30 hrs of gameplay trying to figure this out and work around it .
The only mods loaded are those specified , The unit itself works perfectly , I can scrap a settlement and watch it rebuild itself within seconds , faster than an PC version I've seen . I've even tried increasing the build limits to elviate . But some places won't even allow me to approach the area to lower limits or remove the settlement .
The only way to correct the crashing is to go back in time to an older save and remove that settlement entrily . This happened in Sanctuary hills . This happened again at Starlight Drive in .
In all occasions I gave the game and script AMPLE time to adjust and or catch up . Did all kinds of side missions letting settlements sort themselves .
My question good sir is this . Does this MOD actually work on X box ?
I'm afraid to build any more City Plans ( I only have a few going } as they seem to take more memory and RAM than the Xbox can deliver .
Building and equipping normal settlements works fine and using the SS2 plots MANUALLY seems to be OK as well . But that kinda defeast the purpose of this MOD.
I've gone through all the menus , tools and reset everything I can .
The only thing I can think of is to INCREASE the Settlement build size , BEFORE starting any City plans ????
But, this is never recommended , even in normal play and i'm worried it will cause other or similar issues.
I like the MOD and your concept in creating it . The storyline has been very good , But again . I'm not sure how to continue .
I've progressed the Vanila storyline a bit , but there's still at least half the map I haven't even been to yet , meaning there's lots more settlements still left to do .
Please help or advise, Thanks.
I’ve heard for some reason Xbox seems to have crashing issues regardless of the processing power (ie: series x). Something about how the game was coded in certain areas forcing crashes, even if the system itself has no real problems running it.
@@fadingnegative2957 Yeah there's a few places in downtown Boston it doesn't seem to like .
I did everything I could to mitigate but as soon as SS2 settlements got to level 3 I couldn't go anywhere near them without it crashing.
I had to remove all the SS2 builds to continue the story, Then Concord started crashing repeatedly .
Finally got to Chapter 3 ....and now the HQ crashes regularly .
I give up .
I removed all the SS2 MODS , the game works perfectly again .
Looking forward to Fallout London .
Cheers 👍🏼
Is it possible to make a new "how to make a custom voiced npc" I followed your instructions in past videos verbatim and it didn't work. I'm about ready to give up on my custom npc, since nothing I do fixes his in game dialogue :(
Hi! kinggath Can you please make a tutorial on how to make third person animations in 3DSmax like import and export etc, I have a lot of ideas on how to improve the third-person combat animations and the spring animations.
sadly does not work for me, just keeps saying failed to find form, it creates the cell but there is nothing in it.
👀👀🦻🏼🦻🏼🦻🏼👍💐