Everything Wrong With Free Guy In 18 Minutes Or Less
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- Опубликовано: 10 фев 2025
- Outtakes are here: • Everything Wrong With ...
Free Guy was a pretty delightful surprise in the hellscape that was 2021. But it still has sins, so we counted 'em.
Thursday: gambling sins.
Remember, no movie is without sin. Which movie's sins should we count next?
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Outtakes are here: ruclips.net/video/kCeiIULUhL4/видео.html
Hello!
This movie is so bad idk why people like it
Love you cinema sins
Everything Wrong With Injustice (2021).
Thursday: Everything Wrong With Casino
The Chris Evans cameo was incredible. Especially cause he was called same day by Ryan and asked if he could do it
In the Latin American dub gets a little meta because the guy who dubs Ryan Reynolds is the same guy that dubs Chris Evans. His name is José Antonio Macías.
Meh
Yeah. Ryan Reynolds has a habit of doing that.
The entire take took 7 minutes from start to finish, according to Reynolds.
oh it was BRILLIANT
Fun fact: in Croatia, people actually do order a single coffee and sit there for 4 hours. It's a social event of a sort and leaving anytime before the two hour mark is considered unusual.
True
@@sedatcelen2182 You are the worst thing to happen to humanity.
Now that's strange and unusual to me. Just saying 😌
@KaraDUN we do, hes exaggerating
also theres free wifi in any cafe or bar, apparently in the us only coffehouses have it
6:50 "The glasses respawn with him"
Um actually, every time he dies he kills a new player, as shown by how he always has a different set of glasses
THANK YOU I commented this too I was scrolling to find someone that noticed
My exact thoughts. I noticed that the first time but I confirmed it the second time I saw the movie. Every time Guy respawns, you see him wearing a different type of stolen glasses.
Yes, thank you!
(I know I'm late. Just now watching the video)
Just wanna say, I was thinking (almost) the same thing. BUT he never kills any other player for the glasses. That's what makes him a good guy. I appreciate what you meant but the same nitpicky-ness that prompted me to look for a comment like yours and probably the same for why you wrote the comment, is why I'm correcting you now😂
That's really cool
As an actual IT professional: You'd be surprised how often a strawberry ice cream bribe works.
Wait, I'm being bribed?
I was quite disappointed to learn that I didn’t get Ryan Reynolds for free. Quite possibly the biggest scam since the Never Ending Story
... don't tell me it ends
Exactly
Or Naked Lunch. I can think of at least 2 things wrong with that title.
@@toddhollen I understood that reference.
or Endless
BTW. I'm surprised you didn't sin the "is that a glock in your pocket" since she shouldn't be able to "feel" anything as a player.
Already thought she would have an outfit like they have in Ready Player One there, but she was just sitting in a chair
Edit: Well, just realized that it was never said she would've felt it, so she could've just as well seen something
I mean there could be a pop up like "Take Glock from npc"
Also that she was able to kiss him when they previously specifically made a joke about how there's no way to do that.
Was going to comment on that but I see it’s been done :)
Who knows maybe the same way a player knows where the impacts come from when playing FPS games when the screen blinks.
"There is no button for kissing."
*A couple scenes later guy and Mollie kiss to regain his memories.
I actually said "but there is no kissing button" out loud when that happened
@@SIRSANDMAN0 see how she used a rocket launcher before the kiss? I interpreted that as using the rocket launcher, then grabbing guy as she put away the rocket launcher so that the animation would pull him close into a kiss
@@luigiluis3d482 ah. That would make sense
@@luigiluis3d482 it’s a rare quick-time event
Typical Disney stuff
0:45 Even if most didn't have morning routines, *Guy* would because he was the character created by Keys to know the most about Millie and eventually have the subroutine kick in
Also, I think that was just a
Eftover of the “Life” game that Free City was made on top of
The entire point of the movie is that they all DO have routines, even if you don't see them. So... this just goes to show that they didn't get it. I can stop watching less then a minute in, eh?
Everytime he died he respawned with a different pair of sunglasses meaning each time he respawned he had to get a new pair. Meaning each time he died he just stole a players whole HUD
Dude just killed another dude for his glasses
5:47 this is actually EXACTLY what kitchen areas in startups look like and they deserve tons of credit for nailing that.
Correct, not just start ups too, looks exactly like my office kitchen, just random left behinds everywhere.
It is t even a startup it’s definitely it in multi billions of worth, and it STILL looks like that!!
Looks just like my office kitchen lol
Government IT contractors...that's our Cafe. One guy has a cubby with boxes of pop tarts in flavors I never knew existed!
@@94XJ those are always a buy on site for me. They're either great, or amazingly bad. Like orange crush pop tarts. I barely finished the first packet
Calling a portable toilet a “doctor who Easter egg” is a sin for cinemasins.
What I'm sayin
Exactly!
Thank you haha
Came to comments just to see if someone else would call him out!
Yeah I was thinking the same thing lol
7:33 - CinemaSins gets a sin for not sinning the misspelling of the word “withdrawal”.
*DING!*
And if we really want to get pedantic, which I do, instead of “Hello Guy,” it should read: “Hello, Guy.”
Or the fact that the calendar doesn't have the 4th of the month on it.
@@christopherheckman7957 ‘Antwan’s’ game is purposely unfinished. That’s the point.
@@RedAndBlackIDress So the last thing you do when programming is to make sure that your computer is counting properly? (I've never done it that way, but I'll have to try it some time.)
The only thing I'm disappointed in is that they didn't get Hugh Jackman to play Ryan's "better version"... Such a missed opportunity....
Hugh Jackman already does a voice cameo though.
yeah but if they did that the writing on deadpool 3 would just appear lazy and not so meta...
@Magie Ma do they really think this works on people?
@@notusingmyname4791 you say that as if the writing in Deadpool 1 and 2 wasn't already lazy as fuck.
Jeff Bridges would have been even better
We're definitely gonna gloss over the fact Keys said to Millie about kissing "There's not a button for that." But proceeds to kiss Guy herself later.
Thats been bugging me since I first watched the film. She isn't the coder, so how can she write new scripts?
Bugged me when I saw it, you're not alone
That’s almost everyone’s main gripe about this movie.
Maybe when she said "He found the button" she was being literal, and she now had a kiss button?
There’s not a button but most likely a back or mod
I'm surprised you didn't sin the moment when she kisses him the second time: if there's no button to do that and only a sentient NPC can do it, how is that Millie manages to kiss him in the virtual world?!
EDIT: I have to say I appreciate all the various theories that have been expressed down here, they are an interesting read. Plus, the fact that everyone kept a civil tone is a great thing given how these discussions easily escalate. Kudos to everyone!
THANK YOU. I was SCREAMING this in my house when happened
/kiss
A case could be that that with his advanced AI the code would be dynamically added to the game world. Though, the bigger question would be how he knew what a kiss was in the first place.
oh, she found the button
@@valensiyagames it being added to the world wouldn't change the control scheme players have. The NPC were also built using the code they created to produce AI that lived autonomously and made decisions so would have been initially programmed with a large amount of basic human knowledge. Odds are, her firing the rocket launcher and putting it away created a motion that she used to fake a kiss but they didn't do a good job showing that if it's the case.
5:52 I agree. The movie has never “kitchen’d” before. The break room at my workplace has a ONE half empty hot sauce bottle on the counter that sits there. It is purely for decoration. It will move around the break room but no one uses it. For the past year, it has remained half empty.
As for the cereal and pop tarts, if individual packaged food items are ever left out on the counter, they won’t last two hours. It is gone faster than a piranha feeding frenzy.
Nearly everyone I know that likes hot sauce, has their own preference. Some are even motivated enough to bring in their own favorite & keep it around for anyone else to use. At the most basic level, there's Tabasco Vs. Franks or Texas Pete. Then, there's also Cholula, green varieties, and Sriracha in some cases.
Frank's Red Hot Supremacy
Fun Fact:
In the scene were Guy checks the second time his bank account, on the left in the background you can see someone who tries to trigger a glitch and succeeds. He jumped at the lantern a couple of times, then against the wall and then he clips in it.
I love details like this.
I saw that too! I uploaded a short video of it lol
@@abbij2009 cool
i actually noticed this on the first watch as i play gtav a lot and you see quite a few players attempting glitches.
I always thought that was me, not being able to work the jump control!
oh, i've heard of several games where you can glitch your way through walls by bumping into them SIDEWAYS.
oh, and i played a very simple old game on an Atari computer where you can glitch through walls by standing in a corner and bumping into on wall at an angle.
if done right, you will BOUNCE into the wall, then slide through it as the game gets confused and tries to make you bounce OFF of it!
Guy has a morning routine that no player character will ever see because he's not an NPC, he's an AI. Literally the entire point of the film is that the citizens of Free City were stolen wholesale from the game Keys and Millie made. Nobody programmed him to have a morning routine, they just grabbed his code and inserted it into the bank teller scenario, assuming he'd despawn whenever it wasn't active
But that still raises the problem about computing power, no way would it be one of the biggest games in the world if its NPC's are full AI, it would need too much power for the average jo's PC or laptop
@@richardhobbs7360 not if it's being run from Free City's Servers and then streamed to the players PC
@@SullySideUp streamed with control? Nah, think about how much PUBG takes, then times 10 due to size and buildings, then 20 for having to make all NPC’s be able to have free will
@@richardhobbs7360 I mean, video game streaming isn't that uncommon right now, and the implication is that technology is somewhat more advanced in the films universe, hence the existence of sentient AI, I don't see it being that unrealistic
@@SullySideUp we are less than a year away from AI and more than a year away from being able to stream games that large
To be fair, lots of the "NPCs have routines have routines no player sees" and "NPCs can do player stuff"- Sins is probably in lore oversight of Antoine building on Millie's and Keys' code.
The NPCs are supposed to be self learning and interact with the world in a meaningful way.
To be fair, Cinemasins is straight up wrong on that one, several singleplayer games like STALKER have that kinda NPC programming, not to mention Free City is an MMO, meaning the entire map is loaded in constantly
I'm not even a minute in and this annoys me so much. The assumption is completely wrong. The game company used the AI as NPCs instead of programming NPC routines themselves. So basically the AI is exactly supposed to create these routines no matter if PCs are around to create a congruent environment for the player experience
Frick, if I'm not mistaken, even GTA V, a game released like 9 years ago, has this. Follow an NPC and they have their own routines and pathing.
i think the main point is just that the NPC's should not be loaded in when there's no players around. so having an entire bedroom that players are not in AND have him wake up, say good morning to his goldfish, get dressed, eat breakfast, watch the news, then leave for coffee would make 0 sense to be loaded in as unless a player is stealthily watching all of this, it would require what ever device playing said game to load all interiors and exteriors at all times just so the AI can make every NPC be life like. (i know its all stolen code and thats the point of the AI. but that still begs the question why the CITY was designed around this in the first place since it only used the stolen code to build on.)
yes npc's have cycles and patterns. but its the loading of said npc that counts. legit only way i could think of it working this way is that its loaded fully server wise but unloaded on the players side. That or hardware is 1 million time better and is capable of extremely fast processing.
Im surprised there was no sin for the fact that the twitch streamer who had Deadpool merch didn’t think that blue shirt guy looked familiar…
After the first time Guy kissed Millie, she literally said that there was no kissing button in the game. However, Guy is not restricted by buttons, so it makes sense that he was able to kiss her. BUT, how on earth does it make any sense that Millie managed to kiss him the second time to reboot his memory, when she didn't have a button to do so???
Easy. She typed "/kiss"
Put rocket launcher away as she looked at guy so maybe that pulled him in
This was my biggest sin
Nonsense. Normally there is no "button" (i.e. a routine) on an NPC so that he/she can/will kiss.
A player can do what he/she wants. A player can kiss an NPC - the question is how the NPC reacts/can react to it. Is he able to represent the - to be expected - feeling, i.e. to act?
Keys programmed Guy to eventually interact with Millie once his AI is triggered. Hence his first sentence to her: "I love this song!" Then her first dialogue, his up-leveling so that she takes notice of him, the befriending in the park - and the first kiss there.
With the second kiss in the alley, where she wants to bring his memories back, she already knows that his AI is so complex that a reboot cannot erase everything. So she's hoping to break through the armor of the daily routine with this "kiss" trigger!
pretty confused about the fact that there would be a huge problem with free city 2 being an entirely new game
My guess was they expected it to be an update rather than a whole new game.
If I recall correctly, the problem was that it was entirely new code and the original Free City was going to be deleted. Which meant they wouldn't be able to prove it was their stolen code.
If I recall correctly, the problem was that it was entirely new code and the original Free City was going to be deleted. Which meant they wouldn't be able to prove it was their stolen code.
Many game sequels are built using the same code as the original game, like Assassin's Creed Black Flag being built on the Assassin's Creed 3 code. But when they use entirely new code to create a sequel, like Assassin's Creed Origins, none of the original code is used (I'm describing a high level view of it, they try to use bits of code, but when changing engines, most code requires rewrites to align with the new engine).
So, if Free City 2 was going to be compatible with all the skins, addons, and whatnot, it meant it was using the same source code (as was promised). They found out though that it was actually running on new code built from the ground up, so their code ruminants would be lost in the change over, and that it would remove all the stuff people had bought from Free City 1 which is just a dick move that some publishers have been known to do.
They were going to shut down free guy 1
Fun fact, a tiny bit before they filmed the DUDE fight, the studio was only THEN bought by Disney.
Ryan Reynolds heard about it, so walked straight into Disney and went “Heeeyyyy, so now that we’re owned by you…. Can we use your props?”
Disney execs, whoever they were, didn’t realize the scope of his plan, and green lit it.
Thus, we received the glorious DUDE FIGHT
But we also got Fortnite
@@moonquartzs Disney we’re in collab with fortnite at the time
I just watched this movie last night with my mom, and my brother walked in during the Dude fight, and I will never forget his words.
"Is that Ryan Reynolds fighting a buff Ryan Reynolds with a lightsaber? This might be the best god damn movie of all time."
@@MCH-yr6ow Godzilla had a stroke trying to read this and fucking died
@@MakhaiX377 it’s pretty self explanatory. The reason they also had fortnite stuff in there is because Disney were in collaboration with Fortnite. Hope that’s easier to read
5:21 That's not a Dr Who easter egg, that's a porta-potty for the building that's under construction.
Yea, I was hopping that was a joke that just went over my head
you must be fun at parties xD
That’s the joke.
"This script feels like it was written by somebody who had to ask their kids what a Fortnite is." I almost fell out of my chair lmfao
"I almost fell out of my chair" which means it made you smile slightly
That's how I feel about most movies about video games. They don't feel like the movie makers don't know anything about video game development.
Thats a good joke, but the movie is more a take on gta online than fortnite
@@bigfish6742 unnecessary exaggeration is the key to many likes in the youtube comment section
@@bigfish6742 lol, normally. In this case, I threw myself back with laughter and had that "slight wobble" moment in my office chair. If that hadn't happened, I wouldn't have commented. lol
To be fair, depending on how it is done, having a game where you just watch shit happens can be fun. Like, you can select tags like horror and see a completely randomized horror movie
holy shit, the premise is that you can interact with sentient AI. With an actual artificial intelligence! Has he even met any nerds? This sin is the stupidest of all.
@@horace6851 I mean, I don't even play video games and that sounds interesting to me.
It's like sims when you maximize free will and just watch
I’m pretty sure it was a joke because he was literally describing streamers
@@horace6851 Youy say that like any of his 'sins' make point.
I'm sure someone has commented this already, but the scene of Guy nervously saying he doesn't have a safeword makes sense, he overhears things from actual players (like the problematic joke he told Millie earlier) so stuff like that would come back out while interacting with another real player. I demand the sin be removed lol.
Wanted to give you a real reply seeing as your comment got spammed by bots. I agree with you bro have a nice day
@@michaelferrell7924 lol thanks. You too.
I was thinking that too. 3 votes for a sin removal lol
'Problematic joke'... clearly a leftwing douche commenting here. Although, maybe that's a microaggression on my part. 😅
@@AndrooUK bro go outside. Talk to a real person I dare you holy shit its not 2015 anymore
I believe the idea of killing them in game to help find them is if the player count changes they can see who was off the game / died and that would narrow or give them the answer who the character is, obviously that doesn't work because he's an NPC but the logic isn't flawed.
Isn't Free City supposed to be an MMO? Players die almost every second, especially in modern MMOs which have unbelievably large amounts of players.
@@فهدالدوسري-ح6ض I mean yeah, it seems unlikely that a random person didn't die, but they might have clocked the exact time that Guy was killed, but the game also doesn't show too much player on player violence, except for guy trying to be a good guy and stopping other players from attacking the NPCs and Millie killing the guy that was asking her questions, but she didn't actually have to do.
@@Shadowgod1000
Ah, so narrow the search down to the exact second, and look for a player that barely kills?
That's a really smart way to find Guy. Only problem that he's an NPC, but they didn't know that yet. Good thinking though.
@@فهدالدوسري-ح6ض I was thinking more like the minute, also I can't tell if you're being sarcastic or not.
@@Shadowgod1000
No, I'm not being sarcastic. It is a smart method.
0:25 Actually fun fact, in the game Stardew Valley NPCs do have routines. Probably the only game I know that has routines, and sometimes some of these "routines" have them do specific things, walk in certain areas or just stand or sit somewhere. They even sleep too. And then it repeats, unless there is an event. But they aren't sentient so ya.
Minecraft villagers have primitive routines as well
@@theemeraldking3251 Oh really? I didn't know.
@@KaylaTechHeart Yeah, they farm, gossip, and play with Iron golems then sleep
@@theemeraldking3251 Oh okie that's cool. Thx. ^^
Skyrim has this as well, it got to the point key npcs would need to be protected so that quests wouldnt breack. Also skyrims map is a realtime view of the world. Look at it when a dragon breathes fire and itll be obvious
I had the same question about the glasses, then I noticed that they were different every time. So he was taking them from players randomly every time he respawned.
That's a level of obsessive detail that I respect!
Or just a level of paying attention.
Honestly i really love how he didn't even fall for her from her looks, he heard the music and due to her taste in music he then became interested.
Honestly same
Why would it be bad tho?
i mean, he's a program. he's got a specific interest, not just 'damn that bitch be lookin fiiine'
@@french_toast223 cause it’s so overdone and misogynistic.
@@joerioryuurisakakiidk7482 its overdone but not mysoginistic
13:13 What I always wondered about this scene was: How? How did she even kiss him when there was no button for it in-game? He could kiss her, obviously, as he isn't bound to pressing buttons to do things, but she is, so how did she do that in the first place?
You have to include the whole movie! The "kiss button" nonsense builds up: at 09:35 she lets him kiss her (in the scene in the park on the bank - after ice cream and children's swing - he says he wants to kiss her and she allows it ). Later at 09:52 she confesses the "kiss" to Keys. He says there is no button for that - although it turns out later that he used to design and program the original game together with Millie. And he created Guy for a purpose back then. So there was no "button", but all the ingredients for the AI to develop this routine by itself at some point - and press the "button" at the right time!
@@jensschakies1414 No, how did *she kiss him?*
@@mulattice3703 Never happened. She hit her head on the table and dreamed it all. 😁
She macroed Ctrl+F1 to the kiss emote.
7:00 I gotta sin you for not knowing how a Portal Gun works. She would need to be able to see into the bad guys lair and have a viable surface if she wanted to use the gun to get in. Plus she was obviously planning on using the orange portal for a quick escape once the mission was accomplished. Better to sin the movie for forgetting that portals must be placed on a surface and can’t just be floating in air.
To be fair, that portal she actually made was not placed on a surface to begin with. They just hovered above the ground, not against a wall or floor.
@@Michael-bz8ml only white right
yeah, because we all know air is a viable surface within which portals can be placed...
On top of that, she couldn't place a portal on any surface there in the first place cause NONE OF THE WALLS HAVE CONVERSION GEL PAINTED ON like did the writers/animators even play the games at all before adding the key feature from the games?
@@jwbfireball5274 technically only the ones covered in white moon rock gel
My favorite moments in the movie:
1.The barista deciding to make a green tea boba
2.Keys wearing that cop outfit
3. The Captain America cameo
4.The lightsaber
5.Pretty much any scene with Antione, because even though he's a villain, he's absolutely hilarious. Thank you, Taika Waititi!
6. Dude
@@AlisonBryen Oh, that's right, I forgot. Lol
Pokimane appearing was cringe af
7. The Aviation Gin product placement being labeled as "Subtle Product Placement".
8. Free Guy/Ryan: "I think I know what an Australian accent sounds like."
@@michaelkemmet834 Yeah, great moments, guys! Keep them coming! Whatever moments float your boats the most, shout them out! :)
The A-Life system in STALKER actually tracks the activities of all NPCs 24/7, even when they're nowhere near the player, giving them motivations to explore, eat, patrol, and fight to produce realistic behaviour.
I heard they do the same in Red Dead Redemption
Absolutely correct. NPCs go about their business, creatures roam and hunt, whether the player interacts with them or not. Call of Pripyat does it best. Sometimes it can be enjoyable to climb to a vantage point and just watch the life of the Zone.
It's a shame most modern gamers do not know of this series.
@@henrya3530 In fact, that's a good way to get started. Find a good spot and look for a group of bandits hunting for victims, then wait for the inevitable firefight. When the firing stops, rush in and shoot the survivors before they have a chance to recover, then loot _both_ sides. Cheeki breeki!
@@NoJusticeNoPeace Beginnings of what would later be known as the Rat Attack.
A lot of NPCs in several of the more recent Elder Scrolls games are the same way - there are several RUclips videos discussing how you can follow various NPCs around the world and watch them live seemingly normal human lives. Some will even notice you "stalking" them and react with appropriate suspicion and call you out.
2:31 you forget that this is a game where NPCs exist to be cannon fodder, hostages, or target practice. No players take the time to talk to NPCs because that’s not what the game is for. If they want to interact with NPCs, they play a different game. An example of this is when Guy breaks in to get the video clip the second time, he is able to negotiate with the guards because the owner never talked to them.
Worst plot holes: Why smash the servers when you could shut them down just like you did for the reboot minutes earlier?
Also, having the most popular game in the world running from a dozen racks in the same place.
Also also, assuming the military won’t show up and confiscate everything once they learn that you have developed true AI.
Designer shouldnt have an account with access to shut down servers, thats why Mouser did the reboot.
Antwan cares to much about money for redundancy, and clearly doesnt allow even the programmer sto understadn the underlying code enough to be able to shard the thing properly or theyd have known about the AI already
That literally why he was trying to destroy the game before they heard about the AI existing
NEXT
most popular game in the world running from a dozen racks in the same place...ever heard of ubisoft?
@@TurtleKwitty even RIOT Gaming's got several server rooms and redundancy, and they are quite famous for spending much more time and efforts and skins and marketing than on client stability and bug fixing. If your game crashes for a long time repetedly, you'll lose tons of money
NOT NEXT
@@Cancoillotteman "if your game crashes repeatedly" which the game in the movie wasn't until they made it crash on purpose. The queue to get in game was probably atrocious but they made it work, very much next
Last point is the biggest since he did pass the Turing test...
And as for the servers, you could have 1 server take care of all the buildings, one for all the characters, one for the vehicles... So just randomly smashing 1 server won't destroy a couple random buildings, it would destroy them all... Or the cars, or the characters, or what ever that server held ..
the creators actually made the game to seem like a sims type vibe just more realistic. the morning routine wasn’t just filler it’s a constant gag cuz that’s how the game was created. and yes still before he started thinking for himself
It's core spoilers but the reason the "Devs" never act like they have control you'd expect over their software is because they straight up don't. The whole deal is they stole that AI generation tech and used it to grow the game world. They have Agents in The Matrix limitations: gods in a universe built on rules they can't break. It's also why the next version of the game has none of the stuff from the first one and all that: they want to move to a platform they control.
to be fair, GMs in Everquest would show up in person to dole out punitive actions all the time and they definitely didn't have to. Up to the point where they had armor and weapons that were GM only and had clicky effects like "log off player" ;D Basically building community support into the world building.
yea. it's also a good thing for player moral to have GMs/mods roaming around occasionally. The amount of times I've seen players upset about there being no human mods in game vs. how happy they act to games that have moderators that show up occasionally.
Yea, especially on games that have servers with strict RP rules.
2:56 THIS is why us comic book artists go to fricking DUNKIN DONUTS, order 1 donut and 1 half-chocolate milk, half-coffee and draw our up to 5 pages of our comic book, until an old couple interrupts us with their curiosity about artists......or a semi-hot donut shop worker becomes intrigued and comes over to offer us her business card.
Have you played Skyrim? NPCs in Skyrim follow daily routines, they pop in after fast travel, but otherwise, for example there's this Khajit Caravan that circles the map, they're always there, and manually walk the whole map in like a circle. Yeah.
Yeah...that's the illusion
But are they constantly processing + are rendered n shit even when out of range, or when you go into range does it estimate what happened when you were gone?
Yeah even Minecraft villagers have some resemblance of a routine sooooo
But the argument here is that sure, the game “tracks” that they’ll be there, but they only actually spawn in when you access the certain area. So sure, Skyrim tracks that the caravan is traveling to Riften, but they only spawn in and interact with the world once you get close to them. So, Guy being in an enclosed building means that he probably wouldn’t actually be there and would only spawn in after leaving his apartment complex.
I disagree with what he says because the information is still tracked, meaning the AI’s would probably still “experience” what is being tracked even if they aren’t actually spawned in, but that wasn’t the argument he was making.
Oof. The existence of people who believe this guest my soul.
12:40 “I don’t think it’s a free city specific tournament”
Literally big screen and posters all over the walls
I mean, he literally said that to pre-empt to your comment. Too many different rigs especially that one dude with a side laptop. It looks more like a janky af convention.
"Officer Johnny!"
"Have a good one Guy!"
One of the funniest lines in the movie, this film was actually really fuckin good.
No.
@@carterskindle7086 No?
@@theemeraldking3251 No
It was trash and really cringe
@@Jaxagain. you don’t know movies at all. You’re obviously one of those gamer kids who says “ that’s not a realistic video game so the whole movie sucks”
Idea: instead of going through all that effort, how about you keep Guy on a flash drive and once the technology is possible, upload it into an A.I. in real life.
For the 4th sin, NPC's do live their own lives separate from the players in certain games, such as Bethesda Games where they have routines and act in real time separate from the player.
His argument was that they literally do not exist when they don’t need to and it would waste so much processing power to constantly load characters who simply dont need to exist at certain points until they affect a player.
@@maismade6013 Which is why I said that if some older games, like Bethesdas Morrowind on it's technology available back then could do it, I don't see why a game that can literally evolve sentient AI can't do it. They'd surely discover how to compartmentalize themselves into smaller and smaller data fragments, and they are capable of true multi-tasking unlike humans. Shouldn't be an impossible task for themselves. They also have access to the internet, AKA the Cloud if they forced themselves into it and at that point storage becomes limitless. Could be Skynet if they wanted to do so.
While you are right about games like Skyrim, RDR, etc having NPC routines, don't forget that Free City is supposed to be an always-online MMO RPG. Here, the entire game's map and it's NPCs would need to remain loaded the whole time. And considering that a lot of players seem to be playing it on laptops and Macbooks, the actual client must not be doing any of the simulations. And also, while NPCs do have "routines", they are not rendered in the game until the player can have access to them. Those are simply coded in so that when the player loads that area, the NPCs are rendered with that routine based on time, location, etc.
It would depend on if the game checks and sets it only when town is entered or is constantly looping to set up variables and xy location.
I almost spit my beer everywhere when you said "rage-launched into the drywall". Ive never been so close to snapping my keyboard in half then the last time I played a DarkSouls
RIGHT?! I played Dark Souls 3 for the FIRST and ONLY time a few years ago. It took me about 45 minutes to get past the FIRST BOSS. After that, I decided "Fuck this game.", and haven't played since. Lmao.
Well there's your problem right there. You were playing dark souls with a keyboard
@@gericross I will admit, a controller isn't that much better. Lmao.
I was rather impressed by the accuracy of the movie to how real games are. It only occasionally falls into the "written by someone who last played a video game in 1977" trap, stuff like players who choose to level-up in unconventional ways, the dominance of online games, and even the graphical fidelity of the fictional game were all pretty accurate. Granted, it was obviously 99% based on GTA, the one game that most people are familiar with, but it was well-done over all.
@@sheilla4599 hi bot
Yea and also the villain was nice, he was a good parody to the CEO of games companys that only care about money and are assholes
Not to mention all the stuff going on in the background! There's players lagging, extras jumping exactly like the animation in gta, and of course the Tbags
@@danielryan6604 so Rockstar??
@@OoMikkioO i was thinking of EA but that works as well
I love how cinema sins had to stretch for quite a lot of those sins. Really tells you how well put together the movie was.
I know, there are a few viable sins, one of the biggest being that the last server for Antwon to destroy in the server room just happened to be the one that carried the source code. But regardless, the actual amount of sins is probably closer to 20 and the movie is my absolute favorite of all time.
Indeed. I was surprised how many aspects the movie nailed. It managed to be very funny, have an exciting story, while also making sense most of the time from start to finish which is even more impressive considering how the plot is about an npc in a game turning sentient.
you are out of your mind if you think this shit was WELL PUT TOGETHER, you literally have to turn off your brain to enjoy it but it looks like its your default setting
@@konradbonrad2816Honestly, I thought they were bots, and seeing your comment just cements that idea, because there's no way actual people would believe themselves when typing what was posted.
What? The film was hot effluence, it could not pick a motif or target audience so we just got this convoluted mess.
CinemaSins: "NPCs don't have 24 hour routines"
Red Dead Redemption 2: "Am I a joke to you?"
Stardew Valley: “What am I then?”
Wait they do?
What about Skyrim?
@@jon83chewy Do you get to the Cloud District very often?
Watchdogs legion to add to this list
"Hello, IT. Have you tried turning it off and on again?" just killed me.
As a computer science guy I can say, most certainly, this is exactly how that guy fixed your laptop.
There are plenty of games where NPCs have routines. Yes they typically only spawn in when their area is active however as we can see out his windows during that scene his area is always active.
Additionally the calendar never needs to be changed because it is always "Today"
Not sure if anyone pointed this out, but when Guy's memory returned it probably had a domino effect on the other NPC's. Remember, every NPC in Free City was based off the Life Itself code, so they could have developed a sort of hive mind.
Only Guy's was programmed by Keys to have the break in his mental routine, triggered by the woman of his dreams, expand his AI into the Life version.
Now that platter of dominoes in his apartment makes sense.
@@tmilker this is true. In fact, Guy himself (itself?) mentioned that he was a love letter to (insert female protagonist name here cause I forgot it). This is probably how Guy's program rebooted when she kissed him. However that doesn't explain why the other AI's regained their memories, knew where to meet for the rally and knew what the plan was despite not everyone being able to hear it. The only probable explanation is the AI's had a collective intelligence.
@@darynnehrkorn3149 The NPCs always had some amount of memory day-to-day and a system reboot may have restored them as they were. Guy was the only exception with memories that may have been incompatible with a reboot since they were based on the expanded Life AI code activated in him alone. They were just locked away again until he was once again augmented.
The more interesting, unmentioned and unsinned scene in the movie I noticed is when Guy is pushing the boundaries in the coffee shop and asks for a cappuccino, everyone starts getting hostile to him and a tank is aiming its turret at him and everything goes back to normal when he says he was joking. This behavior by the game system is never referenced again.
@@tmilker oh yeah, I nearly forgot about that scene. Now that you mentioned it, I think it's possible that a failsafe was built into Free City's code when Life Itself was overwritten. It would make sense that the corrupt developer wouldn't want anyone to find out that he stole the program, so any AI that deviated from the set program was seen as a threat. Kinda makes me wonder why the tank didn't go ahead and blow Guy into the next server though. I mean even him saying it was a joke deviated from his program, right? The only possible explanation is the tank was being operated by a player and they thought it was a rare and humorous Easter egg dropped into the game.
Jeremy talking about how no one would ever put fake plants inside a shaded shelf where no one could enjoy them…. Has never decorated a house in sims 4
literally its the only thing i use to decorate in the game and i have about 7 in my actual room that are on shelves that never see the sunlight and i felt offended
Is sims 4 an actual house?
“They don’t all have 24 hour action/life cycles”
Stardew Valley townspeople: excuse me?
Elder Scrolls Oblivion: "Am I a joke to you?"
Majora's Mask: excuse me?
@@THEDUDE32967 All of Bethesda Games "I beg your freaking pardon?*
Ultima 7 from 1992: Excuse me?
Radiata Stories: excuse me?
The coffee house in my town usually closes at 4:30 pm. What's worse is that during the summer (when the local school was closed) they would close at 2:00 pm (because they got a lot of their business from the schoo)l. I'd honestly be envious if the local coffee house bothered to stay open until 3pm during the summer. All that aside, I adore your content! Keep up the amazing work and have a great day!!!
Sorry guys, I'm normally on your side but I'm going to be in the group of people who nitpick nitpickers this time lol.
A lot of modern video games actually do give NPCs 24/7 life cycles that they actually live out on the map when you are not there. Sometimes even when the game is shut down
This was actually a selling point for Assassin's Creed Origins, NPCs would have full schedules, shopping, sleeping, bathing, and it would happen regardless of whether or not you were there to see it.
In Middle-Earth Shadow of Mordor Orcs And Uruk-hai can kill each other and switch around in rank when you are on a completely opposite side of the map
What you said is correct about older games but modern games NPCs don't wait until you show up, they either have trigger points or live a full life cycle.
Take the xenomorph from Alien Isolation as another example. It doesn't despawn when you don't see it, it's constantly actively looking for you throughout the map of the entire game. Almost like another player.
I figured you'd have an insightful comment into the video game side of things! Haha
@@ttrain85 I missed the live recording of the behind-the-sins podcast the past couple of weeks because one weekend I was at a wedding and last Friday I literally just forgot. Man I'm gonna miss Deneé on the show.
They also got it wrong because that’s literally part of the movie. This game was stolen from a life sim basically copy n pasted and in this life sim every npc has a life.
@@OversoulGaming how is your comment 12 hours ago??
@@theblackoutexplorer2658 I mean that part can be forgiven because at that point I would just assume that they are nitpicking the fact that it is part of the narrative which is kind of their job. But the thing about NPCs not having life cycles when the player isn't there is just factually wrong if you're talking modern video games
4:14 As IT guy I can vouch that such nicknames exist. We had a “de-mouser” as funny alternative reading of “demo-user” for ages. Not, it wasn’t me, stop asking.
no one asked
@@ExpldgN you said stop asking..
@@nathan._.h I asked 😍
Low key kinda mad he skipped over the “is that a glock in your pocket?” scene. One of the funniest scenes in that movie.
Yikes 6 of them.
@@solairewithanm9a163 Yea really, what is going on with youtube?
@@caterpie4546 right? tf is going on. youtube is getting flooded with these spams.
i noticed that and it reminded me of what i think was a youtube video of an action animation where a girl and a guy are fighting off some dudes
NO CINEMA SINS MAKING A HEAVYDIRTYSOUL REFERENCE HAS GIVING ME THE HAPPINESS I NEVER THOUGHT ID NEED
A 0-player game like what happens at the end is fun. You can watch it like a massive reality show, and maybe even build your own litttle modules in the hopes that the NPCs could buy them for extra interactivity. The idea is honestly kind of interesting.
I always saw this concept as like a fish tank... you don't really control anything, but might be able to introduce some environmental variants and see how the AI reacts, nothing as dramatic as purposely creating deadly scenarios for your Sims, but little things like making it rain, or turning down the temperature
its also exactly the same as watching streamers...I dont get why people do it but clearly people like just watching others play games
@michaelsmith953 Are you… aware how streamers work? This pitch is like a watered-down sims, introducing concepts for characters to figure out, as opposed to a streamer which is purely another person making decisions, you have… maybe one vote in a twitch poll at most
no I am not really familiar with streamers as I said it doesn't interest me, I like playing games not just watching them. In sims atleast I completely control the characters etc.@@achannel467
A year later and we got stuff like “Endless AI SpongeBob” RUclips series
As a game and level designer, I loved this movie, honestly to the point where I think you have to be a game dev or avid gamer to appreciate some of the fine details. The fact that the reflection maps were still based on the original game was hilarious and believable as shit
I gotta say, I went into it expecting...well, not much. Retired openGL/engine programmer and I expecting a lot of bullshit. The tech was actually pretty well handled and the movie was a lot more fun that it had any right to be. I mean, Ryan Reynolds is always fun, but this movie shouldn't have worked, yet it did.
Dude!
I have to agree, the cube map reflections on the blinds was a nice touch 👌 haha
I was just majorly confused how it took any time to prove the code had been copied when it was clearly the exact same game they’d made with a new user interface. Hell they even directly state guy is an npc designed by the original programmer meaning it’s so similar they even stole existing npcs.
Fun Fact: Chris Evans wasn't supoosed to be in the movie, but he was in town where they were shooting and did a single shot with him
What the shit?
@@moonquartzs Language!
@@mikeljackson9192 English
@@mikeljackson9192 Are we just gonna ignore the fact that Cap said "Language"?
Rip iron man
NPCs do often have daily routines in video games, especially MMOs, so that players know where to find them at any given time. In Stardew Valley, their routine can even change depending on the day of the week, the season, and even their birthday. And they can even carry out their actions when they are off screen. In Skyrim you will sometimes be notified of the death of an NPC and sometimes said NPC somehow managed to die in a place that you haven't been in for quite a while.
Also, it is not uncommon for coffee shops to close during the day. Many are only open for breakfast and/or lunch.
"There's nothing about this girl in this whole movie that suggests she'd be likely to collect motorcycles."
I mean... apart from the scene you show us, where she is seen having a collection of motorcycles. Did ya expect her to go "by the way, I collect motorcycles"?
I’d expect her to at least own a shitty one irl given it’s basically the only vehicle she has in her safe house
@@mr.j7444 I don't own one and my GTA Online garage is half motorcycles. They're awesome.
Bruh... its a game, you collect everything you can buy ffs... I demand sin being removed
And if she had said that they'd have moaned about "show don't tell"
adellio would be good at birdman
Cinemasins: Sins this video
Chris Evans: What the shit!
Extra sin: The devs are willing to give Guy his own day and night cycle, but apparently feeding the fish is ridiculous.
Hey, the devs have a budget man
The devs didn’t “give” any routine, these NPCs are AI so they behave like humans but the fish isn’t an AI so it doesn’t need food to exist hence Guy doesn’t feed it
@@MasterKey2004 Yea, outside of a Hideo Kojima or a pet simulator game, no one has ever needed to feed their pet in-game to keep it alive, and those are interactive pets that the players own. A random goldfish owned by an NPC in an apartment that no player was ever meant to see would definitely not have a feeding or death mechanic programmed into it. On top of that, it's very heavily implied that the NPC cycles are very Groundhog Day-like so even if the fish did somehow die, it would likely just respawn when Guy's day cycle reset.
Or he just feeds it during any part of that cycle we aren't seeing him? We see his morning routine but even that has edits that jump slightly ahead in time and it only takes a minute to feed a fish.
he already said that
10:00 Hits different after Overwatch 2 release.
I thought the same fucking thing
What bothered me the most was the whole "Stolen code" part. There have been lawsuits about this same thing and it's INCREDIBLY easy to find out (Epic Games vs Silicon Knights).
Also, if someone bought out your game, that's their code now. Buying a company just to take pieces of their games and shelf them is super common (EA & Microsoft).
Whoever wrote Free Guy has no idea how engines, servers, or even the game industry works.
That’s what I thought too when watching
Yeah I looked at it apparently you could subpoena them or get a reverse engineering consultant to find the similarities between the codes
The fact he didnt remove a sin for "catchphrase" and the explanation afterwards bothers me. Great moment
I mean, did you really sinned the "rearrangeble calendar" without sinning that they missed the 4? (1:20)
Sinning cinema sins for that!
That bothered me a lot lol
i was searching the comments for someone to also have noticed that
10:59 thats pre programmed dialogue but they never actually go to the beach because its not in guys original day cycle
The “Dr Who” sin wasn’t a phone booth… it was a porta-potty.
That's the joke.
Kinda tells what he thinks about Dr Who huh
@@crthejediknightninja Shitty joke
@@yap9877 yup wasnt funny... just stupid.
Have you seen the new doctor who? It belongs at the bottom of a porta-potty...
For the point at 0:26 I know he said not to respond but he’s actually incorrect, Bethesda for example does actually program 24-hour schedule cycles for their NPCs, but rather than acting them out all the time the NPC checks the in-game time of day before they spawn in doing what they should be doing at that time, from the point of view of that NPC they would logically have done everything leading up to that point. Also the game in the movie is about real artificial intelligence yadda yadda. Point being Jeremy is wrong on two counts.
Another example is Red dead redemption 2.
Two sins for CinemaSins.
Plus, the whole premise in the game is that these are actual AI characters. Even if no modern game did this (and lots and lots do), it would be unreasonable to think that real AIs only spawn in when you're there to see.
You're expecting video game knowledge from the same channel that argues in this video that no real gaming convention or competition would have gamers showing up without identical rigs. I don't think anyone on this channel has ever played a video game in their lives. The Ables kind of proves that, come to think of it.
0:25 Well Jeremy, you should go see E3 one of these days, where people absolutely lose their mind if the player character passes by a plant and it reacts instead of clipping through them. Only problem is, every single game is held to that standard, so time and manpower is allocated to silly stuff like a random NPC's routine instead of actually make the game good.
Oblivion was doing a version of all NPCs having a basic routine in 2006. I can imagine them having more complex routines by the time we have the technology of this film. Also...Guy may have developed a more complex than normal routine (even if it's still basic) due to how special his code is.
the real sin here is wasting the computations and necessary space required for actual Ai not just for one NPC but potentially and entire city of NPC's just to use them as background characters instead of antagonists for players to play against.... and since just like in our current world, their resource would be bytes, and those are like gold, land, air, and even time for one's existence itself combined (and an absolutely limited resource, of the which computer Ai could easily calculate) for a computer life form and would doubtlessly cause Ai developed by war like creatures such as humans to fight wars over hoarding such resources instead of ending up like a "peaceful" society filled with imagination, as bytes can only be a reusable resource if said bytes would free up by things not only being deleted thus acknowledging said byte was free but also being overwritten and claimed by an individual Ai.
@@benwillis5840 "Oblivion was doing a version of all NPCs having a basic routine in 2006" - But they weren't constantly being rendered when the player isn't around.... jfc you can even see it when you fast travel and render lag cause npc's to pop into existence like you said, that wouldn't happen if they existed constantly just living their lives. Tip about game rendering, if a player can't see it, then it doesn't exist.... it's a waste of processing power.
@@SA80TAGE I don't know what distance you could be away from an NPC in Oblivion for them to keep doing things but if you tell me that if you're out of sight they're not doing anything, I'll take your word. However, isn't an MMO different? If a player can fly past his window at any moment, could his routine be taking place? The more important part of my comment is that Guy is supposed to be different and special: perhaps the other NPCs don't exist when players are around but he does (and other NPCs also exist when he's around)
@@benwillis5840 mmo's generally work on the same principle, if no players are around, then nothing exists there, this is why things like terrain/object pop-in happens. The most modern ones use a kind of data streaming. ... the world streams in (at the visual render limit) as you go. The most recent one that uses this I can think of is Star Citizen, 50 players on the server, if they are all on the same planet, then that's technically the only planet that exists, in real time. Someone warps to another planet and that planet then exists, but just for them, until someone else enters the same area then it also exists for them. The same thing applies to a basic fantasy mmo, if no-one is near Bumfuque town, then Bumfuque town doesn't exist. This is how devs "cheat" open world games so that they don't melt your computer having to constantly process unnecessary rendering of landscapes and complicated npc routines. My PC doesn't need to render what a million other players are upto across entire world size maps, it just needs to render what's on your screen.
I hope this makes sense. If not, the best example I could give would be behind the scenes look at Horizon Zero Dawn, they literally only render what's directly in view.... the world behind the camera view point is literally just a white void, the world is rendered as the character moves around and turns.
at 12:50 i was brought back to when my teacher made us sing zombie over and over again at different shows, and it went absolutely horribly, thank you for the ptsd sir
11:40 "NPC never hit anything in games"
Me: thinking about how broken gta 5 cop npc's are...
fun fact there are in fact several games where the NPCs lead "lives" of their own when players are not around, spore and fable for example
Red Dead Redemption 2?
@@Heavenlyhounds96 another example yes
stardew valley and animal crossing
@@30catsinacardigan22 yer not wrong
No wonder Trevor Phillips always looks so smug and drunk.
This _was_ one of the few movies I actually waited to see the movie before watching this for.
75% of the time I either have already seen the movie, I saw it a long time ago and don’t remember it and/or don’t care enough to see it.
I’m glad I did, as this was a good movie.
This movie is actually about Ryan Reynolds freeing himself from Hollywood. He made his own film, owns his own telecom company, and sports team. He's a free guy.
4:54 The reason they didn’t just “delete the building” is probably because doing so would have caused a whole slough of errors for them to clean up later. As a person who is studying computer science in school, I can tell you that most code you write is dependent on other code that you wrote or other code libraries that you are using. In other words if you modify or delete a snippet of code then you have to modify every other line where that code was used. Also, deleting code is a lot more dangerous than adding things into the code (as they were doing). When adding code, you can restore it to it’s original state by removing modifications, when you delete code (unless you comment it out) you have to rewrite the original code to restore it to the way it was
6:34 Millie can’t read the code because she doesn’t have it. Keys has access to it on a limited basis for troubleshooting because he works for Antwan. Also, most game studios (granted, not all of them) don’t release their source code to the public so there’s no way she could get her hands on it without asking Antwan for it or unless she somehow illegally decompiled the game’s code (which is very hard and sometimes impossible to do) and even then there is a massive chance that the decompilation might not work or produce accurate source code
8:20 He can’t get into the game. He may be a programming genius, but that doesn’t mean the company is just going to give him full access to the game’s code to do with as he pleases. He’s not a main programmer, he’s only there to fix the bugs in the game. Because of that, he only gets access to the buggy parts of the code in the game that he needs to work on, nothing more, nothing less. Companies do this so that there is no chance that an unscrupulous programmer might secretly slip in malware or logic bombs into the game without anyone noticing
other than all of that, that's not __code__, that's just some data inside a file that keeps the encoded map. Nothing would break. Unless some specific mission-related stuff and checkpoints.
I made it into a cinemasins video, My life is complete! (I'm the game designer with the mohawk in the movie 8:55 )
Be more proud of being in free guy. Such a good movie
Imagine thinking a port-a-potty is a Doctor Who Easter egg and giving a sin despite no actual TARDIS being anywhere in that shot. Even if there was a Police Box there that doesn't mean it's an intentional Doctor Who reference, Police Boxes were a real thing and do actually appear in other places besides Doctor Who.
exactly, porta loos on a building site are very common. -1 sin
I'd give this a sin to CinemaSins😂
I can't decide if he was actually this clueless or if he was making a joke about Doctor Who being shit. He is the kind of guy that would do this as an intentional joke.
It was a joke.
@@xipheonj That's how I took it.
9:55 That line is why I watch this movie over and over again!
Someone followed n NPC from The Witcher 3 around, and she had a whole day routine of playing in the water, losing something and then crying to her brother.
witcher 3 npcs are the best. wish i could say the same for the cyberpunk ones..
This video reeks of “I game but I don’t code” because if he’d been listening for some of that exposition, he’d understand that as inefficient as it is, a lot of his sins are canonically accurate. They send enforcers into the literal game because the game is designed to be an autonomous organism. Not everything is accessible by “handy waive-y coding.” It’s the same line of reasoning that the NPCs were using at the end
I'm 99% sure he DOES code... but not big games. Making Minesweeper or even something like early-ass Ultima Online is LEAGUES different than modern MMOs and persistent online world.
Honestly even people that play games and don’t code can see a lot of issues here. If you cheat in a game it not enforcers who join and kill you, it’s hand wave-y code that bans your account. Also taking game files or mods as an example it’s easy as hell to straight up delete characters in like a minute.
8:00 you don't gotta be young to recognize Jack as the specific funny youtube man that says topofthemornin (literally all IK about him, yet I recognized them), meanwhile you miss the fact that the date on the youtube stream is 2020, while the interview from the gaming convention was apparently in 2015? Also "Home Page" and "Favorites" tabs are omnipresent in every browser based shot, who the fuck uses either of those as a tab, just search your shit and go.
That, and the complaining about background assets being samey or not macking sense. just, just think about that one for a second.
Also bitching that a game with a WORKING AI has processing power to give all its NPC's full schedules.
Like fucking hell dude, hes handing this one to Birdman on a silver plater, each sin has an obvious "well no, ..."
doubt they game much else might be aware of the number of games out there where the NPCs literally do go on about their business etc when the player isnt around, spore, fable, red dead redemption, but given that some of the sins in this video were so much more dire than usual, like joking about a Doctor Who reference then sinning it when there wasnt even a reference, or sinning the line "its in your head" I feel like the writers for this video really ran out of ideas fast, also sinned the way the bridge collapsed...then the very next scene it wasnt collapsing in the way they sinned it....so he sinned that too
@@LokiKeanu Running out of ideas fast is basically the new Cinema Sins motto. They long since stopped giving actual sins. Now it's all contradictory or just nothing at all. I can't even remember the last time they took an actual movie cliche and sinned it. More often they ignore it for this sort of shit. It's not even that there wasn't a Doctor Who reference. They just saw a portable toilet which is very common on construction sites and seemingly decided that because it was blue and roughly TARDIS shaped despite being a completely different colour that they'd throw it in and hope for the best. TV Sins is even worse. Since they go episode by episode they'll call out things that are explained in other episodes as sins but won't correct them later.
11:50
the weirdly vertically standing 5e DM's Guide is the biggest sin in the whole movie
“We should definitely go”
Jesus Ryan don’t you understand that this movie needs a whole 16 minute fight scene, damn it
I love that they shut down the entire game with one button in a matter of seconds yet when guy is running down the bridge at the end they can’t just shut down the servers a second time and resort to using an axe
You do know that “kitchen” is a breakroom where everyone keeps the things they use which explains all the random supplies and food items. Everyone has a different taste palette
Yes, because all offices allow you to bring in and leave whatever you want lying around, and none have any restrictions at all.
To be fair to the movie.. if Guy was an actual AI, "digging into the code" probably wouldn't help, since it'd be some sort of complex neural net. It'd be like expecting to be able to dig out a person's memories by opening their skull and looking at their brain under a microscope.
Ahhh, you glossed over Channing Tatum's scene where he's doing all that silly dancing. He was perfect casting for an avatar in a game like that. It wasn't a long scene, but he stole the show for that moment.
My thoughts exactly!! Channing Tatum was perfect for that role and him emoting was priceless 😂
I want a sin removed just for Channing Tatum dancing
🤣 “Does she wants Skynet? Cause this is how you get Skynet” BEST PART
Interestingly, regarding the whole "daily lives that the player will never see". While it is not actively simulated in world, one of the goals of the Quanta system in Star Citizen does include a baseline simulation of NPCs "daily routines" so to speak, happening in the background. NPCs who spawn in the world and interact with a player actually will retain their personality traits and defining characteristics. NPCs will travel the galaxy performing their tasks and impact the overall world and economy simulation. While it is true that their model and specific AI behaviors will not be simulated until a player comes within a specific range of them, to some extent, they will exist and have a "life" that includes activities with other NPCs that will shape them. Entire scenarios with, for instance, a cargo hauler getting hijacked by pirates will be able to play out without any player being within range of that happening.
Also, it's a fairly big plot point that the backend simulation of the game in the movie was built on a "life simulator" seeking to produce a true AI, so the idea that these NPCs would have daily lives being actively simulated actually makes perfect sense within the film's narrative.
That game came out yet?
@@Fjdjfjsz92938 ish? It is still alpha, but is fully playable with some game loops implemented (at least partially) and others not yet implemented.
Right now the 3.15 patch is in open PTU testing (open to all backers) and should release within the week, which fundamentally changes health and healing (adding medical gameplay tier 0), as well as a major overhaul to how inventory works (items are no longer stored in an infinite bag of holding from wherever you are, and are now tied to a location, so you have to go to that location to access it.
This means that if your ship blows up, the inventory in that ship is "lost" though apparently it will now drop a crate with that inventory in it, so you (or another player) can get that inventory back if you can make it back to where the ship was. Likewise, if you die, you have to get back to your corpse to recover your stuff (or other players can loot it as well).
In 3.14 they updated the last planet in the current Stanton system to be more than just a sphere with a texture. A gas giant planet that is actual volumetric clouds, and a floating city, and is, quite frankly, breathtaking to visit (and will destroy your graphics card). With 3.15.1 they are bringing the planetary cloud tech used for Crusader to the planet Microtech, and improving performance of the volumetric clouds. Honestly, SC's planets are the best in the industry. They are amazing places, and they are still working on improving them with things like rivers and roads, etc...
Like in my OP, they are working on the backend quanta simulation, and have kicked off work on "server meshing" which will ultimately mean a higher player cap per "server" and better server performance, but that is still a bit out.
If you are interested, there will be a free fly from the 19th to the 1st for the Intergalactic Aerospace Expo (an in universe trade show where manufacturers show off their stuff) and you can rent almost every ship in the game for free (you don't even need a game package to play for the duration). That being said, the game is FAR from optimized, has lots of bugs (it is an alpha afterall) and performance can be really bad, depending on where you are and what kind of system you play on. Having the game on an SSD is basically a requirement to avoid constant stuttering as the game streams tons of content as you move around.
If you ARE interested though, and don't already have an account, you can use a referral code when you sign up for the free fly event, and if you end up buying a game package (or spending $40, though without a game package you can't actually play during non-free fly events) you get 5000 UEC (credits) and right now until the end of the month, any referral gets a free MPUV-ic Argo Cargo snub ship with lifetime insurance. There is a referral code randomizer that you can use, or you can find a content creator's code to use... or you could use mine if you're feeling generous :) robertsspaceindustries.com/enlist?referral=STAR-C2GF-TLWR
If you want to use a random referral the randomizer is gorefer.me
"Star Citizen."
*Ding*
Oblivion and I think even Morrowind had npcs with an actual life cycle including needing to eat and places to be etc
@@DarkachuWasTaken These weren't really much more than prebaked AI behaviors that were static and immutable. Essentially no different than normal AI pathing, just more steps, and nothing that AI does bears any impact on the gameworld, except where the story was written that way. Some designer sat down and decided that Bob is a baker, gets up at 8am, begins making bread, has lunch at 1pm, quits for the day, and returns home. It might get as complicated as a probability that Bob doex X instead of Y, but never does anything that he wasn't designed to do.
Quanta, on the other hand is actual AI making decisions and behaving according to those decisions. One day an AI might pick up a load of cargo and transport it from planet X to planet Y, but because piracy is increasing in that area, the next day they might select a contract from a different location to avoid danger, or hire out protection for the trip, and the decisions of that AI impacts the gameworld as a whole. It's actually pretty impressive from a technical perspective.
They don't simulate the entire population (that would be somewhere in the neighborhood of 20 or 30 million NPCs), and these NPCs being simulated don't have a deep or complex identity until a player interacts with them, at which point they are fleshed out, and that fleshed out NPC persists. However even before this they have personalities that impact their decision making. One NPC might be more laid back, less cautious, or overly cautious. They plan routes based on things like profit potential and risk.
If you're interested check out Tony Z's CitizenCon video from this year (or really any of his videos over the last couple years since they first introduced quanta)
ruclips.net/video/2muGWtX8e7g/видео.html
The Heavydirtysoul by Twenty One Pilots song reference at 0:16 was so unexpected XD
I personally highly loved the movie, I already knew the ending and still enjoyed it. Lots of funny jokes! a little confusing sometimes but highly fun to watch with the fam.
Agreed, it’s by far my favorite movie, and even after the 3 times I’ve seen it in theater and the 2 other times, the climax when he’s running on the bridge always has me on my toes
@@AJjr636 same! It's my favorite movie!
@@AJjr636 y'all need to see more movies
@@Luke-cu7bf are you saying it wasn’t good? Just so you know I’m 13, so this appeals to kids my age. Also, what did you think was bad about this movie?
@@AJjr636 didn’t say that at all
People who say "they could've found the stolen code by looking into the source files." It took like a decade for people to find the load bearing jpg of a coconut in TF2, where without it the game wouldn't launch
That was a jpg a relatively small file not the entire games code being directly ripped from the engine they’d made including fully ported over npcs.
13:13 also Keys literally says there's no button for the players to kiss, so when Guy kissed Millie it made sense but it's not even possible the other way round
6:26 the game code is stored in the private servers in the Soonami headquarters. The code isn’t public, so that’s why Millie can’t look through it. While Keys has access to the ability to modify game terrain and affect code on the surface level, he too doesn’t have access to the source code either, which is why the game clip has to be retrieved ingame.
Yeah I looked at it apparently you could subpoena them or get a reverse engineering consultant to find the similarities between the codes