Chapter marks: 2:17 Interview start - Colin's childhood making films 22:22 Challenges directing Sintel 26:44 Bombing his first Pixar interview 32:04 The decision to leave Pixar 38:25 Importance of being able to explain your work 41:00 How important is feedback? 50:17 Seeing your work on the big screen, and the effect you have 53:02 Deep work vs shallow work 56:38 The advantages of being a generalist 1:05:25 Don't trust your school curriculum
How can I decide whether to do this for a living or not? Recently I have been really intrigued by blender and the amazing possibilities of creativity. I have been making renders regularly and learning new things every tutorial. I am barely experienced but I want to go further into modeling but unsure of the next steps. I also wonder if they use these types of techniques in movies such the Avengers or any other Marvel movie. Thank you
Seriously, I can't understand why people don't like interview, I think this is the best vector for this chanel. I wish to hear the real experience, the real path while I'm doing my stuff (IN BLENDER:)). Imo, Andrew had told you already, all of the basic stuff (and even more) about the blender, and what you need to do right now, open the blender and start to do something, yep, that' hard, painful, but I hope you can do it guys. I wish a good luck for Andrew with this format, this fresh bro)
The biggest issue for me is that these young people who are giving very broad and idealistic advice based on their experience where they have worked hard and it has paid off. Not to mention how gifted and special these people are. There is a lot more to it than just work hard and do your best. In one of the earlier interviews the person being interviewed basically said to move to india for couple of months to get a grasp of the local culture and how stuff works and looks like there so you can make better art. That is just so idealistic and naive advice that it almost hurts more to hear that than it helps. The issue for me is that these people don't really have deep understanding why it worked out for them so they just tell us to do what they did. The more experienced people 30+ years of age give much better advice and at the same time they don't try to give advice if they don't know the answer. Or they understand that the thing they did is not a road to success anymore.
@@eaglenature10301 Don't worry about this I asked to go in a 3d school and the directress wanted me to enter directly in 2nd year (it's a 3 years school) because my work was (apparently) impressive enough, at 17, and I do this almost every day all day ;) I think I love 3D
@@erwinlommer197 Did you even watch/listen to this interview? Colin laid how his career trajectory. He gave honest, down-to-earth advice based on his experience. There was nothing idealistic about what he's saying. More experienced people who are 30+ years old? This guy is like 25. Five whole years of industry experience isn't going to make that much of a difference for the advice you can give because whether you're 25 or 30, if you're an established professional, the advice to beginners is mostly the same.
His point about being "self-taught" even while in a class, college or university is so true no matter what field you are in, I'm in computer science and in interviews they don't care what you've done in college but what you've done on your own time.
Crazy, I started a CS degree and dropped out to self teach, now its 2 years later and all the positions want a degree and wont even look at resumes, no matter the portfolio. I literally know more than they would have taught me at college, and here we are, in my area particularly I cant find a freaking junior job.
@@TRN_SeaHag well they still want a degree, but they also want to see what you've done yourself to set you apart from the hundreds of others who have a degree who applied
that's how i was so successful in hiring people. everyone had the same degree. what made someone stand out was how they spent their spare time. some of my best hires had the worst resumes, but great passion for that field in general
This is another good point that demonstrates that you have to LOVE what you do to get good at it. I started liking physics but I'm not good at math, now I'm entertaining more computer science interests because it doesn't require being an expert at math, just lots of practice in your craft. Whether that's animating, rendering, coding, programming, if you love something about computer science, you will spend time doing it. :) Computer science were the other interest if the physics thing didn't work out.
People, tutorials will come back now that 2.8 is arriving with its new interface. It was pointless to make tutorials with an interface that would last only a few months.
the more i listen to Colin the more i feel i can relate to him, on a personality aspect, not in expertise or talent cause... well obviously. i just finished the 4 years of college, and honestly it wasnt really that helpful. i discovered 3D when i was 15 and self teaching myself for 3 years of high school, i went to this college that i expected to help me expand my knowledge to get into the industry. but then while some classes revolving around photography, cinematography, graphic principles were kinda fun and informative, i ended up teaching myself altogether in terms of 3D. im also not a social person like Colin, i didnt have a college experience, i didnt went to parties, didn't drink or smoke, i just sit in front of the computer days and days with my projects. i kinda regret it a little bit, but if it wasn't because of my own self motivation and passion, i wouldn't be where i am today. im still a freelancer, i had worked in a game studio, but i quit to pursue a better work life, now i make steady income being a 3d artist and enjoy what i do.
That sounds like me, indeed! Parties are overrated. :P Glad to hear the self-taught approach paid off for you! If you enjoy what you do and can get paid to do it... you're in a great place!
Yes! What an awesome surprise to come home to! Thanks for the new video and can't wait to see more from you Andrew, thanks! Looking forward to seeing the stuff you make about 2.8. You're the reason I was able to get going in Blender at all, cause you made the basics easy to learn and less intimidating. You rock man.
1:05:25 and onward is so incredibly important to know and remember, I think it trumps most (if not all) of what was being said in this entire interview. Like Colin was saying, it's NOT enough to only do what your classes ask of you. I have a few friends that have graduated from art school, but they don't actually have a job in their particular industry. I think it's just because they didn't go the extra mile and work on relevant things outside of class. Of course, getting a job in either the film or gaming industries is highly competitive and challenging. However, that shouldn't stop you if you have a dream working as either profession. You just have to believe you can do it.
I love the interviews, especially ones like this. Honestly, I've probably learned everything I'm going to learn from these tutorials anyway, even though I still enjoy doing them sometimes and keep going back for reference, and there is often some tiny little thing I hadn't thought about before or some trick I didn't know in new ones. But I could end up doing tutorials forever, learning the latest tool and whatnot, without ever actually using what I've learned for anything useful. These kind of interviews are very inspirational and great help for those of us that want to start getting more serious. Thanks a lot for the great videos, you guys are awesome.
Colin is an inspirational guy. His experiences, insight and advice ring true for other career paths too. His sci fi short ‘Skywatch’ is awesome. He has a bright future.
Love the interview! I've been following Colin's work since Suburban Plight and it's really inspiring to see how much he's done since then. Thank you for sharing this. :)
That advice about school that he gave is so true. I’m in the animation program at BYU and they recognize this flaw with other animation programs. Here they really try to make sure veery student is creating their own things for every assignment and not just a copy of the same thing. Just to get into the program you have to take a class where the two assignments are just to make a render of a bug and make a render of legos. Those are the only requirements, and the rest is up to your own creativity. Not holding the student’s hands through the entire program really shows considering how many Student Emmys the program has for their yearly short films and how easily the students get jobs upon graduation.
Hey! I am applying to the program and I just made my lego and I'm working on my bug now! I do question though why we pay so much for college when the whole idea of the BYU Animation Program is to make the students learn pretty much everything by themselves.
I really love this kind of interviews. Andrew has already done lots of tutorial covering the essentials. If we want to go a step forward we should do it on our own. Well, I won't complain if new modeling, texturing or whatever videos come now that 2.8 is really solid enough, but... I love this kind of content.
I can't say it's nostalgique cause im a 1month old beginner on blender but I remember starting with the donuts tutorial and he was so proud of his texture website, for some confusing reason I'm so glad now! Truly.
I can relate so much to Colin Levy, in a bad way and in a good way, the reason he was motivated and driven to make the choice of CGI is exactly the same as mine, whereas his downfalls were too! Getting a job in such a fast growing industry is hard, I understand that it takes a ton of blood, sweat and tears to make it count. My self - esteem was always driven by peoples reaction when they saw my creations in Blender, but now, it's more about how satisfied I am with myself. I guess the future really is what you make it. :)
58:28 “The complete saying was originally “A jack of all trades is a master of none, but oftentimes better than a master of one.” Formerly intended as a compliment, the phrase means that a person is a generalist rather than a specialist, versatile and adept at many things.”
If you think you need a tutorial about how to make a cup more than you need to watch these tutorials, you need to go back to coloring books and eating glue. These are some of the greatest content you will ever see on RUclips
So far I love all the interviews with all these inspiring personalities, they are amazing! As a young interested woman wanting to get into the industry, I'd personally love to see you interview a woman that works in the industry!
so good content, watched sintel after that also saw how sintel was made. and i downloaded blender (im 2d spine animator right now) cause colin was right about more knowledge is important. also skywatch is awesome too
your interview shooting photography is growing to a beautiful level !!! congrats on that aspect !! ;)) makes the viewing experience as smooth as the quality of the content is already ;))) !! cheerz!
oh my gosh !!! this moment!!! >>> /// " why. ?! ... why ?!.... I am wasting there time !... " ... " and that's the attitude I came with .... ".... >>> AND THEY CONCLUDED THE SAME ?... ... brilliant !... so much is said right there. ;))) thanks for bringing with such ... how can I say >> friendly making fun and pushing a bit your guest ;)))
this interview is really something ;))) >>> note on the note:: this was filmed in August 2017 ?! ... expect a release in mid-2019... ;))) it feels very funny ;))) like something Monty Python would have done to make fun of a director facing schedule difficulties ;)) it's only half time in the show and oohhh! this is great !!! thanks ;))
13:22 The monster inc special features were the thing that inspired me to pursue animation. I have watched the movie more with directors commentary than without. I remember how many secrets and bonus features that were hidden in that second disk. Its living proof that Bluray having more content is bs and its by far my favorite DVD release of all time.
'You should do so much work outside of class that you could almost consider yourself self taught. If you are in school, you should still be self taught. Get what YOU want out of the curriculum.' ~ My life's mantra now.
All the other movies are and will be an excuse to improve and showcase new versions of Blender... but Sintel is way beyond that, it is a work of art and it will not be surpassed. The guys at pixar knew this and that is why Colin got it (and of course he deserves it)
My First Animation started with my Hand where my Hand become the human or Monster and my Eye become the Camera and my head become the try port and by imagining the Character on the hand with lots of slow motion Action I use to play in Childhood.And I make Stories by Saying all the dialogue my Self of all the Character in my hand. Now, Blender helps me to do that in real.Thanks to Blender!😊🙏❤❤❤
Is your old fire tutorial from 2015 still up to date and can you pleas make a new one for 2.8 at some time? I think good fire is really important for a realistic render.
If you read comments, im trying to follow your donut tutorial, but cant find node editor in Blender 2.8(I guess its compositing, but i have noi clue how to make the material there)
Would love to see some more interviews with game oriented individuals. Would love to see their input as I'm currently working to get bigger in the games environment design. As next year in university I get to choes my path in games design which i can't wait for :)
Over all I enjoy this and the other interviews. It's great to see and get a feel, how ever small, it is for people in the industry, and fun to see the similarities (how ever small they may be) that i have with those who are in the industry. (Ok...just found out it came out Oct 2018, according to lightning hill pictures. Oops lol....ornim confused...maybe the mid 2019 date is for the feature? But the article on LHP says watch the short and it just reloads the page. Hmmm??) Haha recorded in 2017, it was in post production back then....and should be coming out soon. Sounds like "Elon time" (I'm a SpaceX fan lol) :) sounds about right though. Not that I've done anything super complicated but I get it. :) Also sounds like me....wanting to get stuff done but getting distracted. Another tip i heard, and this works for other times too not just working on the computer, if you cant bring your self to turn off the internet, disable notifications, especially on your phone if you can. You know how it goes..."oh a notification let me check that and I'll get back to work....2 hours later....
@@magni319 Isn´t it better to try to predict delays and maybe give more room to release. aren't there plans and schedule before a dead line? sure there comes problems on the way, but a good plan predict any kind of error and delays. Peoples money are on this. better give it more 3 years than telling lies.
@@joshiifive tell this to the space flight industry. Especially lately and with NASA projects they keep getting pushed back due to one thing or another. The James Webb Telescope may get delayed now or moved to another provider because of delays with SLS. And with SpaceX, people joke about "Elon time". He puts forth deadlines and then keeps changing what the rockets can do. Of course it ends up working out in the long run though. :)
Hey Guru……Are you still doing Basic Tutorial Videos like Before? I kind of want to find some basic Tutorial to Start Character or Animal Modeling……What Tutorial I could start with?
I have a question/proposition for a tutorial. Is it possible to do the "Mission Impossible" mask pull/rip off effect in Blender(2.8) using cloth and shrinkwrap modifiers without having to use a 3rd party tool/compositor? Idea would be to have 2 overlapping heads (objects) with one being shrinkwrapped to another. One gets pulled off in a way a rubber would stretch and stick to the skin. The faces would be UV mapped on the heads. + also some hair would be nice. Maybe there is some clothing animation tutorial somewhere which explains how to achieve the effect, but I haven't found anything. The only tutorial I found was for After FX with real masks and facetracking, but I really wonder if it is possible to do it only using blender. I'm new to blender and I really enjoy your tutorials. Keep up the good work. Thank You.
I wanna become an ANIMATOR specifically. And I'm getting confused on what to learn? I know that moving the characters is what I wanna do. So when applying to pixar..Is it mandatory to know all the various methods(modelling etc)? Or the skills specific to animating should be okay?
Wonderful content!!! :) I can really relate, and this is really inspiring. Funny thing, as a filmmaker: The cuts to your reactions in this interview are odd by most filmmaking standards. To clarify: I really don't care (it doesn't annoy me or anything), but it was funny to notice, so I just wanted to share this: Your reactions seem a bit unnatural, as if recorded separately and later stitched into the interview because the edit "knows" you are going to say something and cuts to you right before you do - rather than (as it's usually done in film) cutting shortly after you start responding to something. Thus the two of you seem somewhat unnaturally separated. The key to the connection is often in the frames in which you see one character while you already (or still) hear the other talking. It's related to the concept of cutting mid-action which is usually a good starting point.
Even if you're just doing stuff for yourself feedback can be pretty useful. I was trying to make this character once, and it just didn't look right to me but I didn't know what was wrong with it. As soon as I showed someone and explained what I was trying to do, someone picked out what was wrong right away and I was able to fix it in no time. By myself, I had spent days making little adjustments that didn't help at all, but just from one helpful comment, I was able to improve the overall look by a lot. I'm usually very scared of criticism because I tend to react badly to it, but when it's just helpful information like that it's really useful even though my first impulse is to argue about it. Saw the trailer for the movie he's making way back when, it looks awesome. I'd love to be a part of a project like that someday, even if it's just one object or special effect I made or whatever. If I could pick between Pixar and Blender I'd go with Blender for sure. Ton is such an awesome guy, and I really believe in the Open Source way of doing things, would make me feel like there was a bigger purpose to it all than just making a Blockbuster and making a ton of money. I mean, Pixar make some great movies and I love the whole Disney style, but it's too commercial and I don't think I could feel good about it. Blender on the other hand, Blender is just pure awesome. And Ton Roosendaal is a true hero. Before I really knew who he was I was always worried Blender would eventually go commercial, but now I trust it completely, and at least to me that's very important.
8:00 this guy is just like meee🤣🤣, people like see what i do and freak out and stuff and im like, really😅, its that good? 😅, and always want to improve and never get satisfied of my work xD
Great content as usual, I'll definitely watch it later. One question though, I read the other time that you published an interview 12 months after shooting it, could you describe the process involved to understand why it takes so long? It's making me curious
It's a lot of editing for something this long, especially if you're doing it alone. The actual interview was likely twice as long as this video. I used to run a podcast, and editing an hour worth of audio took a long time, it's way more work when you have video to deal with as well (colour grading, more precises cuts, way longer exports). Plus, he's running Poliigon as well, and is pretty deep in the Blender community. I'd bet he's prepping a lot of Blender 2.8 tutorials as well.
Chapter marks:
2:17 Interview start - Colin's childhood making films
22:22 Challenges directing Sintel
26:44 Bombing his first Pixar interview
32:04 The decision to leave Pixar
38:25 Importance of being able to explain your work
41:00 How important is feedback?
50:17 Seeing your work on the big screen, and the effect you have
53:02 Deep work vs shallow work
56:38 The advantages of being a generalist
1:05:25 Don't trust your school curriculum
How can I decide whether to do this for a living or not? Recently I have been really intrigued by blender and the amazing possibilities of creativity. I have been making renders regularly and learning new things every tutorial. I am barely experienced but I want to go further into modeling but unsure of the next steps. I also wonder if they use these types of techniques in movies such the Avengers or any other Marvel movie. Thank you
My dude can you please rename yourself DonutDude
It would be hillarious
also, great video!
is it a GOOGLE 5D Glass on levy`s send my BLACKsheep Glasses ;)) SBS 3D BeameR proof?
O'h there is a CHAIR-holder free __tutorial_ bpy.except...
Seriously, I can't understand why people don't like interview, I think this is the best vector for this chanel. I wish to hear the real experience, the real path while I'm doing my stuff (IN BLENDER:)). Imo, Andrew had told you already, all of the basic stuff (and even more) about the blender, and what you need to do right now, open the blender and start to do something, yep, that' hard, painful, but I hope you can do it guys. I wish a good luck for Andrew with this format, this fresh bro)
Maybe because that's a bit long, I can't really watch because I don't have 1h20 to spend in this.
The biggest issue for me is that these young people who are giving very broad and idealistic advice based on their experience where they have worked hard and it has paid off. Not to mention how gifted and special these people are. There is a lot more to it than just work hard and do your best. In one of the earlier interviews the person being interviewed basically said to move to india for couple of months to get a grasp of the local culture and how stuff works and looks like there so you can make better art. That is just so idealistic and naive advice that it almost hurts more to hear that than it helps.
The issue for me is that these people don't really have deep understanding why it worked out for them so they just tell us to do what they did. The more experienced people 30+ years of age give much better advice and at the same time they don't try to give advice if they don't know the answer. Or they understand that the thing they did is not a road to success anymore.
@@Lanaur_ You should probably reconsider your interest in 3D modeling then lol
@@eaglenature10301 Don't worry about this I asked to go in a 3d school and the directress wanted me to enter directly in 2nd year (it's a 3 years school) because my work was (apparently) impressive enough, at 17, and I do this almost every day all day ;) I think I love 3D
@@erwinlommer197 Did you even watch/listen to this interview? Colin laid how his career trajectory. He gave honest, down-to-earth advice based on his experience. There was nothing idealistic about what he's saying. More experienced people who are 30+ years old? This guy is like 25. Five whole years of industry experience isn't going to make that much of a difference for the advice you can give because whether you're 25 or 30, if you're an established professional, the advice to beginners is mostly the same.
His point about being "self-taught" even while in a class, college or university is so true no matter what field you are in, I'm in computer science and in interviews they don't care what you've done in college but what you've done on your own time.
Crazy, I started a CS degree and dropped out to self teach, now its 2 years later and all the positions want a degree and wont even look at resumes, no matter the portfolio. I literally know more than they would have taught me at college, and here we are, in my area particularly I cant find a freaking junior job.
@@TRN_SeaHag well they still want a degree, but they also want to see what you've done yourself to set you apart from the hundreds of others who have a degree who applied
that's how i was so successful in hiring people. everyone had the same degree. what made someone stand out was how they spent their spare time. some of my best hires had the worst resumes, but great passion for that field in general
I work in Archviz, basicly no one's care about my degree xD
This is another good point that demonstrates that you have to LOVE what you do to get good at it. I started liking physics but I'm not good at math, now I'm entertaining more computer science interests because it doesn't require being an expert at math, just lots of practice in your craft. Whether that's animating, rendering, coding, programming, if you love something about computer science, you will spend time doing it. :) Computer science were the other interest if the physics thing didn't work out.
People, tutorials will come back now that 2.8 is arriving with its new interface. It was pointless to make tutorials with an interface that would last only a few months.
Yeah! I'm makin' some!
many ppl will stay with old one i think
@@mateuszwodarski4073 they will at first but eventually support will drop off and you'll be all alone if you're using 2.79
@@DerekElliott alone with many ppl who wont jump to 2.8 cuz thier custom tools wont work there.
@@mateuszwodarski4073 I think most add-ons with any level of success/popularity are being ported to 2.8
For an unplanned interview, that was terrific.
the more i listen to Colin the more i feel i can relate to him, on a personality aspect, not in expertise or talent cause... well obviously. i just finished the 4 years of college, and honestly it wasnt really that helpful. i discovered 3D when i was 15 and self teaching myself for 3 years of high school, i went to this college that i expected to help me expand my knowledge to get into the industry. but then while some classes revolving around photography, cinematography, graphic principles were kinda fun and informative, i ended up teaching myself altogether in terms of 3D. im also not a social person like Colin, i didnt have a college experience, i didnt went to parties, didn't drink or smoke, i just sit in front of the computer days and days with my projects. i kinda regret it a little bit, but if it wasn't because of my own self motivation and passion, i wouldn't be where i am today. im still a freelancer, i had worked in a game studio, but i quit to pursue a better work life, now i make steady income being a 3d artist and enjoy what i do.
Its like everyone is saying school is a scam. I would agree.
That sounds like me, indeed! Parties are overrated. :P Glad to hear the self-taught approach paid off for you! If you enjoy what you do and can get paid to do it... you're in a great place!
Yes! What an awesome surprise to come home to! Thanks for the new video and can't wait to see more from you Andrew, thanks! Looking forward to seeing the stuff you make about 2.8. You're the reason I was able to get going in Blender at all, cause you made the basics easy to learn and less intimidating. You rock man.
This was such a wonderful interview!!
Andrew always has a smile on his face lol
yep, the fake forced laughter that starts to look even scary when the camera focuses on him for too long
wonderful time visiting with two of my favorite people. Long time wondering about Colin's progress, enjoyed all conversations, full of great stuff.
1:05:25 and onward is so incredibly important to know and remember, I think it trumps most (if not all) of what was being said in this entire interview. Like Colin was saying, it's NOT enough to only do what your classes ask of you. I have a few friends that have graduated from art school, but they don't actually have a job in their particular industry. I think it's just because they didn't go the extra mile and work on relevant things outside of class.
Of course, getting a job in either the film or gaming industries is highly competitive and challenging. However, that shouldn't stop you if you have a dream working as either profession.
You just have to believe you can do it.
I love the interviews, especially ones like this. Honestly, I've probably learned everything I'm going to learn from these tutorials anyway, even though I still enjoy doing them sometimes and keep going back for reference, and there is often some tiny little thing I hadn't thought about before or some trick I didn't know in new ones. But I could end up doing tutorials forever, learning the latest tool and whatnot, without ever actually using what I've learned for anything useful. These kind of interviews are very inspirational and great help for those of us that want to start getting more serious. Thanks a lot for the great videos, you guys are awesome.
Colin is an inspirational guy. His experiences, insight and advice ring true for other career paths too. His sci fi short ‘Skywatch’ is awesome. He has a bright future.
Watched Colin’s short and it’s f**cking amazing!
Thanks very much for setting up this interview!!! Awesome! Thanks 🙏 again Andew and Collin.
This is my favourite interview.
Love the interview! I've been following Colin's work since Suburban Plight and it's really inspiring to see how much he's done since then.
Thank you for sharing this. :)
This guy is truly a inspiration, thank you for this interview #filmmaking
Mister Andrew Price, thanks a lot for what you do with Blender-Guru and poliigon.
Man.
Thank you.
Awesome interview and discussion. A lot of fun to watch.
Keep on with interviews Please!!! This stuff Is amazing so much usefull info tips and experiences
That advice about school that he gave is so true. I’m in the animation program at BYU and they recognize this flaw with other animation programs. Here they really try to make sure veery student is creating their own things for every assignment and not just a copy of the same thing. Just to get into the program you have to take a class where the two assignments are just to make a render of a bug and make a render of legos. Those are the only requirements, and the rest is up to your own creativity. Not holding the student’s hands through the entire program really shows considering how many Student Emmys the program has for their yearly short films and how easily the students get jobs upon graduation.
Hey! I am applying to the program and I just made my lego and I'm working on my bug now! I do question though why we pay so much for college when the whole idea of the BYU Animation Program is to make the students learn pretty much everything by themselves.
I really love this kind of interviews. Andrew has already done lots of tutorial covering the essentials. If we want to go a step forward we should do it on our own. Well, I won't complain if new modeling, texturing or whatever videos come now that 2.8 is really solid enough, but... I love this kind of content.
Love Randomly seeing my college friend pop up on suggestions, Colin you are great!
more interviews more interviews more interviews... one more time, MORE INTERVIEWS! Thanks:)
Deep talk I really enjoyed and learned alot...thanks guys!...
Love these interviews! Always so helpful for motivation and refining direction for the various visual arts I'm trying to learn.
I can't say it's nostalgique cause im a 1month old beginner on blender but I remember starting with the donuts tutorial and he was so proud of his texture website, for some confusing reason I'm so glad now! Truly.
I can relate so much to Colin Levy, in a bad way and in a good way, the reason he was motivated and driven to make the choice of CGI is exactly the same as mine, whereas his downfalls were too!
Getting a job in such a fast growing industry is hard, I understand that it takes a ton of blood, sweat and tears to make it count. My self - esteem was always driven by peoples reaction when they saw my creations in Blender, but now, it's more about how satisfied I am with myself.
I guess the future really is what you make it. :)
58:28 “The complete saying was originally “A jack of all trades is a master of none, but oftentimes better than a master of one.” Formerly intended as a compliment, the phrase means that a person is a generalist rather than a specialist, versatile and adept at many things.”
this was the best interview in the series so far
If you think you need a tutorial about how to make a cup more than you need to watch these tutorials, you need to go back to coloring books and eating glue.
These are some of the greatest content you will ever see on RUclips
Insightful and helpful. Thanks for making this interview happen 🙏🏻
This is the best and forever be a great interview to watch, Yup Colin is awesome!
Oh man!!!!! I was hoping for a new interview!
49:15
2 years 4 months later... Skywatch is finally published :')
one of my favorite artist in blender community !!!
So far I love all the interviews with all these inspiring personalities, they are amazing! As a young interested woman wanting to get into the industry, I'd personally love to see you interview a woman that works in the industry!
so good content, watched sintel after that also saw how sintel was made. and i downloaded blender (im 2d spine animator right now) cause colin was right about more knowledge is important. also skywatch is awesome too
Thank you for the great interview! I enjoyed it a lot! (Y)
your interview shooting photography is growing to a beautiful level !!! congrats on that aspect !! ;)) makes the viewing experience as smooth as the quality of the content is already ;))) !! cheerz!
oh my gosh !!! this moment!!! >>> /// " why. ?! ... why ?!.... I am wasting there time !... " ... " and that's the attitude I came with .... ".... >>> AND THEY CONCLUDED THE SAME ?... ... brilliant !... so much is said right there. ;))) thanks for bringing with such ... how can I say >> friendly making fun and pushing a bit your guest ;)))
this interview is really something ;))) >>> note on the note:: this was filmed in August 2017 ?! ... expect a release in mid-2019... ;))) it feels very funny ;))) like something Monty Python would have done to make fun of a director facing schedule difficulties ;)) it's only half time in the show and oohhh! this is great !!! thanks ;))
Great work man. You really help me a lot with these videos.
13:22 The monster inc special features were the thing that inspired me to pursue animation. I have watched the movie more with directors commentary than without. I remember how many secrets and bonus features that were hidden in that second disk. Its living proof that Bluray having more content is bs and its by far my favorite DVD release of all time.
'You should do so much work outside of class that you could almost consider yourself self taught. If you are in school, you should still be self taught. Get what YOU want out of the curriculum.' ~ My life's mantra now.
sintel was my childhood short animation that I look up to a lot when I was young
I am remembering my Childhood works!😊
Enjoy the Process not the destination is what I got from this interview!
Great interview.
this guy is incredible
Such a informative talk... Thank-you soo much.
finally i m one of the first who s gonna see your videos, excited to finish it
51:30 I would like to see what he was talking about, a still, anything, I seen the movie but what was described I don't remember.
Great interview, very motivational and relatable!
1:06:00 best advice i think
same
I'm tackling a short film at the moment, its daunting but rewarding. Doing an animated storyboard in blender, Its a great tool for visualization.
Thank's Andrew your video's are always so cool!!
I love how he starts off looking around and away and then by the end he has his head up and eye contact. he opened up alot
Amazing! This guy is really inspiring.
All the other movies are and will be an excuse to improve and showcase new versions of Blender... but Sintel is way beyond that, it is a work of art and it will not be surpassed. The guys at pixar knew this and that is why Colin got it (and of course he deserves it)
omg , i just had to watch Sintel XDD so good
My First Animation started with my Hand where my Hand become the human or Monster and my Eye become the Camera and my head become the try port and by imagining the Character on the hand with lots of slow motion Action I use to play in Childhood.And I make Stories by Saying all the dialogue my Self of all the Character in my hand.
Now, Blender helps me to do that in real.Thanks to Blender!😊🙏❤❤❤
Now I can Create all the Character I want, Animate them and Record Dialogue&Finally make a film.😊
came to your channel fro the donut tutorial, but stayed for the interviews ;)
Colin: *Says something*
Andrew: No way!
Is your old fire tutorial from 2015 still up to date and can you pleas make a new one for 2.8 at some time? I think good fire is really important for a realistic render.
If you read comments, im trying to follow your donut tutorial, but cant find node editor in Blender 2.8(I guess its compositing, but i have noi clue how to make the material there)
Tutorial was not made for blender 2.8,so that question is kinda dumb,think before you ask something.
I have watched your blender tutorial and only on thing thanks and may be better as you go on brother
Great interview, FYI most boaters call the steering wheel the helm - 23.30 :)
Dude! Thks for every tutorial. Your channel is amazing, congrats! =]
i watched the whole interview. And i feel more confident
Would love to see some more interviews with game oriented individuals. Would love to see their input as I'm currently working to get bigger in the games environment design. As next year in university I get to choes my path in games design which i can't wait for :)
More of this. Do something on late bloomers. This is fantastic stuff Andrew.
Great interview
You know!
If ever I have the honour of meeting Andrew, the first thing im gonna do is ask him 'Have you always been creative?'
Over all I enjoy this and the other interviews. It's great to see and get a feel, how ever small, it is for people in the industry, and fun to see the similarities (how ever small they may be) that i have with those who are in the industry.
(Ok...just found out it came out Oct 2018, according to lightning hill pictures. Oops lol....ornim confused...maybe the mid 2019 date is for the feature? But the article on LHP says watch the short and it just reloads the page. Hmmm??)
Haha recorded in 2017, it was in post production back then....and should be coming out soon. Sounds like "Elon time" (I'm a SpaceX fan lol) :) sounds about right though. Not that I've done anything super complicated but I get it. :)
Also sounds like me....wanting to get stuff done but getting distracted. Another tip i heard, and this works for other times too not just working on the computer, if you cant bring your self to turn off the internet, disable notifications, especially on your phone if you can. You know how it goes..."oh a notification let me check that and I'll get back to work....2 hours later....
"Yeah, 4-5 more months tops".
"This was filmed in August 2017. Expected release is now mid 2019". Lmao. Any creative industry in a nutshell.
why is that?
@@joshiifive There are always delays.
@@magni319 Isn´t it better to try to predict delays and maybe give more room to release. aren't there plans and schedule before a dead line? sure there comes problems on the way, but a good plan predict any kind of error and delays. Peoples money are on this. better give it more 3 years than telling lies.
@@joshiifive tell this to the space flight industry. Especially lately and with NASA projects they keep getting pushed back due to one thing or another. The James Webb Telescope may get delayed now or moved to another provider because of delays with SLS.
And with SpaceX, people joke about "Elon time". He puts forth deadlines and then keeps changing what the rockets can do. Of course it ends up working out in the long run though. :)
Jack of all trades, master of none,
though oftentimes better than master of one.
Hey Guru……Are you still doing Basic Tutorial Videos like Before?
I kind of want to find some basic Tutorial to Start Character or Animal Modeling……What Tutorial I could start with?
I have a question/proposition for a tutorial. Is it possible to do the "Mission Impossible" mask pull/rip off effect in Blender(2.8) using cloth and shrinkwrap modifiers without having to use a 3rd party tool/compositor? Idea would be to have 2 overlapping heads (objects) with one being shrinkwrapped to another. One gets pulled off in a way a rubber would stretch and stick to the skin. The faces would be UV mapped on the heads. + also some hair would be nice. Maybe there is some clothing animation tutorial somewhere which explains how to achieve the effect, but I haven't found anything. The only tutorial I found was for After FX with real masks and facetracking, but I really wonder if it is possible to do it only using blender. I'm new to blender and I really enjoy your tutorials. Keep up the good work. Thank You.
He said all the thoughts inside me.😮
Great interview and very informative. I wonder who the name will be on the first 'From Pixar to Blender...' interview :-)
Colin got me interested in Blender. He is a God!
I wanna become an ANIMATOR specifically. And I'm getting confused on what to learn? I know that moving the characters is what I wanna do. So when applying to pixar..Is it mandatory to know all the various methods(modelling etc)? Or the skills specific to animating should be okay?
8:51 Right, yea yea...😄😄...When Andrew pops up!
I think you got to interview yourself too.')
I support the motion, its gon be an exclusive interview by.....who?
Ey! Where is Soenke Maeter?
the privacy policy on poliigon looks almost exactly like blendermarkets privacy policy exept its 13 instead of 16 and such
Wonderful content!!! :) I can really relate, and this is really inspiring.
Funny thing, as a filmmaker: The cuts to your reactions in this interview are odd by most filmmaking standards. To clarify: I really don't care (it doesn't annoy me or anything), but it was funny to notice, so I just wanted to share this:
Your reactions seem a bit unnatural, as if recorded separately and later stitched into the interview because the edit "knows" you are going to say something and cuts to you right before you do - rather than (as it's usually done in film) cutting shortly after you start responding to something. Thus the two of you seem somewhat unnaturally separated. The key to the connection is often in the frames in which you see one character while you already (or still) hear the other talking. It's related to the concept of cutting mid-action which is usually a good starting point.
could you create a China Poliigon mirror site? I was suffering several-KB-per-sec speed... :(
Even if you're just doing stuff for yourself feedback can be pretty useful. I was trying to make this character once, and it just didn't look right to me but I didn't know what was wrong with it. As soon as I showed someone and explained what I was trying to do, someone picked out what was wrong right away and I was able to fix it in no time. By myself, I had spent days making little adjustments that didn't help at all, but just from one helpful comment, I was able to improve the overall look by a lot. I'm usually very scared of criticism because I tend to react badly to it, but when it's just helpful information like that it's really useful even though my first impulse is to argue about it.
Saw the trailer for the movie he's making way back when, it looks awesome. I'd love to be a part of a project like that someday, even if it's just one object or special effect I made or whatever. If I could pick between Pixar and Blender I'd go with Blender for sure. Ton is such an awesome guy, and I really believe in the Open Source way of doing things, would make me feel like there was a bigger purpose to it all than just making a Blockbuster and making a ton of money. I mean, Pixar make some great movies and I love the whole Disney style, but it's too commercial and I don't think I could feel good about it. Blender on the other hand, Blender is just pure awesome. And Ton Roosendaal is a true hero. Before I really knew who he was I was always worried Blender would eventually go commercial, but now I trust it completely, and at least to me that's very important.
Whats your mic and mic setup?
Can blender be used for production at a personal company
Can you please advance me a good pc or laptop for working on vfx.
8:00 this guy is just like meee🤣🤣, people like see what i do and freak out and stuff and im like, really😅, its that good? 😅, and always want to improve and never get satisfied of my work xD
Nice interview. This was recorded last year correct?
background sounds like "Yeah" "Whoa" "Nice" "Yes" we can use to make sounds for game
Man I miss chapter marks
bro can you reply me wahy my blender time line runing only until 250 frames even i put in end in 1000?
Great content as usual, I'll definitely watch it later. One question though, I read the other time that you published an interview 12 months after shooting it, could you describe the process involved to understand why it takes so long? It's making me curious
It's a lot of editing for something this long, especially if you're doing it alone. The actual interview was likely twice as long as this video. I used to run a podcast, and editing an hour worth of audio took a long time, it's way more work when you have video to deal with as well (colour grading, more precises cuts, way longer exports). Plus, he's running Poliigon as well, and is pretty deep in the Blender community. I'd bet he's prepping a lot of Blender 2.8 tutorials as well.
@@RocketDragons makes sense, thanks for the insight
0:00 that's exactly my career in software development... college has taught me nothing compared to what i learned on my own free time.