Did We Just Change Animation Forever?

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  • Опубликовано: 25 фев 2023
  • ANYONE can make a cartoon with this groundbreaking technique. Want to learn how? We made a ONE-HOUR, CLICK-BY-CLICK TUTORIAL on www.corridordigital.com/
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    This project has been a huge labor of love, and it is due to the amazing open-source community that we have this technology available to us. We hope that by sharing our discoveries and techniques that we can help push this technology forward for everyone. If you want to dip your toes into this tech, there are many amazing online communities ready to help teach you, including ours!
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Комментарии • 15 тыс.

  • @CorridorCrew
    @CorridorCrew  Год назад +5802

    I see a lot of concern, especially from animators, that tools like this will eventually make them obsolete.
    This isn't a replacement for someone that knows how to animate, nor someone who can draw. Tools constantly evolve, but making something visually captivating always requires those same core skills. It still takes an artist to make art. That hasn't changed.
    What we figured out here is a very advanced form of old-fashioned rotoscoping. Animation takes a lot of forms; Traditional, 3d, stop-motion... They all have different strengths, and enable different stories. Our method here isn't a replacement, but an attempt at something new.
    What excites me is that this tech makes it easier to bring my visual ideas to life. Ideas that were otherwise impossible. When I said this democratizes animation, I'm referring to the near-insurmountable mountain of work needed to make a full-length narrative animation. Currently that requires large studios and large budgets. Doing it on your own is nearly impossible.
    But I see potential in these tools to change that! That's what I'm so excited about. Imagine one person, or a few friends, bringing their crazy ideas to life. Imagine if a traditional animator could automatically have their drawings inked and colored. Imagine eliminating the uncanny valley on cgi faces. These tools have the potential to do that. We're trying to figure out how, and sharing our journey. If we want community-controlled AI tools, we need to develop them as a community, otherwise they become proprietary tools locked behind a company.
    And yes, this can be done with your own style. We trained our model, not from hundreds of artists, but from ONE film- Vampire Hunter D Bloodlust. We've been very open about this, and I think it's important to be. But this is also an experiment and a loving parody of this era of anime. I consider it no less ethical than the countless other videos on our channel that borrow from pop culture to tell their story.
    Sudden change can be scary, especially if it feels like your passion or livelihood is on the line. But that's why we're out here exploring it. Hopefully we can help shine a light into the fog for everyone.
    -Niko

    • @Lemosa3414
      @Lemosa3414 Год назад +424

      People will just adapt just how engineers are using CAD programs nowadays instead of doing it with a pen and paper.

    • @Lemosa3414
      @Lemosa3414 Год назад +543

      @@laurenswintek895 Bruh this saves millions in costs and enables a solo dude like you do it on your own. How is that pro big corp ? It's literally made to help the tiny guys that don't have studios or equipment.

    • @DailyStori45131
      @DailyStori45131 Год назад +14

      Ty

    • @liamwilson7549
      @liamwilson7549 Год назад +195

      Please don’t let the haters get to you guys. I’ve watched your videos for well over a decade now and seen you all grow into adults with children for peat sakes. I feel old just reminiscing. I can’t help but have a sense of fear for the future as an artist but I am excited to see what you guys come up with next. ;)
      btw this comment section is filled with trolls pretending to be people who care about artists. Please for your own sanity just stay up here.

    • @ayyytony
      @ayyytony Год назад +332

      @@Lemosa3414 saving millions at the cost of the software literally building it’s foundation off of stolen art and talent. no matter how you look at it, a lot of ai tools relating to art creation is based one some type of engine that was trained off of art that had no consent to being used. we cannot look at this in a positive light until work from artists that were stolen has been acknowledged, reimbursed, and evaluated.

  • @PikaPetey
    @PikaPetey Год назад +16360

    As an animator... this scares me. I've dedicated my life to draw and know how to recreate motion within the drawings. Only to be replaced in a couple of years.

    • @ellelard3992
      @ellelard3992 Год назад +2361

      exactly. every time i see someone endorsing ai imaging my dream of being an animator dies a little

    • @herrschneider5310
      @herrschneider5310 Год назад +588

      as an illustrator I totally feel that. At the moment I'm too aware of the possibility of clients just replacing me to be excited about the tech

    • @aidenpedersen3260
      @aidenpedersen3260 Год назад +982

      I don’t think traditional animation will become obsolete, it may just be considered as a different style. Look at the painstaking hours put into stop motion. There’ll always be appreciation for traditional techniques

    • @NaoyaYami
      @NaoyaYami Год назад +519

      It's not like everyone will be able to create full cartoons just with couple of clicks though.
      Look at search engines: those didn't kill marketing. There's still a skill and expertise required to make a webpage properly indexed by search engines (and there are whole courses to learn SEO, it's not just a 15min tutorial).
      Just look at Sam's list of prompts he used. It requires time to learn what works and what doesn't.

    • @nexusyang4832
      @nexusyang4832 Год назад +555

      It's another tool. But it still requires the eye of an animator to do it right.

  • @patrickmcmeel
    @patrickmcmeel Год назад +2585

    I felt a great disturbance in the animation industry, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

    • @lemmy154
      @lemmy154 Год назад +25

      Eh...

    • @MrForestExplorer
      @MrForestExplorer Год назад +69

      Wow, very dramatic. Terrible? I think you've missed the entire point of the video.

    • @agentcaninemutt
      @agentcaninemutt Год назад +17

      This is the future inevitable and never ever going away not this time no US law can stop this

    • @Gierownik_Studios
      @Gierownik_Studios Год назад +61

      The way of AI can lead to animations some may consider... unnatural

    • @stealthisaccount433
      @stealthisaccount433 Год назад +31

      @@MrForestExplorer star wars quote

  • @CoopMusic247
    @CoopMusic247 Год назад +2372

    As an animator myself, this doesn't replace animation at all. It's another tool. There is now just one more new style. Painting moved digital a long time ago and cameras have come a long way and yet there are still somehow people buying and selling brushes and canvases painting portraits the old-fashioned way.

    • @lawgx9819
      @lawgx9819 Год назад +88

      a gun's purpose was for hunting and self defense and look at how that turned out, you're putting a lot of faith expecting people not to abuse this

    • @CoopMusic247
      @CoopMusic247 Год назад +152

      @@lawgx9819 I understand that you believe that opening up animation to more people will cause mass deaths, but I disagree. However, not to get too political, I do think that if the government begins regulating animation, there will be massive problems for people trying to survive in an ever-changing world.

    • @RyTrapp0
      @RyTrapp0 Год назад +83

      @@lawgx9819 Really don't know where you got that idea from - military use has always been the preeminent driving force behind firearm development, going back to even the earliest examples like the Chinese 'fire lances'.
      Hunting? Self defense? With advanced technology? That's not something that the poor ever got to do lol; outside of military use, firearms were toys for the wealthy over the majority of the history of firearms. Being affordable and accessible to the everyman isn't something that happened for a LOOOONG time.

    • @jasonparada9596
      @jasonparada9596 Год назад +22

      The difference in it being a “new style” compared to a replacement is in how the medium is being used. Making AI based anime by essentially rotoscoping live action won’t be seen by big companies as a fun style but instead cheap and easy to manufacture product. Truth be told there’s nothing wrong with live action, I even find the live action version of this video to look better than the “anime” one but simply putting what can be called a filter over an existing product shouldn’t be glorified as a new tool since it doesn’t serve to make a process easier, it just alters something that was already made. Actual advancements using AI have been made such as Cadmium which is a program that uses a persons work to help color in their animation. That’s a tool, it’s helps make an already intended project easier. If you want anime made there’s nothing wrong with just admitting to yourself you don’t have the skill or time to learn. I’m not gonna make tools for a painter to be good at baking, that’s what a baker is for.
      TLDR: Basically anything can be technically called a “style” but the actual application provides a cheap way to recreate other peoples work without actual work or talent in the field. Wanting to make anime with no care for the creation of anime is an incredibly ignorant mindset

    • @CoopMusic247
      @CoopMusic247 Год назад +20

      @@jasonparada9596 I understand that you believe cameras (which I would consider a new style of making a portrait), really aren't a tool and that it takes no skill to use them. Only classical painters are the real artists eh? Electric hammers aren't tools either I guess and big companies or builders won't see them as such either. Maybe we should all just quit this new Photoshop "fad" since it will kill jobs and be seen as a cheap replacement instead of a new skill or style. To be completely honest, while I enjoy new styles like this, or Pixar, or old-school Anime for that matter, I also appreciate Disney's style, but still I appreciate claymation. There is room for all of it and the new stuff that'll come after. If anything it'll encourage innovation. Can't keep doing the same old thing and expect it to be tops forever. Just today though I saw someone killing it hand shadow puppetry doing stuff I've never imagined possible.

  • @nathantiffen5158
    @nathantiffen5158 10 месяцев назад +88

    Around the 17:00 mark he says “Anime has no 3D camera movies”. Close to every modern anime does, even slightly older ones like Death Note had spinning 3D cameras in moments.

  • @tniwde1
    @tniwde1 Год назад +6723

    The next time you invite animators as guests, you should show this to them and get their reactions

    • @alexanimatess5552
      @alexanimatess5552 Год назад +771

      I think they wouldnt like it that much
      Since technology basicaly steals their jobs
      Edit: jeez so many replys 😭😂
      I do agree that that kind of video would be cool to see
      But i as a digitital artist personaly dont like ai "art"...
      at all :/
      I dont think that the ones who dont agree with me understand how frustrating it is

    • @100Peterll
      @100Peterll Год назад +682

      it would be a good idea, maybe their larger audience would finally see them talking about the ethical and moral implications of using AI -based on stolen and unethically sourced work cof cof- seems like they only talk about it on podcasts

    • @CallMeVidd
      @CallMeVidd Год назад +235

      I don’t think they would like it, trust me

    • @throwacnt7603
      @throwacnt7603 Год назад +117

      @@alexanimatess5552 Not... yet... this still looks very rotoscoped and the movement isn't stylized enough. Having said that... it's clearly coming. This might take the jobs of lower skilled animators like those who work on most anime, etc.. It's still a ways away from taking the jobs of people at Studio Ghibli, Disney/Pixar/ILM, etc.. Like I said though... I do smell the wind turning and this taking even a lot of those jobs away. Not all of them, but certainly a significant amount.

    • @DGart609
      @DGart609 Год назад +55

      Ever watched Father Ted? Theres an episode where the woman who makes tea gets shown the new tea maker. I have a feeling it'd go the same way

  • @denwest
    @denwest Год назад +8497

    I have the feeling "designed by human" is going to be a trademark soon

    • @lexsobem
      @lexsobem Год назад +232

      it seems that this will happen soon, and "designed by human" is simply a sentence, anyone can just lie about it

    • @nintendomario007
      @nintendomario007 Год назад +96

      It's like "artisan" food; while it means something, companies just take the word and use it however they want.

    • @travisyee7278
      @travisyee7278 Год назад +26

      A trademark is a protection of IP. How is "designed by human", as a phrase, IP?

    • @viewsfromcairo
      @viewsfromcairo Год назад +29

      The silver lining in all of this is that, hypothetically, AI-free Art will be more valuable and thus artists could actually make more money

    • @travisyee7278
      @travisyee7278 Год назад +41

      @@viewsfromcairo How would it become more valuable?
      In order for that to occur, supply must lower while demand increases.
      Will demand increase? Or will there simply be more art?
      Will supply go down? The same number of traditional artists exist.
      You could argue AI art will cause more artists to give up but that's not really guaranteed. As it stands, most artists don't make a livable income off their art. They do it not as a career, but as a pursuit of life.

  • @znuh
    @znuh Год назад +124

    Rotoscoping has been around since the dawn of time; we've seen it from Bakshi's Lord of the Rings, through A Scanner Darkly and more.
    While the ability to convert oneself to a 'drawn' character is super cool, no ifs ands or buts, there's a world of difference between animation as a medium unto itself and then just having rotoscoped content.

    • @Potterphilly13
      @Potterphilly13 6 месяцев назад +2

      This is a very different concept considering it literally can’t exist without art to plagiarize.

    • @TragicGFuel
      @TragicGFuel 5 месяцев назад +9

      @@Potterphilly13 it doesn't plagiarize anything...
      The models don't store any art

    • @jico5147
      @jico5147 4 месяца назад +3

      ⁠@@TragicGFuelyou do understand how ai art works right? it goes through segregated images and copies patterns it notices and tries to fill those in the best it can through either preexisting images (like the ones seen here) or by making something “original”, and either way it’s stealing.

    • @TragicGFuel
      @TragicGFuel 4 месяца назад +5

      @@jico5147 patterns or art styles are not ownable materials. They're not under copyright. That's whu two people can draw an apple in the same art style and not sue each other.
      Also, your explanation of AI's working tells me you don't have a clue on how it works beyond the layman's explanation. Which explains why you think it's "stealing"

    • @jico5147
      @jico5147 4 месяца назад +2

      @@TragicGFuel no i know it’s stealing because i’ve seen real artists use it and explain how it works, this is literally how it works. it copies patterns it picks up from whatever it’s told to copy off of. i don’t think you understand how ai art normally works. in this case this artwork just takes art it sees, copies what it sees, and applies it to the frames of the footage, it’s how you get things like inconsistent designs and patterns. it’s literally just copying whats seen and outputting whatever it thinks is correct. i also never said anything about copyrighting art, though ai mystery meat cannot be copyrighted, while real art can.

  • @Waterbug1591
    @Waterbug1591 10 месяцев назад +114

    This isn't animation, this is rotoscoping.

    • @legolorian3271
      @legolorian3271 3 месяца назад +7

      “Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action.”

    • @MelloCello7
      @MelloCello7 Месяц назад +4

      ​@@legolorian3271There is not even tracing in this, so calling it rotoscoping animation is even a stretch (as the artist has to make important decisions about form, weight and movement if you are going to make rotoscoping with any artistic merit.)
      this is "Anime" in the same way a Snapchat filter is anime. In the end, it isn't animation at all, but what they are good at: Video editing, VFX and post production. Calling it animation is extremely offensive to those who have dedicated their lives to the craft.

    • @crazyfire9470
      @crazyfire9470 Месяц назад

      @MelloCello7 😭😭😭🧂

  • @MagivisualStudios
    @MagivisualStudios Год назад +5328

    What’s so cool about this is that when I was younger I honestly thought cartoons were made from actual videos. So in my head I believed that when I was watching YuGiOh they actually filmed everything first then drew over it

    • @Jham3D
      @Jham3D Год назад +391

      That is a real animation technique but it is rarely the final product. I’m pretty sure they did that in the Lord Of The Rings animation for a few scenes.

    • @lilsal16
      @lilsal16 Год назад +46

      That's how they made fire and ice

    • @mathewantony8114
      @mathewantony8114 Год назад +43

      lot of companies make a 3d animation and draw over it cause 3d is easier than hand drawn
      also they use stock footage like martial arts and stuff to get the fluid movement so you are quite close

    • @Isnogood12
      @Isnogood12 Год назад +39

      Miayazaki used that style of animation in some of his work! Like in Castle in the Sky there's a scene of a brick wall getting broken, and it was a real brick wall they filmed and drew over.

    • @banananoodles
      @banananoodles Год назад +122

      Rotoscoping?

  • @mailiaa3686
    @mailiaa3686 Год назад +450

    With the recent rise in your guy's AI videos, we've heard about the Law side of it, and the possibilities that you guys have shown, BUT I would really love for you guys to get a bunch of animators and artists on to talk about it and the future they see it bringing because as a group, they are the ones that will be most affected by this development. Hayao Miyazaki himself from Studio Ghibli has expressed his distain for it (which is why I was shocked to even see a Studio Ghibli scene referenced in this video), and I think if you guys are peddling it as a future resource so hard, it's really important you also express the views of the other side of things. In this video especially it felt like you glossed over that by going "We got it from an anime which is free on RUclips" but that doesn't necessarily mean that those original artists gave you permission to use their style for this project.
    You have animators on react, would just love to see their opinion on the stuff you've recently shown.

    • @ZootWorld1
      @ZootWorld1 Год назад +46

      Agreed 100%.

    • @notalexc840
      @notalexc840 Год назад +139

      exactly. they're gladly helping animation as a medium get killed off and replaced and pretending that this means "democratizing the medium". such bullshit. i'm so disappointed. had to unsubscribe

    • @ellelard3992
      @ellelard3992 Год назад +76

      exactly. every animator i know is terrified of the implications of ai art for their field. this video just solidifies it. im pretty disappointed in these guys actually

    • @Kotka1986
      @Kotka1986 Год назад +60

      Yeah, i agree. The result and the problem solving definitely looks impressive , but it was disheartening to hear them casually mention using Vampire Hunter D's style ( and that movie is insanely and lovingly animated by a lot of skilled animators that came with that style and put hard work in each frame. ) and just use that template to spew out anything in that specific style. Then again, for all the fun content this channel provides, i remember them hyping up NFT's so I don't have high expectations when it comes to their judgement for the moral/ethical use of new tech. Of all the mundane hard things we could use AI for making our lives easier, we decided immediately to use it for art "shortcuts" , forgetting that half of the fun as well as the knowledge/experience / growth as a creator comes from going through all the creative processes - ups and downs and everything. Well, can't wait for the inevitable AI mish mash of every franchise/art style flooding RUclips.

    • @MumboJumboZXC
      @MumboJumboZXC Год назад +10

      @@andrewreynolds912 the solution is literally just them being asked if they want their work in the dataset. It’s not that hard. Several of these AI already allow you to issue a request to have work removed from the set

  • @MelloCello7
    @MelloCello7 Месяц назад +4

    This is *not* animation. I think its very important that we make that distinction carrying this conversation forward. In order for something to be animation, the baseline prerequisite is that it must be animated.
    This is simply another incredible example of what the Corridor Crew does best: VFX and Post work using AI.

  • @vasheroo
    @vasheroo Год назад +112

    This has made me consider copyrighting in a creative way I hadn't thought about before. If AI copying a style from human works becomes the norm, I'm worried new animator styles won't have a chance to develop because studios would rather not pay for staff. One of the things I love about anime is when you see a key animators style pop that sometimes doesn't even match what was the norm for the show. I'm thinking of that episode of samurai champloo where Mugen gets super high. While I see this tech could help a vision get made, it does so by copying previous works for the style. I'm worried of the long term implications of that, since we may see less new creative styles.

    • @araq6814
      @araq6814 Год назад +8

      Yes these people dont give a thing about it

    • @DoubleTTB22
      @DoubleTTB22 8 месяцев назад +3

      Honestly I think this new tech actually does the opposite. Is usually easier to stick to the same artstyle then it is to not only create a new one but to teach an entire team of dozens or hundreds of people a new one. With AI tools in the future, you'll not only be able to easily switch between artstyles, you will also be able to mix countless different artstyles. It is like the difference between being limited to the paint dye that you could locally source pre-industrial revolution, to having access to every color imaginable in the digital age. You can create a pretty much limitless number of artstyles by combining old artstyles. But on top of that it is easier to incorporate new artstyles since you only need to draw a few examples, and it can be learned and applied by the AI pretty quickly. Its easier for corporations to justify being ambitions, when it becomes cheaper/less time consuming to do so.
      It's also important to remember that new artstyles that people creates are effectively combinations of existing artstyles anyway. There isn't really anything new under the sun, just creative ways of combining the same elements.

    • @dreamingghost306
      @dreamingghost306 7 месяцев назад

      Very clever point, this could mean that we’ll not have an emersion of new styles and works of pure creativity.
      Not gonna lie we better regulate the shit out of this tech.

    • @joelrobinson5457
      @joelrobinson5457 6 месяцев назад

      When you have to do something badly for so long to be able to do it well, this alternative says why bother? It's a discouraging obstacle to new artists

    • @ayanari3531
      @ayanari3531 6 месяцев назад

      Feature extraction should be a criminal offence, the rich like this shouldn't be using feature extractors to steal from poor and ethnic/minority artisans. It's basically technological classism, or rather fascism with a touch of ruthless social darwinism.

  • @Medaiyah
    @Medaiyah Год назад +2830

    Disney absolutely salivating about all the animators they won't have to pay once they get this tech sorted...

    • @_xymi
      @_xymi Год назад +74

      A.I art can't be monetised, you're scared for nothing

    • @edcaous
      @edcaous Год назад +129

      Yeah, they'll have to pay actors and VFX artists, alongside people who specializing in managing this tech to oversee each frame instead.

    • @InTheRedShirt
      @InTheRedShirt Год назад +12

      ​@@_xymi says who? It curretly can't be copyrighted, but bo one is stopping you from selling it.

    • @CarloNassar
      @CarloNassar Год назад +28

      Why just them? Wouldn't any company be tempted to do so? Even *normal people* are publicly embracing it, so it's not companies. It's society.

    • @_Cetarial
      @_Cetarial Год назад

      @@_xymiThere’s a person on DeviantArt who gets paid for it.

  • @pieboatgaming490
    @pieboatgaming490 Год назад +2491

    As impressive as this is, it's scary when you realize a lot of animation companies might take advantage of this and use it as an excuse to put a lot of people out of a job.

    • @FellaToons
      @FellaToons Год назад +187

      exactly my thoughts

    • @jkrwhy
      @jkrwhy Год назад +461

      As an aspiring animator, I couldn't agree more. I love innovation, but not when it can completely substitute, or steal an entire group of individuals life skills. Especially one that still requires a lot of skill and understanding of art from even its basic forms.
      A.I. art and animation is a fascinating tool, but I feel it really increases peoples NEGATIVE perspective that art is just some push of the button or filter. As if it wasn't a real skill that requires years of training to acquire the talent to make everyone's favorite "funny cartoons."

    • @bateli9733
      @bateli9733 Год назад +39

      @@jkrwhy It did, but now it won't require years of training anymore.

    • @bateli9733
      @bateli9733 Год назад

      Then the companies will show themselves as enemies of the workers. They must not be allowed to create massive poverty for profit.

    • @goatworks734
      @goatworks734 Год назад +315

      Are you guys also upset that 95% of the population aren't farmers? Or does it only bother you when it's the thing that you invested time into has a productivity tool that allows others to participate?

  • @famenmisfortuneprod.9190
    @famenmisfortuneprod.9190 11 месяцев назад +21

    I think it's a gray area... There's a lot to be great use for Ai mainly in the health and medical industry however for the Arts and Entertainment Industries that's where the gray comes in. I can see where it can be useful however I completely validate the fact that people mainly artist will feel competitive with AI and might not beat that competitor. Studios and Hollywood in general is about making money and seeing how The Writers Guild Strike is going and people wanting more proper pay, I can see Ai being the cheap alternative and since it's new many people will go to it. So I validate the fear and nervousness for artists going against AI and it upsets me that with such a useful tool that can be used for again Health and Medical purposes it's now becoming a trend used popularly for social media and dipping into the Art and Entertainment Industry.

    • @VexxenCreations
      @VexxenCreations 9 месяцев назад +1

      I agree in some areas but i do still think there is a world where we can have cool things like this, and more traditional art.

  • @DegustoDelSol
    @DegustoDelSol 2 месяца назад +1

    Please do an update on this! Looking forward to learn how it progressed :)

    • @chrisrogers1092
      @chrisrogers1092 2 месяца назад

      It progressed into a tool called Sora

    • @DegustoDelSol
      @DegustoDelSol 2 месяца назад

      @@chrisrogers1092but Sora is openAI pet :(

  • @TimeBucks
    @TimeBucks Год назад +653

    I'm so excited to see where you go with this

  • @andrejuarez
    @andrejuarez Год назад +5815

    I'd be interested in seeing animators react to this.

    • @PikaPetey
      @PikaPetey Год назад +2095

      We are all concerned and amazed at the same time.
      Amazed a small production can put together something that looks so good.
      Worried because it devalues our craft we've dedicated our lives to learn.

    • @paisdelviento1189
      @paisdelviento1189 Год назад +502

      As a animator, i think more tools means more options.

    • @Narko_Marko
      @Narko_Marko Год назад +416

      ​@@PikaPeteypeople who used to make typewriters lost their jobs when PCs became widespread, now everyone on Earth uses PCs and they have given jobs to billions of people.
      If skynet doesnt happen this will be a positive thing for humanity i believe.

    • @MumboJumboZXC
      @MumboJumboZXC Год назад +364

      @@PikaPetey there is no doubt in my mind that normal animation and art will always have a place.

    • @cooliostarstache5474
      @cooliostarstache5474 Год назад +310

      @@MumboJumboZXC Things like GarageBand and other such programs haven't gotten rid of musicians using actual instruments, not in the slightest. So I think traditional art will be fine

  • @jorex4011
    @jorex4011 Год назад +153

    19:01 when i saw the short i was kinda worried that now that this has become like common that would affect negatively more independent artist...but while watching this making off i started shifting towards Niko's idea...and this here gave me validation.
    Because normally only big teams were able tu pull stuf like this off, like, it was reeeally hard, but now any artist on a small team can do this with enough dedication.

    • @bobxbaker
      @bobxbaker Год назад +13

      yeah the other problem will be that it will be flooded with animation because everyone with a bit of money and know how will be able to make it devaluing animation exponentially to almost nobody is gonna see your work, it's hard to see the tree in the forest kind of situation.
      and from there it's back to who can produce the best quality work again and that will go back to money and man power.

    • @blade7y156
      @blade7y156 Год назад +5

      @@bobxbaker We could probably have said the same thing for cinema with the spreading of low-cost camera, adn the development of platforms like RUclips.

    • @bobxbaker
      @bobxbaker Год назад +3

      @@blade7y156 yeah, and i watch youtube more than tv and movies combined, look the economical standpoint changes when new technological advancements happen, all the commercial prints used to be hand painted, there was a lot more work for those who painted before it became obsolete.
      still people paint because it's a fun hobby and it's still a good pillar to understand visual interest, but do you need to paint in order to be a good artist anymore? not really, and look even if we do the most sought after art today is digital art made on a computer.
      and the whole painting process have been revolutionized aswell even if we were to hold it in high regard, it's not quite the same as it used to be.
      photography and digital softwares have changed the game immensely.

    • @blade7y156
      @blade7y156 Год назад +1

      @@bobxbaker You need to paint to be a good painter though.
      In chess AI have already destroyed humans so much we could never compeat, and yet there are more chess players than ever, more great players than ever, and almost all of them use AI.
      The point is not whether or not it will change the field, because obviously it will, but whether or not it would make the field disappear, and I think not.

    • @bobxbaker
      @bobxbaker Год назад +3

      @@blade7y156 nothing that is enjoyable will disappear, wether you can make money doing it or work the same way you used to is always subject to change.
      but with that said, there will always be someone who appreciates what you do if you do it well enough.
      my point is that some people will not have a job or have a drastically different job description for the same work they used to do.
      but then again when you go into any artistic field you can't go into it expecting to make money.

  • @jehofilms
    @jehofilms 9 месяцев назад

    Please. What software do you use to make this cartoon effect?

  • @comicbookhunter9508
    @comicbookhunter9508 Год назад +2094

    As somebody who just graduated from college studying 2D animation; this video is pretty scary. It’s so impressive but it takes away years of progress that thousands spent their lives doing

    • @FullMetalAtheist
      @FullMetalAtheist Год назад +200

      Have drawn animation will never be replaced. It just has a different feel that I don't think can be replicated fully. In the future, who knows but I feel there will be a place for them for a long long time yet.

    • @OnigoroshiZero
      @OnigoroshiZero Год назад +127

      @@FullMetalAtheist it will. In the next 3-4 years at most, someone with just a single high-end RTX 60XX card will be able to ask an AI model to create entire anime series in just a few dozen hours (or a few hundred at most depending on the size of the project).
      You could have it use a source like a Light Novel, Manga, or even an original anime, and ask it to make an adaptation, a sequel, or even a remake for it.
      It will be able to make everything from story, to sounds, voices, and of course the art/animation. Also, have it come up with original stories based on your preferences will be entirely possible.
      The same will be possible for movies, and early in the next decade (because of the sheer size, complexity, and required processing power) even entire games.

    • @CaveMonkey72
      @CaveMonkey72 Год назад +164

      @@OnigoroshiZero this is the same argument I see for guitar amp sims... there has to be an original in order to emulate... there can be no output without input. The beauty in animation is the vastness of styles presented by different artist and if they all just copy the same sources then they will all devolve into the same style and no one will want them.

    • @emilabrahamsen727
      @emilabrahamsen727 Год назад +84

      @@OnigoroshiZero i truly hope you are wrong because that sounds like hell

    • @FullMetalAtheist
      @FullMetalAtheist Год назад +49

      @@OnigoroshiZero Possibly but I have accounted for that in my statement. There will always be hand drawn animation, it's like how everyone thought practical effects in movies would be totally replaced by CGI, yet practical effects are still in use. CGI is common but there still exists a market for practical effects. I think there will be different markets and some may use AI enhancement to create things but there will always be those who animate by hand.

  • @Cyba_IT
    @Cyba_IT Год назад +2340

    I love how we are in a time where, "It's designed by a human" is actually a selling feature.

    • @simonreed8986
      @simonreed8986 Год назад +26

      I replayed that bit. Felt like a futurama gag

    • @michalslusarski
      @michalslusarski Год назад +70

      Handmade was a selling feature for over half a century now

    • @rabbitadventurous9441
      @rabbitadventurous9441 Год назад +5

      But the image taken is AI, fed by screenshots of the anime.

    • @ladderlappen4585
      @ladderlappen4585 Год назад +27

      @@michalslusarski usually the word "handmade" indicates higher quality but in reality it tends to just be pricier.

    • @alannanikol1953
      @alannanikol1953 Год назад

      95% of it was all done by a human??? are you kidding me.

  • @hayberson1
    @hayberson1 Год назад +83

    As an animator I'm not afraid of this AI technologies, actually I'm kinda glad, because I use them to make my work less loaded and more easier, we as animator know that this career is exiting but also can be life consuming, like crazy. This tool will not replace animators, not now, because the level of complexity and detail demanded by the clients is something that this techonology can't achive, at lest not know. To get the exact result that is in the mind of the clients/persons in general, you still need hands. Even midjourney can't acomplish that, not now, maybe in the near future. My advice for all animator, adapt to the new technologies. In the future the probably the job offers will be like "experience in this ai needed" so we need to adapt.

    • @arnowisp6244
      @arnowisp6244 Год назад +7

      No! You are wrong! This will be used to exploit animators more. Watch Mother Basement video about it.
      This won't make your work easier. This WILL REPLACE YOU.

    • @hayberson1
      @hayberson1 Год назад +22

      @@arnowisp6244 Yeah,I don't think so. But that's your opinion

    • @AINEET
      @AINEET Год назад +1

      ​​@@arnowisp6244 lol dude stop listening to that guy, he's the typical soyboy woke fear monger. E;r already left in evidence what a clown he is. I wouldn't take what he says as reference for anything

    • @Deedo_67
      @Deedo_67 Год назад +26

      @@arnowisp6244lmao, imagine telling a field expert their opinion in their field of tech is wrong.

    • @flamedramon68
      @flamedramon68 Год назад +7

      @@Deedo_67 Yeah, a random person in the comment section who has little credibility is as much a field expert as I am a surgeon. Are you really that shallow?

  • @adventuresofaneverydaydad2213
    @adventuresofaneverydaydad2213 10 месяцев назад +7

    I recognize that this is an evolution of the medium using technology, akin to how Pixar leapfrogged digital animation,but it does put into question how the art form of making anime or cartoons is lost. In terms of commercialization and mass production of animated output is concerned, this will be an effective tool. But it does add another knife on the back of an already heavily injured art form. IMHO
    But cool tech😊

  • @a_3x
    @a_3x Год назад +976

    This is a really unsettling video. I'm in animation school and there's a big fear of exactly this depriving the industry from respecting animation for what it is. Animation is respected as film so little already, stuff like this only makes it worse.

    • @RodasAPCTV
      @RodasAPCTV Год назад +62

      There's so much more to art than the end product. If that's all you're worried about, I'm afraid you'll forever question the field of your choosing.

    • @bubleous
      @bubleous Год назад +154

      @@RodasAPCTV they fact that people only value the end product is the issue here. artists have been exploited for years, this will only make it so that art, and any creative job, is less valued as a whole. that's a valid concern.

    • @Panimal98
      @Panimal98 Год назад +34

      ​@@RodasAPCTV They're not concerned about the end product. This "style" of animation just makes it much easier to animate without creative hands. Many animators will have studied, for nothing. COMPANIES care about the end product, and don't care who they step on to sell it to the public.

    • @kriss3401
      @kriss3401 Год назад +7

      @@RodasAPCTV you awnsered the issue and why ia "art" is bad yourself

    • @hilal8461
      @hilal8461 Год назад +7

      embrace it, use it as a tool. it will enhance ur work

  • @CorridorCrew
    @CorridorCrew  Год назад +2373

    We have an HOUR-LONG TUTORIAL on corridordigital.com for anyone that would like to learn step-by-step how to do this.

    • @jovanrocksable
      @jovanrocksable Год назад +38

      I am totally doing this by the way so you basically used unreal engine for the environments i was wondering how the hell would you guys do that

    • @Fatsuds
      @Fatsuds Год назад +32

      Are you guys onto controlnet next? Can’t wait to see what you’ll be able to do with that.

    • @robert8572
      @robert8572 Год назад +10

      Thnk you so much guys

    • @robgable2426
      @robgable2426 Год назад +62

      I guess "Designed by a Human" is going to be a thing going forward. Yay.

    • @jacobrev6567
      @jacobrev6567 Год назад +3

      Ok 👍👍👍

  • @will-ob7pr
    @will-ob7pr 11 месяцев назад +1

    @CorridorCrew there is a background remover ai that should allow you to get rid of the green screen if you could create a consistent clothing ai then you could pick clothing let ai redress you regardless of the clothing you are wearing as well. Then if you can create a background with an AI say for instance a scene or a moving scene from video and then turn that into your anime style this would allow you to discard even more prep work or possibly all of it to move the production solely to acting and ai processing. With extravagant clothing and scenery. It is possible that all of this already exists.

  • @unboxoverkill
    @unboxoverkill Год назад +1

    I’m curious… what if you feed the final output to EBsynth but only feed a frame (or a couple of frames) with corrected eyes? Or EB synth the face and composite them back together. Or spend a bit more time hand animating the janky frames?
    Really it’s in the eyes. If that gets truly smooth out….

  • @dm6905
    @dm6905 Год назад +935

    No, you changed the art direction of live action forever. The art of animation is as much about creating unique movement that can't be done in real life than it is about how it looks, and you can't recreate that by filming live action and putting a filter over it.

    • @j377yb33n
      @j377yb33n Год назад +125

      It's really like assisted rotoscoping, it'd be fine for a sequel to 'a scanner darkly' but it's far from an animation replacement, and insulting to think it's a replacement for the actual craft.

    • @EMLtheViewer
      @EMLtheViewer Год назад +48

      I think this is a good point. The process of live filming and conversion to an animated style is not equivalent to animation because the movement of the characters is restricted to what the real human actors can do. Animation, meanwhile, can do literally anything, unbound by the physical capabilities of real people. It's stylized live-action, not animation.

    • @sirdinkus6537
      @sirdinkus6537 Год назад

      Thanks to this guys comment, I've now learned that everything I've ever seen in live action movies is 100% based in reality. I can't believe Henry Cavil can fly and shoot lazers out of his eyes. I always thought that was special effects and green screening. Who knew?
      Also, your comment is dumb.

    • @conorkosidowski3924
      @conorkosidowski3924 Год назад +8

      Couldn't they relatively easily take the model they've made and apply it to some 3D skeletal animation to achieve anime movements?
      Just like they're physically acting things out they could take their body scans and animate them.

    • @j377yb33n
      @j377yb33n Год назад +3

      @@sirdinkus6537 wow someone who misses the point of the comment and the general fear of the devaluation of the vfx industry that's been going on for years

  • @KorbyPonyo
    @KorbyPonyo Год назад +1432

    This just makes me appreciate Joel Haver's animated skits more

    • @avokka
      @avokka Год назад +5

      Aren't they AI generated as well?

    • @Beeza7777
      @Beeza7777 Год назад +177

      @@avokka no, he hand edit every frame and adds the colors

    • @nintendomario007
      @nintendomario007 Год назад +171

      He uses rotoscoping, which isn't really AI in the same sense, but does use computers to calculate the frames. He still has to hand draw the characters and such.

    • @Beeza7777
      @Beeza7777 Год назад +4

      @@nintendomario007 that’s what I mean

    • @avokka
      @avokka Год назад +13

      @@nintendomario007 but isnt CC's method just rotoscoping as well? Their style in the anime video is nothing like the anime they trained the SD Algorithm with.
      Also I love his style, checked out to remember, he uses Ebsynth. Sorry for my mistake

  • @MostlyPennyCat
    @MostlyPennyCat Год назад

    18:30 Where did you get the 'Anime Lines' from? Specifically the 'swish and point'.

  • @awsomesause
    @awsomesause Год назад +21

    Im pretty sure that its gonna be similar to 3d + 2d animations where you tweak what looks weird, make things look more interesting and I could even see it being a big fusion where you animate the character with 3d to show more interesting camera angles perspective, ai to make the scaffolding of the character, and 2d to tweak what looks weird and add smears and exaggerated expressions.

  • @Thereviewguy2
    @Thereviewguy2 Год назад +762

    I find it baffling how a month ago, Jake gave a very in depth video regarding ai image generation and the "fair use" of it during the yet to be decided lawsuits, but corridor still releases this video basically showing they used vampire hunter d, a copyrighted series for training(with ads on the video), and the actual video on a for-profit basis

    • @bendito999
      @bendito999 Год назад +25

      I guess they better hope they win haha

    • @retardedmonkey9000
      @retardedmonkey9000 Год назад +60

      literally all anime back in the day looked like this. they don't have a copyright on generic 90's anime art styles... also the entire thing is free on youtube

    • @SoMNoMW
      @SoMNoMW Год назад +1

      ​@@retardedmonkey9000 The lawsuit is about if AI being trained on copyrighted material is a violation of copyright law. It was never about what the AI-generated images or training images look like. The images they trained the AI on are copyrighted, and that is all that matters.

    • @benyaminsaki2686
      @benyaminsaki2686 Год назад +16

      I would say it's fair to use the style !

    • @TheBasedDepartment.
      @TheBasedDepartment. Год назад +65

      I'm sorry burst your bubble but I'm pretty sure you can't copyright an ART Style.

  • @itsukarine
    @itsukarine Год назад +529

    It is not due to the "open source" community that allowed you to make this-- it's due to the endeavor of countless exploited creators in the datasets to do all the animation heavy lifting for you.

    • @Zac_Frost
      @Zac_Frost Год назад +43

      The studios that originated these art styles should have to get huge payments to have their stuff be put into these. That's the only fair way to do it, and even then, it's iffy.

    • @itsukarine
      @itsukarine Год назад +49

      @@Zac_Frost The future is very dark-- imagine groups like Corridor just taking some independent artist's life work and being able to endlessly create things just like it with ease-- which will be monetized, of course.
      Where does the value go? The artist's visual identity stolen from them and made impossible to compete with after years of learning and experiences to make it.
      Why would anyone want to create after that point when attribution and compensation are stolen from them. People think "the good from the heart" is all that drives creatives?
      Well, I'm sure someone will show up soon in these comments to say some completely naive argument like "they'll figure it out" and "cope, only the best will make it" without being able to elaborate.

    • @sperzieb00n
      @sperzieb00n Год назад +14

      thats not how IP works; the training phase requires human interaction beyond just the training data, and on a case by case basis could be relatively easily defended with fair use, as copyright acknowledges that in order to transform an original work into a new purpose, it is impossible to not violate copyright.

    • @Zac_Frost
      @Zac_Frost Год назад +8

      @@itsukarine Well, that's what I think will drive consumers after a while. They'll get sick of the oversaturated and bloated "assembly line art market" this will become, and seek something authentic and real. They'll seek someone with an actual authentic talent and skill and support them. I follow a lot of artists that do time lapse stuff that shows them actually making the art they make. The comment sections are almost unanimously positive and supportive of that person's work, because it's done by them.
      Over time, people will get sick of the "cookie cutter" stuff and seek out something real.

    • @clockwork204
      @clockwork204 Год назад +5

      For now, I'm in the camp of "humans can copy and build on other peoples' styles all they want, why not computers?". I think what we need is a strictly enforced way to identify that a piece was generated by AI or something. It'd be like synthetic vs natural diamonds, which are technically the same, but one is valued higher because it didn't use shortcuts. Or at least a reference drop like when online artists pay homage, copy, or have been inspired by other artists.

  • @brianywea
    @brianywea Год назад

    where can I find information on how to aply the noise consistency and style models? would like to test this on my end and I'm lacking the documentation. are there any resources I could read? Thanks!

  • @YouTubsel
    @YouTubsel Год назад +31

    I love how you are using the open source spirit to open source a workflow as well. This really has a lot of potential to become something truly democratizing to animation. I know you see it as an anime tool but I immediately though - this is basically the basis to how everybody might be able to create "A Scanner Darkly" on a super low budget with a tiny crew in the very near future and help improve the tools and the process.
    I love it!

    • @KungFuKenobi
      @KungFuKenobi 8 месяцев назад +1

      Is it open source though? From what I can see everything is locked behind a paywall on their website

    • @joelrobinson5457
      @joelrobinson5457 6 месяцев назад +1

      Democratising animatio- stfu how about we "democratise" your home, your bank account, your memories, your life story, you're using that word as some kind of justification

  • @anotherwesley7661
    @anotherwesley7661 Год назад +510

    Vampire Hunter D is one of my all time favorite works of animation. Specific artists created it. It's not "generic 90's anime" house style, as I see a lot of people in the comments saying. The designs are by Yoshitaka Amano, who is a world renowned artist whose work is instantly recognizable, and the animation was directed by Yutaka Minowa-- if people are praising the look of this AI generated style, I hope they realize that it has a specific source. If machine learning is going to be another tool in the pocket of artists, then the creative labor of artists can't be treated as a free resource. For instance, nowhere in the CC video is the original source material credited; Yoshitaka Amano and Yutaka Minowa are not listed under the "artists" section in the description. The modelers who made the 3D assets ARE credited, but not the animators and artists that pioneered the style and produced the *entire work* CC used to train the AI. Calling this work "Anime Rock Paper Scissors", rather than "Vampire Hunter D: Rock Paper Scissors!" or something similar, totally erases the origin of the material, and the subtitle of "Making Our Own Anime" is disingenuous on multiple levels. I remain excited for the possibilities of this new technology, I do think it'd be very cool to train an algorithm on an original style-sheet I made *myself* or by another *paid artist* hired for that purpose, but this right here is theft. It's fun to look at, and I appreciate deeply that there is a baseline level of artistry and film making craft necessary to create it at all-- but I feel like CC hasn't even followed their *own* cautionary advice about AI art and respect for intellectual property on this one. You haven't "democratizing the animation industry" by filing the serial numbers off of the work done by actual animators and repackaging it as your own merchandise. I think there's definitely a world where automated machine learning tools are used ethically to aid in the creation of original art rather than just digesting and reconstituting existing work, but that is not the precedent being set here.

    • @user-pl6ei8xj4t
      @user-pl6ei8xj4t Год назад +15

      It’s so crazy this happened bc the day before this dropped I watched that movie and fell head over heels.. then this happens

    • @youshimimi
      @youshimimi Год назад +30

      They are literally no better than people using a picture for commercial purposes with "I found it on google so it's free to take, right?" So disappointing.

    • @peterxyz3541
      @peterxyz3541 Год назад +5

      I think they are real fan, using “generic 90s anime” is “dry British humour”. I’m sure they know who Amano is. (I have several of his art books)

    • @kilor78
      @kilor78 Год назад +46

      @@pyropulseIXXI no, no they literally wouldn't... That's the whole point. There is literally no difference in them using the ai or if one of them sits down for two years, studies the style and then hand animates every scene. They don't have to pay to "original" creator or have to give credit to him/them because you can't copyright a style/color/method only individual art works. Even better, the only way the original creator would have any legal stands for compensation would be if they used the title of his work in thier title because then they would imply that they have anything to do with that creator...

    • @dziankolack9331
      @dziankolack9331 Год назад +11

      @@kilor78 I think the point is those of us studying hand animation already don’t like the idea of a machine talking our jobs. It’s salt in the wound that they learned off of our work without compensating us.

  • @kendomyers
    @kendomyers Год назад +600

    Part of what gave Ren and Stimpy its signature psychological style was that the pilot was given to 3 different studios to draw. Despite having the same animation guide, 3 different interpretations were made, so from scene to scene the style changes, showing the inconsistency in Ren's brain.

    • @DeRockMedia
      @DeRockMedia Год назад +9

      i think i read that they never wanted the same style shown, always a different one ... i loved that show growing up and drew ren and stimpy all the time... i miss that classic show

    • @camquoc5718
      @camquoc5718 Год назад

      ok

    • @kendomyers
      @kendomyers Год назад

      @@camquoc5718
      Yep

    • @DeRockMedia
      @DeRockMedia Год назад

      @@camquoc5718 mkay

    • @ClaimClam
      @ClaimClam Год назад

      no wonder it sucked so much

  • @bestestboy
    @bestestboy Год назад +5

    I know there are a lot of other comments here that start with “as an animator…” but
    As an animator, the whole speech about “democratizing animation” is at the very least, inaccurate. You don’t need a big studio to make something cool, all you need are the knowledge and skills required and an iPad with any drawing/animation program. Animation is a learned skill like riding a bike or playing guitar. If you learn the skills, all you have to do is put aside the time to create your vision, No art theft required! I just hope this gets used as another tool for animators rather than (like this video implied) a full replacement for us.

    • @thrace_bot1012
      @thrace_bot1012 10 месяцев назад

      There's a level of objectivity to art determined on the basis of the highest common standard set in any field.
      Consider playing a guitar, you could play the guitar like an absolute amateur chortling and clanging away on the strings but everyone knows that doesn't make you a "guitarist". You could recreate motion on a surface but doesn't make you an animator without a certain qualifying standard having been achieved. Art has a harmonious form to it, if you cannot achieve it then you aren't creating Art, you're merely churning out garbled permutations of information.

  • @ssj_roger
    @ssj_roger Год назад +41

    I used to love making animation, hated that it took so long to do, so I quit to do video editing, production, and marketing. Now, this technology makes me want to utilize AI and get back into it. Crazy how things come back around.

    • @joanabug4479
      @joanabug4479 Год назад +10

      So now we're devaluating the work people took "so long to do" and, because it now "fits our schedule", it's the second best thing to whatever you went on to do? What about those who chose animation wholeheartedly, taking all those risks and making all that effort you never wanted to make? What an empath! Furthermore, as others stated far better, this won't change anything the way you seem to think it will. Not saying you shouldn't go have a try at it, but that's not what passionate folks seem to think about all this and you might want to look into that beforehand.

    • @ssj_roger
      @ssj_roger Год назад +8

      @Ioana Tbh yes I am. 🤣🤣🤣

    • @joanabug4479
      @joanabug4479 Год назад +10

      @@ssj_roger skill issue

    • @gummybearvitamins1211
      @gummybearvitamins1211 Год назад +2

      @@joanabug4479 why are u so angry, like you said it doesnt change anything its just a new tool

    • @soultroll1
      @soultroll1 Год назад +6

      @@ssj_roger Skill issue is right. You don't have it. 'Waaa- it takes so long and I'm terrible at it any way so now I'll just steal."

  • @scene2428
    @scene2428 Год назад +741

    This seems really good for static, or easy to produce camera shots.
    But animation still has a leg up for complex sequences and crazy camera perspectives that you'd commonly see in fights/climactic events.

    • @twakilon
      @twakilon Год назад +58

      It's a matter of time though

    • @sirdinkus6537
      @sirdinkus6537 Год назад +65

      Remember how mediocre AI art generation was when it first came out...6 months ago? Yeah, if it's gotten this much better in like half a year, how long do you think the "jank" is gonna be around? A year or two more?

    • @Karma-ji6ud
      @Karma-ji6ud Год назад +9

      ​@@sirdinkus6537 Even if they get past that, there's only so many styles to go off of. How long until it all gets old and they run out of styles to use?
      And how long until laws regarding animation are put in place where AI art that is made to resemble a specific style without permission becomes illegal and artists will be able to file a lawsuit over?
      Just as it's a matter of time before Artists are put out of business, it's just a matter of time before we'll need them again, because as obsolete as they are becoming, it's a lot less hassle to just go for a real animator. Plus they'll probably be in higher demand like animators were a little while after CGI was introduced and started taking over.

    • @breY.0
      @breY.0 Год назад +16

      @@Karma-ji6ud they chose this style, but as they said in the video there were so many other types of styles to base their ai to work around. that’s just as limitless and subject to boredom as hand animated cartoons. i don’t see this as a way to entirely replace hand drawn work, but to complement as style evolves with it. whether you like it or not i don’t see this ever leaving the industry now that it has entered

    • @arlaghdoth4434
      @arlaghdoth4434 Год назад +5

      @@sirdinkus6537 I think the jank will be for a while now. I draw but I also use AI a lot, I can say that the growth of the tech is not necessarily exponential, it has already hit a pretty hard ceiling and only minor improvements are being made at this point. But yes in a few years it will probably be able to do a lot more and with far more complexity. Will take a while though, don't expect it to be as fast as those last 6 months were.

  • @AureaisChannel
    @AureaisChannel Год назад +697

    I'm an artist studying animation and illustration. This is awesomely terrifying; I love it and at the same time it makes me feel scared. Not sure what the future will be like but god, media is changing forever.

    • @FablestoneSeries
      @FablestoneSeries Год назад +93

      This could actually save animation studios in the western world. I used to be an animator. animators haven't seen much of a raise in 20 years. They are the lowest paid department in all of film, which is why i moved into regular film work. They are paid a flat weekly rate, no mater how much over time they do, and it just isn't fair. everyone else in film gets paid tons of over time. There is NO JUSTIFICATION for why animators and CGI artists are being paid so low, especially when they require the most education. Then the pandemic came along and things only got SO MUCH worse, because now it has opened the doors to the possibility of hiring people who work from home, and now studios can hire animators from India and Indonesia who are willing to work for far less, driving down the incomes of artists in the west.
      THIS might be the solution that fixes all that. This could see animation studios return to the west. They don't need long hours, or large staffs and can finally work under the constraints given to them without outsourcing to asian studios. This might actually be a GOOD THING.

    • @squip7
      @squip7 Год назад +44

      There will always be a place for traditional art. As the style set will need to be created and further tweaked for production

    • @luis6876
      @luis6876 Год назад +16

      @@squip7 yeah, all the jank could have been quickly touched up. Way faster than drawing frames from scratch

    • @arkle111
      @arkle111 Год назад +153

      @@FablestoneSeriesyou think studios will use this as a reason to improve hours and rates? Bullshit. They will use this to pump out more content for less money. Executives will see huge profit but the situation for animators will not improve, if not worsen as their skills will no longer make them valable

    • @tomagee420
      @tomagee420 Год назад +32

      The heart of the problems with this is the state of labor selling as an artist is extremely poor. LABOR SELLING ITSELF IS IN DISARRAY. There isnt any future for this tech that doesn’t displace entire classes of workers and to say thats for the greater good only condones the system of exploitation.

  • @LeCLANGRD
    @LeCLANGRD 9 месяцев назад

    the work is amazing!
    but I'm thinking of one thing, what's the point if the rendering is the same as a well-made classic anime?
    filming, time, money, personnel, 3D animation...
    Basically I said to myself "great" the manga/anime universe is now really adaptable to the screen but if the rendering is almost identical I don't see how it becomes useful as much to make a classic animated film or I did not understand something?

  • @ed_cmntonly
    @ed_cmntonly 9 месяцев назад +1

    i think this should be another style of animation instead of it replacing literally every animator as a whole

  • @inanimatesum4945
    @inanimatesum4945 Год назад +970

    I like that this still required good filmmaking techniques. You guys did an incredible job seriously combining these tools to execute very interesting mimicry of anime.

    • @araeden
      @araeden Год назад

      o

    • @KennethJAdams
      @KennethJAdams Год назад +123

      @@andrewreynolds912 That's right, but in theory, a small animation studio can create a data set in a consistent style and feed the AI with them to learn. Now instead of ~60k drawings for a feature movie drawn on twos, they just do a thousand drawings, which significantly decreases costs. And at the end of the day, they can theoretize that they used only their own assets, creating what is a glorified video filter they can apply to live footage. It's not exactly animation, it's not exactly live filmmaking, it's just something new. Can be exciting when used correctly, probably will be abused and miusesd 100:1 :D

    • @TransformXRED
      @TransformXRED Год назад +4

      ​@@andrewreynolds912 no

    • @HyperTheKappa
      @HyperTheKappa Год назад +51

      @@KennethJAdams That sounds awful. I would never want to watch a half baked film like that. I want hand crafted animation from passionate artists, not the median of their skills.

    • @domhasabomb
      @domhasabomb Год назад +18

      @@KennethJAdams the whole point is that it is drawn by people, if it isn’t then it is just soulless.

  • @timhaldane7588
    @timhaldane7588 Год назад +315

    This is 100% the type of thing I would have tried to do in film school. I absolutely love genre-bending multimedia filmmaking techniques, like Cloverfield's found-footage meets big budget sci-fi horror, or basically everything Linklater's been doing for like 25 years. Bravo, guys.

  • @shayanpopalzai7768
    @shayanpopalzai7768 10 месяцев назад

    What software is used for this to put the video and turned into animation

  • @StrawberrySoaps
    @StrawberrySoaps Год назад +7

    Regarding the AI animation, I could see this tech being used for a pitch or maybe 70% of a film that looks in a rotoscoped style (character only moments and such). I think set-pieces would still need to be built by an animator because those moments require more care. I could also see this tech being used between key frames.

    • @break-beat-sonic
      @break-beat-sonic Год назад

      Adventure Awaits HUZZAH

    • @lilowhitney8614
      @lilowhitney8614 Год назад

      You can still use this work process with 2d animation as base rather than irl footage. So an animator would be about to sketch or outline the relevant panels and still have the AI do the heavy lifting on the tedious parts.

  • @SV-ce5mk
    @SV-ce5mk Год назад +747

    I guess AI is inevitable... Hope it will be used as an artists "tool" rather than a "replacement" for the artists

    • @shinjojin
      @shinjojin Год назад +12

      I hope so too.

    • @hfar_in_the_sky
      @hfar_in_the_sky Год назад +52

      Depends really. When mechanical looms became widespread, weaving as a profession pretty much died out within a few generations. There are a few small brick and mortar stores that have been around for hundreds of years that still do it, but the vast majority of cloth for things like clothing, bags, backpacks, tents, ect are now all manufactured by large factory machines.
      I sadly suspect it will become something similar for AI art. There will always be a market for hand drawn and hand made goods, but it'll probably become more niche as time goes by. Meanwhile graphic design, especially those for and by large companies, is almost assuredly going to move to all AI sooner or later

    • @shawnlopez2317
      @shawnlopez2317 Год назад +19

      Maybe the hope is that imaginative animators can produce their visions quicker and without the constraints of budget or studio interference.

    • @sparklingwiz2459
      @sparklingwiz2459 Год назад +19

      HAHAHAHA!
      It is amazing how fellow artists have no imaginations.
      Can you not project 5 years into the future?
      I invite artists to get off the internet and sit by themselves. Conjecture and imagine how corporations, consumers, and creators fit into this puzzle.
      This technology WILL replace artists.

    • @JoeX92
      @JoeX92 Год назад +43

      @@sparklingwiz2459 it won't replace artist, it will enhance artists... Just like the camera didn't replace artists at the time of its creation in 1800s... Or how not everyone became a visual designer just because Photoshop was released to the public... Or how having a high quality camera on your pocket doesn't make you a professional photographer... Technology's not on the level to replace humans, yet. As you see in this video, they had to do countless tests to make it work right, and still it didn't work perfectly, so they had to work over it to create a expected result... It's not like you could get this same result just with 1 click, you still need experience, you still need the knowledge to make it look how you want...

  • @JalexRosa
    @JalexRosa Год назад +3216

    Awesome job, I've been testing with some things I created for while, things are getting very interesting right now!

    • @TheEverythingYT
      @TheEverythingYT Год назад +27

      Hi l am big fan

    • @unknowngg5853
      @unknowngg5853 Год назад +20

      YOOOOOO!! Can't wait for it to drop

    • @ithurtsbecauseitstrue1922
      @ithurtsbecauseitstrue1922 Год назад +51

      If you're not an animator - why don't you just work in a different aesthetic? Why not leave drawn art to people who draw - and you do art that isn't drawn, if you can't?

    • @santakaya1806
      @santakaya1806 Год назад +7

      booooooooora meu jovem. bate com o piru na mesa do jeitinho que já tem feito, tu é o brabo!

    • @NomSauce
      @NomSauce Год назад +70

      @@ithurtsbecauseitstrue1922 You realise this can greatly aid animators as well right. Tools like this enable people who are solo artists to accomplish way more detail than what is otherwise humanely possible for them. It unlocks artists who are otherwise severely bound by economical differences.

  • @francisquebachmann7375
    @francisquebachmann7375 10 месяцев назад

    What's specs did your computer have to train a model in stable diffusion?

  • @techtalk0007
    @techtalk0007 9 месяцев назад

    Great work, I want to learn animation from your work. Keep sharing tutorials, Thanks

  • @dingusgoober
    @dingusgoober Год назад +548

    As soon as I began to gain confidence in my drawing ability this comes out

    • @MegaSoulist
      @MegaSoulist Год назад +76

      Don't waste your time thinking about it.

    • @HypArtz002
      @HypArtz002 Год назад +55

      Well I feel that but what they did was just A. I rotoscope animation where you trace over film a popular technique Disney used and invented, most of the stuff that makes it look good are techniques developed by anime artists. If A. I becomes an industry tool there will be copyright put in place so only certain works can be used by certain people at least that's what we all hope for but the thing is if everyone stopped making art these A. I imitations have nothing to pull from and now one to prevent stuff from becoming boring or static, so don't give up because things look impossible see through the illusion of things abd persevere we need to make A. I our tool not our replacement.

    • @chillipepperoni
      @chillipepperoni Год назад +5

      ​@@HypArtz002 well said mate 🤝

    • @NicoleHam
      @NicoleHam Год назад +29

      Can I offer you some encouragement? Be yourself, no substitutions, every line, stroke, whatever medium you wanna work in. Bring yourself into everything you make. Love doing it. This video wasn't made with care, it was obscenely executed with stock anime effects thrown on top. The background is blocky and aimless.
      Comparing yourself to something like this is self-sabatoge. This is a tech demo.

    • @dingusgoober
      @dingusgoober Год назад +7

      @@NicoleHam gave me a smile, thanks!

  • @gtownforall
    @gtownforall Год назад +1268

    Someone should reanimated this and do a comparison between the two

    • @Aragonsdick5170
      @Aragonsdick5170 Год назад +75

      Great idea. Might take time though..

    • @milano7250
      @milano7250 Год назад +168

      that would take an ungodly amount of time even with a team backing the project.

    • @ghostagent3552
      @ghostagent3552 Год назад +15

      @@milano7250 atleast the audio and reference pictures are there already

    • @OblivionOdditiesProjectStudios
      @OblivionOdditiesProjectStudios Год назад +61

      In the time it would take for a team to animate this, A.I. would have evolved to a point where it would be better than the animation done by the team. Seriously, A.I. art has been only been out for the public? 4-6 months? & we have already gotten to a point where we are already making A.I. animated videos in less than half the time of the actual teams creating videos without A.I. with less than half the crew.

    • @rojetx8204
      @rojetx8204 Год назад +16

      @@ghostagent3552 if real animators tried itdd take over a year.

  • @cyclonedyt
    @cyclonedyt Год назад +1

    How can I do this? They link in the desc just takes me to their app website

  • @ivc3danimation494
    @ivc3danimation494 Год назад

    Can you add a direct link to the tutorial? Thanks for making one. Problem with linking to your entire site is that it is very busy and difficult to navigate.

  • @AWSVids
    @AWSVids Год назад +173

    18:15 The candles should be moving through the shot in the other direction, if you want it to look like the camera is orbiting around Nico's character. The background is moving right to left, which means that the foreground should be moving left to right, in the opposite direction. The way it is, it makes it look like the camera is dollying to the right, with Nico's character flying along with the camera through the room.

    • @Kevin-nm8hn
      @Kevin-nm8hn Год назад +22

      I was looking for this comment, it bugged me alot

    • @armandoalvarado3956
      @armandoalvarado3956 Год назад +19

      thats what happens when people let AI do the job instead and dont understand what theyre doing

    • @Rexxxed
      @Rexxxed Год назад +66

      ​@@armandoalvarado3956 or, or... Maybe it's a mistake that slipped through before they finished the final product

    • @hummingbird71
      @hummingbird71 Год назад +99

      @@armandoalvarado3956 It was composited in, not made by AI. That was a human mistake.

    • @SleeplessRhythme
      @SleeplessRhythme Год назад +3

      Glad someone else noticed this too! Incredible video regardless!

  • @mikeglasswell-gameplay
    @mikeglasswell-gameplay Год назад +194

    The reason we record dialogue first. Is so the animators can draw lip sync to the sounds. And helps with timing our shots. I guess now you can time your motion and action to the dialogue tracks. Sometimes the audio can inspire certain actions

    • @lujho
      @lujho Год назад +16

      In Japan they actually do it the other way round though. Animate first, dub later. Recording first is a western thing.

    • @mikeglasswell-gameplay
      @mikeglasswell-gameplay Год назад +7

      @@lujho yeah. A quick way to work to a tighter tv schedule. Though there are definately major benefits to recording your actors first

    • @Quast
      @Quast Год назад

      @@mikeglasswell-gameplay I'm pretty sure as I played Destroy All Humans 2 - Reproded, I noticed the first time in years a lip synced audio for German, I think that must have been the first time ever I saw that. I'm almost certain Unreal Engine either has a tool for that or there is a middleware that now syncs lip movements to the lines spoken, it was too perfect and I'm almost sure they didn't do facial performance capture for every other language!....

    • @mikeglasswell-gameplay
      @mikeglasswell-gameplay Год назад

      @@Quast there are some lip sync generators in animation software we have used a couple. For 3d software it's easier as the mouth shape can be easier to manipulate. 2d Hand drawn mouth shapes are different. And you have to listen to the audio and draw the right shape for the sound. In Anime they like to save time and cash, so they will usually dub after the animation is done. The animator would animator just some open and closed mouth shapes. Hard consonants or hard vowels.

    • @Quast
      @Quast Год назад +1

      @@mikeglasswell-gameplay I'd certainly prefer if the audio still gets recorded in a studio and not during a performance capture, I really don't need the 100% respiratory rhythm of an exhausted human during a full body performance capture - that's where I wanted to go with this. :p

  • @matthewblevins8964
    @matthewblevins8964 10 месяцев назад +1

    How about a "How close are we to making a Star Trek Holodeck" episode? How would @corridorcrew make this happen? Perhaps a @corridorcrew vs. @corridorcrew challenge to demonstrate various perspective solutions? Even in the ep. above the handoff between teams almost feels competitive or in the 'spirit' of competition - makes the ep. really watchable on top of mind melting happy face content.

  • @sayuri_san_789
    @sayuri_san_789 9 месяцев назад

    i am so glad that i found this video.... this is just out of the world😳✨✨ blew my mind 💖💖amazing job all of u 👏👏

  • @Sky2theRim
    @Sky2theRim Год назад +543

    5 years from now things are going to be so different, it's wild how things are changing fast

    • @Isnogood12
      @Isnogood12 Год назад +39

      Just think about how 3d animation went from a novelty to everyday thing in 20 years.

    • @shinigamisenpai3303
      @shinigamisenpai3303 Год назад +19

      @@andrewreynolds912 A lot of people are all for it tho. Now, which one will win?

    • @lapieuvre30
      @lapieuvre30 Год назад +43

      @@andrewreynolds912 just like artists use other artists works to make their own art which is in turn used by even more artists to make their art and it goes on and on and on

    • @Isnogood12
      @Isnogood12 Год назад

      @@shinigamisenpai3303 Wonder which one makes more money? AI? Well then that side will win.

    • @ParadoxicalThird
      @ParadoxicalThird Год назад

      A lot of this shit will be straight up illegal in 5 years. Japan is not going to allow their largest cultural export industry to be fucked up by morons with AI licenses. This will be made a serious crime in japan long, long before they allow a single domestic anime to be made with it.

  • @SamA-xi8qj
    @SamA-xi8qj Год назад +141

    You changed nothing in animation because this isn't animation... this is programming and machine learning.

    • @na5567
      @na5567 Год назад +20

      still animation lol.

    • @sheyanjen3382
      @sheyanjen3382 Год назад +20

      @@na5567 hell no. It's just rotoscopy

    • @na5567
      @na5567 Год назад +12

      @@sheyanjen3382 Animation is the process of creating the illusion of movement through sequential photographs. It's still animated therefore animation lol.

    • @sheyanjen3382
      @sheyanjen3382 Год назад +15

      @@na5567 haha thanks for googling it

    • @na5567
      @na5567 Год назад +9

      @@sheyanjen3382 Brilliant argument. My entire perspective is invalid because nobody knows what animation is except you thus I must have googled it and somehow that makes me wrong you special unique irreplaceable artist. I have never once animated, I am certainly no artist. My art isn't my secondary form of income. I have never made art for prominent youtubers, athletes, companies, and music talents before. Never. Congrats you one in a million happy little accident.

  • @TinyWarriorAnimations
    @TinyWarriorAnimations Год назад +29

    I just started learning animation, I don't do more than draw a practice sketch and run an animation every day for no more than 30-45 minutes. I think for the one thing I want to make in my life, this might make that personal project possible.

    • @bilbo_gamers6417
      @bilbo_gamers6417 9 месяцев назад +1

      AI art is very much a moral grey area for normal single-piece digital art. But for animation? It could definitely save a lot of time and money.

    • @joelrobinson5457
      @joelrobinson5457 6 месяцев назад +1

      And ruin it completely, if you can make it in an instant with no effort, then what's the point? Nevermind it's a twisted amalgamation of the work of all who came before you, it isn't adding or building on anything, it's spitting in its face, you're not using it to create your idea, you're feeding it to this amalgamation

  • @breyten_paleoman
    @breyten_paleoman Год назад +5

    Amazing video as always, love this topic. I know it can be a bit iffy at times but this genuinely gets me excited.
    Imagine all the ways artists could collaborate with one another using tools like this. Expanding the horizon of creativity, I like how Niko puts it tho...

  • @kevting4512
    @kevting4512 Год назад +450

    My dudes. This is just glorified retro scoping.

    • @huidaoren
      @huidaoren Год назад +53

      so true, that's the first thing I thought, it looks worse than rotoscoping tough, because of the glitches

    • @Zac_Frost
      @Zac_Frost Год назад +34

      Not really. With retro scoping, you can do whatever you want with the overlay art piece. With this, it just stylizes the image you feed it.
      It's basically a photoshop filter applied to each still frame. Something that's not really new...

    • @bas9348
      @bas9348 Год назад +7

      Finally someone pointing this out lol

    • @SolSeeker941
      @SolSeeker941 Год назад +25

      I've rotoscoped for thousands and thousands of paid hours. 1. This is not it. 2. If it was - any animator will tell you how much they hate rotoscoping, so I'm so pumped for the days other AI tools will help us bring an end to manual roto.

    • @huidaoren
      @huidaoren Год назад +9

      @@SolSeeker941 i am pumped as well to be out of job and on food stamps, can't wait

  • @1UnderKable
    @1UnderKable Год назад +247

    I like this conceptually, but I hate what it will most likely inevitably mean for proper animators. I'm worried traditional animation will become an indie only thing kind of like certain game genres. Unfortunately, Pandora's Box has been opened and there's no putting the lid back on this one.

    • @grandmastalin7796
      @grandmastalin7796 Год назад +19

      I just hope AI art will die out like a trend
      It's so annoying that they keep screaming their new stealing tools and these kids who have 0 skill rooting for these ppl

    • @Zisn
      @Zisn Год назад +26

      ​@@grandmastalin7796 It won't. As technology progresses, Lots of jobs are going extinct and HAVE gone extinct. Although it is hard to process seeing the extinction of many people's livelihoods, There also aren't any ways to prevent it.
      So long as Human society develops, Progressions in technology such as AI is inevitable.

    • @thereisnospace
      @thereisnospace Год назад +8

      the idea that they just "ripped off" vampire hunter d's style just leaves a bad taste in my mouth not sure if im alone in this. I dont have any issues with the unreal church backdrop that was paid for. I wish they would have paid an artist to create a style for the training data. (even if it is inspired by VHD the person would still do a self rendition.)
      im pretty sure they didnt get any permission by the creators of VHD to use that dataset. i am afraid that it will legitimize this way of working as it is already a big issue. as artists themselves they should be a bit more aware of this.

    • @wh7988
      @wh7988 Год назад +4

      ​@@grandmastalin7796 this is such a dumb take

    • @thomasvance2294
      @thomasvance2294 Год назад +3

      I think this will be an excellent tool for already established artists to use.

  • @DrBuzz0
    @DrBuzz0 11 месяцев назад +35

    Here is an idea for flickering and inconsistency: What about use the previous frame as a reference for the next frame for stable diffusion? AS long as it is not a scene change, it should be similar.

    • @shawnwarrynn8609
      @shawnwarrynn8609 9 месяцев назад +4

      Honestly, it's very similar to how rotoscope animation was done but instead of actual people it's AI.

    • @jico5147
      @jico5147 4 месяца назад

      or just get an animation team to do it

  • @RainRedMusic
    @RainRedMusic 7 месяцев назад

    The beginning is a little misleading. Animation studios have used video footage reference for decades and still do. Ethan Becker is someone who encourages people shoot their own reference footage and even draw over it (not rotoscoped but stylized like anime).

  • @jessemg95
    @jessemg95 Год назад +464

    I think John Muir said something like "It's not blind opposition to progress, it's opposition to blind progress"
    You're not nearly as excited about this as studio execs and producers with their finger on the "lay off" trigger

    • @CallMeRabbitzUSVI
      @CallMeRabbitzUSVI Год назад +18

      Exactly this

    • @aerickmon3350
      @aerickmon3350 Год назад +26

      It’s not that people fear the possibility of bad things
      It’s that people fear opportunists using those possibilities

    • @gavinjenkins899
      @gavinjenkins899 Год назад

      Do you light your home with candles and get to work on a horse? If not, how DARE you put all those chandlers and ferriers out of business. You're an actual monster, jesus. /s

    • @kjohn5224
      @kjohn5224 Год назад +9

      whatever, I'm not into hamstring progress to artificially create jobs

    • @TOnySchAnneL9000
      @TOnySchAnneL9000 Год назад +7

      @@kjohn5224 Define progress. This seems like a total regression of the art form, yet passable enough to get an audience.

  • @nuclearsuplex7383
    @nuclearsuplex7383 Год назад +433

    Anime’s first appeal for me has always been the impossible camera angles. Like in the Animatrix when the camera follows the bullet through the headshot hole and out the back. It may take longer to implement since this style will be using a real camera, in time this style will probably mesh with cgi for these more difficult shots though.

    • @asar2252
      @asar2252 Год назад +2

      It'll be pretty easy to create that bullet thorough head shot though

    • @connorsucksatgames2263
      @connorsucksatgames2263 Год назад +33

      @@asar2252 do it then

    • @sassythesasquatch1794
      @sassythesasquatch1794 Год назад +1

      actually if this was actually animated then it wouldnt be that hard but this isnt animated

    • @ZeonplayzYt
      @ZeonplayzYt Год назад

      Nice point

    • @nomms
      @nomms Год назад +7

      @@sassythesasquatch1794 The background is an asset from the Unreal Store that was given a pass by their AI. You could quite easily do a CG bullet hole, then do a pass with the anime filter. Could also have an animator animate it and place it into the shot.

  • @Mawyman2316
    @Mawyman2316 7 месяцев назад +3

    To me, and with the right pipelines for automation, this could represent the simplest and best way to storyboard animations possible. Imagine having a fully animated double to work off for reference.

  • @jazzmilburnofficial5961
    @jazzmilburnofficial5961 10 месяцев назад +1

    that was epic but still felt uneducated by the programme’s you used in the entire process besides davinci ..that you mentioned would like to know what ai and production software that was involved you mentioned you wanted to mention it but i didn’t hear that.

  • @micanikko
    @micanikko Год назад +823

    As someone who's still learning art and dreams of learning animation, this video is scary.
    Cool, absolutely but also terrifying.

    • @ayushmishra-mg9dz
      @ayushmishra-mg9dz Год назад +3

      so wiill you just change your carrer asking because iam larning art too

    • @darryljack6612
      @darryljack6612 Год назад +18

      I mean ... That's life, innovation will always happen and further what we do and how we go about doing it. Art isn't the first profession to which this happened to nor will it be the last.

    • @TheGrimStride
      @TheGrimStride Год назад +38

      Don’t be scared of it. Learn to use it. Their will always be animators but their responsibilities will be different depending the available technology.
      Hand drawn artist were afraid of computers replacing them. The only artist replaced were ones who didn’t know how to use the new tools (computer)

    • @earlyman7439
      @earlyman7439 Год назад +11

      Hand drawn animation is the purest incarnate of the discipline. It will make you leagues more skilled and useful than people who pass it up to fumble with 3d models or whatever the workflow/learning process will be with this AI nonsense solely. It will never not be impressive to see someone sit with a pencil and sketchpad and limn something out accurately.

    • @scottwatrous
      @scottwatrous Год назад +10

      It should feel empowering. Right now they're using this tech to emulate old anime and make cool things from it.
      Think of learning animation. Now think that instead of needing to join some big studio and work on some director's projects for DECADES before you have the skills and clout to direct your own series (at which point you'll hardly be doing any of the actual animation, at beast some storyboarding and keyframing and approving concept art) you can instead be your own studio. Use the AI to help you develop a cast of characters, train it on your characters, your settings, and your environments. Turn that tool into an entire animation studio at your fingertips. Now you don't need to work for a studio. You can just make what you want.
      Now of course, will get you get paid? That's on you and whether others want to pay for what you make. So if you want a JOB, then you'll need to anticipate getting a job training the tools for some big studio.

  • @Wogle
    @Wogle Год назад +277

    My university Final Year Film Project in 2009 was a 15-minute short film with a visual style derived from the rotoscoped look of A Scanner Darkly. I shot it live over 4-days and spent the next 4 months in the editing suite converting every single frame in Photoshop before exporting into Premiere 2.0 5-6 days a week, for 15+ hours a day.
    It's amazing to see how far we've come in producing the very same look using technology

    • @ZarconVideo
      @ZarconVideo Год назад +5

      I was just thinking about Scanner Darkly and the work that went into it. I suspect ten years from now Anime/Pixar movies will be filmed just like Avatar. I think we are seeing a change in motion picture technology with AI similar to the CGI boom in the 1990s. Video Games as well.
      I predict Animation will all be AI rotoscoped motion capture.

    • @rabidcabbage7230
      @rabidcabbage7230 Год назад +3

      would you mind posting it on your youtube channel?

    • @themanwhowouldbebrick
      @themanwhowouldbebrick Год назад +2

      Can you post in on RUclips

    • @billywashere6965
      @billywashere6965 Год назад +5

      It's funny how all the bird people are complaining about the AI conversion tech, but seem to have completely forgotten about automated rotoscoping. I could only imagine what kind of films Ralph Bakshi could have made back in his prime with today's technology.

    • @MealDealSupreme
      @MealDealSupreme Год назад

      ​@@ZarconVideo pixar as a company is incredibly against motion capture, especially as live action acting doesn't have the same principals as animation

  • @davidt1621
    @davidt1621 10 месяцев назад +5

    You could probably remove the flicker further if you put correlative dots on the actors' faces for the AI to recognize complex facial movements, like the Hollywood studios use.

  • @robinbaan
    @robinbaan Год назад

    Love the music u guys put in the videos, but where can i find the music u used in this video?

  • @lunarazure9969
    @lunarazure9969 Год назад +246

    Fun fact. Vampire Hunter D Bloodlust has over 180 people credited as members of the animation department. Just wanted to throw them some credit, since the whole conversation of democratizing this technology didn't make any mention of just how much work went into creating the original art this AI style was trained on for free.

    • @Mrhellslayerz
      @Mrhellslayerz Год назад +71

      AI bros usually wave off the negatives of AI, cuz if there are no issues, then the positives conveniently outweigh the negatives.
      "AI isn't gonna replace you guys, it's just a tool!" Like, mate, computers didn't do 90% of the writer's job just because the keys were different from the typewriter!

    • @Andytlp
      @Andytlp Год назад +4

      @@Fr3k3 well then something like chat gpt was trained on tons of text. Suppose we'll have to give credit to the entire humanity for making a.i learn language, possible. Same argument. What i see with these a.i tools is that the market wont be as saturated. Great artists will be noticed more as a lot simply give up. Also theres always going to be some niche need for human made art its not the end of the world. Its just that art by hand will need to be in the top 1-5% of artists in the world to make a living.

    • @GabrielKoba
      @GabrielKoba Год назад +4

      ​@@Mrhellslayerz @Fr3k3 Look I don't know your guy's whole stance on this, but those are not a fair comparisons, something more comparable would be the automation of factories which effectively decreases the manpower needed for the same output, and although it may create new jobs, it probably won't be enough to replace all the jobs it displaces, some people will adapt and work these new jobs, some people will move on to other fields. And that isn't a bad thing, because in the end we're just increasing our productivity and quality of life, less time from our limited time alive needs to be spent on tasks that we can delegate to machines. For me that's a good thing!
      Now, what we'll do if eventually there's not enough jobs to go around, that's another discussion entirely, but as for the artists, they'll need to adapt and integrate the technology into their workflow to increase their output and remain competitive, because for fortunate and unfortunate reasons, this technology isn't going to stop existing. I for one, as a game developer who does art, am thrilled that I will get to take the ideas in my head and put them into the real world faster than ever before.

    • @leetri
      @leetri Год назад +15

      @@GabrielKoba The difference is that factory workers didn't dedicate decades of their life to learn how to work in the factory, it's like an hour of instructions how to do your step if even that. What's an artist who spent 30-40 years mastering their craft going to do when they're replaced by AI? And with everything getting replaced, where's everyone's going to go? There's not going to be enough jobs for everyone, so are people just gonna have to starve and die?

    • @GabrielKoba
      @GabrielKoba Год назад +1

      ​@@leetri That's true, but that's the closest comparison I could come up with. As I said, that's whole other discussion, but I do believe sometime in the future some kind of welfare system will have to be implemented to couteract these effects, how and when I'll leave to brighter minds than mine to figure out.
      What I really don't want is for the solution to this problem to be prohibition or extreme regulation of automation and AI, as in the end these technologies can be extremely beneficial to us, IF we can adapt accordingly, and to do that we can't face these issues with fearmongering.
      Remember that money is just a thing we made up, and we made it up to figure out who gets to have what, so if there are no more jobs there won't be any people with money to buy anything anymore so we'll have to figure out another way to decide who gets to have what, or simply give money away even to people who don't work, like a UBI, though I don't know how feasible that would be.

  • @stefanbendik26
    @stefanbendik26 Год назад +218

    10:08 It's designed by a human. What a time to be alive.

    • @KoeSeer
      @KoeSeer Год назад +5

      i'm gonna make a t-shirt that has some random artwork i have and on the chest written "designed by human"

    • @zonchao339
      @zonchao339 Год назад +2

      better make a AI bot called human and have it design it

  • @GonkThePowerDroid
    @GonkThePowerDroid Год назад +10

    For intense action/drama the remaining flicker is not distracting. For calmer scenes I think it would be.

    • @jico5147
      @jico5147 4 месяца назад +1

      except it is, and the only way it’s not is if you were just not paying attention to how bad it looks. there is no way that this looks good in any situation.

  • @MichielHollanders
    @MichielHollanders 5 месяцев назад

    Fantastic. Also really appreciate your sharing the process in detail.

  • @TheNitrean
    @TheNitrean Год назад +119

    With controlnet (extension for stable diffussion) you could maybe use depth, pose and normal maps to create even more consistent frames. You could pull the depth, pose and normal data from your original footage to use during generation. Would love to see this idea experiment with further.

    • @dibbidydoo4318
      @dibbidydoo4318 Год назад +4

      Technology is moving so fast.

    • @nexusyang4832
      @nexusyang4832 Год назад +15

      I was going to say the same thing but my guess is when they were working on this controlnet wasn't even available yet. Especially now that you can stack multiple controlnets along with other extensions like pose editors they can really get deep in the weeds. But high-level the concepts what they have presented here showcases what is possible and it's all just accelerating at a breakneck pace.

    • @KeyTryer
      @KeyTryer Год назад +12

      ControlNet came out a few weeks ago and they started this project months ago.
      This tech is moving so fast. The next one they make will look completely different to this.

    • @konaqua122
      @konaqua122 Год назад +8

      @@KeyTryer But this can be used as a foundation for that. Unlike 2 months ago where the idea was made from scratch, now they only need to improve it. It's easier to do something when you have a working guide.

    • @ZedDevStuff
      @ZedDevStuff Год назад +1

      I was on reddit and someone there pointed out that it was visible somewhere in the video but they never talk about it

  • @GO-tq6hs
    @GO-tq6hs Год назад +294

    I've done a few animated videos using Ebsynth with filmed footage and manually drawing keyframes with other artists. After watching this idk if its actually more work, I guess if you aren't an artist it is, but from my experience with that workflow you get a lot more consistency. I could see maybe a workflow where you did something like whats in this video for the rough draft of the scene and then had actual artists with ebsynth keyframe details like the faces so they don't lose consistency. I think what you guys did with this video is really cool, but it's also very obvious it was done with AI, even though it is really well done. I think this video touches a little bit on the "using AI as a tool" but it genuinely would have been a much more interesting video if you actually brought in a couple of artists to create a unique data set to train instead of just training off an existing film. That sorta dives headfirst in to the whole issue lots of people have with AI generation being considered "art theft" whether people agree on it or not.
    Yes as an individual it would be a ton of work to draw a whole set of animation data to train off of, but it also gives the work its own artistry and creative vision, which ultimately I think is what people appreciate the most about the finished product over the process and tools (granted maybe not on this channel, since its all about process and tools here). Either way interesting video on how you went about trying to solve all those problems. I just would have loved to see this where you actually brought in some artist friends to guide the style and vision instead of just ripping an existing anime.

    • @Swenglish
      @Swenglish Год назад +4

      If you want an exaggerated anime style, Ebsynth is probably not going to be very helpful, because it doesn't do well with altered proportions. It just follows the movement of the input video.

    • @michaelmarshall8041
      @michaelmarshall8041 Год назад +12

      I feel like if your criticism is that it feels like "too much ai" and your solution is to "bring in more human artists" then you missed the point of why this tool is useful . Also the solution is a little self serving

    • @gurrenrodan3801
      @gurrenrodan3801 Год назад +12

      This approach does seem like a prime opportunity for the likes of concept artists, background artists, etc. Even if the AI dominates the animation, the program still needs data to work with; so hiring a select team to craft the visual style of a given project (instead of just telling the AI to "copy X/Y show") would be the ideal strategy for projects going forward.
      I also see cleanup artists being an important position; there's still lots of jank in the individual frames (check out the eyes and hands in particular), so having artists on hand for "post-render" editing will improve the final product that much more - at least until the AI gets better at those details, I guess.

    • @Hellsong89
      @Hellsong89 Год назад +6

      How about using motion capture suit and face capture to get realistic movements, put that in 3D model, then run it trough AI to get base frame and then artists have frame work to alter how they choose, so lots of it has been done already but fine details and fixes to AI crapping out can be fixed by human to get best result. Given anyone can do the motions based on what original artist drew and imagined. Hell one could 3D animate this and then run it trough the AI to least improve the shitty 3D animations. From 2D to 3D to back 2D via AI and human finalizing might be the best possible result one can hope for smaller budget artists that havent had chance to get their own animation series.

    • @bigolbeardog2874
      @bigolbeardog2874 Год назад +1

      @@michaelmarshall8041 Corridor is made up of artists i think they were talking about getting like a 2D aminator to guide the process they really arent hard to find and jobs are needed. there was too much ai in the animation side of things but that was just bc this was a proof of concept

  • @theflamingw167
    @theflamingw167 Год назад

    Yes, too many people are focused on aspects that may not even get to the point of replacing an animator.
    Who will train the AI if not the artist, it still needs reference to go off of. It's not like people wouldn't get tired of seeing multiple works in a particular style. Even then, plenty studios and freelancers animations take reference from other works for their style and that can be viewed in the same light.
    Proper artists will have to develop yhe neww art styles and concepts for the AI to replicate, probably still needing hundreds and thousands of frames for reference, definitely not something that will be putting anyone out of business soon. If anything we might see a boom in concept artists.

  • @manuel_diaz7253
    @manuel_diaz7253 Год назад +1

    Can you use a regular filter to put noise on an image and then run that image through a style model for a good result or do you have to put noise in an image via a model first?

  • @DariatheDaring
    @DariatheDaring Год назад +727

    What would really be scary if you could use ai to make a live action movie based off an anime

    • @ignaciomotion
      @ignaciomotion Год назад +76

      which is totally gonna happen and sooner rather than later

    • @criticadelespacio
      @criticadelespacio Год назад +11

      it's just making the opposite proccess

    • @thejdirector6057
      @thejdirector6057 Год назад +1

      too late. im 3 steps ahead. 1 person and even had AI help me make fake celebrities as actors.

    • @ignaciomotion
      @ignaciomotion Год назад

      @@thejdirector6057 link to footage?

    • @ignaciomotion
      @ignaciomotion Год назад +9

      @@criticadelespacio I mean yeah, that makes sense actually. grab animated footage, use img2img with a live action dataset, go frame by frame, done

  • @ValcryeTheSecond
    @ValcryeTheSecond Год назад +136

    I just cannot get over how good the shot at 5:41 is. The orange light on one side, blue light on the other, the incredible focus on the facial detail. It looks amazing, it’s great to see talented artists use AI to evolve their workflow rather than substituting it for everything

    • @msr98111
      @msr98111 Год назад

      What I can't get over is when Nikko claimed they were doing the right thing by making information free to everyone... then put it behind a paywall sub on their website. Scummy as hell.

  • @Kishimita
    @Kishimita 14 дней назад

    DId u guys make a github repo for your stable diffusion models used, or any other program/code?

  • @captain_chaos5456
    @captain_chaos5456 Год назад +22

    This animation are smoother than my life honestly.

  • @BrainTako
    @BrainTako Год назад +236

    I'll admit with the amount of jank that was still in the Spiderman short, I didn't think you could take it to this level so quickly. Amazing work!

  • @josepablolunasanchez1283
    @josepablolunasanchez1283 Год назад +250

    The problem of turning live action cosplayers into cartoons is gravity. And human acting is usually less expressive than what professional animators achieve. For super Saiyan over the top expressions that will not be evident, but when it is time to drama and showing emotions, the differences are noticeable. AI allows very generic improvements. AI may defeat amateur mediocre works, but it is not yet ready to match the work of pros.
    You can tell when you watch Arcane. 80% of the messages conveyed in Arcane are in the face expressions and body language that allows a message without words.

    • @theprofessorfeather
      @theprofessorfeather Год назад +31

      They call the facial animation in Arcane "micro expressions". That shit was all done by hand. BY HAND MAN. I could hardly believe it; it took the studio YEARS. And I agree with you, the level of detail in the animation turned the cartoon characters into actors. That "life" was breathed into them by the skilled artists behind the animation. I don't think the mimicry of AI tools is going to replace that.

    • @josepablolunasanchez1283
      @josepablolunasanchez1283 Год назад +21

      AI produces generic imperfect solutions. AI always is better than amateurs in every field, but it cannot replace pros in their field. AI can be a great aid as a content remixers to generate remixed ideas, but AI cannot create or improvise.
      If you teach AI to draw squares, it will only be able to draw squares. If you teach Van Gogh, it will be able to remix Van Gogh squares, which may look original for the casual eye, but it is a remix.
      For decision makers, AI is a tool to produce bar charts. If you would not use a bar chart to solve a problem, do not use AI. The great problem for AI decision making is that AI may underperform with corner cases. The non Van Gogh non square case.
      Corner cases add false positives and false negatives, and for decision making that is terrible, and real world is full of corner cases.
      So if you were told AI could replace people, I would say using AI could make decision makers be fired.
      I have found terrible glitches with AI. chatGPT for example. It told me about a Battletech battle that did not exist in the described year, in a castle with the name of a planet, located in a planet that is placed elsewhere. Terrible lore inaccirate error.
      It also cited sources with chapters that did not exist inside these sourcebooks.
      And I have known about a farmer who asked questions and got wrong data.
      if you asked AI to code in Visual Basic, it confused image and picture controls, creating inconsistent incompatible code that would not run.
      So AI can write s simple piece of code correctly, but it is still like that drunk friend who sometimes say things that make sense, but some other times, he has cantina existential chatter, finding pink elephants where there are none..
      For art, AI has not learned the rules of art, so eyes may point in the wrong direction, for example. It has not learned to overcome the uncanny valley problem. That is a problem that is difficult, even for experienced artists.
      Using AI to convert people into cartoons brings a physics problem. Action sequences and character faces would be restricted by the talent of the actor and the contraptions used on an actor.

    • @user-jx2pq3fz4g
      @user-jx2pq3fz4g Год назад

      Agreed.

    • @joelface
      @joelface Год назад +1

      Imagine a small studio only having to hand-animate the over-the-top parts, rather than the whole thing. It's the mixing of the mediums where I think you'll find the true art -- no longer tied down by major corporations and millions of dollars of funding, but not tied to computer-generated ai-art either.

    • @dennisklomp2361
      @dennisklomp2361 Год назад +4

      I think AI can lay the groundworks but for the details it would still require manual intervention and improvement.
      It would still lighten the workload by a fuckton

  • @cpt.iceman4880
    @cpt.iceman4880 Год назад

    Reminds me of 2017 movie Loving Vincent. It was made in style of Vincent van Gogh's paintings. Have you seen it? I just thought maybe thats where the inspiration comes from.

  • @frankiecedeno3724
    @frankiecedeno3724 5 месяцев назад +1

    1:25 the poor hand!

  • @nahkoten
    @nahkoten Год назад +619

    As a professional animator, for what it's worth, I find this really exciting... This makes me feel like so many more personal projects are within reach now, where before, the time constraints of animation as a medium made achieving all of my dream projects insurmountable. What a cool tool to have available and play around with, especially if you're training it on your own work samples

    • @jp-is1is
      @jp-is1is Год назад +3

      god bless, what a time

    • @Data-Expungeded
      @Data-Expungeded Год назад +7

      training it on your own art seems really interesting and something that can actually be called a tool. This is one take on ai art that isn’t negative I can get behind.
      Now their are many logistical leaps and hoping that users will be moral and won’t steal but promising none the less. Artists will always have the best takes when it comes to art. Thats just a rule.

    • @jp-is1is
      @jp-is1is Год назад +4

      @@Data-Expungeded I kind of see it how sampling has spread around the music industry. Unauthorized sampling still goes on, but its really tools that artists have chosen to use that have developed more recently from bottom up that's created more solutions. For example, things like splice, or producers trading and selling loop packs. Even platforms such as tracklib that provide pre-cleared samples. You're right when saying artists will have the best takes solving these problems. I can see something similar being used to smooth out unauthorized "sampling" in this field.

    • @Data-Expungeded
      @Data-Expungeded Год назад +4

      @@jp-is1is i have a real problem with ai in art that always says “all or nothing” instead of limited use and correction but i’m getting better

    • @jp-is1is
      @jp-is1is Год назад

      @@Data-Expungeded Honestly, same lol

  • @gamertherapyconsoleyoursel5804
    @gamertherapyconsoleyoursel5804 Год назад +128

    Dean: "animation has no 3D moves"
    Me: Someone's never seen the opening of The Littles. Biggest animator flex I've ever seen.

    • @leiathrix
      @leiathrix Год назад +13

      They also need to watch all of James Baxter's works and see how wrong that statement is

    • @miniwhiffy3465
      @miniwhiffy3465 Год назад +2

      "animation has no 3D moves" eh the fuck that even mean?

    • @Astrobeks
      @Astrobeks Год назад

      Not to mention a lot of 2D animation has been using 3D to help them create 3D moves in 2D space more easily. Quite literally using 3D in their production. Shoot, even comics make use of 3D to graybox out cities/backgrounds so they can paint over them.

  • @corvespid4925
    @corvespid4925 Год назад +1

    The answer to automation is a guaranteed minimum life standard, not defining empathy by making everyone else give up greater opportunities of any technology, entertainment-focused or otherwise, because it personally affects your livelihood. Especially when some of the artist community mock and insult anyone who enjoys the fruits of said technology, all while pretending to be arbiters of empathy, value, "soul" and whatnot.
    As someone who couldn't find what I enjoyed but knew what aesthetics I cared for, I have taken much more to generating imagery I care for than to constantly browse in futility. It is enough of a statement of value that I'm willing to do that, no matter what I get for it outside of said images. No pretentious pricks who want to shove their idea of value down my throat will ever change this.
    If your argument becomes that nobody should be doing this without suffering as you have, training, rather than ensuring that nobody should have to suffer as you did, then empathy is not the priority for you, outside of what you see of yourself in others.

  • @thetommyshades5347
    @thetommyshades5347 Год назад

    Does anyone know what the software is that they used to learn the 2d art styles?

  • @5MadMovieMakers
    @5MadMovieMakers Год назад +442

    I see you're all on Davinci Resolve now... maybe I should make the jump from Adobe to this as well!

    • @PhoenixPilot
      @PhoenixPilot Год назад +37

      Davinci is quickly becoming the standard over the oldies like Avid

    • @helgijonsson3537
      @helgijonsson3537 Год назад

      The free version is very useable, I highly recommend checking it out!

    • @YatsuRL
      @YatsuRL Год назад +12

      adobe better start working on introducing nodes in AE

    • @PerfectlyNormalHumans
      @PerfectlyNormalHumans Год назад +38

      @@YatsuRL Lol Adobe should start by making their existing features actually work and run in a stable fashion. Almost everyone i have spoken to who has switched from Adobe to Resolve has done so because they were sick of having projects interrupted by showstopping bugs.

    • @LawderOfficial
      @LawderOfficial Год назад +1

      u should!

  • @johnderat2652
    @johnderat2652 Год назад +114

    Very small correction but actually in the Asian (japanese, korean, chinese, etc) animation industry, the voice recording is part of the post production, when the animation is finished. However in western animation, they do the voices before the animation.

    • @shunbeats5431
      @shunbeats5431 Год назад +19

      That is because there are no specific mouth movement in most asian anime

    • @highdefinition450
      @highdefinition450 Год назад +28

      ​@@shunbeats5431 yea they do it after and it fuckin shows lmao

    • @johnderat2652
      @johnderat2652 Год назад +10

      @@highdefinition450 Eh not really. In dubs, sure, but more often than not, in the original language it's totally fine

    • @aSipOfHemlocktea
      @aSipOfHemlocktea Год назад +3

      If you're talkin about 6:37 all they said was a cartoon and they are Western why would you correct them about Asian animation when they didn't mention it? As westerners who are familiar in Western animation why would they be talking about Asian animation without mentioning it?

    • @aSipOfHemlocktea
      @aSipOfHemlocktea Год назад +5

      That's like correcting a western chef on Asian cooking methods when what they're making looks vaguely like an Asian dish but it's a European dish made by Europeans in Europe just because they said they like Japanese food once

  • @kenancatrules
    @kenancatrules 11 месяцев назад +4

    Feel like it’s still a decent size production involved. Interesting to learn how much cost savings have achieved.