There's actually an unused SMK track. It's Choco Island 3 because Rainbow Road didn't exist yet, Mario Circuit 4 was originally the final track. Eventually they made the choice of cutting CI3 for Rainbow Road
Correct i've leant that only few weeks ago. In SMK beta, track order is completely different. Donut Plains 1 is the first track, all four Mario Circuit are the final track of each cup, and the scrapped track Choco Island 3 is the third track of special cup. Rainbow Road didn't existed yet, and also Vanilla Lake 1 crashes the game everytime we try to run it.
"Douken Course" is giving major Koopa Cape (Wii) vibes and I suspect it was an early rendition of driving in pipes and allowing you to drive on walls etc
Town might have made a good battle map. The Pipe one should have been re-used in MK8 with anti-gravity. Dynamic weather would be a cool addition for MK9.
There's a Mario Kart Wii custom track in CTGP currently, called Warp Pipe Island. It's actually based off of the unused pipe course from Mario Kart DS, it's pretty cool.
Super Mario kart actually does have an unused track Choco island 3. It was removed so they could have the last cup have rainbow road to finish off the game
Super Mario Kart has Choco Island 3 wich was supposed to appear in place of Rainbow Road Mario Kart Super Circuit has a unused circuit wich fans named Treetop Circuit Mario Kart DS has a beta version of DK Pass wich has green textures in place of the snow, and had Thwomps at the end of the course. I've heard somewhere that Shy Guy Bazaar was scrapped for Mario Kart 8's DLC (not the Booster Course Pass). Mario Kart Tour, has two unplayable unused courses wich are internally named MOBnu and MOBmu. Fans theorise that those are just test courses due to objects on them also being found in other tracks (Piranha Plant Cove and Madrid Drive respectively). Also, there are unused objects that indicate the existance of GBA Cheese Land, Wii Block Plaza, 3DS DK Jungle, Music Park, Wuhu Loop and Maka Wuhu.
Really interesting video! I did know a few of the MKDS ones already, but the fact that you went through the whole series really made it so that basically everyone learns something new. Keep up the work!
GCN Mario Circuit was used in the Mario Kart after the one it was cancelled in so hopefully we can see the town track from Mario Kart 64 and the beach track from Mario Kart DS in future Mario Karts.
About the scrapped circuit from Mario Kart 64, this is supposed to be an area that was created for Zelda 64 (the beta version of The Legend of Zelda: Ocarina of Time), And that is corroborated thanks to old images of the game's beta in magazines like Nintendo Power. In the end, he was scrapped from that game as well. As you say in the video, that area was recently discovered in the well-known "Nintendo Gigaleak of 2020", 23 years later since its original release. The most curious thing is that this map was discovered in the archives of MK64, which makes it clear that there was some thought of reusing this town for a track, which ultimately didn't happen.
@@linkspokemon4114 Uhh in fact yes. In my comment I had just said that the town appears in olds screenshots in magazines like Nintendo Power as proof. If you want, you can google the deleted contents of the Zelda OOT beta to see what is.
@@harrybest2041 Splatoon weapons in Super Mario Maker? He hadn't heard about it. I know that Mario characters were initially used for Splatoon, but on the other hand, nothing like that. What was it?
I don't appreciate you cropping the name out of davidevgen's videos for the mario kart ds portion of the video (2:13 - 4:27) I think you should credit the people you took footage from, or source your own.
Everyone is gonna be mad at me,but I would love to see a one time Nintendo Kart game just so we can see tracks based of other games. Keep in mind I said one time thing,it shouldn't replace Mario kart
donkey_course in MKDS being the early Waluigi Pinball is a weird one. There is a kiosk demo of MKDS out there which contains donkey_course as an early version of DK Pass with a grassy mountain theme instead of snow. The early Waluigi Pinball also exists there, as does the even earlier luigi_course.
All mario kart ds unused courses actually did get textures, but they were only in the Beta (Kiosk demo) Version. All footage you have appears to be the Final game with the Beta textures.
Last time I tried to do battle in CTGP it caused the game to load into the most recent course (including the alternate mario circuit used exclusively during the driving over to the award ceremony) and then the game would crash after the battle ended. Would be really cool to see them add custom battle courses or even online battle mode with 24 players~
@@Tricky_Nick yeah it I got to drive around on the altered Mario Circuit with the crowds of Piantas they use during the cutscene with the top 3 racers driving
Super Mario Kart does have a scrapped track. Originally the final track in the Special Cup was going to be Choco Island 3, but it was replaced with Rainbow Road.
a modder actually ported the model for dokan course and textured it as a custom track in mario kart wii ctgp called Warp Pipe Island. it's pretty cool since it has the layout of dokan course but as a full playable version
I'm pretty sure Noko is Mushroom in Japanese, so it's English name is Mushroom Mushroom Beach. It also reminds me of Koopa Troopa Beach but also Shy Guy Beach from the N64 and GBA Maybe Koopa Troopa Beach or Shy Guy Beach were considered for retro track slots
I feel like them naming the early build of Waluigi Pinball ‘donkey course’ may have been a nod to DK Mountain, in that you start off both courses by launching from a cannon and working your way back down to the mountain’s base
I have an interesting theory about the MK8 WiFi test track... Obviously it's most likely just an online test track but what if it was planned to be a pre-lobby race course that you could go around while waiting for people to join.
I want WiFi Test to have the scrapped Weather Mechanic to become Weather Stadium if we get it in a future Game, similar to Ninja Hideaway there's some alternate paths like you can either go to the part of the track with falling hail that freezes you or Thunder that has the same effect as Lighting and on the final lap, a secret passageway opens up with lots of wind making you slower giving you 3 options on where to go
if a mario kart 8 or mario kart 8 deluxe track crashes it means nintendo didnt put at least one coin in it as whenever you try to play a course with no coins at all it will crash so to be able to see the courses you could not see bc they crashed in both mario kart 8s you need to place a coin somewhere in the track
5:40 I know it's not connected to Mario Kart 8, but I think the Course Zero track from Mario Kart Wii was reused for the anti gravity gimmick for Mario Kart 8
@@adril_wfk3680 basically when i was involved in this community there was an in joke i hated mario kart wii with a burning passion. i still dont like it but there's the context ig
Say, that is quite interesting to note about the unused tracks that Nintendo never implemented in some Mario Kart installments. Of particular note and interest to me that caught my attention is an unused track from Mario Kart DS known as the Noko Noko track or whatever it was called. And the one unused track in Mario Kart 64 is what also caught my attention, considering that it is literally a maze-like course and it does, indeed, kind of looks like a challenging track, because of all those crazy 90° turns. I would find that unused Mario Kart 64 track hilariously amusing. 🤣👍
@@Tricky_Nick draw_demo is a version of, unsurprisingly, Mario Circuit with no checkpoints or CPU routes, as well as some very heavily corrupted textures Fun Fact, I was able to figure out what went wrong, and managed to fix the textures myself. It was a simple error in the image encoding done by the devs
If there can be 5 types of mario in mario kart There can be 2 types of morton The second one should have a blue beanie, he should also get new track tbh
@@Tricky_Nick There are quite a lot too! I would suggest maybe doing a separate video on them because there's so many, all 3 donut plains tracks were completely different, Choco Island 3 which was replaced with Rainbow Road, Vanilla Lake 1 but without the ice blocks and Choco Island 2 but there's bumps everywhere. There's also battle courses that were unused being; Battle Course 1, Battle Course 2, Battle Course 3 and Battle Course 4 (giga leak versions) which had different layouts. There was also an unused arena left in the game's files which is an early version of Battle Course 3 which had the Choco Island theme instead of the Vanilla Lake theme used in the final version.
I swear, if we don’t see Test Circle in Mario Kart 9, I will blend a glove
*UH OH*
not the glove...
Impossible
Please don’t, the glove has so much to live for
I would be careful, you know what happened to Nathaniel Bandy
Actually Tour DOES have an unused course: Coconut Mall. It's been in the files for a very long time. The 8dx dlc is using this version.
Yep, I unfortunately know that now
It could still come
There are plenty of courses waiting to be used in Tour's files. N64 Luigi Raceway, GCN Waluigi Stadium, Wii Toad's Factory, and so on.
@@YodaPM999 oh didn't even know, I think that might have been more recently
There was also ghost Valley 2 it was shown on Halloween 2020 on its news banner but went never seen
There's actually an unused SMK track. It's Choco Island 3 because Rainbow Road didn't exist yet, Mario Circuit 4 was originally the final track. Eventually they made the choice of cutting CI3 for Rainbow Road
Correct i've leant that only few weeks ago. In SMK beta, track order is completely different. Donut Plains 1 is the first track, all four Mario Circuit are the final track of each cup, and the scrapped track Choco Island 3 is the third track of special cup. Rainbow Road didn't existed yet, and also Vanilla Lake 1 crashes the game everytime we try to run it.
"Douken Course" is giving major Koopa Cape (Wii) vibes and I suspect it was an early rendition of driving in pipes and allowing you to drive on walls etc
4:50 Luigi Raceway GBA had weather effects in MKDS, and Neo Bowser/Koopa City has rain as well
Gusty garden *ahem* sorry cloudtop cruise uses lightning to disable boost pads too.
And you could count the time of day changing in Sunset Wilds if you wanna reach a bit
and even, the course doesn't have rain, he just put it in the gba luigi circuit slot which is coded to rain
Town might have made a good battle map. The Pipe one should have been re-used in MK8 with anti-gravity.
Dynamic weather would be a cool addition for MK9.
I think town would have been a GREAT battle course, you’re right!
There's a Mario Kart Wii custom track in CTGP currently, called Warp Pipe Island. It's actually based off of the unused pipe course from Mario Kart DS, it's pretty cool.
I’ve seen some comments about that, I’ll have to check it out!
Super Mario kart actually does have an unused track Choco island 3. It was removed so they could have the last cup have rainbow road to finish off the game
thank god
I need to see this track
Super Mario Kart has Choco Island 3 wich was supposed to appear in place of Rainbow Road
Mario Kart Super Circuit has a unused circuit wich fans named Treetop Circuit
Mario Kart DS has a beta version of DK Pass wich has green textures in place of the snow, and had Thwomps at the end of the course.
I've heard somewhere that Shy Guy Bazaar was scrapped for Mario Kart 8's DLC (not the Booster Course Pass).
Mario Kart Tour, has two unplayable unused courses wich are internally named MOBnu and MOBmu. Fans theorise that those are just test courses due to objects on them also being found in other tracks (Piranha Plant Cove and Madrid Drive respectively). Also, there are unused objects that indicate the existance of GBA Cheese Land, Wii Block Plaza, 3DS DK Jungle, Music Park, Wuhu Loop and Maka Wuhu.
1:31 I like how in between battle course 1 and 3 there is just a yoshi picture.
Nintendo has actually played around with the weather mechanic, in koopa city there is rain included on that map
I think he was talking about dynamic weather
So like the track could be rain or dry
@@Wec-Enjoyer- ye in koopa city in Mario kart 8 deluxe the track is wet and it is slippy compared to the other tracks
“Super Mario Kart has no known scrapped tracks.”
Choco Island 3: Am I a joke to you?
Really interesting video!
I did know a few of the MKDS ones already, but the fact that you went through the whole series really made it so that basically everyone learns something new.
Keep up the work!
Thanks!
Neo bowser city course has rain. At least the WiiU version does.
GCN Mario Circuit was used in the Mario Kart after the one it was cancelled in so hopefully we can see the town track from Mario Kart 64 and the beach track from Mario Kart DS in future Mario Karts.
Actually there's a track of Cheep Cheep Beach from Mario kart DS and now in Mario kart 8 and Mario kart 8 deluxe
Dang, a few of these unused tracks could've had some potential .
Yeah
Especially test circle
@@Energity_Colouts Yeah test circle would be fun just make it like 10 laps and im down
@@Energity_Colouts Yeah test circle would be fun just make it like 10 laps and im down
About the scrapped circuit from Mario Kart 64, this is supposed to be an area that was created for Zelda 64 (the beta version of The Legend of Zelda: Ocarina of Time), And that is corroborated thanks to old images of the game's beta in magazines like Nintendo Power. In the end, he was scrapped from that game as well. As you say in the video, that area was recently discovered in the well-known "Nintendo Gigaleak of 2020", 23 years later since its original release. The most curious thing is that this map was discovered in the archives of MK64, which makes it clear that there was some thought of reusing this town for a track, which ultimately didn't happen.
That is not true the course actually has nothing to do with zelda 64
@@linkspokemon4114 Uhh in fact yes. In my comment I had just said that the town appears in olds screenshots in magazines like Nintendo Power as proof. If you want, you can google the deleted contents of the Zelda OOT beta to see what is.
What about the early Splatoon weapons in Super Mario Maker? It could be the same situation.
@@harrybest2041 Splatoon weapons in Super Mario Maker? He hadn't heard about it. I know that Mario characters were initially used for Splatoon, but on the other hand, nothing like that. What was it?
I don't appreciate you cropping the name out of davidevgen's videos for the mario kart ds portion of the video (2:13 - 4:27)
I think you should credit the people you took footage from, or source your own.
2:45 this course is in CTGP as “Warp Pipe Island” and plays extremely well
Awesome! I didn’t know that
I’ve never made that connection! And I’ve known about both for a while
Super Mario Kart actually does have an unused track left in the beta. It's an unused vanilla lake track!
Cool!
MK64's Town looks BORING???? That track looks super funky and chaotic, I would have loved to play that
Actually Choco Island 3 from Super Mario Kart was scrapped in favor of Rainbow Road.
1:18 I like that gameboy track because it changes from day to evening during the race.
Yeah!
Actually, SMK did have some unused tracks, most of them were beta tracks that were eventually reworked into the new versions, but also choco island 3
Awesome!
Everyone is gonna be mad at me,but I would love to see a one time Nintendo Kart game just so we can see tracks based of other games. Keep in mind I said one time thing,it shouldn't replace Mario kart
That’s actually a pretty good idea!
It’d certainly be interesting
Yess
donkey_course in MKDS being the early Waluigi Pinball is a weird one. There is a kiosk demo of MKDS out there which contains donkey_course as an early version of DK Pass with a grassy mountain theme instead of snow. The early Waluigi Pinball also exists there, as does the even earlier luigi_course.
Could've been a good video if you didn't cropped the Davidevgen watermark for the Mario Kart DS footage...
7:48 Do the Mario!🤣
Thanks to the mk double dash subreddit, I found this. However, there isn't much from mk double dash here. I found this fact hilarious. Good vid.
Thank you!
I found this from the Mario kart ds subreddit lol
7:40, electro-drome
Oops 😅
Thank you tricky nick for making this highly entertaining and informative video. I thoroughly enjoyed.
Glad to hear it. You sound like a real cutie
@@Tricky_Nick thanks babe i love you
❤️
It's always interesting to know about unused content! Thanks!
I want to see snow land from Mario kart super circuit.
All mario kart ds unused courses actually did get textures, but they were only in the Beta (Kiosk demo) Version. All footage you have appears to be the Final game with the Beta textures.
Ohhhh
Last time I tried to do battle in CTGP it caused the game to load into the most recent course (including the alternate mario circuit used exclusively during the driving over to the award ceremony) and then the game would crash after the battle ended. Would be really cool to see them add custom battle courses or even online battle mode with 24 players~
Well, that’s not good 😂
@@Tricky_Nick yeah it I got to drive around on the altered Mario Circuit with the crowds of Piantas they use during the cutscene with the top 3 racers driving
Always great to see a new video from you, let’s go!
Thanks! Always glad to hear it!
Actually Super Mario Kart did have one scrapped track; Choco Island 3 but rainbow road replaced it
Oh nice!
Not unused though but either way it's cool
thanks for putting "artists representation" at 7:53 probably wouldntve realized it wasnt real footage
Super Mario Kart does have a scrapped track. Originally the final track in the Special Cup was going to be Choco Island 3, but it was replaced with Rainbow Road.
There was one unused track in Super Mario Kart, which was Choco Island 3. It originally was going to be in Rainbow Road's spot.
a modder actually ported the model for dokan course and textured it as a custom track in mario kart wii ctgp called Warp Pipe Island. it's pretty cool since it has the layout of dokan course but as a full playable version
The unused Mario Circuit in MK8 is the one that’s used in the videos for the CC select. As the arrow signs aren’t animated
Oh, nice!
Great Video Nick!!
Thank you :)
"Super Mario Kart has no known scrapped tracks"
Choco Island 3: Am I a joke to you?
And now we will need to see more when the dlc comes out for 8 deluxe and as if they didn’t use some of them
5:10
Neo Bowser City: “Am I joke to you?”
I hounestly wish that noko noko course and online test get lots of TLC and polishing and decorations and then gets added to MK8D booster course pack
Super Mario Kart has no known scrapped tracks.
Choco Island 3: Am I a joke to you?
5:08 I mean they kinda did with the animal crossing course in Mario kart 8 with how it’s a different season every time you play the course
Also great video! Deserves a lot more views
I guess that’s kinda true, also thank you!
"As it introduces a mechanic never seen in Mario Kart to thisvday"
Rain
Uhmm…
Neo Bowser City
😳
I'm pretty sure Noko is Mushroom in Japanese, so it's English name is Mushroom Mushroom Beach. It also reminds me of Koopa Troopa Beach but also Shy Guy Beach from the N64 and GBA
Maybe Koopa Troopa Beach or Shy Guy Beach were considered for retro track slots
You forgot about Choco Island 3.
In Mario Kart Wii, Multiplayer version of the Award Ceremony Track goes unused as the Single Player is used, even when playing in Multiplayer.
Nice that the Dokan course got another chance in tour and will probably be in wave 6
I really hope some of these make it into later Mario Karts. Especially Douken Course and Wifi Test
if a dropped tour track gets leaked i will literally drink water
😂
I feel like them naming the early build of Waluigi Pinball ‘donkey course’ may have been a nod to DK Mountain, in that you start off both courses by launching from a cannon and working your way back down to the mountain’s base
5:00 wouldn't the Animal Crossing track be a bit similar to that mechanic? It's more about Seasons, but the weather does change for each variant
Someone completely revamped DS Dokan_Course as a custom track for mario kart wii, it's called warp pipe island.
Town for MK 64 could work so well as a battle track, just slightly shrink it down
I was thinking the same thing!
Luigi pinball would of been forgotten
Yea!
Great video yo, but thy are the vidos hitting 15fps is some areas?
Yeah, I used to have more of an issue with that, but things are usually pretty good now!
I have an interesting theory about the MK8 WiFi test track... Obviously it's most likely just an online test track but what if it was planned to be a pre-lobby race course that you could go around while waiting for people to join.
That would be awesome!
I want WiFi Test to have the scrapped Weather Mechanic to become Weather Stadium if we get it in a future Game, similar to Ninja Hideaway there's some alternate paths like you can either go to the part of the track with falling hail that freezes you or Thunder that has the same effect as Lighting and on the final lap, a secret passageway opens up with lots of wind making you slower giving you 3 options on where to go
That’s awesome!
You said there is no weather mechanic in Mario Kart, I beg to differ, there are some courses that have rain.
if a mario kart 8 or mario kart 8 deluxe track crashes it means nintendo didnt put at least one coin in it as whenever you try to play a course with no coins at all it will crash so to be able to see the courses you could not see bc they crashed in both mario kart 8s you need to place a coin somewhere in the track
5:40 I know it's not connected to Mario Kart 8, but I think the Course Zero track from Mario Kart Wii was reused for the anti gravity gimmick for Mario Kart 8
that dokan glitchly course looks more fun than all of mkwii
OOF
MKWii is probably the most developed game of the entire series lmao, wdym ?
@@adril_wfk3680 basically when i was involved in this community there was an in joke i hated mario kart wii with a burning passion. i still dont like it but there's the context ig
Excuse me actually the reason why the n64 town track got cut because the polygon cont was to much for the hardware
Oh, I didn’t know that
If i dont see Wifi_Test as a Nitro Course in MK8DX Booster course pass i will throw my old switch into the water
Nice video!
Thanks!
I actually like to see Town one day in Mario Kart. Not as a track, but as town part for a Hub world like in Diddy Kong Racing.
What if adding an extra Mario Circuit in the files is an inside joke by Nintendo at this point?
😂
Say, that is quite interesting to note about the unused tracks that Nintendo never implemented in some Mario Kart installments. Of particular note and interest to me that caught my attention is an unused track from Mario Kart DS known as the Noko Noko track or whatever it was called. And the one unused track in Mario Kart 64 is what also caught my attention, considering that it is literally a maze-like course and it does, indeed, kind of looks like a challenging track, because of all those crazy 90° turns. I would find that unused Mario Kart 64 track hilariously amusing. 🤣👍
Isn’t it so weird?
@@Tricky_Nick Indeed, it is certainly weird and perhaps extremely outlandish.
I think Nintendo was just considering adding rain to warriors stadium, not a weather mechanic
Am I the only one who remembers all of them for mkds? I feel like I’m in an alienate universe
Tour does have unused tracks. There were two unused test tracks called mobnu and mobmu.
Super Mario kart actually has a scrapped track called choco island 3 which was in the spot of rainbow road.
So, theres this mod: CTGP NITRO, for MKDS that has all GCN Mario Circuit, Beta Pinball (Donkey Course), Nokonoko Beach and Dokan Course
There's also another Donkey Course which was an early version of DK Pass.
You forgot about draw_demo in Mario Kart Wii :(
What’s that?
@@Tricky_Nick draw_demo is a version of, unsurprisingly, Mario Circuit with no checkpoints or CPU routes, as well as some very heavily corrupted textures
Fun Fact, I was able to figure out what went wrong, and managed to fix the textures myself. It was a simple error in the image encoding done by the devs
If there can be 5 types of mario in mario kart
There can be 2 types of morton
The second one should have a blue beanie, he should also get new track tbh
Sounds like the best Mario kart game ever
@@Tricky_Nick fax
Where are the unused courses from Mario Kart Live?
Well, that would be probably about 85% of the surface area of the entire planet
Dude, there was plans for a Parking Hall track in Mario Kart 64
Really?
@@Tricky_Nick It was mentioned on The Cutting Room Floor.
But got scrapped due to players getting sick
Fun fact. 4 of the Mario kart ds unused tracks are in Mario kart wii and in Ctgp nitro.
Been playing super circuit all my life and now 4/4/2022 I'm learning that the track they use for the awards IS NOT peach circuit?
😂
I'm glad they removed Wifi Test. Because it just looked like a less interesting Exitebike Arena without any ramps.
The wifi course in 8 seems really cool though, and if it isnt in MK9, ill yeet my switch lite.
😂
N64 Town almost feels like a predecessor to Delfino Square in its design!
what about the choco island 3 track from super mario kart
yes different than the race track of Cartoon Network locations
Hi. Did you have popcorn last night
Yeah I actually did 😂
@@Tricky_Nick good for you!
Actually there are two unused test maps in Tour. We don't know what they look like but it said MobNU and MobMU.
if you play dokan course in mirrior mode it is the exact same layout as toad circuit from mario kart 7
There were a bunch of unused super Mario kart tracks that were found last year
Oh?
@@Tricky_Nick Yeah, remember the "giga leak"? yeah, from then.
I had no idea! Sorry I missed them :/
@@Tricky_Nick There are quite a lot too! I would suggest maybe doing a separate video on them because there's so many, all 3 donut plains tracks were completely different, Choco Island 3 which was replaced with Rainbow Road, Vanilla Lake 1 but without the ice blocks and Choco Island 2 but there's bumps everywhere.
There's also battle courses that were unused being;
Battle Course 1, Battle Course 2, Battle Course 3 and Battle Course 4 (giga leak versions) which had different layouts.
There was also an unused arena left in the game's files which is an early version of Battle Course 3 which had the Choco Island theme instead of the Vanilla Lake theme used in the final version.
I'm guessing Choco Island 3 hadn't been discovered yet.
Shouldn’t GCN Dekoboko count as an unused track ?
chocolate plains 3!!!! from super mario kart
The fact this doesn’t mention Choco Island 3 from SMK
There’s a live direct going on right now you should stream it
Unfortunately, I’m in school :/
Bummer I got back from my last day today