Developer Stream 11.24.23 | Last Epoch

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  • Опубликовано: 26 ноя 2023
  • Last Epoch developer Mike enjoys some Last Epoch while taking questions from the community.
    Join us weekly on Friday at 3:00pm central time on twitch at / lastepochgame
    ABOUT THIS GAME
    Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds - to find a way to save time itself from The Void.
    FOLLOW US
    Steam: store.steampowered.com/app/89...
    Website: lastepoch.com/
    Discord: / discord
    Forum: forum.lastepoch.com/
    Twitter: lastepoch?lang=en
    Facebook: / lastepochgame
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Комментарии • 4

  • @AndrewTilley
    @AndrewTilley 6 месяцев назад +1

    *Spoiler Timestamps*
    1:05:43 & 1:09:26 Enemy - 3D Model
    1:48:45 Enemy - Concept Art
    *Q&A Timestamps*
    3:22 Are there any new weapon base types coming in 1.0?
    11:13 Mike talks about the swords that get summoned by Forge Strike.
    13:52 Are we going to get more base items with different stats (implicits)?
    14:54 With many characters on screen I often want to see an option to make ally models and skills half-transparent.
    17:47 Is Sentinel getting reworked/new skills before 1.0?
    19:12 Is the story going to be expanded in 1.0 or is it complete for now?
    20:26 Have you considered either making a variant of spears that are 1-handed or allowing the use of spears + shield with some penalty to damage?
    23:53 How do you plan out content releases for the game and future cycles?
    26:10 Are you guys happy with the vitality changes?
    28:18 Are you planning on adding new classes? Or just new masteries for the existing classes?
    32:10 Any chance we get Muffin next week for super nerdy meta and build discussions?
    33:15 Okay, so the week after that you promised us Muffin. Also, I hope you're okay.
    33:43 & 36:20 Can you tell anything about reducing flash and hit effects for certain skills.
    39:03 Farming random maps in monolith can become annoying. Any plans to allow farming a specific map, like in PoE?
    41:30 What class is easiest to begin and go to level 100 monolith?
    44:02 Does the team plan to include rewards in Legacy, such as achievement-based cosmetics? Or is that only planned for Cycles?
    46:56 When is the best time to start crafting?
    49:58 Is a cycle starting on Feb 21st with 1.0?
    51:07 Mike talks about the upcoming corruption changes in 1.0.
    52:18 I saw Warpath pulling mobs towards them in a video. Was that ever a thing and if so, what made that happen?
    54:07 How do you plan to do achievements and rewards in Cycles for the ladder?
    57:00 I think Poe's challenge system really incentives players to play a lot of different content instead of just doing one thing over and over.
    57:53 What is the team's favourite thing to design? What's your personal favourite?
    1:00:34 Are there any plans for a support archetype, like an aurabot in PoE for example?
    1:05:18 When's Falconer?
    1:06:05 Will left-click ever be "locked" to interact with world objects if we bind "move" to another key?
    1:08:08 I tried rebinding the "A" key to my middle mouse button but it did not recognize my input.
    1:12:56 LE Secret Lair when?
    1:16:30 Do we know what the celestial weapon skins from Kickstarter will look like?
    1:18:35 Will the Kickstarter Halo MTX be coming with 1.0?
    1:21:33 Mike talks about upcoming weather and lighting changes in 1.0.
    1:24:32 Are there plans for MTX that are not purely visual, like custom voice lines or "skins" that change voice over or have custom voice over?
    1:26:39 The item that talks to you gimmick after 100 hours of playtime with it.
    1:33:21 What were your thoughts about a loot filter when you first started Last Epoch?
    1:42:18 Are there plans to bring slow, heavy hitting skills a bit more in line with spammable skills?
    1:43:56 Why was the wormhole animation during loading screen removed in many instances?
    1:47:33 Is that the new logo shirt?
    1:48:23 What were things that got changed based on community feedback?
    1:51:40 Can you play cycle content without creating a new character? What kind of progress will be moved to Legacy mode when a cycle ends?
    1:53:55 Both versions of the crafting system are what I would call an ARPG revolution.
    2:00:53 Now imagine a new crafting mat transferring affixes to a new base.

    • @sana3118
      @sana3118 6 месяцев назад +1

      Thanks for this! very helpful!

  • @slurms777
    @slurms777 7 месяцев назад

    Forget D4 and PoE, between LE and GD I'm golden!... Well I might give PoE2 a go aswell 😜

  • @Freedom10
    @Freedom10 7 месяцев назад +1

    I have an idea about campaign and skip that. Maybe add to game monoliths about 2 or 3 for lower lvls and give us choice if we want go through campaign or go maps on monoliths. Of course option to get passive points and idols space for these maps on monolith aswell. How you think?