In this video I will be mostly building something from scratch. This settlement is called Oberland Station and its right next to some train tracks! Enjoy
What I love about this series is it's effectively what the developers likely expected people to do with the settlement builder. Just either restoring and refurbishing pre-existing stuff into something new and lived in.
And then they just gave you a hammer and a couple of nails expecting you to fix an entire civilization. Even if this was the intended path for you to follow the game mechanics were awful.
I genuinely look forward to seeing your videos each week. They’re so relaxing and pretty inspiring too. Your build style is creative but accessible and I really appreciate that
Great stuff dude, I'm at Oberland Station now and I think I wanna try something with the box cars on top of the existing rail tracks. I love your enclosed L-shaped farm and I wanna use that as well!
It is a wonderful piece of architecture with a naturalness that makes it seem as if it were originally in the game. The indoor entrance structure is particularly genius, utilizing bookcases and columns!
Very excited to see you take on this settlement. After the miracle you pulled off at Coastal Cottage, I have no doubt this will be another fantastic design.
lol “I couldn’t be arsed to change it” is so true, I’ve walked away on more than one occasion when things won’t snap because I genuinely didn’t want to go through the effort of changing it all over again! This is such a good build, I love how you decorate, it always looks so natural within the world of fallout. Great video as always, love what you’ve come up with Oberland Station!
Amazing job. I love that you take all your builds in a unique direction. You have your signature "scrappy" look and your love of the Far Harbor decorations but still manage to make the overall builds stand apart.
Shawzzo. Great job on Oberland.I like the way you used to limited space to maximum benefit.👍 I got a crazy idea for Abernathy Farm. I kept fumbling around with ideas, and then one day got a blast from the past. The Arcos from the Sim City games. If anyone doesn't know, an Arco in the Sim City games was a massive bio habitat, and a large population, basically roughly equal in size to the Mass Fusion building, but in Abernathy's size, it's perfect. It can also be done at Spectacle Island as well. As far as resource production goes, these are really useful for farming on a massive scale. Just 1 of the 2 Arcos on either settlement provide enough food for all of the other settlements, but because I have the other, I usually have a massive surplus every few days, plus all the veggie starch I could ever need.
I'm a total noob at Fallout (my husband got me into the game), and your videos inspire me to up my settlement builds! Thanks for making such great videos! :)
This is brilliant. I always go overboard with Oberland Station and try to build a train car fort. It never really works for me. Then again, I only learned about the pillar glitch from you.
I actually like the makeshift hallway entries you made better than actual doorways. For one,it's tight quarters and I feel doors would just get in the way. Also,it's unique. Very well done,brother. ✌🏼 Edit: Just a thought. I recommend that if you do turn these into mods you should make most if not all the clutter static so you don't knock stuff around like you did in the video. It'd be a great idea too especially for Playstation who doesn't have real mod support.
I haven’t got to building this settlement yet but I planned on doing something similar with walls and living area built into one, but your ability to decorate and creatively put things together to look ‘realistic’ and lived in is always brilliant to see.
I just finished my Oberland build tonight as well! It's always great to see other people's creativity. It simply baffles me you got so much budget, mine seems to be full rather fast.
@@TheInsaneShecklador Oh, I'm aware of the glitch. Even used mods for that in the past, but stability just went out the window when settlements became too detailed. So in my current run, my objective is to get small, functional settlements that stay within the budget. It's a fun challenge for sure.
Another cracking build mate. Love seeing what you do with these boring, hard to build settlements 😁. I swear, every time I need inspiration for a build, I check your videos lol. Great job once again!
This is so fucking good, I always struggled with this settlement bc I would try to fit in more and more things, but your restraint just makes it *chef's kiss*
Incredible build quality! One element I recently discover and start using in my builds are the double pilar from the ball track category whatever the correct name is! They are super nice to use as hanging structure like brigde or elevated plateform!
Done this place justice 👍 I noticed the obligatory deathclaw meat in the bath 😅 I love all the dropped and placed junk and items, l do the same. I get the usual comments saying it's a waste of time because it will be all over the place after an attack, but isn't that more like in rl 🤷🏻♂️ If someone threw a grenade in my backyard I would expect to have to go out and tidy up, not see everything still in place 😉
Great video! Interested in how you would do tenpines bluff. I usually do some type of military base that’s a checkpoint to sanctuary. Keep the videos coming!
Nice build. I would like to do a build that brings this location back to appearing like a functional train station - with a platform, seating/waiting area, ticket booth, stairs going over the track to the other side, etc.
I would like to say something about this: First of all, really nice detailed work in all the videos, how they make the dead places lively and homely. The feeling that you get, that people could really live there, is simply beautiful. Now I could of course complain and say, Why couldn't Fallout 4 be like this by default if it only loads areas where you are? Yes, the basic game lacks a lot of elements to build, including things like different colors or more variants of objects, so that it doesn't look so repetitive. More details such as simple objects (gun barrels, magazines or attachments, visors) are also missing. It feels like you should hire people like you just for small details and playfulness in the world that could make the scenery more believable and fill it with life. Personally, I was missing more object classes, objects like: large cola bottle, small cola bottle. Ammunition boxes also of different sizes (e.g. 50, 100, possibly 1000). also the cook e.g. There are red bowls in the game, so soups should also be able to be made in such variations in order to maintain the variations. Actually, IMO, all powered foods should have 3-4 different spawn variants. even if they are small. Especially with the variety of models of objects, Bethesda should, as I said, have 3 - 6 possible versions (e.g. broken toilet and these could then spawn randomly from time to time in places that are not specifically needed for a model. The same for medicine boxes or containers. Unfortunately, the clothing is also predetermined and cannot vary except for the armor. YES, there are variations with mods, I know, but something like that would also have been nice in the base game.
I’m finally setting up my XBox next month since it’s been stashed away for a year. I’m likely going to start a new game & do this as well. Can’t wait to build settlements again. This is all such good inspiration.
Oberland is one of the harder settlements to look immersive and you pull it off again quite well. In my very first playthrough in 2015, I made it a Railroad-faction outpost since it's literally beside a railroad. All the settlers had the faction armour, Railway Rifle, etc.
As someone who never really dug into fallout 4’s settlement-building, your builds have reignited my passion in this game! Also I definitely support the mod idea. Shawzzo world when??
Love this, i sunk some train cars onto the rails and made ir a market/bar the walls always look crazy good whe you do it, castle would be really really cool to see!
I cannot wait to see the murkywater construction site (or whatever its called?) all the way south on the map, and the castle esp! Always good to see a shawzzo video notification day
It's actual easy, you can build the whole "fixed" structure outside and glitch it in with a concrete pillar. Barn or warehouse pieces fit remarkable well. Just glitch it in look what pieces are missing, glitch it out, put the missing pieces in and repeat till you are done. The roof is tricky without mods since you don't have any roofs with the right degree. So i used barn halfwalls and warehouse roofs to "overbuild" it. Looks a bit weird since you can see the destroyed roof on the inside but it is same hight.
I’m new to the channel and well impressed! Not sure if anyone has asked before, but what’s your background? What’s your day job? Your eye for detail and production is insane! Top work geezah
3:35 If you use a barn or warehouse foundation instead of this wood foundation you won't need a campfire to sink into them. 14:03 I have a couple of vids discussing the door frame snapping problem. From what I, and others who helped, have discovered is that it matters how high off of the ground the floor and door frame are when you try to snap them. Here's the real kicker, it varies at each settlement and sometimes even within that same settlement. It's almost as if there is some invisible world elevation in each zone that you need to be at to get them to snap. A couple of examples are Starlight where the floor needs to be close to the ground to snap and Red Rocket where it needs to be around 3 stories high in the air to snap. It's quite bizarre.
Do you use any special techniques for placing items around the settlement and are they static or will they move if you bump into em? I mean like the little trinkets and junk items you typically find in the game world and not build menu items. For example, if the settlement loads in from a fast travel will the physics engine take over and ruin/scatter all those meticulously placed things?
How or what did you do so that the combination of Post + Walls can cover the walls that already exist? like the technique of using walls with windows to fix broken windows (I'm Brazilian, sorry about my English, I used what I know and the translator haha)
It would be cool to see you try to do a really clean and proper build in the Vault. Try to switch up your typical scrappy and clustered vibe for a cohesive and organized look.
This is awesome! I've been inspired by some of your videos but I'm having a hard time placing all the small decorations. Do you have a video with tips on how to decorate? if not, are you planning on doing one?
Wooow usualmente ignoro ese asentamiento 😅 pero me gusta mucho como lo diseñaste, me hizo emocionarme y retomar Fallout 4 y hacer una base ahí 😊. Me encantan tus videos
Excited for you to redo outpost zimonja. That's my third primary base. Sanctuary is my hub, I live alone at hangman's alley, and I have Brahmin at zimonja with Sturgis as the base leader
I love ur videos I’m on ps5 so mods are limited for bases and urs is amazing and can do without mods but I’d like to see you decorate to copy build maybe even deprecate videos just you decorating you don’t even have to talk just you decorating to copy more
Do you think that Bethesda will allow more freedom in settlement building in Fallout 5 after seeing people using things like the rug glitch, etc? They might go the other way and try and make it more glitch proof. Who knows.
I would like to think so! I think settlement building was just a small add on to F4 when it released but since then people have either loved it or just didn’t take notice of it…but over time i think it’s gotten more popular and there’s a proper community behind it now. Based on that I would like to think they would make it a MAJOR part of Fallout 5.
Мне тоже понравился его неординарный подход, особенно идея со шкафами. Но мне не хватает использование строительных лесов как это делает Fiddleflaps Vids.
Are all these constructions in your videos possible without DLC or is it necessary? because I can't find the pillar in the construction inventory, is it possible to do this on PS4 or only on PC??
@@Shawzzo Ok thanks, but this pillar is not in my construction inventory so I asked if the pillar is from some DLC in the game I can't find the pillar that sinks into the ground in the inventory this is the problem :/😔
There are a few different pillars in various DLCs. If you don't have DLCs you can use anything that sinks, like stairs, or foundations, or the super mutant bloody totems, or the Red Rocket sign, etc.
How is that putting a post or bridge or smth against a wall glitch working ? I tried it today, and I could only move a bridge and a wall seperate from eachother, and the post didn't sink into the floor
@@paperfox5292 if you want to move multiple items you need to 'group select' Once the pillar is close enough to an item and other items are either attached or also close enough to each other, press select on the pillar and hold it down (don't just "click" select). It should group select all items, although as you are only essentially holding the pillar you can sink everything in the group in one.
1. Cannot snap on shack floors to the roof.. 2. The little water shack to the side of the tower.. I cannot find the walls with that big hole in it.. thought they were either warehouse or barn walls but nope they're not in my collection.
“Texture”
“Texture”
@@Bananas42069 "Texture"
What I love about this series is it's effectively what the developers likely expected people to do with the settlement builder. Just either restoring and refurbishing pre-existing stuff into something new and lived in.
And then they just gave you a hammer and a couple of nails expecting you to fix an entire civilization. Even if this was the intended path for you to follow the game mechanics were awful.
@@damnimbored25right. He has to use glitches to make things work half the time. The settlement building is atrocious but he makes it work.
holy crap! Never thought I'd see the day when anyone ever did anything with Oberland. It looks amazing!
I would 100% download a mod package of all your amazing builds and just leave it in the modlist for good.
Same! I was literally commenting about it just before he mentioned it 😂
Ive been holding in my excitment for this build for the past week
Glad to hear you are considering doing DLC builds too. Take your time. We are enjoying the journey. As always, excellent build!
I genuinely look forward to seeing your videos each week. They’re so relaxing and pretty inspiring too. Your build style is creative but accessible and I really appreciate that
Great stuff dude, I'm at Oberland Station now and I think I wanna try something with the box cars on top of the existing rail tracks. I love your enclosed L-shaped farm and I wanna use that as well!
It is a wonderful piece of architecture with a naturalness that makes it seem as if it were originally in the game.
The indoor entrance structure is particularly genius, utilizing bookcases and columns!
Very excited to see you take on this settlement. After the miracle you pulled off at Coastal Cottage, I have no doubt this will be another fantastic design.
lol “I couldn’t be arsed to change it” is so true, I’ve walked away on more than one occasion when things won’t snap because I genuinely didn’t want to go through the effort of changing it all over again! This is such a good build, I love how you decorate, it always looks so natural within the world of fallout. Great video as always, love what you’ve come up with Oberland Station!
Amazing build as always. Definitely gives me a whole new look on it
Amazing job. I love that you take all your builds in a unique direction. You have your signature "scrappy" look and your love of the Far Harbor decorations but still manage to make the overall builds stand apart.
the time and care you put into your builds is inspiring. your creativity is a gift!! ❤️
Shawzzo.
Great job on Oberland.I like the way you used to limited space to maximum benefit.👍
I got a crazy idea for Abernathy Farm.
I kept fumbling around with ideas, and then one day got a blast from the past.
The Arcos from the Sim City games.
If anyone doesn't know, an Arco in the Sim City games was a massive bio habitat, and a large population, basically roughly equal in size to the Mass Fusion building, but in Abernathy's size, it's perfect. It can also be done at Spectacle Island as well.
As far as resource production goes, these are really useful for farming on a massive scale. Just 1 of the 2 Arcos on either settlement provide enough food for all of the other settlements, but because I have the other, I usually have a massive surplus every few days, plus all the veggie starch I could ever need.
I am living for these uploads at this point, it's like getting a new episode of my favorite show.
your builds are so natural and lived in! much creativity without mods
I'm a total noob at Fallout (my husband got me into the game), and your videos inspire me to up my settlement builds! Thanks for making such great videos! :)
This is brilliant. I always go overboard with Oberland Station and try to build a train car fort. It never really works for me. Then again, I only learned about the pillar glitch from you.
I actually like the makeshift hallway entries you made better than actual doorways. For one,it's tight quarters and I feel doors would just get in the way. Also,it's unique. Very well done,brother. ✌🏼
Edit: Just a thought. I recommend that if you do turn these into mods you should make most if not all the clutter static so you don't knock stuff around like you did in the video. It'd be a great idea too especially for Playstation who doesn't have real mod support.
Also I’d just like to say the bunk bed was really cool and the evidence folder on the floor with the magnifying glass was a nice little touch
I haven’t got to building this settlement yet but I planned on doing something similar with walls and living area built into one, but your ability to decorate and creatively put things together to look ‘realistic’ and lived in is always brilliant to see.
The tomatoes on the floor make the farm area look so much better also, I never thought to do that.
This is awesome and is inspiring me for my next playthrough. I've really enjoyed this series so much!
I just finished my Oberland build tonight as well! It's always great to see other people's creativity. It simply baffles me you got so much budget, mine seems to be full rather fast.
Are you aware of the trick of dropping weapons and storing them in the workbench to lower the sizebar?
@@TheInsaneShecklador Oh, I'm aware of the glitch. Even used mods for that in the past, but stability just went out the window when settlements became too detailed. So in my current run, my objective is to get small, functional settlements that stay within the budget. It's a fun challenge for sure.
@@RotnDot Stability is a big issue for sure.
This has been a challenging place for me to build at.
Thanks for some fun ideas!
Another cracking build mate. Love seeing what you do with these boring, hard to build settlements 😁. I swear, every time I need inspiration for a build, I check your videos lol. Great job once again!
This is so fucking good, I always struggled with this settlement bc I would try to fit in more and more things, but your restraint just makes it *chef's kiss*
When you get to your last settlement I definitely think you should build a shrine for your pillar. After all it has made your builds amazing ❤
Absolutely
Incredible build quality! One element I recently discover and start using in my builds are the double pilar from the ball track category whatever the correct name is! They are super nice to use as hanging structure like brigde or elevated plateform!
Oh I just love your imagination!
Done this place justice 👍
I noticed the obligatory deathclaw meat in the bath 😅
I love all the dropped and placed junk and items, l do the same. I get the usual comments saying it's a waste of time because it will be all over the place after an attack, but isn't that more like in rl 🤷🏻♂️ If someone threw a grenade in my backyard I would expect to have to go out and tidy up, not see everything still in place 😉
Dude I love your builds, sometimes I rewatch your vids just cuz it calms me down, amazing work!
Great video! Interested in how you would do tenpines bluff. I usually do some type of military base that’s a checkpoint to sanctuary. Keep the videos coming!
Super, comme toujours. Vous faites toujours des constructions jamais vu ailleurs et c'est génial. Bravo 👍
The only fallout building channel I watch! You are very talented and you seem like a such a genuine chill guy.
Hey cheers I appreciate that!
Nice vid. Downloading one of your settlements would be real cool, you can tell how much care you put into them.
Nice build. I would like to do a build that brings this location back to appearing like a functional train station - with a platform, seating/waiting area, ticket booth, stairs going over the track to the other side, etc.
I would like to say something about this:
First of all, really nice detailed work in all the videos, how they make the dead places lively and homely.
The feeling that you get, that people could really live there, is simply beautiful.
Now I could of course complain and say, Why couldn't Fallout 4 be like this by default if it only loads areas where you are?
Yes, the basic game lacks a lot of elements to build, including things like different colors or more variants of objects, so that it doesn't look so repetitive.
More details such as simple objects (gun barrels, magazines or attachments, visors) are also missing.
It feels like you should hire people like you just for small details and playfulness in the world that could make the scenery more believable and fill it with life.
Personally, I was missing more object classes, objects like: large cola bottle, small cola bottle. Ammunition boxes also of different sizes (e.g. 50, 100, possibly 1000).
also the cook e.g. There are red bowls in the game, so soups should also be able to be made in such variations in order to maintain the variations.
Actually, IMO, all powered foods should have 3-4 different spawn variants. even if they are small.
Especially with the variety of models of objects, Bethesda should, as I said, have 3 - 6 possible versions (e.g. broken toilet and these could then spawn randomly from time to time in places that are not specifically needed for a model. The same for medicine boxes or containers.
Unfortunately, the clothing is also predetermined and cannot vary except for the armor.
YES, there are variations with mods, I know, but something like that would also have been nice in the base game.
Next is Abernathy Farm. BTW i love ur content just as much as i love fallout 4. its a great game!
I’m finally setting up my XBox next month since it’s been stashed away for a year. I’m likely going to start a new game & do this as well. Can’t wait to build settlements again. This is all such good inspiration.
Oberland is one of the harder settlements to look immersive and you pull it off again quite well. In my very first playthrough in 2015, I made it a Railroad-faction outpost since it's literally beside a railroad. All the settlers had the faction armour, Railway Rifle, etc.
I would kill I would murder for a mod with all your builds to populate my game, you're something else friend!! amazing stuff as always
As someone who never really dug into fallout 4’s settlement-building, your builds have reignited my passion in this game!
Also I definitely support the mod idea. Shawzzo world when??
Far Harbor has some of my favorite settlements, so I hope you stick with it and do them all. Good work.
I'm super happy you're considering making your builds mods! Thats super cool of you!
I really wanna see the nuka world red rocket build!
Love this, i sunk some train cars onto the rails and made ir a market/bar the walls always look crazy good whe you do it, castle would be really really cool to see!
I cannot wait to see the murkywater construction site (or whatever its called?) all the way south on the map, and the castle esp! Always good to see a shawzzo video notification day
The one thing I'd really like to see is a no mod fix of the main building at Echo Lake Lumber on Far Harbor.
It's actual easy, you can build the whole "fixed" structure outside and glitch it in with a concrete pillar. Barn or warehouse pieces fit remarkable well. Just glitch it in look what pieces are missing, glitch it out, put the missing pieces in and repeat till you are done. The roof is tricky without mods since you don't have any roofs with the right degree. So i used barn halfwalls and warehouse roofs to "overbuild" it. Looks a bit weird since you can see the destroyed roof on the inside but it is same hight.
CHEWIE GAMES82 did a no mods tutorial on repairing Echo Lake many years ago.
I’m new to the channel and well impressed! Not sure if anyone has asked before, but what’s your background? What’s your day job? Your eye for detail and production is insane! Top work geezah
Guess the settlers are using the trees for a toilet 😆 excellent build as always
Whoops forgot the toilet haha
@@Shawzzo yes you did hahaha
@@Shawzzo gotta fertilize the tatos somehow, right?
Great compact little build 👍
Native Floridian here. They should hire you to come down here and rebuild this place. 😁
Love the vids. Please keep them coming.
Ay I’m sure I could make something scrappy 😂 hope you and your family are okay anyway
We're all good, brutha. We got pretty lucky. Lost power for a couple days, but back to settlement building!
Been waiting all week can't wait to see what you do with the place!
These builds are awesome, I'd love to see egret tours marina next
3:35 If you use a barn or warehouse foundation instead of this wood foundation you won't need a campfire to sink into them.
14:03 I have a couple of vids discussing the door frame snapping problem. From what I, and others who helped, have discovered is that it matters how high off of the ground the floor and door frame are when you try to snap them. Here's the real kicker, it varies at each settlement and sometimes even within that same settlement. It's almost as if there is some invisible world elevation in each zone that you need to be at to get them to snap. A couple of examples are Starlight where the floor needs to be close to the ground to snap and Red Rocket where it needs to be around 3 stories high in the air to snap. It's quite bizarre.
I love these videos so much it makes me want to play fallout 4 every time I see them😂
thank you for inspiring me to build more settlements, usually all mine are just empty and boring but not anymore
Do you use any special techniques for placing items around the settlement and are they static or will they move if you bump into em? I mean like the little trinkets and junk items you typically find in the game world and not build menu items. For example, if the settlement loads in from a fast travel will the physics engine take over and ruin/scatter all those meticulously placed things?
How or what did you do so that the combination of Post + Walls can cover the walls that already exist? like the technique of using walls with windows to fix broken windows (I'm Brazilian, sorry about my English, I used what I know and the translator haha)
You simply just edge it on the existing wall until you find that sweet spot
I usually put a bus on stilts above the tracks with the exercise bench under it to make it look like the settlers are building it to use on the tracks
Just to let you know, the scaffold stairs can do the pillar glitch with a stand-off at the base for applying "texture" to walls.
It would be cool to see you try to do a really clean and proper build in the Vault. Try to switch up your typical scrappy and clustered vibe for a cohesive and organized look.
I have plans for vault 88… most likely will be a tour video instead of a build video
This is awesome! I've been inspired by some of your videos but I'm having a hard time placing all the small decorations. Do you have a video with tips on how to decorate? if not, are you planning on doing one?
Thanks! And with decorating it takes a LOT of patience if you really wanna clutter it… I might do a vid in future
It's so cozy, man. I like it
Dude i love your videos, u have so much talent! Should work in home makeovers ahaha keep it up !
Dude I wont lie this is a cool build
Thanks mate
@@Shawzzo no problem
Can't wait for the Kingsport Lighthouse and Egret Tours Marina!
Nice build dude. Are you planning to do all of the Fallout London settlements on top of the base game? @Shawzzo
Wooow usualmente ignoro ese asentamiento 😅 pero me gusta mucho como lo diseñaste, me hizo emocionarme y retomar Fallout 4 y hacer una base ahí 😊.
Me encantan tus videos
Excited for you to redo outpost zimonja. That's my third primary base. Sanctuary is my hub, I live alone at hangman's alley, and I have Brahmin at zimonja with Sturgis as the base leader
Just finished my own raider build at Oberland. I must say this is much better than mine 😂
Looking forward to more builds!
Definitely do far harbor . I made a great fishing pier settlement at old long fellows cabin .
Amazing build as always!❤
Very nice build Shawzzo 🍻😎🤙
Excellent! Thanks for sharing!
Love the build please do murkwater construction site next it’s so difficult to do anything there
The mod idea is so good !
Best fallout 4 builder 🫵🏽
This is the first build of orbaland station that's actually good
I love ur videos I’m on ps5 so mods are limited for bases and urs is amazing and can do without mods but I’d like to see you decorate to copy build maybe even deprecate videos just you decorating you don’t even have to talk just you decorating to copy more
love the build mate
Pretty good but I was expecting you to go bigger than me here.
This is amazing. New subscriber gained
Could you do a video about building? Like tips for controls to rotate objects and move them exactly where you want them to
excellent work again, bro!
Sun-dried tatos.... yumm! :D
Do you think that Bethesda will allow more freedom in settlement building in Fallout 5 after seeing people using things like the rug glitch, etc?
They might go the other way and try and make it more glitch proof.
Who knows.
I would like to think so! I think settlement building was just a small add on to F4 when it released but since then people have either loved it or just didn’t take notice of it…but over time i think it’s gotten more popular and there’s a proper community behind it now. Based on that I would like to think they would make it a MAJOR part of Fallout 5.
I'd wager it will act similar to the build system in 76. Along with the Atom Shop to extract money from the players.
@@TheInsaneShecklador I hope not
@@Shawzzo That makes two of us.
I’ve never built anything good here. Definitely copying the structure along the fence 👍
How do you sync the "post" with the "walls" and move them together if I'm on the PS4
Тебе нужно работать "Дизайнером уровней " в Играх) У тебя хорошее вооброжение!
Мне тоже понравился его неординарный подход, особенно идея со шкафами. Но мне не хватает использование строительных лесов как это делает Fiddleflaps Vids.
Are all these constructions in your videos possible without DLC or is it necessary? because I can't find the pillar in the construction inventory, is it possible to do this on PS4 or only on PC??
You can use anything to group select, pillar is useful as it’s tall and skinny and can sink into the ground
@@Shawzzo Ok thanks, but this pillar is not in my construction inventory so I asked if the pillar is from some DLC in the game I can't find the pillar that sinks into the ground in the inventory this is the problem :/😔
@@rudieryfrancez7463 you’ll need the contraptions DLC
@@Shawzzo got it thanks 🙏
There are a few different pillars in various DLCs. If you don't have DLCs you can use anything that sinks, like stairs, or foundations, or the super mutant bloody totems, or the Red Rocket sign, etc.
Excellent work!
No Mods?, i dont have all that? Where did you get that pillar you attach to the walls?
You’ll need the contraptions DLC
how can you actually use the mod menu on xbox again? What do you have to do to play like you used to?
what placement mods do you use for the items?
I don’t use mods…
I’ve always just make it a train station, because I just have too
We need these builds put in as mods to redo all these settlements 😂 i want all this but i dont have the patience
How is that putting a post or bridge or smth against a wall glitch working ? I tried it today, and I could only move a bridge and a wall seperate from eachother, and the post didn't sink into the floor
@@paperfox5292 if you want to move multiple items you need to 'group select'
Once the pillar is close enough to an item and other items are either attached or also close enough to each other, press select on the pillar and hold it down (don't just "click" select). It should group select all items, although as you are only essentially holding the pillar you can sink everything in the group in one.
@@Lancer_Lott Thank you ❤️
TheAdiposeTV has a very good tutorial on group select.
1. Cannot snap on shack floors to the roof.. 2. The little water shack to the side of the tower.. I cannot find the walls with that big hole in it.. thought they were either warehouse or barn walls but nope they're not in my collection.