they really developed the world 20,000x20,000 pixels (not exactly but as a metaphor) and only used 200 for the ocean and only 2 for the game. that is legit bizarre in game development. Wouldn't game developers agree??
@@JeskidoYT "Developing" is a strong word for two empty circles; it's weird that they exist, and it may contribute to the game's straining a bit, but it probably didn't cost any development time.
Hm… reminds me of a high school 3D graphics project I did (basically my idea of a terraformed Europa in the far future, with the other Galilean moons and Jupiter crafted to relative scale and distance as separate models).
@@DavCube Not really no. The game having a memory leak isn't even confirmed. It originated from someone making a guess (Centro Pokemon on twitter) and it spread from there. The game has a bunch of performance issues, but its not 100% confirmed a memory leak. No one knows yet what it is. That said, A big ocean like that isn't going to do anything performance wise. Models/planes or things like that generally are super low poly if not only a couple hundred polygons with a rather low resolution texture. 1 Character model will carry 1000s upon 1000s of more poly gons than a giant ocean. You can scale a polygon as big or as small as you want, it'll do next to nothing for resources. A lot of the reason why these things are like that is to hide the seams of the game. You can twist and turn your camera in battles, cutscenes, etc. If a camera even so much has the potential to clip a seam, they cover it. A large set of polygons with a blue texture isn't going to take much resources to essentially "Smoke and mirrors" effect you and make it seem like the ocean is endless.
Pokémon spawning within render distance but out of bounds means it’s a very real possibility that someone has loaded in an uncatchable shiny and had no idea
@@NCSGaming15 I don't think Sinistea has any spawn locations you can't reach, considering they only spawn in the fields surrounding the Psychic Gym Town. Though, I have had experience with Riolu outbreaks in the walls, so beware places with walls.
Speaking of outbreaks, I had a Veluza outbreak happen on one of the large islands in Casseroya Lake, but the entire spawn area was on land so the outbreak never activated since there was no water close enough for a Veluza to spawn.
The hallway outside your dorm actually does get used at one point in the beginning when Nemona bursts into your room yelling "IT'S TIME!!!" Only remembered this cause I started another playthrough just yesterday.
About that flashback sequence with Team Star, a streamer (vinny) had his chat break that scene in multiplayer by going to the location of the flashback in real time They show up in the flashback, then after it goes to present time, they're still there
I always assumed the inaccessible area to the northeast is meant to be the Kalos region, since Paldea is based on the Iberian peninsula (Spain and Portugal) and Kalos is based on France, which is in that location in the real world.
Yes this is what everybody has been saying since it was announced the region was based in Spain. 'I assume' I'm sorry but it's just a pet peeve of mine when RUclips/Reddit commenters pretend like they are the ones who came up with new ideas when they are just copy pastas
I was entirely convinced in my playthrough that the game did 0 culling, given that looking down doesn't improve your frame rate at all, which is pretty uncommon. I cannot for the life of me figure out why it runs so bad with so many techniques being used. Also you probably noticed but your lead pokemon's ball is stored at the map origin in every room, half buried in the floor. They just sorta forgot to store it under the map.
I was wondering about the balls in the floor. My assumption had been it was some sort of leftover starting point from the modeling process for the rooms lmao
8:21 just counted and looked it up, the ocean is a Hexadecagon (16 sides) Also, amazing episode!!! It was so interesting to see how the game ran with all these other things
@Benzinilinguine I'd much rather have dlc over another USUM where it's the exact same story but with new bits. Some ideas arent ready to implement to the game at launch, and that's where the DLC does it good.
My speculation on that east/north-east mountain area is not DLC, but a handwave because Kalos is over there -- I'm sure it's way too tall to really be the real world counterpart, but it should basically be the Pyrenees Mountains there.
such aggressive culling and the performance still dips noticeably... though i suppose the fact they modeled the entire freaking Atlantic ocean it was bound to happen well done as always! these types of videos that go behind the scenes of things, be it a game or a machine, and showing how they work out of view are some of my favorites!
The ocean is not very heavy, it's just like 30 triangles or so. Most of the performance drops probably come from the developers not having time to implement optimizations. there are many kinds of tricks you can do with graphical APIs etc that can give you more performance like, optimizing draw call counts, using instanced rendering, texture libraries etc etc etc.. but those either require a lot of extra time programming the speed saving measures or benchmarking the hell out the entire game to find hot spots etc..
Was just about to ask if the massive ocean, and planet being fully modeled would have contributed to the game running like ass aside from the memory leak issue
I had a theory running with a friend that, when doing raid battles, the "reflections" of the raid pokemon shown on the ceiling crystals are not actual reflections or shots of the model you are fighting, but are camera shots of an off-screen duplicate (without the tera type hat) of that model.
Yes. One time I saw a battle with a Pokemon who somewhat glitched the reflection to show their full head and not just their eye or something, and the crown was missing.
I was hoping to see some area zero secrets. As sometimes i see a character model pop up in the research stations before it unloads the model or moves it. sometimes a pokeball with an animation tied to it. It's got me wondering if it's a character model stored out of bounds or if it's unused content? All i got are ideas and theories on it though.
@@mariotheundying Those Pokeballs there are a developer tool which locate coordinate 0,0,0 of each map. They needed to be removed, but this game had no devtime. Disclaimer; GF is a _very_ talented company, TPCi just doesn't give them time to finish the darn games.
Honestly for all the talk about SV's performance issues, nobody really mentions that wild Pokemon can and will spawn inside the terrain because of how the world is built. It gets overlooked by just about everybody despite how obvious it is.
They probably just programmed the Pokemon to spawn on floors without detailing and this is what happened, idk stuff about programming so I could be very wrong
@@qactustick I mean, they can still be targeted and battled and caught so it's a little annoying but not game breaking. I've seen mentions of it but nobody seems super bothered
@@M_Alexander People are dumb, so it seems more likely to me that because these dumb people can't see it (since the walls tend to hide the spawned Pokemon), they don't even know it's an issue. Go start telling people they're probably missing out on shinies because they're spawning inside walls and I bet you they'd start getting outraged over it!
I hope the 1 million subs documentary begins with the usual ingame Boundary Break intro about taking the camera wherever they want, except the camera pans out to reveal the video editting software Shesez uses, pans out further to reveal their desktop, then pans out to a camera showing the computer setup, then finally Shesez themselves and the documentary continues from there.
11:38 More likely than it being detail, it was probably them re-using a tree asset and not wanting to do extra effort to make the trunk not render since it already isn't visible
This had some great exclusive stuff I've never seen and wouldn't have without this video. At the same time, a handful of things here are also just easily viewable normally. Like the orthworm being set underground, the tunnel openings, and the glitchy low poly pokémon models. Thanks for making another great documentation!
8:33 I believe it has 16 edges and 16 corners, also known as a Hexadecagon. Also, that zoom-in of Area Zero is the depiction we all thought it would be: a desolate landmass.
The best feature with Scarlet/Violet is how they included a boundary break feature in the physics engine so everyone could fall through the ground whenever they wanted! Game Freak must be really big fans of your show.
10:24 Could be that foot IK is disabled for distant Pokémon. Basically, that's the math that allows a character's legs to bend by a variable amount based on what slope they're walking up or down, so that their feet properly touch the ground. In most games, if there's no foot IK, then a character's legs and feet will just be positioned as if they're always standing on a flat surface. When on a slope, a foot may clip into the dirt or a foot may hover in midair. But perhaps what these Pokémon games are doing is rotating the entire Pokémon's body so that the foot that most recently touched the ground will match the slope of the ground... which would cause the Pokémon to snap rapidly back and forth with each footstep. Yeah... Thinking about this more, that'd be an unusual system, but then, foot IK is usually applied to bipeds like humans. Most Pokémon species are not bipeds, so they actually would need to adjust the entire body to match the slope. Perhaps -- I'm speculating here -- Game Freak may do it as a more gradual effect when a Pokémon renders at full detail -- a proper animation rather than just snapping the entire model -- with the result that the Pokémon naturally shifts its weight with each step.
I really wonder if they would have saved on memory and improved performance had they reduced the amount of water as Shesez showed. This episode is awesome!
I don't think that landmass will be dlc since its just supposed to show that, yes, this is the iberian peninsula and so its connected to France/Kalos but of course the developers don't actually want you to be able to go there so its just this impossible to climb mountain. I think a seperate island like Mallorca is way more likely
I predict an island that resembles a miniature Kalos - maybe with some or all of the gen 6 Pokémon missing from the base game - where the player meets a character that resembles Eusine from Pokémon Crystal. They're tracking a Pokémon that they describe so vaguely it could be either Suicune or Virizion, and the player can seek it out in much the same manner as the SwSh DLC legendaries.
@@AxelWedstar411 Wouldn't it be cool if the character you meet was Sada or Turo depending on the game, since the other professor was uhhhh brutally murdered, and you get to track Future Virizion in Scarlet or Past Suicune in Violet just to shake things up
@@spawn3721 You mean the parent that completely abandoned their child and didn't even come back when the other died, yeah I kind of don't want to meet them ngl.
@@spawn3721The original professor died due to his/her own hubris and got caught in the accident of the 4th observation unit. They weren't "murdered" by anybody
Ah yes, they arent going to do anything with the giant blacked out portion of the map with a dotted line on the border that they could have shown in literally any other way. Why bother putting something there instead of an invisible wall if they arent gonna use it
8:20 since 3D objects consist of basically a lot of points in space, it makes sense that its not round, as it would require too many points, and since the player isnt suppoused to see the edge, it doesn’t matter it isnt smooth
Critikal showing up for Boundary Break is the most impressive technical aspect of anything related to Scarlet and Violet. Seriously though that’s awesome, can’t wait to see how they did the reflections in [SPOILER AREA]!
There's a book in Scarlet/Violet that mentions a "disk pokemon" (probably upcoming DLC) and the picture looks a heck of a lot like a crystal planet, so I wouldn't be shocked if that giant "planet like" void modeled into the game is used in the DLC to illustrate a pokemon that turns the whole world crystal or something.
I'm convinced that rocky area will NOT be a DLC area, specially sicne we're still missing half of Area Zero. IRL that would be France. France is Kalos. They might want to explore some "common Kalos and Paldea" ground but I doubt it. For Paldea to even resemble the Iberian Peninsula that bit of France was needed on the map. And the easiest, quickest, dirtiest way to add a bit of another country that can't be explored... is to just make it a giant rock that you can't climb or explore.
@@hunbi1875 I'm not sure exactly what that's referring to, but there is that door on the left side of the lab we never get to go into. Plus with the legendary beasts fusion / swords of justice fusion and the disc pokemon discussed in the scarlet / violet book, it's pretty clear there's more to area zero that we've yet to see.
@@hunbi1875 for starters we're still missing the disc Pokémon that is the cause of everything there, but also there was a hieroglyph near the bottom where you can see two triangles overlapped on their vertex. Assumedly one would be the conical part we've already visited and the other a part below the "time machine" we've yet to visit
@@PokeDeses You know the entrance you take to get into the lab? You end up walking through a break in the entry tube to enter the lab, and there's another gate at the end of it which doesn't open. From within the lab, that gate appears to lead downward.
the great crater might actually be formed by the impact of the ultimate weapon fired 3000 years ago. The great crater has been there for a while. They could tie kalos in with paldea lore wise.
Question, there was a door behind the bookshelves in the entrance hall's upper levels (right in the middle of the top floor I believe). What's over there? I saw it cuz the camera clipped into the ceiling and always wondered if anything was behind that since I'm assuming it's where the the director's office was once planned to be (that's the only thing I can think of it being)
I used mods to get out of bounds. Those doors are actually on all three levels hidden behind walls. And there's nothing over there. It's just a tiny room with no collision on the doors
Interestingly, while there is an invisible wall stretching along the unused baren rock area. If you have the dlc and unlock the ability to actually fly, you can land on top of it (certain areas that is), you can even have a picnic up there. But of course, nothing spawns up there.
It's interesting that the pokemon center has Blue for the shop, Red for Nurse Joy and Green for the TM Machine but the low poly version has Yellow for the TM Machine. Maybe it was going to be yellow early in evelopment? Kinda like the Pokemon GO teams but ultimately went with the Fire, Water, Grass theme.
Okay, the fact that you were 100% convinced that the impassable mountain in the northeast of Paldea was going to be part of the DLC is just hilarious in hindsight.
the shape at 8:20 is very clearly a reference to a pokeball, given the land mass "button" in the middle. this is also a reference to the fact that you are trapped within your own region until you get "traded" to another one, like pokemon legends: arceus for example, the player is "traded" to that point in time, and by extension, region.
dear Shesez, these are legitimately some of the coolest videos on youtube in general. I love every boundary break video you do and I really hope you can continue to do these type of videos for a very long time. Thank you for creating very cool and interesting content on a regular basis
Thank you for the great video again, Shesez! The ocean circle is interesting to see in a AAA game. A while back I was learning how to make an ocean out of a plane. Seeing a circle as the object that makes the ocean makes me think that this is a subdivided plane being turned into an ocean with some sort of modifiers, or a shader or something. Very cool!
Everyone's commenting on the content, which was excellent, but I wanted to take a moment to recognize your outro (inviting viewers to appreciate the /additional/ videos, while gently reminding them that you aren't going anywhere.) You handled that with considerable tact and clarity.
its so cool that Charlie made an appearence, despite his popularity he still gives back to the creator community. its always admirable when people give back even in little ways they can.
I don’t know if anyone else has done it yet, but I counted 16 evenly spaced sides with even angles, making the ocean a Regular Hexadecagon. You can make this shape by truncating a square twice, or a regular octagon once.
What a coincidence that you posted this on the same day the Pokémon Company announced Ash's exit from the anime and the new protagonist for the Gen 9 anime.
6:40 this area should be Kalos. Since Paldea is Spain and Kalos is supposed to be France, I was trying to reach this area and see if there are any hints to Kalos, but if a DLC should open up that area, geographically it should be a part of Kalos.
Maybe but maybe not, Kalos only really covers the northern section of France, with the southern section being more of a mystery as to whether or not it is considered to be Kalos, it could be a similar situation to the japanese regions where they're all based on parts of one country, but are different regions. Additionally, the border between Spain and France actually has another tiny country hidden in the middle, with that country being Andorra, it's entirely possible that if that section of the map is used for DLC, it'll be more heavily inspired by Andorra with some french elements mixed in, though I doubt we'd get enough additional space to actually connect up with the existing area used for the Kalos region
@@ErinTheFennec so in the Pokemon world Andorra is bigger and France is smaller? I wonder if France is divided by Kalos, Andorra, maybe Monaco and all the other regions idk
@@mariotheundying Not even necessarily. Kalos just being Northern France is, as stated before, in line with the first four regions all being parts of Japan (and for that matter, Unova, Alola, and spinoff-only region Orre all being part of the same real-world country, being located in the greater NYC metro area, Hawaii, and Arizona respectively). Granted, Andorra is _really_ tiny IRL so the typical downscaling required to translate it to video game sizes would probably make it about the size of just the academy. But yeah, the placement seems about right for Andorra to be in the DLC area.
They take down his videos a lot. He did an Animal Crossing New Horizons video and within a few days they took it down. (Of course he got it back up) so I'm sure he does it so big boy Nintendo doesn't try and sue him or copystrike everything
6:39 I actually went to that land mass using a mod from gamebanana. Said mod allows you to jump higher and glide for longer and you can reach the western portion from the peak of Glaseado Mountain or the eastern portion from the glossy peaks near the Team Star base in the north region. The border is solid and you can safely walk on it, have a picnic, hatch eggs and such. The location will shift between Northern Paldean Sea and North Region. There's nothing there yet, not even music. The middle of the mountain is just a texture and you can fall through to the bottom of the map. If you try to go further within the walkable border, the wind will push you back. If you fall through, you'll end up behind the wall in a small walkable area that (interestingly enough) have some items buried in the ground that wouldn't be accessible by normal means. From there you can drop even further and you'll end up at the sea level. This part is accessible using the void glitch. So far the only way to go back to the playable area is flying to a Pokemon Center or any other location available for fast travel.
What an awesome episode! I'd love to know some real game dev's opinions on why they'd have the big globe thing. A follow up episode with some theories would be awesome! It would be cool to see if there are any out of bounds secrets in the crater, as well as the under view of some of the tunnels in different places.
What if that's an indication that This is It. No more pokemon games, instead, the other regions get added as DLC. I doubt it, but hey, it could happen.
Something that happened to me while playing Scarlet was that sometimes a pokeball would show up on the floor, either by the entrance/exit or the center of a small area. Seemed to happen during some quest I'm in the middle of, now that I finished everything it seems as the pokeball doesn't show up anymore. What's more is that the pokeball seems to be the ball of the leading Pokemon in your party, it even changed as I switch different leads with different balls. Makes me wonder if those pokeballs were always meant to be there but just lower as to not be visible just to have your lead Pokemon's ball ready to throw into battle. And with the Lock-On feature many people can see beyond the wall without a special camera. So with some clips playing here just reminded me of all the times I used that Lock-On to do that. Heck the Lock-On can even be used to see pass the water too.
Those are your lead pokemon in their ball. You can glitch them "open" and have walking pokemon inside by swapping Koraidon/Miraidon from battle to ride forms in the first position.
The entire ocean is a 16 sided shape which... I know polygon names up to 10 and also 12 but since 4+12 would sound weird because of squares/rectangles, I vote we call it a *hexadecagon.* I think we can all agree that it's a pretty moist name, got enough syllables to sound like a transformers villain.
@@Jeffeffery9 I only knew of dodecahedrons, which I guess "do" is a prefix for 2 but 11-sided polygons don't have that kinda logic in their names, right? Regardless, very unexpected to have the name be so simple.
@@VTRcomics 11-gons are also called undecagons or hendecagons. 13-gons are tridecagons. 14-gons are tetradecagons. it's quite a simple naming convention.
So for some reason, the overworld map really reminds me of Aionios from xenoblade 3. Also, speaking of that, please do a xenoblade 3 boundary break!!!! That would be so cool!
Great episode. It's funny though, because with most games, finding out there are detailed assets the player can't see is impressive, but in this game I'm like, "WELL THERE'S YOUR PROBLEM, GAME FREAK."
That Charlie cameo was amazing... I remember getting to MC Sledge and being like "Hold up, this character's face looks familiar..." 🤣 8:25 That shape is a polygon... though the best name I could find for that specific one was a hexadecagon. I imagine this is likely a trick question though.
Yup. It's a hexadecagon. Don't know why anyone would be confused or get it wrong, like count the sides and google it if you're unsure. Yes, a trick question to getting comments/engagement..
I love how I'm literally an active member of various Scarlet/Violet modding communities and there was no talk of a freecam mod anywhere. ngl, I'm jealous of that freecam mod
Stellar episode as always, Shesez! I’m a huge fan of the old Pokemon Rumble games (which use suuuuuper low-poly models in a cute artstyle) so seeing the modern day low-poly Pokemon up close was a real treat!
Fun fact! If you do the correct jumps, you can get on top of the school and to the treehouse! sadly, if you jump while up there it resets your position as if you had fallen out of bounds
Really wished GameFreak had allowed customization of your dorm room, and allowed you to explore dorms and other buildings in general. I get that this game was focused on the open world, but that feels like it was at the expense of the the towns feeling "lived in" and explorable.
The scale of the "planet" outside of the complete ocean around the entire playable map is legit terrifying.
they really developed the world 20,000x20,000 pixels (not exactly but as a metaphor) and only used 200 for the ocean and only 2 for the game. that is legit bizarre in game development. Wouldn't game developers agree??
@@JeskidoYT "Developing" is a strong word for two empty circles; it's weird that they exist, and it may contribute to the game's straining a bit, but it probably didn't cost any development time.
Suddenly the memory leaking issues make a lot more sense. Probably. I wouldn't actually know, but it at least sounds right on paper.
Hm… reminds me of a high school 3D graphics project I did (basically my idea of a terraformed Europa in the far future, with the other Galilean moons and Jupiter crafted to relative scale and distance as separate models).
@@DavCube Not really no. The game having a memory leak isn't even confirmed. It originated from someone making a guess (Centro Pokemon on twitter) and it spread from there. The game has a bunch of performance issues, but its not 100% confirmed a memory leak. No one knows yet what it is.
That said, A big ocean like that isn't going to do anything performance wise. Models/planes or things like that generally are super low poly if not only a couple hundred polygons with a rather low resolution texture. 1 Character model will carry 1000s upon 1000s of more poly gons than a giant ocean. You can scale a polygon as big or as small as you want, it'll do next to nothing for resources.
A lot of the reason why these things are like that is to hide the seams of the game. You can twist and turn your camera in battles, cutscenes, etc. If a camera even so much has the potential to clip a seam, they cover it. A large set of polygons with a blue texture isn't going to take much resources to essentially "Smoke and mirrors" effect you and make it seem like the ocean is endless.
Pokémon spawning within render distance but out of bounds means it’s a very real possibility that someone has loaded in an uncatchable shiny and had no idea
I hate that. Wait. IMAGINE SHINY ANTIQUE SINISTEA SPAWNING OUT OF BOUNDS
@@NCSGaming15please no
Maybe that's the reason they took away the telltale "shiny sound" they had in LA?
@@NCSGaming15 I don't think Sinistea has any spawn locations you can't reach, considering they only spawn in the fields surrounding the Psychic Gym Town. Though, I have had experience with Riolu outbreaks in the walls, so beware places with walls.
Speaking of outbreaks, I had a Veluza outbreak happen on one of the large islands in Casseroya Lake, but the entire spawn area was on land so the outbreak never activated since there was no water close enough for a Veluza to spawn.
The hallway outside your dorm actually does get used at one point in the beginning when Nemona bursts into your room yelling "IT'S TIME!!!"
Only remembered this cause I started another playthrough just yesterday.
About that flashback sequence with Team Star, a streamer (vinny) had his chat break that scene in multiplayer by going to the location of the flashback in real time
They show up in the flashback, then after it goes to present time, they're still there
Wasn't expecting a colab with Charlie, has me even more excited for this episode your videos are always amazing
I love that Charlie has such an iconic look they program it into video game presets 😅
I saw this guy and thought it looked identical to Charlie. Gg man for doing the cameo
He ruins everything he touches
My guy has a personal vendetta against charlie
@@d4rklink13 🤨 yeah. Okay buddy
I always assumed the inaccessible area to the northeast is meant to be the Kalos region, since Paldea is based on the Iberian peninsula (Spain and Portugal) and Kalos is based on France, which is in that location in the real world.
yeah you got it, im pretty sure thats it
Isn’t that area more Andorra? Could just be more of Paldea, a microregion, then again it could just be the Pyrenees being literal mountains
Kalos is specifically northern France. That’s a whole other place right there.
Yes this is what everybody has been saying since it was announced the region was based in Spain.
'I assume' I'm sorry but it's just a pet peeve of mine when RUclips/Reddit commenters pretend like they are the ones who came up with new ideas when they are just copy pastas
I really hope that’s what it is, though now that we have a better look at it here, I’m not really sure anymore
8:41 We got a HEXADECAGON ON BOARD! A HEXADECAGON!
Right a hekadexagon
@@M_Alexander right right, cesium-francolithic-mixi-alibidium-rixy-dixy-doxy-dexy-droxide
I don't like that word. I prefer Hedron cause it's a 3d object and not a flat plane.
@@toyloliSpare a hardon collider
We were promised a pin for the best answer to the shape of the ocean. Disappointed in the current lack of pin, but great comment.
I was entirely convinced in my playthrough that the game did 0 culling, given that looking down doesn't improve your frame rate at all, which is pretty uncommon. I cannot for the life of me figure out why it runs so bad with so many techniques being used. Also you probably noticed but your lead pokemon's ball is stored at the map origin in every room, half buried in the floor. They just sorta forgot to store it under the map.
its strange in my game that sometimes it is visible but not other times
oh yeah i noticed it the most in area zero and gyms! i almost wondered if it was some sort of teleportation anchor shenanigan they'd forgotten to hide
I think it only shows up due to memory leakage, if you "refresh" your game by saving and restarting you should be less likely to see it.
Probably none of it is compressed.
I was wondering about the balls in the floor. My assumption had been it was some sort of leftover starting point from the modeling process for the rooms lmao
i love the concept of a massive water planet with a single (relatively) small inhabited island
then you might like Waterworld.
Subnautica is sort of like that. It has multiple islands, but no major land masses.
Subnautica and (Kind of?) The Legend of Zelda: The Wind Waker would be a wild ride for you then, if you haven’t played them already!
That's pretty much mother 3
Raft, maybe.
8:21 just counted and looked it up, the ocean is a Hexadecagon (16 sides)
Also, amazing episode!!! It was so interesting to see how the game ran with all these other things
why they added ten whole sides to perfection is beyond me
2:35
I actually discovered it was the same area as the boss battle when people in multiplayer appeared in the flashback during Vinny’s stream 😂
That's hilarious
Shout out to the Team Chat grunts for always providing comedic timing 🌟👏
Yep. The time traveling chat members. Kinda puts the game's performance into perspective.
Please check underneath the strange symbols on the cave floor in the hidden spot in area zero where you find Iron Valiant in Violet.
Please see this comment. Somebody!!!
@@natural8677 ikr. Rip. Maybe we'll just find out after DLC or something...hopefully...sucks we get DLC instead of full games but oh well :/
i’ve checked, there is nothing there.
What's up with that caves pattern anyway?
@Benzinilinguine I'd much rather have dlc over another USUM where it's the exact same story but with new bits. Some ideas arent ready to implement to the game at launch, and that's where the DLC does it good.
Change the description to "This is the greatest Boundary Break episode of all time"
*of All Time
@@floorpanel8749 taylor ended kanye
My speculation on that east/north-east mountain area is not DLC, but a handwave because Kalos is over there -- I'm sure it's way too tall to really be the real world counterpart, but it should basically be the Pyrenees Mountains there.
Except the minimap area in there is grayed out.
It's 100% paid DLC.
such aggressive culling and the performance still dips noticeably... though i suppose the fact they modeled the entire freaking Atlantic ocean it was bound to happen
well done as always! these types of videos that go behind the scenes of things, be it a game or a machine, and showing how they work out of view are some of my favorites!
It's not actually an ocean but an atmosphere shader.
The ocean is not very heavy, it's just like 30 triangles or so.
Most of the performance drops probably come from the developers not having time to implement optimizations. there are many kinds of tricks you can do with graphical APIs etc that can give you more performance like, optimizing draw call counts, using instanced rendering, texture libraries etc etc etc.. but those either require a lot of extra time programming the speed saving measures or benchmarking the hell out the entire game to find hot spots etc..
Was just about to ask if the massive ocean, and planet being fully modeled would have contributed to the game running like ass aside from the memory leak issue
@@dan_loup so time is needed in game development. who knew?
@@JeskidoYT we already had a Pokemon game this year
I had a theory running with a friend that, when doing raid battles, the "reflections" of the raid pokemon shown on the ceiling crystals are not actual reflections or shots of the model you are fighting, but are camera shots of an off-screen duplicate (without the tera type hat) of that model.
Yes. One time I saw a battle with a Pokemon who somewhat glitched the reflection to show their full head and not just their eye or something, and the crown was missing.
@@volnartheunforgiving3952 The reflections almost never work properly when I do a raid battle lol
@@Levi_The_One_The_Only Applin reflections look weird af in raids lmfao
I never knew Scarlet and Violet secretly had voice acting with Charlie speaking to me and breaking the fourth wall
LOL
The model for Area Zero is likely stored far outside of the Overworld boundary as well. Surprised that Shesez didn't show that in this video...
Your ability to get really cool guests and/or really cool intros for EVERY video always astound me man. Just wanted to Kudos
🌬
I was hoping to see some area zero secrets. As sometimes i see a character model pop up in the research stations before it unloads the model or moves it. sometimes a pokeball with an animation tied to it. It's got me wondering if it's a character model stored out of bounds or if it's unused content? All i got are ideas and theories on it though.
I see that Pokeball everywhere, but only during certain play sessions I really want to know what set of circumstances causes it to not be invisible.
It's crazy to me that there is nothing on Area Zero. Detailded look at the labs and 'time machine' would be nice
@@Whispernyan i think the pokeball is always the one that's first on your party, idk the reason of why it's there tho
@@mariotheundying Those Pokeballs there are a developer tool which locate coordinate 0,0,0 of each map. They needed to be removed, but this game had no devtime. Disclaimer; GF is a _very_ talented company, TPCi just doesn't give them time to finish the darn games.
@@Teebs1996 "GF is a very talented company"
LOL
I like how the view outside of the tunnel near the end shows several Salandits loaded inside the ceiling
Honestly for all the talk about SV's performance issues, nobody really mentions that wild Pokemon can and will spawn inside the terrain because of how the world is built. It gets overlooked by just about everybody despite how obvious it is.
@@qactustick Oh yeah, one time I encountered a pokemon completely inside a cave wall. I was very confused
They probably just programmed the Pokemon to spawn on floors without detailing and this is what happened, idk stuff about programming so I could be very wrong
@@qactustick I mean, they can still be targeted and battled and caught so it's a little annoying but not game breaking. I've seen mentions of it but nobody seems super bothered
@@M_Alexander People are dumb, so it seems more likely to me that because these dumb people can't see it (since the walls tend to hide the spawned Pokemon), they don't even know it's an issue. Go start telling people they're probably missing out on shinies because they're spawning inside walls and I bet you they'd start getting outraged over it!
I hope the 1 million subs documentary begins with the usual ingame Boundary Break intro about taking the camera wherever they want, except the camera pans out to reveal the video editting software Shesez uses, pans out further to reveal their desktop, then pans out to a camera showing the computer setup, then finally Shesez themselves and the documentary continues from there.
8:27 I counted the sides, and after thinking and a bit of research, I can say it's shape is a Pokeagon
hexadecagon
16 siides
@@kylesmith1705 wush
@@KairuHakubi r/woooosh* (you spelled it wrong)
@@stevenhumenny816 I was folding an old space ghost joke into there.
11:38 More likely than it being detail, it was probably them re-using a tree asset and not wanting to do extra effort to make the trunk not render since it already isn't visible
This had some great exclusive stuff I've never seen and wouldn't have without this video. At the same time, a handful of things here are also just easily viewable normally. Like the orthworm being set underground, the tunnel openings, and the glitchy low poly pokémon models. Thanks for making another great documentation!
8:33 I believe it has 16 edges and 16 corners, also known as a Hexadecagon.
Also, that zoom-in of Area Zero is the depiction we all thought it would be: a desolate landmass.
The best feature with Scarlet/Violet is how they included a boundary break feature in the physics engine so everyone could fall through the ground whenever they wanted! Game Freak must be really big fans of your show.
I love how the game let's you clip randomly this is a great feature!
And as an added easter egg, they even let Pokemon spawn out of bounds! Ooh, was one of them a shiny? Too bad for you, but at least you'll never know!
Played thru and literally never happened, oob shiny does tho
I’ve got a sneaking suspicion that might be part of the reason why it was having so many problems with performance ya know?
@@keybladesrus this is probably why they dont have the shiny sound. they knew it was fucked
10:24 Could be that foot IK is disabled for distant Pokémon. Basically, that's the math that allows a character's legs to bend by a variable amount based on what slope they're walking up or down, so that their feet properly touch the ground.
In most games, if there's no foot IK, then a character's legs and feet will just be positioned as if they're always standing on a flat surface. When on a slope, a foot may clip into the dirt or a foot may hover in midair. But perhaps what these Pokémon games are doing is rotating the entire Pokémon's body so that the foot that most recently touched the ground will match the slope of the ground... which would cause the Pokémon to snap rapidly back and forth with each footstep.
Yeah... Thinking about this more, that'd be an unusual system, but then, foot IK is usually applied to bipeds like humans. Most Pokémon species are not bipeds, so they actually would need to adjust the entire body to match the slope. Perhaps -- I'm speculating here -- Game Freak may do it as a more gradual effect when a Pokémon renders at full detail -- a proper animation rather than just snapping the entire model -- with the result that the Pokémon naturally shifts its weight with each step.
Great video showcasing normal game play
Love what you guys do, loved it for years now. Thank you 🙏 for all these amazing archives of my favorite media.
All that untextured landmass Makes me wonder what the heck GameFreak has planned for the DLC!
Oh damn dude. You're about to hit a million subs! Congrats!
I really wonder if they would have saved on memory and improved performance had they reduced the amount of water as Shesez showed. This episode is awesome!
No. It's very low poly.
You'd get to save a few bytes of ram with that. Not helpful at all.
This video seems to make it clear why there are so many performance issues
I don't think that landmass will be dlc since its just supposed to show that, yes, this is the iberian peninsula and so its connected to France/Kalos but of course the developers don't actually want you to be able to go there so its just this impossible to climb mountain. I think a seperate island like Mallorca is way more likely
I predict an island that resembles a miniature Kalos - maybe with some or all of the gen 6 Pokémon missing from the base game - where the player meets a character that resembles Eusine from Pokémon Crystal. They're tracking a Pokémon that they describe so vaguely it could be either Suicune or Virizion, and the player can seek it out in much the same manner as the SwSh DLC legendaries.
@@AxelWedstar411 Wouldn't it be cool if the character you meet was Sada or Turo depending on the game, since the other professor was uhhhh brutally murdered, and you get to track Future Virizion in Scarlet or Past Suicune in Violet just to shake things up
@@spawn3721 You mean the parent that completely abandoned their child and didn't even come back when the other died, yeah I kind of don't want to meet them ngl.
@@spawn3721The original professor died due to his/her own hubris and got caught in the accident of the 4th observation unit. They weren't "murdered" by anybody
Ah yes, they arent going to do anything with the giant blacked out portion of the map with a dotted line on the border that they could have shown in literally any other way. Why bother putting something there instead of an invisible wall if they arent gonna use it
8:20 since 3D objects consist of basically a lot of points in space, it makes sense that its not round, as it would require too many points, and since the player isnt suppoused to see the edge, it doesn’t matter it isnt smooth
Critikal showing up for Boundary Break is the most impressive technical aspect of anything related to Scarlet and Violet.
Seriously though that’s awesome, can’t wait to see how they did the reflections in [SPOILER AREA]!
Just checked, and apparently there's no voice acting! Why is there no voice acting?!
@@Danny328DT No idea, there`s never been voice acting in the mainline games though. I think they should do that though
@@1980woodpixie Yeah, well hopefully optional dialogue so both crowds are happy.
There's a book in Scarlet/Violet that mentions a "disk pokemon" (probably upcoming DLC) and the picture looks a heck of a lot like a crystal planet, so I wouldn't be shocked if that giant "planet like" void modeled into the game is used in the DLC to illustrate a pokemon that turns the whole world crystal or something.
Probably zygarde
Didn't age well!
I'm convinced that rocky area will NOT be a DLC area, specially sicne we're still missing half of Area Zero.
IRL that would be France. France is Kalos. They might want to explore some "common Kalos and Paldea" ground but I doubt it.
For Paldea to even resemble the Iberian Peninsula that bit of France was needed on the map. And the easiest, quickest, dirtiest way to add a bit of another country that can't be explored... is to just make it a giant rock that you can't climb or explore.
How are we missing half of area zero?
@@hunbi1875 I'm not sure exactly what that's referring to, but there is that door on the left side of the lab we never get to go into. Plus with the legendary beasts fusion / swords of justice fusion and the disc pokemon discussed in the scarlet / violet book, it's pretty clear there's more to area zero that we've yet to see.
@@hunbi1875 for starters we're still missing the disc Pokémon that is the cause of everything there, but also there was a hieroglyph near the bottom where you can see two triangles overlapped on their vertex. Assumedly one would be the conical part we've already visited and the other a part below the "time machine" we've yet to visit
@@PokeDeses You know the entrance you take to get into the lab? You end up walking through a break in the entry tube to enter the lab, and there's another gate at the end of it which doesn't open. From within the lab, that gate appears to lead downward.
the great crater might actually be formed by the impact of the ultimate weapon fired 3000 years ago. The great crater has been there for a while. They could tie kalos in with paldea lore wise.
man... you and all the supporters are amazing... keep going.. you are doing an amazing job
Question, there was a door behind the bookshelves in the entrance hall's upper levels (right in the middle of the top floor I believe). What's over there? I saw it cuz the camera clipped into the ceiling and always wondered if anything was behind that since I'm assuming it's where the the director's office was once planned to be (that's the only thing I can think of it being)
I used mods to get out of bounds. Those doors are actually on all three levels hidden behind walls. And there's nothing over there.
It's just a tiny room with no collision on the doors
8:34
The oceans shape has 16 sides and is called a hexadecagon.
If you see this, please continue this series for as long as possible, i utterly love it!
First, great Charlie was on this episode! And loved the whole episode! Thanks for you amazing work
That's definitely a Pidgegon, noted for the number of sides and how far up you have to fly to see it all.
Interestingly, while there is an invisible wall stretching along the unused baren rock area. If you have the dlc and unlock the ability to actually fly, you can land on top of it (certain areas that is), you can even have a picnic up there. But of course, nothing spawns up there.
It's interesting that the pokemon center has Blue for the shop, Red for Nurse Joy and Green for the TM Machine but the low poly version has Yellow for the TM Machine. Maybe it was going to be yellow early in evelopment? Kinda like the Pokemon GO teams but ultimately went with the Fire, Water, Grass theme.
Okay, the fact that you were 100% convinced that the impassable mountain in the northeast of Paldea was going to be part of the DLC is just hilarious in hindsight.
5:02 the angry, mini Iron Treads got me laughing so hard omfg
It's really funny to know we'll never get an answer on what that unused chunk of the map is.
Now that the DLC is out, I wonder if there'll be a follow-up video covering the new and updated locations.
Ayyy I been watching for a while that’s honestly so cool you got Charlie on a vid. Truly amazing
The huge-ass ocean makes my lil theory brain wanna hope that maybe we'll be visiting the entire Pokemon world at some point through DLC or somethin
Do you want to burn your Switch to a crisp that badly?
8:24 The ocean appears to be 16 sided, which is called a *"Hexadecagon"*
the shape at 8:20 is very clearly a reference to a pokeball, given the land mass "button" in the middle. this is also a reference to the fact that you are trapped within your own region until you get "traded" to another one, like pokemon legends: arceus for example, the player is "traded" to that point in time, and by extension, region.
dear Shesez, these are legitimately some of the coolest videos on youtube in general. I love every boundary break video you do and I really hope you can continue to do these type of videos for a very long time. Thank you for creating very cool and interesting content on a regular basis
Thank you for the great video again, Shesez!
The ocean circle is interesting to see in a AAA game. A while back I was learning how to make an ocean out of a plane. Seeing a circle as the object that makes the ocean makes me think that this is a subdivided plane being turned into an ocean with some sort of modifiers, or a shader or something. Very cool!
Imagen if the planet like void was an actual open world map off all the regions in pokemon ever. I want to play that so bad now
If you end up looking at this game again I’d love to see how clouds and weather work in this game
Everyone's commenting on the content, which was excellent, but I wanted to take a moment to recognize your outro (inviting viewers to appreciate the /additional/ videos, while gently reminding them that you aren't going anywhere.)
You handled that with considerable tact and clarity.
I actually kind of love the low poly pokemon models. It reminds me of the N64 Pokemon Snap days ♡
I only got the evolution background twice. Thank you for the vid /o/
Thanks for using my skin for Charlie! Glad it could bring the video together just a tiny bit more
Wow, a million subs! You deserve it for sure, I've been subbed since the GameCube tech demo video way back when
I was right,this was a freaky episode that made low poly Peach in Super Mario Galaxy look good😂 I loved it a lot!
Please god give us another video or maybe even a livestream on the low res models. I love them so much and I NEED to see more! Awesome vid!
its so cool that Charlie made an appearence, despite his popularity he still gives back to the creator community. its always admirable when people give back even in little ways they can.
8:27 - it has 16 sides so its a hexadecèmon shape (the evolved form of octèmon)
I loved this game, and it’s cool to see it out of bounds.
I don’t know if anyone else has done it yet, but I counted 16 evenly spaced sides with even angles, making the ocean a Regular Hexadecagon. You can make this shape by truncating a square twice, or a regular octagon once.
What a coincidence that you posted this on the same day the Pokémon Company announced Ash's exit from the anime and the new protagonist for the Gen 9 anime.
So your telling me that its impossible to climb the mountain at 7:02 ? Me flying at Mach 7 says otherwise...
6:40 this area should be Kalos. Since Paldea is Spain and Kalos is supposed to be France, I was trying to reach this area and see if there are any hints to Kalos, but if a DLC should open up that area, geographically it should be a part of Kalos.
Maybe but maybe not, Kalos only really covers the northern section of France, with the southern section being more of a mystery as to whether or not it is considered to be Kalos, it could be a similar situation to the japanese regions where they're all based on parts of one country, but are different regions. Additionally, the border between Spain and France actually has another tiny country hidden in the middle, with that country being Andorra, it's entirely possible that if that section of the map is used for DLC, it'll be more heavily inspired by Andorra with some french elements mixed in, though I doubt we'd get enough additional space to actually connect up with the existing area used for the Kalos region
@@ErinTheFennec so in the Pokemon world Andorra is bigger and France is smaller? I wonder if France is divided by Kalos, Andorra, maybe Monaco and all the other regions idk
@@mariotheundying Not even necessarily. Kalos just being Northern France is, as stated before, in line with the first four regions all being parts of Japan (and for that matter, Unova, Alola, and spinoff-only region Orre all being part of the same real-world country, being located in the greater NYC metro area, Hawaii, and Arizona respectively).
Granted, Andorra is _really_ tiny IRL so the typical downscaling required to translate it to video game sizes would probably make it about the size of just the academy. But yeah, the placement seems about right for Andorra to be in the DLC area.
Awesome video! The work and collaboration involved are inspiring! Cant wait to see more from you
I notice that you only do the disclaimer on Nintendo games. Is that a company-specific thing, or because the game has online features?
They take down his videos a lot. He did an Animal Crossing New Horizons video and within a few days they took it down. (Of course he got it back up) so I'm sure he does it so big boy Nintendo doesn't try and sue him or copystrike everything
Considering Nintendo takes down DYKG videos, which are just cool little factoids, you can probably guess why he puta disclaimers.
Nintendo is asshoe
That's about it
6:39 I actually went to that land mass using a mod from gamebanana. Said mod allows you to jump higher and glide for longer and you can reach the western portion from the peak of Glaseado Mountain or the eastern portion from the glossy peaks near the Team Star base in the north region.
The border is solid and you can safely walk on it, have a picnic, hatch eggs and such.
The location will shift between Northern Paldean Sea and North Region. There's nothing there yet, not even music. The middle of the mountain is just a texture and you can fall through to the bottom of the map. If you try to go further within the walkable border, the wind will push you back. If you fall through, you'll end up behind the wall in a small walkable area that (interestingly enough) have some items buried in the ground that wouldn't be accessible by normal means. From there you can drop even further and you'll end up at the sea level. This part is accessible using the void glitch.
So far the only way to go back to the playable area is flying to a Pokemon Center or any other location available for fast travel.
I really love the line "what the game considers to be a higher res texture" lol
The ocean is a hexadecagon shape just pointing that out because i didn't even know a hexadecagon even existed...
What an awesome episode! I'd love to know some real game dev's opinions on why they'd have the big globe thing. A follow up episode with some theories would be awesome! It would be cool to see if there are any out of bounds secrets in the crater, as well as the under view of some of the tunnels in different places.
What if that's an indication that This is It. No more pokemon games, instead, the other regions get added as DLC. I doubt it, but hey, it could happen.
Something that happened to me while playing Scarlet was that sometimes a pokeball would show up on the floor, either by the entrance/exit or the center of a small area. Seemed to happen during some quest I'm in the middle of, now that I finished everything it seems as the pokeball doesn't show up anymore. What's more is that the pokeball seems to be the ball of the leading Pokemon in your party, it even changed as I switch different leads with different balls. Makes me wonder if those pokeballs were always meant to be there but just lower as to not be visible just to have your lead Pokemon's ball ready to throw into battle.
And with the Lock-On feature many people can see beyond the wall without a special camera. So with some clips playing here just reminded me of all the times I used that Lock-On to do that. Heck the Lock-On can even be used to see pass the water too.
Those are your lead pokemon in their ball.
You can glitch them "open" and have walking pokemon inside by swapping Koraidon/Miraidon from battle to ride forms in the first position.
Charlie actually voicing his character caught me extremely off guard
The water has 16 sides, making it a hexadecagon
Unless I cannot count
I didn’t expect to actually hear Charlie’s voice
The entire ocean is a 16 sided shape which... I know polygon names up to 10 and also 12 but since 4+12 would sound weird because of squares/rectangles, I vote we call it a *hexadecagon.*
I think we can all agree that it's a pretty moist name, got enough syllables to sound like a transformers villain.
It's already called a hexadecagon. Hexa - 6; deca - 10; gon - regular polygon. Hence 16 sides. Has nothing to do with 4 and 12
@@Jeffeffery9 I only knew of dodecahedrons, which I guess "do" is a prefix for 2 but 11-sided polygons don't have that kinda logic in their names, right?
Regardless, very unexpected to have the name be so simple.
@@VTRcomics 11-gons are also called undecagons or hendecagons. 13-gons are tridecagons. 14-gons are tetradecagons. it's quite a simple naming convention.
11:34 you aren’t supposed to go to the treehouse but with enough patience you can get up their with some cheesy jumps
8:20 this shape is an n-gon with twensy-four sides (or 10 sides in hex)
So for some reason, the overworld map really reminds me of Aionios from xenoblade 3. Also, speaking of that, please do a xenoblade 3 boundary break!!!! That would be so cool!
Merry Christmas and happynearly 1 million!
Great episode. It's funny though, because with most games, finding out there are detailed assets the player can't see is impressive, but in this game I'm like, "WELL THERE'S YOUR PROBLEM, GAME FREAK."
ah yes, the region-dwarfing hexadecagon dwarfed by *O R B*
That Charlie cameo was amazing... I remember getting to MC Sledge and being like "Hold up, this character's face looks familiar..." 🤣 8:25 That shape is a polygon... though the best name I could find for that specific one was a hexadecagon. I imagine this is likely a trick question though.
Yup. It's a hexadecagon. Don't know why anyone would be confused or get it wrong, like count the sides and google it if you're unsure.
Yes, a trick question to getting comments/engagement..
@@user-lv6rn9cf8m Yea, that's fair. I'm fine with it though cause I love this content in general.
Hexadecagon, but furious that I literally paused it exactly when he said "pause"
The Pokémon Planet is lowkey mindblowing. Imagine if all of that were a playable area. 😂😂
Would the fact that the entire ocean is rendered at one time contribute significantly to the performance problems with the game?
I love how I'm literally an active member of various Scarlet/Violet modding communities and there was no talk of a freecam mod anywhere.
ngl, I'm jealous of that freecam mod
would be incredibly useful for making an accurate colored map mod, but I guess I'll have to continue recreating the terrain instead
Is there a discord or anywhere I can join for Pokemon SV modding?
*sees the ocean and planet scene* "awwww, so that's where the other 95% of my games resources went"
Stellar episode as always, Shesez! I’m a huge fan of the old Pokemon Rumble games (which use suuuuuper low-poly models in a cute artstyle) so seeing the modern day low-poly Pokemon up close was a real treat!
Fun fact! If you do the correct jumps, you can get on top of the school and to the treehouse! sadly, if you jump while up there it resets your position as if you had fallen out of bounds
Omg I'm glad Charlie was here! That's amazing
Really wished GameFreak had allowed customization of your dorm room, and allowed you to explore dorms and other buildings in general. I get that this game was focused on the open world, but that feels like it was at the expense of the the towns feeling "lived in" and explorable.