- Видео 121
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Bauer Brown
США
Добавлен 2 мар 2022
Welcome to my channel, your ultimate destination for Farming Simulator modding and Blender mastery! Whether you're a seasoned modder or just starting your journey, my channel is here to help you create breathtaking mod maps and custom models that will revolutionize your virtual farming experience.
In the vast world of Farming Simulator, modding is a crucial aspect that allows players to personalize their gameplay and explore new horizons. My tutorials cover every aspect of map creation, from terrain sculpting and vegetation placement to road networks and detailing. With step-by-step guidance and insider tips, you'll learn how to craft immersive landscapes that reflect your unique vision and style!
In the vast world of Farming Simulator, modding is a crucial aspect that allows players to personalize their gameplay and explore new horizons. My tutorials cover every aspect of map creation, from terrain sculpting and vegetation placement to road networks and detailing. With step-by-step guidance and insider tips, you'll learn how to craft immersive landscapes that reflect your unique vision and style!
Workflow: Building a Deco House - Part 8
In part 8 of this video tutorial for Farming Simulator 22, Giant's Editor 9+, and Blender, we are going to continue building our house. In this particular video, we are going to create the occluder mesh and assign vertex colors to our materials. Remember to download your copy of the image used in this video if you want to follow along!
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Buy me a Coffee!
buymeacoffee.com/BauerBrown
If you find the information in these tutorials useful in any way, you enjoy playing my maps, or you just think I'm super-awesome and you want to support the channel, then feel free to buy me coffee! Any/all donations go toward software, server...
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Buy me a Coffee!
buymeacoffee.com/BauerBrown
If you find the information in these tutorials useful in any way, you enjoy playing my maps, or you just think I'm super-awesome and you want to support the channel, then feel free to buy me coffee! Any/all donations go toward software, server...
Просмотров: 184
Видео
The Little Engine that could ...
Просмотров 1972 месяца назад
In this video we are are going to take a look at something completely different than what you are likely expecting. If you're excited for FS25 and Giant's Engine 10, then you should be excited for this! Watch this video for more details!!! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutorials useful in any way, you enjoy playing my maps, or you just think I...
Workflow: Building a Deco House - Part 7
Просмотров 1482 месяца назад
In part 7 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to create materials, assign a texture to the materials, rotate and align the UVs, and then finally pack the UV space. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Cof...
Workflow: Building a Deco House - Part 6
Просмотров 1232 месяца назад
In part 6 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to finish marking the seams for our UV unwrap, and then we going to inspect the UV space and fix any inconsistencies in the mesh in order for our mesh to be unwrapped correctly. Remember to download your copy of the image ...
Workflow: Building a Deco House - Part 5
Просмотров 1862 месяца назад
In part 5 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to clean up our mesh, learn a bit about the UV space, and start unwrapping our model. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Coffee! buymeacoffee.com/BauerBrown...
Workflow: Building a Deco House - Part 4
Просмотров 1553 месяца назад
In part 4 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. In this particular video, we are going to build the porch railing, along with the rain spout and gutter. Remember to download your copy of the image used in this video if you want to follow along! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the inf...
Workflow: Building a Deco House - Part 3
Просмотров 1893 месяца назад
In part 3 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. We will continue to finish working on our windows, doors, etc. and add more of the finishing details to the house. We're nearing completion in this video, and it won't be long until we start unwrapping. Remember to download your copy of the image used in this v...
Workflow: Building a Deco House - Part 2
Просмотров 2003 месяца назад
In part 2 of this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to continue building our house. We'll lay out the location for the rest of the doors and windows, build the porch steps, build a railing, work on the roof, and a few other things. I'll be covering a lot, so don't miss this video! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the in...
Workflow: Building a Deco House - Part 1
Просмотров 3673 месяца назад
In this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, I'm going to show you the workflow I use to build deco object houses for my map projects. I will show you everything, from start to finish, including but not limited to: various blender ad-ons, modeling techniques, uv unwrapping, vertex painting, texturing in Substance Painter, and much more. If you're interesting ...
Culling types you should know! 4 Methods used in Farm Sim maps.
Просмотров 2583 месяца назад
In this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to learn about culling types. I am going to discuss the 4 most common types of culling used in the creation of Farm Sim maps. If you are a map creator, you should be employing these methods in your work for a more fluid playing experience. Watch the video to learn more. Buy me a Coffee! buymeacoffee.co...
Adobe is getting spanked, and you can benefit! Now is the time.
Просмотров 1,1 тыс.3 месяца назад
In today's video, I'm going to briefly discuss the trouble that Adobe has been getting themselves into. Believe it or not, this creates opportunities for you! Watch this video to learn how Adobe getting caught with their pants down, is good news for you! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutorials useful in any way, you enjoy playing my maps, or y...
Clipping Distance - Why it matters
Просмотров 2763 месяца назад
In this video tutorial for Farming Simulator 22, Giant's Editor 9 , and Blender, we are going to discuss clipping distances, how they relate to LODs, and why they matter. If you are just starting your journey in map making, this video is a good resource for you. Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutorials useful in any way, you enjoy playing my ma...
LODs - What they are and how they work. Everything you need to know.
Просмотров 3283 месяца назад
In this vido tutorial for Farming Simulator 22/25, Giant's editor 9 , and Blender, we are going to take a look at LODs. We'll discuss what they are, how they work, and how to create them for use in your map projects. Give this short video a watch, and get up to speed on LODs. Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutorials useful in any way, you enjoy...
Immerse yourself in FS25! Tobbi vs TrackIR. Is one better than the other?
Просмотров 2303 месяца назад
In this video, I am going to break down the differences and compare Tobii eye tracker with TrackIR head tracker. They both serve the same purpose, but I assure you that one is definitely better than the other. If you're thinking about head tracking for Farm Sim, watch this video before you spend your money! Buy me a Coffee! buymeacoffee.com/BauerBrown If you find the information in these tutori...
Palmer 2.0 - Washington County, KS. The map that nobody will notice.
Просмотров 2,7 тыс.3 месяца назад
In this video, I'm going to talk a little about my upcoming map based on a real life location in Palmer KS. The first half of the video will my discuss my journey up to this point, and the second half I'll drive around the map itself to have a look at things are progressing. It's turning out to be a great map, but the timing on it is terrible. By the end of the video, you'll understand more abo...
Exciting times are upon us! FS25 - The countdown begins
Просмотров 4944 месяца назад
Exciting times are upon us! FS25 - The countdown begins
Learning Blender : EP21 - A Few Things Worth Knowing
Просмотров 2115 месяцев назад
Learning Blender : EP21 - A Few Things Worth Knowing
4 Ways to create Custom Water Planes!
Просмотров 4555 месяцев назад
4 Ways to create Custom Water Planes!
Requested: How to make a rain spout and gutter in Blender!
Просмотров 1835 месяцев назад
Requested: How to make a rain spout and gutter in Blender!
Insta-MAZING! Get this now! Must have!
Просмотров 7726 месяцев назад
Insta-MAZING! Get this now! Must have!
What are your rights as a modder? The good, the bad, and the ugly truths.
Просмотров 4186 месяцев назад
What are your rights as a modder? The good, the bad, and the ugly truths.
Translations: How to implement and use L10N
Просмотров 2367 месяцев назад
Translations: How to implement and use L10N
Learning Blender: EP20 - Texture Baking!
Просмотров 2997 месяцев назад
Learning Blender: EP20 - Texture Baking!
Learning Blender - EP19 - Things to know!
Просмотров 3048 месяцев назад
Learning Blender - EP19 - Things to know!
Learning Blender: EP18 - PBRs and Creating your own textures
Просмотров 3099 месяцев назад
Learning Blender: EP18 - PBRs and Creating your own textures
Learning Blender: EP17 - Textures Part 3 [ Texturing our Garage]
Просмотров 3549 месяцев назад
Learning Blender: EP17 - Textures Part 3 [ Texturing our Garage]
Learning Blender: EP16 - Textures Part 2 [UV Mapping/Unwrapping]
Просмотров 3669 месяцев назад
Learning Blender: EP16 - Textures Part 2 [UV Mapping/Unwrapping]
Learning Blender: EP15 - Textures (Part 1)
Просмотров 38110 месяцев назад
Learning Blender: EP15 - Textures (Part 1)
Learning Blender: EP13 - Add-ons [plug-ins]
Просмотров 23910 месяцев назад
Learning Blender: EP13 - Add-ons [plug-ins]
Just uploaded 2 maps to modhub. I'm curious if they get accepted, would be cool. Thanx for these tutorials bro
Awesome, I'm glad it was helpful! Good luck with the maps!!
@bauerbrown thanx
How do i get the road to show up on the pda
Typically you would draw it on with a lighter color when making the map using a texture like concrete - you want it light enough that it shows up well in Photoshop or comparable program. Once you have it in PS, you draw it on by tracing the original roads on the map.
this was so needed the amount of battles ive had trying to explain to other up & coming modders that its our work and they cant distribute it,yes i do encourage editing for private use to learn or play in the game but just taking stuff is not called for...i think this video needs to be circulated with in the community to explain to them that stealing ppls work is not the best way to start modding for the game,you do get ya lazy modders who do this kinda thing to try get to the top or get noticed.
Some people just don't get it. When you have RUclipsrs like Farmer Bob teaching this type of thing to people just getting into modding ... well, it certainly doesn't help. FB himself doesn't feel like he's doing anything wrong. Up and comers don't know any better and they find themselves "learning" all sorts of bad habits and incorrect information from someone that doesn't have the slightest clue. And then like you said, other people are just lazy and don't care one bit. I feel like it diminishes the community as a whole. When people are are being taught bad information, bad habits, and things like mod theft being ok ... what kind of work can you expect from the people being taught these things? These are not the types of things RUclipsrs especially, should be promoting.
Thanks, man! This disappearing map stuff has been making me want to start drinking again after 10 years sober but thanks to you, I didn't. You're a life saver! 🤘
Awesome! I'm glad it worked out for you!!
"Looks like a bad trip" 😂...True enough, man...growing up in the 70's was so much fun! Your videos are top notch, btw...I've learned more from one of your videos than I have from half a dozen of the others. Good stuff, man.
LOL! Awesome, I'm glad the videos are helping. I had to take some time off, but I'm hoping to get back into making more videos soon.
New Version of Gimp has very GREAT plugin that makes Gimp Act As PhotoShop !!!!!!
Sounds like a winner!
Hello, can you send me a script that draws by spline?)
farmerboysmodding.com/index.php?/topic/2412-updated-spline-csv-height-paint-place-scripts/
I did this with a Map that has no Fields or Field Transform group . Oh boy was I lost at first !!!! LOL (The Western Wilds)
LOL, did you finally get it to work out?
hey have you ever created another entry for ground types, like stubble tillage, cultivated etc i've got the detail in my map and my truck gets dirt while driving around and it shows up in the bottom right when standing in it however it is not bumpy like stubble tillage when you drive in the regular stubble tillage it is bumpy on your suspension but in the entry i added it is not bumpy....i've combed over the files but i don't really know what i might be looking for... any suggestions?
No, I have never created another entry for ground types. I would have to take a quick look through the files to see what's actually involved. The layer manager is the first thing that comes to mind but unfortunately that does not include ground types. I'll see what I can find out about it.
@@bauerbrown i'm pretty sure it ended up being i didn't add it to the ranges section it works now but i'm having issues getting the new texture to render at a distance like the other ground types also thanks for your help on multiple things your content is awesome looking forward to seeing you create for fs25 aswell
Do you also have a video how to call for required mods? So i don't have to build a mod into the map but make the player download the mod himself. Can't seem to find this anywhere.
I do not have a video on required mods, but I really should make one. The process itself is not difficult. I'll put it on the list and make a video on it as soon as time permits.
@@bauerbrown ok, cool
Is there a way to remove the yellow info triggers from the modded map?
Nevermind. Just watched the video where you show it. Thanx man 👍
Good deal. Glad you worked it out!
@@bauerbrown amazing tutorials btw. Never tried modding before and i'm amazed how good i'm doing thanks to these video's. ✌️
@@fpvnico Awesome! I'm glad it's working out for you!
what script do i great in a 64x map thank you fs19
What script do you use? Is that what you are asking?
Hello can I get your scripts for the editor ?)
Which scripts do you need? Most of them are available on the FarmerBoys website, and a handful are available on mine.
@@bauerbrown Hello just wanted to download everything in one archive if it is possible )
@@RickGrimes-dp7cn I guess that would depend on what "everything" entails. Many of the FarmerBoys scripts come in a single zip format format, but unfortunately everything else is individual scripts available in various places.
@@bauerbrown What if you could drop all of yours that you have in the editor?)
@@RickGrimes-dp7cn The vast majority of what I have in the editor is heavily modified to meet specific needs. I might possibly have clean copies somewhere but you could have them downloaded and installed by the time I even find them.
thank you me ajudou aqui no mapa 16x
please tutorial add TrafficLight Prefab ☝🏻
I'll look into it and see what I can do :)
i've been able to get it to generate but i get this error DensityMapModifier: numChannels is beyond range for 10-channel DensityMap (i have it pathed fine dont worry) data/densityMap_fruits.gdm DensityMapModifier: firstChannel = 0, numChannels = 15, channelOffset = 5 now i've resized them all to 4096 and to be 8 bit then converted them to gdm but that error is where i'm at and it was doing the same error before i downscaled the images from 8000 (i forget exact number)
@ around 44 minutes you wanna use E and S on 2 different faces at the same time. That's possible if you go on top to transform pivotpoint (left to the snap function) and set it to individual origins. Than it will do what you want to both individual faces at the same time.
So simple that I almost feel foolish for not thinking of it, LOL. That's the way it works for me and Blender :) Thanks for the heads up, the info will come in super handy!
@@bauerbrown blender can do so many things that you can learn something new every single day. And it's a great community that helps eachother.
Got a question, i made a decorative object for fs22. it shows up, and i can place it, in game but it won't sell or demolish, it's just stuck there. What is the cause of this?
A deco object is just that, for decoration. It's doing exactly what it's supposed to ... sitting there and looking nice. If you wish for it to do something else like act like a sell point or if you want to be able to sell the object itself, you need to make it into a placeable and it must have its own xml.
@bauerbrown oh OK thank you sir always helpful
@@julio4473 If you study a base game placeable it should be relatively easy to figure out what needs to be done. You're basically just replacing one building with another. This is probably something I should do a video on. 👍
whatever i try to do i always get an error when pressing GO: SplinePunkte 1-2 Winkel am Anfang der Verbindungsline zu gross. can something be done about that?
How far did you make it into the series? I know the videos are long, but they are packed with useful info and you're bound to miss something if you skip around, especially in the first few videos. ruclips.net/video/AcXxOSRgpdU/видео.html
@@bauerbrown I dont know what exactly was the problem. When I was using placing script from farmerboys it didnt work but when i did it with the one from your webside all worked thanks anyway
where can i find the channel list for all fruittypes to a map so i dont have to keep going from game and GE looking for the correct one i want?
I don't know of a list for the channel numbers specifically, but that's not to say that one does not exist somewhere out there. A list of all your fuitTypes can be found in the data/maps basegame folder in the maps_densityMapHeightTypes.xml. There are no channel numbers so you will need to count starting from the top of the list and that will be your channel number. If I recall correctly, you need to start counting from zero instead of one, but I could be mistaken on that. Also, using that xml you could easily create your own channel list for the fruitTypes to use in your map build.
@@bauerbrown im just trying to paint in a stone quarry like whats on deadwood and backroads county but unable to find the correct channels for stones
@@dannygrigsby8576 Make sure to check the file I recommended because stones is on the list ... just start counting from the top.
@@bauerbrown, did that for both basegame one and the one in the map, im not really making a map just editing one to have a quarry, and its like at 30 or 31 on both but when which would be like 1,2,3,4 or 0,1,2,3,4 both would show fruits on down the list on the maps densitymapheight file like at 40 or so i calculated those channels at 30 and 31 but shows like the 40th or so fruit (strawberries and tomatoes) from the greenhouse fruits)
@@dannygrigsby8576 That's odd, I'll have to look into that one. I usually just count from the top and it's never been off more than one. However, to be fair, this is not something that I use often.
Good video but what does an occluder mesh do? What's it's purpose? I'm asking because the maps I've looked at recently haven't had occluder meshes called out in them. Update on FS17 map conversion: I'm running into a lot of meshes that have THOUSANDS of vertices so I'm cleaning up each model using the original. Example: 10 ft section of wrought iron fence had 33k vertices. Each edge was beveled, level 3. 😱
This video will explain what the occluder mesh does. I'm attaching the exact timestamp, but there is a lot to learn from the entire video. ruclips.net/video/oHWkLC8j9Yw/видео.html
First AND 1 minute club!!! Wooohoooo 😂😂😂 now I have to actually watch it.
i cant find updated spline scripts anywhere online, do you know how i can create roads a different way? or are the updated spline scripts still available?
I'm assuming you are looking for this farmerboysmodding.com/index.php?/topic/2439-new-spline-paint-height-csv-field-creationdimension-panel-scripts/ Since the download link is in a forum post, the more people that post, the more buried the link becomes. It takes a bit of digging to find what you are looking for. Personally, I use the updated scripts quite often for certain things, but I probably use v1.3 even more often and that version is available on my website.
I have a question if I am wanting to make a 8km x 8km map and my dem is 4097. Would my other textures be at 8192. I have been looking at other maps and I see a lot of texture sizes of 16384.
I assume you are talking about the _weight files? Ultimately, the _weight files can be any size you want them to be as long as they are a power of 2. Personally, I think 16384 is overkill and only bloats the size of the map. I don't create 8km maps, but I think 8192 is sufficient. Only you can be the judge. You should play around with the different sizes and decide for yourself.
will you being doing a video about deleting buildings and fenses and other items from a map
I haven't done a video on that specifically because I cover deleting items in a few different videos, especially the video on creating a blank map. There's not much to it, but if you feel that there is more that could be covered or explained, I can happily put it on the list and make a video detailing the deletion process.
Hopefully they don't let Farming Simulator go downhill since they are going to using the Giants Engine on other projects
I wouldn't imagine that would be the case since it's other game studios using the engine and aside from the engine, Giant's has no input in the game. I agree with you though ... I hope Farm Sim never goes downhill.
ive got my install path right, checked 4 times before applying, but it wont even open the options of "new mod from game" says in the info box that the game install path is wrong. there is no other possible install path though
What path are you using? We'll start there and see what we can figure out. It's not liking the path for a reason.
@@bauerbrown thanks for the reply man, sorry for my late reply, I set the download path as: this PC> windows C > Xbox games (downloaded it through the Xbox app)> farming simulator 22 - windows 10 edition.
@@sea2shore91 I spent some time going through comments looking for a couple specific ones, but was unable to find them so far. The comments had to do with xbox file paths. It seems everyone has problems with this file path, but I do know that it works. You can try this forum thread and see if you can get anything out of it. gdn.giants-software.com/thread.php?categoryId=4&threadId=10799. Hopefully you can find some useful information that will help you out.
@@bauerbrown Thankyou so much
Can i please get a link to your 1.3 version of the spline tools?
bauerbrown.com/downloads/scripts/spline-placement-v1-3/ To discourage spammers, you'll need an account to be able to download.
@@bauerbrown thank you
Hi, When I try to make the AI get/buy fertilizer from the cows or pigs I have on the farm, it always says the tank is empty even though it's configured for that, is it the map that doesn't allow this?
There is no way to disallow something like that when building a map. It will take some troubleshooting to resolve. The first place I would start is to verify you are not experiencing a mod conflict. Mod conflicts can affect the game in very unexpected ways. To be fair, the map is in desperate need of an update so there could always be an unnoticed issue that is causing this, but it's the first I've heard of something like this with the map so it's hard to say.
I disabled the mods and used everything in default, the problem continues, so I'm going to uninstall them one by one, and as you are unaware of this error, the problem is with the mods, thanks for the tips Update: I removed all mods and using the standard large pigsty and fertilizer tanks the AI doesn't pick up the fertilizer, it's an irrelevant issue but if you could take a look at this issue I would appreciate it
@@UncensoredOn Disabling the mods should be enough, you shouldn't have to uninstall them. Like I mentioned, the map can really use an update but I'm pressed for time at the moment. I haven't been inside that map for a while, but I'll look into it and see if I can pinpoint what the problem could be if I'm able to duplicate it. Depending how it goes, it could be a little before I have an answer to what is going on.
No problem, thank you very much
when I spawn the shed its invisiable and I cannot see it
There could be a number of reasons you are not seeing it. Typically, they are not "invisible." The most common issue is that the shed is spawning someplace on the map and you are just not finding it where you expect to see it. Depending on where this shed came from, the origin point and the shed itself could be quite some distance from each other meaning the origin will spawn where you expect it to, but the shed will be in another area entirely. If this is the case, trying within GE to get the shed and the origin point to occupy the same space is not always so easy, it's generally easier to accomplish this within blender. You can try highlighting the shed in the scenegraph and then hover a good distance above the map and see if you can spot the green outline of the shed in another area of the map.
i got an issue where i dont get anything showing up in the right side like terrain editing or anything.
In GE, select "window" on the toolbar and there will be a list available for you turn certain windows on and off.
@@bauerbrown thanks 😃
Very nice map. I would definitely finish it. Just like the consensus here. I curiously am running into the same issue with the map of my home area in MN that I started a year ago. Gung ho working on it until FS25 was announced then it fizzled...I was thinking why should I? After the quick exchange of emails we had and this video I'm thinking of starting work again. Big thing I'm hoping comes out of FS25? Decent color grading of grass and trees. You can see the color differences clearly when you switch back and forth between the photo and your map. Why can't we match?
I would start work again. Even if you finish it after FS25, who cares? It may get less attention, but plenty of people still play older versions of the game and I don't expect that to change. The good thing with it being finished is that it ultimately makes it easier to port it over to a FS25 map when the time comes. I ran into the exact same thing though ... I've been spending much less time on the map lately but it has more to do with time management and burn out than it does lack of interest (there is a little of that also). Mine was started on 22 and it will be finished on 22. I'll decide what to do with it after it's complete and I get a chance to play it to see if it's worth the effort to push over to 25. Either way, once it's done it will be another one in the books and that's never a bad thing. There is nothing sadder than an unfinished map that has tons of potential.
Would be so nice a tutorial on how to make rivers specially in non leveled terrain and how to do water and make it flow going in a direction
I do have a tutorial that shows how to create rivers and ponds on non-level land, but I don't go into great detail on the river side - it's easy though. I haven't covered anything on the flow of water, but it's something I can put on the list to get done.
knowing how funny the giants engine can behave (tractor flipping when colliding with a small private car), it would be interesting to see how for example racing car games would change 😂😂
It should be interesting indeed, LOL. It's the same engine, but Giants doesn't have a hand in making it so I would think the developers would address those types of issues. It's tough to say, but I'm curious how this will all turn out and why they think Giants Engine is a better fit than the other engines.
Yeah I think I’d buy it to help support
I'll definitely buy it to check it out, but I'm not entirely sure who we'll be supporting. Giant's doesn't have a hand in the actual game creation, but I'm sure there is a financial kickback for the use of their engine. Hard to say, they didn't disclose any of the terms of their "partnership."
Interesting, Nuts corner racing track or Tullyroan Oval coming soon! 😂
I could only imagine the possibilities. I'm not sure to what extent it can be modded, if at all. I would assume that was one of the features that attracted them to Giant's Engine, but I guess time will tell.
Will absolutely pivk up the game. And I'm very biased.. I love picking up games which has some sort of editor. I like tot tinker with it and see if it's something I can make something with. :D
Agreed! My favorite games are ones with an editor, however they seem harder to find these days.
@@bauerbrown speaking of editors; would you be interested in learning Houdini to use as an external map editor for Farming Sim? I've been using Houdini for about three years with the sole intent of speeding up or simplifying various parts of map making. Paired with scripts in GE, you can do A LOT of stuff relatively easy, and fast. If I just had all the buildings I'd like in the architectural style I required, I think I'd be able to make a map from beginning to modhub submit within a weekend :)
I would absolutely be interested, in fact I've played around with Houdini in the past looking to get into it. I've been following your work with Houdini and it's nothing short of amazing. Anything that saves that much time in the process is well worth the effort to learn. My only problem now is time. I have a few projects that I'm trying to complete before I take on anything else, but Houdini is 100% on my to do list. I'm hoping to have things wrapped up around the time FS25 comes out, and that will free up a lot of time to get into other software. I completely understand about the buildings, that is what is slowing me down the most on my current map.
FYI: The video playing in the background is not the actual game I'm talking about in this video. The video that was playing is "GTR FIA" and was released in 2012. I only added it so you have something to watch and also because the game was created by Ian Bell, one of the subjects in this video. Only the still images are from the upcoming game "Project Motor Racing."
Lol it looks like farm sim. I have mixed feelings, I don't want to be a downer but while these graphics are kind of charming in fs I think it lags pretty far behind for a racing sim. Then again, I may just fall in live with it like I did FS. Just feels like 2012 to me.
Just to be clear, the video playing in the background was not the actual game, that was an old version of GTR - In hindsight I should have been clear on that in the video. Only the still images are from the game and they are all pre-alpha, so I'm sure there is room for improvement.
excited for next part. the thing i struggle most with is texturing especially with the new way giants wants things
It's really not that bad. It's definitely easier in Substance Painter than in Blender, but Blender is not all that bad either if you have the right tools. I can't speak for IntaMat because I've never fully textured a model through there yet. I'll get to that video in the next couple of days - I have some testing to get out of the way first.
@@bauerbrown look forward to it i'm struggling bad with substance painter lol
Thank you so much for this. I have been overclocking my GPU thinking it might fix it.
Well now you can dial it back some!! It's not a problem with an obvious solution at first glance. I'm glad it worked out for you!!
my placeable xml is just a microsoft edge page and i cant delete them like in the video. Thank you
Right click on it and choose "open with" and then notepad or notepad++. Also, choose "always open with."
One thing about the measureit add-on: If you want the length between to vertices, even if the edge is split into pieces, you don't have to do that sum thing which you showed in the video. Simply select the two vertices between which you want to take the measure, and then click on Segment + Show. This will show the distance between the vertices, and it will even work if here is no edge at all between them.
Good info! I never thought about trying that, but I'll certainly put it to use. It pays to read the literature for ad-ons, etc.
This spline is no longer on this site you can't put the updated download
It's not my website or my script so there wouldn't be much I could do if it was unavailable, however I did check the site and it's still there, you just have to look for it. farmerboysmodding.com/index.php?/topic/2439-new-spline-paint-height-csv-field-creationdimension-panel-scripts/ -> Also remember that you need an account and must be logged in to download.
So correct me if I’m wrong, I basically have to export 2 versions of my buildings, one with the distorted lod?
Sort of, it's only a single export but it contains multiple objects (3 actually) - one is the main object, the other is the LOD or multiple LODs if you choose, and the last would be the occluder mesh.
Thanks for the tutorial
No problem!
YEA i got signed in and password and then when i tried to download the program it said i already have it BUT I DO NOT i have the PDF file for the License agreement. NOT THE program. Any Idea ?
I know their download section is a bit confusing, but there shouldn't be anything keeping you from downloading the app as many times as you need to. I can think of at least two occasions when I downloaded more than once.
Sorry this probably sounds dumb since I'm not familiar with anything like this but later on when u like test it and upload it does this way work for console or just pc or both ?
As long as it's a 2km map (standard size) it will work for both. If it's any larger than 2km it can be for pc only.
I really hope you will make a video about realistic terrain and elevations some day. Because that's the reason i would like to make maps , to try and build real life locations into a map.
It's most definitely on the list. Right now time is my biggest enemy and it's difficult to pick and choose which videos to do next. I was at least trying to cover all the basics before I started getting into the more advanced stuff. It's coming though, I just don't exactly when.
@@bauerbrown keep up the good work. I gonna start making maps again in 2025. learning allot new stuff with your videos. And making real life area's is a wet dream . ;)
@@John-qe8zt Hopefully it won't be too much longer until I can get started on that series.
Hey Bauer, I'm skipping through your series on making a mod map to fix an issue I am running into on multiplayer. Unfortunately I could not make it work yet: When doing missions, I sometimes get tasked to deliver to the BGA. The placeable is there but I can't unload and the markers are not showing. I have to go and buy the plot of land and then the markers become available. This makes it very tidious and it works for some sell points like the grain silo, but not the BGA. Could you please point me in a direction to investigate? I'm using the Ostseeküste map.
I'm not sure how much help it will be, but you can assign attributes to the placeables in their respective xmls and also to the farmland they sit on. In the xml under the <base> tag, you can add <boughWithFarmland> that allows you to own the placeable when you purchase the farmland it sits on, and you can also designate the exact opposite under the same <base> tag, <buysFarmland> lets you own the farmland when you purchase the building. You may have to add remove attributes from the xmls accordingly. This may or may not fix your issue, but it's a starting point. You could also have a mod conflict if you are using better contracts or something similar.
@@bauerbrown Thanks a lot! I managed to fiddle with these a bit and now it kind of works - if someone owns the placeable or the farmland I can set all other farms as a contractor to that farm ingame and then have access to the triggers and it shows the markers. It feels more like a workaround than a solution but that's fine for me and my mates :D