FYI: The video playing in the background is not the actual game I'm talking about in this video. The video that was playing is "GTR FIA" and was released in 2012. I only added it so you have something to watch and also because the game was created by Ian Bell, one of the subjects in this video. Only the still images are from the upcoming game "Project Motor Racing."
knowing how funny the giants engine can behave (tractor flipping when colliding with a small private car), it would be interesting to see how for example racing car games would change 😂😂
It should be interesting indeed, LOL. It's the same engine, but Giants doesn't have a hand in making it so I would think the developers would address those types of issues. It's tough to say, but I'm curious how this will all turn out and why they think Giants Engine is a better fit than the other engines.
I could only imagine the possibilities. I'm not sure to what extent it can be modded, if at all. I would assume that was one of the features that attracted them to Giant's Engine, but I guess time will tell.
I'll definitely buy it to check it out, but I'm not entirely sure who we'll be supporting. Giant's doesn't have a hand in the actual game creation, but I'm sure there is a financial kickback for the use of their engine. Hard to say, they didn't disclose any of the terms of their "partnership."
Will absolutely pivk up the game. And I'm very biased.. I love picking up games which has some sort of editor. I like tot tinker with it and see if it's something I can make something with. :D
@@bauerbrown speaking of editors; would you be interested in learning Houdini to use as an external map editor for Farming Sim? I've been using Houdini for about three years with the sole intent of speeding up or simplifying various parts of map making. Paired with scripts in GE, you can do A LOT of stuff relatively easy, and fast. If I just had all the buildings I'd like in the architectural style I required, I think I'd be able to make a map from beginning to modhub submit within a weekend :)
I would absolutely be interested, in fact I've played around with Houdini in the past looking to get into it. I've been following your work with Houdini and it's nothing short of amazing. Anything that saves that much time in the process is well worth the effort to learn. My only problem now is time. I have a few projects that I'm trying to complete before I take on anything else, but Houdini is 100% on my to do list. I'm hoping to have things wrapped up around the time FS25 comes out, and that will free up a lot of time to get into other software. I completely understand about the buildings, that is what is slowing me down the most on my current map.
I wouldn't imagine that would be the case since it's other game studios using the engine and aside from the engine, Giant's has no input in the game. I agree with you though ... I hope Farm Sim never goes downhill.
Lol it looks like farm sim. I have mixed feelings, I don't want to be a downer but while these graphics are kind of charming in fs I think it lags pretty far behind for a racing sim. Then again, I may just fall in live with it like I did FS. Just feels like 2012 to me.
Just to be clear, the video playing in the background was not the actual game, that was an old version of GTR - In hindsight I should have been clear on that in the video. Only the still images are from the game and they are all pre-alpha, so I'm sure there is room for improvement.
FYI: The video playing in the background is not the actual game I'm talking about in this video. The video that was playing is "GTR FIA" and was released in 2012. I only added it so you have something to watch and also because the game was created by Ian Bell, one of the subjects in this video. Only the still images are from the upcoming game "Project Motor Racing."
knowing how funny the giants engine can behave (tractor flipping when colliding with a small private car), it would be interesting to see how for example racing car games would change 😂😂
It should be interesting indeed, LOL. It's the same engine, but Giants doesn't have a hand in making it so I would think the developers would address those types of issues. It's tough to say, but I'm curious how this will all turn out and why they think Giants Engine is a better fit than the other engines.
Interesting, Nuts corner racing track or Tullyroan Oval coming soon! 😂
I could only imagine the possibilities. I'm not sure to what extent it can be modded, if at all. I would assume that was one of the features that attracted them to Giant's Engine, but I guess time will tell.
Yeah I think I’d buy it to help support
I'll definitely buy it to check it out, but I'm not entirely sure who we'll be supporting. Giant's doesn't have a hand in the actual game creation, but I'm sure there is a financial kickback for the use of their engine. Hard to say, they didn't disclose any of the terms of their "partnership."
Will absolutely pivk up the game. And I'm very biased.. I love picking up games which has some sort of editor. I like tot tinker with it and see if it's something I can make something with. :D
Agreed! My favorite games are ones with an editor, however they seem harder to find these days.
@@bauerbrown speaking of editors; would you be interested in learning Houdini to use as an external map editor for Farming Sim? I've been using Houdini for about three years with the sole intent of speeding up or simplifying various parts of map making. Paired with scripts in GE, you can do A LOT of stuff relatively easy, and fast.
If I just had all the buildings I'd like in the architectural style I required, I think I'd be able to make a map from beginning to modhub submit within a weekend :)
I would absolutely be interested, in fact I've played around with Houdini in the past looking to get into it. I've been following your work with Houdini and it's nothing short of amazing. Anything that saves that much time in the process is well worth the effort to learn.
My only problem now is time. I have a few projects that I'm trying to complete before I take on anything else, but Houdini is 100% on my to do list. I'm hoping to have things wrapped up around the time FS25 comes out, and that will free up a lot of time to get into other software.
I completely understand about the buildings, that is what is slowing me down the most on my current map.
Hopefully they don't let Farming Simulator go downhill since they are going to using the Giants Engine on other projects
I wouldn't imagine that would be the case since it's other game studios using the engine and aside from the engine, Giant's has no input in the game. I agree with you though ... I hope Farm Sim never goes downhill.
Lol it looks like farm sim. I have mixed feelings, I don't want to be a downer but while these graphics are kind of charming in fs I think it lags pretty far behind for a racing sim. Then again, I may just fall in live with it like I did FS. Just feels like 2012 to me.
Just to be clear, the video playing in the background was not the actual game, that was an old version of GTR - In hindsight I should have been clear on that in the video. Only the still images are from the game and they are all pre-alpha, so I'm sure there is room for improvement.