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Phantasm
Испания
Добавлен 31 мар 2020
The Most Powerful Attack In The History of Final Fantasy (if damage cap is removed)
ファイナルファンタジー史上最強の攻撃(ダメージ上限が削除された場合
The criterion that will be taken to determine which is the most powerful attack will be the amount of numerical damage dealt by a playable party member. So with this, the following are ruled out:
• Attacks that inflict Death status with 100% chance and bypass Death immunity (Joker’s Death, Game Over, The End, Zanmato...)
• Attacks that inflict Eject status (Blast Wave, Rapture, Degenerator, Shooting Star...)
IMPORTANT!!!: This is just a showcase, I had to use a mod to remove the damage limit and Cheat Engine to set the amount of dragons killed (I'm sorry but I'm not going to waste my time killing so many dragons lol).
Freya has the most powerful attack in the ...
The criterion that will be taken to determine which is the most powerful attack will be the amount of numerical damage dealt by a playable party member. So with this, the following are ruled out:
• Attacks that inflict Death status with 100% chance and bypass Death immunity (Joker’s Death, Game Over, The End, Zanmato...)
• Attacks that inflict Eject status (Blast Wave, Rapture, Degenerator, Shooting Star...)
IMPORTANT!!!: This is just a showcase, I had to use a mod to remove the damage limit and Cheat Engine to set the amount of dragons killed (I'm sorry but I'm not going to waste my time killing so many dragons lol).
Freya has the most powerful attack in the ...
Просмотров: 3 735
Видео
Final Fantasy IX - Level 1 Freya defeats Meltigemini
Просмотров 49316 часов назад
ファイナルファンタジーIX - レベル1のフレイヤがメルティジェミニを倒す Meltigemini is by far the hardest boss in the Level 1 Challenge, as all of his attacks are 1shot. Killing Meltigemini with a single character at Level 1 had always been considered impossible (like Deathguise) but here I am to make it possible (well, the RNG was also in my favor). In this battle we cannot waste time because we could die at any moment, the mo...
Final Fantasy IX - Level 1 Zidane defeats Deathguise
Просмотров 802День назад
ファイナルファンタジーIX-レベル1のジダンがデスガイズを倒す This fight requires good planning and, above all, a lot of luck. Deatguise will always start by using Meteor, this attack can't miss so death is almost guaranteed, I say almost because if you're lucky it might do 50 or 100 damage and you'll be able to survive. (In fact, in two of the many attempts I made he did 50 damage). Fun fact: If you start attacking first a...
Final Fantasy VII - LLNMNHIWODDIO Challenge
Просмотров 31721 день назад
ファイナルファンタジーVII - LLNMNHIWODDIOチャレンジ It's been difficult to be creative in coming up with a new FF7 challenge (at least I think this combination of restrictions has not been done before). During the challenge I didn't use any accessories but then at the end, in the Hojo and Safer Sephiroth fights I was forced to use Ribbon and Reflect Ring respectively, too much RNG (that's why I didn't add NA -...
Final Fantasy VIII - No Junction/No Level (NJNL) [Kaivel's route]
Просмотров 375Месяц назад
ファイナルファンタジー VIII - ジャンクションなし/レベルなし (NJNL) 【Kaivelのルート】 In this FF8 challenge, as the name itself indicates, we cannot use the Junction system which limits us to exclusively using the Attack command and Limit Breaks with base stats. This means we can't use Equippable Commands like Magic, GF, Draw, Item, Card... nor Support Abilities like junction abilities, characters abilities, party abilities,...
Final Fantasy IX - Humiliating Ozma in 30 seconds
Просмотров 1,2 тыс.Месяц назад
ファイナルファンタジーIX - 30秒でオズマを屈辱させる Recently my motivation for FFIX returned (as you have been able to see in the last 2 videos that I have uploaded) so I took the opportunity to improve the time I did 3 years ago, apart from that Ozma hasn't even damaged anyone on the team this time (Zombie status ftw!!!). I don't think it can be improved much more, there is too much RNG involved. ✶ Equipment • Zida...
FINAL FANTASY IX - Obliterating All Bosses at Level 1
Просмотров 6222 месяца назад
ファイナルファンタジーIX - レベル1ですべてのボスを倒す Level 1 challenge without using Thievery or Dragon's Crest. 0:00 Masked Man: Mage Masher doubles Zidane's damage so we need to steal this weapon. The chance of landing a Critical Hit is 2.5% (with 23 Spirit). 0:45 King Leo 1:30 Steiner 1 2:18 Steiner 2 2:52 Steiner 3 4:00 Prison Cage 1 5:19 Prison Cage 2 6:42 Baku 7:52 Plant Brain: This battle has 2 phases, to get...
Final Fantasy VII - All Lucky 7s with HP higher than 7777
Просмотров 4254 месяца назад
ファイナルファンタジーVII - HP 7777 を超えるすべてのラッキー 7 As you may already know, if an enemy happens to have 7777 HP exactly, then they enter a state known as All Lucky 7s but without activating the chain of 64 auto-attacks. The curious thing here is that the game actually doesn't properly check the attacker's HP, it only checks the lower two bytes (the last 16 bits) of the HP. This means that if an enemy HP v...
Final Fantasy VII - Cait Sith toying with the WEAPONS
Просмотров 5437 месяцев назад
ファイナルファンタジーVII - 武器をもてあそぶケット・シー Cait Sith shows you how to obliterate the WEAPONS effortless.
Final Fantasy VII - Cait Sith summons KotR in Corel Prison
Просмотров 52511 месяцев назад
ファイナルファンタジーVII - ケット・シーがコーレル刑務所でKotRを召喚 At this point in the story, the only summons you can have in your possession are Choco/Mog, Shiva and Ifrit. Cait Sith is the only character who can use any summon without equipping any materia. What other character can do this? BAR BAR BAR Cait Sith will use a random Summon, using the following formula: ID = Rnd(1..10) Rnd(1..10) Rnd(1..10) Rnd(1..10) ID...
Final Fantasy VII - When does Cait Sith's Slots Game Over miss?
Просмотров 62311 месяцев назад
ファイナルファンタジーVII - ケット・シーのゲームオーバーはいつ失敗しますか? Game Over is a magical multi-target ability that inflicts 'Death' with 100% chance. Ignores Status Immunity, Elemental Resistance & Physical Immunity. Will NOT ignore Magical Immunity. ⌭ Ignores Status Immunity means this ability bypasses all 32 status effects: Death, Near-death, Sleep, Poison, Sadness, Fury, Confusion, Silence, Haste, Slow, Stop, Frog,...
Final Fantasy XV - Defeating Adamantoise as quickly as possible
Просмотров 31511 месяцев назад
ファイナルファンタジーXV - アダマントワーズを早く倒す At first i had planned to kill it using the Armiger Unleashed along with; - Primary Arms: Plumes of the Vortex, Gaze of the Vortex, Pain of the Vortex & Sword of the Father. - Accesories: Rare Metal, Magitek Suit V2 & Founder King's Sigil. - Attire: Prince's Fatigues (No Jacket) - Technique: Ignis's Enhancement - Recipe: Scientia-Style Sushi - 1 HP: Using Venomcast...
Final Fantasy XII TZA - Yiazmat is a joke
Просмотров 59011 месяцев назад
ファイナルファンタジーXII TZA - ヤズマットは冗談だよ Equipment ‣ Balthier: Unarmed, Magepower Shishak, Mirage Vest, Ribbon ‣ Fran: Unarmed, Dueling Mask, Mirage Vest, Nihopalaoa ‣ Penelo: Unarmed, Dueling Mask, Mirage Vest, Nihopalaoa ‣ Vaan: Seitengrat, Assassin's Arrows, Steel Mask, Brave Suit, Germinas Boots ‣ Basch: Seitengrat, Assassin's Arrows, Steel Mask, Brave Suit, Germinas Boots ‣ Ashe: Seitengrat, Assass...
Final Fantasy X - Penance is a cheap superboss
Просмотров 37311 месяцев назад
ファイナルファンタジーX - 苦行は安いスーパーボスです Hiring Yojimbo: "To train as a summoner." "To gain the power to destroy fiends." "To defeat the most powerful of enemies." (This option is the best to maximize the odds of Zanmato) Formula Variables: 1) Compatibility 2) Motivation 3) RNG (Random Number Generator) 1) Compatibility Can be 0-255, will be always 128 when you first get Yojimbo. Zanmato 4 Wakizashi 1 to 3...
Final Fantasy I, II, III, IV, V, VI Pixel Remaster - Humiliating all Final Bosses
Просмотров 2,9 тыс.Год назад
ファイナルファンタジー I、II、III、IV、V、VI ピクセル リマスター - すべての最終ボスを屈辱する 0:00 Final Fantasy - Chaos Monk/Master deals twice as many hits when unarmed, so with 100% Accuracy they deal 16 hits (the rest of classes 8). Haste - Doubles one ally's number of hits Strength Tonic - Raises ally's Attack by 10 during battle (stackable). Temper - Raises ally's Attack by 14 during battle (stackable). Saber - Raises own Att...
Final Fantasy VII - All Lucky 7s Poison Trick
Просмотров 1,3 тыс.Год назад
Final Fantasy VII - All Lucky 7s Poison Trick
Final Fantasy VII - The 4 special weapons
Просмотров 1,7 тыс.Год назад
Final Fantasy VII - The 4 special weapons
Final Fantasy VII - The Definitive Damage Overflow Glitch Showcase
Просмотров 794Год назад
Final Fantasy VII - The Definitive Damage Overflow Glitch Showcase
Final Fantasy VII - Yuffie vs Ultimate Weapon (Damage Overflow)
Просмотров 2,7 тыс.Год назад
Final Fantasy VII - Yuffie vs Ultimate Weapon (Damage Overflow)
Final Fantasy VII - Materia Combinations
Просмотров 26 тыс.Год назад
Final Fantasy VII - Materia Combinations
Final Fantasy VII - Death absorption + Status Ailments removal
Просмотров 2,1 тыс.Год назад
Final Fantasy VII - Death absorption Status Ailments removal
Final Fantasy VII - Quadra 4x-Cut madness
Просмотров 2,9 тыс.Год назад
Final Fantasy VII - Quadra 4x-Cut madness
Final Fantasy VII - Emerald Weapon didn't see it coming
Просмотров 2 тыс.Год назад
Final Fantasy VII - Emerald Weapon didn't see it coming
Crisis Core: FFVII Reunion - The potential of the Buster Sword (100% Proficiency)
Просмотров 8 тыс.Год назад
Crisis Core: FFVII Reunion - The potential of the Buster Sword (100% Proficiency)
Crisis Core: FFVII Reunion - How broken can Energy be with the right setup
Просмотров 16 тыс.Год назад
Crisis Core: FFVII Reunion - How broken can Energy be with the right setup
Crisis Core: FFVII Reunion - Zack humiliates Minerva (No Hit / Hard / Level 6)
Просмотров 2 тыс.Год назад
Crisis Core: FFVII Reunion - Zack humiliates Minerva (No Hit / Hard / Level 6)
Crisis Core: FFVII Reunion - Minerva defeated in less than 6 mins ("No Damage" / Hard / Level 6)
Просмотров 3,1 тыс.Год назад
Crisis Core: FFVII Reunion - Minerva defeated in less than 6 mins ("No Damage" / Hard / Level 6)
Final Fantasy VII / VIII / IX - Defeating Superbosses in seconds
Просмотров 4,9 тыс.Год назад
Final Fantasy VII / VIII / IX - Defeating Superbosses in seconds
FINAL FANTASY VIII - Omega Weapon dies twice
Просмотров 1,2 тыс.Год назад
FINAL FANTASY VIII - Omega Weapon dies twice
FINAL FANTASY IX - Ozma's behaviour with 0 MP
Просмотров 2,7 тыс.Год назад
FINAL FANTASY IX - Ozma's behaviour with 0 MP
Ozma: “Mwuah hahaha, you cannot escape, there is no point in trying to run” Ozma: “Guys, please, stop.”
I officially have no idea wtf is going on here
Wait why is the max amount of dragons 32767? A two byte integer would have a max of 65535. Why is it being halved?
@@Dengarde Because it's a two bytes signed integer (-32767 to 32767).
Hi just wanted you to know that your menu screen color is absolutely terrible
Hey, I just wanted to let you know that I don't give a f*ck.
Can someone explain
Just cast Break on your entire party minus Squall. Easy low level run.
Wait, WHAT??? Giving Omega a potion resets his ATB??? For all these years, I never knew this! I'll be doing this from now on!
Nice dude good strat I never did kill that thing back in the day 😅
And I thought Dark Magus Sister's Delta Attack from Final Fantasy X was strong. But THIS? Is somewhat above average for Disgaea levels of damage.
太七的戰鬥音樂真的是史上第一,沒有之一
Orb
Someone please explain
I remember defeating Ruby Weapon with Cid using Pandora’s Box. It took about 2 hours. When it was finally over, the end battle music never played and it was stuck. 🤦♂️
Where's Freya when I need to fight 100 million HP super bosses?
dazers/hades plus knights of the round/omnislash mime. don't lose any characters.
Its not possible to have your team at level 1 at this point
@@JulianNS Why? Give an explanation at least.
@@KFCPhantasm solo con las batallas obligatorias los personajes suben de nivel, y más al principio cuando apenas hace falta exp para subir de nivel 🤷🏻♂️
@JulianNS Los bosses en FFIX no dan experiencia. Para las batallas obligatorias puedes usar el Needle Fork de Quina para petrificar a los enemigos y Stop con Vivi una vez que consigues el Oak Staff. Más adelante puedes obtener los estados Zombie o Virus con los cuales no ganas EXP. Y en cuanto a las batallas aleatorias te escapas y listo.
@@KFCPhantasm y todas esas batallas del principio cuando ni siquiera conoces a quina? Porque para llegar a este punto tienes que pasar por muchas batallas de las que no puedes huir.
@@JulianNS Dame ejemplos.
Ha! Gay.
Freya's dragoon ass mistook power creep for power leap, amirite
There’s no way of actually removing the damage cap in game, right? Sorry this is one of the FF’s I know least
Shoutouts to the Jokers for helping you out here.
With the restrictions I imposed on myself, there was no other way to move forward xD
I never understood the necessity for such weird formulas. What's the point of making an attck that could deal immense damage numbers if there is a low cap?
My guess is simplicity to program. The developers decided that its scaling works in the context of the game, and finding a way to further limit its output would just make it more complex and probably slower to calculate, for something that the player would not even be able to see
Can you do a voice over explanation?
Freya more powerful than Fang!
How the hell did this do 1+ billion damage? 😳 Now I have to play this game again after 2+ decades.
It's explained in the description. Even if you play it, you won't be able to deal such numbers.
The description explains but basically 1. Use a mod to remove the damage cap 2. Use Dragon Crest while having killed 32767 dragons. Dragon Crest deals the square of dragons killed as damage. Eg 2^2 = 4, 10^2 = 100, and so on. In a normal game, a hundred dragons is enough to deal 9999.
We should start to ignore people's questions when they're this stupid. The answer is in the description, fucking read it.
The formula for Dragon's Crest is pretty crazy intense because of how it scales up super rapidly. Each time you hit another factor of 2 by doubling the number of dragons you've killed, you're dealing 4x more damage than you were previously. At the next typical programmatic threshold of 65535 (being one below the results of the next factor of 2), it'd do 4,294,836,225 damage instead.
It could possibly be 65536 depending on if it starts counting from 0 or 1.
@@Dengarde Not in this case, since the actual max value in the game stated in the description is 32,767 and _not_ 32,768 so it'd always be maxed at one under any power of 2 that you'd raise it up to.
Dude still talking after getting hit by 1073676289 lul
Taking the most massive damage in the history of FF. Ragtime Mouse:"Ugh"
"Ugh, horrible!"
*gets hit with an almost incomprehensible amount of damage* "wow, you suck!"
This is awesome but I feel like I'd need a Phd to actually understand what's been written in the description
What happened? Lmao
What? Could Cloud cast omnislash in sleepy condition? Like the kaminari kokyu in demon slayer😂
(o_O)
The casting of Yuffie looks like Zenitsu showed 1st type of kaminari kokyu
😂heyyy,wtf
Wtf just happened 😂
So a few questions and this time I'll use proper grammer the best I can so you don't miss interpret my comment into thinking I'm yelling at you because of these !!!!! And I'll do my best to word these questions in a way where it doesn't seem like I'm trolling you or hating on your videos, that wasn't my intention. When I first left a comment on your video telling you to do those challenges on the OG PSX version your immediate response was "it's the exact same do it yourself!" With FF9 being my favorite video game of all time and having played the PS4, Nintendo Switch, Moguri Mod, and OG PSX version I can tell you right now, each versions don't feel identically the same. But let's just say they are the same as you've claimed that's where my questions begin If all the remasters are in fact identically the same as the OG PSX version, then how come when I speed run both versions and button mash through the scripted dialogs it feels quick and smooth on the PSX version, but feels like there's a button input delay on the remastered versions including Moguri Mod? How come the super bosses feel easier to defeat on the remastered versions of the game? Even with boosters turned off they still feel easier. How come obtaining King Of Jump Rope and Athletes Queen feels easier on the remasters over the PSX? Even impressing all 100 of 100 nobles on any of the remastered versions feel easier and more forgiving, then the OG PSX version which feels more difficult and unforgiving. If they are in fact the exact same then wouldn't that imply to the entire game not just battle? My final question for you is why did you delete your video humiliating Ozma while stealing all items? If you can at least answer my questions on this comment, I'll subscribe to your channel, and when I decide to revisit FF9, which will be here pretty shortly since I've been a few of the other Final Fantasy games, then those challenges I told you to do on the PSX version, I'll do it myself on the PSX version, and I'll make it as a video response to your video to show the audience that it is in fact possible to do on the original version as well. After all you did tell me to do it myself, since you came up with the challenges it only feels right to make it as a video response too yours.
As you can understand, I get several comments every day and there is always some troll. When you wrote to me, as you said, I thought you were one of them, so I answered you rudely. I apologize for that. At no time did I say that the entire game was identical, if I remember correctly we were talking about Ozma. Ozma has the same script in all versions, at least that is what Tirlititi told me. One difference that I have noticed is that when you complete the friendly monsters sidequest, in the PSX version when Ozma uses Doomsday, he receives damage that goes from 9000 to 9999 (almost always 9999) while in the PC version the damage goes from 5000 to 8500 more or less. In that aspect, it could be said that Ozma is easier in the PSX version because he does more damage to himself. As for the input delay that the new versions of FF9 have, I agree with you, I never said otherwise. I don't know if the bosses are easier in the new versions because it's been like 15 years since I played the PSX version. As for the minigames, I can't tell you if they're easier or harder either. I deleted that video because I received a message from RUclips telling me that several people had reported the video and that I could receive a strike, also something related to copyright, as I didn't want that to affect my channel I decided to delete it. It was one of my favorite FF9 videos (in fact I think it had like 10,000 views), I had to repeat that fight many times because I wanted to steal all four of its items on the first try. I was also very lucky with Meteor's damage that didn't kill Zidane. The truth is that the video was really good and it really pissed me off to have to delete it. You can subscribe if you want or not, I really don't care how many subscribers I have or how many views my videos get, this is just a hobby and I do it for fun, if people learn something from my videos all the better, I'm happy for them. What challenges do you want to do on the PSX version exactly? It might be interesting.
Thanks for responding in a mature and civil manner now I have a better understanding. Hell I'd be pissed too, can't believe that video was reported. Anyways the challenges I wanna do is humiliating Ozma under a minute. I believe it can be done on the original version, as for stealing all items from him I'd rather not since I know steals are based off RNG lol. I am currently working on a different challenge "Defeating friendly yan without Auto Haste and Auto Life as support abilities or fixed 9999 damages" so far no luck. My last resort is to maximize everyone's speed in the hopes I'll get to act quicker. These are my character set ups Zidane (obviously by default however im gonna have him throw echo screens on Dagger/Garnet) Garnet for healing purposes(im choosing her instead of Eiko because I don't wanna be carried by phoenix) Steiner for his Excalibur 2 combined with shock damage Amarant for his flair abilities(also because I don't wanna be carried by Quina either) Another challenge I had in mind was Dagger and Eiko being able to physically attack reaching at least 9000 hit points (9999 if I'm lucky) against Hades similar to your Dagger hitting like a truck video. As for the other challenges I'll figure it out as I playthrough the game. Don't feel like typing it all out on here lol.
As a man I feel like I owe you an apology as well. I'm sorry for the way I worded my comments in the past before. I hope this can all be water under the bridge and we can put this behind us. BTW props for the challenges you came up with and managed. I should've given you the props earlier. Believe it or not and and a few other youtubers re motivated me into speed running the game again. Even though it's not online, eventually once I get the right equipment for professional videos with good quality I'll segment the run. I can't do a full blown speed run since the requirements are harsh and in general I just don't have 10 hours spare time on my hands.
@@thevangsta9892 Yeah i think you can kill Ozma under a minute, even in less than 50 seconds. For that you would need Ozma to use Death (it is the attack of the 6 that he can start with that has the shortest animation) and for him not to use any counter. It's going to be very difficult for you to keep up without using fixed damage attacks because he has a defense and a magic defense of 255. It may be possible to kill him but the fight will last for hours lol. You have to keep in mind that Friendly Yan has a speed of 50 and that he will counter any damaging attack you do plus he will get also his ATB turn, he will end up attacking you twice. If you need help with Eiko/Dagger to deal 9999 damage, feel free to ask me, I can help you. I accept your apologies. Don't worry. Thanks, have fun and good luck!
"There... danger in the sky. If you dar...to face it, use this rec...to find your way" =Cid I, the Explorer King= ("Chocograph Piece" Key Item Description) - Final Fantasy IX
Its been awhile since i played this game but i think the materia was called morph. Anyways i morphed the enemies into different source tabs to max out cloud at the crashed Gelnika. Then i beat the emerald and ruby weapon
With 4 hero drinks wouldn't she naturally do 9999 every hit? Is lucky 7s just a flex here?
No, Doom of the Living deals 2231-2380 damage to Ruby Weapon because it has 480 Def. Since im using the Quadra Gain glitch the damage is halved so she would be dealing 1115-1190 damage without All Lucky 7s. Against Ruby's tentacles she can deal 9999 damage easily because these have 100 Def.
How lol
46 seconds is a lot to have the characters so trained.
Why are you running? Why are you running?
Read the description.
i remember beating this guy fair and square by using knights of the round. Hahahahaha
The original PlayStation run of Final Fantasy titles was UNREAL ❤
Good fight but i'm not sure why people generally over complicate this fight. Have two people dead, obviously, when you start the fight-understood. Second, all you need is KotR, mime. Maybe final attack with phoenix just in case. Speed, luck and magic materia and you win. You don't need to spend forever on dazers and hero drinks. fuck that shit.
Lol! That was awesome.
The real question is how many attempts did it take?
@@TheStrahl Around 50 (counting all attempts with the different setups). If i count the final setup that i used, which is the most consistent, around 20. But as you well know, it all depends on the RNG.
What an RNG nightmare.
I didn't realize you could get the chance to dodge that high.
You beat bosses at lv1 with powerful items equip now try defeating bosses at lv99 with no items
What platform u playing in and what settings those graphics look so smooth
@@forgottenVibess Steam (PC) version, using Moguri Mod.