Dicode
Dicode
  • Видео 46
  • Просмотров 375 628
Animated Collectable Items with exit and counter animation | Godot 4 Tutorial
Welcome back to another exciting Godot tutorial! In this video, we delve into the world of game development and explore how to create captivating collectable items complete with animations. Ever wondered how those coins in your favorite games seem to come to life? We've got you covered!
Throughout the tutorial, we'll guide you step-by-step in creating collectable items with animations that add flair to your game. From setting up the scene to implementing animations where coins elegantly fly towards a counter, you'll learn the tricks to make your game stand out.
But that's not all! We'll also show you how to integrate a HUD element to display the collected items, adding that extra touch of i...
Просмотров: 1 295

Видео

Create Stunning X-Ray or Masking Effect in Godot 4 | Godot Tutorial
Просмотров 3,7 тыс.8 месяцев назад
🚀 Dive into the world of Godot game development with our latest tutorial! In this video, we'll guide you through the creation of the widely used masking or x-ray effects. Not just limited to circles, this technique works with any shape you desire! 🎨 To get started, you'll need three images: a closed box, an open box, and a mask image (I'm using a circle, but feel free to choose your own). Find ...
Quick Main menu UI with moving / responsive background | Godot 4 tutorial
Просмотров 3 тыс.9 месяцев назад
🎮 Ready to level up your game's UI design in Godot 4? In this tutorial, I'll show you how to create a visually stunning and responsive menu screen in just minutes! 🎨💻 👉 Timestamps: 0:00 - Introduction 0:13 - Scene Setup 1:22 - Writing the Responsive Script 2:22 - Solving Screen Resizing Issues 3:11 - Completed ! 🔥 Watch and learn as we transition from a simple UI to a mind-blowing one, with the...
Recreation of Hollow Knight dashing in Godot 4
Просмотров 2,6 тыс.10 месяцев назад
Hey everyone! Today I tried to recreate hollow knight dashing effect in Godot 4, Although It is not to the point because I couldn't find the sprite similar to what is used in the game but I used one I found on the kenny's website: kenney.nl/assets/particle-pack This tutorial is packed with practical examples and expert tips, making it perfect for game developers of all levels. Join us on this g...
Godot 4 Drag-and-Drop Tutorial: Create Interactive Games with Ease
Просмотров 32 тыс.10 месяцев назад
Welcome to our drag-and-drop tutorial! 🚀 Learn how to create an interactive drag-and-drop system in Godot that will captivate your audience and boost your game's engagement. In this comprehensive Godot tutorial, we cover every aspect of drag-and-drop implementation, including droppable areas, draggable objects, and smooth drag logic. Our step-by-step guide ensures you'll grasp the concept, whet...
Mastering Moving Platforms in Godot 4: Create Dynamic Gameplay with Path2D and AnimatableBody2D
Просмотров 11 тыс.11 месяцев назад
Learn how to create captivating moving platforms in Godot 4! In this tutorial, we'll walk you through the process step by step, making game development a breeze. 🔥 📌 Timestamps: 0:00 Overview 0:25 Main Concept 1:25 Problem with AnimatableBody2D 2:04 Solution 2:38 Implementation 5:35 How to use it 6:20 End :) 🔗 Check out our other tutorials in the series: One-Way Platforms: ruclips.net/video/2pN...
Crafting Self-Destruct Platforms | Godot 4 Tutorial
Просмотров 2,4 тыс.11 месяцев назад
🔗 Check out Kenny's website for incredible game assets: kenney.nl/assets/physics-assets Welcome back to our game development series where we're taking your skills to the next level! In this exciting Unity tutorial, we're diving into the world of dynamic gameplay by showing you how to craft an awe-inspiring self-destruct platform. This unique addition will add an unforgettable element to your ga...
Type of Platforms: Solid & One-Way Techniques | Godot Tutorial
Просмотров 1,9 тыс.11 месяцев назад
Welcome to our in-depth Godot Engine tutorial on creating rock-solid platforms and intriguing one-way platforms for your game! Platforms play a pivotal role in shaping gameplay dynamics, and we're here to guide you through the process step by step. In this tutorial, we'll cover the fundamentals of adding both solid and one-way platforms to your game using Godot Engine. Learn how to establish un...
Most common Damage Effects: Screen Shake, Flashing Sprite, and pushing!
Просмотров 2,8 тыс.Год назад
Get more knowledge: Must to know shaders: ruclips.net/video/j_fCGoaoRmg/видео.html Dynamic blood overlay: ruclips.net/video/qRf-M37TOF4/видео.html Welcome to another exciting Godot 4 tutorial on our channel! In this comprehensive guide, we're diving deep into the world of game development to bring you two incredible damage effects that will elevate your game to a whole new level. Join us as we ...
Think Opposite: Can You Handle This Reverse Controlled Game? | GMTK Game Jam
Просмотров 858Год назад
Game link: shashank1q.itch.io/opposite Welcome back to my channel! Join me on an exhilarating journey as I share my experience participating in the GMTK Game Jam, where I created a mind-bending top-down shooter with reversed controls and collectibles. In just 48 hours, I designed and developed this unique game, making it my very first game jam! Discover the excitement of brainstorming ideas and...
Space Shooter Game Development: Enemy Spawning, Damage Mechanics & UI (Part 3) | Godot 4 Tutorial
Просмотров 737Год назад
Project link: github.com/shashank1q/space_shooter Playlist link: ruclips.net/p/PLeAs1IbNsvjxkaC2F8x6Av9VU9o_nLPcg Join us for the thrilling finale of our Space Shooter Game Development series! In this action-packed episode, we'll dive into the crucial aspects of enemy spawning and implementing damage mechanics for both the player and enemies. 🚀 Learn how to set up enemy spawning points, strateg...
Space Shooter Game Development: Creating Bullets & Enemies (Part 2) | Godot 4 Tutorial
Просмотров 2,1 тыс.Год назад
Project link: github.com/shashank1q/space_shooter Playlist link: ruclips.net/p/PLeAs1IbNsvjxkaC2F8x6Av9VU9o_nLPcg Welcome back to our Godot 4 game development tutorial series! In this action-packed second part, we dive into the exciting world of space shooters. Join us as we learn how to create and implement bullets for both the player and enemies, taking our game to a whole new level of intens...
Space Shooter Game Development: Creating Moving Background and Player (Part 1) | Godot 4 Tutorial
Просмотров 1,8 тыс.Год назад
Space Shooter Game Development: Creating Moving Background and Player (Part 1) | Godot 4 Tutorial
Dynamic Blood Overlay Effects in Godot
Просмотров 1,7 тыс.Год назад
Dynamic Blood Overlay Effects in Godot
Create a Dynamic Full-Screen Particle System in Godot | Leaf Falling Overlay Tutorial
Просмотров 2,6 тыс.Год назад
Create a Dynamic Full-Screen Particle System in Godot | Leaf Falling Overlay Tutorial
Sprite sheet Mastery in Godot: Learn to Handle Every Type of Sprite sheet Like Pro!
Просмотров 15 тыс.Год назад
Sprite sheet Mastery in Godot: Learn to Handle Every Type of Sprite sheet Like Pro!
how I make game in a year that should take a month | Devlog
Просмотров 426Год назад
how I make game in a year that should take a month | Devlog
How to Make Soft UI buttons In Godot under 5 min | Neumorphism
Просмотров 3,1 тыс.Год назад
How to Make Soft UI buttons In Godot under 5 min | Neumorphism
Improve your jumping! | Type of jumps in Godot
Просмотров 10 тыс.Год назад
Improve your jumping! | Type of jumps in Godot
Learn Godot the Best way! Godot Roadmap
Просмотров 3,6 тыс.Год назад
Learn Godot the Best way! Godot Roadmap
Complete 2D player movement, Beginner to Pro in Godot
Просмотров 25 тыс.Год назад
Complete 2D player movement, Beginner to Pro in Godot
How to make Background loading in GODOT in 5 min
Просмотров 17 тыс.Год назад
How to make Background loading in GODOT in 5 min
Simple yet powerful Shaders in GODOT
Просмотров 7 тыс.Год назад
Simple yet powerful Shaders in GODOT
Export Godot Project to Android 2022 | Release and Debug APK
Просмотров 29 тыс.Год назад
Export Godot Project to Android 2022 | Release and Debug APK
Comic Style Dialog system in GODOT | Godot tutorial
Просмотров 2,2 тыс.2 года назад
Comic Style Dialog system in GODOT | Godot tutorial
Easiest way to create cutscene in Godot | Godot tutorial
Просмотров 7 тыс.2 года назад
Easiest way to create cutscene in Godot | Godot tutorial
How to create custom Text Field in GODOT | Godot Tutorials
Просмотров 6 тыс.2 года назад
How to create custom Text Field in GODOT | Godot Tutorials
Type of bullets part 2 | Auto-aiming bullet | Bullet patterns | Godot Tutorials
Просмотров 6 тыс.2 года назад
Type of bullets part 2 | Auto-aiming bullet | Bullet patterns | Godot Tutorials
Types of guns in games part 1| Godot tutorial | Dicode
Просмотров 20 тыс.2 года назад
Types of guns in games part 1| Godot tutorial | Dicode
Create Tesla gun in Godot using simple shaders | Dicode
Просмотров 7 тыс.2 года назад
Create Tesla gun in Godot using simple shaders | Dicode

Комментарии

  • @stephanrobertgames
    @stephanrobertgames 9 часов назад

    Awesome tut thank u, will take this directly in my kh fan game

  • @buzzbuzz20xx
    @buzzbuzz20xx 7 дней назад

    Wow a amazing tutorial

  • @chemicaldinos
    @chemicaldinos 8 дней назад

    can you make it in godot 4?

  • @efika1267
    @efika1267 12 дней назад

    thank you. this helped me fix a problem i had been working on for hours

  •  12 дней назад

    Thanks bro, you're hero

  • @ricardomarques748
    @ricardomarques748 13 дней назад

    Thank you for the video! Any reason why you are not multiplying delta to gravity and acceleration ? Example: "velocity.y += gravity * delta", and "velocity.x += acceleration * delta"

  • @moopet8036
    @moopet8036 15 дней назад

    What a great, simple tip!

  • @user-fz7ez4ii6w
    @user-fz7ez4ii6w 16 дней назад

    This tutorial really helped me out thx

  • @samuell.r.m.9628
    @samuell.r.m.9628 16 дней назад

    Your video helped me figure out what I did wrong and how to fix it! Thank you so much!

  • @UPDATED_69
    @UPDATED_69 17 дней назад

    He is Scamming He says How to make loading screen in 5 minutes in title But Video is 5:34 minutes He take 34 second extra 😅

  • @mrquivy7156
    @mrquivy7156 18 дней назад

    Really help full video. helped me out alot when I was making shaders for my GameCube inspired game. Realy is simple yet powerful great video hope you make more vids like this!

  • @hubububu9417
    @hubububu9417 20 дней назад

    straight to the point. thank you

  • @lautarofranchi480
    @lautarofranchi480 22 дня назад

    great tutorial! I dont need it right now, but I will save it for later!

  • @maddinlicious
    @maddinlicious 26 дней назад

    thank you this helps a lot but I recommend to use photoshop for the defective sprite sheet and divide it evenly with a grid. This is much less of a pain in the pixel than animating it with key frames. :D

  • @ianmckenzie6715
    @ianmckenzie6715 26 дней назад

    fixed everything thank you

  • @justincreech9526
    @justincreech9526 26 дней назад

    Wow, I love you.

  • @HUARASTACA
    @HUARASTACA 28 дней назад

    Dude u teached literally something that i needed, thank u

  • @notrhythm
    @notrhythm 28 дней назад

    1:25 it works with sync_to_physics off in the AnimatableBody2d's settings. but remote transform is better yeah

  • @Courage_the_Cowordly_Dog
    @Courage_the_Cowordly_Dog Месяц назад

    Thank You So Much Bro:- IF SOMEONE GETTING CLICK( input map action for mouse left click) ISSUE THEN CHECK IT OUT:- In Godot 4, you can map the left mouse button click to an action in the Input Map. Here’s how you can do it: Open your project in Godot. Go to Project > Project Settings > Input Map. Add a new input action (e.g., name it “click”) and map it to the left mouse button. In your script, you can check for the mouse button release using the following code: func _on_input_event(viewport, event, shape_idx): if event is InputEventMouseButton and event.is_action_released("click"): # Your code here Remember to replace "click" with the name of your input action. Now you’re all set to handle left mouse button clicks! 🖱

  • @carlos_7x
    @carlos_7x Месяц назад

    For a completely noob user like me, I don't know how did you get the KinematicBody2D reference in 1:15. Not sure if that is a node type (which I think not), or how did you end up with that extends. I think I will have to skip the video, thanks.

    • @Prateek1234q.
      @Prateek1234q. 29 дней назад

      Godot changed kinematic body 2d to charecter body 2d so just chnge that Ig it will work

  • @lunashenck
    @lunashenck Месяц назад

    It's a good tutorial but it can sometimes be hard to tell what you're doing because of how much you zoom in. If we could see your entire screen I think that would help a lot

  • @Mothertoad
    @Mothertoad Месяц назад

    Thank you so much bro!

  • @fct6701.
    @fct6701. Месяц назад

    hello Dude texture region is not showing for me what do i do wrong

    • @BrettShalagan
      @BrettShalagan 28 дней назад

      Hey, it’s on the right hand side in godot 4.x in the inspector panel. Under region, there’s a button titled “Edit Region”

    • @fct6701.
      @fct6701. 28 дней назад

      @@BrettShalagan thank you so much brother

  • @kebu2579
    @kebu2579 Месяц назад

    I would like to know how i can connect the laser script to trigger damage on the enemy

  • @samuelleal4250
    @samuelleal4250 Месяц назад

    ColorRect can interfere with mouse interactions because it captures input events by default. To ensure that the ColorRect does not interfere with your other game mechanics, you can set its mouse filter to "Ignore". Steps to Set the Mouse Filter of a ColorRect to Ignore 1. Select the `ColorRect` Node: - In the Scene tree, select the `ColorRect` node that you are using as your background. 2. Access the Inspector: - In the Inspector panel, look for the `Mouse` section. 3. Set the Mouse Filter: - Find the `Mouse` section, which contains the `Mouse Filter` property. - Change the `Mouse Filter` property from `Stop` (default) to `Ignore`. Godot Version: 4.2.2

  • @Kriinsch
    @Kriinsch Месяц назад

    In the Object script I would add another condition or a seperate condition to check if the body_rev is the same as the body that is left. For me the two "slots" are very close together and the Object left the first slot while in the second slot, so the left function triggered and set the draggable flag to false. So instead of func _on_area_2d_body_exited(body): if body.is_in_group("dropable"): use func _on_area_2d_body_exited(body): if body.is_in_group("dropable") && body_ref == body:

  • @ljkij1957
    @ljkij1957 Месяц назад

    mine doesnt have a jre folder

  • @notlocal6925
    @notlocal6925 Месяц назад

    0:58 i don't have button "Playing"

  • @altered9582
    @altered9582 Месяц назад

    thank you hindi man🙏😝

  • @woozyyidk860
    @woozyyidk860 Месяц назад

    Great tutorial, did exactly what I needed. Thanks! Not sure if I just messed something up, but if anyone else is having issues with the object not snapping into place when released inside the slot, reduce the slots 2D area size. Worked for me.

  • @omega_sol
    @omega_sol Месяц назад

    Thank you so much :)

  • @kongiQQ
    @kongiQQ Месяц назад

    thanks bro

  • @nesyta1749
    @nesyta1749 Месяц назад

    And debugging is not possible? Do you have to export to APK every time you test it and then reinstall it on your phone?

  • @TheMcpro50
    @TheMcpro50 2 месяца назад

    Do you have a GitHub with the code for the bit at the end? It looks really good

  • @dethnitegaming4178
    @dethnitegaming4178 2 месяца назад

    Hello! I was following the tutorial as normal, until I got an error with the "get.viewport()" function. Godot is telling me that it "cannot find property 'viewport' on base 'Callable,'". Is there a way to fix this, or some library I need to inport perhaps?

  • @kudostothewiz2703
    @kudostothewiz2703 2 месяца назад

    Great video. Things have changed a bit since 4.0. Would love to see an updated video of this if you havn't already.

  • @aussiescorner3954
    @aussiescorner3954 2 месяца назад

    I'm a bit late but I just have one question, does delta not matter when moving animation players, even though it's in the process function?

  • @Flamebamboo
    @Flamebamboo 2 месяца назад

    make more new tutorial please

  • @mrussogamedev
    @mrussogamedev 2 месяца назад

    Thanks a lot!

  • @diegocamilopenaramirez6101
    @diegocamilopenaramirez6101 2 месяца назад

    Thank You

  • @bobojenkins5805
    @bobojenkins5805 2 месяца назад

    doesnt work if the enemy is in its own scene, itll mess up the rest of the logic

  • @FateflyYip
    @FateflyYip 2 месяца назад

    Hi, bro. How can I using mask to do a skill icon cooldown effect? like 25%, 50%, 75%, 100% with a half transparent mask on the image?

  • @Hazahhh308
    @Hazahhh308 2 месяца назад

    someone pls help i am on godot 3 and have the same code but the loading scene just freezes until the scene I am trying to load is done.

  • @iggyfer97
    @iggyfer97 2 месяца назад

    Thank you, friend! I love these short tutorials. Just to echo a comment from below - a pushable block tutorial would be great! I think Godot changed the inertia settings recently so older tutorials don't seem to work anymore. I've also been struggling with ladders, if you're looking for tutorial ideas ☺

  • @mediocretes7667
    @mediocretes7667 2 месяца назад

    Awesome work! This is exactly what I was looking for. Thank you!

  • @Anna-Mashiro
    @Anna-Mashiro 2 месяца назад

    Hi I am having some issues and I was hoping I could get some help. When I hover my dragable object over the area it does not change colour not does it snap to it when released. I made sure it's a staticbody2d and it's grouped in the group called 'dragable'. Somehow it doesnt regonize it at all. It however does appear as soon as I pick up my dragable object. Any ideas? Thank you so much!

    • @PainCrazyClub
      @PainCrazyClub 2 месяца назад

      maybe you forgot to connect the signal "$Area2D.body_entered" with "_on_area_2d_body_entered"

  • @M-y-k-o-l-a
    @M-y-k-o-l-a 2 месяца назад

    OMG BRO THANK YOU!!!

  • @codeender5980
    @codeender5980 2 месяца назад

    THANK YOU, this helped me solve a really niche problem I was having in my game SUBBED

  • @adamrees3740
    @adamrees3740 2 месяца назад

    Excellent Tutorial. Thank You

  • @jordangreer152
    @jordangreer152 2 месяца назад

    Every Dash tutorial I've found just increases the speed variable. Was really hopeful for this one to solve my problem as there doesn't seem to be any explanation on how to make a Dash that is actually like hollow knight in that it doesn't matter if you're moving or not. You just hit the dash button and it dashes forward. Like a rocket. Like Celeste. I am really struggling to figure this out!

    • @faroutski
      @faroutski 10 часов назад

      I flip my sprite when running to the left, so I made the dash check if my sprite is flipped. Now you can also dash while not moving into a direction. Maybe that helps!