Export Godot Project to Android 2022 | Release and Debug APK

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024

Комментарии • 91

  • @Bogdan-Dode
    @Bogdan-Dode 9 месяцев назад +4

    My KeyTool was in JBR folder RUN CMD as ADMIN!
    C:\Program Files\Android\Android Studio\jbr\bin!!!!!

  • @pseudo-CraftingTable
    @pseudo-CraftingTable Год назад +2

    Bro, you are really a life saver! Lots of thanks!

  • @doomart6573
    @doomart6573 8 месяцев назад +1

    I was completely lost and now it all seems so easy, TYSM.

  • @slaps_zrz
    @slaps_zrz Год назад +6

    Can someody help me? I followed your steps, installed android studio, created the debug keystore and tried to export it. Then the error appeared: 'apksigner' returned Error-Code #1.
    I already looked up for it in my browser but nothing worked.

    • @jozef18591
      @jozef18591 Год назад +3

      same

    • @jozef18591
      @jozef18591 Год назад +3

      I've been trying to solve this problem for days , and nothing worked

    • @slaps_zrz
      @slaps_zrz Год назад +1

      @@jozef18591 same, tried the whole day, searched on godot forum, github, stackoverflow and all the sites. reinstalled everything, updated godot, installed different packages which the godot docs tutorial says. Still not working. Idk that was such a waste of time :)

    • @rl_ledge9284
      @rl_ledge9284 Год назад

      Got exactly the same but with error #2 instead of #1

    • @puriceful
      @puriceful Год назад

      I am also wrong but code 2

  • @nitrogamesstudios5276
    @nitrogamesstudios5276 Год назад +6

    My folder /bin only have one single file called .marker also I got this error applying the key: "keytool" is not recognized as an internal or external command,

    • @12hr27
      @12hr27 Год назад +2

      Do the other j folder

    • @sadiqsheikh8499
      @sadiqsheikh8499 Год назад

      Same

    • @herehere3139
      @herehere3139 Год назад

      I have the most simple answer for you because i did the same. Make SURE to right click command prompt and "RUN AS ADMIN".. Sorry i feel your pain

    • @skillshot_studio
      @skillshot_studio 11 месяцев назад

      same with me

  • @ericgagnon4747
    @ericgagnon4747 8 месяцев назад +2

    Thanks ! But I would prefer your video without the music.

  • @Dosedmonkey
    @Dosedmonkey 9 месяцев назад +1

    Okay I had to install OpenJDK 17 to get command prompty working for debug key, also didnt get error warning of debug key until i tried to save export.

  • @paul_musique
    @paul_musique Год назад +1

    ANyone know why i get this message: All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version? The resulting SPK is unsigned.

    • @HeckrayAnims
      @HeckrayAnims Год назад

      damn , same here did you find any fix?

    • @paul_musique
      @paul_musique Год назад +2

      @@HeckrayAnims i don't really understand why it worked but i had to uninstall and reinstall everything. For some reason it was detecting my sdk was in version 33 and i needed 32 or less

    • @HeckrayAnims
      @HeckrayAnims Год назад

      @@paul_musique i see, gotta check It out

    • @Aleeeec
      @Aleeeec 6 месяцев назад

      How did you fix it?

    • @user-ex1ct3qj2z
      @user-ex1ct3qj2z 6 месяцев назад

      just read the reply@@Aleeeec

  • @marlonhelder
    @marlonhelder Год назад +2

    Thank you very much for the content!

  • @bmzgaming
    @bmzgaming Год назад +1

    I'm facing "apksigner" returned with error #2
    how to solve it?

  • @vinciarts
    @vinciarts Год назад +1

    What's the difference between debug and release keystore? I can select the debug keystore for release and it also works, without returning any alert. 🤔

    • @CatPawns
      @CatPawns 10 месяцев назад

      Probably it just removes printing to console.

  • @Prosecute_V
    @Prosecute_V Год назад +1

    Idk why but android studio still don't work with my .apk file but it works on my phone ( at least I know it works ! thats nice )

  • @csubh
    @csubh Год назад +2

    you earned a sub :)

  • @waterteafan9264
    @waterteafan9264 Год назад +2

    App not installed, what

  • @nesyta1749
    @nesyta1749 3 месяца назад

    And debugging is not possible? Do you have to export to APK every time you test it and then reinstall it on your phone?

  • @hakikistudio1635
    @hakikistudio1635 Год назад +1

    Hi, I get this error when I want to export in .aab format:
    [Export]: Could not export project files to gradle project
    what could the reason be?
    Thank you for your help

    • @Soulcode-k
      @Soulcode-k 4 месяца назад

      Were you able to solve it please help

    • @Soulcode-k
      @Soulcode-k 4 месяца назад

      I am also facing this problem

    • @hakikistudio1635
      @hakikistudio1635 4 месяца назад +1

      @@Soulcode-k not yet, I have tried to install different gradle versions, but nothing. I am using godot 3.x
      I have tried with 3.5.2 and it worked, but the API level is 32; now google wants the minium API level to be 33.
      So... I have installed 3.6 beta 4, which is supposed to support API level 33, but nothing...
      Since I have developed my game with godot ver 3, I really do not want to rewrite big chunks of my code to work with godot 4

    • @ZeeGameDev
      @ZeeGameDev 4 месяца назад +1

      I'm having the same problem right now ​@@hakikistudio1635

  • @princeedhwardhezmi6469
    @princeedhwardhezmi6469 7 месяцев назад

    We have isssue with apksigner buld tools failed to execute, any idea how to solve that?

  • @Muhammad-xc8zx
    @Muhammad-xc8zx Год назад

    Hello I get 'apksigner' returned with 127, I don't understand to solve, I go through youtube and google to find solving, I try follow it and none of them I can use, can u help me how to solve error 127

  • @kinggingerbread
    @kinggingerbread 7 месяцев назад

    How to decrease file size ?
    As the apk u exported has nothing but still taking 22000kb of space

  • @chedev
    @chedev Год назад

    could not find keystore error why is that i folowed the entire thing?

  • @killerbean9071
    @killerbean9071 Год назад

    I have an error target platform required ETC2/ASTC texture compression. What that mean . what should I do for solve that

    • @user-of4cn4ve3h
      @user-of4cn4ve3h Год назад

      change the texture compression algorithm

    • @ilkernd1344
      @ilkernd1344 10 месяцев назад

      In Godot: Project Settings / General / Rendering / Textures ---> On the right section click on the "Import ETC2 ASTC" option at the "VRAM Compression" title.

  • @ljkij1957
    @ljkij1957 2 месяца назад

    mine doesnt have a jre folder

  • @bruhnah4life
    @bruhnah4life Год назад

    Hello i already export to android but the problem is the lighting didnt cast to the surface even tho in the godot editor it is please help

    • @dicode1q
      @dicode1q  Год назад

      If it is working on editor then maybe, things that you have used to make lightning didn't supported on Android platform.
      Since I don't know how you made lightning, I can't tell the exact issue

  • @gamerguy8261
    @gamerguy8261 Год назад

    I have exported the apk and sent it to my phone but when installing it says app not installed also when exporting it says apksigner returned with error 1

    • @dicode1q
      @dicode1q  Год назад +1

      SDK path is not set properly.

    • @gamerguy8261
      @gamerguy8261 Год назад

      @@dicode1q thx i fixed it

    • @chedev
      @chedev Год назад

      @@gamerguy8261 HOW??

  • @KENISEG
    @KENISEG 11 месяцев назад

    wtf, I have NOT the stupid JRE. but I was install ALL things from instructin from off site.
    where is can I download this shit?

  • @cyrexproject666
    @cyrexproject666 Год назад +1

    brooo pls "apksinger returned with error #2"!

    • @dicode1q
      @dicode1q  Год назад +1

      Error code 2 means the username and password specified is not same as of the keystore file.
      Check for username and password.
      If you forgot, then create a new keystore file.

  • @M.FeastXDD
    @M.FeastXDD Год назад +4

    woooow all of this just for android export ;-;

    • @Dosedmonkey
      @Dosedmonkey 9 месяцев назад

      its free lol, can pay £50 a month for someone elses software to do it.

  • @ALIAli-di8ph
    @ALIAli-di8ph Год назад +3

    Teach us how to extract games from the phone in godot please 😭😭😭😭🥰🇮🇶✌️

  • @drac8854
    @drac8854 Год назад

    I am hsing godot 4 beta 3
    There its giving error
    Code signing: 'apksigner' returned with error #2

    • @dicode1q
      @dicode1q  Год назад

      Username or password is wrong

    • @drac8854
      @drac8854 Год назад

      Ok
      Debug wale keystore me username password kya h?
      I guess password to kuch nahi h.

    • @drac8854
      @drac8854 Год назад

      @@dicode1q username and password are same as in video.

    • @drac8854
      @drac8854 Год назад

      @@dicode1q note this needs JDK 11

    • @dicode1q
      @dicode1q  Год назад

      Agar latest Android studio use karoge to JDK 11 hi milegi.

  • @ceo-potato
    @ceo-potato Год назад

    Thanks :D

  • @nick3ne826
    @nick3ne826 Год назад +1

    ty bro

  • @user-vsdf82fd9s
    @user-vsdf82fd9s Год назад

    Hi, I can understand your video even though I am not good at English. Thanks to this, I was able to make an apk file very easily. Thank you so much!! Have a good day.

  • @Bittu_Ahirwar
    @Bittu_Ahirwar Год назад

    I have "apksigner code error 1 in godot" can you explain how to fix it
    In chat -

    • @dicode1q
      @dicode1q  Год назад +2

      Unfortunately, I never encountered this error.
      But after looking on Google, i found that this happen when your keystore file is build with different JRE version which is not compatible by Godot.
      So, open Android studio and see for any updates on SDK and platform-tools.
      And then create a new keystore file.
      If the error is still there, then you can try to download java seperately and then create a new keystore file using it.
      If the new keystore file is still not working then, try it again with java 8.
      My installed SDK: API Level 33
      My Platform-tools version: 33.0.3

    • @Bittu_Ahirwar
      @Bittu_Ahirwar Год назад

      Thankyou so much, I try it.

  • @noone3060
    @noone3060 Год назад

    nice guide 💌

  • @Czif
    @Czif Год назад

    great tutorial

  • @lolmemetv5957
    @lolmemetv5957 Год назад +1

    thanks s lot

  • @yayayaydbudaiu723
    @yayayaydbudaiu723 Год назад

    it says could not find keystore pls help

    • @dicode1q
      @dicode1q  Год назад

      Path provide of keystore is not correct

  • @bishnupahari3353
    @bishnupahari3353 Год назад +1

    Can u pls make a video on how to do it without android studio

    • @dicode1q
      @dicode1q  Год назад

      you can watch this video: ruclips.net/video/c7_JxGX8oxc/видео.html

    • @bishnupahari3353
      @bishnupahari3353 Год назад

      @@dicode1q thanks

  • @owenlloyd2528
    @owenlloyd2528 Год назад

    Thanks

  • @bishnupahari3353
    @bishnupahari3353 Год назад

    Nice but cant we do it without android studio. If we can pls make a video on it

    • @dicode1q
      @dicode1q  Год назад

      Sure, you can just download android SDK but then you have to download Command line tools first and then Download SDK from there. which is a bit complex process and increase the chance of making errors. Downloading Android studio is the far more simple and risk free.

    • @bishnupahari3353
      @bishnupahari3353 Год назад

      @@dicode1q can u pls make a video on it. Android studio lags on my pc so pls

  • @Brae_Gym
    @Brae_Gym Год назад

    I need help because when i add the command that you put on the screen it just said error

  • @nournajah1315
    @nournajah1315 Год назад

    java.lang.IllegalArgumentException: Unsupported class file major version 63
    help please

    • @dicode1q
      @dicode1q  Год назад

      Look like the SDK path is not correctly set in the editor or
      may be SDK path is not correctly set in the environment variable of your PC (Although this is done automatically while installing Android studio).
      If you are sure you have correctly provided SDK and Key store path in Godot. Then, you can try reinstalling Android studio.
      Also if you are using some plugins for your game then make sure it is setup correctly. you can also try to export without plugin and see if error is still there.