Thank you, friend! I love these short tutorials. Just to echo a comment from below - a pushable block tutorial would be great! I think Godot changed the inertia settings recently so older tutorials don't seem to work anymore. I've also been struggling with ladders, if you're looking for tutorial ideas ☺
Hello, i was wondering how i can make 2 or more destructable platforms interact each other when one of them is interacted, like if you interact with one of them the nearby ones will collapse as well, do you have any advices?
One simple way I can think of is by adding one area2D node which will be wide enough to overlap with the adjacent platform. Initially this Area2D's collision shape will be disabled. Now as soon as one platform detect player, then it will enable that collision shape and inside it you can check if the body inside this area is a platform, then you can trigger the collapse function for that platform.
Thank you, friend! I love these short tutorials. Just to echo a comment from below - a pushable block tutorial would be great! I think Godot changed the inertia settings recently so older tutorials don't seem to work anymore. I've also been struggling with ladders, if you're looking for tutorial ideas ☺
Great Tutorial Thank you very much
Quick and easy !
You are amazing! Thank you sooo much for this
Thank you!!!
Question but how can you make it fall and comeback like the donut blocks in mario
Thanks. Could you do a tutorial on pushable boxes and pendulum-like swinging objects next time?
For pendulum Just change the rotation property using animation player or tween. That's it
Hello, i was wondering how i can make 2 or more destructable platforms interact each other when one of them is interacted, like if you interact with one of them the nearby ones will collapse as well, do you have any advices?
One simple way I can think of is by adding one area2D node which will be wide enough to overlap with the adjacent platform. Initially this Area2D's collision shape will be disabled. Now as soon as one platform detect player, then it will enable that collision shape and inside it you can check if the body inside this area is a platform, then you can trigger the collapse function for that platform.
@@dicode1q thank you, i figured out yesterday turns out it wasn't that difficult haha
Nice to hear that
Can you include your code please. Thank you.
make more new tutorial please