I Wish I Had Known This Before Starting Godot Game Development

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  • Опубликовано: 26 окт 2024

Комментарии • 191

  • @Ab19647
    @Ab19647 3 месяца назад +99

    And first point is golden too. Code is read more than it is written. I.e you write it once, but it is read soo much more. When you are debugging or come back to it in the distant future, you want it to be as clear and concise as possible, not trying to interrupt what you were thinking oh so long ago.

    • @dev-worm
      @dev-worm  3 месяца назад +6

      this is so true!!

  • @lucho94cl
    @lucho94cl 3 месяца назад +32

    The 'duplicate as unique' definitely hit home for me. I spent a good couple of hours last week scratching my head trying to understand why some "old nodes" where just spontaneously "deciding to stop working". Congrats on another great video, man!

    • @dev-worm
      @dev-worm  3 месяца назад +8

      it took me forever to figure that one out too!! it is so annoying because you just dont know what is happening lol.. thank you! it means the world!!

  • @SendItSoftware
    @SendItSoftware 2 месяца назад +34

    One super helpful thing you didn't mention in the Docs section is that when you want to look up a built-in method (or parameter, or anything really), you can just hold ctrl in the editor and anything that is built-in to Godot will become underlined and clickable, taking you directly to that portion of the documentation.

    • @dev-worm
      @dev-worm  2 месяца назад +8

      that is a very nice shortcut that I completely forgot to mention!! thanks for pointing that out! Im sure someone will find this comment very helpful!

  • @planktime
    @planktime 3 месяца назад +124

    HELLO! I am an old C++ monkey. That is what I learned programming in college on so the static type thing is completely my jam. Know what data types are flying around so you know what to expect. I would also say to new devs; Have some fun. Game development should be fun. If you are not having a good time it is likely that will come through in the game. Lastly I live by the idea that life is about solving problems, and understanding that the solutions you create will create more problems. So find a way to solve problems that creates problems you either like to solve or know how... I know its a little circular.

    • @MaxIzrin
      @MaxIzrin 3 месяца назад +4

      FYI there's a mono version of Godot that allows scripts to be written in C#, with proper static typing, as opposed to GDScripts' type hints (which is what they are, since GDScript is a fork of Python).

    • @planktime
      @planktime 3 месяца назад +7

      @@MaxIzrin Thanks friend. I used C# when I did Unity stuff. I like to stick with GD script as it is closer to what I do on the daily being a python dev.

    • @dev-worm
      @dev-worm  3 месяца назад +3

      HELLO PLANKTIME!! love that piece of advice so much! thank you so much for sharing that advice it really is a game changer for sure!!

  • @Ab19647
    @Ab19647 3 месяца назад +56

    Static typing for the win! I’ve been coding for a very long time and remember when variant type started becoming popular in C#, but my argument was why would you ever want to recast a variable to another type. You use the type for a reason. It offers certain predicable behaviour. Changing type mid stream or accepting anything was always a ridiculous notion to me.

    • @dev-worm
      @dev-worm  3 месяца назад +5

      i completely agree! ever sense i started static typing it has improved my workflow so much

    • @Hungarian_subtext
      @Hungarian_subtext 15 дней назад +1

      IMHO it only makes sense for quick and dirty throwaway code.

  • @jamstudentCP
    @jamstudentCP 3 месяца назад +8

    Hello! I just started game development about a month ago. The actual coding is easy enough (I'm a professional software engineer), but learning the tricks of Godot has definitely been the challenge like you said. But I'm having fun! I'm finishing up a game jam project right now 😊

    • @dev-worm
      @dev-worm  3 месяца назад

      that is amazing to hear!! goodjob!! i’d love to play your project once it’s finished if you link it to me!! goodluck in your godot journey!! i’m here for you if you need any help with the engine!! i’m sure you’ve got the gdscript coding down by now though lol

  • @Sedokun
    @Sedokun 3 месяца назад +40

    2:23 Just hold Ctrl and click the name of the function, it will open a Help page for this function directly in Godot. This does not work for shaders unfortunately.

    • @dev-worm
      @dev-worm  3 месяца назад +12

      that is such a good piece of advice! thanks for sharing it with us all!

  • @voxnuz
    @voxnuz 2 месяца назад +2

    I hadn't done any coding for 20 years, used godot for the first time and finished a game jam 2 weeks later. I would not have been able to do it if it wasn't for the incredible documentation and great tutorials (such as your own) tysm

  • @Burnrate
    @Burnrate 3 месяца назад +8

    Static typing variables and function inputs and return types also makes the code run much, much faster. It also lets you autocomplete.

    • @dev-worm
      @dev-worm  3 месяца назад

      so true!! they really are lifesavers

  • @ndexer
    @ndexer Месяц назад

    I like the making a scene and abstracting its functionality to just depend on a parent node, makes so much sense.
    I’m new to godot but I’ve been programming in C# and bit of C as a part of my studies so seeing abstraction and inheritance like this in game dev is kinda cool.

  • @codeandcraft
    @codeandcraft 3 месяца назад +6

    Hi there, thanks for the tips! I've been using Godot for like a year now and am still learning new things every time! Like that make duplicated nodes independent thing was so frustrating to deal with and didn't know how to

    • @dev-worm
      @dev-worm  3 месяца назад +1

      i know that duplicated node things gets so annoying after a while!! hope all the tips helped!! thank you so much!

  • @StayBricked
    @StayBricked 3 месяца назад +10

    An important thing to add, that I included in my last video, is simply giving yourself the time and the opportunity to learn something new and challenging. You won't learn it overnight, so don't try to, and don't think you have to.

    • @dev-worm
      @dev-worm  3 месяца назад +3

      that is such a good piece of advice!! thank you!!

  • @gregoryblazek6056
    @gregoryblazek6056 3 месяца назад +6

    Thanks for these tips! I'll be sure to put them into practice as I go through my Godot journey.

    • @dev-worm
      @dev-worm  3 месяца назад

      i wish you the best of luck throughout your entire journey!!

  • @StückaEsser
    @StückaEsser 3 месяца назад +12

    babe wake up devworm uploaded new video

    • @dev-worm
      @dev-worm  3 месяца назад +5

      haha hope it doesn’t disappoint your babe!

  • @earth2saka
    @earth2saka 2 месяца назад +1

    Ideally, you don't want to learn something wrong as it can take you a lot more effort to unlearn it. On that note, the example at 3:00 is not exactly static typing but type hinting. They achieve somewhat similar results in this particular context but are not the same thing at all.

  • @PowerGamesDev
    @PowerGamesDev 3 месяца назад +2

    Just getting started with Godot, and I didn't know that about the documentation. Very helpful, thank you.

    • @dev-worm
      @dev-worm  3 месяца назад +1

      the documentation is amazing!! goodluck with godot! if you ever need anything just let me know!

    • @williamauditore7027
      @williamauditore7027 2 месяца назад +1

      😂 how have you been surviving

    • @PowerGamesDev
      @PowerGamesDev 2 месяца назад

      @@williamauditore7027 Google and RUclips so far. Lol

  • @kozmobotgames
    @kozmobotgames 2 месяца назад +2

    I am developing games in Unity and today, I have published my third video game. I discovered game development back in 2017 and I have been using Unity since 2019. I haven't used Godot before, but I will stick with Unity since I am used to it for a longer time.

    • @dev-worm
      @dev-worm  2 месяца назад

      i completely respect that! Goodjob on publishing your third game that is so amazing to hear!

  • @HuntShootRepeat
    @HuntShootRepeat 2 месяца назад

    Thanks for this video! I’m a new aspiring game dev and it’s quite overwhelming . I’ll keep chipping away at it. I know in time things will make more sense and be less foreign

    • @dev-worm
      @dev-worm  2 месяца назад

      just learn little by little each and every day and all that knowledge will compound overtime i promise! goodluck!

  • @we1n1ng
    @we1n1ng 3 месяца назад +1

    Perfectly timed video. I was about to throw myself into another tutorial but I’ll make use of the documentation. I’m used to basic HTML code but I’m really excited to make, fix, break again and understand better 😅.
    Thanks for the advice 🙏

  • @Godot-Bro
    @Godot-Bro 2 месяца назад

    Thanks for this video! I am new to Godot and am making some videos on the projects I make as I learn the engine and better coding practices. This video is very helpful, and I have learned some of these things the hard way already... 🤣

    • @dev-worm
      @dev-worm  2 месяца назад

      ah learning the hard way is always so annoying but it also opens your brain to kinda think outside the box when something happens in the future! I would love to check out your projects!

  • @ishanj2021
    @ishanj2021 2 месяца назад

    I love your stuff. Keep it up.
    I will one day come back to your comment section asking some inane question regarding godot as i go further into learning it. Maybe even ask for a tutorial video about that topic.

    • @dev-worm
      @dev-worm  2 месяца назад

      thank you so much!! ask me anytime! I am here to help you!!

  • @Robin-wn4yh
    @Robin-wn4yh 3 месяца назад

    i had some experience in unity, but that was from a few years ago and now i'm getting back into trying to make a game, but i'm wondering if i should give godot a shot. i liked this video, i really got the feeling you were sharing things you found important!

    • @dev-worm
      @dev-worm  3 месяца назад +1

      i recommend you give it a shot for a couple weeks and just see how you like it!! thank you!! it means the world!! i wish you the best!! and if you decide to get started in godot then i’m here for you!! if you ever need anything just drop a comment and i’ll be sure to help you out!! i’m rooting for you!

  • @panjitgavaskar4261
    @panjitgavaskar4261 3 месяца назад

    Hey man, love your videos. Just a suggestion, if you could create a separate playlist for all of your Godot 4 tutorials that would be great

    • @dev-worm
      @dev-worm  3 месяца назад

      thats a good idea thank you for letting me know!!

  • @LetsDrinkWindex
    @LetsDrinkWindex 3 месяца назад

    as someone who is getting into this stuff with very little experience, i'm totally gonna subscribe and keep an eye on your videos.
    You got some good info

    • @dev-worm
      @dev-worm  3 месяца назад

      thank you! it means the world!! I am rooting for you and I really hope I am able to help!! if you ever need anything just let me know!!

  • @sebastercats6123
    @sebastercats6123 3 месяца назад +1

    How about visual scripting? There's an addon called Orchestrator that makes use of visual scripting in Godot 4.x.
    I know visual scripting is like coding, but you actually see the nodes and lines that connects to one another instead of seeing 200 lines of code. Easier for the eyes as a beginner, a big reason why most beginner game devs love blueprints in Unreal Engine.
    Anyway, awesome video and I appreciate the tips!

  • @bioburden
    @bioburden Месяц назад +1

    Static typing will also give you a huge performance improvement as the compiler now knows the types ahead of time

  • @pixels_per_minute
    @pixels_per_minute 2 месяца назад

    Since I started static typing, I've preferred it much more over variant typing.
    It's also faster to run the code in general, so it's beneficial to type that way.

  • @elliotitenov
    @elliotitenov Месяц назад

    You can also type functions statically with the syntax function() -> returntype:. For most functions, this would be function() -> void:

  • @Jardras
    @Jardras 3 месяца назад +2

    I started to learn Game dev with Godot recently. These are my thoughts:
    1. It is a LOT of fun
    2. It can be very frustrating to just search for one simple mistake or oversight
    3. Tutorials like yours are pretty helpful and surprisingly better than some paid courses
    4. German is my native language. There arent many tutorials for Godot in german.
    5. There are many ways to solve problems or to realise ideas
    6. I forget many things I just did 2-3 days ago
    7. 2D seems easier than 3D
    8. I still struggle to understand obligatory features like signals, nodes, parent / child, static variables, return etc.
    9. Green worms are best worms
    10. Bacon

    • @dev-worm
      @dev-worm  2 месяца назад +1

      love number #9 but honestly when starting out #6 is so true lol

  • @kunai9809
    @kunai9809 3 месяца назад

    4:10 I suggest using "owner" instead, since it doesn't depend on the component being a direct child.
    I really recommend you looking into this.
    Just note that you must set the owner yourself if you are creating a scene/node in code. Inside the editor, the owner is always the root of the scene (so when instancing an enemy inside of an ingame scene for example, the HP bars owner is still the enemy)

    • @dev-worm
      @dev-worm  3 месяца назад

      thank you so much for letting me know!! Ill will be sure to look into this! it seems helpful!

  • @codingidiot6754
    @codingidiot6754 3 месяца назад +3

    3:00 static typing can be up to 30% faster in certain cases too! (though usually its only a couple percent faster)

    • @dev-worm
      @dev-worm  3 месяца назад

      very true!! for me once i have started using it my workflow has basically skyrocketed though!!

  • @Akeiga
    @Akeiga 2 месяца назад

    Awesome video and great help!

    • @dev-worm
      @dev-worm  2 месяца назад

      glad to hear!! thank you so much!

  • @msilva1999
    @msilva1999 3 месяца назад

    Hi DevWorm! First of all, as always, love your videos 💗 I was wondering if you could talk about how to use some kind of grid to position stuff, for example how to allow the player to decorate a room with furniture from a catalog. I have no clue how to do that and I would love to try it

  • @JustSteve85
    @JustSteve85 3 месяца назад +1

    Brilliant video. Thank you.

    • @dev-worm
      @dev-worm  3 месяца назад

      so happy to hear!! hope it was helpful in some way!

  • @SecretZoneGames
    @SecretZoneGames 3 месяца назад

    Thanks for the tips dude, you really helped me out

    • @dev-worm
      @dev-worm  3 месяца назад

      so happy to hear that!! thank you!

  • @TheMegamanan
    @TheMegamanan 2 месяца назад

    I tried all the famous game engines and Godot has by far the best documentation

    • @dev-worm
      @dev-worm  2 месяца назад

      I completely agree!! I've only used Godot and Unity but out of the two Godots documentation is much better.

  • @lettacorporation
    @lettacorporation 2 месяца назад

    Wow, did you start 5-6 years ago when I think that Godot 3 didn't even exist? Impressive! Keep up the amazing content :)

    • @dev-worm
      @dev-worm  2 месяца назад +1

      I think I had started right when Godot 3 came out!! Because it was the BIG thing going around at the time I decided to try it out lol.. thank you!! it means the world!!

  • @Joooooooooe11
    @Joooooooooe11 2 месяца назад

    I definitely wish I had learned the “make unique” godot quirk earlier than I did. Gave me lots of huge headaches until I figured it out.

    • @dev-worm
      @dev-worm  2 месяца назад

      You and me both!

  • @Uhfgood
    @Uhfgood 2 месяца назад

    I'm going to be starting "learning" Godot with my new game here soon. While primarily 2d, it's going to utilize 3d eventually. Most of the stuff you have on your channel is 2d. Anyhoo, good tips.

    • @dev-worm
      @dev-worm  2 месяца назад +1

      Goodluck with Godot!! I know you will have an amazing time within the engine!! Remember if you ever need help just drop a comment and I would love to help you out!

  • @ucmRich
    @ucmRich 2 месяца назад

    ty bro, you rock for this video :-D

    • @dev-worm
      @dev-worm  2 месяца назад

      hope it helped a bit!!

  • @JoshuaRushton-k2t
    @JoshuaRushton-k2t 3 месяца назад

    This is my sign to start game development

    • @dev-worm
      @dev-worm  3 месяца назад

      it is!! I wish you only the best!! if you ever have any questions feel free to reach out!’

  • @grzegorzpedrycz2630
    @grzegorzpedrycz2630 3 месяца назад

    Awesome stuff as always man :)

    • @dev-worm
      @dev-worm  3 месяца назад

      happy to hear!! thank you!

  • @bonzaiii7
    @bonzaiii7 2 месяца назад

    Perfect video 🤌

    • @dev-worm
      @dev-worm  2 месяца назад

      thank you so much!! I am glad to hear that!

  • @KyotoCrank
    @KyotoCrank 19 дней назад

    Watching this as I boot up Godot for the first time :)

  • @panampace
    @panampace 11 дней назад

    Another reason to write readable code: you often have to ask for help! And it will speed up that help much faster if your helper doesn’t have to ask what things mean and do

    • @dev-worm
      @dev-worm  8 дней назад

      so so true!! it really is so important for so many different reasons!

  • @ogkay
    @ogkay 3 месяца назад +1

    Lets goooo!!!!! new video :)

    • @dev-worm
      @dev-worm  3 месяца назад +1

      hope it helped!! thank you for all the support it means the world!

  • @bellissimo4520
    @bellissimo4520 Месяц назад

    Add comments to your code whenever there's a slightly complex piece of code - about WHY it's doing what it does. Anyone can read the code and see WHAT it does, but often enough it's not clear WHY something was implemented the way it is. This is of course usually more important when different people work on the same code.

  • @lolstephen9360
    @lolstephen9360 3 месяца назад +1

    Hi, I am two weeks into learning godot 4 and was wondering if a texturebutton could remain its texture to pressed after pressing it and when changing scenes it would still stay pressed instead of changing back to texture normal. Question aside, these tips are really useful and helpful for beginners like me, cant wait to dive deeper into game development ❤

    • @dev-worm
      @dev-worm  2 месяца назад +1

      yes that is completely possible!! But in your script you will have to hardcode the button to stay pressed!

    • @lolstephen9360
      @lolstephen9360 2 месяца назад

      @@dev-worm thank you so much for the reply

  • @victorlapin2080
    @victorlapin2080 Месяц назад

    Godot allows you to enforce static typing, btw. First thing I did, made non static types an error

    • @dev-worm
      @dev-worm  Месяц назад

      oh really? i didn’t know we could do that!! thanks for letting me know

  • @JokeryEU
    @JokeryEU 3 месяца назад

    static variables helps boost performance considerably

    • @dev-worm
      @dev-worm  3 месяца назад

      it really does help tremendously

  • @mynameendshere
    @mynameendshere 3 месяца назад

    First off, +1 sub, also, there's one specific type of character that I can't figure out how to make. A ragdoll player character. Not a ragdoll to be interacted with, having the character be a ragdoll, like in Stick Fight The Game. I really want to make a 2D character like that for a game project i've been working on. So if you could help with that, that'd be sick.

    • @dev-worm
      @dev-worm  3 месяца назад

      im working on a updated ragdoll tutorial now!!! thank you so much! it really means the world!! and I will be able to help you out!

  • @mrdan2898
    @mrdan2898 Месяц назад

    Great advice. I've lost count the number of times especially after an overnight programming session, when I look at my code and start thinking WTF! WHY, WHY did I code the way I coded and what is it meant to do!?

  • @rremnar
    @rremnar 3 месяца назад

    When coding, I prefer static typing. I am assuming it is computationally faster, and it keeps you from making certain mistakes. One thing that annoys me is finding resources that I can use in my game. I can make some resources like 3D models and shaders, but textures, fonts, etc require a freakin license. It is very time consuming finding content that has a free to use license, and that fits your game properly. It is quite difficult and I'd rather have other people who can make such assets. But that is very costly, especially when you are just learning. If you plan on sharing your game, you have to make sure the license allows it, ontop of keeping track of which license applies to what resources. I've been keeping track in a text file, but it gets very time consuming. If you make a change, again you have to go back and make adjustments to your licensing notes. Some game engines, such as RPG Maker, makes this much easier; because you can buy asset packs that has a license for that engine, which includes your graphics, sounds, etc..

  • @SuperJJAlexander
    @SuperJJAlexander Месяц назад

    Nice tips! Quick question: What was the name of the weapon the little warrior was using?

  • @mrnormal7554
    @mrnormal7554 3 месяца назад

    You're the right person that can clear my doubt 🙂
    I want to get into game development, mostly want to develop for mobile.
    Fascinated by games like Farmville, Township, Hill climb and more. Also games like subway surfers.
    I have not started game dev yet, should I start with Godot or Unity.
    I wanna know can Godot make games stated above.
    I have been following many devs out there, watching devlogs, but don't see much mobile games being developed using Godot 😢

    • @dev-worm
      @dev-worm  3 месяца назад +1

      oh Godot is more than perfect for the games you stated for sure!! I actually use to play township, and hill climb all the time!! I only really recommend unity if you are getting into a complex 3d game. but anything mobile or 2d i for sure recommend Godot!! and if you ever need anything you can reach out to me!! i’m here for you!! goodluck!!

    • @mrnormal7554
      @mrnormal7554 3 месяца назад

      @@dev-worm thanks 🙏

  • @zedekai9456
    @zedekai9456 3 месяца назад +1

    Good video! You're a bit quiet compared to the music though for my taste.

    • @dev-worm
      @dev-worm  3 месяца назад

      oh is it really?? i’m sorry!! i’ll adjust it next time! thanks for letting me know!

  • @icoo44
    @icoo44 2 месяца назад

    Thanks the tor tips

    • @dev-worm
      @dev-worm  2 месяца назад

      thank you! i hope they helped!

  • @sonicSnap
    @sonicSnap Месяц назад +1

    next to the readable functions thing, make sure to COMMENT your code!!! i love going back to old code and having it full of comments explaining exactly what something does in regards to everything else on top of the code itself

    • @dev-worm
      @dev-worm  Месяц назад

      i completely agree.. comments are a life savor!

  • @bloop1504
    @bloop1504 3 месяца назад

    hi! im commenting on this because its your most recent video, but i come from your wall jumping and wall slide tutorial! amazing btw, it's been such a great help in my beginning journey as a godot developer! i'm having an issue though, when i first tried your code, i didn't like the fact that the player had the ability to wall jump multiple times on the same wall. so, to try and fix this i implemented code that used rays to check which wall the player was last on and setting if they can jump on the wall to true or blah blah blah, so that they could wall jump between two DIFFerent walls. however, the player is able to exploit this code because they can wall jump on a wall, quickly turn to the other direction, and then quickly turn back to the previous wall and this resets their wall jump, thus letting them jump infinite amount of times on the same wall. is there any way you could try and help me fix this issue? i'm not sure what to do whatsoever, i've thought about adding some kind of cooldown to the wall jump, but i'd rather not because that could stop the player from jumping from two different walls quickly. anyways, your videos have been such a great help to me overall and this is just a tiny issue i have! thank you!!

  • @soithangsing
    @soithangsing 3 месяца назад

    Thank you mate

    • @dev-worm
      @dev-worm  3 месяца назад

      of course!! thank you!

  • @Aye_Sid
    @Aye_Sid 3 месяца назад

    Thanks for the tips DevWorm u got a subscriber. 🙂🙌

    • @dev-worm
      @dev-worm  3 месяца назад +1

      thank you so much!! it means the world!!

  • @Skjdljr
    @Skjdljr 3 месяца назад +2

    My question is why do Signals feel so finicky. I feel like sometimes they work and others they do not. Multiple times I have had to close and re-open the engine, then it works am I simply doing it wrong? Am I the only one?...

    • @QuittusDeletus
      @QuittusDeletus 3 месяца назад +2

      Signals may stop working if you move the receiving or sending node or rename the signal function. In that case you should disconnect your signal and reattach it. In the signal dialogue you can also rename the generated method or put in an existing one to link it. I hope it helps.
      EDIT: Also try using the debugger, it helps if you want to find out if a method is called in the first place.

  • @GallowROKs
    @GallowROKs Месяц назад

    Thanks

  • @PunCala
    @PunCala 3 месяца назад

    My Godot journey is on hiatus now. I got frustrated when a scene I was working on did not process ysort properly. No matter what I did, the character would never move behind the object as was intended. It was so bad I joined a Discord server of Godot helpers and they instructed me to upload my project. When I did, they took a look at it and said that they couldn't find anything wrong with the scene, but when they redid the scene from scratch, THE SAME WAY I DID, it worked. I had spent two full days trying to make the scene work. In addition to this, AnimationTree is BAD and really buggy, and would have required me to completely rewrite my main character finite state machine. It started to look like the engine is just not good enough yet. So I quit, for now. But I'll be back at some point, maybe version 5.

    • @sean7221
      @sean7221 3 месяца назад +2

      That issue you are describing seems to be fixed with version 4.3

  • @videowatcher007
    @videowatcher007 3 месяца назад +1

    Long story short, follow good programming principles

  • @jeremiahaemile2008
    @jeremiahaemile2008 3 месяца назад +1

    thanks god i know all those when i started😅

    • @dev-worm
      @dev-worm  3 месяца назад +1

      Ooo it is a lifesaver for sure

  • @KinGCer0
    @KinGCer0 3 месяца назад

    Thanks for the tips! I have a question. How did you change to lightmode/theme in godot docs? I have darkmode and would switch, but I can't find the option.

    • @dev-worm
      @dev-worm  3 месяца назад

      i’m actually unsure about that!! i’d have to open godot to look around for the option!! when i make it back to the computer i will be sure to do so and will get back to you!

  • @billy91011
    @billy91011 3 месяца назад

    Hello I could use some help. I just started learning Godot and making a 2D game. I am trying to make it so that when my player died their character rotates backwards (like they slipped and fell) but not matter what I try it just snaps to the new rotation.

    • @dev-worm
      @dev-worm  3 месяца назад

      did you try creating a rotation animation in an animation player?

    • @billy91011
      @billy91011 3 месяца назад

      @@dev-worm no I didn't think about that. Thanks

  • @carlos_7x
    @carlos_7x 3 месяца назад

    If in order to get collisions working we need both nodes to be CharacterBody2D, how can I handle enemy's damage when touching it if I can't touch the object because of the CollisionShape?

    • @jasperkyte4473
      @jasperkyte4473 3 месяца назад

      I’m new to godot development but I’m confused by your post. I’ve been able to apply collisions using different nodes. Are you familiar with the physics layering options in the settings? You can place different nodes on different layers and have them scan for specific layers. I.e put player on player layer and enemy on enemy layer. Set the two to scan “mask setting” the other layer.

  • @Trinsid
    @Trinsid 3 месяца назад

    Is there a go-to place for tutoring? I've tried a few different Discord servers, but no dice. Some of these websites look sketchy...

  • @AdamBechtol
    @AdamBechtol 2 месяца назад

    thx

  • @midiman22000
    @midiman22000 3 месяца назад

    Thanks for all the tips. I see the birds approaching the player, how is that done? I tried something similar, but instead of approaching the player, they teleport to the player instantly. Do you have a video that explains this?

    • @dev-worm
      @dev-worm  3 месяца назад

      i actually do!! it is within the hacknslash series playlist on the channel!! I believe the video is called how to create flying enemies in godot 4!!

  • @danielsalimonu
    @danielsalimonu 3 месяца назад +1

    pls can you do an attack combo smoothness

    • @dev-worm
      @dev-worm  3 месяца назад +1

      ill look into it now!!

    • @danielsalimonu
      @danielsalimonu 3 месяца назад +1

      @@dev-worm thanks a Lot!

  • @MattBlend
    @MattBlend 3 месяца назад

    Any resources that you feel are really good to learn about signals? I still feel like I don't understand them fully.

  • @lickguitars1276
    @lickguitars1276 6 дней назад

    i started making games like 2d for a few months now, but im always wanted to make a game like finding hidden objects like sherlock holmes, would it be hard, is there a tutorial that you have that could guide me, pls share me your wisdom👍

  • @Galaxy_World
    @Galaxy_World 2 месяца назад

    The two of us!!! omg i used to play that and it was very funnn

    • @dev-worm
      @dev-worm  2 месяца назад

      I love that lol!!

  • @OlivierPons
    @OlivierPons 3 месяца назад +1

    Next thing: state machines. You'll always end up making one.

    • @dev-worm
      @dev-worm  3 месяца назад

      that is so true!

  • @Iron99789
    @Iron99789 3 месяца назад

    Hello everyone i have some questions about the engine how can i add encryption for my assets? I'm planning to practice for mobile games not PCs games! 😅

  • @beepbot
    @beepbot 2 месяца назад

    5 years... 2015! ... 2019?

  • @CorterzReborn1
    @CorterzReborn1 15 дней назад

    Your your game is on math playground

  • @danielsalimonu
    @danielsalimonu 3 месяца назад +1

    or an ai character ally platformer character

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    CAN YOU MAKE A SERIE OF MAKING A GAME ON GODOT VERSION 4.2.2 PLEASE

    • @dev-worm
      @dev-worm  3 месяца назад

      i will look into creating it! thanks for letting me know!!

  • @kardrasa
    @kardrasa 3 месяца назад

    wish I had a girlfriend T_T

  • @Savan__ru
    @Savan__ru 3 месяца назад +1

    First 🥇🎉

    • @dev-worm
      @dev-worm  3 месяца назад

      🎉 thank you!!

  • @HitoriSanzo
    @HitoriSanzo 2 месяца назад +2

    nice clickbait m8

  • @Bellephrontos
    @Bellephrontos Месяц назад +1

    Why do people pronounce it in such a weird way? It's disturbing to listen to it 😂 It's called "go dot".

    • @panampace
      @panampace 11 дней назад

      It’s named after the play Waiting for Godot, which is pronounced “GOD-oh” in English and “guh-DOH” in the original French. The founder pronounces it with his Spanish accent like “Go-Dote”. Officially, you can pronounce it however you like.

    • @Bellephrontos
      @Bellephrontos 11 дней назад

      @@panampace wow finally an explanation. Thanks. "waiting for Godot", who would have thought of that. Never heard of this play.
      But these mysteries still remain:
      1
      Why would a Spanish speaker name his product after a French play
      2
      Why do they imply with the robot logo that it's named after a robot and thus should be pronounced like "robot" 😂
      ro-bot , go-dot

  • @mkaks22gamerserise16
    @mkaks22gamerserise16 3 месяца назад

    16th

    • @dev-worm
      @dev-worm  3 месяца назад

      thank you so much!

  • @ProTechMedicalDevices
    @ProTechMedicalDevices 3 месяца назад +2

    Second🥈🥈🥈🥈🔐🤐

    • @dev-worm
      @dev-worm  3 месяца назад +1

      thank you!! 🎉

  • @Flamebamboo
    @Flamebamboo 3 месяца назад +1

    Chatgpt 4o is very powerful though

    • @OnyDeus
      @OnyDeus 3 месяца назад

      I think chatgpt shouldn't be outright dismissed. Some people have access to mentorship to answer questions. I'm too shy for that and appreciate being able to grill gpt how and why things are built a certain way, while speaking in the context of the project I'm working on. Sometimes taking snippets of code is fine, but most the time you'll remake it to make it fit anyways (or worse, debug it).

  • @tik2243
    @tik2243 3 месяца назад

    Third 🥉

    • @dev-worm
      @dev-worm  3 месяца назад

      thank you!! 🎉 🥉

  • @Promptshot
    @Promptshot 2 месяца назад

    I have copied the video step by step. My key mappings are set perfectly, my script is typed exactly like his. Yet when I press up my character moves to the side.

  • @silentmenot
    @silentmenot 3 месяца назад +1

    🎦Pathfinding with avoidance 🥹?

    • @dev-worm
      @dev-worm  3 месяца назад +1

      i’ll look into it right now!! thanks for letting me know!!

    • @silentmenot
      @silentmenot 3 месяца назад

      @@dev-worm 🤜🤛

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE

  • @KINGYT-le6ee
    @KINGYT-le6ee 3 месяца назад

    PLEASE