thanks dude i have been looking for a tutorial to replace the extint mask mode since the version 3.0 i am still waiting for then to readd this mode, it was so easy to do that
This is an awesome tutorial. I can't play it though. I keep getting an error that says 'Invalid set index 'global_position" (on base:"null instance') with value of type "Vector2'. What does that mean? I figured it out. I renamed my layer to "mask" and it worked. If I wanted it to look like you were looking through a magnifying glass to see a close-up with the mask layer, how would I do that?
Well that's wierd. This error means on line "mask.global_position" the "mask" is null. This means the mask node's Location you specified is wrong and Godot can't find it. Try to use auto-complete feature to avoid typos. Or simply drag and drop the node into GDscript. It will automatically get the path. And for magnifying glass. Under the buffercopy node, you could add a magnifying glass Sprite and under it place the mask. Then in code, instead of changing the mask position, change the magnifying glass Sprite. Structure will look like this. -buffercopy -closedbox -magnifySprite -mask
Thank you, this helped me jump into something else I was trying to do.
THANK YOU, this helped me solve a really niche problem I was having in my game
SUBBED
thanks dude i have been looking for a tutorial to replace the extint mask mode since the version 3.0 i am still waiting for then to readd this mode, it was so easy to do that
Wow thx! Extremely usefull and well explained
Nice fx, thanks for sharing Mr. Dicode!
Thank you so much :)
it only worked in the viewport , when i run the game the mask node becomes BLACK completely
Hi, bro. How can I using mask to do a skill icon cooldown effect? like 25%, 50%, 75%, 100% with a half transparent mask on the image?
make sure to put the mask in front of the thing your masking
This is an awesome tutorial. I can't play it though. I keep getting an error that says 'Invalid set index 'global_position" (on base:"null instance') with value of type "Vector2'. What does that mean? I figured it out. I renamed my layer to "mask" and it worked. If I wanted it to look like you were looking through a magnifying glass to see a close-up with the mask layer, how would I do that?
Well that's wierd. This error means on line "mask.global_position" the "mask" is null. This means the mask node's Location you specified is wrong and Godot can't find it.
Try to use auto-complete feature to avoid typos. Or simply drag and drop the node into GDscript. It will automatically get the path.
And for magnifying glass. Under the buffercopy node, you could add a magnifying glass Sprite and under it place the mask. Then in code, instead of changing the mask position, change the magnifying glass Sprite.
Structure will look like this.
-buffercopy
-closedbox
-magnifySprite
-mask
@@dicode1q You are awesome!
@@dicode1q It worked. 😄
glad to hear that!@@jessicaherrera7900
Hello bro please create a tutorial on creating endless car racing game in godot