Thank you! I figure I should leave this here for anyone else that ends up here: To convert from a line editor's string, use var exampleVar = int(lineEditorNode.text)
Hi Dicode, I have a question in your clip: CanvasLayer is instanced the last , so how do you give CanvasLayer permission to emit_signal ("get_name" )without giving an error? Because as far as I know, if the World node keeps the connect command in _ready(), and the CanvasLayer holds the emit_signal command, then Godot will give an error: connect..null, because the CanvasLayer has not appeared in the Tree at the time of beginning game.So how can you do that without reporting an error? Looking forward to hearing from you, Dicode. Thank you.
Oh, I'm sorry I didn't look closely, you created it before you could use the connection. ^^ sorry for the question. Because I always get the error of World node _ready connecting to another node, that node has not been created yet.So I'm always looking for a way to fix that. ^^ it's annoying to do so many situations and then get stuck in the same problem all the time.
Dicode, If you have time, you can teach me how to create inventory in the simplest way. Because I have watched many video tutorials, but they messed up, and I am self-studying. ^^ Thank you!
Nice tutorial. I would recommend you to put the music down a bit in the future
Yeah I'll keep that in mind ,2 days after i uploading this video I realise audio is bad 😅
Thank you!
I figure I should leave this here for anyone else that ends up here: To convert from a line editor's string, use
var exampleVar = int(lineEditorNode.text)
cool sprits
Great tutorial!
is it possible to filter the text with letters only? Numbers and symbols wll not be accepted.
You have to write you own check through code
Hi Dicode, I have a question in your clip: CanvasLayer is instanced the last , so how do you give CanvasLayer permission to emit_signal ("get_name" )without giving an error? Because as far as I know, if the World node keeps the connect command in _ready(), and the CanvasLayer holds the emit_signal command, then Godot will give an error: connect..null, because the CanvasLayer has not appeared in the Tree at the time of beginning game.So how can you do that without reporting an error? Looking forward to hearing from you, Dicode. Thank you.
Oh, I'm sorry I didn't look closely, you created it before you could use the connection. ^^ sorry for the question. Because I always get the error of World node _ready connecting to another node, that node has not been created yet.So I'm always looking for a way to fix that. ^^ it's annoying to do so many situations and then get stuck in the same problem all the time.
No problem 🙂
Dicode, If you have time, you can teach me how to create inventory in the simplest way. Because I have watched many video tutorials, but they messed up, and I am self-studying. ^^ Thank you!
Sure, if i find any simple way I will make a video