The Bloo Moose
The Bloo Moose
  • Видео 40
  • Просмотров 291 196
Why Did Playstation Kill Nathan Drake Off?
Nathan Drake is one of the most undeniably iconic and indisputably cool characters in the history of video games - So why on Earth did Sony, Playstation, and Naughty Dog kill the character off? Uncharted 4 is a very good game, and obviously, it didn’t LITERALLY kill Nathan Drake, but close to a decade after his last major outing, and with no signs of any direct follow up on the horizon, it’s clear that the legendary adventurer is NO LONGER the untouchable Playstation Mascot that he used to be, and the reasons WHY don’t make a lot of sense…
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Просмотров: 485

Видео

The Big Story Twists In Indiana Jones and the Great Circle Explained
Просмотров 37314 дней назад
Throughout his archaeological career, Dr Henry Jones Jr has faced MANY different supernatural threats, and in Indiana Jones and the Great Circle’s brilliant story, that tradition is very much upheld, both to the benefit and detriment of the game’s narrative. In addition to being an extremely fun and immersive video game, I’m pretty sure the great circle IS the BEST Indiana Jones story we’ve see...
Everything is a Puzzle in Indiana Jones and the Great Circle - Review
Просмотров 21921 день назад
In Indiana Jones and The Great Circle, everything you do feels like a puzzle, and those puzzles never fail to be all at once challenging, rewarding and fun. The game is a densely packed theme park of exploration and adventure, and it succeeds at almost everything it does, I think, by evolving the mystery at the centre of its story outward, and into every facet of the world and the gameplay. Lik...
Is Starfield's World Too Big Or Too Small?
Просмотров 4,6 тыс.Месяц назад
Starfield’s world is clearly too big for any one player to ever see everything - so how is it possible, then, that the game’s galaxy can regularly feel weirdly small? The huge number of procedurally generated explorable planets are frequently AT ODDS with the massive amount of handcrafted content. While Starfield does sometimes get the balance just right, giving the player access to everything ...
Why Does Stalker 2 Want Me To Die?
Просмотров 406Месяц назад
Stalker 2: Heart of Chornobyl is a game that seems intent on making the player’s life as hard as possible, while it actively works to ensure that its hero perishes at every opportunity, in every playthrough. Against all the odds, GSC Game World have delivered an experience that turns everything players loved about the series up to 11. The game is, arguably, a technical mess, but it’s also an un...
How Peter Molyneux Played God and Fell from Grace
Просмотров 745Месяц назад
Throughout his career, the legendary game developer Peter Molyneux has jumped from controversy to controversy - but is he really as bad as some people say? And what can his games, from Populous, to Fable, to Masters of Albion, tell us about the man who found a way to make himself God? This is a REUPLOAD which fixes some audio errors in the original version. Like, Share and Subscribe to see more...
The BEST and WORST Ending In Dragon Age: The Veilguard
Просмотров 2,3 тыс.Месяц назад
Though Dragon Age: The Veilguard has plenty of obvious issues, the game’s finale offers the perfect mix of tough choices, engaging combat, and cinematic moments. And, while each of the game’s endings will appeal in different ways to different players, I firmly believe that the ‘bad’ ending is the best, and the ending that the game seems to guide most players toward is the absolute worst. There ...
This Is The REAL Problem With Dragon Age: The Veilguard's Dialogue
Просмотров 6 тыс.Месяц назад
There IS a very real problem with Dragon Age: The Veilguard’s dialogue, but it’s probably NOT quite what you think it is, because MOST of the game’s more obvious conversational failings can actually be explained by a single, fundamental flaw in the writing. So what are the undesirable implications of this inconspicuous writing choice? And what can we learn from analysing a single pivotal scene?...
Starfield's Greatest Faction SHOULD’VE Been The Freestar Rangers
Просмотров 1,8 тыс.2 месяца назад
The Freestar Rangers should have been the coolest faction in all of Starfield, and their story quest line - during which you grav jump around the settled systems serving up justice - should’ve been a lot more fun. That said, the actual process of joining the Freestar Rangers was a mostly unremarkable experience, with a mystery at its centre that is ultimately explained by one of the worst EVIL ...
Black Ops 6's Weirdest Story Mission: Mannequins & Emergence Explained
Просмотров 8 тыс.2 месяца назад
Call of Duty: Black Ops 6’s campaign story is an unrelenting action-packed rollercoaster, but it also take a surprising turn during the mission 'Emergence' - raising big questions that it doesn’t ultimately answer or explain. We learn dark secrets about William “Case” Calderon, we see zombies, mannequins and hideous creatures, and we experience the effects of the cradle, but we never discover t...
Where Did Star Wars Outlaws' Story Go Wrong?
Просмотров 3232 месяца назад
Where Did Star Wars Outlaws' Story Go Wrong?
Infinite Warfare was PEAK Call of Duty FUN
Просмотров 2262 месяца назад
Infinite Warfare was PEAK Call of Duty FUN
Starfield: Shattered Space's REAL Story Explained
Просмотров 5 тыс.2 месяца назад
Starfield: Shattered Space's REAL Story Explained
Shattered Space Review: Starfield's Weirdest World
Просмотров 3 тыс.3 месяца назад
Shattered Space Review: Starfield's Weirdest World
Concord: How To Kill A Game In 2 Weeks
Просмотров 7 тыс.3 месяца назад
Concord: How To Kill A Game In 2 Weeks
Why Do People Hate Ubisoft Games?
Просмотров 3,5 тыс.3 месяца назад
Why Do People Hate Ubisoft Games?
Starfield's New Vehicle Exceeded My Expectations
Просмотров 4,6 тыс.4 месяца назад
Starfield's New Vehicle Exceeded My Expectations
Starfield's Starborn Are Seriously Strange
Просмотров 75 тыс.5 месяцев назад
Starfield's Starborn Are Seriously Strange
The Eternal Failures of Immortals of Aveum
Просмотров 1,1 тыс.5 месяцев назад
The Eternal Failures of Immortals of Aveum
Was Starfield Once Multiplayer?
Просмотров 4 тыс.5 месяцев назад
Was Starfield Once Multiplayer?
Rogue City: The Best Robocop Since Robocop
Просмотров 1,3 тыс.6 месяцев назад
Rogue City: The Best Robocop Since Robocop
I'm Worried About The Fable Reboot
Просмотров 6 тыс.6 месяцев назад
I'm Worried About The Fable Reboot
What To Expect From Starfield: Shattered Space
Просмотров 9 тыс.6 месяцев назад
What To Expect From Starfield: Shattered Space
What Does Starfield’s Future Look Like?
Просмотров 6 тыс.7 месяцев назад
What Does Starfield’s Future Look Like?
Hellblade 2 Is A Deeply Flawed Masterpiece
Просмотров 1,9 тыс.7 месяцев назад
Hellblade 2 Is A Deeply Flawed Masterpiece
Ghost of Tsushima Offers One Important Choice
Просмотров 1,5 тыс.7 месяцев назад
Ghost of Tsushima Offers One Important Choice
This Should've Been Starfield's Main Quest
Просмотров 91 тыс.7 месяцев назад
This Should've Been Starfield's Main Quest
What Makes Fallout So Great?
Просмотров 2,5 тыс.8 месяцев назад
What Makes Fallout So Great?
Is This The End Of Exclusive Games?
Просмотров 3688 месяцев назад
Is This The End Of Exclusive Games?
Alan Wake 2 Is Saga Anderson's Game
Просмотров 7838 месяцев назад
Alan Wake 2 Is Saga Anderson's Game

Комментарии

  • @BrayWs
    @BrayWs 2 часа назад

    They didn’t kill him off the story just ended 😂😂the mcu has made people believe stories have to keep going non stop and we see how that’s going it’s ok to end

  • @GodlyEndeavor
    @GodlyEndeavor 4 часа назад

    Probably because his story is over and had a great ending. Geeze, you fucking people want characters milked longer than fucking mickey mouse.

  • @stupidfathobbit4262
    @stupidfathobbit4262 9 часов назад

    I think a Tomb Raider/Uncharted crossover is long overdue. Imagine playing as one of them trying to race the other to some hidden treasure, you can pick either side then about 3/4 of the way you join forces to take down the big bad. Then you can replay the other side and come across a different ending.

    • @ayala5730
      @ayala5730 3 часа назад

      This sounds so dumb😂

    • @CjJit
      @CjJit 3 часа назад

      ​@@ayala5730 let the men dream 😂

  • @josefatef9656
    @josefatef9656 11 часов назад

    Great video

  • @RadicalSpecs
    @RadicalSpecs 18 часов назад

    I think a spinoff following a young Sully is the Uncharted game I'd want most. Doubt that will ever happen though!

  • @abrahamsanchez3617
    @abrahamsanchez3617 День назад

    I thought adding Noah's Ark was a very nice touch!!!

  • @bingvarstand47
    @bingvarstand47 День назад

    ND has changed their political views one might say. Drake does not fit into these views.

    • @yousefsh7949
      @yousefsh7949 9 часов назад

      How does he not fit ?

    • @PRIMETIMECEO_
      @PRIMETIMECEO_ 8 часов назад

      @@yousefsh7949he’s a white male who likes girls

    • @r.h.a.4377
      @r.h.a.4377 5 часов назад

      ​@@yousefsh7949Nathan is a straight white American male, kind of a womanizer and super badass. And well, Sully is like Nathan's uncle, pretty much. ND (and many other big videogames developers, as well) follows an "agenda" so to say, where their characters represent the exact opposite of what Nathan is. It's ridiculous, I know, but that's the way they roll lately, and they destroyed many beloved game sagas (like CoD or Battlefield) by pushing this BS. It sickens me, honestly, because videogames didn't need this toxic environment inserted in them. Hopefully this madness will end someday

    • @fzgbrain
      @fzgbrain 3 часа назад

      ​@@yousefsh7949 He's not lame and gay

    • @icravedeath.1200
      @icravedeath.1200 Час назад

      ​@@fzgbrainhow dare you say that about our goofy bisexual king

  • @luvslogistics1725
    @luvslogistics1725 2 дня назад

    Starborn, Dragonborn…cmon Bethesda can’t I just be regular born?

  • @KingSyilver
    @KingSyilver 2 дня назад

    6:07 Stumbled upon Strix I as I was looking for a perfect outpost planet. So far, no human settlemebts anywhere on it! Other than a few human skeletons I found, it seems to be a virgin planet. And beautiful too!

  • @di380
    @di380 3 дня назад

    The ending did not work for me ‘Noas Ark’ just seemed out of place now with that being said the game was a fantastic experience 🤠👍

  • @thomaslance5428
    @thomaslance5428 6 дней назад

    I think the Starborn had their genesis in Constellation itself.

  • @Doherty0182
    @Doherty0182 7 дней назад

    Not very keen on the main quest line in the sense that multiverses are dumb, when it comes to narratives it serves as a reset button or “what if” type scenario that only give a temporary wow factor. Mainly though it takes away the stakes. The UC questline is 100 times better. If I was to rewrite the constellation questline I’d go more for contact with an alien civilisation, it’s quite absent from starfield but a wasted opportunity non the less.

  • @CeaseEcho
    @CeaseEcho 8 дней назад

    I'm wondering if the pandemic played a huge influence on softening the edge on Veilguard overhall. People feeling isolated and wanting friends so the decided to make everyone friendly and have little to no conflicts. I just hate how they made this into a tween game.

  • @Ronin_72
    @Ronin_72 8 дней назад

    actually you can actually can physically fly to any planet (ones that your in orbit of corse). but when you actually get there its just a low res model of said planet. it also take hours or days real time.

  • @damned0wl
    @damned0wl 9 дней назад

    Veilguard treats the player like a child that needs to be constantly comforted, guided through puzzles, taught morals, and prevented from making any wrong choices. It's borderline insulting.

  • @EloyBushida
    @EloyBushida 10 дней назад

    I have a lot of issues with Starfield, but the one that keeps me from actually booting it up and playing it is actually kind of a weird one. The ships. They all look terrible. They look like lego ships, and of course they do because they're all built using the in-game player ship making tool. Which sounds like a great idea right? But its only a great idea if the developer puts some effort into making the pieces look like they're meant to make a functional ship, and not a cobbled together piece of crap. I've spent more time searching for player built ships across the internet than I have actually playing the game, which is saying something because I did put about 55 hours into it, and I've not found one single ship that looks like an actual ship and not a lego version of an actual ship. Its so frustrating.

  • @stiftarcory4364
    @stiftarcory4364 10 дней назад

    You mean to tell me in 300 years there are only 5 planets each with only one city on them? The next expansion needs to add major cities or substantial settlements to keep me interested, plus ship creation is getting stale even with mods.

  • @M0piece
    @M0piece 10 дней назад

    It's weird, because it seems like Bioware tried to emulate ME2 for Veilguard with the loyalty missions and trying to build up a team. But they left out one of the crucial parts of ME2, in that some of your squadmates really did not get along, and you had to navigate that.

  • @pinacmediauk7453
    @pinacmediauk7453 11 дней назад

    One good thing I know is a fact about starfield and it's guaranteed there's plenty of open space and lots of planet they can add DLC it's a very good game I didn't like it before because of walking from locations to other locations without a vehicle I wonder if we can have some type of light airbase vehicles maybe like hover cars or something are fighter helicopters some type of military flying vehicles land-based maybe we can have more cities and stuff in the game in the future it's only looks empty at the moment because it is a new game definitely got massive potential

  • @pinacmediauk7453
    @pinacmediauk7453 11 дней назад

    Skyrim anniversary edition is good I know Skyrim was always good without anniversary edition that includes most of The creation club mods and all DLC and some new DLC like property houses for specific builds

  • @KirkulesTM
    @KirkulesTM 13 дней назад

    The argument for mechs in starfield is just as weak as it was in Oblivion "Levitation was made illegal!" Then why are there a bunch of necromancers around if that was made illegal as well? Simple Bethesda couldn't figure it out, no space bandit mech boss battles for us. Why not have a handful of boss battles with mech pilots that have been fully integrated with the suit so they couldn't survive without it? Makes it so the player cant have one and to make it even easier you can just use a beefed up robot model.

  • @KirkulesTM
    @KirkulesTM 13 дней назад

    If instead of committing to over 100 star systems _maybe_ over 100 planets (including gas giants and moon sized asteroids) would be near perfect for the amount of content they _actually_ made. Jemison feeling dead outside of New Atlantis is a _perfect_ example, same for Akila. That quest to get the one artifact just outside the city was the biggest exaggeration of "a _whole_ planet to explore!" Besides a restructuring of... well the universe (and Bethesda as a whole), Starfield has corporations that are willing to kill or enslave an entire colonies worth of people just to maintain a good view for their resort half the size of New Atlantis, and for some reason you cant _really_ go against their wishes unless you take on all the responsibility yourself. Bethesda is golden everywhere else, but they need to listen to their QA team and hire an _actual_ writing team. (I honestly think they need to start over again)

    • @TheBlooMoose
      @TheBlooMoose 12 дней назад

      I think there are many big concept-stage changes that could’ve made Starfield better, but it’s interesting to think about the small changes they could still easily make that would improve the experience too. I do think that cutting the number of planets down to 100 would feel better, to me (though not everyone would agree!)

    • @KirkulesTM
      @KirkulesTM 12 дней назад

      @@TheBlooMoose I think one of the biggest issue with Starfields exploration is that you aren't discovering _anything_ in this universe you're re-discovering it. Humans were already everywhere, built a ton of structures (somehow missing the temples entirely) and abandoned them already. The universe feels dead (the weirdest part, not dead from the galactic war that happened. Would hardly know it happened if people didn't tell you about it.) it feels empty precisely because of this even spread of humanity in a poorly thought out way. If the planets that humans live on were more populated and the "empty" parts of space not dotted with human structures (except for secret ones built on _far_ away planets and whatnot) Starfield wouldn't feel as bad as it does to explore (and most pois should really only appear _once_ on a planet. That or they need _A_ _LOT_ more variation.)

    • @KirkulesTM
      @KirkulesTM 8 дней назад

      @@TheBlooMoose AND ANOTHER THING, nah I'm kidding. I hope you don't mistake all my complaining about Starfield and my _immeasurable_ disappointment in Bethesda as some kind of criticism toward your channel. I appreciate your ability to summarize the conversation in a _neat_ _bow_ without missing the bigger picture and I can be a _touch_ dramatic. 😅(also, sorry for the word salad) I've just been re-playing it and am _STRUGGLING_ to find the good in all that procedural generation. I have _many_ grievances with almost everything I find (enough to fill _an_ _entire_ _series_ worth of hour+ long videos but I haven't hit _that_ level of anger yet) and, more than any of their other games, the missed potential is ASTRONOMICAL! Bethesda left so many questions un-answered and I cant _help_ but be disappointed with the few answers they _do_ give.

  • @CelestialTrieye
    @CelestialTrieye 14 дней назад

    Fantastic video.. Hilarious clip 21:50

  • @CelestialTrieye
    @CelestialTrieye 14 дней назад

    well said @17:00 great vid

  • @ilikepiedontu
    @ilikepiedontu 14 дней назад

    Here’s my issues with the reboot. They’re taking an idea that worked back in the day and completely reworking it to be their own without expanding on what made the first one so great. I don’t know what makes these companies, developers and producers thinks it’s so taboo to follow what made these older games so great but it’s become an incredibly taxing experience. I feel as if they played the original games and took everything out of context without considering or consulting with the OG devs as to what their vision was. And if they did do this they completely ignore them and say well were gonna do it our way instead. This will be the ultimate downfall of this new fable franchise. They just don’t get it. To be honest these trailers feel more like a showcase rather than an attempt to make an incredible choice based rpg that somehow the 2004 fable did much better, and they did it on consoles with limited technology and resources.

  • @fdfrancisdaniele
    @fdfrancisdaniele 14 дней назад

    I think the vial is FEV, Harold it's a Mutant and a Ghoul at the same time

  • @nospin9831
    @nospin9831 14 дней назад

    I am a huge Indiana Jones fan saw the new game is out wanted to play it the read an article from fandom pulse and videos by Jon del arroz andypants gaming about how the creative director from machine games is a satanist who sells demon ritual items online see articles and videos if you don’t believe me. So why would a billion dollar company hire a woke satanist to write a character who is faith based good and straight male hero? What is more concerNing as Catholics are we not taught to discard evil in all its forms? If you are not aware artists do and always have put their politics and symbols in games what’s stopping him from doing the same with this game. In an interview he says the story is true. Remember satan is a deceiver divider and liar. I would not play a game developed by a person that knowingly worships satan. Nor should you.

  • @geardofobbit
    @geardofobbit 15 дней назад

    The whole storyline was ridiculous. Once he discovered what the fertilizer did, he should have just put it on unused land. He had a whole star system that was mostly uninhabited.

  • @commonsensetv4020
    @commonsensetv4020 15 дней назад

    My main issue with Ubisoft games is the theme of low quality bloatware content in the open world games.

  • @marekton7736
    @marekton7736 15 дней назад

    To solve puzzles u need be smart.

  • @johnantes8068
    @johnantes8068 15 дней назад

    If Reaver isn't in there it will be a total bust

  • @Charbified
    @Charbified 15 дней назад

    Glad to see a sensible review of the issues in Veilguard. There's a lot of people trashing on it for reasons that are just ridiculous or bigoted. Was it a bad game? No. Was it as good as it could have been? Definitely not. For many of the reasons that you say here. They made a lot of mistakes with the writing, but I really worry that because of the backlash in other areas they won't actually look at it like that and make any attempt to improve things in the future because people are focusing too much on other areas. There has been so much complaining, and so little actual constructive criticism around it. I personally don't mind some of the cringey dialogue. I think sometimes it's fun for things to be stupid and goofy, because for me personally video games are an escape from the boring real world. But the complete lack of tension was just a killer. I don't even mind the therapist approach tbh for Rook. I personally love going through hours of dialogue, chatting to every companion every time I can etc etc. But make it feel real. Everything was just sugar coated too much. I wish they had dialled it up just a little? Though not to the extent that some games have had where you feel like it's a constant balancing act of "If I do this then this companion will lose approval, if I do that then this other one will lose approval" where everything becomes an analysed decision on who you bring where etc etc like some of the old games. (Looking at you Morrigan...) Approval in Veilguard didn't really matter? It felt like a bit of a pointless inclusion because they didn't push it quite enough. I think that's the issue in general with this game. It's just a bit too squeaky clean. Not quite enough grit or sharp edges, as you said.

  • @banjomir519
    @banjomir519 15 дней назад

    You summarised the problem with the writing really well! It has ruined the game for me, especially with subsequent playthroughs which just highlights the bad writing more and more.

  • @unreg6997
    @unreg6997 15 дней назад

    In my initial Universe I had Sarah as my companion throughout the whole run and we married. Entered the unity and we lost each other. Fast forward to my 8th universe the emissary was Sarah. I sided with her against the Hunter and after beating him she said "it felt like in the old times"...

  • @TKAandMore
    @TKAandMore 16 дней назад

    I guess the German ship perched on the side of a mountain may have been a clue? A boat run aground on a mountain is pretty reminiscent of Noah's Ark. Not sure how to explain the thing teleporting them to Shanghai, though.

    • @TheBlooMoose
      @TheBlooMoose 12 дней назад

      It would be funny if the stones required a boat to be present for the teleportation to work!

  • @aschergamer2213
    @aschergamer2213 16 дней назад

    I’ve always loved how the Indiana Jones movies, books, comics, etc have been a place to have fun with the “what ifs” of History. Many of my students notice patterns when we study the ancient world, and the true answers (while fascinating and impressive) always felt like they could use a key puzzle and doomsday device element. Which is why pseudoscience is so popular, I would imagine!

    • @TheBlooMoose
      @TheBlooMoose 12 дней назад

      Absolutely. As much as I love reading about the nitty gritty of ancient Egypt, the realities of history can be a bit dry sometimes, and it’s those “what ifs” that keep things interesting. Even when we know a lot about something specific, there are still always questions about ‘why’ and ‘how’ things happened!

  • @vydeogoth
    @vydeogoth 16 дней назад

    Freestar questline made me smile... had the potential to be a great homage to Firefly franchise... little guy vs. corpos and the 'operatives' they send after him.

  • @Igna222sxl
    @Igna222sxl 16 дней назад

    Ubisoft is over hated af, they makes amazing games even for low budget pc like mine (I can play almost all far cry games, watchdogs and so with my no graphics card buggy laptop). Yes they maybe have some weird business decisions and some games are washed up but in general they make amazing games, with excellent graphics and good optimization, at least with they most known titles

  • @KirkulesTM
    @KirkulesTM 16 дней назад

    15:00 - 15:09 I _heavily_ disagree with this statement, there is almost NOTHING Starfield does better than other games, even looking at its strongest points. I _guarantee_ the game in the development stage wasn't "fun" until the ship design and combat features were completed. And they don't _need_ to do _everything_ perfectly, but what they do _attempt_ should be focused and polished. All the things Starfield does well are offshoots of things that Bethesda has been building for DECADES but they feel the need to jam as much procedural generation into their tired engine and "keep it simple stupid", so simple in fact that everything feels so... well stupid (look up the video by "ItsYaBoyBrandyBoy" if you want to see just how ROYALY they screwed up the guns). I know its sci-fi (same argument for fantasy) but half of that fiction is SCIENCE! And when it feels like almost none of the fundamental concepts of this universe, at its core _our_ universe, were thought through for more than a DAY. Let alone a lot of characters/quest writing being outright contradictive (seriously, I ran into this issue a lot) I struggle to find the good ANYWHERE in this universe.

  • @distilledfour25
    @distilledfour25 17 дней назад

    Honestly i wouldnt care if jack of blades was a women as jack isnt the body but the mask

  • @KalVaruun
    @KalVaruun 17 дней назад

    Obviously the star born space suit designer is a huge Daft Punk fan for them to base the helmet design after one of them. Lol

  • @KirkulesTM
    @KirkulesTM 17 дней назад

    My main issue with Starfield is that I HATE what it _is_ now, how it handles its core themes and gameplay, its fundamental worldbuilding, most of the characterization and writing, all of it. Without a major re-wright and fundamental re-design of nearly EVERYTHING in this dead-end universe, it will forever be the final nail in Bethesdas coffin for me. I _so_ wish there were a secret "true" ending where we END the unity, stopping the early destruction of Earth due to one man that wanted humanity to "reach the stars" WHEN THEY WERE ALREADY DOING THAT! Humanity is stubborn, we _will_ persevere, the ECS Constant practically _proves_ that. I want them to pull the current game from the shelves and _start_ _over_ again, they've said it themselves, they view the game itself as the "design document" and it shows. This game, more than ANY other Bethesda game, feels incomplete. It barely feels like a Beta version of a _real_ AAA game, I expected _so_ _much_ more from them and what they gave us feels the same level as "insulting" as the Star Wars sequel trilogy. How did they not anticipate people wanting to decorate their ships and control the layout of the interior. Seriously, the ship interior design feels like randomly generated space dungeons instead of a _vehicle_ _meant_ _to_ _transport_ _people_ and some have the _longest_ pathways from door to chair. They are, and have been, _aggressively_ monetizing their fans passion and I find what they've turned into disgusting. I would LOVE for someone to point out the good to me, and how I'm wrong about what I think is the bad, because I am _genuinely_ struggling to find it.

  • @darkbeach72
    @darkbeach72 17 дней назад

    I've watched a few breakdowns on Veilguard's writing issues, but this one makes the most sense to me. I always felt like my emotional reactions were being managed like a toddler in a house with overprotective parents who had gone through the trouble of padding every edge and corner with foam. And it's possible they did this with the best intentions. Maybe they listened to player feedback and people said "I didn't like it in the story when this happened" and instead of saying "yeah, you're not supposed to like it" they said "ok, well then we won't do that". Overly cautious.

  • @AK333.
    @AK333. 17 дней назад

    Ineptitude and apathy are really good descriptors for Bethesda.

  • @mattc7420
    @mattc7420 17 дней назад

    RON is criminal scum and VIOLATED THE LAW! 🛡

  • @aschergamer2213
    @aschergamer2213 17 дней назад

    Starfield taking a shot at Monsanto is pretty bold. I’d love to see how many of these social commentaries abound in this game.

  • @somethingbanter
    @somethingbanter 17 дней назад

    im not too bothered that this game didn't give us a proper explanation on the creators / makers of the unity. if we are to assume that starfield is the third IP in the vein of fallout and elder scrolls, then we will probably get another one in the future that expands on things more while having different core gameplay. honestly i wouldn't mind a title that is more grounded on a single planet or single system.

  • @TakaChan569
    @TakaChan569 18 дней назад

    Yeah not interested in a full reboot, if it doesn't have the right feel then it's not fable just a new game with the fable name slapped on it. Also i don't see us getting a char creator since the main char is modeled after a real person, so no doubt they want her to be the only main char.

  • @danz139
    @danz139 19 дней назад

    David Gaider, who was a narrative lead for Dragon Age before leaving BioWare in 2016, said in a Twitter thread that writers at the developer became "quietly resented" and were seen as an "albatross." The points in the writing you bring up, I believe, come from this. I remember one of the team members in the development stating that he didn't like roleplay aspects in game and I thought, "then why the hell is he working at building an RPG?" He sounded so disdainful about having a story that was important. I wish I could remember his name! Did anyone else see that clip of the guy saying this? The developers didn't want gripping story. They put their money on game mechanics instead that would cross platforms easily.

  • @anthonysmurthwaite6258
    @anthonysmurthwaite6258 19 дней назад

    Tbh I didn't care at all for the jet pack trilogy when it comes to multiplayer but I did like the BO3 zombies and the IW campaign