- Видео 30
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The Bloo Moose
Добавлен 14 июн 2023
Here to talk about storytelling, worldbuilding, and gameplay, in all the games you may or may not be playing.
I seek first to enjoy games, and hope to find something good in everything I play, but I'll never ignore the bad. If you like level-headed, in-depth discussions about video games and their stories, then I think you'll find something to enjoy in every video.
I seek first to enjoy games, and hope to find something good in everything I play, but I'll never ignore the bad. If you like level-headed, in-depth discussions about video games and their stories, then I think you'll find something to enjoy in every video.
How Did Peter Molyneux Become A Gaming God?
Throughout his career, the legendary game developer Peter Molyneux has jumped from controversy to controversy - but is he really as bad as some people say? And what can his games, from Populous, to Fable, to Masters of Albion, tell us about the man who found a way to make himself God?
This is a REUPLOAD which fixes some audio errors in the original version.
Like, Share and Subscribe to see more videos - discussing all the games you may or may not be playing.
Interview clips were found here:
ruclips.net/video/HAaGuhqJoI4/видео.html
ruclips.net/video/4dPFNhRUT8k/видео.html
ruclips.net/video/NK4jjZHIyNA/видео.html
ruclips.net/video/mlrW331H1qA/видео.html
Eurogamer article referenced here:
www.eurogam...
This is a REUPLOAD which fixes some audio errors in the original version.
Like, Share and Subscribe to see more videos - discussing all the games you may or may not be playing.
Interview clips were found here:
ruclips.net/video/HAaGuhqJoI4/видео.html
ruclips.net/video/4dPFNhRUT8k/видео.html
ruclips.net/video/NK4jjZHIyNA/видео.html
ruclips.net/video/mlrW331H1qA/видео.html
Eurogamer article referenced here:
www.eurogam...
Просмотров: 106
Видео
The BEST and WORST Ending In Dragon Age: The Veilguard
Просмотров 1,1 тыс.7 часов назад
Though Dragon Age: The Veilguard has plenty of obvious issues, the game’s finale offers the perfect mix of tough choices, engaging combat, and cinematic moments. And, while each of the game’s endings will appeal in different ways to different players, I firmly believe that the ‘bad’ ending is the best, and the ending that the game seems to guide most players toward is the absolute worst. There ...
This Is The REAL Problem With Dragon Age: The Veilguard's Dialogue
Просмотров 2,7 тыс.День назад
There IS a very real problem with Dragon Age: The Veilguard’s dialogue, but it’s probably NOT quite what you think it is, because MOST of the game’s more obvious conversational failings can actually be explained by a single, fundamental flaw in the writing. So what are the undesirable implications of this inconspicuous writing choice? And what can we learn from analysing a single pivotal scene?...
Starfield's Greatest Faction SHOULD’VE Been The Freestar Rangers
Просмотров 1,5 тыс.14 дней назад
The Freestar Rangers should have been the coolest faction in all of Starfield, and their story quest line - during which you grav jump around the settled systems serving up justice - should’ve been a lot more fun. That said, the actual process of joining the Freestar Rangers was a mostly unremarkable experience, with a mystery at its centre that is ultimately explained by one of the worst EVIL ...
Black Ops 6's Weirdest Story Mission: Mannequins & Emergence Explained
Просмотров 6 тыс.21 день назад
Call of Duty: Black Ops 6’s campaign story is an unrelenting action-packed rollercoaster, but it also take a surprising turn during the mission 'Emergence' - raising big questions that it doesn’t ultimately answer or explain. We learn dark secrets about William “Case” Calderon, we see zombies, mannequins and hideous creatures, and we experience the effects of the cradle, but we never discover t...
Where Did Star Wars Outlaws' Story Go Wrong?
Просмотров 28721 день назад
Star Wars Outlaws sometimes feels like the perfect immersive Star Wars experience, and at other times, it leaves you feeling both underwhelmed and bewildered. While the game does offer a surprisingly compelling open world Ubisoft Star Wars story, it also makes some truly baffling narrative choices, especially towards the end, which require some explanation. Like and Subscribe to see more videos...
Infinite Warfare was PEAK Call of Duty FUN
Просмотров 20128 дней назад
While modern Call of Duty has never looked or felt better, in countless ways, I honestly don’t think I ever loved Call of Duty more than I did when playing one of the most widely ridiculed games in the series: Infinite Warfare. It's not a perfect game, but Infinite Warfare offered a unique, expansive campaign, dynamic multiplayer matches with unusual maps, and a brilliant horror-movie-pastiche ...
Starfield: Shattered Space's REAL Story Explained
Просмотров 4,3 тыс.Месяц назад
Though Starfield: Shattered Space's main quest is underwhelming in many ways, there's another side to this story which is a lot more interesting, and Va'ruun'kai holds many secrets for the player to find. Like and Subscribe to see more videos - discussing all the games you may or may not be playing.
Shattered Space Review: Starfield's Weirdest World
Просмотров 2,9 тыс.Месяц назад
Starfield’s first major expansion, Shattered Space, delivers a focused story in a hand-crafted, unique new world, while diverting from the game’s core formula just enough that it feels, at times, like playing a completely different game, which is both a good thing, and a bad thing. Like and Subscribe to see more videos - discussing all the games you may or may not be playing.
Concord: How To Kill A Game In 2 Weeks
Просмотров 7 тыс.2 месяца назад
Regardless of how good or bad you might think Concord looked, it’s a sad and strange situation indeed when a major multiplayer game goes offline only two weeks after release. That said, there are many lessons to be learned from Concord’s swift failure, and many questions to ask about how it all happened. Like and Subscribe to see more videos - discussing all the games you may or may not be play...
Why Do People Hate Ubisoft Games?
Просмотров 3,4 тыс.2 месяца назад
Though Ubisoft's open world games are rarely masterpieces, they are usually a lot of fun. Star Wars: Outlaws is just the latest example of a game made by Ubisoft that hasn't been given a fair shake by a lot of players. Though some might consider it formulaic and bloated, I think it's a fantastic Star Wars experience. Like and Subscribe to see more videos - discussing all the games you may or ma...
Starfield's New Vehicle Exceeded My Expectations
Просмотров 4,6 тыс.2 месяца назад
While I wasn't previously convinced that Starfield actually needed land vehicles, I'm willing to admit that I was very wrong. The Rev-8 is incredibly fun to use and dramatically upgrades the on-planet exploration gameplay. Another, less widely advertised addition to the game, has left me with some worries and questions, however. Like and Subscribe to see more videos - discussing all the games y...
Starfield's Starborn Are Seriously Strange
Просмотров 73 тыс.3 месяца назад
While the motivations of the Starborn are, eventually, easy enough to understand within the context of Starfield’s universe, they’re also sort of baffling, and there is plenty left to uncover and discuss about the lives of the Starborn and how they work. Like and Subscribe to see more videos - discussing all the games you may or may not be playing.
The Eternal Failures of Immortals of Aveum
Просмотров 1,1 тыс.3 месяца назад
Released amid a flurry of exciting new games, Immortals of Aveum - a single player magic-based FPS - spectacularly failed to make an impression. And while the game is painfully bad in quite a few ways, it’s also surprisingly good fun. Like and Subscribe to see more videos - discussing all the games you may or may not be playing.
Was Starfield Once Multiplayer?
Просмотров 4 тыс.4 месяца назад
There’s an outlandish theory suggesting that Starfield was originally intended to be a multiplayer experience, much like Fallout 76. While I definitely don’t want or need the game to have online features, it’s interesting to consider what COULD have been and what MIGHT still be added. Like and Subscribe to see more videos - discussing all the games you may or may not be playing.
Rogue City: The Best Robocop Since Robocop
Просмотров 1,3 тыс.4 месяца назад
Rogue City: The Best Robocop Since Robocop
What To Expect From Starfield: Shattered Space
Просмотров 9 тыс.5 месяцев назад
What To Expect From Starfield: Shattered Space
What Does Starfield’s Future Look Like?
Просмотров 6 тыс.5 месяцев назад
What Does Starfield’s Future Look Like?
Hellblade 2 Is A Deeply Flawed Masterpiece
Просмотров 1,9 тыс.5 месяцев назад
Hellblade 2 Is A Deeply Flawed Masterpiece
Ghost of Tsushima Offers One Important Choice
Просмотров 1,5 тыс.6 месяцев назад
Ghost of Tsushima Offers One Important Choice
This Should've Been Starfield's Main Quest
Просмотров 90 тыс.6 месяцев назад
This Should've Been Starfield's Main Quest
The Strange State of 'Live Service' Gaming
Просмотров 1,7 тыс.7 месяцев назад
The Strange State of 'Live Service' Gaming
Is Fallout 4 The Best Fallout Game?
Просмотров 1,9 тыс.7 месяцев назад
Is Fallout 4 The Best Fallout Game?
I love this mission so much, it could be made better if only there were less bosses to grind. Every couple years the fans get fatigued by the prevailing COD theme... WW2, futuristic, modern, etc.. New games that don't change up the formula gets trashed for not changing. Then they change up the formula into something fresh, and gets trashed for being too different. With this mission, we are seeing a beginning of a new iteration of the same rage cycle.
I wish we could have the option to sacrifice Rook without having the companions killed
Neve is the writers pet and it’s so obvious it hurts.
Maybe were all "pixies" - love your skills of deduction, and also the very precise argumention. I would love for a Fable 3.0 to release sometime soon.
Way I took it. Jinan had a mental breakdown so intense from the grav jump that it fractured his psyche and made him believe in 'The Great Serpent.' He was driven so hard by this mental delusion that he founded House Varuun and it's beliefs. His belief were taken so seriously, that it finally pushed someone to actually attempt to communicate with The Great Serpent. This attempt literally caused the vortex to bleed into the universe. I like the idea that all of this came from a mental breakdown which formed the basis of a religion, and created zealots who punched a hole in dimentional space to talk to a space snake which wasn't real in the first place.
Ohh, a video essay on Mr. Molyneux? I'm in.
The best ending is not playing it. It destroys the lore and the world completely.
No one cares. Not even you
Are you serious? Really, he's shilling this shit with a straight face. Jesus, this was hard to sit through.
Really interested to see what kind of story they put in masters of albion. My expectations are low but it could be a really fun game.
The good ending is not buying this.
G’day algorithm. Let us engage.
The best ending is the one where all the filthy freaks die🤣
The bad ending starts the moment you fire up this steaming pile of garbage
For me personally i dont agree with your opinion about the fake dagger but its a genuine point you make. The fact that solas thinks hes better and smarter than everyone is the exact reason hes easily tricked. He didnt think anyone would try to outsmart him and underestimating rook was his downfall even solas laughs at the fact rook beat him at his own game. He possibly did think something was up with the dagger as he stares at it for a bit before using but he obv thought noone could pull something like that off and used it anyway. The only ending i hate is the "best ending" most players ive seen on youtube sit bitching about solas and that they hate him for what he has done and they still pick to save him at the end 😂
It would fit with previous games too. Darkspawn/evil doesn't care about your identity or past, it kills you and that's it. You don't get to survive because you overcame an identity crisis, you get to survive because you overcame genuine danger. (Kinda like initiation in origins.)
Thanks for your thoughtful review. I live for the grind, and you've convinced me to play the game.
This is legit a great explanation. I have been racking my brain trying to understand Andreja… idk why I’m not upset about it.. it’s great subversive storytelling. They really are just insane mindless followers.
Damn… Andreja is my wife… am I gonna have to divorce her?
You're even given an option to ask a question about citizenship to Deputy MacIntyre during the UC quest. What if you hold duel citizenship? No biggie, she essentially says. Really? You're okay with me being a citizen of your main rival, the one you fought a devastating war with? That's just...okay? Yup. Welcome to the UC, citizen. 😐
For me, the problem is that mainly I don't really care about any of the new characters. So Harding it is by default.
Mate, if anything comes between me and Lace Harding, it will die. Don’t care. I’ve loved her since Inquisition. Sorry Warden, the game was rigged form the start.
you should embrase change, its a reboot for a reason. god of war reboot wouldve nevver happend if the team was made up of people like you
In BO6 context, Case is America’s ultimate weapon
This is the end result of safe spaces and everyone being offended by literally everything. I couldn't even stomach playing this for 2 hours, and I loved ALL the dragon ages before this.
It doesn’t need to fit in.. it was a very creative way of squeezing in a fresh and original sci fi zombie concept. To me this creativity is a breath of fresh air. This is exactly what they needed to do
Woke fable
Another problem with dialog is that while Rook gets dialog options, whatever they say is largely ignored. At best, another character will say one or two lines, at most, that have anything to do with what Rook said, and then the scene moves on as if Rook said nothing at all. They might as well not even be there. Rook is supposed to be the leader, but they're just along for the ride.
on one hand, finding out house va'ruun is really just an insane cult of idiots and not some imposing, dangerous religious sect privy to the most obscure cosmological secrets is...really sad and disappointing...on the other hand what a BALLSY move to make. Like damn...build up this mysterious dangerous culture and religion / faction in the main game only go "PSYCH! dude was just a total wack job!" BRAVE. Very brave...and honestly...hilarious when you step back and look at the whole picture. I applaud the sheer audacity XD
6:04 There is at least an entire star system like that. No people at all, no buildings, and the planets just have geological features with native flora and fauna. Even in orbit you won't encounter other ships. If you build an outpost there you're really on your own.
It was awful and I hated it I wished for a skip button
"it softens the sharpness of its characters to prevent conflict from going to far" perfectly encapsulates how i felt about the dialogue and interactions with companions. in DA origins, you had morrigan and leliana/alistar cat-fighting, in DA2 you had Anders making jabs at Aveline's late husband, and in DAI no one really trusted each other. i liked that! it made the party feel more alive, it felt like companions had their own goals and history. the game is beautiful and the environments are definitely a step up from previous installments, plus character designs are great. but this game also does a lot of showing-- there is no subtlety at all in the writing, like why do i need harding and neve to tell me the same exact thing i just heard/read 5 seconds ago?
Yeah Lucanis and Davrin have a brief, gentle argument and then it has to be IMMEDIATELY resolved, and that’s as much conflict as we get within the group.
Great analysis, thanks.
Dude makes great videos but I can’t help but compare bro to human megamind
You say that the dialogue doesn't take away from the story, but you have to actually have the stomach to be able to get through the cringy dialogue without exiting the game. I am a HUGE Dragon Age fan and wanted to love this game, and I just feel like I am being tortured whenever most of the companions start to speak. I was not able to get through more than the first 4 missions of the game. Genuinely, I dread opening the game ever again. It's THAT terrible for me. And I know that I am likely more sensitive to dialogue and story because I have a background in Creative Writing, but holy hell it's bad. And the thing is, even if you ignore the bad dialogue (which is like 85% of the dialogue in the entire game), the story is just extremely generic and ruins the lore that was painstakingly handcrafted over so many years. Lore retcons galore, ignoring players' choices from previous games because "no one cares about one-liners and codex entries" (quoting the devs here, I as a DA fan LOVE those little details which make the world feel more alive and make me feel like I had a hand in shaping its history), and a bland conflict of "good versus evil" in which you're not allowed to have any kind of true roleplaying - you're the "good guy" and so you can't be mean to anyone other than the "evil guys who deserve it", and you are forced to do your companions' questlines regardless of how you personally may feel about them if you want to get a good ending. This kind of ending works well in a game like Mass Effect 2 because you very likely come to care about most or even all of your companions during ME2. Veilguard is the first game that has made me want for my protagonist to fail, and for all of the companions to die because they are all so insufferable due to the writing. I want the evil gods to win and destroy the entire world so that there can be no more stories in this setting - this setting that I ADORE - because the writers messed this one up so badly. I'm sorry but for me an RPG is 90% about the writing; if the writing is bad, the game is bad. Simple as that.
I have played maybe 10 hours so far and the biggest complaints Ive had - everything feels rushed, they tell me to find the Veiljumper lady and I walk no joke 2 steps and wow there she is!! And second, why THE FUCK are we not the inquisitor? i didnt like inquisition but at least that was a polished main character with a backstory and a reason to be invested in Solas, Rook is completely unrelated party and we didnt even get to see WHY they joined?? like did bioware just forget the entire reason dragon age origins was called origins??
It would’ve made much more sense for us to continue up as the inquisitor - very good point. And the last ten hours are definitely better than the first ten, I’d say!
I play (or rather played) Bioware games for the story and roleplaying. Game mechanics were always secondary for me. The weak dialogue was enough to make this game a pass for me. I really don't want to roleplay as a toothless group therapist in a Dragon Age game.
Dialog aside, the combat is boring, puzzled are boring, the companion combat system is horrible, strip the dialog aside it's still just a bad generic game
ruclips.net/video/GfN56m-QXso/видео.html&t
Some of our intense hate for Bioware stems from our intense love for Bioware.
This is one of the most objectivelly scathing criqitues of Veilguards I've seen, Imagine if he didn't like the game at all lol
Worst game I've played in years,
One issue is the story tries to put you on a pedestal, exaggerating the power you actually have. In other dialogues, the writing tries to portray you as the underdog. If you were playing as the inquisitor with the backing of an army, then your decisions would make great sense. But as it stands, you are just some guy, and yet the game is desperately trying to convince you that by joining one side, you hurt the other drastically. The writing constantly contradicts you own abilities.
What can we learn? Well, WE, DA long term fans certainly learned to keep our wallets shut from this SJW plague.
Honestly, I saw the criticism but purchased it anyway because I have every other DA game, but I could NOT handle the cringe. Look at my pfp, I have a pretty high threshold, but this one broke me. DA characters talking like millennials was just surreal, and the characters themselves were unlikeable, plus the gameplay feels like it's a mobile game. It's a shame because the plot was interesting, but I could... not. Refunded. The dialogue, I think, is also bad because writers make it happen just so the scene/plot beat can happen, with little regard to context or how it would actually flow. Characters end mid thought and the conversation moves on, or someone randomly brings up another topic because Plot, and the character lets it happen (when this happens irl people usually apologize or say 'this is off topic but' or SOMETHING). Even if you don't read often or have never dabbled in creative writing, it'll sound unnatural because digressions in everyday conversation have SOME sort of connecting thread between them, which fiction often emulates for a reason. In this game, it really feels like I'm reading a first draft where the writer forgot to delete the outline notes at the end of each scene. It's really hard to take anything or anyone seriously when I've read fanfics written by 12 year olds with a better understanding of characterization and fluency, and no, that is not hyperbole.
As an Italian i am baffled by the stereotype we talk like peter griffin when this guy talk like a caarilon
I'm italian too and our people really don't help us to defeat said stereotype
I've never heard of italians sounding like Peter Griffin? Where did that come from? 😂
And what is a caarilon?
you literally talked about more than one writing problem are you high you sound high
I've been having fun with it. I'm treating it like a fun/campy B-movie. It's not really an RPG, as you don't really play a role so much as get pushed into one, but it's pretty, flashy, and reasonably engaging action game. Not every game needs to be written to the level of Baldur's Gate 3 to be a good time.
The only problem with this is the same with every other franchise that gets messed up. The tone of the series has always been fairly serious. If this was just a new EA ip most people would not care. But when you take an established IP and swerve it wildly you can expect negative feedback.
@@mattroxursoul Dragon Age hasn't been completely serious ever, there has always been lighthearted moments, and each game including Veilguard has gotten a little more light hearted than the previous, not drastically so but comparing the tone of Veilguard to Origins is misleading if the point is the tone isn't as serious as Dragon Age games are, because there is no established tone across the franchise, also Dragon Age as a franchise is defined by huge changes in every game, when thinking about what a Dragon Age game is huge changes across each game are a far more consistent aspect of the franchise than what alot of people are saying are what Dragon Age is defined by
@@mattroxursoul That makes sense. For me, Dragon Age 2 was a big enough departure from Origins in tone and direction that I haven't really taken the Dragon Age IP all that seriously since. But that's just me.
I agree with much of this statement, but I really enjoyed Inquisition. I feel it had a strong balance of light and epic. It truly felt grand, not just because of the game’s length.
@@anthonysmurthwaite6258after silently lurking in the forums/youtube comments, i can feel that people are not really a fan of the DA franchise but are just a fan of DA:Origins
I think I found the thesis of this channel, and it is one that I like and would enjoy seeing spread around: You should seek enjoyment of the game first, without fixating on problems that would steal that joy. And then, seek the underlying cause of the problems, to further the conversation. Thank you Bloo. I enjoyed that!
I was seeking enjoyment... there was not enjoyment to be found...
@@xLionsxxSmithyx most people who have played it found enjoyment, it's unfortunate you didn't but that's not what most others think
@@anthonysmurthwaite6258 most others? but the game sold like shit and the (real) reviews are terrible
@@xLionsxxSmithyxI am sorry to hear that. I had the same experience to a growing extent with Starfield, and I can understand that disappointment. I hope that you find something that will be closer to what you’re looking for!
very well-put!
I'm personally loving this game, the dialogue is so much better than people make it seem, there are lines that are cringe, especially out of context (which is how they're being shared around) but you could say the same for every bioware game, and while the dialogue in this game is worse than the 3 previous game, it's only by a small amount, and there's alot of dialogue that's very good, but this has alot going for it so that it's understandable why some would even say it's the best in the series, anyone who cares more for gameplay would probably prefer this to at least one of the other DA games, and in terms of lore revelations this game has some huge reveals and showcases that make the entire franchise better imo, and it was already one of my favourite franchises I personally still have Origins as my favourite but this has already surpassed 2 (aka Exodus) imo, and it's close to surpassing Inquisition It's also the least buggy bioware game yet and it's only just released, it's relatively bug free compared to every other dragon age, mass effect, Jade Empire or Kotor game, and for modern AAA games that's a rare thing
Spoiler here but I think Evataash being joyous that we're still alive and even happier that we saved bellara so we're gaining people... Moments after the Person she was in a relationship with just died to be really awful writing.
@@xLionsxxSmithyx that didn't happen in my playthrough, so I have no idea the context, but I'm pretty sure the line of gaining people is for if people survive that mission, even if someone died in the previous mission, because they are specifically referring to gaining people in the current mission