What Does Starfield’s Future Look Like?
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- Опубликовано: 28 май 2024
- Starfield's recent update not only fixed bugs, but introduced several new features and options too, and, in combination with upcoming DLC and the creation club, can tell us a lot about what we can expect from the game in the future.
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A Starfield video with no negativity. How refreshing!
Great video Brother! Subbed!
He is one of the positive Starfield content creators, which after the update, seem to be rising in number
They need to expand the walls of Akila City. 200 years and its the size of my back yard!
Did you follow the lore about Akila? Tell me you didn't understand the lore without telling me.
Akila City was founded in 2167 by Solomon Coe, at the site of his first camp on Akila. Solomon named the settlement "Akila City" despite being its only inhabitant at the time because he was confident that other settlers would soon follow him. He was correct, and soon other families, such as the Cartwrights and Hasanovs, arrived on Akila and helped construct Akila City. Akila City grew into a bustling regional hub, and when Solomon engineered an alliance between the Cheyenne and Volii systems, the city was made the capital of Freestar Collective.
The oldest part of Akila City is The Core, an elevated and fortified settlement where the founding families built their homes. Since countless Ashta roamed the planet and proved to be a a cunning and deadly threat, Akila City had to be walled to keep them out. The center of the settlement was The Rock, which initially served as both a cantina and a meeting hall. Over time, new sets of walls were built around The Core, with the first expansion creating the Midtown district and the spaceport, and the third and most recent expansion creating The Stretch. In 2231, following the creation of the Freestar Rangers by the Council of Governors, the upper floors of The Rock were set aside for the Rangers' use. By 2330, The Core had become an exclusive neighborhood where descendants of the founding families resided, though vacated homes could be sold to outsiders with the approval of the city's historical society. Midtown and Coe Plaza hosted most of the city's businesses, services, and residences, while the poor and unfortunate lived in improvised shacks built in The Stretch.
So yep. That’s a long time for the town to be so tiny. A central hub the size of a nickel.
Also in game characters talk about expanding the walls. What game did you play?
It will grow, with mods.
Thanks for the lore recap though!
Bruh.... It's like humanity is starting all over again... So naturally the cities won't be the size of fully developed cities on earth..... It's almost like take the world in the 3rd century.... You can't expect the city size to be that of New York back then.... I imagine in shaattard space the city sizes will grow
I think it's crazy how they're in the future and yet the flashlights are that bad
And flashlights are way better right now! wth
I think Bethesda wanted dark places to feel dark dark, i think the beam is too focused and needs to be more broad but only super bright in that circle that currently exists but still needs a little bit of brightness outside it that currently doesn’t exist
& shouldn't night vision be a thing?!
I never understand this argument.... Yes they are in the future... But it's almost like Fallout, there was a tragedy on earth which is y people fled to outer space instead of vaults.... So in short humanity is starting all over again... And it's just been 300 yrs... So naturally it won't be as scifi as us living on the earth if no tragedy happened...
Love the vids. Grats on 1k subs!
Starfield had 14 millions players last month, with 40 hours on average.
So the game is even more popular this month after the official mod support! :D
Just discovered your channel yesterday. I really like your format for making these videos, it really helps me get my fix for Starfield while I am doing other things, and I can just listen. Most other Starfield videos mainly report news, and don't go in depth like this, too.
I just had an idea after you mentioned space walking. You should be able to make more substantial repairs to your ship while outside of your ship. Maybe you couldn't fully repair it like a ship service technician, but better than just simply using ship parts while inside the ship.
I'm hoping that the code for Star Station creation is brought to life in an update or with DLC. A ship is a cool player home/transport, but it's not a BASE. I know outposts can fill this role, but I want my base in SPACE. I agree with you about space-walking. You have a jet-pack, there's the gymnastics skill, and there's definitely the opportunity for magnetized spacesuits and Expanse-style combat outside the ship. I want a better economy, and I think Starstations and outposts are great ways the player should be able to connect to it, rather than just buildinga standalone groupof settlements just for the sake of crafting and then selling things by carrying them in your hold. It should be a passive income system, with the ability to set up shops and services.
I think what lacks a ton is that on the planets where there ARE cities, there is just nothing outside of them. No smaller settlements, suburbs, things that relate to the city?? New Atlantis is decent size, but how has no one thought to go start another city on the same planet, or build outside of it? Has to be because of performance issues, but that is the biggest hole in this game. I don’t mind and actually kinda like the exploration on the planets with less human life, I think it makes sense, add some more random lore maybe.
I'm no expert but i don't think that's a performance issue, well, not for higher spec systems at least. I think it's a development time issue.
What strikes me about the cities is that there are 0 load screens. The cities are totally open! That means modders can just add entire new districts to extend NA or Akila, or put a whole new town somewhere nearby on the same tile.
That would be nice
I would really like more ship building parts and options. Can get lost in the ship builder for hours.
-Keep making more settlements & cities & storylines which further flesh out the lore of the Settled Systems with each DLC
-If removing loading screens altogether is not realisitcally possible, at least find ways to disguise them to make them less immersion breaking (like an animation of your ship in a grav jump tunnel)
-Similarly, make an option to disable fast travel altogether for those who don’t want it
-Expand on the library of procedurally generated POIs to make exploration feel more interesting & meaningful. Add some new types of POIs, and add more possible layouts of the existing POIs so that even if you find two of the same type (e.g Abandoned Fuel Depot), at least there’s a good chance they won’t be EXACTLY the same.
Do people not find lots of POI layouts? Honestly wondering. Personally I have seen repeats for some “Abandoned” locations, but every citizen outpost I have found has a slightly different look and layout that seems to cater to the area on the planet.
One guy suggest using a white loading screen for when you grav jump. Currently the screen goes white from the special effect, but then you are hit with a black loading screen, a white screen would ease the transition. A hyperspace tunnel would be better though.
Great video dude, really makes you think about what the future holds for starfield. Not long till shattered space now! Let's goooo
The most important feature, which is missing, is interplanetary travel and seamless landing on planets like in No Man's Sky. Anything else can be fleshed out by mods.
I love starfield for different reasons, and I have played fallout 4 and Skyrim. In my opinion is even when you speak to someone heard any gossip type you get a quest to look into something like skyrims guards.
The mods I’m looking forward to and too many it’ll be hard to mention, like seamless travel, landing/take off mechanics to make it feel like a flight simulator and so forth. Looking forward to what comes next. Great job on video
So much better with the dialogue camera off.
Sometimes it's a bit awkward, when a person starts talking to you from 10 m of distance.... For eg, when you meet the crimson fleet cap on kreet
Think they should've done like 4 or 5 really detailed universes at first and then added more
The enemies bothered me the most. They were just too easy to take down, dumb on their movements, and didn’t feel like there were a large variety of them. The other nuance I had was the outposts were just copied and pasted on different planets, their textures were the same, the loot crates were the same. Just no variety.
Finding Alien craft would have been a cool discovery as well.
Waterfalls and volcanoes would be cool, new types of creatures too. More space mysteries in general.
Maybe we'll get the Creation Kit one day as well ^^
FSR3 probably helped with 60 FPS but back in the day Todd said it could reach 60fps but not consistently and so they decided to stick to 30 stable.
11:45 Well... thx, now I won't be able to unsee it too...
I have my gripes with starfield, but I do love it. started a new playthrough with may update going through the unity for the first time, and I'm having such a great time.
imagine, to use creation kit 2 u need to pay a monthly fee, and you can only publish your finished mods on the creation club :S
The pricing is different now compared to the initial launch on Fallout 4. With the new creator program, creators choose the price of their mods, and with the currency change that happened with this update, all creations are now cheaper than they were just before the update.
If you haven't already, I'd look at the new Kingath creation on skyrim that adds a new system of turning cleared dungeons into passive income generators and extra storefronts. I think that one is selling for 5$, and I think it even has voice acting compared to previous creations.
At what point in the strategy do they make the game not boring?
Will watch the whole video later. This is my comment before watching. They can keep starfield relevant by adding cool stuff n features that make people think '...hang on starfield is actually kinda cool now!'
My opinion is atarfield will be at its zenith in popularity in 2025-2026 after more stuff added, similar to no mans sky.
Has anyone seen how the planet’s square boundaries have been removed now in the new update? The square now simply moves with the player always in the centre. This is a huge improvement, perhaps getting the game ready for fast vehicles? I’ve only seen the channel “Renfail” discuss it.
Seriously? So there aren't any invisible walls anymore? So much for haters saying the engine can't handle seamless maps 😂😂😂
I recently reinstalled this game to try out the new update and finish the Crimson Fleet quest because I never finished, and I'll give credit where it's due, I like how customizable the settings are now, I found the combat to be far too easy so I immediately set my difficulty to extreme and enemy difficulty to very easy. I still think it's too easy because how dumb the AI is, but I at least have to take cover now and actually try which is better I guess. Everything else in the update should have been in the game at launch though so no brownie points for those and I'm still waiting for a dedicated survival mode.
As for the game itself..... Yeeeaaa I still don't like it, I think the biggest issue I have with this game, and I have a lot, is how it constantly kills my immersion. As a quick example, one of the quest for the Crimson Fleet has you sneak into an award ceremony/ball to steal an executives credentials, you also have another objective to steal the award itself. All you have to do is convince the lady who's job is to protect the award to let you see it. It only took me two convinces to do this, "I'm sure we can come to an agreement" and "I'm sure we can work something out." That's all it took convince this women, whos job is to literally protect this award, to give the keys to a complete stranger she has never met before, and is wearing Crimson Fleet Pirate armor (also, not a single person cared that some random dude wearing Pirate armor was walking around this ship, not even the guards)
That's just one of many many examples where the game completely ruins any immersion I might've had. I'm still holding onto a sliver of hope that the expansion will change my opinion about this game, but if it doesn't I'm probably just gonna give up on this game. Anyways, thanks for reading my rant if you got all the way through.
That's kind of on you though, you didn't have to wear Pirate armor around the ship, and who knows maybe you were very persuasive.
Great video
Relatively small? It's already in the top ten most modded games on the nexus BEFORE the CK is released. The controversy is just one modder who got media attention.
I have a big list of things I would like to see in future "live service" updates (mostly implementing game systems from previous BGS games, like underwater swimming), but I think my biggest desire is more lore in the form of more books, notes, and computer entries that tell us more of Starfield's setting and history. For example, when I took the Vanguard history tour, all of the Constellation companions hinted that the UC version of the Narion and Colony wars wasn't true or the full story. But there is no counter narrative. The history before the invention of the grav drive and formation of the UC is mostly non-existent.
It does feel a bit like barebones fresh Windows without adding your software to it. I just wish I knew that was the plan initially. There are tons of things I was disillusioned about not having found, and things that just plain should have been there to begin with. Being "overwhelmed at the sheer scale of the universe" gets old fast walking through barren wastelands for 5-10 minutes and I have been denied loot by falling spacers clipping through rocks
I love the style and idea of this game but I’m not sold until I see real progress
The eat button is cool
The dialog camera toggle is great
The configurable settings is exactly what I need more of
But it’s still not enough
I loved stsrfield. I'm playing other stuff until shattered space.
Either the game needs to lose the fishbowls or use the fishbowls to allow multiplayer which the main story is basically already built for and needs underwater dlc and a space dlc as you can’t even step in either of them
This game needed regular updates!
The mods can already make this goty. All they really gotta do is give us the dev tools. All these minor updates are exactly that, half of which were taken from mods, months ago!
I've enjoyed this game from day 1, but the fact that they keep making it better is just icing on the cake.
Couldn't agree more!
I Believe this Game Could do so much more with a Forge Mode, than Halo Does or ever will.
I think the problem with "Creations" is because of the payment system. You have to pay to use the mod. If it isn't good or not described well or whatever how do you get your money back?
They would have less controversy if they had their own version of Ko-fi and Patreon. If you like the mod you give the mod author whatever you feel is right and MS/BGS takes a cut, or you "subscribe" or whatever to the mod author and give them X amount per month. Maybe with Patreon-esq tiers or just pick a number. Then MS/BGS gets a cut of that monthly amount.
They still make money off mods but the community has more control and if a mod isn't what someone wanted they didn't waste their money.
I think that's where reviews are going to come in. Microsoft and Bethesda have been working hand in hand to make a marketplace comparable to Minecraft. I've bought a few mods for minecraft over the years and only 1 or 2 have really disappointed me. I also think there will still be plenty of free mods to play with like cosmetics... but bigger mods with drawn out stories will get a $ tag. Sim Settlements 2 deserves a $10 pricetag with how much time and energy and updates KG and team have put into it. Even though paid dlc is always a tough conversation piece, I also think subcontracted creators deserve a piece of the pie too. If it's officially in the paid creation club then it will get more visibility as well as being achievement appropriate (not breaking).
@@CatDadGamer right, but for example Damn Apocalypse is regularly described as a fantastic mod for a more "hard core" survival playthrough. A lot of the changes in that mod are fantastic and the author did a great job. I still wasn't a fan of the hunting and crop degradation systems and didn't know that until after I had played it for awhile.
If I had to pay up front taking the reviews and recommendations as guarantee then I would still be unhappy I spent money on something. On the other hand, if I could pay what I want at any time (eg Ko-fi) then I could try it, realize it's not for me and keep going. For the people who did enjoy it they could give as much as they want.
To use your SS2 example KingGath has spoken on his livestreams about how they have come up with ways for people to donate but still get something out of it, since the devs did not want to just be given money, so capping that at only a $10 would be leaving money on the table.
MS/BGS want to do a set payment bc of corporate earnings pressure to pretend that they can predict incoming earnings. Yet that will be the thing that causes the problem.
I've got no experience in Minecraft but I feel like they didn't have nearly 25 years of free mod content in that community before moving over to a store model, correct?
By giving us the mod kit lmao. So modded can fix the game and make it good
Add real aliens stop fuggin playin Bethesda lol
I think the R&D system is hit and miss. Developing pharmaceuticals and medical supplies from flora and fauna is really good, being forced to spend perk points into weapon and armor research is dumb because you're being forced to reinvent the wheel, 200 years of people tinkering with their gear would have led to a plethora of in-game mods being available for purchase from merchants.
Custom ship building should have been a part of the R&D system instead. Research into fields found in laboratories and boss chests behind master locks would have made exploration much better. Cooking is almost entirely useless, why is it a part of R&D? And why the hell can't you craft your own ship parts for ship repairs?🤨
This was a decent video made way too late. It would have been a great video had it been made BEFORE Starfield released when all of the red flags leading to this video were present and easily seen by people who have experience playing space games. When I watched the June 2022 showcase, I immediately said that for Starfield to work it needed to be a Bethesda game attached to the single-payer version of Star Citizen and Elite Dangerous And look at you with this video almost two years later. You want a working metro system, EVA gameplay and basic functionality not sold to you piecemeal in the cash shop, JUST LIKE STAR CITIZEN. It's cute. At least team positivity is finally waking up. Now imagine something crazy. How about if the ships actually did something and weren't just flying dollhouses? That could be years of RUclips videos.
I've mod'd Beth games from Oblivion to fallout 4 and Skyrim. Tod really ticked off the modding community with his comments at the start. I know several big modders that are not going to mod starfield as they feel like they are being used for free and taken for granted by Tod Howard. This isn't all a bad thing as it will inject new blood into the starfield mods. It might help keep it from feeling like Skyrim in space. There was a DLC sized mod in planning to connect fallout 4 stuff into starfield. One Modder was planning on bringing the ability to create your own robots, like in fallout 4. A lot of the graphics modders will have to be new. So, it is sad but also will create more room for starfield to have its own mod feel. I still play and make small mods for Starfield on a personal level. We will see how the future is, it looks brighter. Good vids and love the positive vibe from you.
I really hope the Creation Club monetization is limited to minor cosmetic add ons like skins, and maybe huge DLC level mods that Bethesda chooses to deem “canon”.
i think they should have just gone back the the FO4 camera, that was done well in comparison to starfield's version of bringing back the oblivion camera.
but the decision in taking away the players voice with no togglable option to turn it on is a misstep in my opinion, the voiced player worked very well in FO4 for both male and female and i simply prefer it over the silent protagonist.
there is this really cool mod in FO4 that adds the face light to activate on conversation so the NPC's face will be slightly lit by a warm light and it looks really good in conversations, why they couldn't do something like this in starfield is beyond me.
IMO the players choices are extremely important. Starfield had multiple speech options but none of the choices that the player makes changes the story. Quality of life improvements do not matter to me. Better graphics or vehicles will not improve the RPG elements of Starfield.
LoL
Bad bones can't be fixed. It's precisely like a soulless live service pos that will get hamfisted with MTXs and trashy shop crap, especially given it FO76-esque loot system.
😂.....
their previous games didnt get updates like this one because their previous games werent completely broken like their other ones, save fallout 76
I love both xbox and bethesda... but after playing over 100 hours for starfield... I can say I want no more.... it sucks ass for the moment
They've already failed.
Nope, Starfield had 14 millions players last month with 40 hours average playtime.
And now the official mod tools are out it's even more popular!
@StarOyster_ The number of players does not relate to how good a game is. All that means is that 14 million people are willing to chug the Bugthesda kool-aid no matter how much Todd Howard shits and pisses in it.
It isnt relevant, and it won't ever be. It's a terrible game. Mods wont save it as the modding community isnt thriving. The reason why it isnt thriving is because the figures on Steam are super troubling. You need players to sustain a healthy modding community. The players are leaving on the platform that is responsible for that. Starfield is not the next Skyrim. How this didnt get dumped alongside Redfall is a mystery to me. People are way to lenient to Bethesda than they should be. Even after they screwed their consumer base with 76... Starfield is considered a dumpster fire, a 5/10 game, but because it's Beth and they have a fanbase that refuses to let it go the game can survive as long as it has.