Overall this DLC isn't bad. I've been desperate for more detail and info on House Va'ruun so that's great. No big change in gameplay; it's more of the same but with a design aesthetic that feels more magic than scifi. I do wish Bethesda would have accompanied this DLC with a general game patch that updated things like the inventory and menu interfaces to something that wasn't so incredibly drab and barebones.
@@BeKind1Love Does She? she mentioned only a couple one liner's so far. Otherwise she is as mute as a custom NPC from an unvoiced mod. If she has shit to say they need to make her say it! No matter what Affinity Level you have. Otherwise it leaves a bad impression that they gave her no backstory for her OWN HOME!
So she actually has a lot of dialogue for Varun Kai, but there’s a massive bug right now that prevents her from initiating like 90% of her dialogue lol
@@captaintuna1323 ya it's apparently the leadership skill bug, if you have that skill maxed out..... What I find funny is how everyone is saying that Andreja doesn't have dialogues, as if everyone has apparently maxed their leadership skills..... Why do I think they are just saying that cause it is a way to throw shade at the game, and since their favourite youtuber says so....
The 3 criticisms i have with this DLC: 1. No new fully fledged followers 2. The existing ones like Andreja barely interact with the quests 3. ZERO new ship parts Everything else felt good to me, map size, density of content, exploration and even the size of the main questline.
Valid criticisms, see you're also complimenting the game where it's due... Most critics just keep hating on the game overlooking the positives. And btw if your affinity isn't high enough with Andreja , she won't be interactive
2. Isn't accurate, it's definitely a glitch...I believe it's a glitch from the "Leadership" perk that needs to be fixed. Smh. Andreja actually interacts quite a lot throughout the main part of thee quests and even side quests. She's actually talking to the NPCs and they're responding to her in return. In vanilla Starfield, NPCs would usually chime in to a conversation, but the NPC would never really respond to your companion at all unless it was a dialogue choice with [Insert Companion's name here] available. For me, Andreja commented a lot on the star station, she commented a lot when we landed, and through out. As a matter of fact, if you haven't married her yet, becoming "Promised" actually changes her dialogue with you and she's not so pessimistic about your future together. Before, having the "Serpent's Embrace" trait wasn't enough, but once you become "Promised", she's overjoyed and your romantic dialogue with her changes. It's not a dramatic change, like nothing revolutionary, but it changes enough in my opinion. Your 1st and 3rd points are 100% valid and I'm actually very disappointed they didn't do either. If they weren't going to do 1., they should've overloaded Andreja's dialogue to make her similar to how they did with Nick with Far Harbor but better to the point that having a new companion would seem pointless. I feel like, especially with our "unique" situation, we should've had at least 2-3 new followers. The lack of ship parts thing is more forgivable since House Va'ruun doesn't their own star yard and uses the same parts as the rest of the Settled Systems, but I would've wanted some kind of unique color palette for the ships or paint jobs or something. I feel like, in classic Bethesda fashion, we are going to get a ship/robot centered DLC (prayerfully a free one) that focuses exclusively on ship parts and possibly customizing Vasco and/or building our own robots. Bethesda did a pretty good job here in my opinion but they need to do better and step up their game. I don't mind this being a self-contained story but they really need to have the next DLC(s) have an impact on the larger world as well in my opinion.
In the 3 dataslates you can find on Anasko's desk in the Scaled Citadel, you can hear Jinan Varuun in the crucial moments of his storyline. I have strong beliefs on what it means for the lore and what The Great Serpent is, but I don't want to spoil anyone if they haven't listened to them yet. The massive disappointment for me is the lack of ship parts.
It feels SO weird they didn't really do a lot for Andreja. I know you can have any companions (I went with Sam, it was great) but like, in Fallout 4, you could take anyone to Far Harbor and have a good time, but they went out of their way to give Nick some good extra moments.
Your Andreja cut aways had me laughing. Spot on review as always. They missed a ton of opportunity leaving her just acting like you're on some random moon. Especially with her companion line.
Bro, you were so spot on and I love it. Your review are so good because it's an honest review, giving critiques where they are needed but not venom filled ranting for no reason, and you also give praise where it's due. I think a lot of people were hoping for Shattered Space to be like Far Harbor, self included, but It's somewhere between Nuka World and Far Harbor for me. I would put it above Nuka World (as a reference point) but it's lacking the in-depth quality of Far Harbor. I really want them to make another DLC that continues off of this DLC to either expand it or have it affect the greater universe as a whole. Even if they make a completely new DLC all together, I want the DLC to not only have a self-contained story but also to be well fleshed out enough to also affect the wider universe as well. I'm definitely enjoying Va'runnkai and my affect on the world and story. At first, I felt more at home on Akila City, but now, it's definitely Va'ruunkai. I agree with you, 100%, that Bethesda peaked in story with the UC questline, by far. For me, it's a toss-up between Shattered Space, Ryujin, and Crimson Fleet, I love these 3 stories. The Freestar Collective one is still lacking as per the usual.
The reviews on Steam are tragic, people complained about there being no Handmade content or large exploration focused areas, and then when they get that, they complain! I’m loving it so far, great story and world.
People go out of their way to hate this game because it isn't TES 6, that's all. Until TES 6 is out, people will keep complaining. In the end it all comes down to petty resentment over the fact that Todd isn't prioritizing TES 6 as they think he should, and anything that he releases in the meantime will be "bad", and the evidence for this is how the game was getting A LOT of hate all the way back to when Bethesda released the announcement trailer back in 2018.
I struggled with a lot of the DLC because I was bored. I loved the main game and play it nearly every other day but apart from Oracle station and the ending nothing was overall memorable. I wasn't really interested in fanatical zealot stuff in Fallout 4 with the children of the atom, so it being on larger extreme scale I really struggled.
Im a lil disapointed they didnt use this opportunity to flesh out the base gane. I know in all their games that half of the DLCs are meh, or iffy, while the rest are great. But i think this shouldve been the really great ones
Also i think starfields strength is how much lore you can find, and how much theyre intertwined. And it all depends on how much youre willing to search for it. The random NPCs in the city doesnt really make the game feel alive, but all the kinda hidden lore that connects with eachother does.
I felt like I was playing an abridged version of Morrowind, elder scrolls 3. All the houses felt like dark elf houses, and the petty squabbling between them felt like a mirror image of that exact same game. I enjoyed myself playing shattered space, but couldn't help but feel all the similarities with Morrowind.
Yeah, the designers stated that they took a lot of inspiration from Morrowind for Shattered Space, and it shows. Hell, one of the quests is a direct call back to the wayshrine quests in Morrowind. The expansion at its core feels pretty old-school.
You know, it may sound weird to some people, but if you roleplay and try to immerse yourself in some scenarios, the game can be more challenging and engaging. When I go to Akila I usually leave the spacesuit and the jetpack in the ship, this makes dealing with the wildlife and the shaw gang more thrilling. Also makes sense you dont need a spacesuit to go on a safari on a breathable planet. I used to mod skyrim to make things like preventing the character to jump or eat in the middle of battle, among other mechanics. Some self imposing challengings in the name of immersion can make your game more engaging. If there's a scenario where Im being hunted in a cave I wont use jetpacks.
(Haven't played SF yet)... I think that is quite a common way of replaying Bethesda games (or in my case, Fallout New Vegas). This is also why the "New Game Plus" approach does not appeal to me. If Im going to go through the same quests and dialogue, I want to do it with a totally new character concept which adds difficulty, not the same character with more godlike powers.. but I have heard SF has a lot of built in grind to make NG+ the expected way to play. (edit: "adds difficulty" is not quite the right phrase. Perhaps "requires a different play style" would be more accurate. On your first play through you may have high speach and a sniper rifle, so maybe play as a low int chem-addicted cannibal who just wants to be loved :) )
@peterd9698 Starfeild is definitely designed around going through NG+ at least once, since it does unlock some special dialogue, encounters and, without being specific for spoiler reasons, the chance to make an outcome more favorable. That said, the great thing about BGS games is you don't have to do it at all. Skyrim might have been set up with the idea you're Dovahkiin, yet at least half my playthroughs my character is not. The game is set up to allow both new characters and keeping your current one for multiple playthroughs.
@@AHungryHunky Im just playing skyrim at the moment.. First I rushed through the main quest and saved the world and got glowing eyes, and now Im stealing crockery for some thieves in Riften so they will take me seriously :) ..Thats another example of where playing through as a different character would probably make more sense. Where I think Starfield could really shine is if they deemphasised the main story and let you select your main story as you play with your choices. A big part of that is you choices have to cut you out of some content.
@@marconihimself yep, self-imposed handicaps really emphasise certain aspects of roleplaying. I've always struggled with the insane levels of athleticism & herculean strength of Bethesda's player characters. Thanks to Starfield's excellent modular difficulty settings however, i can now realistically roleplay as a 67 year old freighter captain with mild arthritis & a heart bypass. Set food & drink effects to positive & negative. Then never eat or drink! Now it takes almost a whole minute to load a gun, & i'm out of breath in seconds with a light jog.
@@peterd9698 i reccomend downloading the mod "Ascension", it makes progression more skill based, but combat is lethal at any level. It makes leveling up more fun because you feel more skilled, but can die at any point.
Nah saying the Ryujin quest line over the whole of shattered space is NUTS 😭 my order for faction quests is Vanguard, Crimson Fleet, Va'Ruun, Freestar, Ryujin
I really enjoyed Shattered Space. It looks stunning, the new outfits and spacesuits are awesome, the music is great, and in my opinion it has some of my favorite quests and writing in the game overall. However, reflecting on my time with it, I do feel it's overall an underwhelming experience as an expansion. I'm primarily talking in terms of new content such as such as new armors and weapons. While there are new armors and weapons in this expansion, I have found no uniques whatsoever. This is super disappointing for me, as I feel a key aspect to meaningful exploration is meaningful loot. Another big issue I have is the final act and ending. I'm not gonna spoil anything, but long story short? It feels rushed. Despite the main story being around the same length as most BGS expansions (Far Harbor's main story is around the same length, for example), it *feels* short. I think if 1-2 more hours were added to the main story, it would've satisfied me and probably other players who were disappointed with the length. Now this is just me theorizing, so my word is not gospel. I have a feeling this expansion is way under budget in terms of development. It feels like BGS had more planned but had to cut stuff, so they didn't over budget and miss deadlines. This could explain why aspects of it feel half-baked. Another thing: for quests and their choices and consequences, there is actually quite a bit going on - much more so than a lot of the side quests in the base game (Excluding the faction questlines, of course). In the main story, you can actually lose out on a possible crewmate if you make certain choices. Many of the side quests outside the main story also have some meaningful choices and consequences that I felt were more impactful than much of the main story. I'd say that's a positive with Shattered Space. But overall, I feel this expansion will satisfy most players who are already into Starfield. However, it's not gonna sway the opinion of those who don't care for it. It's definitely not gonna sway the opinion of those who dislike it.
@@driver3899 I personally thought the dialogue was well-written. One thing I really liked about the characters is they all explored what it feels like coping with loss and destruction after a disaster. Some characters in particular were actually quite depressing to interact with. I feel the writing is at its weakest in the final act and ending. It really felt phoned in and like the designers just wanted the main quest to be done with. Not gonna spoil anything there, but that's how I feel.
@@driver3899 You know what? Yeah, looking back... the dialogue felt pretty bloated at times. I liked the writing, but I also feel some of the scenes needed tightening up. Scenes involving the noble house especially went on for too long. I have a writing background and have written scripts for various mod projects. I have a personal rule that 3-5 lines of dialogue per dialogue option is the sweet spot for RPGs. If you go beyond that number, then you risk dragging the dialogue experience with bad pacing. If there's more than 5 lines, then you need to tighten up the script.
@@dantefettman354 You were an excellent person to ask this question then haha that was lucky. Yeah from the bits I have seen, I wonder if this was like first pass dialogue and it was intended to be edited down a bunch to make it tighter I agree, 3-5 lines sounds about right, I often think of twitter and how the character lengths (the old and the new) were a good constraint on people to just really convey a lot more meaning with a lot less text I cant think of anything specifically but I feel like a lot of old games were good at this too. Actually Legend Of Zelda comes to mind, the text so was short and bordering on cryptic that is was really compelling.. you didn't have to wade through minutes of dialogue to become interested by an idea or topic. I guess its the whole less is more thing
yes, shame they decimated half the city to sidestep the "burden" of crafting a hub comparable to the scale of new atlantis. whats more, the inevitable conclusion to this sequence only further hinders the sense of scale - but i digress so as not to spoil anything. at least there are plenty of bits to encounter outside the walls themselves
Was looking forward to your take on the DLC. I haven't started the new content yet, but I started a new character for this DLC, and It's a little disappointing that it is seemingly so underwhelming. I hope we don't have to wait another year for another small DLC like this.
It's way more than that dude. There is a lot more here than is being reported on RUclips. I've been playing it for two days straight and have found so much that hasn't been mentioned in any videos.
While not as fleshed out as I would have hoped, I have enjoyed Shattered Space. But it could have been so much more. Very little extra in terns of loot, city seems very empty, the other planets only have one type of makeshift camp where the loot is exactly in the same place, and the woeful lack of Andraja is the story is a missed opportunity. And perhaps it was just my experience, but I had a fair few graphical glitches, not experienced in the main game.
I'm not too deep into Andreja's story, but didn't she leave Va'Ruun'kai as a child or so and grew up outside of the cult to be a sleeper or spy? That's probably also the reason she doesn't have the typical tattoos in her face or so. At least that is what I remember from her. Might need to replay her story quest to get it. But that would mean she doesn't really remember anything about the Va'Ruun homeworld. What bothers her is just that she cannot return there after how things play out in her quest and she thinks that she had broken with all of House Va'Ruun. I heard another youtuber say that there is a bug that makes your companions in Shattered Space stop commenting on things. Might be many have that issue right now? His opinion was that Andreja commented a lot and was probably a good companion to have in those missions.
Ever since the expansion released, my game broke (Series X). I can't save anymore. Everytime I try to save, the game crashes - even if I'm using my older saves so the issue can't be save bloating. It almost seems like the Form ID bug is back or something else entirely. As of this moment I am unable to play the game, eventhough I'd like to. However, great video!
That sucks to hear. I had some major save issues when the game first launched and it's annoying there keeps being problems with saving. Hope you manage to fix it!!
Unfortunately there is a bug currently that makes companions speak way less than they should, that includes Andreja. I didnt have this in my playthrough and Barrett who I brought with me had something to say about almost every side quest and most main quests of the dlc. Felt very much like the same amount of comments from him as in the main game main quest
I bet my last dollar if Starfield was on Playstation Shattered space would be a 10/10 it would be a 98 on metacritic it would game of the year i guarante it...all these fake hates are for clicks, you literally got this clown Luke Stephen gave the dlc a bad review because he didnt get a review code from Bethesda 😂 he literally said that man
Finally! Someone speaking real facts.... It's not because of the lack of loot or Andreja not being talkative enough , even tho she very much is talking about shattered space..... Those are good reasons, yes, but very small criticisms.... Which are just overblown out of proportion.... The real reason for its hate is it's Xbox exclusivity.... The moment this game comes to PlayStation ( if ever) , i bet all those mfs who trashed it, will be like, " oh it was always a good game "😂😂... I bet that will be the case
@@shotgunmcshotgun1142 oh please, like ponies won't go to the lengths of actually buying the game on steam , just to hate on it ..... They've done far more idiotic stuff than this.... And ponies buying the game on steam and review bombing it is a good cover for them..... But not good enough, cause I can see through it
I think a prequel story focused on the colony war, without much starborn stuff, could be great, but otherwise I think they'd have to add things like time travel and aliens to really expand the universe further.
@TheBlooMoose not setting the game during the colony war was one of the biggest missed opportunities for a space game. It's like the player shows up to the party the morning after and wondering why it's so sleepy.
@@curlzncrush I doubt that. Starfield made a lot of money and Bethesda have already said that Starfield is now a house hold IP for them, right next to Fallout and Elder Scrolls.
Nothing and garbage after a year of supposed work being done. Bethesda is going to need to pay us to touch their games. Don't even get a big boss fight, so damn lazy
the first new bethesda dlc/game that i forgot that existed and my friend on steam that have the game hate starfield so he will not play the dlc Edit: so its a fallout 4 dlc on starfield kinda deal.... oh well i think a Cyberpunk 2.0/No Man Sky the game is now what people wanted it to much to ask for the billionaire company
I think we can all agree that this DLC should be lower like $15-20. $30 is quite steep.
Overall this DLC isn't bad. I've been desperate for more detail and info on House Va'ruun so that's great. No big change in gameplay; it's more of the same but with a design aesthetic that feels more magic than scifi. I do wish Bethesda would have accompanied this DLC with a general game patch that updated things like the inventory and menu interfaces to something that wasn't so incredibly drab and barebones.
Andreja Needed to be way more involved here. Making comments and dropping History/lore. Akin to dragging around a Mass Effect Character.
She does, is your affinity up with her to the point where she reveals she's house var'run?
She says a lot
@@BeKind1Love Does She? she mentioned only a couple one liner's so far. Otherwise she is as mute as a custom NPC from an unvoiced mod. If she has shit to say they need to make her say it! No matter what Affinity Level you have. Otherwise it leaves a bad impression that they gave her no backstory for her OWN HOME!
So she actually has a lot of dialogue for Varun Kai, but there’s a massive bug right now that prevents her from initiating like 90% of her dialogue lol
@@captaintuna1323 ya it's apparently the leadership skill bug, if you have that skill maxed out..... What I find funny is how everyone is saying that Andreja doesn't have dialogues, as if everyone has apparently maxed their leadership skills..... Why do I think they are just saying that cause it is a way to throw shade at the game, and since their favourite youtuber says so....
Despite all the hate, I am loving the DLC. Not perfect but still really good in my opinion
The 3 criticisms i have with this DLC:
1. No new fully fledged followers
2. The existing ones like Andreja barely interact with the quests
3. ZERO new ship parts
Everything else felt good to me, map size, density of content, exploration and even the size of the main questline.
There is a bug with Andreja apparently.
Valid criticisms, see you're also complimenting the game where it's due... Most critics just keep hating on the game overlooking the positives. And btw if your affinity isn't high enough with Andreja , she won't be interactive
2. Isn't accurate, it's definitely a glitch...I believe it's a glitch from the "Leadership" perk that needs to be fixed. Smh. Andreja actually interacts quite a lot throughout the main part of thee quests and even side quests. She's actually talking to the NPCs and they're responding to her in return. In vanilla Starfield, NPCs would usually chime in to a conversation, but the NPC would never really respond to your companion at all unless it was a dialogue choice with [Insert Companion's name here] available. For me, Andreja commented a lot on the star station, she commented a lot when we landed, and through out. As a matter of fact, if you haven't married her yet, becoming "Promised" actually changes her dialogue with you and she's not so pessimistic about your future together. Before, having the "Serpent's Embrace" trait wasn't enough, but once you become "Promised", she's overjoyed and your romantic dialogue with her changes. It's not a dramatic change, like nothing revolutionary, but it changes enough in my opinion. Your 1st and 3rd points are 100% valid and I'm actually very disappointed they didn't do either. If they weren't going to do 1., they should've overloaded Andreja's dialogue to make her similar to how they did with Nick with Far Harbor but better to the point that having a new companion would seem pointless. I feel like, especially with our "unique" situation, we should've had at least 2-3 new followers. The lack of ship parts thing is more forgivable since House Va'ruun doesn't their own star yard and uses the same parts as the rest of the Settled Systems, but I would've wanted some kind of unique color palette for the ships or paint jobs or something. I feel like, in classic Bethesda fashion, we are going to get a ship/robot centered DLC (prayerfully a free one) that focuses exclusively on ship parts and possibly customizing Vasco and/or building our own robots. Bethesda did a pretty good job here in my opinion but they need to do better and step up their game. I don't mind this being a self-contained story but they really need to have the next DLC(s) have an impact on the larger world as well in my opinion.
In the 3 dataslates you can find on Anasko's desk in the Scaled Citadel, you can hear Jinan Varuun in the crucial moments of his storyline. I have strong beliefs on what it means for the lore and what The Great Serpent is, but I don't want to spoil anyone if they haven't listened to them yet.
The massive disappointment for me is the lack of ship parts.
damn, i missed the slates. what are they called in-game if you can recall? maybe i can use commands to get ahold of them & listen/read.
@@-gavyn- "Serpent's Crusade" "An Admission" and... I don't remember the 3rd name. something like "Do not disclose"
Kinda feels llike expanded cut content to me.
It feels SO weird they didn't really do a lot for Andreja. I know you can have any companions (I went with Sam, it was great) but like, in Fallout 4, you could take anyone to Far Harbor and have a good time, but they went out of their way to give Nick some good extra moments.
Your Andreja cut aways had me laughing. Spot on review as always. They missed a ton of opportunity leaving her just acting like you're on some random moon. Especially with her companion line.
Glad you enjoyed it! Certainly made myself laugh when I was editing it!!
Bro, you were so spot on and I love it. Your review are so good because it's an honest review, giving critiques where they are needed but not venom filled ranting for no reason, and you also give praise where it's due. I think a lot of people were hoping for Shattered Space to be like Far Harbor, self included, but It's somewhere between Nuka World and Far Harbor for me. I would put it above Nuka World (as a reference point) but it's lacking the in-depth quality of Far Harbor. I really want them to make another DLC that continues off of this DLC to either expand it or have it affect the greater universe as a whole. Even if they make a completely new DLC all together, I want the DLC to not only have a self-contained story but also to be well fleshed out enough to also affect the wider universe as well. I'm definitely enjoying Va'runnkai and my affect on the world and story. At first, I felt more at home on Akila City, but now, it's definitely Va'ruunkai. I agree with you, 100%, that Bethesda peaked in story with the UC questline, by far. For me, it's a toss-up between Shattered Space, Ryujin, and Crimson Fleet, I love these 3 stories. The Freestar Collective one is still lacking as per the usual.
Thank you! I think they left so much on the table with the Freestar questline that they basically NEED do a Freestar DLC!
The reviews on Steam are tragic, people complained about there being no Handmade content or large exploration focused areas, and then when they get that, they complain! I’m loving it so far, great story and world.
The hate trend will co tinue for quite a while. If they were rational i wouldnt mind. But 80% are very irrational. Very tribalistic
@@GoalOrientedLifting"if it's not the best game ever, then it's the worst game ever!" type of mindset.
Yes, special guys. 😂
I've liked the game since inception. It's the most BGS game I know, more so than Fallout 4.
People go out of their way to hate this game because it isn't TES 6, that's all. Until TES 6 is out, people will keep complaining.
In the end it all comes down to petty resentment over the fact that Todd isn't prioritizing TES 6 as they think he should, and anything that he releases in the meantime will be "bad", and the evidence for this is how the game was getting A LOT of hate all the way back to when Bethesda released the announcement trailer back in 2018.
I struggled with a lot of the DLC because I was bored. I loved the main game and play it nearly every other day but apart from Oracle station and the ending nothing was overall memorable. I wasn't really interested in fanatical zealot stuff in Fallout 4 with the children of the atom, so it being on larger extreme scale I really struggled.
Im a lil disapointed they didnt use this opportunity to flesh out the base gane.
I know in all their games that half of the DLCs are meh, or iffy, while the rest are great. But i think this shouldve been the really great ones
Also i think starfields strength is how much lore you can find, and how much theyre intertwined. And it all depends on how much youre willing to search for it. The random NPCs in the city doesnt really make the game feel alive, but all the kinda hidden lore that connects with eachother does.
I felt like I was playing an abridged version of Morrowind, elder scrolls 3. All the houses felt like dark elf houses, and the petty squabbling between them felt like a mirror image of that exact same game. I enjoyed myself playing shattered space, but couldn't help but feel all the similarities with Morrowind.
Yeah, the designers stated that they took a lot of inspiration from Morrowind for Shattered Space, and it shows. Hell, one of the quests is a direct call back to the wayshrine quests in Morrowind. The expansion at its core feels pretty old-school.
You know, it may sound weird to some people, but if you roleplay and try to immerse yourself in some scenarios, the game can be more challenging and engaging.
When I go to Akila I usually leave the spacesuit and the jetpack in the ship, this makes dealing with the wildlife and the shaw gang more thrilling. Also makes sense you dont need a spacesuit to go on a safari on a breathable planet.
I used to mod skyrim to make things like preventing the character to jump or eat in the middle of battle, among other mechanics. Some self imposing challengings in the name of immersion can make your game more engaging. If there's a scenario where Im being hunted in a cave I wont use jetpacks.
(Haven't played SF yet)... I think that is quite a common way of replaying Bethesda games (or in my case, Fallout New Vegas).
This is also why the "New Game Plus" approach does not appeal to me. If Im going to go through the same quests and dialogue, I want to do it with a totally new character concept which adds difficulty, not the same character with more godlike powers.. but I have heard SF has a lot of built in grind to make NG+ the expected way to play.
(edit: "adds difficulty" is not quite the right phrase. Perhaps "requires a different play style" would be more accurate. On your first play through you may have high speach and a sniper rifle, so maybe play as a low int chem-addicted cannibal who just wants to be loved :) )
@peterd9698 Starfeild is definitely designed around going through NG+ at least once, since it does unlock some special dialogue, encounters and, without being specific for spoiler reasons, the chance to make an outcome more favorable.
That said, the great thing about BGS games is you don't have to do it at all. Skyrim might have been set up with the idea you're Dovahkiin, yet at least half my playthroughs my character is not. The game is set up to allow both new characters and keeping your current one for multiple playthroughs.
@@AHungryHunky Im just playing skyrim at the moment.. First I rushed through the main quest and saved the world and got glowing eyes, and now Im stealing crockery for some thieves in Riften so they will take me seriously :)
..Thats another example of where playing through as a different character would probably make more sense. Where I think Starfield could really shine is if they deemphasised the main story and let you select your main story as you play with your choices. A big part of that is you choices have to cut you out of some content.
@@marconihimself yep, self-imposed handicaps really emphasise certain aspects of roleplaying.
I've always struggled with the insane levels of athleticism & herculean strength of Bethesda's player characters.
Thanks to Starfield's excellent modular difficulty settings however, i can now realistically roleplay as a 67 year old freighter captain with mild arthritis & a heart bypass.
Set food & drink effects to positive & negative. Then never eat or drink!
Now it takes almost a whole minute to load a gun, & i'm out of breath in seconds with a light jog.
@@peterd9698 i reccomend downloading the mod "Ascension", it makes progression more skill based, but combat is lethal at any level. It makes leveling up more fun because you feel more skilled, but can die at any point.
Nah saying the Ryujin quest line over the whole of shattered space is NUTS 😭 my order for faction quests is Vanguard, Crimson Fleet, Va'Ruun, Freestar, Ryujin
This DLC has made me sad man
Thank you for the spoiler free review. When might we look for the spoiler heavy deep dives? Just trying to see how much time I have!
Uploading a story / lore focused video now!
I really enjoyed Shattered Space. It looks stunning, the new outfits and spacesuits are awesome, the music is great, and in my opinion it has some of my favorite quests and writing in the game overall.
However, reflecting on my time with it, I do feel it's overall an underwhelming experience as an expansion. I'm primarily talking in terms of new content such as such as new armors and weapons. While there are new armors and weapons in this expansion, I have found no uniques whatsoever. This is super disappointing for me, as I feel a key aspect to meaningful exploration is meaningful loot. Another big issue I have is the final act and ending. I'm not gonna spoil anything, but long story short? It feels rushed. Despite the main story being around the same length as most BGS expansions (Far Harbor's main story is around the same length, for example), it *feels* short. I think if 1-2 more hours were added to the main story, it would've satisfied me and probably other players who were disappointed with the length.
Now this is just me theorizing, so my word is not gospel. I have a feeling this expansion is way under budget in terms of development. It feels like BGS had more planned but had to cut stuff, so they didn't over budget and miss deadlines. This could explain why aspects of it feel half-baked.
Another thing: for quests and their choices and consequences, there is actually quite a bit going on - much more so than a lot of the side quests in the base game (Excluding the faction questlines, of course). In the main story, you can actually lose out on a possible crewmate if you make certain choices. Many of the side quests outside the main story also have some meaningful choices and consequences that I felt were more impactful than much of the main story. I'd say that's a positive with Shattered Space.
But overall, I feel this expansion will satisfy most players who are already into Starfield. However, it's not gonna sway the opinion of those who don't care for it. It's definitely not gonna sway the opinion of those who dislike it.
How did you feel about the dialogue writing?
@@driver3899 I personally thought the dialogue was well-written. One thing I really liked about the characters is they all explored what it feels like coping with loss and destruction after a disaster. Some characters in particular were actually quite depressing to interact with.
I feel the writing is at its weakest in the final act and ending. It really felt phoned in and like the designers just wanted the main quest to be done with. Not gonna spoil anything there, but that's how I feel.
@@dantefettman354 Yeah I get you, interesting. You didn't feel like the monologues were overly long / bloated?
@@driver3899 You know what? Yeah, looking back... the dialogue felt pretty bloated at times. I liked the writing, but I also feel some of the scenes needed tightening up. Scenes involving the noble house especially went on for too long.
I have a writing background and have written scripts for various mod projects. I have a personal rule that 3-5 lines of dialogue per dialogue option is the sweet spot for RPGs. If you go beyond that number, then you risk dragging the dialogue experience with bad pacing. If there's more than 5 lines, then you need to tighten up the script.
@@dantefettman354 You were an excellent person to ask this question then haha that was lucky. Yeah from the bits I have seen, I wonder if this was like first pass dialogue and it was intended to be edited down a bunch to make it tighter
I agree, 3-5 lines sounds about right, I often think of twitter and how the character lengths (the old and the new) were a good constraint on people to just really convey a lot more meaning with a lot less text
I cant think of anything specifically but I feel like a lot of old games were good at this too. Actually Legend Of Zelda comes to mind, the text so was short and bordering on cryptic that is was really compelling.. you didn't have to wade through minutes of dialogue to become interested by an idea or topic. I guess its the whole less is more thing
yes, shame they decimated half the city to sidestep the "burden" of crafting a hub comparable to the scale of new atlantis. whats more, the inevitable conclusion to this sequence only further hinders the sense of scale - but i digress so as not to spoil anything. at least there are plenty of bits to encounter outside the walls themselves
It would've been very interesting to see what Shattered Space looked like if they'd done a fully fleshed out city with no surrounding area instead!
Was looking forward to your take on the DLC. I haven't started the new content yet, but I started a new character for this DLC, and It's a little disappointing that it is seemingly so underwhelming. I hope we don't have to wait another year for another small DLC like this.
Imagine paying $30 dollars for a barely 10 hour quest line.
It's way more than that dude. There is a lot more here than is being reported on RUclips. I've been playing it for two days straight and have found so much that hasn't been mentioned in any videos.
@@byronf9021 Like what?
While not as fleshed out as I would have hoped, I have enjoyed Shattered Space.
But it could have been so much more.
Very little extra in terns of loot, city seems very empty, the other planets only have one type of makeshift camp where the loot is exactly in the same place, and the woeful lack of Andraja is the story is a missed opportunity.
And perhaps it was just my experience, but I had a fair few graphical glitches, not experienced in the main game.
So if I skip the Oracle station, I lose story?
I'm not too deep into Andreja's story, but didn't she leave Va'Ruun'kai as a child or so and grew up outside of the cult to be a sleeper or spy? That's probably also the reason she doesn't have the typical tattoos in her face or so. At least that is what I remember from her. Might need to replay her story quest to get it.
But that would mean she doesn't really remember anything about the Va'Ruun homeworld. What bothers her is just that she cannot return there after how things play out in her quest and she thinks that she had broken with all of House Va'Ruun.
I heard another youtuber say that there is a bug that makes your companions in Shattered Space stop commenting on things. Might be many have that issue right now? His opinion was that Andreja commented a lot and was probably a good companion to have in those missions.
Great and honest review mate 👍
I can only thumbs up one time! It won’t let me do anymore!
Ever since the expansion released, my game broke (Series X). I can't save anymore. Everytime I try to save, the game crashes - even if I'm using my older saves so the issue can't be save bloating. It almost seems like the Form ID bug is back or something else entirely. As of this moment I am unable to play the game, eventhough I'd like to.
However, great video!
That sucks to hear. I had some major save issues when the game first launched and it's annoying there keeps being problems with saving. Hope you manage to fix it!!
Unfortunately there is a bug currently that makes companions speak way less than they should, that includes Andreja. I didnt have this in my playthrough and Barrett who I brought with me had something to say about almost every side quest and most main quests of the dlc. Felt very much like the same amount of comments from him as in the main game main quest
I bet my last dollar if Starfield was on Playstation Shattered space would be a 10/10 it would be a 98 on metacritic it would game of the year i guarante it...all these fake hates are for clicks, you literally got this clown Luke Stephen gave the dlc a bad review because he didnt get a review code from Bethesda 😂 he literally said that man
Cry more lol
Finally! Someone speaking real facts.... It's not because of the lack of loot or Andreja not being talkative enough , even tho she very much is talking about shattered space..... Those are good reasons, yes, but very small criticisms.... Which are just overblown out of proportion.... The real reason for its hate is it's Xbox exclusivity.... The moment this game comes to PlayStation ( if ever) , i bet all those mfs who trashed it, will be like, " oh it was always a good game "😂😂... I bet that will be the case
The only reviews you'll see on steam are from people who bought it. No idea what playstation has to do with that. But cope away
@@shotgunmcshotgun1142 oh please, like ponies won't go to the lengths of actually buying the game on steam , just to hate on it ..... They've done far more idiotic stuff than this.... And ponies buying the game on steam and review bombing it is a good cover for them..... But not good enough, cause I can see through it
@@amitansurkar1769 what's the number on your wristband? Just so I can phone the mental hospital you escaped from
Great review mate!
I really love your videos man. Thoughtful and creative, very well done.
keep it up.
I really wanted to like both the game and the DLC but the experience feels so soulless.
I really wonder what a Starfield 2 would look like?
We will truly never know
maybe in ~2034 you'll find out
I think a prequel story focused on the colony war, without much starborn stuff, could be great, but otherwise I think they'd have to add things like time travel and aliens to really expand the universe further.
@TheBlooMoose not setting the game during the colony war was one of the biggest missed opportunities for a space game. It's like the player shows up to the party the morning after and wondering why it's so sleepy.
@@curlzncrush I doubt that. Starfield made a lot of money and Bethesda have already said that Starfield is now a house hold IP for them, right next to Fallout and Elder Scrolls.
A faction quest, wich is House of Varuun, now is called DLC instead and cost 30€.
Too purple and abusive for mi taste
Nothing and garbage after a year of supposed work being done. Bethesda is going to need to pay us to touch their games. Don't even get a big boss fight, so damn lazy
the first new bethesda dlc/game that i forgot that existed and my friend on steam that have the game hate starfield so he will not play the dlc
Edit: so its a fallout 4 dlc on starfield kinda deal.... oh well i think a Cyberpunk 2.0/No Man Sky the game is now what people wanted it to much to ask for the billionaire company