![DigitalRelay](/img/default-banner.jpg)
- Видео 221
- Просмотров 297 178
DigitalRelay
США
Добавлен 13 май 2006
An old man with average driving skill attempts to improve at sim racing and arrive-and-drive karting, while exploring sim racing gear, DIY, and mods.
ruclips.net/channel/UCKDyOFx2zQ43QYo16o2QDdQ
My gear:
PS5
PS5 Camera
Fanatec GT DD Pro Wheel and Pedals (load cell brake)
Playseat Trophy cockpit
MacMini running Windows 10 and Simhub for bass shakers, rumble pedals and wind simulation
IG: @DigitalRelay
ruclips.net/channel/UCKDyOFx2zQ43QYo16o2QDdQ
My gear:
PS5
PS5 Camera
Fanatec GT DD Pro Wheel and Pedals (load cell brake)
Playseat Trophy cockpit
MacMini running Windows 10 and Simhub for bass shakers, rumble pedals and wind simulation
IG: @DigitalRelay
My Simracing Wheel Stand Gets Bass Shakers with this Cheap Simhub Mod!
I like the bass shakers on my main rig so much, I decided to mimic the setup on my portable wheel stand rig. It only cost $56.19 US! Two Dayton Audio TT25 transducers and a Nobsound audio interface/power amp driven by Simhub on a MacMini running Windows 10.
0:00 Start
0:48 The gear
1:15 Mocking up
2:03 Installing
4:00 Simhub config
6:38 Testing
7:57 Testing again
8:00 Rattle fix
8:15 Finished product
8:44 Simhub effect settings
9:43 Conclusion
✅ Subscribe to the channel! ruclips.net/user/DigitalRelay
🎸 All music on this channel by me! Need music for a project? Contact me: ronkujawamusic.com/index.html
🏁
My gear:
PS5
PS5 Camera
Fanatec GT DD Pro with Load Cell Brake
Playseat Trophy
MacMini with Windows 10 r...
0:00 Start
0:48 The gear
1:15 Mocking up
2:03 Installing
4:00 Simhub config
6:38 Testing
7:57 Testing again
8:00 Rattle fix
8:15 Finished product
8:44 Simhub effect settings
9:43 Conclusion
✅ Subscribe to the channel! ruclips.net/user/DigitalRelay
🎸 All music on this channel by me! Need music for a project? Contact me: ronkujawamusic.com/index.html
🏁
My gear:
PS5
PS5 Camera
Fanatec GT DD Pro with Load Cell Brake
Playseat Trophy
MacMini with Windows 10 r...
Просмотров: 643
Видео
I Tried iRacing After 20+ Years of Gran Turismo (GT3, GT4, GT5, GT6, GT Sport, GT7)
Просмотров 19 тыс.6 месяцев назад
If you already love iRacing, I promise there is nothing of value for you in this video. The video is intended for others who may be in a similar situation as me - currently racing on console, but interested in trying iRacing. I actually like iRacing and think it's an amazing game, but there were some things about it that weren't a great fit for me. This video is not about which is the better ga...
K1 Speed PHX GP Challenge Jan 2024 - 42 Drivers!! (I am slow)
Просмотров 1437 месяцев назад
ruclips.net/channel/UCKDyOFx2zQ43QYo16o2QDdQ Check out Tyler's race here! ruclips.net/video/r1WG9p-Opxo/видео.htmlsi=6eJlrqOwYRTPTj76 K1 Speed Phoenix GP Challenge league night is back with more drivers by far than I have ever seen. Lots of fast drivers. I was not one of them. ✅ Subscribe to the channel! ruclips.net/user/DigitalRelay 🎸 All music on this channel by me! Need music for a project? ...
Sometimes Sim Racing Mods About Fun, Not Realism
Просмотров 9608 месяцев назад
ruclips.net/channel/UCKDyOFx2zQ43QYo16o2QDdQ If you thought adding wind simulation to my sim rig was pointless, then adding LED lamps to glow with the intensity of the wind simulation is probably not up your alley. But I like it. And it's fun. (I know it's not realistic. I don't care.) Wind Simulation video: ruclips.net/video/F97lpVBlL20/видео.html My Simhub Settings: ruclips.net/video/F97lpVBl...
DIY Rumble Pedals On the Cheap! How I Added Force Feedback to My Sim Racing Pedals
Просмотров 8 тыс.8 месяцев назад
ruclips.net/channel/UCKDyOFx2zQ43QYo16o2QDdQ My STL file for simple motor mount: www.thingiverse.com/thing:6362677 I salvaged rumble motors from a gaming controller, designed my own motor mount in Fusion360, and 3D printed on my Ender 5. I walk through how I installed them on my Fanatec CSL pedals, and got them working in Simhub for wheels lock, wheels slip and traction loss in GT7. I also rece...
PHX Indoor Karting - Andretti Karting Chandler AZ First Look
Просмотров 2,1 тыс.8 месяцев назад
PHX Indoor Karting - Andretti Karting Chandler AZ First Look
K1 Speed PHX Is Open! 2023 New Location First Visit and Track Overview
Просмотров 7419 месяцев назад
K1 Speed PHX Is Open! 2023 New Location First Visit and Track Overview
My GT7 Simhub Settings for Bass Shakers, Rumble Pedals and Wind Simulation
Просмотров 3,7 тыс.9 месяцев назад
My GT7 Simhub Settings for Bass Shakers, Rumble Pedals and Wind Simulation
Adding DIY Wind Simulation to My GT7 Sim Racing Rig
Просмотров 4,2 тыс.9 месяцев назад
Adding DIY Wind Simulation to My GT7 Sim Racing Rig
K1 Speed Phoenix Nov 17, 2023 Construction Update - NOW OPEN Nov 25, 2023
Просмотров 1019 месяцев назад
K1 Speed Phoenix Nov 17, 2023 Construction Update - NOW OPEN Nov 25, 2023
3D Rap Fanatec GT DD Pro QR Support and Magnetic Paddle Shift Mod Install and Review
Просмотров 1,8 тыс.9 месяцев назад
3D Rap Fanatec GT DD Pro QR Support and Magnetic Paddle Shift Mod Install and Review
Fanatec GT DD Pro / CSL DD Disconnect Fix with Upgraded Two-Piece Collar Clamp
Просмотров 9 тыс.10 месяцев назад
Fanatec GT DD Pro / CSL DD Disconnect Fix with Upgraded Two-Piece Collar Clamp
Cleaning Up Cables Behind My TV Stand - Cable Management Time!
Просмотров 3,1 тыс.10 месяцев назад
Cleaning Up Cables Behind My TV Stand - Cable Management Time!
Sim Racing is Way More Fun with Bass Shakers - My $100 DIY Setup
Просмотров 38 тыс.10 месяцев назад
Sim Racing is Way More Fun with Bass Shakers - My $100 DIY Setup
Use Any Microphone on PS4 or PS5 with this USB Audio Interface #guide
Просмотров 7 тыс.10 месяцев назад
Use Any Microphone on PS4 or PS5 with this USB Audio Interface #guide
$100 Sim Racing Wheel Stand from Diwangus
Просмотров 16 тыс.11 месяцев назад
$100 Sim Racing Wheel Stand from Diwangus
DIY Wheel Stand Mat Keeps Your Sim Racing Rig In Place
Просмотров 19411 месяцев назад
DIY Wheel Stand Mat Keeps Your Sim Racing Rig In Place
Level 1000 Cable Management for My GT7 Playseat Trophy Simrig Sim Racing Cockpit
Просмотров 40 тыс.Год назад
Level 1000 Cable Management for My GT7 Playseat Trophy Simrig Sim Racing Cockpit
GT7 Gran Turismo 7 - Lay-Z-Boy Racing League - 13 laps at Spa
Просмотров 80Год назад
GT7 Gran Turismo 7 - Lay-Z-Boy Racing League - 13 laps at Spa
I've Never Seen This - Gran Turismo 7 Lobby Glitch
Просмотров 65Год назад
I've Never Seen This - Gran Turismo 7 Lobby Glitch
Track Your GT7 DR - Gran Tracker Introduction
Просмотров 346Год назад
Track Your GT7 DR - Gran Tracker Introduction
PS5 Screen Recording to Capture Car Settings in GT7
Просмотров 404Год назад
PS5 Screen Recording to Capture Car Settings in GT7
LZB Racing League Night - GT7 Gran Turismo 7 550pp at Red Bull Ring - NSFW Language!
Просмотров 57Год назад
LZB Racing League Night - GT7 Gran Turismo 7 550pp at Red Bull Ring - NSFW Language!
Gran Turismo 7 Tuning Is Broken - Performance Points Glitch
Просмотров 1,4 тыс.Год назад
Gran Turismo 7 Tuning Is Broken - Performance Points Glitch
Lobby Racing Across Continents! Gr4 at Sainte Croix GT7 Gran Turismo Daily Race B Practice
Просмотров 99Год назад
Lobby Racing Across Continents! Gr4 at Sainte Croix GT7 Gran Turismo Daily Race B Practice
Daily Race A, I Mean C - Gran Turismo GT7 Miata at Road Atlanta - No Commentary
Просмотров 71Год назад
Daily Race A, I Mean C - Gran Turismo GT7 Miata at Road Atlanta - No Commentary
Ready for the Drop! - GT7 Gran Turismo Daily Race A at Alsace
Просмотров 68Год назад
Ready for the Drop! - GT7 Gran Turismo Daily Race A at Alsace
Gran Turismo 7 - Daily Race B Gr4 at Autopolis Alfa Romeo 155 Fest!
Просмотров 76Год назад
Gran Turismo 7 - Daily Race B Gr4 at Autopolis Alfa Romeo 155 Fest!
A "Gentle Brush" Starring Scotty B. - GT7 Gran Turismo League Practice Fun and Games
Просмотров 39Год назад
A "Gentle Brush" Starring Scotty B. - GT7 Gran Turismo League Practice Fun and Games
i use headphones i don't use a sound system what would i need to get the sound from my ps5 to the bass shaker amp
This setup doesn't work that way. The audio output of the PS5 is not used at all with the bass shakers. The PS5 broadcasts the game's telemetry data - g forces, speed, road impacts, gear shifts, etc. The Simhub application running on a Windows PC receives that data, which is used to create effects. The settings of the triggered effect determines the frequency and volume being sent to each bass shaker, which results in vibration. There may be a simpler way to take the audio over HDMI and run it through a bass shaker, but I don't have any experience with that. All you're going to get with that type of system is low frequencies sound getting fed to the bass shakers, similar to running a subwoofer. You'll have no control over effects like you would using Simhub.
MAC or a PC? it can't be both, and dont give me no "technically it is" nonsense. It's not. 30% of this video is just you explaining your own shortcomings when it comes to setting up. Then, explaining the shortcoming of your trashcan Windows setup adds to that. Finally, you explain that if it ain't plug and play like GT on a PS, you aint interested. I haven't played iRacing for years, and I do play GT almost every day, so this isn't even about you not liking iRacing (or not giving it a real chance). It mostly about this video and it not at all being about iRacing vs GT like the title would suggests. Its just another video where an Apple user explains why he doesn't like anything not Apple because its to complicated (yeah, GT on PS falls in that same category). Annoying
😂
Iam a beginer and iam glad i find you. Iam from France ! gg and thx !
Awesome!
gg !
Daugherty Brooks
Violet Haven
curious, why didn't you mount them onto the actual pedals ?
I wanted the bass shakers for more general haptic effects like road impacts, road texture, and gear shifts. My plan was to add rumble pedals directly to the pedals, which I've since done. Video coming.
@@DigitalRelay will keep an eye out for your next vid. Enjoy your easy going, practical style.
Can you get road feel / rumble, fake or otherwise ?
Yes, there are several effects available to achieve road rumble, road impacts, road texture feel, and you have plenty of parameters available to dial it in to fit you and your setup.
What is this witchcraft ?
“Any sufficiently advanced technology is indistinguishable from magic.” - Arthur C Clarke GT7 broadcasts the games telemetry data on your local network. Once setup to look for it, your Simhub PC receives that data on your network, then Simhub uses the data to create effects that get sent on to whatever haptic devices you have installed. It's pretty great for simracing and fun to build, figure out and get working. Thanks for watching!
Done the same thing couple if weeks ago but only now saw this video 😂 I used a 32 cone drill bit (we call them Christmas trees here in UK) Luckily my G pro wheels and pedals have long enough cables so didn't had to deal with all that
Isn't it so much better having those cables hidden? I love it.
@@DigitalRelay absolutely. I'm crazy about cable management.
Gran turismo 7 is better for 90% of players and there are 10% who like full sims more. Full sims were always been niche and driving sims as well thats why fanatec filling bankruptcy logitech dd wheel without accessories and that’s why thrustmaster can’t even make a dd wheel for ps and selling their 10 years old t300 and their reskinned t-gt. We should be happy that we have like 3 game (acc,iracing,gt7) instead of fighting with each other
Amen, brother!
What rumble motors are you using? Were the ones from the PS4 controller too weak? You mentioned you upgraded to the motors from a Logitech controller, could you share the name/link to the controller you used for the donation?
I ended up buying a lot of 4 non-working PS4 controllers on eBay and scavenged the motors for my main rig at home, and my portable wheel stand rig. They are strong enough. I don't run them at full voltage even. I think they are designed to run at 5v and I'm feeding them from a 12v power supply with limited voltage. I'm not sure if I'll end up killing them by sending too much power, but they've been fine for nearly a year, and since I have extras for little money, I don't mind if I eventually have to replace them. Getting a solid mount on your pedal is key. I used 3D plastic standoffs on my main rig, but even a single zip tie on my portable rig works well. You just want to make sure the vibration gets sent into the pedal as well as you can.
@@DigitalRelay Did you have issues getting SimHub to connect to your Arduino Uno? I've been trying everything and it shows not connected. Any help please!
When I plug in my nobsound amp + BST-1, my headphones no longer give me any audio from the sim/game.
Check your Windows sound settings. Also, make sure the nobsound is setup in Simhub.
Have you considered motion rig? Also how much difference does this transducer and bass make for immersion?
Yes, I've thought about doing a motion rig, but from what I've read, unless you spend way more money than I have, they aren't worth it for sim racing feedback and immersion. Plus, they take up more room than I have, and I need my rig to be semi-portable. I think transducers are fantastic and add to the immersion factor, and also can provide valuable feedback about what your car is doing in the game.
does it work with t300 thrustmaster
It's supposed to work with most a variety of wheel bases, but I don't know for sure if it fits that one out of the box. It would be easy enough to drill extra holes if you needed to.
@@DigitalRelay thank you
Hi! Very interesting video, thanks man! There's also similar mod using 25W 50mm resonance speakers. How do you think vibration motor compares to them? I guess motor is much more limited in vibration frequency? Does it have noticable lag? Can't figure out what's better. One one hand speakers are really easy to setup, connect them to amp, amp to PC and you're golden. Wider vibration frequency is nice to have as well. On other hand, they could be much louder than motor. And maybe less obvious? I'm feeling like you can have em both on same pedal) Speaker screwed down do the pedal base with "drilling-like" vibrations, and motor attached to pedals back side for "rumble" low-frequency haptic.
Good questions! For me, I was already doing wind simulation, so I had the Arduino Uno and motor shield board. All I needed was a couple of salvaged rumble motors. If I was starting from scratch, I might pick transducers because I think they are probably faster and more flexible with tuning, but the rumble motors are pretty quick to spin up, and you can kind of tune them in Simhub by adjusting the power that goes to them. Transducers are going to require an audio interface/power amp like the nobsound, so if I went that route on this rig for the pedals, I would have needed a second nobsound interface/amp. On my main rig where the PS5 and Simhub PC are hard wired to my router, there is very little lag. On my portable rig at my girlfriend's house with PS4 and Simhub PC both on wifi, there is some lag. But that whole rig is kind of a step down from what I have at home. Noise wise, they are pretty similar in level, but a different type of sound. Honestly, any haptics on your rig are going to make some noise. I mitigated some of it on my main rig with rubber isolators on the bottom of the cockpit, but the nature of making vibrations is that they will also make sound.
@@DigitalRelay Thanks for reply man, I really appreciate it! Very interesting point on connection delay. That was, for some reason, unexpected for me. Didn't have any experience with arduino. I'll definitely will look into making wired connection. On the noise you surprised me. I knew it can't be completely silent, but wasn't expected same volume as transducers especially because of lower frequencies. Guess vibrations and metal aren't good combinations for quietness either way)) But are motors distinct enough in lower frequency haptics? I mean in lows they should have much more stronger feel compared to transducer because small moving diaphragm shouldn't be nowhere near spinning weight. Before watching your video I was researching only transducers. Now I kinda want to do both. But really not sure if I won't end up with vibration mess. It won't be a big problem, because you inspired me to do wind simulation as well. So it will be like 2 in 1 deal. But still I need to make my best effort. Not only to have like 2 separate effects per pedal. Maybe it would be better to have rumble abs and higher frequency transducer on traction loss\wheel slip. So those haptics won't interfere with one another, because, theoretically, in tight, quality pedals there should be some leak of transducer vibration from one pedal to another. Or, at the minimum, they won't be the same, which adds a bit to immersion. Or, if that leak will be not significant and each type of vibration will be like really noticeable from one another, then it will be possible to make something like back wheel slip and\or TC on acceleration pedal, and front wheel slip + abs on brake pedal. Where slip will be higher pitch transducers and tc/abs on motors. I'm beginner in the sim racing, so learning with that much information from the start could be really fun)
With the motors, it's not really about low frequency haptics for me. It's just getting them to rumble enough that I can feel it in my foot. I have noticed if I have too much power going to them, they can vibrate against the pedal and make noise, but by adjusting the strength up or down, I can mitigate the sound, but keep the feel. I feel like the transducers are quicker to give feedback. The motors take just a little time to spin up, but it still works for me. On my portable rig with PS4 and Simhub on wifi, the lag is more noticeable, especially the motors. Before I added the rumble motors, I had abs and traction loss going through the transducers, but it was hard to really tell what was what with other effects going. By putting abs on brake rumble motor, and traction loss on throttle, it helps pinpoint those effects, and by not having them on the transducers, it's easier to feel what they are doing with the other effects. The cool thing is with Simhub, you can customize however you want and play with different settings until you find what works for you.
@@DigitalRelay Shame to say, but in the end I went with simagic haptic reactors. I was a bit worried about harm that can cause all those longterm all-direction vibrations from either transducers or rumble motors, as well as compromises of both solutions. Simagic made specific "linear" motor which moves weight only in one axis, towards pedal pad and against it. So there's no sideways vibrations. And it has no observable latency(yt: sim racing corner showed that on slow mo) like other motors do(same yt channel tested that as well with "generic" solution). Plus it's very pronounce in frequency range that really matters for vibration 20-50Hz. Plus it's compact. So yeah, it has all goods of both worlds and none of their bads. Still bought booty shakers though)) For chair vibrations they're the best. Huge thanks to you for help. You made lots of interesting points that inclined me to search more and find simagic solution. I'll be happiest with it) Maybe you'll check em out too)
Bought a pair of the same. Mounted underneath my hotas mount. Using an old home stereo as amp. Love it. Getting 2 more for feet and seat. Playing mechwarrior and elite dangerous.
That's awesome! I liked them so much on my main rig that I did a smaller version on my folding sim rig wheel stand. Working on that video now.
I gotta ask how did this hold up for you?
It's been months now. I have not had to touch it since implementing this fix.
Love the analogy!
I'm on a call with my sister!!
What are you using for support in the cockpit?
I'm not sure what you mean. Everything is built on the Playseat Trophy cockpit. I've added bass shakers, wind sim and rumble pedals, but I did not do anything to add support. Hope that helps!
@@DigitalRelay sorry for my poor English. I mean I also have the trophy, but you use some thing probably rubber to not contact direct to the floor. I need something like that here to not scratch the cockpit or the floor. Thanks
Oh, no problem! I cut some rubber flooring into little squares and stacked 3 of them on each corner. I zip tied the stack of rubber squares to the bottom of the Trophy.
If you use USB to connect the amplifier and then connect the subwoofer, you can no longer let the headphones or speakers play background music. I think you can connect a decoder at the back of the computer and use a 3.5mm AUX port to output to the amplifier, which also has another interface to output background music signals.
I don't play background music, but the audio interface/amplifier in this setup is dedicated to creating vibrations based on the Simhub effects only. If you have a separate audio output for listening to music already, this should have no affect on that output.
@@DigitalRelay very nice! Yes, I recently saw that the FOSI AUDIO SK02 headphone jack and the AUX jack at the back can output audio signals simultaneously. You can connect one to the amplifier and the other to the speaker or headphones to output music, which will enhance the scene experience.
This new clamp worked out for me. I worried my usb c port replacement was the issue. Turns out it wasnt!
That's great!
How about the graphics? GT7 is a beautiful game on the eyes. Does iracing come close? Not sure if they have ray tracing for max graphics.
My gaming PC GPU was pretty weak so personally, that affected my iRacing graphics. But if you watch game capture footage on RUclips of GT7 and iRacing, GT7 graphics look much better to me.
I find griping about graphics in a sim game petty. If your racing your eyes are focused 100ft in front of you. Now in a Arcade racer like NfS or Forza horizon nice graphics make sense.
This would be sick. This is how I’ll get sound effects into lobby chat! There must be other companies that have models that will work. Nothing against behringer, I’m just curious what the sauce is.
I think it has something to do with the chip they use. It happens to be compatible with the PS. I've tried Focusrite, Apogee, MOTU and Presonus and none of them worked.
@@DigitalRelay I did some digging since asking this and I found the answer: drivers. Some interfaces require a computer with the proper driver installed. Some don’t need a driver like your behringer. I haven’t looked for other brands yet but I’m going to try. I would’ve guessed driverless operation would be a feature for a more premium product. 🤷♂️ Thanks for the info 😊🤙
@@CapnFlags Good find!
What are you using as rig isolators?
I cut some squares of thick rubber mat, like the kind you'd find as flooring in a gym or something. I then used a couple of zip ties and double sided tape to secure to them to the bottom of the rig. It seems to work okay, but definitely could be better.
I applied red loctite to the shaft itself, which seems to have fixed the issue. If I ever have to remove the shaft, I could have an issue but whatever...
Yeah, it's a shame we have to come up with these workarounds
GT7 is like a kids arcade game compared to the real sim challenge of iRacing.
right
Should I go bass shakers on right for road textures and engine rumble, or pedal haptics for wheel slip and ABS, 1st? I can't really do both I don't think. Which do you think is best for immersion?
I would go bass shakers first because you can still run wheel slip and wheel lock/ABS effects on them, although they won't be as precise and defined as rumble motors on each pedal. I recently started doing all these mods on my secondary portable rig. I went bass shakers first, then wind simulation, mostly because it's hot in Arizona and I wanted some airflow. Once the wind sim stuff is sorted, adding rumble motors to pedals is super simple.
@@DigitalRelay OK thank you!
Does it work with other PS5 racing games like F1 or WRC?
Those titles are listed as supported by Simhub, but I don't see specific reference to PS5. Check it out here... www.simhubdash.com/supported-games/
That's pretty cool 😎 and imagine that during the hotter months, that would be awesome!
Thank you! Have to admit, of all the simrig mods, this one is a little silly because it doesn't really match reality, but it is just another tactile feedback that gives you a little info about what's happening with the car and adds to the immersion. And yes, practically speaking, the airflow definitely makes a difference. Especially in AZ in summer!
iRacing subscription model is such a scam. Gran Turismo graphic is way better and everything is just smooth and UI design is easy to use. GT7 is just over all better.
It's been a while since I started GT7, but don't you have to grind your way in SP to unlock Sport mode? Looking at it from a brand new player's perspective that is
Yes, from first time opening the game to unlocking Sport mode took me about 2 hours give or take. Good point.
I'm playing both and have almost all gold in gt7 Gt7 cool game, very accessible and fun. Iracing is a sim, very expensice one with shitty graphics, but iracing is another planet to gt7 in terms of realism and racing competitions. If I will be forced to choose one - it will be iracing for sure.
I'm surprised you haven't tried the load cell upgrade for your brake pedal yet. I hear this is a really good upgrade. Also hear the same about using VR2 for playstation.
I actually do have the load cell upgrade on my Fanatec rig. I also did the AXC Tru Brake mod on my G29 rig. Load cell FTW!
So what mods are you doing next? Fun to follow along before I build my own rig.
I think I'm gonna do wind simulation and rumble pedals on my portable wheel stand rig next, just cuz it's fun. :)
Still haven't had a chance to drive there yet. If you havent we should plan something sometime!
Yes, we should plan something! Life has just gotten real pesky lately.
whats your fastest lap here?
Not very. I think I was in the low 26's maybe high 25's. But this was also back a few months and the track has gotten faster. I'm hoping to get out again soon.
@@DigitalRelay nice i think the track record is a 239 right now. my fastest is a 24.2. i think the karts have gotten slower the past month though.
I love them both. Tbh GT7 kinda my first GT game since ps2 days lol. Only cos its got VR i had a go. I just find console racing to be crap compared to pc. Im not a pc fan boy, use it for VR and racing. Only reason i own a pc. Gt7 been good to me, only thing i play on psvr2. Play it daily. Don't use my rig for ps5. Controller. Ps5 isn't compatible with asetek.
Nice! I'll give VR another go someday. PSVR2 was impressive technology, but my eyes and brain didn't love it.
@13guns87 Since you race in VR both on PC and PS5, would you mind sharing your VR experience? I'm on an old PC (i7-7700k GTX1080) + Logitech DFGT wheel + HTC Vive from 2017. I'm buying PS5 soon (mainly for the upcoming GTA6). I'm wondering if getting GT7 + PSVR2 will enhance my VR racing experience. My wheel is not supported, so I'll use the PS5 controller. I'm interested in racing vs AI mostly and had lots of fun in VR on PC playing PC2, Dirt Rally 2, AC with mods and iRacing. Do you think it's worth buying PSVR2 + GT7 or I'm not missing out much playing on my old PC untill I buy a new one?
I'm here just to hear the iRacing fanboys cry about your video.
Yeah, the comments went sideways quickly. Thanks for watching!
Which rig is that?
Playseat Trophy
hi, the Dash Studio works on my mobile and GT7 Running, but the Motors Output in the simhub software of the switches Motors stays Disconnected (red)
My expertise on Simhub is limited, but if you join the Simhub Discord, I'll bet someone there can help with your specific issues.
1:35 is the content I came here for.
where you bought this??
Amazon. There's a link in the video description.
iRacing is like a golf country club to me… your expected to be perfect and proper all the time. They clearly forget that there’s a reason most of us are gamers, and not real life racers. I’ve tried iRacing and it brings a lot anxiety …I play to game and have fun so I stick with GT7 or other less serious sims like ACC or F124.
There seems to be a disproportionate level of elitism within the iRacing crowd. The comment section of this video illustrate the point.
How did you get so many lol? I want one & wondering if the 450k credit is worth it... Did you get them all for free? 😅
I just started playing btw, 50 hrs in so far.
Hahaha! There was a glitch in the game a couple of years ago that allowed you to get a free NSX GrB and a free engine swap ticket within a minute or two. They patched the glitch shortly after it was discovered, but the "free" cars and engine swaps stayed on your account. It was pretty wild.
Will this work with the monitors so i can hear the ps5 on my studio monitors?
I haven't tested it that way, but if it passes audio to headphones through the interface, it should also pass audio to the outputs that you plug your monitors into. Let me know.
hi DigitalRelay, how did you do to make the shakers work in gt7, can you help me with it, I can't get the simagic haptic pedals reactor to work in gt7, in the simhub dashboard software I see that gt7 game is running but the haptic pedals reactor remains disabled in simhub software, what am I doing wrong?
Did you enter the PS4 or PS5 IP address into Simhub? If not, you need to go to network settings on your PS4 or PS5 and find out the IP address. Then in Simhub, under Game/Telemetry Config, you enter the IP address so Simhub knows where to listen for the data. If you enter the IP address and you still aren't getting data from GT7, you may need to verify the UPD ports match. I've noted to mess with those though.
@@DigitalRelay, hi, thanks for feedback, that's right I said the ip address of ps5 in the simhub software, the problem is that the simagic p-hpr haptic does not turn on in the simhub software it stays off.
the simagic p-hpr haptic only turns on in the simhub software when I connect the pedals to the pc they turn on but when I connect the pedals to the base and via ps5 they turn off in the simhub software, this way the simhub software does not see the pedals
Does the arduino just connect and know what to do in simhub or are there things to do on the arduino software
There is some setup involved. There are other videos out there that go into detail, but basically, in Simhub, you identify your Arduino and flash firmware to it. Then you'll need to enable effects and tune those effects. Check this video out... ruclips.net/video/7EAvur23FLk/видео.html
@@DigitalRelaywhat gauge wire did you use to run the lines from the arduino to the motors?
I think it was 24 gauge wire. I scavenged the wire from a dead AC/DC power supply. The wire was heavier than the tiny wires on the rumble motors.
@@DigitalRelay awsome yea i was wondering if i should find wire that small or if i go with heavier due to the increased length
Yeah, I think going heavier gauge is always safer, but I don't think there's too much power going to them. The one thing I would caution on is that if you're using rumble motors from a game controller, those are typically rated at 5v. On my rig, I'm using a 12v power supply because of the fans. I don't send the rumble motors full power, but I guess I'm risking burning them out because of the larger power supply. I figured I'd take that risk since those motors are pretty cheap and easy to source if I do burn them out. I've been running them this way since I published this video, no problems yet.
Hey DR Could you please explain your input into the amp? Im about to install 2 bst1's with the nobsound 200w amp. You mentioned "usb" input but where does this input come from? Is a "hdmi sound extractor" absolutely necessary? If so you could you please explain how you got it all setup? I have the same rig with GPro wheel and pedals on series x.
If you're using Simhub or similar software, you do NOT need an HDMI sound extractor. Simhub receives the telemetry data, then uses that data to trigger the effects going to the Nobsound interface/amp, which feeds the transducers. I think an HDMI audio extractor would only be used in a simple system where you were basically using the transducers as subwoofer for the TV sound. This would give you some bass shaker effect, but you'd have almost no control over it. If you are using Simhub, have control over each effect. For example, if you had 4 bass shakers, one on each corner of your rig, you could make it so when simhub detects wheel spin, you it triggers only the rear bass shakers. You also can use the frequency setting to help differentiate different effects. You also get to control volume/balance. So if you wanted brake lockup to trigger just your front left bass shaker, you can do that. In a nutshell, Simhub does not use any game or TV audio. It's actually generating its own audio signal, but the purpose of the bass shaker is to feel the vibration rather than hear an audible sound. Although, the nature of making vibrations on your rig is likely to be heard. I hope that makes sense.
So if I understand you correctly, its a usb output from the "laptop/computer" that is running sim hub directly to the usb input on the amp? This may just be easier than I first thought.
@@quintondafel225 Yes, that's correct. The Simhub PC just needs a USB connection to the nobsound interface/amp.
Thanks so much for the tips mate. Ill give it a go this weekend and see how i track. Excited to get it all packaged and working