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Pac-Modder
Добавлен 15 сен 2022
Pac-Man World 2 - TestBed Program
Recently, a lot of Xbox prototypes were released by Xil_Dreadnought. One of these was a program called "testbed" which is a scene/level viewer for the Pac-Man World 2 engine. The program supports Dead to Rights as well, but this video focuses only on Pac-Man World 2 and the test scenes included with the program.
To get the other scenes to load, you need to replace the string "testbed.sf" at offset 0x10B940 in testbed.xbe with the name of the .sf file of the scene. For every Pac-Man World 2 level, this is simply "level.sf". Dead to Rights and the other test scenes have more specific scene names. After that, rename the scene that you want to view to "testbed.rar". If you want to use the prog...
To get the other scenes to load, you need to replace the string "testbed.sf" at offset 0x10B940 in testbed.xbe with the name of the .sf file of the scene. For every Pac-Man World 2 level, this is simply "level.sf". Dead to Rights and the other test scenes have more specific scene names. After that, rename the scene that you want to view to "testbed.rar". If you want to use the prog...
Просмотров: 386
Видео
Pac-Man World 2 - Possible "Ken" Test Level
Просмотров 402Месяц назад
Greetings! It's been a while, but I'm back today with an interesting discovery. Recently, a lot of Xbox prototypes were released by Xil_Dreadnought. One of these was a program called "testbed". This program is a debug tool used to view scenes/levels made for the Pac-Man World 2 engine. The "testbed" seems to have been primarily used to test assets for Dead to Rights, but it is compatible with P...
Pac-Man World 3 - Demo Save Menu
Просмотров 827Год назад
I got the shop to "open", but it seems to open the save menu instead of the shop for some reason. But since you can't normally see the save menu in the demo, I figured I'd upload a video of it.
Pac-Man World 3 - Gogekka 1 Dialogue
Просмотров 303Год назад
These voice lines were apparently supposed to be used in a scrapped Gogekka level. They can be found in the PC version of Pac-Man World 3. All of Pac-Man's lines seem to be duplicates of lines from Gogekka Central.
Pac-Man World 3 Soundtrack - Extended Credits Music
Просмотров 427Год назад
Here's the extended credits music where I found the main menu theme without any sound effects. This is from the US Xbox version of the game.
Pac-Man World 3 Soundtrack - Main Menu Theme (No Sound Effects)
Просмотров 525Год назад
While going through some of the music files in the many versions of Pac-Man World 3, I found an alternate, longer version of the end credits music that included the main menu theme without the ambient sound effects heard in the main menu.
Pac-Man World 3 Soundtrack - Towering Inferno
Просмотров 634Год назад
This is a variant of the Toc-Man battle theme that plays during Gogekka Heights. Thanks to Nic2751 for letting me know about this version!
Pac Man World 3 - Goen 3 Music
Просмотров 465Год назад
The PC version contains audio files for an extra level of Erwin's Fortress. Erwin's Fortress is known as "Goen 1" in the game files, and Dungen Gunden is "Goen 2". This is a music track from "Goen 3". Its original file name calls it "Goen 3 Medium". The other two tracks included with Goen 3 were Toc-Man Battle and VR Maze. Unlike Gogekka 1, there is no dialogue for this level. This track is use...
Pac-Man World 3 - Gogekka 1 Music
Просмотров 474Год назад
The PC version contains audio files for an extra Gogekka level. Gogekka Central is known as "Gogekka 2" in the game files, and Gogekka Heights is "Gogekka 3". This is the music for "Gogekka 1". Some of it is music used in other parts of the game. Other tracks seem to be unused. Some of them sound like demo versions. There are no level files for Gogekka 1, only music and a small amount of dialog...
Pac-Man World 3 - Beta Shadow Temple
Просмотров 634Год назад
This is an early version of Shadow Temple found in the USA PSP version of Pac-Man World 3. It was compiled on August 16th, 2005 whereas the final PS2 version was compiled on September 20th, 2005. It features a few differences from the final version. Here's what I noticed: - The Erwin fight is completely broken - The dialogue doesn't play - K-Trons don't fall apart when they're destroyed - Some ...
Pac-Man World Re-Pac - PS1 Maze Music Mod
Просмотров 616Год назад
This mod replaces the music used in the space and mansion mazes with Space Race and Creepy Catacombs which were used in the original PS1 game. It does not affect the music used in the Ghostly Garden and Far Out/Gimme Space levels. (The change that removes the short power pellet loop is not part of the mod. I was experimenting with removing it but so far the music still restarts once the power p...
Namco Museum 50th Anniversary - Unused Music
Просмотров 634Год назад
These are two unused songs that can be found in the PAL PS2 release of Namco Museum: 50th Anniversary. The first is Highschool Confidential by Rough Trade, which I'm guessing was removed because of its lyrics... The second is called "testtrack" in the files and is actually a compressed version of The Bear Basics from Pac-Man World 2 with a fadeout added about a minute into the song. Blank files...
Namco Museum Arcade Hits! Menu Music
Просмотров 542Год назад
This is the menu music used in the Japanese version of Namco Museum 50th Anniversary. All other songs that played in the US/PAL menus were removed.
Pac-Man World 3 Xbox Demo
Просмотров 1,9 тыс.Год назад
This demo of Pac-Man World 3 was included in the U.S. Official Xbox Magazine demo disc 51. It features The Spectral Vale and its maze instead of Gogekka Central and a VR rendition of the original arcade maze, and it lacks all of the unique features found in the PS2 Namco Transmission demo such as the power pellet selector, mission briefings, etc... It's basically just a cut-down version of the ...
Pac-Man World - King Galaxian (Maze Madness Version)
Просмотров 1,2 тыс.Год назад
Composer: Todd Dennis The PS1 demo of Ms. Pac-Man Maze Madness contains the King Galaxian track from Pac-Man World in its files. Presumably, it and possibly other Pac-Man World tracks were used as placeholder music during development of Ms. Pac-Man Maze Madness. I was hesitant to upload this since I can't hear any difference between this version and the one used in Pac-Man World other than the ...
Ms. Pac-Man Maze Madness - Unused Music
Просмотров 2,3 тыс.Год назад
Ms. Pac-Man Maze Madness - Unused Music
Pac-Man World 2 (GBA) - Unused Galaxian Maze
Просмотров 1,4 тыс.Год назад
Pac-Man World 2 (GBA) - Unused Galaxian Maze
Pac-Man World 3 - Beta E3 Gogekka Central
Просмотров 461Год назад
Pac-Man World 3 - Beta E3 Gogekka Central
Pac-Man World - Unused "69 JO" Levels
Просмотров 2 тыс.Год назад
Pac-Man World - Unused "69 JO" Levels
Pac-Man World - Unused Factory Level
Просмотров 1,6 тыс.Год назад
Pac-Man World - Unused Factory Level
Pac-Man World - Beta Krome Keeper, Ghost Island, and More
Просмотров 2,6 тыс.Год назад
Pac-Man World - Beta Krome Keeper, Ghost Island, and More
Pac-Man World - Toc-Man's Party Music
Просмотров 3 тыс.Год назад
Pac-Man World - Toc-Man's Party Music
Pac looks better without that oil like shader
Not gotta lie that music gives bad vibes
Clyde: And now, here's the guy you've all been waiting for, lets hear it for Pac-Man!!!! Toc-Man: Well, here I am, LOVE ME!!! Ghosts: Waaaaaahh!!!! Toc-Man: Don't run, how 'bout a hug! Pac Man: *exists* Toc Man: YOU'VE INTERFERED WITH MY PLANS FOR THE LAST TIME! PAC-MANNNN!!!
Damn this is cool af
This was absolutely insane after a year hiatus, really hope more stuff gets uncovered in the future
ahhhh, nothin' like funk chorded to EbMin7, this dj doesn't stink! But I gotta say, this bangar needs some more cowbell
5:47 WTH I DIDN'T KNOW THERE WERE BIRDS IN THIS GAME
Can you make a video on how to do this with xemu, please I would like to do it myself
Who the hell is ken
Well, he’s back. And just look at what he’s found in the past two years!
This is actually insane
Holy shite you’re alive
It seems as if everything related to "Ken" was meant for another game. And now im curious what her whole deal was
One of her files which I wasn't able to show in the video was called krszeldagirl_textured1.rar, so I wonder if she was supposed to be the protagonist of a Zelda-like game that was cancelled.
what the flip
Maybe they were planning on making another game using the PMW2 engine? I think that "Ken" character was probably meant to have its own game but was cancelled early on.
I think so too. One of her files is called krszeldagirl_textured1.rar, so maybe the game was supposed to be similar to the Zelda games.
Interesting material of pac man world 2 , it's weird see that game originally could be become the first Pacman game to have human characters (Pac Land don't count because the mother godfairy it's just a Fairy) and More that scrapped human girl looks like a Mazinger Z character probably having the idea that the posible humans in the Pac Man universe look like in the Go nagai's artstyle (like how in the Sonic universe the humans (aside of Eggman) look like Disney characters(More because Naoto Oshima has Disney influence in this artstyle).
Pac-Man 2: The New Adventures had humans.
The Pac-Man 2: The New Adventures sitting on the table:
this is so cool!
What happened to Pac-Man's gloves?
It's a rendering bug with XEMU. It doesn't seem to be able to correctly render the models that use vertex coloring instead of textures.
@@Pac-ModderI’ve been hoping that rendering bug would be fixed by now for XEMU, but understandably it’s not a priority since PMW2 works perfectly fine on Dolphin or PCSX2, but I always loved the Xbox version most cuz I grew up with it.
I doubt it was exactly a "test level". Looks like it would of been a "test render" for promotional images. The way its structured makes it look like the camera was supposed to be fixed to not show any of the empty space.
Is this something that comes with the XBOX version of the game or is it something else? Little confused where this was even found. EDIT: Nevermind, watched the previous video for context.
You raise a good point about the lack of context in the description and video. I've edited it to provide a bit more context to the program's origins.
Oh yeah that gives better context now. Thanks!
Our savior returns when we least expect him to~.
I can't believe what I've seen, I thought by now I knew almost everything about Pac-Man World 2 and instead, anyway I'm glad you're back
I'm begging you to link me to this stuff
Here is the link! mega.nz/file/0PZkAKhR#pD4Md2JNRmdHfmSD5UOmfW15NcUACjGfwVgrP-bm6JM
@@Pac-Modder Thank you!!!
@@Pac-Modder can i have the flie too I need it!
@@drewchaboo719 Here is a new link! mega.nz/file/0PZkAKhR#pD4Md2JNRmdHfmSD5UOmfW15NcUACjGfwVgrP-bm6JM
I didn't ever expect to see something like this
Thats insane wtf?
When dark times are upon us, all one can do is smile like Pac-Man.
Now I want to see the first song played over the game's menu, preferably with Pac-Mania and Galaga '88 unlocked.
What programs you used to get this to play? I'm trying to get some files working myself.
Hello! Apologies for the late reply. I haven't checked this channel in a while. I used foobar2000 with the component vgmstream to play it.
@@Pac-Modder I figured as much you’ve used those things
How does one restore it on the European version?
Using Dgvoodo on the pc version of this game I believe this is supposed to be the “Erwin’s lab Cutscene” That is very briefly seen outside the level when you use that program on the PC version.
Hey pal, I think you should upload the ambience music in Dungen Gunden at the beginning. I always loved it and never found it as a soundtrack.
Woah this is actually so cool! I'd love to see more content by you! Im definitely subscribing
I didn't know such a maze existed. How can you unlock it in the game, with a code or some Rom? Besides, Pac Man World 2 on GBA is also asking for Remake on PS4 and PS5 on one disc together with Original PMW2 on PS2 and PC, I would like "Pac Man World 2 Re-Pac" to include this port with GBA as "2D mode" , because it has some cool levels. The GBA port is completely forgotten and little known, and has a Password system, which I would prefer to see replaced with a normal Save. Moreover, in the remaster the second level of the game "The Bear Basics" should be shortened, preferably by half, and it is too difficult for the second level, which is a Tutorial. Also, the calculation of the distance from the platforms in Ghost Bayou is annoying, which should also be changed. The frequency of fireballs in Volcanic Panic and Magma Opus should also be changed, as they appear out of nowhere and you can lose a dozen or so lives. It's nice that in Into The Volcano you can collect a lot of lives by leaving the level and re-entering it. A nice touch would be to bring in all the mazes from the game, fix the one from Ghost Bayou, and add an additional meadow maze in Bear Basics that for some reason doesn't exist. The original port would also be nice for Remastering, just like Pac Man World 1 got Re-Pac, the second part also deserved it. Finally, Pac Man World 2 was the best-seller of the entire trilogy, and it had one of the better soundtracks, if not the best in Pac-Man games in the main role. But the condition is to make Boss Clyde easier, which is a damn difficult. And make game to 100% easier especially in the Blade Mountain, underwater, and Haunted Boardwalk levels where you can't go back.
Is there anything beyond the level in the demo other than what's completable? What I mean is the rest of the level included and just disabled, or is it actually stripped down?
It appears to be stripped down, as far as I can tell.
Gogekka Puzzle 1 is awesome, it sticks out from the rest of the game.
Thats the original Maze Layout
Black Oaks Arkansas - Jim Dany.
Bro I have a problem with that game. When I was so far from other missions and boss fight and the save game data has appears and then when I click yes or no if I press yes and no it takes me to gogekka central 😭😭😭😭😭
He's just Happy and that's the matter
Pac-Man just appears, smiling, staring at you with deep souless pitch-black eyes, this is not the Pac-Man I know