Pac-Man World 3 Xbox Demo
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- Опубликовано: 2 янв 2023
- This demo of Pac-Man World 3 was included in the U.S. Official Xbox Magazine demo disc 51. It features The Spectral Vale and its maze instead of Gogekka Central and a VR rendition of the original arcade maze, and it lacks all of the unique features found in the PS2 Namco Transmission demo such as the power pellet selector, mission briefings, etc... It's basically just a cut-down version of the final game. This is likely a September 1st, 2005 build as that is the latest date that can be found in the demo's .fet/.fetm files. This demo's version of The Spectral Vale is called "NY_Spectral_Realm_2" internally. The FMVs are all the same as the final game's, but they don't play correctly in XEMU. Any graphical and performance issues are likely a result of running the game on an emulator.
Huge thanks to Galaxy World for letting me know about this demo!
Pac-Man World font by jaede_: • The Weird Changes of P... Игры
"The most sophisticated Pac-World ever". Oh, you wish.
I was always curious to know if there were playable demos (or trailers) of PAC-MAN World 2 and 3 for the Original XBOX...by the way, I thought the video was great, congratulations!
The spectral vale reminds me of null space from sonic forces also it's nice to see footage of the Xbox version of this game
And here's where the demo of The Spectral Vale comes from, if i can find anything else I'll let you know!
Nice vídeo
I wonder if there’s anyway to spawn PAC-man in the final areas, without triggering the cutscene. Also, PAC-man starts the level in the same place as the PSP version.
Basically the PSP version with better graphics
Looks the same. Though graphics why it looks cleaner.
Anyway, have you ever tried to move the demo files of Gogekka Central to the US version in the eur version?
I haven't tried it yet, but I think that would work.
@@Pac-Modder in the end i tried to put it in the European version but it always gives me the same footage over and over again.
@@galaxyworld5225 Huh, interesting. I guess the US and EU builds aren't compatible then.
@@Pac-Modder probable, however i tried to put the Bot Boneyard level from the demo in the final version in the European version and it uploaded it to me, however the positions of the fruits are the same as in the final version but the place is the same as the demo, however the only difference is that at the beginning of the level the opening movie is a little different from the original. But the Bot Boneyard files of the demo must be placed from sector 01 to world or otherwise the loading of the level stops and does not work.
oh i forgot, Pac-Man says different words at the beginning.
Has there ever been anything notable in these various demos related to PAC-MAN Adventures? I noticed that the PAL region PC port’s executable name is named PMA which I’m guessing has to correlate to that other game.
I haven't seen anything related to Pac-Man Adventures other than the executable name you mentioned unfortunately.
Figured. I wonder why it’s named that though, cause unfortunately there’s really no evidence to constitute a definite reason that doesn’t delve into speculation and assumptions.