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AbbyOW
Объединенные Арабские Эмираты
Добавлен 8 окт 2021
Hi everyone, I'm Abby, a Genji main who has reached top500 in OW1 and is now focused on coaching and sharing OW content with anyone interested in my approach, This channel will be mostly focused on OVERWATCH, news, guides, coaching, highlight moments, etc.
My Socials:
Twitter: AbbyAZK
Twitch: twitch.tv/AbbyAZK
My Socials:
Twitter: AbbyAZK
Twitch: twitch.tv/AbbyAZK
ORISA GIGABUFFED! WHAT?! | OVERWATCH 2 SEASON 14 PATCH NOTES REACTION |
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#overwatch #overwatch2 #sombra #juno #genji #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #bestheroes #Dva #Doomfist #Mercy #anaoverwatch #Orisa #CassidyOverwatch #Cassidy #Soldier76 #Moira #Zenyatta #guide
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#overwatch #overwatch2 #sombra #juno #genji #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #bestheroes #Dva #Doomfist #Mercy #anaoverwatch #Orisa #CassidyOverwatch #Cassidy #Soldier76 #Moira #Zenyatta #guide
Просмотров: 4 672
Видео
BUFF & NERF TIERLIST FOR MARVEL RIVALS SEASON 0 | MARVEL RIVALS DISCUSSION |
Просмотров 8 тыс.12 часов назад
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THIS Is What OVERWATCH NEEDS... | OVERWATCH 2 DISCUSSION |
Просмотров 3,8 тыс.14 часов назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #marvel #marvelrivals #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #d...
MARVEL RIVALS SEASON 0 TIERLIST | MARVEL RIVALS DISCUSSION |
Просмотров 15 тыс.16 часов назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #marvel #marvelrivals #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #d...
Discussing THE ROLE PROBLEM With MARVEL RIVALS | Marvel Rivals Discussion |
Просмотров 7 тыс.День назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
Marvel Rivals SOLVED Overwatch's BIGGEST PROBLEM: SNIPERS | OVERWATCH 2 DISCUSSION |
Просмотров 48 тыс.День назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
This Overwatch 2 Tank NEEDS a NERF | RANT | OVERWATCH 2 DISCUSSION
Просмотров 4,1 тыс.День назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
Right Hero, Wrong Nerf (EP: 1) - JUNKRAT | OVERWATCH 2 DISCUSSION |
Просмотров 2,5 тыс.14 дней назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
My HONEST THOUGHTS On HAZARD | OVERWATCH 2 DISCUSSION |
Просмотров 3 тыс.21 день назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
THIS Is What OW CLASSIC Does Better Than OW2! | OVERWATCH 2 DISCUSSION |
Просмотров 2 тыс.21 день назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
NEW OW2 TANK : HAZARD REVEALED! | ABILITIES SPECULATION & DISCUSSION |
Просмотров 4,2 тыс.21 день назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
Overwatch : CLASSIC TIERLIST! | OVERWATCH 2 DISCUSSION |
Просмотров 1,6 тыс.21 день назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
What I LEARNED from OW: Classic Day 1 Patch | OVERWATCH 2 DISCUSSION |
Просмотров 3,4 тыс.28 дней назад
Support me on Patreon: / abbyazk | 𝐒𝐎𝐂𝐈𝐀𝐋 𝐋𝐈𝐍𝐊𝐒: | ➵ 𝐓𝐖𝐈𝐓𝐓𝐄𝐑: @abbyazk ➵ 𝐓𝐖𝐈𝐓𝐂𝐇: @abbyazk EMAIL FOR VOD REVIEW, COACHING: abbyazk@gmail.com #overwatch #overwatch2 #genji #sombra #juno #ramattra #venture #mercy #hanzo #anaoverwatch #support #competitiveoverwatch #overwatchleague #dragonblade #seeyouontheotherside #kiriko #Kirikooverwatch #twitch #twitchreward #twitchdrop #drops #tierlist #besthe...
Overwatch 2 Has A SUPPORT POWER CREEP Problem. . . | OVERWATCH 2 DISCUSSION |
Просмотров 7 тыс.Месяц назад
Overwatch 2 Has A SUPPORT POWER CREEP Problem. . . | OVERWATCH 2 DISCUSSION |
HANZO, MOIRA & DOOM GIGABUFFED! JUNO NERFED AGAIN?! | OVERWATCH 2 MIDSEASON PATCH REVIEW |
Просмотров 2,5 тыс.Месяц назад
HANZO, MOIRA & DOOM GIGABUFFED! JUNO NERFED AGAIN?! | OVERWATCH 2 MIDSEASON PATCH REVIEW |
My Honest Thoughts On OVERWATCH : CLASSIC | OVERWATCH 2 DISCUSSION |
Просмотров 5 тыс.Месяц назад
My Honest Thoughts On OVERWATCH : CLASSIC | OVERWATCH 2 DISCUSSION |
I am WORRIED about the 6V6 TESTS. . . | OVERWATCH 2 DISCUSSION |
Просмотров 4,7 тыс.Месяц назад
I am WORRIED about the 6V6 TESTS. . . | OVERWATCH 2 DISCUSSION |
We NEED This for Overwatch 2's FUTURE | OVERWATCH 2 DISCUSSION |
Просмотров 2,4 тыс.Месяц назад
We NEED This for Overwatch 2's FUTURE | OVERWATCH 2 DISCUSSION |
Is Overwatch 2 Balancing Around Skins? | OVERWATCH 2 DISCUSSION |
Просмотров 6 тыс.Месяц назад
Is Overwatch 2 Balancing Around Skins? | OVERWATCH 2 DISCUSSION |
This OW2 DPS Hero NEEDS A BUFF | OVERWATCH 2 DISCUSSION |
Просмотров 3,8 тыс.Месяц назад
This OW2 DPS Hero NEEDS A BUFF | OVERWATCH 2 DISCUSSION |
My HONEST THOUGHTS On OW2 S13 | OVERWATCH 2 DISCUSSION |
Просмотров 2,5 тыс.Месяц назад
My HONEST THOUGHTS On OW2 S13 | OVERWATCH 2 DISCUSSION |
GENJI & BALL BUFFED?! JUNO, MOIRA & ORISA NERFED!? | OW2 LIVE AND ARCADE PATCH REVIEW
Просмотров 3,5 тыс.Месяц назад
GENJI & BALL BUFFED?! JUNO, MOIRA & ORISA NERFED!? | OW2 LIVE AND ARCADE PATCH REVIEW
This OW2 DPS Is BROKEN and NEEDS TO BE NERFED NOW! | RANT | OVERWATCH 2 DISCUSSION
Просмотров 9 тыс.Месяц назад
This OW2 DPS Is BROKEN and NEEDS TO BE NERFED NOW! | RANT | OVERWATCH 2 DISCUSSION
6V6 IS FINALLY RETURNING NEXT SEASON!!! | OVERWATCH 2 DISCUSSION |
Просмотров 2 тыс.Месяц назад
6V6 IS FINALLY RETURNING NEXT SEASON!!! | OVERWATCH 2 DISCUSSION |
Sombra Has Been RUINED | OVERWATCH 2 DISCUSSION |
Просмотров 3 тыс.Месяц назад
Sombra Has Been RUINED | OVERWATCH 2 DISCUSSION |
OW2 S13 TIERLIST - EARLY IMPRESSIONS | IN-DEPTH DISCUSSION |
Просмотров 4,2 тыс.Месяц назад
OW2 S13 TIERLIST - EARLY IMPRESSIONS | IN-DEPTH DISCUSSION |
The SHIMADA BROTHERS have been MISTREATED | OVERWATCH 2 DISCUSSION
Просмотров 3,5 тыс.Месяц назад
The SHIMADA BROTHERS have been MISTREATED | OVERWATCH 2 DISCUSSION
WHAT ARE THESE PATCH NOTES??? | OVERWATCH 2 PATCH NOTES REVIEW
Просмотров 5 тыс.2 месяца назад
WHAT ARE THESE PATCH NOTES??? | OVERWATCH 2 PATCH NOTES REVIEW
ORISA IS BACK. . . | MASSIVE RANT | OVERWATCH 2 DISCUSSION
Просмотров 4,2 тыс.2 месяца назад
ORISA IS BACK. . . | MASSIVE RANT | OVERWATCH 2 DISCUSSION
Jeff Kaplan RUINED Overwatch 2?! | OVERWATCH 2 DISCUSSION
Просмотров 5 тыс.2 месяца назад
Jeff Kaplan RUINED Overwatch 2?! | OVERWATCH 2 DISCUSSION
Mantis should not have as much damage as she does in her kit, AND her stun lasts too long. at least imo
3rd Person Overwatch would fix Overwatch
I agree with penni, she is basically useless if you shutdown her bots. Her damage is really dependent on the bots. But in rounds where she has to move from her set up any good player is going to shut her down before she can set up again. Any good player knows to kill the bots and will look for it. She has crap damage long range and unlike the other tanks who have ways to increase their health instantly, Penni has to depend on her webs to regen (which needs to be buffed) which again, traps her in place. Her ult is basically, ignored it is not nearly enough of a "watch out penni is ulting" like almost anyone else in the game. She is also very very slow, unless she is on her webs which again, any good player is going to kill the bots. I normally play penni as a support to another more harder to kill tank like thor, hulk venom Penni in short, is a support tank to a better tank like thor, or captain. She is best only if you are going to be standing in place defending a point, but first she needs to get to the point. a penni in your face is not really a big deal like one of the other tanks. Sometimes she feels more like she should have been a healer because she could stay in the back line setting up. She could drop webs as she moved thus helping with her sustain and helping her better use the spider bots. You wouldn't even need to change her kit other than healing instead your team instead of just damage.
My only problem with Magik is the hit detection on E. Hitting that ability is like a life or death kind of thing and it whiffs is the weirdest ways. I'll literally see her slide past and push the enemy, but the attack doesnt connect lol. I dont mind it for the most part tho, for how much burst damage you can output with it, maybe its like that for a reason.
Ive always felt like i had to stick close to my tanks to survive most attacks from the dps in OW, having to hide behind them, but MR lets me have that chance to have plays on my own, i was super happy having a my very first mvp as a support, never got one in OW
Thor is a combo character, and his strength comes from his ability to chain charge, into charge, into charge; with the hammer throw used as a finishing tool on low opponents. As somebody who has played about 30 hours on the game in general, with 15 of those being on thor. HE DOES NOT NEED CHANGES. He feel's absolutely fine, and the second that we start giving unnecessary changes to heroes that don't need them, thats the second we turn into OW balance, with orisa getting an extra 25 armour taken away and given back every patch. Genuinely as somebody who has stomped lobbies HARD on the guy due to his BONKERS sustain, he is fine. edit: also he's incredibly good at shutting down tanks like magneto and groot, the guy can displace them with such ease whilst simultaneously laying down damage AND giving himself 100 overhealth for every ability. the only ability that could do with some looking at would be his ultimate, it can get cancelled by literally any CC ability, and moves slower than a summer ant.
in my honestly opinion, the only heroes that need changing are mantis (her sustain is LUDACRIS, and her "resource" comes up basically instantly meaning theres no thought behind who you use your life orbs on, or when you use them, as well as her ult being an insta win unkillable life zone.), iron fist's lock on range, and peni, who in all honesty needs a rework; she is actually useless fodder on attack, and on defence is an immovable wall that is just boring to play, and annoying to fight against. (obviously having strengths and weakness's is a good thing yes, but her kit just doesn't blend well with literally any other character in the game, and plays more like an old launch overwatch 1 character than a marvel rivals one.) Every other hero in the game has the ability to absolutely shit stomp a lobby, and also has the potential to be the bottom feeder garbage can. it's all dependant on skill for most heroes, and in the end it just comes down to personal preference. (although wolverine probably needs a look at, he's very clunky and difficult to use but not necessarily "bad".
I got a perma ban. Is there a way to fix this?
I got a perma ban. Is there a way to fix this?
No
@AbbyOW2 So is your account still banned?
Jeff ult is easily countered by Cloak and dagger. Never get eaten 😂
So we’ve found Widowmaker to be a problematic character. Her damage is too high and our players find it unfair. So we’ll tackle this by nerfing Hanzo and Genji’s damage by 20%. -Overwatch Devs, probably.
There are few I disagree on but honestly not a bad list
Overwatch needs competition. However, it is too late, as Overwatch has already been dying. That is why they have been FIRING people this past year. It feels like they are using small plastic buckets for toddlers to save the Titanic. It is terminally ill.
I dont get why Hawkeye can one shot but Black Widow cant? Why pick Black Widow over Hawkeye at all?
Yeah in hindsight, its a bit silly how they've gone about it becuase they've got additional seasonal passives giving them bonus damage, both Hela and Hawkeye
Hela needs to be nerfed ASAP
Agree 100% with mantis (magik) The cooldowns/atk speed are abysmal
Marvel rivals is literally better than ow2 is after 2 years, on Launch
This didn't age that well with Hawkeye being one of the most meta units in the game currently. 1 tapping squishies and 2 tapping tanks. Black Widow is absolutely in a much better state for sure though and i think her design is great for a sniper. I do agree though that the game is much more fun when its focused on play making. Most of OW feels more like its focused on shutting down play making then it is about enabling play making. Too many of the changes and utilities added to the game are just strictly how do we stop fun from happening instead of how do we enable the fun to happen.
so it's just ashe, no ?
Hela is more of Ashe
I wish Thor had an indicator on the Center of the screen for when that 1.5 second cool down is over I find myself charging my dash when I can't even use it yet it feels so awkward
ah yes dive the widow, classic silver argument
LMFAO He doesn't know.
The only buff Psylocke needs is either double jump or wall climb. Having to spend a dash just to get over a short obstacle that half the cast can easily walk or jump over is pretty tragic for THE ninja character...
hello im a casual mauga player watching this and i hope i eventually get to play him without feeling cringe xd
Ow2>Mr
i disagree. I main support but play dps alot and used to be a tank main. Honestly tank in my opinion is lacking in play making. DPS have lost of ways to do it. Support as well. I know people hated the kaiju tank patch,but for most tanks unless they have a good dice roll cannot make huge plays. dps are the ones who are supposed to take down every role. Tanks as well but they dont.I will say that support does need some ideas. like stop buffing bap or lower everyones health pool. because to be frank. people were crying about dying so much that now no one dies at all. People will get angry at blizzard for that patch and forget that most people wanted it(casual people). but they could do what i think is to try a few quick play hacked with stuff like more buffs to all characters identites?(lower widow graple or increase the number of mines,Give rein faster sheild movement, give mei her freeze but make it take longer than it was before(on her gun),give some more unique passives. Those are ideas i dont know.sorry this is just a ramble
at the end of the day. overwatch has been dead to me for awhile. its a treat seeing rivals dance on OWs grave.
literally the worst analysis of "sniper problem" that ive saw, first of all, what's the definition of "sniper problem" here? The problem is ability to one-shot squishy characters? that's why we have movement speed, that's why we have projectile and head hitboxes, that's why we have stats and abilities in hero based shooter game, Valve in TF2 somehow could manage sniper balance, despite the fact that he have an ability to one shot every single character in the game (even overhealed ones), CS and Battlefield (the old ones) somehow managed that balance as well, but here, in Marvel Rivals, they cant, they rather make sniper basically pointless and useless in general, without proper mobility, proper ult, without sidearm and on top of it, without one shot head shot ability. Like, 95% of people who whining about snipers in game, obviously can't play them and most importantly, they didn't even play in lobbies with actually good snipers because their skill lvl is really low and sniper on their elo cant land even a body shot, but they still whining about some sort of "sniper problem", because it's cool i guess, and because most of the games nowadays are made for extremely casual audience, and Marvel Rivals obviously are one of the examples, the game where supports have insane amount of heal, while have the small character's model, fast movement speed (like Mantin) and basically have the ultimate's that turn the entire fight's on their own just by pressing one button (Jeff's, Mantis, Luna, Warlock). And now we have literally unplayable and underperforming character that basically no one is playing (i have literally never seen a single widow for the past 30 games in a row), using this logic, they could just never release her as a sniper at this point, that way, they still would have solve "the sniper problem", not to mention, most of the people just playing 2-3 tap spam goddes Hela and Hawkeye, who have the one shot capability
jeangrey ulting as the pheonix would be so sick and she got a sexy costume
There is a clear fun disparity between tanks and the other roles.
Peni is F at minimum if the team isnt braindead she has like -100 impact
I agree with most of this but I feel like I should add some things. Psylocke needs to be interactable during her ult, at least during the moments that she pops out the ground. Iron fist needs his lock on range or strength reduced, characters like Star lord and Iron man using their flight can't even get away from him. Squirrel Girl needs her ult buffed, it usually hits one time before bouncing off into narnia so either increase the damage or make it so it bounces towards the closest enemy after hitting a wall which would make more sense anyways since they're squirrels not a pinball. Maybe buff moon knight's ult too it feels underwhelming compared to other dps ults, could increase the duration or size.
psylock is a meta character with an ult that is either free kills or forces out a support ult, spiderman just requires skill and is broken as shit once you play him right
If jeff was to be nerfed, i think the only Nerfs I'd give him is that: 1. He can't fall off the map when in his ultimate. (It's annoying when Jeff just swallows up an entire team then just hops off the map, gives none of the players caught in his mouth any real chance to escape.) 2. He can't shoot enemies directly down off the map. (A lot of the time, there is no chance for characters (who can) to save themselves, especially on certain maps where the death zone is right there, just a foot below the edge.)
honestly just making his ult have a visible radius before he eats people would be enough. It keeps the ultimate still fun and impactful, but allows counterplay and reaction, when before it triggered so fast that even with good reaction times it was impossible to dodge.
As a magik Main I think her swing speed does need an increase, maybe her dash a slightly bigger hit box, and for her ultimate I think the wind up where you can't attack is good but the lock out when exiting her ult I think should be removed to make her a little easier to either continuing to engage if you were a swing away from landing a kill and to properly reposition or disengage the enemy if needed. The lockout on the activation is fine, giving the enemies a chance to kill her if she isn't behind cover, but upon deactivation, she can end up being a sitting duck. Also, I didn't know for the longest time that her dash can go vertical. Use that info as you please.
MR > OW2
Hela's played at 20% in Top 500 and her damage is insane and hitscan. Great escape too. You can also make a very strong case that Doctor Strange, Luna Snow and Mantis are S Tier (I'd make Cloak and Dagger A tier).
I have a VERY in depth character change idea for both Thor and Moonknight. I like playing them both, and I think they are solid. But there are some areas where they struggle and also I just think I can think of ways to make them overall more fun and satisfying to play as, and well rounded with a specific playstyle in mind. I’ll put both of them in the replies below, but keep in mind, specifically for Thor, the list is EXTREMELY in depth and long so I do apologize, I was using the voice to text thing and rambled on for too long, and it probably doesn’t help that I have ADHD lmao
Thor *note, certain values to things like dmg, health, amount, cooldowns etc are just meant to be a placeholder to explain the mechanics themselves, they can change them however needed to make Thor more powerful or balanced. ABILITIES: - [ ] Hammer throw - Repurposed as a KINDA secondary fire mode (still an ability tho, it’s not an actual secondary fire, but if used correctly It can function as one but one that consumes Thor force) but you can now land multiple and considerably fast consecutive landed hits that will slowly gradually build up health and damage with each hit, and at the end will give you back some Thor force amount if you hit the third hit. (Different animations to show that you are doing the second and third hits) overall damage from the first few hits is not too much as the incentive mainly comes in the form of the health passive, range, so current hammer throws deal more damage then each hit, but each hit combined deals more damage overall. and a slow effect from third hit. And is built around to be able to be used repeatedly for a little bit. going without or hit with mjolnir bash to recharge lost Thor force, and when you miss a throw, the only penalty is that you obviously need to at least consume another third a Thor force bar to keep going again, and landed hits only drain Thor force and not missed ones because it actually lets you gain something in return that being damage and passives. - Has slight lock on or larger hit radius to help assist in more consistent consecutive ranged throws, still room for aim error but you get a little bit of leeway - Singular attacks can be woven in between throws such as the mjolnir bash and storm surge, allowing you to chain abilities together with the hammer throw, and hits with the hammer will also still replenish missing Thor force right after an attack, after using a different attack, hammer throw will still remember your last hammer throw stage and continue. So now you can either stay at range and chip away at enemies while getting health and stunning them on final hit and replenishing some Thor force, but you have to hit them in order to do so. or you can go in at melee range and combo it with your melee attacks to replenish full missing Thor force bar with the melee - Hit 1st hit and you will deal small amount of damage plus 50 health, consuming 1/3 a bar of Thor force, and you can immediately throw a follow up hammer - 2nd hit will deal larger amount of damage and grant 75 health consuming another 1/3 of a Thor force bar - 3rd hit will deal a final larger amount of damage and grant 125 health plus a brief slowed stun on an effected enemy (which will help Thor catch up due to his lower speed) and will restore 1/3 a Thor force bar to allow for either follow up chaining and to get the passives/damage, or save it for something else (essentially resets your to bar to orignal Thor force amount on the second hammer hit, plus a little extra because Thor force naturally accumulates, so it doesn’t necessarily GIVE you extra Thor force but if the throw lands then it doesn’t cost anything) - No cool downs on any missed or landed hits, this way it is balanced as if you don’t gain anything but you will have to lose another 1/3 a Thor force bar and the 1st hit again to start the chain, which means that you cant just spam the ability forever, you will eventually run out of Thor force, forcing you to go into melee range - [ ] Storm surge: - Costs 1 Thor force per tackle or strike (even if you don’t hit the enemy) and 1/2 for each tackle after the first one while in the air - Follow up downwards aoe strike that Thor will imbue it with lighting which will briefly slow stun enemies helping Thor catch up to them easier due to his low speed - When in air, you can use storm surge continually with no cooldown to fly in a direction. after using the second storm surge, it will only consume 1/2 of the next bar and so will the third. (Charging up hit in air will make you fall slower for a second) - Unlike the in air storm surges, on ground or upon contact with an enemy, storm surge will have a very short half second cool down in between uses to prevent spamming the tackle and strike, and over abuse of the health buffs - 75 health from just using it, but will allow you to 125 health if you either land a direct tackle or do the imbued downwards strike or both (health is stackable maxing out at 250, so you can tackle twice or combine the two attacks) - Thor force can be regained by either just using a basic bash after a tackle or downwards strike as normal - MAYBE wind up absorbs incoming damage and uses it to empower next attack, but it drains Thor force when damage is taken by it - [ ] Awakened state: - let us briefly fly during the state (descend and ascend) - MAYBE lighting chains between enemies - buff to 250 health to match the other abilities max health potential - his damage output for this ability is really good, but if somehow the other abilities changed together puts out more dps, then they can buff the damage as this ability is THE ability that the character should be centered around and it’s the main incentive of his kit, even though I don’t think this will be needed, but just in case it is I’m mentioning it. - [ ] Lighting realm: - same exact function as now, but replace the current slow and damage effect with a different added layer of use aside from gaining Thor force, that being that it will mark any enemy within the bubble with a lighting effect/debuff, which when hit will cause a bolt of lighting to strike them. And the other effect after the bolt of lighting could be either: deal bonus damage and a stationary stun instead of a slowed one, or send lost health from the lighting bolt of enemy back to yourself and teammates, or chain lighting between surrounding enemies.
Thor Pt.2 HEALTH: - base health reduced to 550 to better suit him for his self health sustained abilities and aggression reliant tank role for survivability, since the max potential health for abilities is increased by 50, his base health is reduced by 50, this is so that you have to make sure to rely more on your abilities to be a good tank that can constantly heal, and better makes him fit his squishy tank role at a base until you use his kit COOLDOWNS: - Abilities are mostly reliant on Thor force amount rather than cool downs, only definite times cooldowns are and should be involved are for his ultimate, lighting realm ability, and a brief half second one for storm surges on ground or contact with enemy - As for awakened state, it may seem that you can get it way more often and way more quickly now but that’s not entirely true. Hammer Throw only gives you 1/3 of Thor force on third hit meaning you have to get through two entire hits before you can even get back to two thirds of Thor force, so you don’t gain any that force with that ability, storm surge is the same thing, once you use it you can only get back to the previous amount with a hammer bash. And the awakened state takes all 3 Thor force bars, so you can’t just immediately gain Thor force (besides the lighting realm ability) and besides, you can already get awakened state very quickly anyways currently. But I may be overlooking something so if necessary, maybe awakened state could have some sort of cooldown of sorts or something to make it not be able to be used constantly, although i feel it’s the primary incentive of the character, so using your abilities and resource management skills effectively should let you be able to use it pretty frequently MJOLNIR BASH: - [ ] Reliable melee that now is more useful to be intertwined in between abilities, by still allowing for Thor force gains whenever a bar is depleted right after using an ability, allowing you to chain it with abilities to gain back missing Thor force (only replenishes one Thor force each time an ability is used to balance it, so if you spammed storm surge, you couldn’t just immediately get all three bars filled up again, only the last recent one) - [ ] Only restores missing Thor force amount per bar, making it not too op so that if I only used half a bar on a hammer throw, I wouldn’t get back a full bar and a half. And if I used storm surge and hit them with a bash, it would replenish that whole bar, only replacing what was lost for balance, basically the same thing above, just expanding on it for half empty bars ULTIMATE: -honestly I find this to be already pretty solid, but I’ve heard people complain about it being too easy to get out of and that’s fair, so maybe the lighting effect radius at the start when you are hovering and dealing damage, will slow enemies to make them easier to keep inside the radius DAMAGE: - [ ] With the new abilitiy changes, I think Thor should be able to chain them together with his melee attacks to deal more higher and consistent dps overall, becoming more of a dps tank. depending on the damage values of the abilities, he maybe should get a slight buff to mjolnir bash as well to make it a more reliable weapon, or maybe just leave the damage the same how it is now or maybe even nerf it if needed. It just depends on how these implementations affect the damage output of the character, and whether or not is too overpowered or wouldn’t hurt from a melee damage buff UNCERTAINTIES: - [ ] I believe that all the cool down changes fit well considering the trade offs implemented but if any are too op then it can be easily changed - [ ] Due to the higher emphasis on ability variety and chaining/frequency, his melee base melee damage may need to be nerfed slightly to shift him into a more ability centric playstyle, or like I said in the damage category, he might actually benefit from more damage to his melee, making him more a dps centered tank who is more fragile but can sustain himself through his abilities - [ ] Same reason as the one above, but this time with his health, I believe the new health system can be balanced, but if it is somehow too op then they can either reduce his overall base health to allow for more reliance and incentive on abilities and fit him into a healing self sustained glass cannon kind of tank role, or reduce the ability health gains, even though like I said, I think they could find a way to make it fair. The important thing is that he still has the ability to be a good tank for the team and good survivability, no he doesn’t just have a base shitload of HP, his survability should depend on how good you can use his abilities that revolve around it OVERALL: These changes and Thor’s character/playstyle overall should center around: - Resource management: A good Thor needs to be able to be concious of his amount of Thor force available, otherwise you will struggle greatly especially at close range if you over spam or don’t use your abilities wisely to not be wasteful of them, and if you manage to be good with your resource management, there should be very Minimal cooldown obstacles in your way - Close range aggression: Thor thrives on close range engagements and constant attacks, close range allows more opportunities for better dps potential, health and lighting/stun buffs, and Thor force replenishment. This playstyle he has is what helps him be a good tank, being a team distraction that gets in the enemies faces and divert their immediate focus to you. - Ability centric: - Movement: Thors abilities would allow for some movement versatility with things like storm surge tackles and Arial dash flight, his ultimate, awakened state flight. They would also be unique for him and fit his character, and since he is a tank class, said abilities would even further make the enemy team struggle to kill you and adds to the survivability aspect of his playstyle, because he has lower HP he can use his movement to make it harder to damage him or to leave an engagement when things get too dicey - DPS: Thor has a very good amount of DPS potential, as you will be constantly ability cycling, using melee attacks in between your abilities that rack up damage, grant damage buffs like the lighting realm, and ultimately his main incentive of awakens state which allows for the most damage potential. But this dps is mostly required at short ranges, to make it more balanced, him being a tank and all. Thor at range can be somewhat versatile too, his hammer throw ability requires skill for him to actually hit the enemy consecutively to gain any passive buffs and meaningful damage, and as well as said throws draining Thor force. So you can use it to chip away at enemies at longer ranges and to gain back health, and awakened state gives you a brief good amount of ranged dps capabilities but ultimately his ranged Dps and capabilities are not as effective as most ranged heroes are - Survivability/Hp: Thor is more susceptible to dying quicker compared to other tank roles as he doesn’t have as much base HP which means he requires skill to be a good tank for your team through his abilities, which are what allow him to sustain himself during and after engagements and constantly replenish health and tank extra damage. Thor should be have an increased difficulty for a tank to master, but if you get good with him it pays off greatly, raise him to 4 star difficulty and he has a higher skill floor with these changes but also a higher payout ceiling POTENTIAL ISSUES COUNTERPOINT: - [ ] Let’s say you decide to spam hammer throw at close range, giving you max bonus health, damage, and a stun at the end while replenishing some Thor force amount. This seems op but it actually functions the exact same way already just in a different form. Right now you can throw the hammer and get 100 health without even hitting the target, and then immediately replenish it with mjolnier bash and repeat this to have 200 health consistently. Yes the throw has a cool down but it’s still giving you a decent amount to damage plus 200 health without having to earn it. My way is actually more skill involved and more of a commitment, to be able to maintain max health you actually have to be able to hit the enemy each and every time with a throw to gradually gain passive buffs and bash to regain Thor force amounts - [ ] Understandably some things my need to be nerfed that already exist or that could be implemented just to balance out his character if some things are too op, but the general premise of what he should be capable of is what I’m trying to convey here, and it fits his role very well, it promotes aggression with having to hit enemies with abilities to gain health, hit enemies with lighting realm close range to gain Thor force, and gain Thor force back only through mjolnir bash, which means if you cycle well enough, you can be a mobile tank that is ability centered, but you are still squishy enough even as a tank so that if the enemy team decides to focus you, you will go down quicker than other tanks so it’s fair, but using movement to get out of engagements quickly and come back, and healing from abilities will help promote that self sustainability that Thor really needs - [ ] And if you think that each ability has “too much” to it, then I’d say look at characters like peni Parker that have tons of nuance and variety with each ability she has, and also Thor is HEAVILY reliant on his abilities, so it makes sense that they should have a good amount of variety and versatility to them
Moonknight - Higher base health, also fits with his character since he’s known to take a beating, and overall he needs some more survivability at far and close ranges - Grapple should be able to either and or wrap a cable around enemies when aimed at them, and I think maybe he should get 2 grapples to make it more viable, either that or a shorter cooldown - Make his grapple range way farther and make it way faster to grapple away - Moon blade needs something, it would be cool if you could hold it and deflect and absorb damage, which would help with survivability at long range and make him not completely helpless at close range, and absorbing it would be increasing the damaage when thrown and maybe absorbing damage slowly heals him too or something (only restores lost health) but after thrown will be on cool down. And since it is on cooldown, make the blocking much better than Hawkeyes. And to help balance this change, maybe when you throw it without any damage absorption the base damage is lower than it is now - His melee should have higher damage so that if he ever engages In a close range fight, his extra health, plus extra melee damage combined with his primary fire and moon blade can make it much easier to survive and even win close range fights, which also opens up more combo potential for moonknight also maybe extend the knockback of his melee so that he can escape close encounters - His night glider needs to be faster and boost you when you use it - Enemies in ankh should either receive more damage from moon knights attacks or maybe it just slows them down a bit which will keep them in the ankh a little longer - Maybe gliding will grant you a little bit of health over time and can max out at a certain number to make it balanced (let’s say that if you are over 200 health but are trying to heal with the glider, it will only heal you to 200 at a max) - Completely change his ultimate MELEE COMBO POTENTIAL: With the new things like: - [ ] higher health: better survivability at range and more opportunity for close range combat as he can take more damage and be close to the enemy to combo with his melee - [ ] Melee buff: significantly higher damage so that moonknight is more competent at close range, and so that there can be an incentive and actually good reason to weave in your melee in between close range combos since it does good damage, and the last hit knock back distance buff so that he can create more space to either follow up with ranged attacks, or to escape a fight - [ ] Grapple changes: Change to be able to use it to either wrap around enemies to slow them down and unable to fire their attacks, faster grapple and further range allows for either a way to get out of close combat or to position yourself further away to use ranged attacks, or you can use it to pull yourself towards and enemy to do a melee combo. And you get two of them (maybe two of them is too op, idk yet) - [ ] Moon blade would allow you to deflect and block fire from an enemy in far and close range, so when the enemy closes in on you, you have a form of defense, until you have to let it go but it will punish them for attacking your blade which will absorb damage and amplify its damage, and possibly damage absorbed can grant you lost health if you need it before a close range fight - [ ] And the ankhs new passive buff whether its damage or the slow effect, will make it so that you can camp your ankh at close range, which if the enemy is in your ankh then they will get punished, or they will have to destroy the ankh first
Moon knight needs a buff
If marvel rivals add ban character on ranked competitive it wil be good like overpowered character get ban.
It's there. In diamond rank and above, You can ban.
@AbbyOW2 oh thank god 🙏
I can't say that marvel rivals solved overwatch's sniper problem when Black Widow is simply weak currently. In that case you're not fixing the problem you're just making them weak. It is like if you nerfed Widowmaker in overwatch and she was simply a weak character. You didn't fix the problem, you just made the problem weak. Though i'll be fair since this vid was made before the game released.
They won't nerf any, just buff the others to match the metas
Exactly a good Hawkeye is a problem a average Hawkeye is just flank food 😂
As a peni one trick plz dont make a video on how to counter her 🙏
Im sorry it must be done..
HULK IS FINE!? Yeah bro you have no idea what youre talking about lol
Hawkeye doesnt need 600 dmg per headshots. Thats not ok. What kind of list is this lol. Honzo can only do 200 per headshot. That is fine.
Scarlet witch definitely needs a charge taken away from her intangible ability and ranged reduced on her siphon. She literally can just stay on anyone and you cannot escape her.
I'm mad u didn't talk about hulk u said he's fine with no justification. Everyone else seems to think he's the worst tank by far