This is just my opinion after 200+ hours on alpha, 200 hours on beta and now 55 hours on live with a lot of scrim time, qp and comp experience. What are your thoughts?
Peni needs a limit on how many mines she can have set out. Because I had a game yesterday on the Convoy on the Spider-Man stage where when my team walked out the door the entrance was had enough Minds in spider drones that me and three other of my teammates who we're not tanks died in an instant. Also she needs to be able to move to black Spider-Man and Venom during her wall cling. And speaking of wall cling, her Venom and Spider-Man should be able to use their abilities from the wall
You do know Bucky reloads on his abilities right?? That character is completely fine and respectfully Health value changes will do more harm than good we don’t need to go down that road
Psylocke needing a buff is unexpected. She's the only diver who can one-shot combo someone as fast as Spiderman, She's very user friendly, and her ult is busted
She doesn’t have any damage coming out that’s why. You can be 22-1 and still be under 8k dmg. If you factor in players that aren’t good, they are doing no damage and not killing anything regardless of ult. They can’t charge ult if they do no damage
i think user friendly is a stretch she is very hard to actually be good with, most psylockes I come across tend to not be good using her. But the buff he is proposing isnt bad but i cant see them buffing much else without them making here broken. I did see someone say she should have a double jump but im not sure how i feel about that.
@@KozyxKhi let me me rephrase: she's the most user friendly of the Flanker dps that are actually good. In terms of Flankers, you mostly have melee users, her and starlord. Her having the ranged option, plus invis practically guaranteeing advantage makes her skill floor a bit lower
She is busted rn. She does not need a buff. She doesn’t always have the most damage but it’s generally because her bursts of damage are so quick. This is coming from a psyelocke main
I don’t understand how you can give a character like hela a two tap hitscan, a stun ability, 275 hp, and on top of all of that a invincible get out of jail free tool shes so overstuffed as a character
Look at what every other character has. Hela is extremely strong but that sort of thing isnt as outrageous as you frame it to be compared to the power of every other character
@ from my experience nobody has a chance to use their powerful kit if the hela just deletes them in a second from close and long range, on top of her escape and stun tools its hard to anything if she has constant support too
Oh yes because aimbot star lord and life drain wanda who also has a get out of jail card is so balanced, Hela is only broken if u play in high elo otherwise is fine compared to alot of others.
Also, I 100% agree they should turn storm into a strategist her damage is lower than Luna Snow's right now, and she so slow I think her wind should give passive healing and her left click should heal as well.
It does feel strange I feel like Spidermans is different it feels easier to use not sure if it's placebo or not but I swear his is better or maybe it's just cuz he's Smaller
@@sebastianrodriguez8992 I've only tried Spiderman in the practice range, but his swinging does feel smoother. He also has a double jump (right???) to help correct his momentum. Also on that Japan map I had a horrible time trying to wall climb over the pagoda roofs because of the little lips at the top.
Wolverine needs an extra 200 health and to be converted into a tank. He has no place being a dps right now with his kit and current health pool. If he got 200 health and was a tank, he would pare nicely with venom and Captain America. In the leaks Wolverine was originally a tank, I think last minute in dev they switch him to dps and didn't adjust his damage or kit for it.
@@a_bionicle6635It's either that or they gotta help his damage or something cuz bro I can just walk in a zig zag and ruin 90% of his damage he's inconsistent has so little range and his only survival skill is not good enough to help him live the main two things I can think of is to just make his berserker passive scale harder and make his shout give speed so he can actually engage and people won't just outrun him
You are underestimating jeff just like you did with penny, his bubble+self healing+ small hitbox mean he only dies if he refuses to run away. And his ultimate is broken, the range exetends past the red circle on the ground and is infinite in vertical range
With Jeff I don't have much problems with him. With bucky I can burst him down since his body is like 50% head he dies super fast if he positions poorly.
Captain America needs a cooldown reduction on his ability I feel like they are on cooldown way to long. I main Wolverine and holy crap he needs a buff or make him into a tank
@@KozyxKhiprobably referring to the invincibility of her ult as hela and scarlet can be damaged in theirs and jeff would have to ult near a ledge to have time to throw himself and others off the map
The only buff Psylocke needs is either double jump or wall climb. Having to spend a dash just to get over a short obstacle that half the cast can easily walk or jump over is pretty tragic for THE ninja character...
I agree with penni, she is basically useless if you shutdown her bots. Her damage is really dependent on the bots. But in rounds where she has to move from her set up any good player is going to shut her down before she can set up again. Any good player knows to kill the bots and will look for it. She has crap damage long range and unlike the other tanks who have ways to increase their health instantly, Penni has to depend on her webs to regen (which needs to be buffed) which again, traps her in place. Her ult is basically, ignored it is not nearly enough of a "watch out penni is ulting" like almost anyone else in the game. She is also very very slow, unless she is on her webs which again, any good player is going to kill the bots. I normally play penni as a support to another more harder to kill tank like thor, hulk venom Penni in short, is a support tank to a better tank like thor, or captain. She is best only if you are going to be standing in place defending a point, but first she needs to get to the point. a penni in your face is not really a big deal like one of the other tanks. Sometimes she feels more like she should have been a healer because she could stay in the back line setting up. She could drop webs as she moved thus helping with her sustain and helping her better use the spider bots. You wouldn't even need to change her kit other than healing instead your team instead of just damage.
I think Penni just needs a slight buff in her mobility because it feels too lack luster so she can actually get outside of pressure and also make her mines actually indestructible in the webs it sounds op but it will be fine when you have good game sense and off course just buff the ultimate it’s so bad
As a Loki player I desperately want the option to quick cast my clones. It's frustrating that I need to confirm the ability with a separate button and can't just hold and release it.
The fact that some range characters have more hp than melee doesn't make sense to me. Melee dps should always have slightly more HP than ranged.overall, i think its the melee characters that need buffs mostly. Support needs a damage nerf they shouldnt be able to pump out more damage than dps in general.
Healing is a major problem in this game. It’s out for barely a week and we ALREADY have a high sustain meta, which is the worst kind possible for this type of game. Either the straight numbers need to go down or we desperately need a “healing is lessened while taking damage” rule here. Plus, I’m VERY worried about how “seasonal boosts” will work. This objectively shit idea might as well ruin the entire game before it even starts.
Yeah dude it sucks because I’m a decently skilled spiderman main and can catch DPS and strategist by suprise but once I finish my combo there goes back up there health and all that work I just did gets reversed in the blink of an eye, especially with the self healers it’s so hard to fight against
@@LFanimes333I agree, buff all characters self sustainability/survivability and nerf healing so that the players aren’t lost without it, but healing is still very crucial but not downright overpowered
Honestly I think caps hp needs to be dropped to 600 the shield slam needs to be on a shorter cooldown and needs 2 shield throws. When he shield slams he gains 50 shields and as for the shield throws he gains shields depending on how many targets are hit. The block cooldown needs to be removed as well. This I believe would increase survivability and uptime
I played 7.1 + hours of Peni Parker and i got say, when people know that your nest is almost all you have for the character, it is rought to keep up and survive, i also agree that her dash feels weird, specially when using with allies near as it cancels for no reason. If i could change something in her it would be her mines as most people just randomly throw that out with no planning instead of setting up a trap in a flank spot or entrance( Like actual mines). I would definetly give the mines a set up timer before they can activate or hide in a cyberweb, encoraging people to use as a settup more than just throwing it out and expecting it to work, which enhances her role as a setup anti flank.
I wouldn't risk buffing her self heal as this could be dangerous and make the character too biffy which takes her out of the identity of being more of a off tank anti flanker, i also heard people saying that her traps does too much damage, but changing the damage would kill the character as the ult uses the mines and its the only other damage tool that she has.
His lock down potential and the ability to simply press one button and outplay you is insane, his parry needs some adjusments if his damage continues to be like that
If you go Iron Fist, enemy will just go Luna and Mantis. Luna will freeze you, Mantis will stun, make a call out, and you get jumped on or 3 shot by buffed Mantis.
@@kassaken6521 Relying on counter picking for balance is bad and every match needs to be fair even if said character is in favor or not in the matchup, just look at overwatch where this is as bad as it gets. That being said he should be nerfed but receive a compensation of some kind.
@@ejupiter1that's how games like this have to work a bit. You will never make Iron man fairly co-exist with melee heroes without destroying his identity
I wish Thor had an indicator on the Center of the screen for when that 1.5 second cool down is over I find myself charging my dash when I can't even use it yet it feels so awkward
not gonna lie i think hela when in ult should be able to be killed, i dont know why she has thanos tier abilities. she can essentially 2 tap cross map cause shes hitscan for some reason (should be a projectile) shes got a escape although not the greatest, she still has one, she has a stun where they are pulled into it so its a free headshot her other ability where she throws the spears really isnt anything special its just worthless chip damage just like when you get a kill with her theres another worthless chip damage explosion, also her health needs to drop 200-225 250 isnt enough she should be punished when she is flanked 200 might be too squishy by lowering by 25 aint shit in this game considering the way the healers are. Also for the love of god WHY CANT SHE DIE IF YOU KILL HER IN HER ULT, she has winston tier health when she ults an can two tap with a pretty decently sized explosive projectile, i dont understand why killing her in ult basically is pointless also she can get it so fucking fast as well. She has to be the worst designed character in this game. Also ngl she is my main got about 20 hours on her an and im almost plat. if you get a mantis buff or just a little bit of peel you essentially run the lobby. completely over tuned character. to sum it up, LOWER HP, MAKE HER GUN A PROJECTILE AND LET HER DIE IN ULT
@justinsaraguard5130 forgot that and I believe she can rez or something like that if she gets the killing blow for Thor an loki also I think loki gives her an extra 20% damage. Lmao I mean wtf were they smoking her kit makes it seem like everyone had like 500 hp base when they were testing the game b4 alpha or something
The best assassin type character in the game, 2nd most picked duelist in the top 500 ranked, the character ranked S tier in almost everyone's tier list need a buff?
Hela is overpowered for sure, but there is something to be said for ease of use in a hitscan primary fire. I wonder what the game will look like as skill ceilings are reached on the characters with less conventional kits. Bucky in particular seems really really good when you maximize the apm on the guy and see some real potential with panther as well
I agree with most of this but I feel like I should add some things. Psylocke needs to be interactable during her ult, at least during the moments that she pops out the ground. Iron fist needs his lock on range or strength reduced, characters like Star lord and Iron man using their flight can't even get away from him. Squirrel Girl needs her ult buffed, it usually hits one time before bouncing off into narnia so either increase the damage or make it so it bounces towards the closest enemy after hitting a wall which would make more sense anyways since they're squirrels not a pinball. Maybe buff moon knight's ult too it feels underwhelming compared to other dps ults, could increase the duration or size.
I think its unfair that all the mines generated by her hive are destroyed when it is. It puts out 2 every couple of seconds but if they kill that it doesn't even matter. If they stayed at least it would still incentivize good placement even more so.
Mantis is probably going to be one of my mains, the only thing i could ask for is change her self damage buff to a movement speed buff on the same cooldown. She does enough damage with or without that buff
I feel like storm needs to fly faster and should be a support that uses her weather for cc. Like, what if she could throw out a cloud above enemies and allies and could use that cloud to create a snowstorm, thunderstorm, or rainstorm. The snowstorm decreases movement speed, the thunderstorm does damage, and the rainstorm can be a aoe heal for teammates. I also feel like the movement/damage aura shouldn't decrease due to how far up she is in the air.
psylock is a meta character with an ult that is either free kills or forces out a support ult, spiderman just requires skill and is broken as shit once you play him right
Iron man just needs to use the speed boost for free he’s still easy to kill and I think he even needs to get a higher movement speed in the temporary buff he gets he even doesn’t feel like how he is in the trailers he’s one of the fastest but in the game he’s just too slow
I have a VERY in depth character change idea for both Thor and Moonknight. I like playing them both, and I think they are solid. But there are some areas where they struggle and also I just think I can think of ways to make them overall more fun and satisfying to play as, and well rounded with a specific playstyle in mind. I’ll put both of them in the replies below, but keep in mind, specifically for Thor, the list is EXTREMELY in depth and long so I do apologize, I was using the voice to text thing and rambled on for too long, and it probably doesn’t help that I have ADHD lmao
Thor *note, certain values to things like dmg, health, amount, cooldowns etc are just meant to be a placeholder to explain the mechanics themselves, they can change them however needed to make Thor more powerful or balanced. ABILITIES: - [ ] Hammer throw - Repurposed as a KINDA secondary fire mode (still an ability tho, it’s not an actual secondary fire, but if used correctly It can function as one but one that consumes Thor force) but you can now land multiple and considerably fast consecutive landed hits that will slowly gradually build up health and damage with each hit, and at the end will give you back some Thor force amount if you hit the third hit. (Different animations to show that you are doing the second and third hits) overall damage from the first few hits is not too much as the incentive mainly comes in the form of the health passive, range, so current hammer throws deal more damage then each hit, but each hit combined deals more damage overall. and a slow effect from third hit. And is built around to be able to be used repeatedly for a little bit. going without or hit with mjolnir bash to recharge lost Thor force, and when you miss a throw, the only penalty is that you obviously need to at least consume another third a Thor force bar to keep going again, and landed hits only drain Thor force and not missed ones because it actually lets you gain something in return that being damage and passives. - Has slight lock on or larger hit radius to help assist in more consistent consecutive ranged throws, still room for aim error but you get a little bit of leeway - Singular attacks can be woven in between throws such as the mjolnir bash and storm surge, allowing you to chain abilities together with the hammer throw, and hits with the hammer will also still replenish missing Thor force right after an attack, after using a different attack, hammer throw will still remember your last hammer throw stage and continue. So now you can either stay at range and chip away at enemies while getting health and stunning them on final hit and replenishing some Thor force, but you have to hit them in order to do so. or you can go in at melee range and combo it with your melee attacks to replenish full missing Thor force bar with the melee - Hit 1st hit and you will deal small amount of damage plus 50 health, consuming 1/3 a bar of Thor force, and you can immediately throw a follow up hammer - 2nd hit will deal larger amount of damage and grant 75 health consuming another 1/3 of a Thor force bar - 3rd hit will deal a final larger amount of damage and grant 125 health plus a brief slowed stun on an effected enemy (which will help Thor catch up due to his lower speed) and will restore 1/3 a Thor force bar to allow for either follow up chaining and to get the passives/damage, or save it for something else (essentially resets your to bar to orignal Thor force amount on the second hammer hit, plus a little extra because Thor force naturally accumulates, so it doesn’t necessarily GIVE you extra Thor force but if the throw lands then it doesn’t cost anything) - No cool downs on any missed or landed hits, this way it is balanced as if you don’t gain anything but you will have to lose another 1/3 a Thor force bar and the 1st hit again to start the chain, which means that you cant just spam the ability forever, you will eventually run out of Thor force, forcing you to go into melee range - [ ] Storm surge: - Costs 1 Thor force per tackle or strike (even if you don’t hit the enemy) and 1/2 for each tackle after the first one while in the air - Follow up downwards aoe strike that Thor will imbue it with lighting which will briefly slow stun enemies helping Thor catch up to them easier due to his low speed - When in air, you can use storm surge continually with no cooldown to fly in a direction. after using the second storm surge, it will only consume 1/2 of the next bar and so will the third. (Charging up hit in air will make you fall slower for a second) - Unlike the in air storm surges, on ground or upon contact with an enemy, storm surge will have a very short half second cool down in between uses to prevent spamming the tackle and strike, and over abuse of the health buffs - 75 health from just using it, but will allow you to 125 health if you either land a direct tackle or do the imbued downwards strike or both (health is stackable maxing out at 250, so you can tackle twice or combine the two attacks) - Thor force can be regained by either just using a basic bash after a tackle or downwards strike as normal - MAYBE wind up absorbs incoming damage and uses it to empower next attack, but it drains Thor force when damage is taken by it - [ ] Awakened state: - let us briefly fly during the state (descend and ascend) - MAYBE lighting chains between enemies - buff to 250 health to match the other abilities max health potential - his damage output for this ability is really good, but if somehow the other abilities changed together puts out more dps, then they can buff the damage as this ability is THE ability that the character should be centered around and it’s the main incentive of his kit, even though I don’t think this will be needed, but just in case it is I’m mentioning it. - [ ] Lighting realm: - same exact function as now, but replace the current slow and damage effect with a different added layer of use aside from gaining Thor force, that being that it will mark any enemy within the bubble with a lighting effect/debuff, which when hit will cause a bolt of lighting to strike them. And the other effect after the bolt of lighting could be either: deal bonus damage and a stationary stun instead of a slowed one, or send lost health from the lighting bolt of enemy back to yourself and teammates, or chain lighting between surrounding enemies.
Thor Pt.2 HEALTH: - base health reduced to 550 to better suit him for his self health sustained abilities and aggression reliant tank role for survivability, since the max potential health for abilities is increased by 50, his base health is reduced by 50, this is so that you have to make sure to rely more on your abilities to be a good tank that can constantly heal, and better makes him fit his squishy tank role at a base until you use his kit COOLDOWNS: - Abilities are mostly reliant on Thor force amount rather than cool downs, only definite times cooldowns are and should be involved are for his ultimate, lighting realm ability, and a brief half second one for storm surges on ground or contact with enemy - As for awakened state, it may seem that you can get it way more often and way more quickly now but that’s not entirely true. Hammer Throw only gives you 1/3 of Thor force on third hit meaning you have to get through two entire hits before you can even get back to two thirds of Thor force, so you don’t gain any that force with that ability, storm surge is the same thing, once you use it you can only get back to the previous amount with a hammer bash. And the awakened state takes all 3 Thor force bars, so you can’t just immediately gain Thor force (besides the lighting realm ability) and besides, you can already get awakened state very quickly anyways currently. But I may be overlooking something so if necessary, maybe awakened state could have some sort of cooldown of sorts or something to make it not be able to be used constantly, although i feel it’s the primary incentive of the character, so using your abilities and resource management skills effectively should let you be able to use it pretty frequently MJOLNIR BASH: - [ ] Reliable melee that now is more useful to be intertwined in between abilities, by still allowing for Thor force gains whenever a bar is depleted right after using an ability, allowing you to chain it with abilities to gain back missing Thor force (only replenishes one Thor force each time an ability is used to balance it, so if you spammed storm surge, you couldn’t just immediately get all three bars filled up again, only the last recent one) - [ ] Only restores missing Thor force amount per bar, making it not too op so that if I only used half a bar on a hammer throw, I wouldn’t get back a full bar and a half. And if I used storm surge and hit them with a bash, it would replenish that whole bar, only replacing what was lost for balance, basically the same thing above, just expanding on it for half empty bars ULTIMATE: -honestly I find this to be already pretty solid, but I’ve heard people complain about it being too easy to get out of and that’s fair, so maybe the lighting effect radius at the start when you are hovering and dealing damage, will slow enemies to make them easier to keep inside the radius DAMAGE: - [ ] With the new abilitiy changes, I think Thor should be able to chain them together with his melee attacks to deal more higher and consistent dps overall, becoming more of a dps tank. depending on the damage values of the abilities, he maybe should get a slight buff to mjolnir bash as well to make it a more reliable weapon, or maybe just leave the damage the same how it is now or maybe even nerf it if needed. It just depends on how these implementations affect the damage output of the character, and whether or not is too overpowered or wouldn’t hurt from a melee damage buff UNCERTAINTIES: - [ ] I believe that all the cool down changes fit well considering the trade offs implemented but if any are too op then it can be easily changed - [ ] Due to the higher emphasis on ability variety and chaining/frequency, his melee base melee damage may need to be nerfed slightly to shift him into a more ability centric playstyle, or like I said in the damage category, he might actually benefit from more damage to his melee, making him more a dps centered tank who is more fragile but can sustain himself through his abilities - [ ] Same reason as the one above, but this time with his health, I believe the new health system can be balanced, but if it is somehow too op then they can either reduce his overall base health to allow for more reliance and incentive on abilities and fit him into a healing self sustained glass cannon kind of tank role, or reduce the ability health gains, even though like I said, I think they could find a way to make it fair. The important thing is that he still has the ability to be a good tank for the team and good survivability, no he doesn’t just have a base shitload of HP, his survability should depend on how good you can use his abilities that revolve around it OVERALL: These changes and Thor’s character/playstyle overall should center around: - Resource management: A good Thor needs to be able to be concious of his amount of Thor force available, otherwise you will struggle greatly especially at close range if you over spam or don’t use your abilities wisely to not be wasteful of them, and if you manage to be good with your resource management, there should be very Minimal cooldown obstacles in your way - Close range aggression: Thor thrives on close range engagements and constant attacks, close range allows more opportunities for better dps potential, health and lighting/stun buffs, and Thor force replenishment. This playstyle he has is what helps him be a good tank, being a team distraction that gets in the enemies faces and divert their immediate focus to you. - Ability centric: - Movement: Thors abilities would allow for some movement versatility with things like storm surge tackles and Arial dash flight, his ultimate, awakened state flight. They would also be unique for him and fit his character, and since he is a tank class, said abilities would even further make the enemy team struggle to kill you and adds to the survivability aspect of his playstyle, because he has lower HP he can use his movement to make it harder to damage him or to leave an engagement when things get too dicey - DPS: Thor has a very good amount of DPS potential, as you will be constantly ability cycling, using melee attacks in between your abilities that rack up damage, grant damage buffs like the lighting realm, and ultimately his main incentive of awakens state which allows for the most damage potential. But this dps is mostly required at short ranges, to make it more balanced, him being a tank and all. Thor at range can be somewhat versatile too, his hammer throw ability requires skill for him to actually hit the enemy consecutively to gain any passive buffs and meaningful damage, and as well as said throws draining Thor force. So you can use it to chip away at enemies at longer ranges and to gain back health, and awakened state gives you a brief good amount of ranged dps capabilities but ultimately his ranged Dps and capabilities are not as effective as most ranged heroes are - Survivability/Hp: Thor is more susceptible to dying quicker compared to other tank roles as he doesn’t have as much base HP which means he requires skill to be a good tank for your team through his abilities, which are what allow him to sustain himself during and after engagements and constantly replenish health and tank extra damage. Thor should be have an increased difficulty for a tank to master, but if you get good with him it pays off greatly, raise him to 4 star difficulty and he has a higher skill floor with these changes but also a higher payout ceiling POTENTIAL ISSUES COUNTERPOINT: - [ ] Let’s say you decide to spam hammer throw at close range, giving you max bonus health, damage, and a stun at the end while replenishing some Thor force amount. This seems op but it actually functions the exact same way already just in a different form. Right now you can throw the hammer and get 100 health without even hitting the target, and then immediately replenish it with mjolnier bash and repeat this to have 200 health consistently. Yes the throw has a cool down but it’s still giving you a decent amount to damage plus 200 health without having to earn it. My way is actually more skill involved and more of a commitment, to be able to maintain max health you actually have to be able to hit the enemy each and every time with a throw to gradually gain passive buffs and bash to regain Thor force amounts - [ ] Understandably some things my need to be nerfed that already exist or that could be implemented just to balance out his character if some things are too op, but the general premise of what he should be capable of is what I’m trying to convey here, and it fits his role very well, it promotes aggression with having to hit enemies with abilities to gain health, hit enemies with lighting realm close range to gain Thor force, and gain Thor force back only through mjolnir bash, which means if you cycle well enough, you can be a mobile tank that is ability centered, but you are still squishy enough even as a tank so that if the enemy team decides to focus you, you will go down quicker than other tanks so it’s fair, but using movement to get out of engagements quickly and come back, and healing from abilities will help promote that self sustainability that Thor really needs - [ ] And if you think that each ability has “too much” to it, then I’d say look at characters like peni Parker that have tons of nuance and variety with each ability she has, and also Thor is HEAVILY reliant on his abilities, so it makes sense that they should have a good amount of variety and versatility to them
Moonknight - Higher base health, also fits with his character since he’s known to take a beating, and overall he needs some more survivability at far and close ranges - Grapple should be able to either and or wrap a cable around enemies when aimed at them, and I think maybe he should get 2 grapples to make it more viable, either that or a shorter cooldown - Make his grapple range way farther and make it way faster to grapple away - Moon blade needs something, it would be cool if you could hold it and deflect and absorb damage, which would help with survivability at long range and make him not completely helpless at close range, and absorbing it would be increasing the damaage when thrown and maybe absorbing damage slowly heals him too or something (only restores lost health) but after thrown will be on cool down. And since it is on cooldown, make the blocking much better than Hawkeyes. And to help balance this change, maybe when you throw it without any damage absorption the base damage is lower than it is now - His melee should have higher damage so that if he ever engages In a close range fight, his extra health, plus extra melee damage combined with his primary fire and moon blade can make it much easier to survive and even win close range fights, which also opens up more combo potential for moonknight also maybe extend the knockback of his melee so that he can escape close encounters - His night glider needs to be faster and boost you when you use it - Enemies in ankh should either receive more damage from moon knights attacks or maybe it just slows them down a bit which will keep them in the ankh a little longer - Maybe gliding will grant you a little bit of health over time and can max out at a certain number to make it balanced (let’s say that if you are over 200 health but are trying to heal with the glider, it will only heal you to 200 at a max) - Completely change his ultimate MELEE COMBO POTENTIAL: With the new things like: - [ ] higher health: better survivability at range and more opportunity for close range combat as he can take more damage and be close to the enemy to combo with his melee - [ ] Melee buff: significantly higher damage so that moonknight is more competent at close range, and so that there can be an incentive and actually good reason to weave in your melee in between close range combos since it does good damage, and the last hit knock back distance buff so that he can create more space to either follow up with ranged attacks, or to escape a fight - [ ] Grapple changes: Change to be able to use it to either wrap around enemies to slow them down and unable to fire their attacks, faster grapple and further range allows for either a way to get out of close combat or to position yourself further away to use ranged attacks, or you can use it to pull yourself towards and enemy to do a melee combo. And you get two of them (maybe two of them is too op, idk yet) - [ ] Moon blade would allow you to deflect and block fire from an enemy in far and close range, so when the enemy closes in on you, you have a form of defense, until you have to let it go but it will punish them for attacking your blade which will absorb damage and amplify its damage, and possibly damage absorbed can grant you lost health if you need it before a close range fight - [ ] And the ankhs new passive buff whether its damage or the slow effect, will make it so that you can camp your ankh at close range, which if the enemy is in your ankh then they will get punished, or they will have to destroy the ankh first
I do agree venom his tentacles need more damage . He doesn't really have good pressures , and i hate that he the one tank where i believe you really need a support. Character with venom because without a support you can do a good dive bomb at all and you can die really easy, i even thought of maybe having a passive heal for him a small one
If jeff was to be nerfed, i think the only Nerfs I'd give him is that: 1. He can't fall off the map when in his ultimate. (It's annoying when Jeff just swallows up an entire team then just hops off the map, gives none of the players caught in his mouth any real chance to escape.) 2. He can't shoot enemies directly down off the map. (A lot of the time, there is no chance for characters (who can) to save themselves, especially on certain maps where the death zone is right there, just a foot below the edge.)
honestly just making his ult have a visible radius before he eats people would be enough. It keeps the ultimate still fun and impactful, but allows counterplay and reaction, when before it triggered so fast that even with good reaction times it was impossible to dodge.
I don't think so. You kind of need the shit ton of healing because the hit boxes and projectiles are so big, with less healing you die instantly. Especially on divers who need healing immediately on return from a dive and on vanguards
I love storm I have 42 hrs since launch and she does need some buffs her ult if fine and might need a tune down but her dmg and how valuable she is, it’s insane how fast she can die like one Spider-Man combo and she’s dead she cant escape anyone even with her speed boost but that’s why I like her you have to have good positioning and decisions that’s what separates us High elo storm players compared to the low elo ones I’ve seen low elo storms be in a middle of a fight just in the air trying to dodge their shots. Its just not possible to do
Hulk is good but definitely will use some buffs like maybe give him wall climbing like black panther and increase his primary a little in his base hulk form because he just feels too weak in this form
As a magik Main I think her swing speed does need an increase, maybe her dash a slightly bigger hit box, and for her ultimate I think the wind up where you can't attack is good but the lock out when exiting her ult I think should be removed to make her a little easier to either continuing to engage if you were a swing away from landing a kill and to properly reposition or disengage the enemy if needed. The lockout on the activation is fine, giving the enemies a chance to kill her if she isn't behind cover, but upon deactivation, she can end up being a sitting duck. Also, I didn't know for the longest time that her dash can go vertical. Use that info as you please.
I think Hela’s Range needs to nerfed, i don’t think the problem is she can two shot in the head bc Mcree/Cass can do that and he’s not that broken. Soo, they just need to make her get in the mix to fight up close. This inherently buffs Black Widow as well bc she becomes a more viable long range option. Hot take… but I think if she doesn’t have an escape tool like grapple, then she should just one shot in the head.
I would remove the witching to speed and damage on storm and just have it so it is always on the damage buff and then you pop it like you would switch but it will then add like a 20% movement speed and damage reduction of like 10-15% to all allies for 8 seconds then you hit the other and it will do the call lighting but will also stun all hit by the lighting bolt. I would also then change her lighting blast to where you hold it and it will be bigger and slightly more damage both hands go up and you see the lighting enegy build up in her hands and Zap.
Moon Knight needs a nerf idc what anyone says. They need to nerf his ankh health and make it so that his primary won't link to other targets unless its hitting an ankh ,(his right click can stay since it's on cooldown). I'm tired of dying to an ankh that my team isn't destroying and that I can't reach before dying when I'm playing a melee character. And his primary automatically linking requires no extra skill so he shouldn't be rewarded like he did something more. :)
Hela : reduce fire rate (in the lore she suppose to be that strong so reduce is fire would be the best ) Black Panther : he don’t really need that buff but maybe a thing like increase is mouvement speed when he don’t got his vibranium mark skills ,(but i think they Will add him a skills when they Will add is sister ) Magik : they should add more distance with is portal Captain america :add one or 2 shield throw and even bit more dmg , maybe the reduce the Time of the slam Iron fist :reduce the tracking (aimbot)of is m1 and also m1 after a block it s really easy to follow target with him they should add him 2 jump or 3 short dash to make him a really skills close range with more way to engage and also make the tracking less easier
I do think hulk should get one small buff which is just the shield radius for giving it to your teammates should be a pinch bit wider cuz lord half the time its impossible to give it to people when they run so fast or are just barely out of reach
I play a lot of Storm. Her movement is one hundred percent of her problems. I have mapped my side mouse button to descend with her and mostly play near my team. She is great in a rush comp. I just move between teammates boosting dps for kills and speed to help retreat or run down enemies. It usually work really well for a little bit but I rarely have a full game where I don't have to swap off eventually. On a decent game I will have second highest elims and highests assists. She really doesn't have much solo potential.
I dont think iron fist should get.his empowered punch if you dont shoot the block, or get way less duration, i thaught that was how he would work, instead of having a multifunction button, they could buff something else but the e is frustrating
I dont get the damage complaints for hella and hawkeye, yall do realize they are both getting a 20% damage buff right now because of the seaonal buffs? Which has been confirmed are changing every season? It just means its their turn rn
Nah bro lost me immediately. Mantis is the most broken character in the game aside from hela. She does more dps than most duelists while running like the fcken flash, if she is dove she can sleep them and garantee a kill and she has good healing, along with buffing every characters damage and an amazing ult, how is this not needing nerfs lmao. Also psylocke is the 2nd strongest dps, why tf would we buff her, she can one shot better then any character in the game and if you dispute this you just dont know how she works or the combos. Terrible start so I couldn't take the rest seriously 🥲
Tbh I think Marvel Rivals needs an overall nerf to gaining ult. If you are winning, you will have an ult every fight while the enemy doesn't. I have ulted two times a fight as C&D because of how quickly you can get it.
My only problem with Magik is the hit detection on E. Hitting that ability is like a life or death kind of thing and it whiffs is the weirdest ways. I'll literally see her slide past and push the enemy, but the attack doesnt connect lol. I dont mind it for the most part tho, for how much burst damage you can output with it, maybe its like that for a reason.
Scarlet witch definitely needs a charge taken away from her intangible ability and ranged reduced on her siphon. She literally can just stay on anyone and you cannot escape her.
I have no clue who your drug dealer is but psylocke needs a buff for what? she's literally the only character in the game that can back dive for free and her ult is another story altogether she's literally THE solo que menace next to winter solider/hawkeye and hela
Thank you for thinking of us audio listeners, I was driving. I hate when ppl do a tier list and say things like this hero is good and I’ll put him in this tier.
Thor is a combo character, and his strength comes from his ability to chain charge, into charge, into charge; with the hammer throw used as a finishing tool on low opponents. As somebody who has played about 30 hours on the game in general, with 15 of those being on thor. HE DOES NOT NEED CHANGES. He feel's absolutely fine, and the second that we start giving unnecessary changes to heroes that don't need them, thats the second we turn into OW balance, with orisa getting an extra 25 armour taken away and given back every patch. Genuinely as somebody who has stomped lobbies HARD on the guy due to his BONKERS sustain, he is fine. edit: also he's incredibly good at shutting down tanks like magneto and groot, the guy can displace them with such ease whilst simultaneously laying down damage AND giving himself 100 overhealth for every ability. the only ability that could do with some looking at would be his ultimate, it can get cancelled by literally any CC ability, and moves slower than a summer ant.
Hulk is fine 😂 ?? He's by far the worst tank in the game he dosen't fell like the HULK at all he dies so fast does very little damage and his ult is pure trash its just a sand bag for the enemy team even his grab don't kill he is in dire need for a buff
I have no comment on Psylocke normal abilities since it does require certain level of skills to play her. However, her ultimate is op. We can compare to spiderman and scarlet witch since they are both duelist and have similar ults. Spiderman’s ult has 8m radius while Psylocke’s is 10m. Spiderman moves very little during his ult so it is a lot easier to stop him during his ult while psylocke is near impossible to stop It is also easier to kill spiderman before he uses ult because he has to visibly dash in first while Psylocke can just go invisible and pop it. Most importantly, you can block spiderman ult with shields, objects, groot’s walls while Psylocke ignores all that Scarlet Witch has 15m radius but a ridiculous longer time of casting compare to Psylocke. It is so easy to run, block, wall, stop or kill a Scarlet Witch while she is charging. Though Scarlet Witch ult can 1 shot people but with drawbacks like this, i think most people will agree that Psylocke’s ult is more reliable In my opinion, the only ult that is maybe on par with Psylocke’s is Hela
Iron Fist 100% needs a nerf. Stop trying to be different. There is NO reason for him to be able to chase down Iron Man during his DASH while he’s a MELEE hero. He can literally duel FLYING heros as a melee hero. He is a fundamentally flawed hero.
He literally locks in I don’t care if tournament level players think he’s shit He’s a monster for 99% of the player base and needs to be nerfed accordingly
abb love your vids but Psylocke does not need a buff she needs 2 nerfs the radios of her ult and her weapon fall of on her shots being able to kill iron man at 25 to 30 meters because if you nerf strategies that is her buff being able to kill faster.
Hopefully rocket doesn't turn into the pip of the game. That being a character thought to be sorta "decent" that gets no attention/love in the balance side of things and falls into irrelevancy or gets over shadowed by the dlc syndrome nature of future supports. Or even worse, they decide to nerf him more often than buffing him. And then scratching their heads as to why no one plays rocket.
Yes, her base damage VS the healing and sustain in the game is terrible , she become worse and worse the higher up on ladder you go and supports get better
@@th4tevilburritoit cause he doesnt have one. Abby is right the higher you climb the better strats get as they have better positioning and understanding of the game. Only low skill bronze players just go "woooow crazy take fr fr no cap"
They really need to need Jeff's ult for KoH. Jeff feels balanced when it comes to eacort the payload but on KoH, it makes it impossible to play the game mode without the full team dying to a suprise ult and Hawkeye doesn't need a nerf, you dive him and he is done and the character needs skill to use.
Yeah but then he becomes way too annoying to new/bad players. He should stay a niche pick similar to dps doomfist where only the one tricks play them and make them work
No damage falloff on hela is insane considering my melee character has damage fall off up to 50% but like why I feel like I should do more damage hitting at the tip of my sword especially since there’s no crit and hela can almost 1shot headshot you across the map
@@DreadscopeZI’m not gonna say about if it should or not but logically it’s a game so you have to consider the full attack animation that is a swing the most damage would not come from the tip ?? It’s the actual blade and the closer you are the more you are attacked by the sharp blade and its melee so it’s logical to do the most really close up like it’s the hole point
@ the range is 6.5 meters currently the fall off I believe starts at 3 up to half damage at 6-6.5 if you swapped it to where the first 3-4 meters was the damage fall of the closer to the hilt you got the last 2-3 meters you would get full damage or bonus damage giving it a sweet spot so to say where just realistically that is where the blade would have the most energy at the tip of the blade just mentioning this because I want a sweet spot since we don’t get any form of crit plus it give more skill expression with more to manage for a better result or new combos for different ranges
It’s a combo heavy character but like the combos are all very similar and you learn one and they are all so simple I would like something else because I’m a feind for characters like that
Ironman could get something like antimissile defense (Iron Fist can block up to 2 shots from opponent). If Ironman have something like that then Hela/Hawkeye should shoot 2-3 times at him to kill him. Where other characters like Punisher still be almost as much effective aganist him. As an Ironman player you should get info when your antimissile shield is damaged and it would give you about 1-1,5 sec to react to this if necesary. Then maybe put shield reload on cooldown like 8-10 seconds and you have good versatile flying attacker where he's still not overpowered, because Punisher, Moon Knight, Scarlet Witch or literally anything else with quick fire rate still be very dangerous to him.
psylock does a lot of damage and the vanish to get behind or to the side the character is very high skill cap but she has 2-3 tapped and dashed killed me. I think the only thing she could use is maybe a little more HP. her autos are like a shotgun. Hella needs to die if she is killed in her ult and her Hp bar should just get a a small temp added like 200 hp extra as she is up there. The damage she does needs to be reduce too like 20% nothing more stupid then landing that 3 shot ability and instantly killing the other low hp characters.
in my honestly opinion, the only heroes that need changing are mantis (her sustain is LUDACRIS, and her "resource" comes up basically instantly meaning theres no thought behind who you use your life orbs on, or when you use them, as well as her ult being an insta win unkillable life zone.), iron fist's lock on range, and peni, who in all honesty needs a rework; she is actually useless fodder on attack, and on defence is an immovable wall that is just boring to play, and annoying to fight against. (obviously having strengths and weakness's is a good thing yes, but her kit just doesn't blend well with literally any other character in the game, and plays more like an old launch overwatch 1 character than a marvel rivals one.) Every other hero in the game has the ability to absolutely shit stomp a lobby, and also has the potential to be the bottom feeder garbage can. it's all dependant on skill for most heroes, and in the end it just comes down to personal preference. (although wolverine probably needs a look at, he's very clunky and difficult to use but not necessarily "bad".
@NovaGN I know... I'm saying if they keep her as flying it should be explosive. Or if they prefer pierce make her a walking character. It also plays more into auras which will effect more allies since you'll be on the ground.
Iron fist NEEDS the biggest nerf. His autotracking allows him to constanly hit flying enemies. That needs to be fixed. I think they need to fix the cooldown on Doctor Strange's E. Groot is ok yeah his walls are op but he is slow. So an iron man can hit him really easily.
Ur so wrong. Mantis needs nerf shes the strongest hero. Luna is inferior to mantis in most ways. Psylocke needs a nerf. Her burst from stealth is insane Magik is SO GOOD if you are good at her. She has high skill floor but she is solid A tier. Star lord needs nerfs?! Okay you lost me completely. Star lord is C tier. He has neither the range nor the burst to do anything Venom doesn't need buffs. He cant solo tank. Venom synergy with Magneto is OP Doctor Strange is best solo tank in the game. Adam Warlock is S tier in three supp comps. Someone doesnt know spiderman combos. Cloak and Dagger is fine? Okay you definitely have no idea how broken they are.
i doubt we'll be getting balance patches any time soon, took them 3 days to fix some small bugs and do 0 balance changes lol be ready to play vs Hela for entire month
I see why you think psylock needs a buff. You said you use her invis to get a nice set up...thats a big no no. You use her invis to reposition, escape, and wait for cd. Psylock is fine as is, and can be really powerful if used correctly. Jeff is the best character in the game right now. To win a game, pick Jeff, and hold left click. Occasionally hit Q and get 4 or 5 kills easy. Getting jumped on? Dive under water and become a tank with a tiny hit box. Stupid over powered hero. Bucky, " He is an S tier killer" and you want to buff him? wait, WHAT?
Love playing as storm but anybody can take her out with minimal effort. Especially Iron Fist. Why the hell can he move faster in the air than storm? This the first guy I've heard say iron fist needs no nerfs😂. Storm def needs to move faster and I feel like she shouldn't have to reload considering she's literally shooting air. Have you ever seen an Airbender reload?
I’m glad that mantis gets be a strong but fair character. Playing as her (she’s my main) and against her has never felt unfair. She’s like the Ana of this game where she is strong but not problematic. They could tone down mantis’s headshot damage as I have killed people very fast with it but it’s a projectile so it’s hard to land many headshots on a smaller character
@@KnucklesWTDI agree she is annoying but wouldn’t say it’s a problematic type of annoying. More of a “dang this sucks” kind of annoying cause she needs to be good to use her abilities well.
This is just my opinion after 200+ hours on alpha, 200 hours on beta and now 55 hours on live with a lot of scrim time, qp and comp experience.
What are your thoughts?
Peni needs a limit on how many mines she can have set out.
Because I had a game yesterday on the Convoy on the Spider-Man stage where when my team walked out the door the entrance was had enough Minds in spider drones that me and three other of my teammates who we're not tanks died in an instant.
Also she needs to be able to move to black Spider-Man and Venom during her wall cling.
And speaking of wall cling, her Venom and Spider-Man should be able to use their abilities from the wall
55 hours in 4 days? touch sand
@@PlainDoll he makes gaming content and gets paid for it what are you talking about he’s touching money this game is a content gold mine
You do know Bucky reloads on his abilities right?? That character is completely fine and respectfully Health value changes will do more harm than good we don’t need to go down that road
@@DreadscopeZ suuuuuure gold mine off of 5k views
Psylocke needing a buff is unexpected. She's the only diver who can one-shot combo someone as fast as Spiderman, She's very user friendly, and her ult is busted
She doesn’t have any damage coming out that’s why. You can be 22-1 and still be under 8k dmg. If you factor in players that aren’t good, they are doing no damage and not killing anything regardless of ult. They can’t charge ult if they do no damage
i think user friendly is a stretch she is very hard to actually be good with, most psylockes I come across tend to not be good using her. But the buff he is proposing isnt bad but i cant see them buffing much else without them making here broken. I did see someone say she should have a double jump but im not sure how i feel about that.
@@KozyxKhi let me me rephrase: she's the most user friendly of the Flanker dps that are actually good. In terms of Flankers, you mostly have melee users, her and starlord. Her having the ranged option, plus invis practically guaranteeing advantage makes her skill floor a bit lower
Also in leads board every game has psylock hella strange i'dk what this guy's smoking.
She is busted rn. She does not need a buff. She doesn’t always have the most damage but it’s generally because her bursts of damage are so quick. This is coming from a psyelocke main
I don’t understand how you can give a character like hela a two tap hitscan, a stun ability, 275 hp, and on top of all of that a invincible get out of jail free tool shes so overstuffed as a character
Look at what every other character has. Hela is extremely strong but that sort of thing isnt as outrageous as you frame it to be compared to the power of every other character
@ from my experience nobody has a chance to use their powerful kit if the hela just deletes them in a second from close and long range, on top of her escape and stun tools its hard to anything if she has constant support too
True ive fought both gold hel and wandas and i find wanda the most annoying
@@rainer9931hela does 2 tap with head shots tho
Oh yes because aimbot star lord and life drain wanda who also has a get out of jail card is so balanced, Hela is only broken if u play in high elo otherwise is fine compared to alot of others.
Also, I 100% agree they should turn storm into a strategist her damage is lower than Luna Snow's right now, and she so slow I think her wind should give passive healing and her left click should heal as well.
Agreed, buff her movement speed buff ability and replace the dmg buff ability with a heal, essentially making her Lucio.
Pls no
Make Iron Man's flight omni-directional and faster. Also Venom's swing and wall climb are so clunky. It's so hard to just get where you wanna go.
It does feel strange I feel like Spidermans is different it feels easier to use not sure if it's placebo or not but I swear his is better or maybe it's just cuz he's Smaller
@@sebastianrodriguez8992 I've only tried Spiderman in the practice range, but his swinging does feel smoother. He also has a double jump (right???) to help correct his momentum. Also on that Japan map I had a horrible time trying to wall climb over the pagoda roofs because of the little lips at the top.
Turn off auto swing in the settings for venom to fix that
@@CaseyGumball That helps a bit but his swing is still harder to control than Spiderman's.
@ true he does tend to get caught on doorways a lot more since he’s bigger
Wolverine needs an extra 200 health and to be converted into a tank. He has no place being a dps right now with his kit and current health pool. If he got 200 health and was a tank, he would pare nicely with venom and Captain America. In the leaks Wolverine was originally a tank, I think last minute in dev they switch him to dps and didn't adjust his damage or kit for it.
If he was made a tank it would be funny if he was kept the current size, making him a tank shorter than most dps
Bruh no don’t give him the doom treatment
Guys, what if Wolverine has sort of Mauga's cardiac to show more his tankbuster side and not make him die easily?
@@a_bionicle6635 That is NOT doom treatment
@@a_bionicle6635It's either that or they gotta help his damage or something cuz bro I can just walk in a zig zag and ruin 90% of his damage he's inconsistent has so little range and his only survival skill is not good enough to help him live the main two things I can think of is to just make his berserker passive scale harder and make his shout give speed so he can actually engage and people won't just outrun him
You are underestimating jeff just like you did with penny, his bubble+self healing+ small hitbox mean he only dies if he refuses to run away. And his ultimate is broken, the range exetends past the red circle on the ground and is infinite in vertical range
I like using Scarlet witch for jeff cuz u can lock on to him with the beam even when he’s underground
With Jeff I don't have much problems with him. With bucky I can burst him down since his body is like 50% head he dies super fast if he positions poorly.
I don’t agree with the Bucky part lol every time he uses any ability, his gun immediately reloads
See I didn’t even know that. wtf
He only has 3 shots and has almost zero mobility. He is a very balanced character overall.
@@willshea2460He still has a tiny bit of mobility with the uppercut and also has a pull so range isn't an issue regardless
@@ZachGilmore-f3fThe reload also gives temp health every time you get it
Captain America needs a cooldown reduction on his ability I feel like they are on cooldown way to long. I main Wolverine and holy crap he needs a buff or make him into a tank
Agree for the most part, but WHAT ?!! Psylocke needs buffs ?!
They should start by nerfing her braindead OP ult to begin
are you serious😭you talkn bout her ult while there is jeff, hela, and scarlet all with better "braindead" ults
wtf? I can tell you’re beginner. Her ult is not nearly as braindead as Hela’s.
Brainded u man scarlet witch?
Invulnerability ult every fight is STUPID
@@KozyxKhiprobably referring to the invincibility of her ult as hela and scarlet can be damaged in theirs and jeff would have to ult near a ledge to have time to throw himself and others off the map
The only buff Psylocke needs is either double jump or wall climb. Having to spend a dash just to get over a short obstacle that half the cast can easily walk or jump over is pretty tragic for THE ninja character...
I agree with penni, she is basically useless if you shutdown her bots. Her damage is really dependent on the bots. But in rounds where she has to move from her set up any good player is going to shut her down before she can set up again. Any good player knows to kill the bots and will look for it. She has crap damage long range and unlike the other tanks who have ways to increase their health instantly, Penni has to depend on her webs to regen (which needs to be buffed) which again, traps her in place.
Her ult is basically, ignored it is not nearly enough of a "watch out penni is ulting" like almost anyone else in the game. She is also very very slow, unless she is on her webs which again, any good player is going to kill the bots. I normally play penni as a support to another more harder to kill tank like thor, hulk venom
Penni in short, is a support tank to a better tank like thor, or captain. She is best only if you are going to be standing in place defending a point, but first she needs to get to the point. a penni in your face is not really a big deal like one of the other tanks. Sometimes she feels more like she should have been a healer because she could stay in the back line setting up. She could drop webs as she moved thus helping with her sustain and helping her better use the spider bots. You wouldn't even need to change her kit other than healing instead your team instead of just damage.
I think Penni just needs a slight buff in her mobility because it feels too lack luster so she can actually get outside of pressure and also make her mines actually indestructible in the webs it sounds op but it will be fine when you have good game sense and off course just buff the ultimate it’s so bad
As a Loki player I desperately want the option to quick cast my clones. It's frustrating that I need to confirm the ability with a separate button and can't just hold and release it.
The fact that some range characters have more hp than melee doesn't make sense to me. Melee dps should always have slightly more HP than ranged.overall, i think its the melee characters that need buffs mostly. Support needs a damage nerf they shouldnt be able to pump out more damage than dps in general.
Healing is a major problem in this game. It’s out for barely a week and we ALREADY have a high sustain meta, which is the worst kind possible for this type of game.
Either the straight numbers need to go down or we desperately need a “healing is lessened while taking damage” rule here.
Plus, I’m VERY worried about how “seasonal boosts” will work. This objectively shit idea might as well ruin the entire game before it even starts.
We need characters with anti heal.
@
No, that’s not a real solution. This will just force the character into being meta.
They just genuinely need to lower heal a bit.
Yeah dude it sucks because I’m a decently skilled spiderman main and can catch DPS and strategist by suprise but once I finish my combo there goes back up there health and all that work I just did gets reversed in the blink of an eye, especially with the self healers it’s so hard to fight against
@@LFanimes333I agree, buff all characters self sustainability/survivability and nerf healing so that the players aren’t lost without it, but healing is still very crucial but not downright overpowered
I still think its wild that Hela gets a whole new lifebar after getting 1000 hp and putting out a billion damage even if you burn the ult down.
She comes out of the ult with the same amount of health she had before she ulted
Right but if you can kill hulk out of his ult. He transforms right to puny banner😂
@@moshalmighty still too much, with the 1000 HP she should die.
@@ZachGilmore-f3f Hulk ult is different though. He can't ult from a distance and risk literally nothing.
@@justinsaraguard5130 yea helas ult is dumb that’s all I was saying. My boy hulk needs help!
Honestly I think caps hp needs to be dropped to 600 the shield slam needs to be on a shorter cooldown and needs 2 shield throws. When he shield slams he gains 50 shields and as for the shield throws he gains shields depending on how many targets are hit. The block cooldown needs to be removed as well. This I believe would increase survivability and uptime
I played 7.1 + hours of Peni Parker and i got say, when people know that your nest is almost all you have for the character, it is rought to keep up and survive, i also agree that her dash feels weird, specially when using with allies near as it cancels for no reason.
If i could change something in her it would be her mines as most people just randomly throw that out with no planning instead of setting up a trap in a flank spot or entrance( Like actual mines). I would definetly give the mines a set up timer before they can activate or hide in a cyberweb, encoraging people to use as a settup more than just throwing it out and expecting it to work, which enhances her role as a setup anti flank.
I wouldn't risk buffing her self heal as this could be dangerous and make the character too biffy which takes her out of the identity of being more of a off tank anti flanker, i also heard people saying that her traps does too much damage, but changing the damage would kill the character as the ult uses the mines and its the only other damage tool that she has.
saying iron fist is fine where he’s at is crazy once ur in front of him ur dead
His lock down potential and the ability to simply press one button and outplay you is insane, his parry needs some adjusments if his damage continues to be like that
Video author is talking from a high elo perspective, iron fist is a low elo pubstomp
If you go Iron Fist, enemy will just go Luna and Mantis. Luna will freeze you, Mantis will stun, make a call out, and you get jumped on or 3 shot by buffed Mantis.
@@kassaken6521 Relying on counter picking for balance is bad and every match needs to be fair even if said character is in favor or not in the matchup, just look at overwatch where this is as bad as it gets. That being said he should be nerfed but receive a compensation of some kind.
@@ejupiter1that's how games like this have to work a bit. You will never make Iron man fairly co-exist with melee heroes without destroying his identity
I wish Thor had an indicator on the Center of the screen for when that 1.5 second cool down is over I find myself charging my dash when I can't even use it yet it feels so awkward
not gonna lie i think hela when in ult should be able to be killed, i dont know why she has thanos tier abilities. she can essentially 2 tap cross map cause shes hitscan for some reason (should be a projectile) shes got a escape although not the greatest, she still has one, she has a stun where they are pulled into it so its a free headshot her other ability where she throws the spears really isnt anything special its just worthless chip damage just like when you get a kill with her theres another worthless chip damage explosion, also her health needs to drop 200-225 250 isnt enough she should be punished when she is flanked 200 might be too squishy by lowering by 25 aint shit in this game considering the way the healers are. Also for the love of god WHY CANT SHE DIE IF YOU KILL HER IN HER ULT, she has winston tier health when she ults an can two tap with a pretty decently sized explosive projectile, i dont understand why killing her in ult basically is pointless also she can get it so fucking fast as well. She has to be the worst designed character in this game. Also ngl she is my main got about 20 hours on her an and im almost plat. if you get a mantis buff or just a little bit of peel you essentially run the lobby. completely over tuned character. to sum it up, LOWER HP, MAKE HER GUN A PROJECTILE AND LET HER DIE IN ULT
Yeah I hate her 2 life in ult too, its very silly
also I just realized she gets wall hacks with her ult as well. She is way overturned and packed out.
@justinsaraguard5130 forgot that and I believe she can rez or something like that if she gets the killing blow for Thor an loki also I think loki gives her an extra 20% damage. Lmao I mean wtf were they smoking her kit makes it seem like everyone had like 500 hp base when they were testing the game b4 alpha or something
@@lndignation184 Yeah any kills revive Thor and Loki. It really was like "What else can we fit in her kit?"
@@lndignation184i think the 20% buff is seasonal nothing to do with loki so she always has it until next season 🙃
I really like playing Iron man, but he moves way too slow. No good player is missing a bunch of shots on you lol
The issue is, is that if he moved any faster he'd be too annoying, and that's why he has the shift ability
hella feels like what would happen if you nerfed widow into the ground then gave ashe a buff that gives her a perma mercy dmg boost
Ive always agreed with your overwatch takes but i disagree on every other hero here.
Theres a first for everything.
all good
The best assassin type character in the game, 2nd most picked duelist in the top 500 ranked, the character ranked S tier in almost everyone's tier list need a buff?
Hela is overpowered for sure, but there is something to be said for ease of use in a hitscan primary fire. I wonder what the game will look like as skill ceilings are reached on the characters with less conventional kits. Bucky in particular seems really really good when you maximize the apm on the guy and see some real potential with panther as well
I agree with most of this but I feel like I should add some things.
Psylocke needs to be interactable during her ult, at least during the moments that she pops out the ground.
Iron fist needs his lock on range or strength reduced, characters like Star lord and Iron man using their flight can't even get away from him.
Squirrel Girl needs her ult buffed, it usually hits one time before bouncing off into narnia so either increase the damage or make it so it bounces towards the closest enemy after hitting a wall which would make more sense anyways since they're squirrels not a pinball.
Maybe buff moon knight's ult too it feels underwhelming compared to other dps ults, could increase the duration or size.
I think its unfair that all the mines generated by her hive are destroyed when it is. It puts out 2 every couple of seconds but if they kill that it doesn't even matter. If they stayed at least it would still incentivize good placement even more so.
that isnt unfair imo. peni is broken as is making her better would make me want to rip my hair out
Mantis is probably going to be one of my mains, the only thing i could ask for is change her self damage buff to a movement speed buff on the same cooldown. She does enough damage with or without that buff
Every melee needs a buff they are absolutely not useable in high level play with double heals
I feel like storm needs to fly faster and should be a support that uses her weather for cc. Like, what if she could throw out a cloud above enemies and allies and could use that cloud to create a snowstorm, thunderstorm, or rainstorm. The snowstorm decreases movement speed, the thunderstorm does damage, and the rainstorm can be a aoe heal for teammates. I also feel like the movement/damage aura shouldn't decrease due to how far up she is in the air.
psylock is a meta character with an ult that is either free kills or forces out a support ult, spiderman just requires skill and is broken as shit once you play him right
They won't nerf any, just buff the others to match the metas
Iron man just needs to use the speed boost for free he’s still easy to kill and I think he even needs to get a higher movement speed in the temporary buff he gets he even doesn’t feel like how he is in the trailers he’s one of the fastest but in the game he’s just too slow
Immediately trying to min max the fun out of the game
I have a VERY in depth character change idea for both Thor and Moonknight. I like playing them both, and I think they are solid. But there are some areas where they struggle and also I just think I can think of ways to make them overall more fun and satisfying to play as, and well rounded with a specific playstyle in mind. I’ll put both of them in the replies below, but keep in mind, specifically for Thor, the list is EXTREMELY in depth and long so I do apologize, I was using the voice to text thing and rambled on for too long, and it probably doesn’t help that I have ADHD lmao
Thor
*note, certain values to things like dmg, health, amount, cooldowns etc are just meant to be a placeholder to explain the mechanics themselves, they can change them however needed to make Thor more powerful or balanced.
ABILITIES:
- [ ] Hammer throw
- Repurposed as a KINDA secondary fire mode (still an ability tho, it’s not an actual secondary fire, but if used correctly It can function as one but one that consumes Thor force) but you can now land multiple and considerably fast consecutive landed hits that will slowly gradually build up health and damage with each hit, and at the end will give you back some Thor force amount if you hit the third hit. (Different animations to show that you are doing the second and third hits) overall damage from the first few hits is not too much as the incentive mainly comes in the form of the health passive, range, so current hammer throws deal more damage then each hit, but each hit combined deals more damage overall. and a slow effect from third hit. And is built around to be able to be used repeatedly for a little bit. going without or hit with mjolnir bash to recharge lost Thor force, and when you miss a throw, the only penalty is that you obviously need to at least consume another third a Thor force bar to keep going again, and landed hits only drain Thor force and not missed ones because it actually lets you gain something in return that being damage and passives.
- Has slight lock on or larger hit radius to help assist in more consistent consecutive ranged throws, still room for aim error but you get a little bit of leeway
- Singular attacks can be woven in between throws such as the mjolnir bash and storm surge, allowing you to chain abilities together with the hammer throw, and hits with the hammer will also still replenish missing Thor force right after an attack, after using a different attack, hammer throw will still remember your last hammer throw stage and continue. So now you can either stay at range and chip away at enemies while getting health and stunning them on final hit and replenishing some Thor force, but you have to hit them in order to do so. or you can go in at melee range and combo it with your melee attacks to replenish full missing Thor force bar with the melee
- Hit 1st hit and you will deal small amount of damage plus 50 health, consuming 1/3 a bar of Thor force, and you can immediately throw a follow up hammer
- 2nd hit will deal larger amount of damage and grant 75 health consuming another 1/3 of a Thor force bar
- 3rd hit will deal a final larger amount of damage and grant 125 health plus a brief slowed stun on an effected enemy (which will help Thor catch up due to his lower speed) and will restore 1/3 a Thor force bar to allow for either follow up chaining and to get the passives/damage, or save it for something else (essentially resets your to bar to orignal Thor force amount on the second hammer hit, plus a little extra because Thor force naturally accumulates, so it doesn’t necessarily GIVE you extra Thor force but if the throw lands then it doesn’t cost anything)
- No cool downs on any missed or landed hits, this way it is balanced as if you don’t gain anything but you will have to lose another 1/3 a Thor force bar and the 1st hit again to start the chain, which means that you cant just spam the ability forever, you will eventually run out of Thor force, forcing you to go into melee range
- [ ] Storm surge:
- Costs 1 Thor force per tackle or strike (even if you don’t hit the enemy) and 1/2 for each tackle after the first one while in the air
- Follow up downwards aoe strike that Thor will imbue it with lighting which will briefly slow stun enemies helping Thor catch up to them easier due to his low speed
- When in air, you can use storm surge continually with no cooldown to fly in a direction. after using the second storm surge, it will only consume 1/2 of the next bar and so will the third. (Charging up hit in air will make you fall slower for a second)
- Unlike the in air storm surges, on ground or upon contact with an enemy, storm surge will have a very short half second cool down in between uses to prevent spamming the tackle and strike, and over abuse of the health buffs
- 75 health from just using it, but will allow you to 125 health if you either land a direct tackle or do the imbued downwards strike or both (health is stackable maxing out at 250, so you can tackle twice or combine the two attacks)
- Thor force can be regained by either just using a basic bash after a tackle or downwards strike as normal
- MAYBE wind up absorbs incoming damage and uses it to empower next attack, but it drains Thor force when damage is taken by it
- [ ] Awakened state:
- let us briefly fly during the state (descend and ascend)
- MAYBE lighting chains between enemies
- buff to 250 health to match the other abilities max health potential
- his damage output for this ability is really good, but if somehow the other abilities changed together puts out more dps, then they can buff the damage as this ability is THE ability that the character should be centered around and it’s the main incentive of his kit, even though I don’t think this will be needed, but just in case it is I’m mentioning it.
- [ ] Lighting realm:
- same exact function as now, but replace the current slow and damage effect with a different added layer of use aside from gaining Thor force, that being that it will mark any enemy within the bubble with a lighting effect/debuff, which when hit will cause a bolt of lighting to strike them. And the other effect after the bolt of lighting could be either: deal bonus damage and a stationary stun instead of a slowed one, or send lost health from the lighting bolt of enemy back to yourself and teammates, or chain lighting between surrounding enemies.
Thor Pt.2
HEALTH:
- base health reduced to 550 to better suit him for his self health sustained abilities and aggression reliant tank role for survivability, since the max potential health for abilities is increased by 50, his base health is reduced by 50, this is so that you have to make sure to rely more on your abilities to be a good tank that can constantly heal, and better makes him fit his squishy tank role at a base until you use his kit
COOLDOWNS:
- Abilities are mostly reliant on Thor force amount rather than cool downs, only definite times cooldowns are and should be involved are for his ultimate, lighting realm ability, and a brief half second one for storm surges on ground or contact with enemy
- As for awakened state, it may seem that you can get it way more often and way more quickly now but that’s not entirely true. Hammer Throw only gives you 1/3 of Thor force on third hit meaning you have to get through two entire hits before you can even get back to two thirds of Thor force, so you don’t gain any that force with that ability, storm surge is the same thing, once you use it you can only get back to the previous amount with a hammer bash. And the awakened state takes all 3 Thor force bars, so you can’t just immediately gain Thor force (besides the lighting realm ability) and besides, you can already get awakened state very quickly anyways currently. But I may be overlooking something so if necessary, maybe awakened state could have some sort of cooldown of sorts or something to make it not be able to be used constantly, although i feel it’s the primary incentive of the character, so using your abilities and resource management skills effectively should let you be able to use it pretty frequently
MJOLNIR BASH:
- [ ] Reliable melee that now is more useful to be intertwined in between abilities, by still allowing for Thor force gains whenever a bar is depleted right after using an ability, allowing you to chain it with abilities to gain back missing Thor force (only replenishes one Thor force each time an ability is used to balance it, so if you spammed storm surge, you couldn’t just immediately get all three bars filled up again, only the last recent one)
- [ ] Only restores missing Thor force amount per bar, making it not too op so that if I only used half a bar on a hammer throw, I wouldn’t get back a full bar and a half. And if I used storm surge and hit them with a bash, it would replenish that whole bar, only replacing what was lost for balance, basically the same thing above, just expanding on it for half empty bars
ULTIMATE:
-honestly I find this to be already pretty solid, but I’ve heard people complain about it being too easy to get out of and that’s fair, so maybe the lighting effect radius at the start when you are hovering and dealing damage, will slow enemies to make them easier to keep inside the radius
DAMAGE:
- [ ] With the new abilitiy changes, I think Thor should be able to chain them together with his melee attacks to deal more higher and consistent dps overall, becoming more of a dps tank. depending on the damage values of the abilities, he maybe should get a slight buff to mjolnir bash as well to make it a more reliable weapon, or maybe just leave the damage the same how it is now or maybe even nerf it if needed. It just depends on how these implementations affect the damage output of the character, and whether or not is too overpowered or wouldn’t hurt from a melee damage buff
UNCERTAINTIES:
- [ ] I believe that all the cool down changes fit well considering the trade offs implemented but if any are too op then it can be easily changed
- [ ] Due to the higher emphasis on ability variety and chaining/frequency, his melee base melee damage may need to be nerfed slightly to shift him into a more ability centric playstyle, or like I said in the damage category, he might actually benefit from more damage to his melee, making him more a dps centered tank who is more fragile but can sustain himself through his abilities
- [ ] Same reason as the one above, but this time with his health, I believe the new health system can be balanced, but if it is somehow too op then they can either reduce his overall base health to allow for more reliance and incentive on abilities and fit him into a healing self sustained glass cannon kind of tank role, or reduce the ability health gains, even though like I said, I think they could find a way to make it fair. The important thing is that he still has the ability to be a good tank for the team and good survivability, no he doesn’t just have a base shitload of HP, his survability should depend on how good you can use his abilities that revolve around it
OVERALL:
These changes and Thor’s character/playstyle overall should center around:
- Resource management: A good Thor needs to be able to be concious of his amount of Thor force available, otherwise you will struggle greatly especially at close range if you over spam or don’t use your abilities wisely to not be wasteful of them, and if you manage to be good with your resource management, there should be very Minimal cooldown obstacles in your way
- Close range aggression: Thor thrives on close range engagements and constant attacks, close range allows more opportunities for better dps potential, health and lighting/stun buffs, and Thor force replenishment. This playstyle he has is what helps him be a good tank, being a team distraction that gets in the enemies faces and divert their immediate focus to you.
- Ability centric:
- Movement: Thors abilities would allow for some movement versatility with things like storm surge tackles and Arial dash flight, his ultimate, awakened state flight. They would also be unique for him and fit his character, and since he is a tank class, said abilities would even further make the enemy team struggle to kill you and adds to the survivability aspect of his playstyle, because he has lower HP he can use his movement to make it harder to damage him or to leave an engagement when things get too dicey
- DPS: Thor has a very good amount of DPS potential, as you will be constantly ability cycling, using melee attacks in between your abilities that rack up damage, grant damage buffs like the lighting realm, and ultimately his main incentive of awakens state which allows for the most damage potential. But this dps is mostly required at short ranges, to make it more balanced, him being a tank and all. Thor at range can be somewhat versatile too, his hammer throw ability requires skill for him to actually hit the enemy consecutively to gain any passive buffs and meaningful damage, and as well as said throws draining Thor force. So you can use it to chip away at enemies at longer ranges and to gain back health, and awakened state gives you a brief good amount of ranged dps capabilities but ultimately his ranged Dps and capabilities are not as effective as most ranged heroes are
- Survivability/Hp: Thor is more susceptible to dying quicker compared to other tank roles as he doesn’t have as much base HP which means he requires skill to be a good tank for your team through his abilities, which are what allow him to sustain himself during and after engagements and constantly replenish health and tank extra damage.
Thor should be have an increased difficulty for a tank to master, but if you get good with him it pays off greatly, raise him to 4 star difficulty and he has a higher skill floor with these changes but also a higher payout ceiling
POTENTIAL ISSUES COUNTERPOINT:
- [ ] Let’s say you decide to spam hammer throw at close range, giving you max bonus health, damage, and a stun at the end while replenishing some Thor force amount. This seems op but it actually functions the exact same way already just in a different form. Right now you can throw the hammer and get 100 health without even hitting the target, and then immediately replenish it with mjolnier bash and repeat this to have 200 health consistently. Yes the throw has a cool down but it’s still giving you a decent amount to damage plus 200 health without having to earn it. My way is actually more skill involved and more of a commitment, to be able to maintain max health you actually have to be able to hit the enemy each and every time with a throw to gradually gain passive buffs and bash to regain Thor force amounts
- [ ] Understandably some things my need to be nerfed that already exist or that could be implemented just to balance out his character if some things are too op, but the general premise of what he should be capable of is what I’m trying to convey here, and it fits his role very well, it promotes aggression with having to hit enemies with abilities to gain health, hit enemies with lighting realm close range to gain Thor force, and gain Thor force back only through mjolnir bash, which means if you cycle well enough, you can be a mobile tank that is ability centered, but you are still squishy enough even as a tank so that if the enemy team decides to focus you, you will go down quicker than other tanks so it’s fair, but using movement to get out of engagements quickly and come back, and healing from abilities will help promote that self sustainability that Thor really needs
- [ ] And if you think that each ability has “too much” to it, then I’d say look at characters like peni Parker that have tons of nuance and variety with each ability she has, and also Thor is HEAVILY reliant on his abilities, so it makes sense that they should have a good amount of variety and versatility to them
Moonknight
- Higher base health, also fits with his character since he’s known to take a beating, and overall he needs some more survivability at far and close ranges
- Grapple should be able to either and or wrap a cable around enemies when aimed at them, and I think maybe he should get 2 grapples to make it more viable, either that or a shorter cooldown
- Make his grapple range way farther and make it way faster to grapple away
- Moon blade needs something, it would be cool if you could hold it and deflect and absorb damage, which would help with survivability at long range and make him not completely helpless at close range, and absorbing it would be increasing the damaage when thrown and maybe absorbing damage slowly heals him too or something (only restores lost health) but after thrown will be on cool down. And since it is on cooldown, make the blocking much better than Hawkeyes. And to help balance this change, maybe when you throw it without any damage absorption the base damage is lower than it is now
- His melee should have higher damage so that if he ever engages In a close range fight, his extra health, plus extra melee damage combined with his primary fire and moon blade can make it much easier to survive and even win close range fights, which also opens up more combo potential for moonknight also maybe extend the knockback of his melee so that he can escape close encounters
- His night glider needs to be faster and boost you when you use it
- Enemies in ankh should either receive more damage from moon knights attacks or maybe it just slows them down a bit which will keep them in the ankh a little longer
- Maybe gliding will grant you a little bit of health over time and can max out at a certain number to make it balanced (let’s say that if you are over 200 health but are trying to heal with the glider, it will only heal you to 200 at a max)
- Completely change his ultimate
MELEE COMBO POTENTIAL:
With the new things like:
- [ ] higher health: better survivability at range and more opportunity for close range combat as he can take more damage and be close to the enemy to combo with his melee
- [ ] Melee buff: significantly higher damage so that moonknight is more competent at close range, and so that there can be an incentive and actually good reason to weave in your melee in between close range combos since it does good damage, and the last hit knock back distance buff so that he can create more space to either follow up with ranged attacks, or to escape a fight
- [ ] Grapple changes: Change to be able to use it to either wrap around enemies to slow them down and unable to fire their attacks, faster grapple and further range allows for either a way to get out of close combat or to position yourself further away to use ranged attacks, or you can use it to pull yourself towards and enemy to do a melee combo. And you get two of them (maybe two of them is too op, idk yet)
- [ ] Moon blade would allow you to deflect and block fire from an enemy in far and close range, so when the enemy closes in on you, you have a form of defense, until you have to let it go but it will punish them for attacking your blade which will absorb damage and amplify its damage, and possibly damage absorbed can grant you lost health if you need it before a close range fight
- [ ] And the ankhs new passive buff whether its damage or the slow effect, will make it so that you can camp your ankh at close range, which if the enemy is in your ankh then they will get punished, or they will have to destroy the ankh first
I do agree venom his tentacles need more damage . He doesn't really have good pressures , and i hate that he the one tank where i believe you really need a support. Character with venom because without a support you can do a good dive bomb at all and you can die really easy, i even thought of maybe having a passive heal for him a small one
If jeff was to be nerfed, i think the only Nerfs I'd give him is that:
1. He can't fall off the map when in his ultimate.
(It's annoying when Jeff just swallows up an entire team then just hops off the map, gives none of the players caught in his mouth any real chance to escape.)
2. He can't shoot enemies directly down off the map. (A lot of the time, there is no chance for characters (who can) to save themselves, especially on certain maps where the death zone is right there, just a foot below the edge.)
honestly just making his ult have a visible radius before he eats people would be enough. It keeps the ultimate still fun and impactful, but allows counterplay and reaction, when before it triggered so fast that even with good reaction times it was impossible to dodge.
Hawkeye doesnt need 600 dmg per headshots. Thats not ok. What kind of list is this lol. Honzo can only do 200 per headshot. That is fine.
Healing numbers in this game need to go down, game is still new so people don't care now but it'll really become a problem over time/soon.
I don't think so. You kind of need the shit ton of healing because the hit boxes and projectiles are so big, with less healing you die instantly. Especially on divers who need healing immediately on return from a dive and on vanguards
Especially when tanks get healing, they almost impossible to kill
Nah, because you will actually get drained by supports and dps duelist. Don’t even get me started on Thor
They need to give antiheal on dmg.
No, git gud 😂
I love storm I have 42 hrs since launch and she does need some buffs her ult if fine and might need a tune down but her dmg and how valuable she is, it’s insane how fast she can die like one Spider-Man combo and she’s dead she cant escape anyone even with her speed boost but that’s why I like her you have to have good positioning and decisions that’s what separates us High elo storm players compared to the low elo ones I’ve seen low elo storms be in a middle of a fight just in the air trying to dodge their shots. Its just not possible to do
As usual here comes the internet nerds getting ready to destroy another game,it's these nerds killing our hobbies.
Just buff tanks to make it so that they're actually able to protect people
hulk fine? what game r u playing, Hulk needs BIG BUFFS
Hulk is good but definitely will use some buffs like maybe give him wall climbing like black panther and increase his primary a little in his base hulk form because he just feels too weak in this form
Psylocke is currently the second most played dps in high ranks. She absolutely does not need buffs.
@@azureaurelia5381 not convinced popularity doesn’t factor into that
As a magik Main I think her swing speed does need an increase, maybe her dash a slightly bigger hit box, and for her ultimate I think the wind up where you can't attack is good but the lock out when exiting her ult I think should be removed to make her a little easier to either continuing to engage if you were a swing away from landing a kill and to properly reposition or disengage the enemy if needed. The lockout on the activation is fine, giving the enemies a chance to kill her if she isn't behind cover, but upon deactivation, she can end up being a sitting duck.
Also, I didn't know for the longest time that her dash can go vertical. Use that info as you please.
I think Hela’s Range needs to nerfed, i don’t think the problem is she can two shot in the head bc Mcree/Cass can do that and he’s not that broken. Soo, they just need to make her get in the mix to fight up close.
This inherently buffs Black Widow as well bc she becomes a more viable long range option. Hot take… but I think if she doesn’t have an escape tool like grapple, then she should just one shot in the head.
I would remove the witching to speed and damage on storm and just have it so it is always on the damage buff and then you pop it like you would switch but it will then add like a 20% movement speed and damage reduction of like 10-15% to all allies for 8 seconds then you hit the other and it will do the call lighting but will also stun all hit by the lighting bolt. I would also then change her lighting blast to where you hold it and it will be bigger and slightly more damage both hands go up and you see the lighting enegy build up in her hands and Zap.
Moon Knight needs a nerf idc what anyone says. They need to nerf his ankh health and make it so that his primary won't link to other targets unless its hitting an ankh ,(his right click can stay since it's on cooldown). I'm tired of dying to an ankh that my team isn't destroying and that I can't reach before dying when I'm playing a melee character. And his primary automatically linking requires no extra skill so he shouldn't be rewarded like he did something more. :)
Hela : reduce fire rate (in the lore she suppose to be that strong so reduce is fire would be the best )
Black Panther : he don’t really need that buff but maybe a thing like increase is mouvement speed when he don’t got his vibranium mark skills ,(but i think they Will add him a skills when they Will add is sister )
Magik : they should add more distance with is portal
Captain america :add one or 2 shield throw and even bit more dmg , maybe the reduce the Time of the slam
Iron fist :reduce the tracking (aimbot)of is m1 and also m1 after a block it s really easy to follow target with him they should add him 2 jump or 3 short dash to make him a really skills close range with more way to engage and also make the tracking less easier
I do think hulk should get one small buff which is just the shield radius for giving it to your teammates should be a pinch bit wider cuz lord half the time its impossible to give it to people when they run so fast or are just barely out of reach
I play a lot of Storm. Her movement is one hundred percent of her problems. I have mapped my side mouse button to descend with her and mostly play near my team. She is great in a rush comp. I just move between teammates boosting dps for kills and speed to help retreat or run down enemies. It usually work really well for a little bit but I rarely have a full game where I don't have to swap off eventually. On a decent game I will have second highest elims and highests assists. She really doesn't have much solo potential.
I dont think iron fist should get.his empowered punch if you dont shoot the block, or get way less duration, i thaught that was how he would work, instead of having a multifunction button, they could buff something else but the e is frustrating
I dont get the damage complaints for hella and hawkeye, yall do realize they are both getting a 20% damage buff right now because of the seaonal buffs? Which has been confirmed are changing every season? It just means its their turn rn
Hela was OP on alpha and both beta tests without the seasonal change too, she's been the biggest stand out complaint since alpha 1.
Nah bro lost me immediately. Mantis is the most broken character in the game aside from hela. She does more dps than most duelists while running like the fcken flash, if she is dove she can sleep them and garantee a kill and she has good healing, along with buffing every characters damage and an amazing ult, how is this not needing nerfs lmao. Also psylocke is the 2nd strongest dps, why tf would we buff her, she can one shot better then any character in the game and if you dispute this you just dont know how she works or the combos. Terrible start so I couldn't take the rest seriously 🥲
Tbh I think Marvel Rivals needs an overall nerf to gaining ult. If you are winning, you will have an ult every fight while the enemy doesn't.
I have ulted two times a fight as C&D because of how quickly you can get it.
My only problem with Magik is the hit detection on E. Hitting that ability is like a life or death kind of thing and it whiffs is the weirdest ways. I'll literally see her slide past and push the enemy, but the attack doesnt connect lol. I dont mind it for the most part tho, for how much burst damage you can output with it, maybe its like that for a reason.
Exactly a good Hawkeye is a problem a average Hawkeye is just flank food 😂
Scarlet witch definitely needs a charge taken away from her intangible ability and ranged reduced on her siphon. She literally can just stay on anyone and you cannot escape her.
I have no clue who your drug dealer is but psylocke needs a buff for what? she's literally the only character in the game that can back dive for free and her ult is another story altogether she's literally THE solo que menace next to winter solider/hawkeye and hela
Thank you for thinking of us audio listeners, I was driving. I hate when ppl do a tier list and say things like this hero is good and I’ll put him in this tier.
Fr very thoughtful
Thor is a combo character, and his strength comes from his ability to chain charge, into charge, into charge; with the hammer throw used as a finishing tool on low opponents. As somebody who has played about 30 hours on the game in general, with 15 of those being on thor. HE DOES NOT NEED CHANGES. He feel's absolutely fine, and the second that we start giving unnecessary changes to heroes that don't need them, thats the second we turn into OW balance, with orisa getting an extra 25 armour taken away and given back every patch. Genuinely as somebody who has stomped lobbies HARD on the guy due to his BONKERS sustain, he is fine.
edit: also he's incredibly good at shutting down tanks like magneto and groot, the guy can displace them with such ease whilst simultaneously laying down damage AND giving himself 100 overhealth for every ability. the only ability that could do with some looking at would be his ultimate, it can get cancelled by literally any CC ability, and moves slower than a summer ant.
If marvel rivals add ban character on ranked competitive it wil be good like overpowered character get ban.
It's there. In diamond rank and above, You can ban.
@AbbyOW2 oh thank god 🙏
You can’t put Luna in nerfs and not Mantis. Mantis is quite literally the best character in the game right now.
Hulk is fine 😂 ??
He's by far the worst tank in the game he dosen't fell like the HULK at all he dies so fast does very little damage and his ult is pure trash its just a sand bag for the enemy team even his grab don't kill he is in dire need for a buff
Skill issue. Nevix, the actual Global #1 is a Hulk Main. Maybe watch and learn how he plays Hulk in high elo.
I have no comment on Psylocke normal abilities since it does require certain level of skills to play her. However, her ultimate is op. We can compare to spiderman and scarlet witch since they are both duelist and have similar ults.
Spiderman’s ult has 8m radius while Psylocke’s is 10m. Spiderman moves very little during his ult so it is a lot easier to stop him during his ult while psylocke is near impossible to stop
It is also easier to kill spiderman before he uses ult because he has to visibly dash in first while Psylocke can just go invisible and pop it.
Most importantly, you can block spiderman ult with shields, objects, groot’s walls while Psylocke ignores all that
Scarlet Witch has 15m radius but a ridiculous longer time of casting compare to Psylocke. It is so easy to run, block, wall, stop or kill a Scarlet Witch while she is charging. Though Scarlet Witch ult can 1 shot people but with drawbacks like this, i think most people will agree that Psylocke’s ult is more reliable
In my opinion, the only ult that is maybe on par with Psylocke’s is Hela
Iron Fist 100% needs a nerf. Stop trying to be different. There is NO reason for him to be able to chase down Iron Man during his DASH while he’s a MELEE hero. He can literally duel FLYING heros as a melee hero. He is a fundamentally flawed hero.
Absolutely ridiculous, I agree, broken kit especially with the auto lock
A b tier hero can kill an F- tier hero? Shocking
He literally locks in
I don’t care if tournament level players think he’s shit
He’s a monster for 99% of the player base and needs to be nerfed accordingly
@@LFanimes333 he doesnt lock in his hits have limited forward momentum tracking. You can literally juke him
Jeff's team up with Groot could use a rework imo. As well as his speed balls he shoots out.
jeff just needs flat out nerfed iim couple games off top 500 and the fact he can solo team fights just with a 0 skill ability {his ult} is mad dumb
they gave Magik a lot of nerfs ( hp, dmg, team-up) on release, maybe revert one of them will make her good
2:40 i don't want to be mean, but htis is a skill issue
abb love your vids but Psylocke does not need a buff she needs 2 nerfs the radios of her ult and her weapon fall of on her shots being able to kill iron man at 25 to 30 meters because if you nerf strategies that is her buff being able to kill faster.
Hopefully rocket doesn't turn into the pip of the game. That being a character thought to be sorta "decent" that gets no attention/love in the balance side of things and falls into irrelevancy or gets over shadowed by the dlc syndrome nature of future supports.
Or even worse, they decide to nerf him more often than buffing him. And then scratching their heads as to why no one plays rocket.
As a peni one trick plz dont make a video on how to counter her 🙏
Im sorry it must be done..
Psylocke needs buffs!?!?
Yeah lol the only thing i think should get buffed in her kit is the shurikens. Her ult is legit busted imo
Yes, her base damage VS the healing and sustain in the game is terrible , she become worse and worse the higher up on ladder you go and supports get better
@@AbbyAZK This is a crazy take.
@@DjNastehow about rebuttal and explain why?? If anything you’re crazy
@@th4tevilburritoit cause he doesnt have one. Abby is right the higher you climb the better strats get as they have better positioning and understanding of the game. Only low skill bronze players just go "woooow crazy take fr fr no cap"
They really need to need Jeff's ult for KoH. Jeff feels balanced when it comes to eacort the payload but on KoH, it makes it impossible to play the game mode without the full team dying to a suprise ult and Hawkeye doesn't need a nerf, you dive him and he is done and the character needs skill to use.
Thor needs damage buffs
my thought exactly, where is black widow electric shock
I would want Iron Fist nerfed before any of those listed. Psylocke doesn't need a buff I got 19 kills my first time with her and I'm not that good.
I'm mad u didn't talk about hulk u said he's fine with no justification. Everyone else seems to think he's the worst tank by far
Iron Fist being "fine" is nuts lmao. He gets shutdown so quickly - the character needs help. QoL is better than a straight buff.
Yeah but then he becomes way too annoying to new/bad players. He should stay a niche pick similar to dps doomfist where only the one tricks play them and make them work
No damage falloff on hela is insane considering my melee character has damage fall off up to 50% but like why I feel like I should do more damage hitting at the tip of my sword especially since there’s no crit and hela can almost 1shot headshot you across the map
Like leverage says the tip of the sword would be hitting a lot harder than close to the hilt
@@DreadscopeZI’m not gonna say about if it should or not but logically it’s a game so you have to consider the full attack animation that is a swing the most damage would not come from the tip ?? It’s the actual blade and the closer you are the more you are attacked by the sharp blade and its melee so it’s logical to do the most really close up like it’s the hole point
@ the range is 6.5 meters currently the fall off I believe starts at 3 up to half damage at 6-6.5 if you swapped it to where the first 3-4 meters was the damage fall of the closer to the hilt you got the last 2-3 meters you would get full damage or bonus damage giving it a sweet spot so to say where just realistically that is where the blade would have the most energy at the tip of the blade just mentioning this because I want a sweet spot since we don’t get any form of crit plus it give more skill expression with more to manage for a better result or new combos for different ranges
Hella does have damage fall off... I don't know why people keep saying she doesn't
It’s a combo heavy character but like the combos are all very similar and you learn one and they are all so simple I would like something else because I’m a feind for characters like that
Ironman could get something like antimissile defense (Iron Fist can block up to 2 shots from opponent). If Ironman have something like that then Hela/Hawkeye should shoot 2-3 times at him to kill him. Where other characters like Punisher still be almost as much effective aganist him. As an Ironman player you should get info when your antimissile shield is damaged and it would give you about 1-1,5 sec to react to this if necesary. Then maybe put shield reload on cooldown like 8-10 seconds and you have good versatile flying attacker where he's still not overpowered, because Punisher, Moon Knight, Scarlet Witch or literally anything else with quick fire rate still be very dangerous to him.
psylock does a lot of damage and the vanish to get behind or to the side the character is very high skill cap but she has 2-3 tapped and dashed killed me. I think the only thing she could use is maybe a little more HP. her autos are like a shotgun. Hella needs to die if she is killed in her ult and her Hp bar should just get a a small temp added like 200 hp extra as she is up there. The damage she does needs to be reduce too like 20% nothing more stupid then landing that 3 shot ability and instantly killing the other low hp characters.
in my honestly opinion, the only heroes that need changing are mantis (her sustain is LUDACRIS, and her "resource" comes up basically instantly meaning theres no thought behind who you use your life orbs on, or when you use them, as well as her ult being an insta win unkillable life zone.), iron fist's lock on range, and peni, who in all honesty needs a rework; she is actually useless fodder on attack, and on defence is an immovable wall that is just boring to play, and annoying to fight against. (obviously having strengths and weakness's is a good thing yes, but her kit just doesn't blend well with literally any other character in the game, and plays more like an old launch overwatch 1 character than a marvel rivals one.)
Every other hero in the game has the ability to absolutely shit stomp a lobby, and also has the potential to be the bottom feeder garbage can. it's all dependant on skill for most heroes, and in the end it just comes down to personal preference. (although wolverine probably needs a look at, he's very clunky and difficult to use but not necessarily "bad".
Disagree on Black Panther he definitely needs a buff
Storm's primary fire should have AoE, her secondary fire is kinda underwhelming. Maybe make it bounce between enemies like MK's projectiles?
She feels too slow. Flying feels mediocre also.
@@KnucklesWTDid almost prefer to be a ground character if they keep pierce instead of just an explosion type aoe
It doesn't have aoe, but it does have pierce. I don't think it should have both
@NovaGN I know... I'm saying if they keep her as flying it should be explosive. Or if they prefer pierce make her a walking character. It also plays more into auras which will effect more allies since you'll be on the ground.
Iron fist NEEDS the biggest nerf. His autotracking allows him to constanly hit flying enemies. That needs to be fixed. I think they need to fix the cooldown on Doctor Strange's E. Groot is ok yeah his walls are op but he is slow. So an iron man can hit him really easily.
Magic needs more health.
I'd love a cooldown decrease to magiks uppercut personally, sometimes you miss it and you get punished HARD, 8 seconds to use it again feels to long
Well you missed it…
@h2woah127 Keep in mind once this season is over, her damage goes down by 15% so she does need some form of buff
It needs hitbox buff not CD too much dmg
@@yuuenjuroshe only has that buff if she has the team up anyway
Agree 100% with mantis (magik)
The cooldowns/atk speed are abysmal
Ur so wrong.
Mantis needs nerf shes the strongest hero. Luna is inferior to mantis in most ways.
Psylocke needs a nerf. Her burst from stealth is insane
Magik is SO GOOD if you are good at her. She has high skill floor but she is solid A tier.
Star lord needs nerfs?! Okay you lost me completely. Star lord is C tier. He has neither the range nor the burst to do anything
Venom doesn't need buffs. He cant solo tank. Venom synergy with Magneto is OP
Doctor Strange is best solo tank in the game.
Adam Warlock is S tier in three supp comps.
Someone doesnt know spiderman combos.
Cloak and Dagger is fine? Okay you definitely have no idea how broken they are.
There are few I disagree on but honestly not a bad list
i doubt we'll be getting balance patches any time soon, took them 3 days to fix some small bugs and do 0 balance changes lol be ready to play vs Hela for entire month
Man, I love this game
Jeff ult is easily countered by Cloak and dagger. Never get eaten 😂
I see why you think psylock needs a buff. You said you use her invis to get a nice set up...thats a big no no. You use her invis to reposition, escape, and wait for cd. Psylock is fine as is, and can be really powerful if used correctly.
Jeff is the best character in the game right now. To win a game, pick Jeff, and hold left click. Occasionally hit Q and get 4 or 5 kills easy. Getting jumped on? Dive under water and become a tank with a tiny hit box. Stupid over powered hero.
Bucky, " He is an S tier killer" and you want to buff him? wait, WHAT?
Love playing as storm but anybody can take her out with minimal effort. Especially Iron Fist. Why the hell can he move faster in the air than storm? This the first guy I've heard say iron fist needs no nerfs😂. Storm def needs to move faster and I feel like she shouldn't have to reload considering she's literally shooting air. Have you ever seen an Airbender reload?
Mantis should not have as much damage as she does in her kit, AND her stun lasts too long. at least imo
I’m glad that mantis gets be a strong but fair character. Playing as her (she’s my main) and against her has never felt unfair. She’s like the Ana of this game where she is strong but not problematic. They could tone down mantis’s headshot damage as I have killed people very fast with it but it’s a projectile so it’s hard to land many headshots on a smaller character
@BigPro1123 Ana is a lot more annoying
@@KnucklesWTDI agree she is annoying but wouldn’t say it’s a problematic type of annoying. More of a “dang this sucks” kind of annoying cause she needs to be good to use her abilities well.