How do you like INVISIBLE WOMAN in MARVEL RIVALS? She's one of my favorite strategists to play! || Also everyone there seems to have been some edits that didn't get rendered properly terribly sorry, it happens near the end.
It isn't at all, that is the funny part. She is just another character to add to the perma stun list for tanks, and another op support who just makes sustain too high
@@dapper-alcremie460 I'm not a silver warrior, she gets a free out of jail free card that heals her and gives her hyper mobility (on a 6 second cooldown), a push/pull (that hard stuns, aka cancels current actions of the target) that does more damage than some dash attacks and has an absurd hitbox, paired with a short cooldown, a vortex grenade that has has an 8 second cooldown due to how long it lasts, that pulls enemies in and slows them a ton, a shield with practically no cooldown when used by a normal person, that doubles the health bar of a squishy and heals then for like 60 per second in a big field, and can be shifted between more teammates for even more broken AOE healing. Her projectiles pierce an infinite amount of targets and have a 35-40 meter range, dealing like 45-60 damage and healing, to any amount of targets along the path, allowing her to braindead DPS and heal at the same time. And stack all this a single fire of her primary fills up 4-5% of her ultimate instantly as long as she hits 2 targets with it, not even mentioning the percent of ult she gets from the other cooldowns, and not even mentioning all those cooldowns can fully be cycled to permanently stun/boop/slow any diver or tank in the vicinity for absolutely free. And her ultimate is an instant win button that makes your entire team invisible, takes no time to charge, cane be placed anywhere, heals for 160 per sec and even more with seasonal buff, slows enemies by 50% for walking in it for like 2 seconds, and makes all enemies who walk in invisible to their allies who are outside of the field, essentially making it a death sentence. Explain to me how this character isn't completely overpowered and just pre giganerf brig but combined with Baptiste, Sombra and kiriko with the added bonus of being able to solo enable double shield.
This entire characters design is just lifeweaver on steroids mixed with brig braindead value and stuns. A shield that is free value and doubles the hp of everyone but tanks, heals that overpenetrate and do an absurd amount, a boop pull and push that does more damage than literal dps charge moves that involve more risk, invis on command mixed with mobility, a slow that has an absurd amount of up time that adds more to the poor tank being perma stunned, and an ult that instantly wins fight as it slows anyone inside of it to a crawl so they can be mauled, or anyone trying to enter immediately gets doused before even reaching the bubble. Hell it even heals too, 160 per second. This is literally just bridgette on mega steroids.
Thats crazy because she's actually not even that strong in competitive play and outclassed by Luna, Mantis, Dagger and Rocket. Ya'll unironically hyping this character up way too much than you think, she has a lot of weaknesses, downtime and areas to be punished, come on now. She's far away from the brig of this game, that title would arguably going to the newly buffed Captain America being absurd rn.
im so glad they added their own version of release brig! god forbid anyone have agency besides the support role with aoe healing and hard cc characters. Negating the entire lobby is healthy game design clearly
Overwatch players really are drama queens, like bro if you seriously think this is like release brig than youre crazy.. release brig walked up to rein and solo dialed him by standing still and holding a button... Release brig soloed a tracer without any effort at all, you dashed into them, they stun and can't do anything and you kill them... comparing that to what sue is doing for a kill is worse than saying queen hook is exactly like roadhog hook... one pulls you in her general direction and maybe results inna kill if executed well and the other is insta death for 99% of the cast even without the 1 shot combo... Yall need to chill, like seriously, Spiderman can clear the map 3 times inna row and still have movement to spare with a doom uppercut that's got 10m to 15m of range, a roadhog hook and a pull for easy combo... the heros the hardest by far but that's the kinda stuff supports are dealing with in this game bro, even if we put release brig into this game she would be above average slightly, maybe? So even if Sue was on par with release brig, it wouldn't matter in this game dude, the supports are op but so are the flanks so quit your winning and git gud, Spiderman mains and panther mains are gonna get 100x better by the end of the year while everyone else only get marginally better because that's how those type of heros work and that's not an exaggeration..
@@AbbyAZK which part isn't that strong? is it the primary fire doing 160 cleave healing a second? Is it the 0 cd 300 hp pylon healing 50 a second that doesn't have a cd? Is it the extra 15% free healing she does from the season bonus? Is it the get out of jail free card in her double jump? Maybe it is the 33% uptime on a giant aoe slow that she can fling to wherever she wants and get free value? Is it the slow on the pylon making contesting off angled poke dps as a melee dps or tank impossible? is it in the 30 meter range pull and push that do more damage than 50% of captain america's kit with a lower cd? Oh wait I know, it is the ultimate that can cc divers while making everyone in it invisible and having more healing than mantis ult. That's gotta be the answer, right? Nothing about this seems problematic at all, think a character with more utility than half the support lineup combined should also be capable of statstomping luna healing on a single target as well as multiple targets.
@@leojaeger4462 Because she's not even considered a good support, fully outclassed by Dagger, Luna and Mantis still. She's relatively on the weaker side of things right now and her utility is extremely situation specific. You're telling me what her kit does, whilst not realizing that despite on paper being strong, her kit in execution is weak and not enough to overcome the other overpowered supports.
Invisibility as passive and press the buttons abilities .. They are repeating ow mistakes .. treating players like a special needs kids .. this game will die way faster than overwatch did
Passive invis isn’t oppressive with this hero at all since she isn’t a diver. It’s a problem with sombra cuz it lets her stage dives and engage for free with no counterplay unlike every other dive dps. This hero just does completely different things. And if you’re spending your time running away invis, you’re just playing the hero wrong and letting your team die
@@AbbyAZK I didnt say she is strong She is might be the worst sup in the roaster but it feels lame playing against a hero you cant see there is no place for invis ability in pvp games imo .. Just a bad hero design I wish in the future they add a sup like ana with high skill selling No auto aim or press the button abilities
@@Dred-Rivals thats the sombra syndrom You spend the whole game invis bc it has infinite duration , invisibility in a pvp game is just a bad idea it feels bad to play with and against
@@illusions8526I’m saying there’s literally 0 reason to spend the whole game invis. I haven’t played her a ton, but I found very few scenarios where I stayed invis for more than like 2 seconds. I find myself in invis more with psylocke tbh
How do you like INVISIBLE WOMAN in MARVEL RIVALS? She's one of my favorite strategists to play! || Also everyone there seems to have been some edits that didn't get rendered properly terribly sorry, it happens near the end.
I love her I’ve been climbing back up to diamond with her
She's very good with a lot of people just fully misunderstanding how to use her kit, its very depressing to see.
Don’t know how healthy this is for the long term
It isn't at all, that is the funny part. She is just another character to add to the perma stun list for tanks, and another op support who just makes sustain too high
@@arbalest327she’s nowhere near op, at best she’s a situational good pick but op is a stretch unless you’re just a silver warrior
@@dapper-alcremie460 I'm not a silver warrior, she gets a free out of jail free card that heals her and gives her hyper mobility (on a 6 second cooldown), a push/pull (that hard stuns, aka cancels current actions of the target) that does more damage than some dash attacks and has an absurd hitbox, paired with a short cooldown, a vortex grenade that has has an 8 second cooldown due to how long it lasts, that pulls enemies in and slows them a ton, a shield with practically no cooldown when used by a normal person, that doubles the health bar of a squishy and heals then for like 60 per second in a big field, and can be shifted between more teammates for even more broken AOE healing.
Her projectiles pierce an infinite amount of targets and have a 35-40 meter range, dealing like 45-60 damage and healing, to any amount of targets along the path, allowing her to braindead DPS and heal at the same time. And stack all this a single fire of her primary fills up 4-5% of her ultimate instantly as long as she hits 2 targets with it, not even mentioning the percent of ult she gets from the other cooldowns, and not even mentioning all those cooldowns can fully be cycled to permanently stun/boop/slow any diver or tank in the vicinity for absolutely free. And her ultimate is an instant win button that makes your entire team invisible, takes no time to charge, cane be placed anywhere, heals for 160 per sec and even more with seasonal buff, slows enemies by 50% for walking in it for like 2 seconds, and makes all enemies who walk in invisible to their allies who are outside of the field, essentially making it a death sentence. Explain to me how this character isn't completely overpowered and just pre giganerf brig but combined with Baptiste, Sombra and kiriko with the added bonus of being able to solo enable double shield.
This entire characters design is just lifeweaver on steroids mixed with brig braindead value and stuns.
A shield that is free value and doubles the hp of everyone but tanks, heals that overpenetrate and do an absurd amount, a boop pull and push that does more damage than literal dps charge moves that involve more risk, invis on command mixed with mobility, a slow that has an absurd amount of up time that adds more to the poor tank being perma stunned, and an ult that instantly wins fight as it slows anyone inside of it to a crawl so they can be mauled, or anyone trying to enter immediately gets doused before even reaching the bubble. Hell it even heals too, 160 per second. This is literally just bridgette on mega steroids.
Thats crazy because she's actually not even that strong in competitive play and outclassed by Luna, Mantis, Dagger and Rocket. Ya'll unironically hyping this character up way too much than you think, she has a lot of weaknesses, downtime and areas to be punished, come on now. She's far away from the brig of this game, that title would arguably going to the newly buffed Captain America being absurd rn.
@AbbyAZK did you really just call... Cap ? Oh hell no I'm not even going to argue with that stupidity
im so glad they added their own version of release brig! god forbid anyone have agency besides the support role with aoe healing and hard cc characters. Negating the entire lobby is healthy game design clearly
Overwatch players really are drama queens, like bro if you seriously think this is like release brig than youre crazy.. release brig walked up to rein and solo dialed him by standing still and holding a button...
Release brig soloed a tracer without any effort at all, you dashed into them, they stun and can't do anything and you kill them... comparing that to what sue is doing for a kill is worse than saying queen hook is exactly like roadhog hook... one pulls you in her general direction and maybe results inna kill if executed well and the other is insta death for 99% of the cast even without the 1 shot combo...
Yall need to chill, like seriously, Spiderman can clear the map 3 times inna row and still have movement to spare with a doom uppercut that's got 10m to 15m of range, a roadhog hook and a pull for easy combo... the heros the hardest by far but that's the kinda stuff supports are dealing with in this game bro, even if we put release brig into this game she would be above average slightly, maybe? So even if Sue was on par with release brig, it wouldn't matter in this game dude, the supports are op but so are the flanks so quit your winning and git gud, Spiderman mains and panther mains are gonna get 100x better by the end of the year while everyone else only get marginally better because that's how those type of heros work and that's not an exaggeration..
She's not even that strong, you can trust me, she's not broken.
Bro I’ve played against her plenty of times and she’s just average, what are you talking about
@@AbbyAZK which part isn't that strong? is it the primary fire doing 160 cleave healing a second? Is it the 0 cd 300 hp pylon healing 50 a second that doesn't have a cd? Is it the extra 15% free healing she does from the season bonus? Is it the get out of jail free card in her double jump? Maybe it is the 33% uptime on a giant aoe slow that she can fling to wherever she wants and get free value? Is it the slow on the pylon making contesting off angled poke dps as a melee dps or tank impossible? is it in the 30 meter range pull and push that do more damage than 50% of captain america's kit with a lower cd? Oh wait I know, it is the ultimate that can cc divers while making everyone in it invisible and having more healing than mantis ult. That's gotta be the answer, right? Nothing about this seems problematic at all, think a character with more utility than half the support lineup combined should also be capable of statstomping luna healing on a single target as well as multiple targets.
@@leojaeger4462 Because she's not even considered a good support, fully outclassed by Dagger, Luna and Mantis still.
She's relatively on the weaker side of things right now and her utility is extremely situation specific. You're telling me what her kit does, whilst not realizing that despite on paper being strong, her kit in execution is weak and not enough to overcome the other overpowered supports.
Invisibility as passive and press the buttons abilities ..
They are repeating ow mistakes .. treating players like a special needs kids .. this game will die way faster than overwatch did
She's not even that strong, you can trust me, she's not broken.
Passive invis isn’t oppressive with this hero at all since she isn’t a diver. It’s a problem with sombra cuz it lets her stage dives and engage for free with no counterplay unlike every other dive dps. This hero just does completely different things. And if you’re spending your time running away invis, you’re just playing the hero wrong and letting your team die
@@AbbyAZK I didnt say she is strong
She is might be the worst sup in the roaster but
it feels lame playing against a hero you cant see there is no place for invis ability in pvp games imo ..
Just a bad hero design I wish in the future they add a sup like ana with high skill selling
No auto aim or press the button abilities
@@Dred-Rivals thats the sombra syndrom
You spend the whole game invis bc it has infinite duration , invisibility in a pvp game is just a bad idea it feels bad to play with and against
@@illusions8526I’m saying there’s literally 0 reason to spend the whole game invis. I haven’t played her a ton, but I found very few scenarios where I stayed invis for more than like 2 seconds. I find myself in invis more with psylocke tbh