The value of spirital leader is if the enemy player destroys your transport during any phase before the combat phase and then charge your unit. You can use the Chaplains ability on the squad to remove the battle shock at the beginning of the combat phase and use something like Armor of Contempt on the unit.
@@ba_commander I said if the enemy then charges your unit after it makes an emergency disembarking. The Chaplain can remove the battle shock and let you use stratagems
yep. It also means your foot DC can fight on death against things that charged them. Only way a melee army can truly avoid that is to charge the rhino/LR with multiple units
It is technically a one off, the captain's extra attacks can only be used once, but they seem a pretty efficient unit for the points. Should also be noted they have the OC as well, you could have 3 models and the Captain left, they will still out OC most 5 man non-battleline squads so hold that objective.
One other thing to keep in mind. If you take damage on the way to combat for some reason, the DC lose damage in a very linear fashion. The Captain and Intercessors have the "chaff" BP/CCW boys that are smaller loss of damage per model lost. You don't really drop below 50% of the damage output until the last intercessor with powerfist is dead. Also, the increase OC value with the rerolls when fighting on objectives make them the PREMIERE unit for pushing stuff off of objectives.
I've been reluctant to build up and spend time painting my two boxes of DC marines so this is a great stop gap until we see what happens with the BA codex later this year.
I love x10 Assault Intercessors with Ragnar and a Lt. Adv and charge, fallback and charge, Lethal Hits and reroll 1s to wound (or all on objective) very lethal when paired with GO For The Throat strat for an extra ap or +1 to wound if you have the Saga active.
Id love to see assault Intercessors lead by captain vs lead by gabriel seth. I think (as you once pointed out) seth is phenominal with his D3 attacks vs TEQ.
I’ve had so much fun running a 10man with Mephi leading. Pack em up in a storm raven and charge the OBJ I’ve tagged with Lt w/combo weapon. Has been my hardest hitting BA squad for the points cost
I’ve been running this since the BA detachment change. Love them. 10 man w cap n priest makes them surprising tough. I have a very high win rate with only 5 jump dc in my list. The rest are delivered in transport
I love them :p ❤ an im 4 wins out of 6 with them just 5 man though with meph or a captain an john you always forget you need a chaplain with them soya gota add those points to there squad I think my biggest issue is sometimes you. Just can’t fit the point difference . But I also run 15 Dc in my list like yourself. Also sometimes I’ll just run the 5 man to sit on a point . After my jump trooos have cleared off the objective . An then if I want to use the DC on foot for that I have to run a chaplain. I honestly think it comes down to there use not there damage
@ba_commander oh i see. My bad, I missed that. Btw do you think taking 2 small sqads with 1 captain each is better or a 10man brick with 1 captn and a sang preiest is better to put inside a land raider?
Not only Red Rampage, but also CP Reroll for missed charges or Armour of Contempt/Go To Ground when holding an objective makes it very good. Maybe run a 1/1 split and see how each unit performs 🤔
the chaplain lets you charge from a destroied transport. however the secret art to let your land raider die on overwatch is known to only a few elite. right, Commander? ;p
I haven't lost with my list that has 54 jump Marines of one flavor or another (dc, intercessors, van vets). I have lost with my foot assault intercessors every time I've played them. What I guess I'm saying is that you play strongest when you build an efficient list that fits your playstyle, than you will building a meta list.
Greetings. Looking to get back into 40k after a long hiatus and find your channel extremely informative. I do have a question... What program are you using to bring up the index cards in red like that?
You know the games workshop app is free. Lets you build one army list on the app and you can see all the blood angels rules for free till our new codex comes out?
Personally Death Company just look so damn cool. And they instill a lot of fear in the opponents. But I fell they are going to get a big adjustment in the next rules/update or Codex - either a points adjustment OR by limiting the number of Powerfist to 1per5 but give them new special rules Then Assult Intercessors will really be better
I run my Assault Intercessors with a Lt & a SP. Does it cost more, Yes. But are they survivable, yes. And I can fall back and charge for free, and I get Lethals, 5+ FNP, and AP+1...
So 2x5 man with 2 Captains or a 10-man w. Captain should 1 shot Angron, quite impressive, one could also include f:ex 1-2 x Lieutenants if you wish, perhaps not the best investment points wise but still - or a Judiciciar if you want Fights First.
I won a game last week against Custodes with a squad of 10 assault Intercessors, Captain and Priest. They were awesome. My opponent user rapid ingress on me and charged the unit with wardens. I used the armor of contempt and the feel no pain and he only killed 4 Intercessors. The next turn I killed everything but the character. The wardens have the -1 to wound that does not effect the Intercessors unlike the DC which is great.
Hey commander - when comparing like with like did you factor in the free Red Rampage on the Assault Intercessors? I think that is one of the key selling points of the AI. I ran them last week and popped a tank commander with plenty to spare.
@@ba_commander thanks for replying! Love your stuff. Keep up the good work. Also on your debate between infiltrators and heavy intercessors - I just run both! Infiltrators back home and then heavy boys on a side objective. They always survive and score a ton of points.
Death Company Intercessor units can be equipped with 1 heavy bolt pistol and 1 Astartes chain sword instead of bolters. I’ve been considering the pro’s and con’s, do you think it would be worthwhile?
Gabriel Seth + Sanguinary Priest + 10 Assault Intercessors is the hardest hitting unit you can put together as a Flesh Tearer. I have yet to encounter a unit that can stand up to it.
How do 10 of them compare with a Captain and maybe a second character against 5 DC Marines and 3 Assault Centurions of out a Land Raider Redeemer or 10 DC marines and a Chaplain? IMHO if you run stuff in a Land Raider of any kind to push them up the board you should max out the transport capacity as much as possible. Or even 10 Assault Intercessors Captain and 5 DC marines out of a Land Raiders Crusader. Against lowert Toughness targets the pure mass of D1 attacks should be awesomsace but against higher Toughness targets the T8/9 attacks from the DC Marines and the T10/11 from the Assault Centurions should do the trick, perhaps run 2 Land Raiders with 2 different compositions!? I Currently own 3 Land Raiders 2 Redeemers and 1 regular Land Raider, when i run 2 Redeemers with 3 Assault Centurions and 5 DC Marines in each then i realised i scare the shit out of most opponents to move down midfield so i run a Impulsor with 2x3 Bladeguards and jump on Objectives
Can you explain how you got to 9 attacks? I count 4 base with chainsword, +1 for SoS, +3 for Captain finest moment. That is 8 no? Am i missing an attack? Thanks 👍
I surprised you didn't mention red rampage as another way to further buff the assault intercessors. It doesn't really affect the death company as much as they've already got +1 to wound.
I love Gabriel Seth and he absolutely wrecks stuff but he doesn’t get a free strat. Captain does. I lose a D3 weapon to gain that for the free red rampage. Seems like a solid trade really.
Why not both? Some people are already running two of these squads. You can only get one free strat per round, so there’s no harm in trading the second captain up to Seth if you like him.
Your math on FNP isnt quite right. 6+++ adds about 20% more survivability because any time you save a wound with FNP there is a chance to save it again on subsequent rolls.
The value of spirital leader is if the enemy player destroys your transport during any phase before the combat phase and then charge your unit. You can use the Chaplains ability on the squad to remove the battle shock at the beginning of the combat phase and use something like Armor of Contempt on the unit.
What makes you think he can let them charge?
@@ba_commander I said if the enemy then charges your unit after it makes an emergency disembarking. The Chaplain can remove the battle shock and let you use stratagems
yep. It also means your foot DC can fight on death against things that charged them.
Only way a melee army can truly avoid that is to charge the rhino/LR with multiple units
Free strat for red rampage on the AI + captain combo as well. Made my list to run 2 squads and test them out.
It is technically a one off, the captain's extra attacks can only be used once, but they seem a pretty efficient unit for the points. Should also be noted they have the OC as well, you could have 3 models and the Captain left, they will still out OC most 5 man non-battleline squads so hold that objective.
One other thing to keep in mind. If you take damage on the way to combat for some reason, the DC lose damage in a very linear fashion. The Captain and Intercessors have the "chaff" BP/CCW boys that are smaller loss of damage per model lost. You don't really drop below 50% of the damage output until the last intercessor with powerfist is dead. Also, the increase OC value with the rerolls when fighting on objectives make them the PREMIERE unit for pushing stuff off of objectives.
I've been reluctant to build up and spend time painting my two boxes of DC marines so this is a great stop gap until we see what happens with the BA codex later this year.
running 10 with mephiston, pretty good so far
I love x10 Assault Intercessors with Ragnar and a Lt. Adv and charge, fallback and charge, Lethal Hits and reroll 1s to wound (or all on objective) very lethal when paired with GO For The Throat strat for an extra ap or +1 to wound if you have the Saga active.
Great information and analysis, thanks for doing the work!
My pleasure!
Love these videos. I'm back running my guard army lately but still good info to be aware of.
Respecting durability, on defense mode the Captian gives you free Armor of Contempt. That is a good boost on their survival.
Great follow up. I have a pile of them ready to play and empty space in the LR next to my BGV and Judicar
They do well in Sons of Sanguinius. Less so outside that.
Id love to see assault Intercessors lead by captain vs lead by gabriel seth. I think (as you once pointed out) seth is phenominal with his D3 attacks vs TEQ.
I’ve had so much fun running a 10man with Mephi leading. Pack em up in a storm raven and charge the OBJ I’ve tagged with Lt w/combo weapon. Has been my hardest hitting BA squad for the points cost
I’ve been running this since the BA detachment change. Love them. 10 man w cap n priest makes them surprising tough. I have a very high win rate with only 5 jump dc in my list. The rest are delivered in transport
What type of transport?
I love them :p ❤ an im 4 wins out of 6 with them just 5 man though with meph or a captain an john you always forget you need a chaplain with them soya gota add those points to there squad I think my biggest issue is sometimes you. Just can’t fit the point difference . But I also run 15 Dc in my list like yourself. Also sometimes I’ll just run the 5 man to sit on a point . After my jump trooos have cleared off the objective . An then if I want to use the DC on foot for that I have to run a chaplain. I honestly think it comes down to there use not there damage
We also need to account for the free Red Rampage the captain can give the assault intercessors lol
My calculations include this.
@ba_commander oh i see. My bad, I missed that. Btw do you think taking 2 small sqads with 1 captain each is better or a 10man brick with 1 captn and a sang preiest is better to put inside a land raider?
Not only Red Rampage, but also CP Reroll for missed charges or Armour of Contempt/Go To Ground when holding an objective makes it very good.
Maybe run a 1/1 split and see how each unit performs
🤔
@@cyeRunner good idea
the chaplain lets you charge from a destroied transport. however the secret art to let your land raider die on overwatch is known to only a few elite. right, Commander? ;p
While the chaplain could remove BS he wouldn’t allow you to charge.
@@ba_commander :O
I haven't lost with my list that has 54 jump Marines of one flavor or another (dc, intercessors, van vets).
I have lost with my foot assault intercessors every time I've played them.
What I guess I'm saying is that you play strongest when you build an efficient list that fits your playstyle, than you will building a meta list.
Honestly, an army of a hord of jump units is becoming a really good anti meta when using Son's of Sanguinius. Most lists are not built to handle it.
Greetings. Looking to get back into 40k after a long hiatus and find your channel extremely informative. I do have a question... What program are you using to bring up the index cards in red like that?
You know the games workshop app is free. Lets you build one army list on the app and you can see all the blood angels rules for free till our new codex comes out?
@@ba_commander yes of course but it doesn't look like that. What program are you using?
Personally Death Company just look so damn cool. And they instill a lot of fear in the opponents.
But I fell they are going to get a big adjustment in the next rules/update or Codex - either a points adjustment OR by limiting the number of Powerfist to 1per5 but give them new special rules
Then Assult Intercessors will really be better
I run my Assault Intercessors with a Lt & a SP. Does it cost more, Yes. But are they survivable, yes. And I can fall back and charge for free, and I get Lethals, 5+ FNP, and AP+1...
So 2x5 man with 2 Captains or a 10-man w. Captain should 1 shot Angron, quite impressive, one could also include f:ex 1-2 x Lieutenants if you wish, perhaps not the best investment points wise but still - or a Judiciciar if you want Fights First.
I won a game last week against Custodes with a squad of 10 assault Intercessors, Captain and Priest. They were awesome. My opponent user rapid ingress on me and charged the unit with wardens. I used the armor of contempt and the feel no pain and he only killed 4 Intercessors. The next turn I killed everything but the character. The wardens have the -1 to wound that does not effect the Intercessors unlike the DC which is great.
I live running them with a capitan runing shard lance feels good on the cap
These videos are super useful
What about Artisan of War for a Capt too...?
I guess if you want?
Hey commander - when comparing like with like did you factor in the free Red Rampage on the Assault Intercessors? I think that is one of the key selling points of the AI. I ran them last week and popped a tank commander with plenty to spare.
I did include the red rampage. Guess I forgot to say it out loud!
@@ba_commander thanks for replying! Love your stuff. Keep up the good work. Also on your debate between infiltrators and heavy intercessors - I just run both! Infiltrators back home and then heavy boys on a side objective. They always survive and score a ton of points.
So we have vanguard vets, sanguinary guard, 2 assault squads ( Intercessors) and death company what to choose
Death Company Intercessor units can be equipped with 1 heavy bolt pistol and 1 Astartes chain sword instead of bolters. I’ve been considering the pro’s and con’s, do you think it would be worthwhile?
I think the Chainsword is better, but FB death company are still way better.
Gabriel Seth + Sanguinary Priest + 10 Assault Intercessors is the hardest hitting unit you can put together as a Flesh Tearer.
I have yet to encounter a unit that can stand up to it.
Assault Intercessor + Lieutnant + Sanguinary Priest is hoooootttt
free fallback + Charge, + lethal hits, + 5+ Feel No Pain, + -1 Armor Penetration, + Blood Angels Detachment +2 Strength + 1 Attack on charge, +
Why didn't you factor in the DC's inferno pistol damage? That would put them well ahead of the Intercessors' damage.
Because sometimes you want to charge from an obscuring position? I was comparing the melee.
I am loving this, after the endless 'assault intercessors are worthless', this is just hilarious.
Who said they are worthless?
@@ba_commander the usual reddittors, various WH40k channels etc. etc.
Granted, that was awhile back, pre-Custodes losing fight first.
How do 10 of them compare with a Captain and maybe a second character against 5 DC Marines and 3 Assault Centurions of out a Land Raider Redeemer or 10 DC marines and a Chaplain?
IMHO if you run stuff in a Land Raider of any kind to push them up the board you should max out the transport capacity as much as possible.
Or even 10 Assault Intercessors Captain and 5 DC marines out of a Land Raiders Crusader.
Against lowert Toughness targets the pure mass of D1 attacks should be awesomsace but against higher Toughness targets the T8/9 attacks from the DC Marines and the T10/11 from the Assault Centurions should do the trick, perhaps run 2 Land Raiders with 2 different compositions!?
I Currently own 3 Land Raiders 2 Redeemers and 1 regular Land Raider, when i run 2 Redeemers with 3 Assault Centurions and 5 DC Marines in each then i realised i scare the shit out of most opponents to move down midfield so i run a Impulsor with 2x3 Bladeguards and jump on Objectives
Now would you go blade guarr with judiciar or the assault intercessors with captain
I prefer the BGV + Judicar.
@@ba_commander interesting, I played a game today with BGV and the seemed underwhelming
Why not put the Power Fist on the Chaplain as well?
I don’t think you can put the power fist on a non-jump pack Chaplin
Can you explain how you got to 9 attacks? I count 4 base with chainsword, +1 for SoS, +3 for Captain finest moment. That is 8 no? Am i missing an attack? Thanks 👍
Captain can have five attacks with a power fist, so just add one SOS, then add three.
@@ba_commander oh i thought it was in reference to the AI squads chainswords. i misunderstood. tx
I surprised you didn't mention red rampage as another way to further buff the assault intercessors. It doesn't really affect the death company as much as they've already got +1 to wound.
I must have not said it, al the calculations for the AIs include it.
1:26 he did mention it when he was talking about rites of battle
Oops, i must have missed it. I was driving at the time.
I love Gabriel Seth and he absolutely wrecks stuff but he doesn’t get a free strat. Captain does. I lose a D3 weapon to gain that for the free red rampage. Seems like a solid trade really.
Why not both? Some people are already running two of these squads. You can only get one free strat per round, so there’s no harm in trading the second captain up to Seth if you like him.
Does anyone have an opinion on captain vs sanguine priest for AI? I would guess captain is mucb better atm
Captain + 5 seems to be the current meta choice!
Your math on FNP isnt quite right. 6+++ adds about 20% more survivability because any time you save a wound with FNP there is a chance to save it again on subsequent rolls.
50 str 6 attacks with lance and lethal with captain.... easy pick
i use my Assault Inter with Chaplain.. +1 W es better
Add captain for plus one wound and lethal. Much better
assault intercessors with a judiciar.
Not a captain.