How to Port Fortnite POIs Into Blender (Chapter 3 Season 1)
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- Опубликовано: 11 сен 2024
- Updated Tutorial - • How to Port Fortnite P...
- Links:
UMap - drive.google.c...
FModel - github.com/iAm...
- Socials:
solo.to/kole
/ discord
- Specs:
bit.ly/KoleSpecs
- Recording & Render Settings:
bit.ly/OBSVegas
the yellow rings are chest debug placeholders
Ah makes sense
HELO MEEE!!
WHEN I DOWNLOAD UMAP IT SAYS THAT CALL LAST ERROR!!
I TRIED EVERYTHING!!1
NOTHING WORKS!!
HELP PLSSS!!!!
i get a python traceback error and it says : AttributeError ´nonetype´ object has no attribute ´startswith´. (i downloaded Blender on the website)
Hello, is there a way to find locations easier? i dont want to scroll for like 30 minutos haha, good video :)
I recommend using the search feature but unfortunately, I'm pretty sure that's the easiest it gets, sorry!!
MAKE A TUTORIAL OR SOMETHING ABOUT HOW TO FIX THIS PLS!!
Nice tutorial!-
If I press the download mappings for fortnite on the umap thing in blender it gives me an python error. I am on the web version of blender and updated everything but it won't work. Can I fix this?
is there a way to import whole locations like whole tilted towers or other locations ?
Yes! Scroll down a little when searching .umap. Entire POIs are there including Tilted Towers
@@KoleHoenicke thank you very much 💪🏻
SHEEEEESH!
Hey, so I've installed the addon and everything, but when I try to enable it in blender, I get this error:
Traceback (most recent call last):
File "C:\Users\*my user name here\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlenderUmap\main.py", line 14, in
from .umap import import_umap, cleanup
File "C:\Users\*my user name here\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlenderUmap\umap.py", line 9, in
from io_import_scene_unreal_psa_psk_280 import pskimport
ModuleNotFoundError: No module named 'io_import_scene_unreal_psa_psk_280'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.0\3.0\scripts\modules\addon_utils.py", line 351, in enable
mod = __import__(module_name)
File "C:\Users\*my user name here\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlenderUmap\__init__.py", line 29, in
auto_load.init()
File "C:\Users\*my user name here\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlenderUmap\auto_load.py", line 23, in init
modules = get_all_submodules(Path(__file__).parent)
File "C:\Users\*my user name here\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlenderUmap\auto_load.py", line 51, in get_all_submodules
return list(iter_submodules(directory, directory.name))
File "C:\Users\*my user name here\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlenderUmap\auto_load.py", line 55, in iter_submodules
yield importlib.import_module("." + name, package_name)
File "C:\Program Files\Blender Foundation\Blender 3.0\3.0\python\lib\importlib\__init__.py", line 127, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
File "C:\Users\*my user name here\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\BlenderUmap\main.py", line 16, in
from ..umap import import_umap, cleanup
ImportError: attempted relative import beyond top-level package
Do you think you could help me fix this?
Watch my other tutorial on how to install the import PSK add-on
@@KoleHoenicke thanks that worked!
YOOO HE POSTED AGAINNNN
Thanks. I able to run in Blender 3.0. After imported the umap to Blender. How to collapse it to individual meshes ?!🤔
Ok so that, I'm still trying to find out, I'll make a pinned comment when I find out how
@@KoleHoenicke (Solved) Press Keyboard F3 , Search type "Make Instances Real" . Thanks.
@@alexwchvui Awesome thank you, mind if I pin that?
@@KoleHoenicke Yes , you can pin that. 🙂
Great video! So, when you import the pack it actually creates a Blender "Scene" with a collection of the objects, then loads that collection in your main scene. In the upper right of Blender, look in upper right for the button and find the scene with the same umap package ("Artemis_2x2_ChopShop_01" from the video) that you imported. From that scene you can select the individual parts of a POI and do what you want with them. Whatever you edit in this scene will show up in your main scene. So, make a copy of the scene as a "Full Copy" and edit that one to make a version 2 of the POI if you want. Scenes are a not well-known feature of Blender, but are super powerful.
love the vids
hey the umap add-on link is dead, Can you provide a new one?
im getting an error when i try to install the umap.
What's the error?
Thank you very much for helping, even though I don't speak English. I speak Spanish but little by little I will get what I want, a question why can't the secret ship that I walk on the map of fortnite chapter 3 be removed?
It can be you just have to find it
Thank you so much for the tutorial, I have a few questions:
Is there a way to save the Exporter Settings? to be more specific the Game Path, Main AES Key ,Export Path.
I've exported the same POI in the video and it doesn't have the edit mode option, I want to delete the yellow rings, how can I do it?
I saw that the "UE Custom Version" is checked in your settings, is there a difference? because I used UE4 Version: GAME_UES_1
Of course!
So I haven't tried this but I THINK it's possible to save the settings. Before importing the addon, I think you could open the zip and edit the config (assuming there's a config in there)
For deleting the yellow rings, someone made a comment on how you can do it, let me find it real quick.
The reason you have to use "UE Custom Version" is because the addon doesn't have an unreal engine 5 selector yet so we have to type it manually now that Fortnite is running on unreal engine 5.
Hope that helps! :D
To get rid of the yellow rings, press F3 and search "Make instances real"
idk if you're still looking at these replies, i hope you are but whenever i try to import i get an error for file main.py line283 in execute, another one for main.py, line 40 in main subprocess, and one for python\lib\subprocess.py in line 528
any help?
i didnt mean to reply under this reply oops lol
THANK YOU SO MUCH THIS HELPED ME ALOT 🙏🙏🙏🙏🙏
LEAVE ME ALONE 😭😭
when i import no walls of the buildings show up
What POI are you importing?
Can you remove the Yellow rings? If yes how?
ruclips.net/video/00dCZI_tIpY/видео.html
I keep getting this error when trying to view the files, "Package has unversioned properties but mapping file is missing, can't serialize"
This is a pretty outdated tutorial, working on a new one currently
I am getting a error when clicking the check box in 0:39. How to fix it?
What's the error say?
@@KoleHoenicke I’m getting the same problem! The error says :
Traceback (most recent call last);
And then a bunch of file stuff! If you can help, please do!
hey I keep getting an error when trying to install the add on, I have tried on blender 2.8 and blender 3.0
What's the error?
when i import the umaps, all the models kinda import in the same position and it doesnt look anything like u showed
You need to update your PSK importer add-on, I have a separate tutorial on it :D
sickkkkkk
Fmodel doesnt work for me. It says that i need to install the missing frameworks
Did you install the frameworks then?
@@KoleHoenicke Yup it works now
W video
when i import it just all imports into one place, like bundled up together
Update your PSK Importer add-on
Please show off how to export emotes 🙏
Hello kolepsd, I tried your method with Five night at freddy's : Help wanted, but it doesn't work. And I don't know what to do. Can you please help me ?
If it can help, the lines error are 287 and 43.
I'm not sure how to port maps from any FNAF games sorry :(
@@KoleHoenicke But the game Fnaf HW and SB are under unreal engine, so the map could be import into blender. Or there something I don't understand.
@@micael9208 I've already tried it on Security Breach and I couldn't get it to work
@@KoleHoenicke Alright, that sucks. Thank you for your reply. I will stay close of your channel, for someday where you'll find a way for that, I hope.
I run into some type of error when trying to import, in console it says something like "PAK file not found: pakchunk1000-WindowsClient.ucas". I'm using latest version of everything and have had no issue using Fmodel to export models. I followed the tutorial step by step and keep running into this same problem.
Is this when importing the add-on or the UMap?
@@KoleHoenicke importing the umap
@@RebelOutlaw Is your Fortnite all the way updated? And also did you make sure to do the steps at 2:18?
@@KoleHoenicke I went back and watched a little more carefully, I forgot to remove the \ when setting the game path for the umap, but im still running into the same problem. I'm not sure exactly is going wrong.
Had to go where i was exporting and delete the files and reimport the fortnite mapping and it worked, thank you!
hey I keep getting an error when trying to install the add on, I have tried on blender 2.8 and blender 3.0 need help
What error are you getting?
@@KoleHoenicke cant instal addon
@@gin3116 I mean what does the entire error say?
@@KoleHoenicke Traceback (most recent call last):
File "C:\Users\GIN\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlenderUmap\main.py", line 14, in
from .umap import import_umap, cleanup
File "C:\Users\GIN\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlenderUmap\umap.py", line 9, in
from io_import_scene_unreal_psa_psk_280 import pskimport
ModuleNotFoundError: No module named 'io_import_scene_unreal_psa_psk_280'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\modules\addon_utils.py", line 351, in enable
mod = __import__(module_name)
File "C:\Users\GIN\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlenderUmap\__init__.py", line 29, in
auto_load.init()
File "C:\Users\GIN\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlenderUmap\auto_load.py", line 23, in init
modules = get_all_submodules(Path(__file__).parent)
File "C:\Users\GIN\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlenderUmap\auto_load.py", line 51, in get_all_submodules
return list(iter_submodules(directory, directory.name))
File "C:\Users\GIN\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlenderUmap\auto_load.py", line 55, in iter_submodules
yield importlib.import_module("." + name, package_name)
File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\python\lib\importlib\__init__.py", line 127, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
File "C:\Users\GIN\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\BlenderUmap\main.py", line 16, in
from ..umap import import_umap, cleanup
ImportError: attempted relative import beyond top-level package
@@gin3116 Ok two things here. First of all, update your blender to 3.0. Second, you need to install the PSK importer add-on which I have a separate tutorial on :D
Hello, nice tutorial! Everything seems to work for me until i get to import the mesh into blender, it gives me a traceback error
Python: Traceback (most recent call last):
File "C:\Users\USER\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\BlenderUmap\main.py", line 283, in execute
main(context)
File "C:\Users\USER\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\BlenderUmap\main.py", line 40, in main
subprocess.run(
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\python\lib\subprocess.py", line 524, in run
raise CalledProcessError(retcode, process.args,
subprocess.CalledProcessError: Command '[]' returned non-zero exit status 1.
location: :-1
@@TheLastGamerPM Same here, any solution? :_(
FModel is a bit broken at the moment so most exporting won't work. I'm looking for a fix right now!
@@KoleHoenicke Nice! Thank you so much :D
Whens the new video on a updated one?
When I have time
where i can download umap, link is broken
This is an old tutorial
@@KoleHoenicke I installed the new one but apparently that method seems to be broken :/
@@pawersmile Yeah, I'm currently working on a new version
Does this also work for other Games that use UE
I've had trouble with certain games like Security Breach but I'm guessing it might work on others
Can you do a video on how to add Fortnite land in blender
Yes!
its not loading the textures for me in blender?
and yes i clicked on shading
@@Alexander.132de Are the textures that aren't loading environment textures? Like grass or dirt?
there a error traceback :( how i fix it?
UMap doesn't work right now
Says package not found
This tutorial is outdated, I'm working on an updated version
Bruh im dying what on earth happened to ur voice in the intro u DO NOT sound like that jdjksjdksjakcnhkj 😭
SHUT UPPPP
Does this cost money?
Yes, but watch my newer FortnitePorting tutorial, it has UMap integration.
@@KoleHoenicke thanks for replying six months later
where do you find umap exports?
UMap isn't working right now
@@KoleHoenicke ooohhhh that's why it isn't working, dang it
@@Sir_Samuel_III Hey I actually just got a new UMap build and it seems to be working perfectly!
@@KoleHoenicke oh sweet, thank you so much
@@KoleHoenicke is there a link?
I cant find BlenderUmap thing :(
What do you mean?
@@KoleHoenicke here i will make a video to show you
nvm i Got it working
STILL DOESNT WORK!!!
HELP!!!
I'm working on an updated tutorial
Same, I tried so many times but i still get the traceback error
@@marcus4502 This tutorial doesn't work rn
Doesn't work. Can't even download UMAAP LOL
Well you are watching a very outdated tutorial
you deleted the umap drive google
It works for me?
@@KoleHoenicke still doesn't work might have to update something
@@evrizzleFN I'm working on a fix right now
@@KoleHoenicke W thank you
@@KoleHoenicke i can't acess the umap on google drive
So can we use this to import Weapons?
No, this is just for importing buildings or entire POIs
I get an error when I try to turn on the umap plug in my blender
Is it updated?
@@KoleHoenicke yes
@@spadi9180 UMap isn't working right now