How to Make a Giant Creature - The Mechanics
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- Опубликовано: 19 авг 2014
- How to Make a Giant Creature
Mechanics & Animatronics
FULL Series: bit.ly/GiantCreatureWebsYT
How do you make a 2,000-pound creature move with fluidity and ease? Find out, as we break down the #animatronics and mechanics that control the mobility of the giant beast, including nostril flares, mouth movements, and more.
Watch the "How to Make a Giant Creature" webseries: bit.ly/GiantCreatureWebsYT
HOW TO MAKE A GIANT CREATURE - The #Webseries
Produced by Stan Winston School for WIRED in association with: Legacy Effects, Condé Nast Entertainment & Stratasys
Executive Producers: Matt Winston, Erich Grey Litoff
Producers: John Ales, David Sanger
Director of Photography: John Ales
Production Coordinators: Maggie Sayer, Teresa Loera
Camera Department: John Ales, Jake Borowski, Ben Saltzman, Peter Gould, Chris Trueman
Production Intern: Nick Norton
Post-Production:
Lead Editor: Damien Acker
Editor and Live Editorial Lead: Yukako Shimada
Editors: Peter Gould, Jacob Goodman
Assistant Editors: Jake Borowski, Ben Saltzman
Giant Creature LIVE Team:
Live Coordinator: Christopher Vaughan
Live Editorial: Yukako Shimada
Cameras: Jake Borowski, Peter Gould, Ben Saltzman
Sound: Chris Trueman
Giant Creature Live Assistant: Ryan Cultrera
Production Interns: Nick Norton, Marni Roberts
Social Media for SWSCA: Andy Franco
All Music by Position Music
GIANT CREATURE CREATED BY LEGACY EFFECTS
Giant Creature Project Supervisor: Alan Scott
DESIGN: Jim Charmatz, Kourtney Coats, Darnell Isom, Scott Patton, Greg Smith
Won-Il Song, Bodin Sterba
RAPID-PROTOTYPING: Jason Lopes
ART DEPARTMENT: David Monzingo-Supervisor, Vance Hartwell, Trevor Hensley, Akihito Ikeda, Mark Killingsworth, Mark Maitre, Jason Matthews, Paul Mejias, Rob Ramsdell, Christopher Swift
FABRICATION DEPARTMENT: Dawn Dininger, Ted Haines, Bruce D. Mitchell, Tracey Roberts, Amy Whetsel
PAINTERS: John Cherevka, Erick De La Vega, Jamie S. Grove, Derek Rosengrant
MODEL DEPARTMENT: David Merritt-Supervisor, Brian Claus, Ken Cornett, Alan Garber, Jesse Gee, James Springham
MECHANICAL DEPARTMENT: Peter Weir Clarke, David Covarrubias, Rich Haugen, Seth Hays, Russ Herpich, Hiroshi 'Kan' Ikeuchi, Jeff Jingle, Jim Kundig,
Richard Landon, Lon Muckey, Brian Namanny, Hannah Wilk
ELECTRONICS DEPARTMENT: Rodrick Khachatoorian, Greg Keto
MOLD DEPARTMENT: Damian Fisher-Supervisor, Javier Contreras, Tony Contreras, Lou Diaz, Jeff L. Deist, Chris Grossnickle, Clay Martinez, Jacob Roanhaus, Frank Ryberg, Jaime Siska, Gary Yee
FOAM DEPARTMENT: Cory Czekaj-Supervisor, Ken Culver, Jacob Roanhaus
HAIR DEPARTMENT: Connie Grayson Criswell
3D PRINTING BY STRATASYS: Terry Hoppe, Bonnie Meyer Darren Perry, Isaac Damhoff, Michael Block, Jay Beversdorf, Kevin Nerem, Mac Cameron, Paul Merrill, Dan Wahtera, Jamal Muhammad, Bill Morrow, J Consuelo Mendez
RANCHO CA OFFICE UNDER TERRY HOPPE: Steve Gibson, Mark Bashor, Patrick Brault
BILLERICA OFFICE UNDER TERRY HOPPE: Leslie Frost
ADDITIONAL STRATASYS STAFF: Jessica Songetay, James Berlin, Chris Cates, Dustin Kloempken, Cathleen Kadletz, Marc Downie, Ryan Litman, Daryl Baumgartner
FUR BY NATIONAL FIBER TECHNOLOGY: www.nftech.com
Maggie Bloomer, Kim Clark, Fred Fehrmann, Emile Gagne, Carol Goans, Juan Gomez, Talia Harvey, Kaitlin Hardy, Allison LeSaffre, Kate Maloney, Chris McMullen, Abby Roy
"AUGMENTED REALITY" BY BLIPPAR: blippar.com/en/
Marc Florestant-3D Artist, Leon Tyler, Radu Nicolau, Matt Banyard, Gareth Upton, Mike Harris, Brian Morales, Cheena Jain, Patrick Aluise
FOAM MILLING BY ALCHYMIA: Alfred Kuan
SOUND EFFECTS BY ANARCHY POST: www.anarchypost.net
Dan Snow, Tom Boykin
SOUND & LIGHTING CONTROLLERS BY ADAFRUIT: www.adafruit.com
SPECIAL THANKS: John Rosengrant, Shane Mahan, Lindsay MacGowan
New Deal Studios: Shannon Gans, Matthew Gratzner, Ian Hunter
Visit our WEBSITE: www.stanwinstonschool.com
SUBSCRIBE to #SWSCA on RUclips: bit.ly/Zp70T4
Category
Entertainment
Check out the FULL Series here: bit.ly/GiantCreatureWebsYT - Adrienn
There's Not enough Practical effects in Hollywood these days. We need more of this and less CGI. This here is a pure art form at its best.
That and miniatures and scale models. It seems that Japan is the only place keeping it alive although recently CGI is growing in Japanese film industry. With 3D printing and CAD/CAM software and today's mechatronics, practical should have a place in 21st century.
Artists are poor
I gatta say this is fantastic good job guys keep the great work 👍
I need a whole 2 hour video of these creatures in action. The few seconds we got weren’t enough! That looks like the coolest double creature combo that I’ve ever seen! I love it ❤️
Hey Aakasha! You can watch more here: ruclips.net/p/PLw3FQmoG4RtEvc3MrCTcRRJIpYGHUUg0Q - Adreinn
This is so sick I love this so much!!.
it would be awesome if you guys were ever involved in a new giant monster movie like Skull Island, Pacific Rim 2 or even Godzilla 2
Just amazing. You've done a fantastic job.
What computer program is he using at 2:10? I feel like i see that around various industries but it's not Grasshopper, right?
Fantastic design!
this job is so cool
Anyone else who would clean and scrub bathrooms for 10 years if they taught you how to do this? I would. >.
Awesome!
cool stuff!
Amo estos videos:(
Desde niña siempre quise trabajar en eso
That's ways better than every CGI effect.
Not really.
Kyle Hallam
If you compare the Lord of the rings with the Hobbit, it's obvious that the orks in tLotR look ways more realistic and evil than the orks from the Hobbit. That's because they are wearing masks and aren't only a couple of polygons in a computer.
hahe hiho The thing to note there isn't the the fact that its CGI vs prosthetics its the bad CGI, I mean the molten gold didn't look anything like how molten gold looks. I study animation and I have seen animation that doesn't cross into "uncanny valley" and doesn't look weird or unrealistic.
Its simply bad CGI for a AAA movie.
Kyle Hallam
It's right that CGI brings new possibilitys to the film buisness. But in my oppinion it's better to use masks if it's possible. Where do you study animation?
hahe hiho in South Africa, it's called simply The Animation School. But I do agree where possible they should use prosthetics.
What were those servo mounts and linkages?
I wonder if a system of bands (like rubber bands) would add fluidity to the movement?
Mega awesome coolio.
do you do this for custumers
I wanna go to school here
Join us here: www.stanwinstoschool.com. - Balázs
👏 #MastersofCharacterCreation
Well well well, if it isn't the assistant Jeremy from Passport To Paris
Oh my lord the presenter is fineeeee!
400th Like