The reason they added the cap so quickly (at least in my opinion) was because of Invader. The whole archetype is centered around 'no touchies', so having infinite dodge was just as egregious as tank builds (which they tended to nerf in the past). I just wish they would actually buff some stuff. I don't think they've done a patch without nerfing SOMETHING...
I would rather have abilities have a set cooldown minimum like how risk of rain has literally everything have a minimum cooldown of 0.5 seconds. Rather then nerf the concept as a hole.
They need to but guns, there's a lot of them that suck ass. Limits what you can use so badly and it isn't fun to just run the same guns in every build because they're the only ones that can kill anything relatively easy
Even if you never get hit as invader you're not doing any damage with a build like this so getting past any bit of content, let alone on higher difficulties would be nearly impossible
@UnrealEggo it doesn't matter if you're doing 1 damage per hit, there's other ways to supplement your damage. You gotta keep in mind that at least in Dough's specific build, he could easily drop something like Black Pawn Stamp for a regular damaging ring. Both of the Archetypes can be swapped for something else. The guns can be swapped to anything you want. Even though it is patched now, you could have a ton of damage through elemental damage.
Ahanae Crystal ring is from completing the First World Boss in Yeasha on Hardcore, most of the unlocks for Hardcore are just beating the world boss of that " Realm " and defaeting the Cube boss in the labyrinth, also completing a hardcore run on Veteren Difficulty so, techinally you only need to do a full hardcore Vet Difficulty playthrough to unlock all the Hardcore Items
Yeah I was surprised they nerfed the CDR but didn't buff any of the new guns or class for this surprise patch. Don't get me wrong, the new Atonement Fold ring is great and I've been using it with the Nightweaver's Grudge to have a more consistent crit build, but the DLC content rewards are a bit lacking so far.
I'm on PS5, I don't have the amulet, not using a concoction and still got to 70% skill cool down. I'm having a blast! Pair ritualist with handler, the dog attack gives bleed damage. Hellfire gun can proc Fetid Wounds. That's 3 status effects constantly going, so much damage!
Dont know if anyone has tried this yet but you can have pretty good uptime on mods and skills(not so much skills) if you use the amulet that you get from tillers rest and use ritualist second skill and then spam a mod that cost like 400 or higher to get more skill cooldown
My friend is playing this build way before DLC. Spirit Wisp Amulet + Stone Of Malevolence + other mod power generations = infinite Firestorm + whatever second mod you have and super high skill CDR. After the DLC, you can just shoot Firestorm and Corrupted Meridian Mod back and forth until ritualist second skill is ready, activate it then repeat the mod spam.
Its called knight guard you get it from the dlc you get it by doing the walk of remembrance in the pathway of fallen dungeon.go through the mirror after fighting the boss. You need the crown of the red prince. After you open up the tomb with the medallion you got from the fight in the maze a hallway appears and there you go.
I had so much damn fun with this yesterday with my Gunslinger spamming Quickdraw with a 0.8 second cooldown.. so sad to see this go. I dont see how this could be that "over powered" given you have to give up 3 ring slots, your amulet slot, concoction buff (xenoplasm), 1 relic fragment slot out of 3, AND 9 points into the skill cooldown. Everything else suffers from you putting all your eggs into 1 basket to get all that Cooldown, your gun damage, skill damage, melee damage, so I see this as more of as a way for the Devs to take a look into setting minimum cooldown times depending on skill. Offensive skills get less downtime, defensive skills get more downtime to offset potentially spamming unlimited dodges from the Invader Archetype, or the Medics health regen/Shield skill etc.
fun can't exist in remnant 2, we collect items to put them on shelves since there's no point in putting them in builds when 99% of the items are filler.
@PrototypeDev an easy fix could've been to balance certain offensive and defensive skills to have a fixed cooldown even at 100% so that cooldown builds don't get nerfed as a whole. For example: Gunslinger's 6-shooter skill can get as low as 5 seconds of cooldown at 100%. Medic's health shield at max cooldown would still have a cooldown of 25 seconds at 100% regardless so that survivability skills aren't spammed indefinitely. Or the Invaders dodge ability would have to wait 20 seconds after it's used all its dodges to avoid dodge spam. Either way Cooldown builds sacrificed everything to use their abilities as their main tool to get through the challenge since their gun damage/melee damage/Skill damage is poor because of it.
Aparantly the devs like your vids, everytime you post something they nerf it xD (i know its not true, but funny) Could you please make a short vid regarding the status effect bug? Maybe they see it and will fix it.
Great tip, I'm using so the rings you showed and it helps a lot. I know there is no cap on status effect duration. I have my duration at 200% Timekeeper's Jewel put you at 200%.
I dont understand why they have to fix these things. I would understand if it was one shotting bosses, but it wasnt even the best build out there. It was just fun.
Tragic is like *really* hellbent on making players dodge roll at least five times. It's like he almost blows a vein when he finds out a workaround where you barely have to.
True. He's also chronically allergic to interesting or complex movesets, huge whiplash going from Elden Ring back to Remnant 2 with its lazy QTE and garbage one shot kills (even at max DR).
@OhDough they have other more important fixes like fixing the guns to do their expected damage since some are bugged doing less damage than stated or supposed to, but they'll fix this and nerf cooldown builds and be less fun for everyone. Makes no sense..
gimmick, you have basically no damage. saw a guy doing this to a red ad and it barely took anything off the health bar. i did the same skill and it one shot the enemy. what's the point in being able to spam skills if they don't kill anything LOL
Idk how it works on pc but if you're on console you click the stats button twice and it shows the loadouts. From there you can save what you currently have on
@@ephemeral5298 Thank you VERY much, I have been waiting for loadouts so impatiently because I assumed it would be an available feature day one since it was popular with the previous game.
The reason they added the cap so quickly (at least in my opinion) was because of Invader. The whole archetype is centered around 'no touchies', so having infinite dodge was just as egregious as tank builds (which they tended to nerf in the past).
I just wish they would actually buff some stuff. I don't think they've done a patch without nerfing SOMETHING...
I would rather have abilities have a set cooldown minimum like how risk of rain has literally everything have a minimum cooldown of 0.5 seconds. Rather then nerf the concept as a hole.
They need to but guns, there's a lot of them that suck ass. Limits what you can use so badly and it isn't fun to just run the same guns in every build because they're the only ones that can kill anything relatively easy
I was spamming tp 300% dmg it was fun
Even if you never get hit as invader you're not doing any damage with a build like this so getting past any bit of content, let alone on higher difficulties would be nearly impossible
@UnrealEggo it doesn't matter if you're doing 1 damage per hit, there's other ways to supplement your damage.
You gotta keep in mind that at least in Dough's specific build, he could easily drop something like Black Pawn Stamp for a regular damaging ring. Both of the Archetypes can be swapped for something else. The guns can be swapped to anything you want.
Even though it is patched now, you could have a ton of damage through elemental damage.
They put a cap of 75 percent now
Fun police alert, fun police alert 🚨
only on Xbox
@@isaacdayton4962 that would make no sense consoles usually get updates later
Patch is on PC too.
On ps5 its already here , fixed about 4 hours ago!
Ahanae Crystal ring is from completing the First World Boss in Yeasha on Hardcore, most of the unlocks for Hardcore are just beating the world boss of that " Realm " and defaeting the Cube boss in the labyrinth, also completing a hardcore run on Veteren Difficulty so, techinally you only need to do a full hardcore Vet Difficulty playthrough to unlock all the Hardcore Items
Yeah I was surprised they nerfed the CDR but didn't buff any of the new guns or class for this surprise patch. Don't get me wrong, the new Atonement Fold ring is great and I've been using it with the Nightweaver's Grudge to have a more consistent crit build, but the DLC content rewards are a bit lacking so far.
Agreed I got the handgun and it just feels ok especially considering how much of a pain it was to get lol
I'm on PS5, I don't have the amulet, not using a concoction and still got to 70% skill cool down. I'm having a blast! Pair ritualist with handler, the dog attack gives bleed damage. Hellfire gun can proc Fetid Wounds. That's 3 status effects constantly going, so much damage!
THIS IS FIXED AS OF NOV. 19, 2023. MAX HARD CAP IS 75 %.
Dont know if anyone has tried this yet but you can have pretty good uptime on mods and skills(not so much skills) if you use the amulet that you get from tillers rest and use ritualist second skill and then spam a mod that cost like 400 or higher to get more skill cooldown
Whilst using the ring that generates more mod by 15 percent for using status affect, I forgot to add that to the list of things
way a minute, there's potential here
My friend is playing this build way before DLC. Spirit Wisp Amulet + Stone Of Malevolence + other mod power generations = infinite Firestorm + whatever second mod you have and super high skill CDR. After the DLC, you can just shoot Firestorm and Corrupted Meridian Mod back and forth until ritualist second skill is ready, activate it then repeat the mod spam.
@@OhDough helps to use weapons that apply status affects aswell like Sparkfire shotgun
Its called knight guard you get it from the dlc you get it by doing the walk of remembrance in the pathway of fallen dungeon.go through the mirror after fighting the boss. You need the crown of the red prince. After you open up the tomb with the medallion you got from the fight in the maze a hallway appears and there you go.
So the devs fixed the ability spam on 100% CDR but also capped it to 75%? 🤣 Oooookay.
Its been fully debuffed & patched,.. thanx alot to all the streamers that can't keep their mouth shut.
Streamers aren't the issue lmao. The game gets like 1k viewers max on twitch
I had so much damn fun with this yesterday with my Gunslinger spamming Quickdraw with a 0.8 second cooldown.. so sad to see this go.
I dont see how this could be that "over powered" given you have to give up 3 ring slots, your amulet slot, concoction buff (xenoplasm), 1 relic fragment slot out of 3, AND 9 points into the skill cooldown.
Everything else suffers from you putting all your eggs into 1 basket to get all that Cooldown, your gun damage, skill damage, melee damage, so I see this as more of as a way for the Devs to take a look into setting minimum cooldown times depending on skill. Offensive skills get less downtime, defensive skills get more downtime to offset potentially spamming unlimited dodges from the Invader Archetype, or the Medics health regen/Shield skill etc.
fun can't exist in remnant 2, we collect items to put them on shelves since there's no point in putting them in builds when 99% of the items are filler.
I'm sad to see it go, but it was kinda ridiculous with things like invader dodge skill, you pretty much become invincible.
@PrototypeDev an easy fix could've been to balance certain offensive and defensive skills to have a fixed cooldown even at 100% so that cooldown builds don't get nerfed as a whole.
For example:
Gunslinger's 6-shooter skill can get as low as 5 seconds of cooldown at 100%.
Medic's health shield at max cooldown would still have a cooldown of 25 seconds at 100% regardless so that survivability skills aren't spammed indefinitely.
Or the Invaders dodge ability would have to wait 20 seconds after it's used all its dodges to avoid dodge spam.
Either way Cooldown builds sacrificed everything to use their abilities as their main tool to get through the challenge since their gun damage/melee damage/Skill damage is poor because of it.
Aparantly the devs like your vids, everytime you post something they nerf it xD (i know its not true, but funny)
Could you please make a short vid regarding the status effect bug? Maybe they see it and will fix it.
Great tip, I'm using so the rings you showed and it helps a lot. I know there is no cap on status effect duration. I have my duration at 200% Timekeeper's Jewel put you at 200%.
I found a fun setup for lots of ammo. Monarch gun, archon primary class, feedback lvl 10 mutator, and faerin's sigil. Seems legit to me!
I dont understand why they have to fix these things. I would understand if it was one shotting bosses, but it wasnt even the best build out there. It was just fun.
Nice work Dough 👏
Tragic is like *really* hellbent on making players dodge roll at least five times. It's like he almost blows a vein when he finds out a workaround where you barely have to.
True. He's also chronically allergic to interesting or complex movesets, huge whiplash going from Elden Ring back to Remnant 2 with its lazy QTE and garbage one shot kills (even at max DR).
funny that u come out with that when they just patch it cooldown is now cap to 75%
I was recording the vid today, took a break came back to see a remnant 2 update and it was joever
And now we go back to never even touching those rings and that amulet minus anahae
YUP, at this point they should let the non omega busted exploits slide for a few days at least. especially if they don't have fixes for other stuff.
@OhDough they have other more important fixes like fixing the guns to do their expected damage since some are bugged doing less damage than stated or supposed to, but they'll fix this and nerf cooldown builds and be less fun for everyone. Makes no sense..
Nice Video, thank you for sharing 👍 🙏
how to get Xenoplasm
just a heads up, I think they fixed the issue with the 100% CDR
Yup capped at 75% now.
My dissapointment is immeasurable and my day is ruined.
thanks to you the devs are always nerfing all the things you upload
This was nerfed before I uploaded. I talked about the nerf in the video lmao
I know they nerfed this already, but where do you get that amulet? I look it up and there is no videos on it that I can find
random item in a n'erud dungeon
@@OhDough right on thanks
How do you get that mod at the end of the video ?
i just read that 100% cd reduction not loading abilities right was fixed. no?
They capped cd reduction to 75%
its 75% cap now, oof
gimmick, you have basically no damage. saw a guy doing this to a red ad and it barely took anything off the health bar. i did the same skill and it one shot the enemy. what's the point in being able to spam skills if they don't kill anything LOL
I would of gotten an aoe 6k dps build going but they nerfed it before I could swap to engineer.
Capped these Devs either cap or nerf what fun is left naaah
I'm still able to use it on PlayStation.
Didn't they cap skill cd-reduktion at 75% max?
Yeah, end of vid talks about thag
This is too fun, they gonna nerf it
They did afaik.
Word is a stealth nerf in the latest patch notes is 75% hard cap cooldown reduction.
When I saw the fix for the 100% CR being broken, I thought they were actually going to let this stay.
@@tobiasrex8052 bruh...
Remanant devs cat and mouse find fun fix or nerd eip untill the next
So, how is it at like 5:57 I can see you have loadouts of some kind, how do you do that?
Idk how it works on pc but if you're on console you click the stats button twice and it shows the loadouts. From there you can save what you currently have on
If you're on PS5 press the L3 button.
@@ephemeral5298 Thank you VERY much, I have been waiting for loadouts so impatiently because I assumed it would be an available feature day one since it was popular with the previous game.
Looks like someone saw my boi @VashCowaii video about this 🎉
funny how he uploads builds and says potential bugs but they're patched day of xdddd