That HL2 facial animation comparison... I said the same thing weeks ago and was absolutely eaten alive for being unfair and "unhinged" for not understanding how hard animation is. ....I at least know it was possible to have much better facial animations 20 years ago.
No it is not. I would take a boring game over a fundamentally bad game any day. You can make a boring game not boring. You cannot make a fundamentally bad game good.
@@socipathicgaming5914 Suit yourself, for myself and others a boring game is worse than a bad game. Why? Because, a boring game will make me put it down in a few minutes flat, whereas a bad game will make me struggle through it for at least a little while longer than the boring game. Simple logic but since you feel otherwise you should know it's a personal preference. "no it is not" is not a valid argument.
@@matthewcarroll2533- upset that someone doesn't agree with you? Get use to it, it happens a lot in life. And my argument was not "no it is not". My argument is a boring game can be fixed. A fundamentally bad game cannot. And your argument does nothing to counter that.
Lots of unscientific things in this game like the robot talking like a human that was pointed out. The 200 year old colony ship's computers using the same modern operating system as all the other computers on the different worlds. All the colonists on that same ship have different accents even though they spent all their lives together. You can get afflictions from gas on other planets even though you're wearing a space suit. I mean you don't even need to hire a science advisor to know these things.
Some of that stuff is game logic. Same way how in rdr2 your character gets tuberculosis even if you cover your face. Or how your horse can be dead and you inject some magic sauce that allows to to go right back in it’s original state (many organs shouldn’t be functioning properly even if theoretically brought back to life). That space suit thing is a little nitpicky imo, I haven’t played Starfield but they probably didn’t just want to give you such an easy way to protect yourself from the environment.
@@dathunderman4, TB is bacteria... even if you have a face mask, It can infect you... although at a much reduced chance. The masks in RDR2 I bet aren't even close to the surgical masks mandated all medical staff ware these days... which, is why masks don't help. A sure "fire" protection only requires you to have your own supply of oxygen tanks.
@@dathunderman4 Dude, Downes spits and coughs in Arthur's face, what are you on about? And the horse revival is there for gameplay reasons so the time invested in your horse is not wasted.
this game deserved the innovation award because it is the first game in history to go out of its way to be as boring as possible in order to get people to turn off their computers and stop playing
We all know what they REALLY mean't was "Most genuine NWO Propaganda" . MOST other companies re clearly trying to tick ESG boxes to be accepted for awards. Starfield looks like they had Claus Schwab himself giving directions.
We all know what they REALLY mean't was "Most genuine NWO Propaganda" . MOST other companies re clearly trying to tick ESG boxes to be accepted for awards. Starfield looks like they had Claus Schwab himself giving directions.
As a Elite Dangerous/Star Citizen/Mass Effect fanboy, I'm kinda shamed that I wish I liked planets/cities and interaction there as much as in Starfield. I can even build my own outpost bases and ships, and avoid grind through cheats! Agreed that loading screens, space/atmo flight and invicible borders are not anything like in ED/SC, but I rather think this as a game I wanted Mass Effect to be. With open world and space fights. Some how I just like Starfield, and much of things mentioned in video seem to me rather based on each own opinion about say graphics, cities or weapons. I found world of Starfield kinda realistic, 4 small cities and several outpost just seemed reasonable after sudden death of Earth and with this space tech level... And now I feel shamed for liking this game after all negative reviews, even though I normally don't give shout about opinions of others... Feels so weird....
@@perttiroska9970 agree. Space game should be singleplayer. Mods. Cheats. Or at least savegames. All space games are junk. All have strong sides, and weaknesses. And Starfield is no different. And it is a disappointment. But IMHO it's way better game than ED or SC, just because it's singleplayer.
To be fair, the "Most Innovative Gameplay" reward on Steam being granted to Starfield of all things was a 4chan troll. Once I discovered that I couldn't help but shake my head and chuckle.
@@Shifty2319 Yep, people have been complaining since Fallout 3 that their engine was pure trash, and there were already several engines on the market that could improve stability, graphics, even modding; but they've never, not once, listened or cared what fans wanted.
@@MN-vz8qmno lol. There's no way they are a team of 100 people lol. Even Larian which is around 3 or 400 people is considered small. Larian is more classed around AA studio but the argument could be made they are actually indie level studio. You might be mistaking the 100 person figure for ONE of their many facilities around the World
@@red-merlin Larian, with 450 employees on one project at a time, is not considered small at all, it is a full AAA studio. They just have a great marketing. Bethesda is indeed 500 people in several studios, but said studios have their own projects. For example Austin was the one in charge of Fallout 76, Montreal makes android games, while Rockville studio (the original one, where Howard works) developped Starfield.
The argument from Act Man about the invisible walls drove me nuts because of how wrong it is I’m so many ways. Basically he’s saying it’s ok that invisible walls are there, because nothing is out there worth exploring beyond the barrier…. ignoring the fact that Bethesda didn’t make anything to explore. You know, the reason people play RPGs and adventure games
I'd argue that invisible walls isn't a deal breaker by themselves, BUT the developer has to do a whole lot of work to make sure what is within those walls is interesting enough, that players don't care - or don't even think about - what's outside them. Doesn't seem to be the case with Starfield.
The first time I rolled my eyes was when during the Vanguard quest line, all the history is told to us, but our character who grew up in this world surly would of all ready of KNOWN IT AND LIVED IT, perhaps they could of explained it as our character getting amnesia after touching the artifact.
It kind of annoyed me that in the character creator I chose a backstory as a wanted cyber runner from the streets of neon and then with absolutely no explanation it told me I am a miner working on some barren rock
I built a base on a planet with a rather moderate average temp and every time it rained (and it did a lot), I'd get frostbite in like 5 seconds WHILE WEARING A SPACE SUIT! Had to have been a bug.
It's disgusting to see how uncreative Emil was about the idea of "witches" in Salem. He could have used psykers, part of existing Fallout lore. Mama Murphy is a psyker, ffs. Have them be insane because they have no psychic nullifiers, and you start getting cursed visions if you fall asleep anywhere near Salem until/unless you go there and "fix the problem" (regardless of how). They could even have made Mama Murphy important to that kind of a quest. This didn't NEED the Skyrim magic system to work, but Emil wanted to replicate the stories of Salem witchcraft specifically using those mechanics, and was unable to creatively adapt to the lack thereof. He does not create from his inspirational sources - he merely copies them, and badly.
In a video I watched a while back Todd explained how he and Emil start writing the game. Emil emails Todd a whole bunch of stuff like so and so group a mix between the groups in x,y,z video games. Sam Coe has a similar personality to do and so and the game story will be just like these other much better games. Then Todd approves or disproves them in an email back to Emil. I think it was an interview. So yes you are correct he takes from better stories than makes his version much worse. And then thinks what he makes it the best story ever.
The game actually does have asset/world streaming: However it's not per object, but per cell. The game loads and unloads cells of a certain size (iirc it was 64x64 meters from Skyrim up to 128x128 in FO76, and about 1024x1024 in Starfield from what i could determine). The actual issue however lies in how the game ties everything to your starship. Once it gets unloaded when you get about 10km from it, the game crashes. It's still not entirely clear why but the actual issue seems to lie in that the engine doesn't support world origin shifting, which is something even modders can't fix. This feature was actually in previous games as far as i can tell, because the game always used the current cell the player is in as the origin, but for some reason Bethesda chose to make the starship the 'anchor' instead. Personally i think they frankensteined the old engine to work on the xbox series s without regard for any other platform (even the x), kneecapping the possibilities strongly.
Starfield's world is so unimaginative. None of the sci-fi tech is morally complex, awesome, or original. A great example is the "vision" shown to you in the main quest / start. They could have shown you ANYTHING there, but they choose to show you colors and lights. A visual which isn't that awe inspiring or mysterious considering it looks almost exactly like the grav drive animation, an every day sight in Starfield's lore. Here's random images that pop to my mind that could have been a cool vision: An older version of your character drowning. 2 identical earths colliding. a gigantic carrier space ship crashing into a star, stars aligned in a constellation pattern that says "help me". Almost any random image that can come to our head would generate more intrigue and wonder than what they have in the game. Not only does Starfield fails as a game, it also fails as a new Bethesda world.
@2:20:00 - if they worked SOOO hard at it and this is what was delivered, they should be looking for other jobs not yelling at customers when we admit that we're not happy with what we spent. Of course, if they'd released a demo version, they wouldn't have sold as many copies ....
When I see starfield, I just think of some lone developer. Sobbing to himself as he drinks his company-mandated coffee and creamer, despite his lactose intolerance. Forced to put down half-written slop at god awful in the morning, so far in his anguish he can't tell the difference between the words he's writing. The poor writing is a cry for help, to escape from the total sensory deprivation of what he's supposed to do, and the awful conditions.
Ten years, HaHa so glad I never wasted any time with this game even from the start. Even more so the ridiculous package suckers paid for with a suitcase full of stupid kid stuff.
I will bet your wrong. Mods will keep it alive. Just because they did not have the start everyone hoped does not mean the game is trash and will never be better.
lol you have no idea what you are talking about. I am a mod author in the scene and were just waiting for the CK. If you are unable to think further than a few weeks down the road you may not see this but at 52 ive learned patience and I know once the CK is out a TON of mods will start being made. It takes a long time after that though before the GOOD mods start showing up because of development time. The same thing happened with Fallout 4@@Detac3
I wish that games would just add no weapon zones when they don’t want you to kill things. It’s more believable that a massive futuristic city doesn’t allow guns on the property than a child or shopkeeper eating millions of rounds to the face.
Yeah just add an airlock sorta thing to the spaceports where you deposit your weapons and you get them back when you leave or fasttravel (like the one area in cyberpunk 2077)
Thanks for the video. When Todd is talking about the next gen pc game, and the man next to him is Laughing his ass off. This scene tells you all you need to know about starfield.
For me, Starfield gets worse the more you play it. The entire game is a "death by a thousand cuts" which culminates into a horrid gameplay experience before you just give up on it. Needless to say, Starfield is the last title that I will buy from the Bethesda.
Starfield is the first game I have ever deleted from my Xbox because it was so bad. I was a Bethesda fan before this but no longer. Starfield peeled back the veil and I can no longer look at any Bethesda game the same ever again. I now see how badly the games are designed and written. And how dated their game engine is. I went from playing Starfield to Cyberpunk 2077 and the difference was night and day. Better writing, better gameplay, better NPCs, better emotional connections to characters. The whole time I was playing Starfield I kept saying to myself, "This doesn't make sense." That appllied to the writing, the quests, the storylines. It is all so nonsensical. Thanks for the time and effort putting out this review. You have expressed what so many of us have felt while playing. "How does the game make you feel?" I feel like deleting it forever from my gaming life.
I did the same thing. The game just deflates like a soufflé after you realize how much the story sucks. Trying cyberpunk again after abandoning it at launch was one of the best decision I could have done. The first game that I've tried that looks/feels next gen.
*Sadly, you cant kill almost anyone, theres no "quest branches", its just an straight line...* And whats left? Walk around 5 minutes, explore and random generated place, then walk for another 5 minutes, and hit your face agaisnt an invisible wall. *Im not an fan of Skyrim, but at least in that game, theres always an cool boss loot, artifact or shout in alot of caves...*
My addon to Emil's "story" statement: First, you need to make a story interesting enough to care about. The Evil Dead movies are not the height of cinema but they're very entertaining, goofy but interesting. Second; my brain is not so useless that I can't remember at least the general idea and flow of most decent stories, my brain is not a sieve so yeah I'm gonna spend more time doing other things in a game where I've already finished the story, MY BRAIN IS NOT AN EMPTY VOID!
The thing that really, really killed this game for me was the lack of a scanner database. You go to a planet, scan the lifeforms and locations, get all this data, and then have no way to recall the info without going back to the planet and scanning it all again. Seriously, what kind of dumbass builds a way to collect information without something to store and show said information? WHAT'S THE POINT OF SCANNING????
Bedesda advertised this boring, outdated, unfinished game as 12/10. And they became offended when even the fans started giving this game 7/10 (I’m not a Bethesda fan, so I gave it 5/10). now that they started blaming US for THEIR mistakes, I'm changing my rating, this game is 2/10.
I always find it a really bold move when a game uses NG+ as a way to get to the real ending/fun content. Because, mutterficker, you better make sure I enjoy doing it the first time enough to make me wanna go through it again, especially when you can't carry over things you have spent tens of hours on like your outposts and your ship.
The robot f ing killed me hahahah I love long form content, as you get to hear someones thoughts on something in a very elaborate and complete way. I don't like the 1 sentence statements on twitter etc.
so in the end babyface was right? it is boring? For me it is just funny that ppl now with starfield start to realize, that bethesda is making roughly the same game since daggerfall. And they are constantly dumbing down the game mechanics. morrowind was simpler than daggerfall. oblivion was simpler than morrowind. skyrim was simpler than oblivion and so on.
make no mistake , Babyfase is a clown. he was not right! the man started yelling utter nonsense and buzzwords cuz he got triggered. HE didnt explain or even hit and WHY things are bad in his opinion aside from that "THING-X is annoying me" even then it was retarded temper tantrum without any value or reasoning.
You think its weird we get mad that we suddenly can't pick our gender in newer games anymore because some confused individuals have demanded we adapt to them, and instead we have to pick body type(wtf) and pronouns? And why are you shitting on AZ for being a "clown"..? Your whole schtick is about making "clownish" RUclips videos loaded with fart humour and edgy jokes, you should applaud him. @@TheYamiks
On the note about lockpicking, I agree wholeheartedly. In Skyrim, the sound design was so precise that there was an almost haptic feedback feel to the tension upon the steel of the lock pick and you always knew when to push it or lay off before the lockpick itself broke. The main issue today, is that there is no passion in comparison to 25, 20, or 15 years ago within the industry. It's mind-blowing how dumbed down and stupid things feel today compared to back then.
It is at this point where we must come to terms with Bethesda's legacy forever being riddled with long-form video essay critiques, and we're all here for it unironically.
What would been a very big twist with the Jensen va character is when you meet the kid it would turn out to be an ai imitating his dead daughter and said that other people didn't accept it but actually they tried to get him help
I barley ever notice afflictions and will intentionally not treat them until I'm back to my ship so I don't waste meds, in one of the more extreme cases of this I had like 7 different afflictions and the only noticeable affect was O2 usage which effectively made it little more than an annoyance.
the moment i saw Starfield's Stamina UI labeled as O2, which in an atmosphere that is toxic and irradiated has no oxygen still able to regenerate oxygen. bethesda is out of touch and as long as fans keep them on high pedestal because of skyrim and some other old games they made. they are not going to change. people will still buy this lazy designed game.
50:00 - Funny thing, you could run from end to end in Daggerfall. Took you 2 months to do it or so but you could... Tech was much cruder back then? Or maybe it was better?
Holy shit yamiks!!!!!????? I remember watching for tips on planetside AGES AGO. At least over 5 years ago. Good to see you popping up in the recommended
The fact that Bethesda has not developed a space simulator in their game is what killed Starfield, turning it into a boring loading screen simulator: The basic idea was to apply the bethesda formula in space. Space being associated with exploration, this felt like a great match. But the issue here is that Bioware has apparently not understood in time what this change of scale meant, or worse, what made Bethesda games good. Because the Bethesda formula was about exploring, stumbling into handcrafted content regularly, feeling that you are free in this big sandbox (the quests part while servicable has never been the strong suit of their games). I have heard people saying that the game should have had less planets, but I disagree. Even if only one planet was modelled, that would have been far too much. Because in any case, the surface covered would be so large that it would be impossible to produce enough concentrated handcrafted content on the whole planet. Here the important point is concentration of content. It depends on how fast your character moves, because the player needs to you stumble into new original content every few minutes. On foot, you'll need some new content every hundred meters or so for example. So here in the case of Starfield, as they kept the idea of exploration on foot, the only solution they had was to populate those planets with reusable templates of pirate bases, caves etc... over and over. Had Bethesda created a game where you really pilot your ship, this "concentration of content" equation would have been very different as you could travel vast distances in a short time. The exploration part would have been in ship, using scanners, radars, probes, hearing radio messages, folowing beacons and what not. Maybe only 2 or 3 interresting spots per planet for example, something which could have been handcrafted. Of course once on site, the player would have explored the location on foot. Not saying that the player couldn't in this alternative game design walk in the wilderness (or better have a land vehicle); after all the player could hunt or mine for example, or just land and take a picture of their first foot on a new world. The core issue to me is not procedurally generated planets. In a space game the terrain, mountains etc... are the equivalent of the grass and trees in Skyrim, basically here as a background, and procedural generation is fine. But having the core exploration gameplay relying on reusable assets rather than unique handcrafted places to discover is what betrayed the Bethesda formula. And all those poor decisions come from the refusal to develop a space sim.
@@UmmerFarooq-wx4yo i had my fun with this game, for a time. Originately saw it as a 8/10, now after digging in it a 7/10. Partly because I see no reason to play it again the way it is built, partly because some of the reasons i played it for 100 hours was to see what the game had "promised", and at the end the content wasn't there, and partly because there is no worthy exploration to do, only the main quests, and i was never impressed by bethesda quests, not to the point to play because of them. As for your worries about travel, that's the thing, i am not saying they should have implemented elite dangerous, with its long travels (actually personally i wouldn't have minded, it would have been immersive), but just make skyrim in space, just you piloting instead of walking, stumbling unto handcrafted content to discover right and left on your way to your objective. Here, those copy paste caves and pirate bases everywhere for "exploration" and the bethesda quests do not warrant a 9/10. No surprise the player count is already so low, and people are playing skyrim and fallout4 instead.
The best thing about Starfield is that it lead to this video. I’ve been enjoying Yamik’s channel for awhile but this was absolutely amazing. Never thought I could be riveted by a three fuckin’ hour review of a very bland game. 😂
And we thought the facial expressions in Andromeda were bad ... Ah, I finally get it - it doesn't matter what the game looks like, it's the orchestral music that matter.
I legit enjoyed Andromeda even on release. Due to it being so disconnected from the main 3 games, i approached it as a generic sci-fi rpg with a mass effect coat of paint, so i didn't take it seriously, and i honestly had a blast. All the bugs, glitches and funky animations made me laugh. Performance issues and crashes on the other hand... those were not as funny, but not as bad as some of the stuff we have been seeing nowadays either, really. Was really bummed out when they announced them dropping support for it. I still believe it was a huge mistake to abandon Andromeda. It had great potential to be a fantastic game.
After 10 mion I noticed the total time of the video.. OK, Now I have something to listen to durring work .. Thx :) Lots of time went into this vodeo.. great job, respect for the time.
I have a recording of NPCs walking around in their underware..... falling through the ground idk how many times. Same old bathesda BS, BUT WORSE! Insert "but wait, there's more" meme here
One of the main problems of Starfield is that it makes no sense sociologically: society capable of interstellar travel will be orderly, bureaucratic, and heavily regulated. It makes no sense that there are pirates, that people entrust you, a stranger, to deal with their corporate matters, just give you their corporate property, that every planet is overrun with bandits. In Skyrim's essentially medieval setting, all these elements of the game made total sense. But the Bethesda rpg formula just doesn't work in a modern society setting.
It seems this video is so burried in the algorithm, usually when i watch over 10 minutes of a video it'll keep getting recommended to me, but this have to search for it manually everytime.
When Bethesda says it's their first new IP since 1998, what do they mean? As a publisher, they have Redfall from just this year! As a developer, they were called Bethesda Softworks until Bethesda Game Studios was created in 2001. As a develper, their last non-Elder Scrolls or Fallout title was IRHA Drag Racing in 2005. Assuming they don't consider that an original IP, for some reason, and ignore sports titles they created Sea Dogs in 2000. My guess is that Todd is trying to be sly and pretend Bethesda created Fallout in 1997. That's the only explanation I can come up with for this weird claim.
Omg you are the first person I have heard get it right in regards to the pandering in the game and many other things in society. It's not an agenda, but money. It's attention. All publicity is good publicity... And while I don't exactly agree with that sentiment it definitely did draw a lot of attention to the game by including pandering. They could give two shits about the woke community or the bald white baby man community. They only care about the bottom line and if they need to do a little pandering to make more cheddar then that is exactly what they will do. The same thing goes for Disney and all of these other "woke" companies and properties. Everyone should let this shit go and not give it any attention whatsoever unless there is some real thought and caring put into it rather than just bullshit pandering. Keep up the incredible work as always my brother.
teramorphs don't have a lot of health but they do have a lot of resistance, the issue is that nobody thought to apply that resistance to energy as well as ballistics.
There is a very simple reason why there are level-borders and related to that no vehicles: floating point math. Their engine was never build to allow either 64 bit positions or a moving origin. If you get too far from the spawn point, everything will start to shake and wiggle. The 32 bit floatingpoint positions get less and less precise. And since they have prevent going any further - using a border, having a vehicle would make it that much more apparent (quickly reaching this border by the normal player). Solution: only let the player walk, so they dont accidently bump into a level-border. The same happens in spaceflights. There is not border, but your ship will do a nice wiggeling when flying too far out. Fasttraveling out is their only option.
@@wolfwing1 They dont avoid it, the engine can use distances of a couple kilometers as in Skyrim just fine using 32 bit positions. But the further the player is from the center (origin) the more graphical bugs will show up. Starfield would require hundreds or even thousands of kilometers for a "space flight" scaled world. The engine cant do that. It was not designed for that. Thats why games like Star Citizen use 64 bit positions, or a dynamic recalculation of the origin.
@@wolfwing1 There hare hundreds of systems running in the game that can break when out of bounds. I am talking about the basic technology for level scales, and not some specific system that happens to break here.
In regards to pickable junk there was a reason for it in Fallout 4 as yo could turn into building mats. In Starfield that mech is nonexistent which is yet another regression and leaving out improvements that put in previous games. It boggles the mind. In Starfield they could have add a recycler or something for the junk but nope they opted with making just about all of the mechs in the game tedious and not fun.
Couldn’t agree more, 90% of all games I’ve ever played I know within an hour if it’s for me. I’ll never know if something gets good later because life’s too short to give it any more of my time; I’d rather move on to something that I immediately like. So yep, I’d appreciate your view regardless of whether you played 1 or 100 hours 👍🏼
Sometimes I get to think that Microsoft bought the shack, saw the pile of shit that Starfield was at the time and just went „that’s shit, make it new!“ and left the room. And, running out of time, Bethesdas people just took ChatGPT and slapped some commands in it to create Starfield.
Wow that was a lot of work. TY for the effort and the great presentation with a lot of classic TheYamik's humor. I think it would be safe to say you don't like the game. I do, but I respect your opinions on it.
Not gonna lie - my favorite moment in this entire review had nothing to do with the game, but was about the Lada! I'm guessing that not many Americans know what that is, and even fewer have been in one. During my time living in Vienna (Wien) in the late 90s, I traveled several times to the Czech Republic, as well as Latvia, and aside from the many cab rides, some friends and I rented the cheapest car we could for travel and I've spent a lot of hours inside a Lada. Gotta admit, I have some nostalgic memories about those terrible, terrible Russian cars. There were rumors at the time that someone traded a pair of Levi jeans for a Lada. In other words, a pair of jeans for a car. The guy who got the jeans was on the winning end of that trade, trust me...
You know, I have a theory as to why you cannot chunk corpses - because there is that one Starborn on the final mission that raises the dead, and if you could chunk corpses then they would either prove a disappointing fight without their power, or bodies without arms and legs would start attacking.
Insightful...I remember in Skyrim you can't resurrect the beheaded... so when playing sword mages, don't ever select that perk. but doesn't explain the almost complete absence of blood.
I’m sad that you put in so much amazing effort and time into detailing everything wrong with this game and the company behind it only for the world to forget Starfield even exists in two years. Thanks for another great video.
After watching dozens of review videos for Starfield it is truly astounding how bad the game is. Its a comprehensive collection of every bad trope and design.
True, by this time i have watched more people shit on the game (and with good reason) than i have actually played it. Its far more entertaining, even if it shows us time and time again that our once favorite devs & games were actually shit.
I understand that Starfield is, at ground basis, the next "gen" economic game model, Build ground even if is shitty, ensure that is quite, quite, quite, quite empty, and (here is the model) give to fan a construction kit and they will make the game for us for free, not only that but WE WILL CASH those mods without waiting a single coin. THAT is what lier-Todd was referring to "next gen game" Do you agree?
I watched this yesterday and laughed so hard at times im back today to listen again while im working... i will never play starfield but always intersted in your "reviews" So much so i watched ur elite vs star citizen vs no mans sky vs starfiel vs the other one after this one got inspired to play elite again and then proceded to spend all night remapping all my button profile and raphics settings for vr and once i was set i went to bed....
not only are the review scores mostly negative but most of the positive reviews are just people memeing and talking about how the game is great for putting you to sleep one person even saying that it's basically a cure for their insomnia.
I played through most of the game with the cutter because it didn't take ammo and was often better then most guns I found, later on I got a good gun, but that was near the end.
Regarding the gender, LGBT issues mentioned: (kinda weird to write these comments under a videogame review but I actually found what Yamics said profound, so...) It is a common misconception that media display LGBT people these days because of some ideology or political correctness - no, the explanation is much simpler: they do it for money, specifically pink money. When I was a gay teen in 1990s, I literally treasured every depiction of gay people in the movies - even very trashy movies. I was looking for role models, I guess, and they were few and far between. I had a collection of video cassettes, about ten :), no porn included back then :). These were about all the gay-themed "mainstream" movies you could see on TV back then. I believe there were many people like me - willing to give a lot of money for seeing a gay character on the screen. Then suddenly, after 2005 or 2010, gay characters became common place - every daily soap opera started to feature several of them. Finally, last year when playing BG3, I got the feeling that practically everybody in that game world is gay... or at least bi. And, strangely, I felt embarrassed. Perhaps it is just the internal homophobia, yet I felt the depiction of the world is inaccurate, misleading... It felt inappropriate, as if my presence or mere existence was forcing the characters to be gay - and I didn't like that at all. Perhaps there is too much queerness in the mainstream these days. I realised I liked it better when in Dragon Age: Origins you had some characters who were straight by default (even though I wanted so much to bang Alistair), while others were bi. It felt more realistic... frustrating, perhaps, but better than wondering if there is anybody who's straight in BG3. (Don't get me wrong, I love BG3.) So, putting a queer character in your media used to lead to many queer people actually paying for it. But with the inflation of gay people depicted, I kind of doubt it works the same these days. The gay crowd should be - and is - more demanding, we need a meaningful depiction allowing people to experience what it is to be us. Thanks for the great video!
First video of yours i've ever seen but i really enjoyed watching a latvian man rant about starfield for over 3 hours. Nice job. And to the gays: don't give them your money, they don't deserve us (:
The "Innovative Gameplay" award was a burn. I was confused, then I understood. It was a prank that somebody had to accept that award. They knew it was a dis but had to smile and nod.
WTF was wrong with HeelVsBF? Seriously what? That he got mad about another pandering to someone's psychic problems and bowing down to demands, that whole world should bow down to their larping?
You calling it "psychic problems" is whats wrong with it. People like him that pander to ignorant people like you are as bad or even worse than those they accuse of "polluting" modern media with representation of minorities other marginalized groups. So f off back into your corner you numbskull.
Yamiks clearly doesn't know how deep the woke iceberg really goes. Because yes, all the woke stupidity in Starfield is pandering to a very specific, very vocal, and very small group of people. But that is incredibly stupid, because that means Bethesda is supporting a group that tends to hate the kind of people that make up the majority of Bethesda's actual audience, while removing the things that core audience actually wants. And the main reason Az got so angry about Starfield specifically, is because this has been going on for YEARS. If this was the very first time a company had ever done this, yeah, he would be overreacting. But its not. This has become a very obvious pattern that is ruining western entertainment. THAT is what he is so pissed about. Hes not just throwing a tantrum over nothing. He is legitimately angry about how the entire industry has chosen pandering to a specific political ideology that hates straight white men like him, instead of simply making quality products like they used to. And despite the fact that every single company that goes woke inevitably goes broke, it just keeps happening.
@@doomspud6302not to mention that the rant was after being multiple hours into the game. When they don't give the full context they frame it as if he did it from the very first screen of the game. And you can't convince me that a space game that goes in on identity politics on any level instead of making alien looking races like mass effect for example isn't on the woke spectrum.
Meanwhile that Ratchet and Clank game on PS3 in one section let you fly in space and land on multiple plants then go back into space all with in game no load screens, while loading from a HDD from 2006 it's not even funny at this point.
Starfield's ascension theme and story bears a uncanny resemblance to "Vernor Vinge - A Fire Upon The Deep" a SciFi book with a fantastic story line, aliens galore,, great characters. Starfield's circular universe's with ascension required to progress is suspiciously similar to the book's, I wonder if Emil was "inspired" by this book. Plagiarism...
Great Vid mate! AZ from HeelVsBabyface is not just flinging words he heard... maybe watch some Friday Night Tights / some of his own content. It is part of the persona, and as he reviews pop-culture media he get the "current day" shoved in almost everything. Hence if he want to play something and gets slaped in the face at the start of the game .. well, we all saw (and laughed at) his outburst .) The problem is not having gay/black/[insert minority] stuff in your media; its when the rest suffers - story, optimization, animation etc. - and then you color critics as ista-phobes.
Exactly. And it's funny that a lot of people are on him about the rant but I hope they had the same energy when the Hogwarts haters legit bullied and threatened people for playing the game
Thank you Yamiks for this. Your sacrifices involved in playing this game and giving your honest opinion on what it is has persuaded me to never get it. Then again, I haven't purchased a Bethesda computer game since I bought something for my Commodore 128 back in the 1980's. At least I think Bethesda was around back then.....
I disagree with your "pandering" argument. If having the option of choosing your pronouns and having some caracteres be LGBT+ is pandering? The how can you have real representation? What kind of representation wouldn't be pandering? Is errasing every LGBT+ character in the game and giving you a binary male/female option that determines your pronouns, your body and you sexuality better? Are Veronica and Arcade Gannon in FNV pandering? Are the traits that let you romance same sex characters pandering? One could say that all these instances of representation are "lacking" but I believe they are honest attempts from the developers to represent the queer community. I'm sure some of the developers must be queer and worked on that. If you call every attempt to be more inclusive "pandering", then everything in the game can be called that. "We have space magic to pander to the Skyrim fans". "We have base building to pander to the crafting survival crowd". "We have space exploration to pander to the sci-fi enthusiasts" etc. One thing I share is the criticism of "player-sexual" companions. Romanceable companions that don't have a defined sexuality and just adapt to whatever the player is. In KotOR you had different romance options depending on gender, then in The Old Republic, you can romance any companion. They don't feel like real people, they feel like dolls I can manipulate.
Yamik… thank you for basically being above and beyond any other game content creator/reviewer out there. Damn the whole social media is full of idiots and purely unintelligent creators, you sir are the very definition of the old term “common sense”. Thank you.
That HL2 facial animation comparison...
I said the same thing weeks ago and was absolutely eaten alive for being unfair and "unhinged" for not understanding how hard animation is.
....I at least know it was possible to have much better facial animations 20 years ago.
if you look at the facial animation vampire masquerade blood line, those still are one of the best ever done to date...
Silent Hill 3 on the ps2 anyone?
Being boring is the greatest sin a video game can commit
Yeah, games arw literally made so that people can have fun
AsTroNauTs wEren'T BoReD oN tHe M00n!!!
No it is not.
I would take a boring game over a fundamentally bad game any day.
You can make a boring game not boring. You cannot make a fundamentally bad game good.
@@socipathicgaming5914 Suit yourself, for myself and others a boring game is worse than a bad game. Why? Because, a boring game will make me put it down in a few minutes flat, whereas a bad game will make me struggle through it for at least a little while longer than the boring game. Simple logic but since you feel otherwise you should know it's a personal preference. "no it is not" is not a valid argument.
@@matthewcarroll2533- upset that someone doesn't agree with you? Get use to it, it happens a lot in life.
And my argument was not "no it is not". My argument is a boring game can be fixed. A fundamentally bad game cannot. And your argument does nothing to counter that.
Lots of unscientific things in this game like the robot talking like a human that was pointed out. The 200 year old colony ship's computers using the same modern operating system as all the other computers on the different worlds. All the colonists on that same ship have different accents even though they spent all their lives together. You can get afflictions from gas on other planets even though you're wearing a space suit. I mean you don't even need to hire a science advisor to know these things.
Some of that stuff is game logic. Same way how in rdr2 your character gets tuberculosis even if you cover your face. Or how your horse can be dead and you inject some magic sauce that allows to to go right back in it’s original state (many organs shouldn’t be functioning properly even if theoretically brought back to life). That space suit thing is a little nitpicky imo, I haven’t played Starfield but they probably didn’t just want to give you such an easy way to protect yourself from the environment.
@@dathunderman4,
TB is bacteria... even if you have a face mask, It can infect you... although at a much reduced chance. The masks in RDR2 I bet aren't even close to the surgical masks mandated all medical staff ware these days... which, is why masks don't help. A sure "fire" protection only requires you to have your own supply of oxygen tanks.
@@dathunderman4 Dude, Downes spits and coughs in Arthur's face, what are you on about? And the horse revival is there for gameplay reasons so the time invested in your horse is not wasted.
Corrosive gas can be bad for space suits
@@eioclementi1355Don't be silly, there is no reason for the EV hazards to work like they do.
this game deserved the innovation award because it is the first game in history to go out of its way to be as boring as possible in order to get people to turn off their computers and stop playing
We all know what they REALLY mean't was "Most genuine NWO Propaganda" .
MOST other companies re clearly trying to tick ESG boxes to be accepted for awards.
Starfield looks like they had Claus Schwab himself giving directions.
We all know what they REALLY mean't was "Most genuine NWO Propaganda" .
MOST other companies re clearly trying to tick ESG boxes to be accepted for awards.
Starfield looks like they had Claus Schwab himself giving directions.
As a Elite Dangerous/Star Citizen/Mass Effect fanboy, I'm kinda shamed that I wish I liked planets/cities and interaction there as much as in Starfield. I can even build my own outpost bases and ships, and avoid grind through cheats!
Agreed that loading screens, space/atmo flight and invicible borders are not anything like in ED/SC, but I rather think this as a game I wanted Mass Effect to be. With open world and space fights. Some how I just like Starfield, and much of things mentioned in video seem to me rather based on each own opinion about say graphics, cities or weapons.
I found world of Starfield kinda realistic, 4 small cities and several outpost just seemed reasonable after sudden death of Earth and with this space tech level...
And now I feel shamed for liking this game after all negative reviews, even though I normally don't give shout about opinions of others... Feels so weird....
@@perttiroska9970ur allowed to like a gang... even if its bad..
@@perttiroska9970 agree. Space game should be singleplayer. Mods. Cheats. Or at least savegames. All space games are junk. All have strong sides, and weaknesses. And Starfield is no different. And it is a disappointment. But IMHO it's way better game than ED or SC, just because it's singleplayer.
To be fair, the "Most Innovative Gameplay" reward on Steam being granted to Starfield of all things was a 4chan troll. Once I discovered that I couldn't help but shake my head and chuckle.
The cherry on top was BGS thanking the community for the award, really nails that "we're out of touch with our community" right on the head lmao
@@ryansarafin12 Agreed.
Listening to Count Dracula critique starfield is not an experience I thought I needed. It was amazing
ble ble bleeee
it's quite impressive that a 25 person indie game studia can develop their own engine and a billion dollar AAA company can't
It’s not that they can’t, it’s more like they don’t care.
@@Shifty2319 Yep, people have been complaining since Fallout 3 that their engine was pure trash, and there were already several engines on the market that could improve stability, graphics, even modding; but they've never, not once, listened or cared what fans wanted.
I am not trying to excuse Bethesda here, but they actually are not a big studio, I think about 100 people.
@@MN-vz8qmno lol. There's no way they are a team of 100 people lol. Even Larian which is around 3 or 400 people is considered small. Larian is more classed around AA studio but the argument could be made they are actually indie level studio. You might be mistaking the 100 person figure for ONE of their many facilities around the World
@@red-merlin Larian, with 450 employees on one project at a time, is not considered small at all, it is a full AAA studio.
They just have a great marketing.
Bethesda is indeed 500 people in several studios, but said studios have their own projects. For example Austin was the one in charge of Fallout 76, Montreal makes android games, while Rockville studio (the original one, where Howard works) developped Starfield.
The argument from Act Man about the invisible walls drove me nuts because of how wrong it is I’m so many ways. Basically he’s saying it’s ok that invisible walls are there, because nothing is out there worth exploring beyond the barrier…. ignoring the fact that Bethesda didn’t make anything to explore. You know, the reason people play RPGs and adventure games
I'd argue that invisible walls isn't a deal breaker by themselves, BUT the developer has to do a whole lot of work to make sure what is within those walls is interesting enough, that players don't care - or don't even think about - what's outside them. Doesn't seem to be the case with Starfield.
The first time I rolled my eyes was when during the Vanguard quest line, all the history is told to us, but our character who grew up in this world surly would of all ready of KNOWN IT AND LIVED IT, perhaps they could of explained it as our character getting amnesia after touching the artifact.
It kind of annoyed me that in the character creator I chose a backstory as a wanted cyber runner from the streets of neon and then with absolutely no explanation it told me I am a miner working on some barren rock
@@trolley01 Yet again, they are relying on modders to make alternate start mods instead of doing it themselves.
I built a base on a planet with a rather moderate average temp and every time it rained (and it did a lot), I'd get frostbite in like 5 seconds WHILE WEARING A SPACE SUIT! Had to have been a bug.
@@Lurch-Bot or a feature we might never know
It's disgusting to see how uncreative Emil was about the idea of "witches" in Salem. He could have used psykers, part of existing Fallout lore. Mama Murphy is a psyker, ffs. Have them be insane because they have no psychic nullifiers, and you start getting cursed visions if you fall asleep anywhere near Salem until/unless you go there and "fix the problem" (regardless of how). They could even have made Mama Murphy important to that kind of a quest.
This didn't NEED the Skyrim magic system to work, but Emil wanted to replicate the stories of Salem witchcraft specifically using those mechanics, and was unable to creatively adapt to the lack thereof. He does not create from his inspirational sources - he merely copies them, and badly.
He REALLY fucking hates trying to do anything.
@@lanterns_glow exactly he's a lazy hack. End of story really. =/
In a video I watched a while back Todd explained how he and Emil start writing the game. Emil emails Todd a whole bunch of stuff like so and so group a mix between the groups in x,y,z video games. Sam Coe has a similar personality to do and so and the game story will be just like these other much better games.
Then Todd approves or disproves them in an email back to Emil.
I think it was an interview.
So yes you are correct he takes from better stories than makes his version much worse. And then thinks what he makes it the best story ever.
The game actually does have asset/world streaming: However it's not per object, but per cell. The game loads and unloads cells of a certain size (iirc it was 64x64 meters from Skyrim up to 128x128 in FO76, and about 1024x1024 in Starfield from what i could determine). The actual issue however lies in how the game ties everything to your starship. Once it gets unloaded when you get about 10km from it, the game crashes. It's still not entirely clear why but the actual issue seems to lie in that the engine doesn't support world origin shifting, which is something even modders can't fix. This feature was actually in previous games as far as i can tell, because the game always used the current cell the player is in as the origin, but for some reason Bethesda chose to make the starship the 'anchor' instead. Personally i think they frankensteined the old engine to work on the xbox series s without regard for any other platform (even the x), kneecapping the possibilities strongly.
Yes, bethesda needs to stop modding morrowind and build a new engine.
Starfield's world is so unimaginative. None of the sci-fi tech is morally complex, awesome, or original. A great example is the "vision" shown to you in the main quest / start. They could have shown you ANYTHING there, but they choose to show you colors and lights. A visual which isn't that awe inspiring or mysterious considering it looks almost exactly like the grav drive animation, an every day sight in Starfield's lore. Here's random images that pop to my mind that could have been a cool vision: An older version of your character drowning. 2 identical earths colliding. a gigantic carrier space ship crashing into a star, stars aligned in a constellation pattern that says "help me".
Almost any random image that can come to our head would generate more intrigue and wonder than what they have in the game. Not only does Starfield fails as a game, it also fails as a new Bethesda world.
It's based off mass effect vision and is poorly executed.
@2:20:00 - if they worked SOOO hard at it and this is what was delivered, they should be looking for other jobs not yelling at customers when we admit that we're not happy with what we spent. Of course, if they'd released a demo version, they wouldn't have sold as many copies ....
I'm telling this since it launched. BGS have outdaded devs that aren't able to cope with today's reality and demands!
@@Astristul Also the lead writer Really does not understand how you're supposed to write a story.
When I see starfield, I just think of some lone developer. Sobbing to himself as he drinks his company-mandated coffee and creamer, despite his lactose intolerance. Forced to put down half-written slop at god awful in the morning, so far in his anguish he can't tell the difference between the words he's writing. The poor writing is a cry for help, to escape from the total sensory deprivation of what he's supposed to do, and the awful conditions.
Having a full diaper will do that to people.
In 10 years no one will be playing starfield. In 10 years people will still be playing skyrim.
I'm getting ready to play Skyrim for the first time myself. There will always be new (and old) fans for it.
Ten years, HaHa so glad I never wasted any time with this game even from the start. Even more so the ridiculous package suckers paid for with a suitcase full of stupid kid stuff.
I will bet your wrong. Mods will keep it alive.
Just because they did not have the start everyone hoped does not mean the game is trash and will never be better.
@realWorsin wrong. Even the modders are abandoning the game because it sucks
lol you have no idea what you are talking about. I am a mod author in the scene and were just waiting for the CK. If you are unable to think further than a few weeks down the road you may not see this but at 52 ive learned patience and I know once the CK is out a TON of mods will start being made. It takes a long time after that though before the GOOD mods start showing up because of development time.
The same thing happened with Fallout 4@@Detac3
I wish that games would just add no weapon zones when they don’t want you to kill things. It’s more believable that a massive futuristic city doesn’t allow guns on the property than a child or shopkeeper eating millions of rounds to the face.
Yeah just add an airlock sorta thing to the spaceports where you deposit your weapons and you get them back when you leave or fasttravel (like the one area in cyberpunk 2077)
Thanks for the video.
When Todd is talking about the next gen pc game, and the man next to him is Laughing his ass off.
This scene tells you all you need to know about starfield.
"Do you think it's fun in minecraft to spend 820 hours walking in a straight line"
The guy who hiked to the Far Lands: *retroactively ceases to exist*
For me, Starfield gets worse the more you play it. The entire game is a "death by a thousand cuts" which culminates into a horrid gameplay experience before you just give up on it. Needless to say, Starfield is the last title that I will buy from the Bethesda.
This game was never 25 years in the making.
Starfield is the first game I have ever deleted from my Xbox because it was so bad. I was a Bethesda fan before this but no longer. Starfield peeled back the veil and I can no longer look at any Bethesda game the same ever again. I now see how badly the games are designed and written. And how dated their game engine is. I went from playing Starfield to Cyberpunk 2077 and the difference was night and day. Better writing, better gameplay, better NPCs, better emotional connections to characters. The whole time I was playing Starfield I kept saying to myself, "This doesn't make sense." That appllied to the writing, the quests, the storylines. It is all so nonsensical. Thanks for the time and effort putting out this review. You have expressed what so many of us have felt while playing. "How does the game make you feel?" I feel like deleting it forever from my gaming life.
I did the same thing. The game just deflates like a soufflé after you realize how much the story sucks. Trying cyberpunk again after abandoning it at launch was one of the best decision I could have done. The first game that I've tried that looks/feels next gen.
*Sadly, you cant kill almost anyone, theres no "quest branches", its just an straight line...*
And whats left? Walk around 5 minutes, explore and random generated place, then walk for another 5 minutes, and hit your face agaisnt an invisible wall.
*Im not an fan of Skyrim, but at least in that game, theres always an cool boss loot, artifact or shout in alot of caves...*
i admit that Horsey Head Running was a complete force of Laughing beauty
and your long hair truly added that Horsey pony tail effect to it my Comrade
My addon to Emil's "story" statement: First, you need to make a story interesting enough to care about. The Evil Dead movies are not the height of cinema but they're very entertaining, goofy but interesting.
Second; my brain is not so useless that I can't remember at least the general idea and flow of most decent stories, my brain is not a sieve so yeah I'm gonna spend more time doing other things in a game where I've already finished the story, MY BRAIN IS NOT AN EMPTY VOID!
The thing that really, really killed this game for me was the lack of a scanner database. You go to a planet, scan the lifeforms and locations, get all this data, and then have no way to recall the info without going back to the planet and scanning it all again. Seriously, what kind of dumbass builds a way to collect information without something to store and show said information? WHAT'S THE POINT OF SCANNING????
remember seeing a post where the cube apple had like more polygons than all of morrowind or something
Bedesda advertised this boring, outdated, unfinished game as 12/10. And they became offended when even the fans started giving this game 7/10 (I’m not a Bethesda fan, so I gave it 5/10). now that they started blaming US for THEIR mistakes, I'm changing my rating, this game is 2/10.
I cannot stop thinking Skwisgaar Skwigelf from dethklok is reviewing starfield for me
I always find it a really bold move when a game uses NG+ as a way to get to the real ending/fun content. Because, mutterficker, you better make sure I enjoy doing it the first time enough to make me wanna go through it again, especially when you can't carry over things you have spent tens of hours on like your outposts and your ship.
The robot f ing killed me hahahah
I love long form content, as you get to hear someones thoughts on something in a very elaborate and complete way. I don't like the 1 sentence statements on twitter etc.
so in the end babyface was right? it is boring?
For me it is just funny that ppl now with starfield start to realize, that bethesda is making roughly the same game since daggerfall. And they are constantly dumbing down the game mechanics. morrowind was simpler than daggerfall. oblivion was simpler than morrowind. skyrim was simpler than oblivion and so on.
make no mistake , Babyfase is a clown. he was not right!
the man started yelling utter nonsense and buzzwords cuz he got triggered. HE didnt explain or even hit and WHY things are bad in his opinion aside from that "THING-X is annoying me" even then it was retarded temper tantrum without any value or reasoning.
You think its weird we get mad that we suddenly can't pick our gender in newer games anymore because some confused individuals have demanded we adapt to them, and instead we have to pick body type(wtf) and pronouns? And why are you shitting on AZ for being a "clown"..? Your whole schtick is about making "clownish" RUclips videos loaded with fart humour and edgy jokes, you should applaud him. @@TheYamiks
Well it sounds boring so it seems he was right regardless of screeching individuals that claim otherwise.
Games made by single developers are more fleshed out and technically competent than this garbage. This is what the multi-year hype was about?
On the note about lockpicking, I agree wholeheartedly.
In Skyrim, the sound design was so precise that there was an almost haptic feedback feel to the tension upon the steel of the lock pick and you always knew when to push it or lay off before the lockpick itself broke.
The main issue today, is that there is no passion in comparison to 25, 20, or 15 years ago within the industry. It's mind-blowing how dumbed down and stupid things feel today compared to back then.
It is at this point where we must come to terms with Bethesda's legacy forever being riddled with long-form video essay critiques, and we're all here for it unironically.
What would been a very big twist with the Jensen va character is when you meet the kid it would turn out to be an ai imitating his dead daughter and said that other people didn't accept it but actually they tried to get him help
Yamik reviews the most Innovative Game
Spore 😂
I barley ever notice afflictions and will intentionally not treat them until I'm back to my ship so I don't waste meds, in one of the more extreme cases of this I had like 7 different afflictions and the only noticeable affect was O2 usage which effectively made it little more than an annoyance.
The opening of this review is better than the game, because it actually has a horse in it
the moment i saw Starfield's Stamina UI labeled as O2, which in an atmosphere that is toxic and irradiated has no oxygen still able to regenerate oxygen. bethesda is out of touch and as long as fans keep them on high pedestal because of skyrim and some other old games they made. they are not going to change. people will still buy this lazy designed game.
52:54 I’m not upset it won’t let me waste time. I’m upset it MAKES me waste time, AND won’t let me spend my time how I want to.
50:00 - Funny thing, you could run from end to end in Daggerfall. Took you 2 months to do it or so but you could... Tech was much cruder back then? Or maybe it was better?
Holy shit yamiks!!!!!????? I remember watching for tips on planetside AGES AGO. At least over 5 years ago. Good to see you popping up in the recommended
still beating that dead horse!
The fact that Bethesda has not developed a space simulator in their game is what killed Starfield, turning it into a boring loading screen simulator:
The basic idea was to apply the bethesda formula in space. Space being associated with exploration, this felt like a great match.
But the issue here is that Bioware has apparently not understood in time what this change of scale meant, or worse, what made Bethesda games good. Because the Bethesda formula was about exploring, stumbling into handcrafted content regularly, feeling that you are free in this big sandbox (the quests part while servicable has never been the strong suit of their games).
I have heard people saying that the game should have had less planets, but I disagree. Even if only one planet was modelled, that would have been far too much. Because in any case, the surface covered would be so large that it would be impossible to produce enough concentrated handcrafted content on the whole planet.
Here the important point is concentration of content. It depends on how fast your character moves, because the player needs to you stumble into new original content every few minutes. On foot, you'll need some new content every hundred meters or so for example. So here in the case of Starfield, as they kept the idea of exploration on foot, the only solution they had was to populate those planets with reusable templates of pirate bases, caves etc... over and over.
Had Bethesda created a game where you really pilot your ship, this "concentration of content" equation would have been very different as you could travel vast distances in a short time. The exploration part would have been in ship, using scanners, radars, probes, hearing radio messages, folowing beacons and what not. Maybe only 2 or 3 interresting spots per planet for example, something which could have been handcrafted. Of course once on site, the player would have explored the location on foot.
Not saying that the player couldn't in this alternative game design walk in the wilderness (or better have a land vehicle); after all the player could hunt or mine for example, or just land and take a picture of their first foot on a new world.
The core issue to me is not procedurally generated planets. In a space game the terrain, mountains etc... are the equivalent of the grass and trees in Skyrim, basically here as a background, and procedural generation is fine. But having the core exploration gameplay relying on reusable assets rather than unique handcrafted places to discover is what betrayed the Bethesda formula.
And all those poor decisions come from the refusal to develop a space sim.
The game is a 9/10. Please, stop trying to simulate 3 days of space travel.
@@UmmerFarooq-wx4yo i had my fun with this game, for a time.
Originately saw it as a 8/10, now after digging in it a 7/10. Partly because I see no reason to play it again the way it is built, partly because some of the reasons i played it for 100 hours was to see what the game had "promised", and at the end the content wasn't there, and partly because there is no worthy exploration to do, only the main quests, and i was never impressed by bethesda quests, not to the point to play because of them.
As for your worries about travel, that's the thing, i am not saying they should have implemented elite dangerous, with its long travels (actually personally i wouldn't have minded, it would have been immersive), but just make skyrim in space, just you piloting instead of walking, stumbling unto handcrafted content to discover right and left on your way to your objective.
Here, those copy paste caves and pirate bases everywhere for "exploration" and the bethesda quests do not warrant a 9/10.
No surprise the player count is already so low, and people are playing skyrim and fallout4 instead.
This has to be the best hypercritical review so far. Thanks for putting in the effort Yamiks!
I figured this game would be hot garbage and am glad I'm not one of the tools that forked $70+ over for it.
The act man is so horrible that anyone he dislikes is automatically correct
context? just found this comment buried lol
The best thing about Starfield is that it lead to this video. I’ve been enjoying Yamik’s channel for awhile but this was absolutely amazing. Never thought I could be riveted by a three fuckin’ hour review of a very bland game. 😂
"I've come to the conclusion that Bethesda is bad." Yes, welcome to... Anything past Morrowind. Ignorance is bliss.
And we thought the facial expressions in Andromeda were bad ... Ah, I finally get it - it doesn't matter what the game looks like, it's the orchestral music that matter.
I legit enjoyed Andromeda even on release. Due to it being so disconnected from the main 3 games, i approached it as a generic sci-fi rpg with a mass effect coat of paint, so i didn't take it seriously, and i honestly had a blast. All the bugs, glitches and funky animations made me laugh.
Performance issues and crashes on the other hand... those were not as funny, but not as bad as some of the stuff we have been seeing nowadays either, really.
Was really bummed out when they announced them dropping support for it. I still believe it was a huge mistake to abandon Andromeda. It had great potential to be a fantastic game.
After 10 mion I noticed the total time of the video.. OK, Now I have something to listen to durring work .. Thx :)
Lots of time went into this vodeo.. great job, respect for the time.
Oh snap, 3 hours, not 30 minutes.... dang, how did I not notice, lol
I have a recording of NPCs walking around in their underware..... falling through the ground idk how many times. Same old bathesda BS, BUT WORSE! Insert "but wait, there's more" meme here
One of the main problems of Starfield is that it makes no sense sociologically: society capable of interstellar travel will be orderly, bureaucratic, and heavily regulated. It makes no sense that there are pirates, that people entrust you, a stranger, to deal with their corporate matters, just give you their corporate property, that every planet is overrun with bandits. In Skyrim's essentially medieval setting, all these elements of the game made total sense. But the Bethesda rpg formula just doesn't work in a modern society setting.
Starfield is so bad, it has retroactively made other Bethesda games worse
It seems this video is so burried in the algorithm, usually when i watch over 10 minutes of a video it'll keep getting recommended to me, but this have to search for it manually everytime.
yeah i notice that's the case wit hall my hyper criticals.....kind of disheartening
When Bethesda says it's their first new IP since 1998, what do they mean? As a publisher, they have Redfall from just this year! As a developer, they were called Bethesda Softworks until Bethesda Game Studios was created in 2001. As a develper, their last non-Elder Scrolls or Fallout title was IRHA Drag Racing in 2005. Assuming they don't consider that an original IP, for some reason, and ignore sports titles they created Sea Dogs in 2000.
My guess is that Todd is trying to be sly and pretend Bethesda created Fallout in 1997. That's the only explanation I can come up with for this weird claim.
How to speedrun Starfield: steal everything you can and sell it, buy a Magshear and ammo. That's it, have fun killing everything in 2 seconds.
Omg you are the first person I have heard get it right in regards to the pandering in the game and many other things in society. It's not an agenda, but money. It's attention. All publicity is good publicity... And while I don't exactly agree with that sentiment it definitely did draw a lot of attention to the game by including pandering. They could give two shits about the woke community or the bald white baby man community. They only care about the bottom line and if they need to do a little pandering to make more cheddar then that is exactly what they will do. The same thing goes for Disney and all of these other "woke" companies and properties. Everyone should let this shit go and not give it any attention whatsoever unless there is some real thought and caring put into it rather than just bullshit pandering.
Keep up the incredible work as always my brother.
will do will do!
teramorphs don't have a lot of health but they do have a lot of resistance, the issue is that nobody thought to apply that resistance to energy as well as ballistics.
But those NPC expressions are perfectly reasonable reactions to seeing a man with the head of a horse.
There is a very simple reason why there are level-borders and related to that no vehicles: floating point math. Their engine was never build to allow either 64 bit positions or a moving origin. If you get too far from the spawn point, everything will start to shake and wiggle. The 32 bit floatingpoint positions get less and less precise. And since they have prevent going any further - using a border, having a vehicle would make it that much more apparent (quickly reaching this border by the normal player). Solution: only let the player walk, so they dont accidently bump into a level-border.
The same happens in spaceflights. There is not border, but your ship will do a nice wiggeling when flying too far out. Fasttraveling out is their only option.
They cling to that gamebyro engine code that was cool back in 1997-2000
how ws it avoided in fallout/skyrim?
@@wolfwing1 They dont avoid it, the engine can use distances of a couple kilometers as in Skyrim just fine using 32 bit positions. But the further the player is from the center (origin) the more graphical bugs will show up. Starfield would require hundreds or even thousands of kilometers for a "space flight" scaled world. The engine cant do that. It was not designed for that.
Thats why games like Star Citizen use 64 bit positions, or a dynamic recalculation of the origin.
@@vast634 Except tests show the game breaks shortly after the barrier, when they removed it in testing.
@@wolfwing1 There hare hundreds of systems running in the game that can break when out of bounds. I am talking about the basic technology for level scales, and not some specific system that happens to break here.
Never gave them any money. Let. It. Di3.
In regards to pickable junk there was a reason for it in Fallout 4 as yo could turn into building mats. In Starfield that mech is nonexistent which is yet another regression and leaving out improvements that put in previous games. It boggles the mind. In Starfield they could have add a recycler or something for the junk but nope they opted with making just about all of the mechs in the game tedious and not fun.
Couldn’t agree more, 90% of all games I’ve ever played I know within an hour if it’s for me. I’ll never know if something gets good later because life’s too short to give it any more of my time; I’d rather move on to something that I immediately like. So yep, I’d appreciate your view regardless of whether you played 1 or 100 hours 👍🏼
Sometimes I get to think that Microsoft bought the shack, saw the pile of shit that Starfield was at the time and just went „that’s shit, make it new!“ and left the room. And, running out of time, Bethesdas people just took ChatGPT and slapped some commands in it to create Starfield.
Wow that was a lot of work. TY for the effort and the great presentation with a lot of classic TheYamik's humor. I think it would be safe to say you don't like the game. I do, but I respect your opinions on it.
My childish side loved building spaceships, I literally spent 1/3 of the time doing that. That's all. The other 2/3 were loading screens/animations
Not gonna lie - my favorite moment in this entire review had nothing to do with the game, but was about the Lada!
I'm guessing that not many Americans know what that is, and even fewer have been in one.
During my time living in Vienna (Wien) in the late 90s, I traveled several times to the Czech Republic, as well as Latvia, and aside from the many cab rides, some friends and I rented the cheapest car we could for travel and I've spent a lot of hours inside a Lada.
Gotta admit, I have some nostalgic memories about those terrible, terrible Russian cars. There were rumors at the time that someone traded a pair of Levi jeans for a Lada. In other words, a pair of jeans for a car.
The guy who got the jeans was on the winning end of that trade, trust me...
If you are into cars, you know what Lada is.
You know, I have a theory as to why you cannot chunk corpses - because there is that one Starborn on the final mission that raises the dead, and if you could chunk corpses then they would either prove a disappointing fight without their power, or bodies without arms and legs would start attacking.
Insightful...I remember in Skyrim you can't resurrect the beheaded... so when playing sword mages, don't ever select that perk.
but doesn't explain the almost complete absence of blood.
1st thing you do for any Bethesda game is install the community patch to fix the bloody thing.
I would think that Bethesda has not considered that SciFi fans cannot be satisfied with a magic wand instead of common sense.
That intro was brilliant.
I’m sad that you put in so much amazing effort and time into detailing everything wrong with this game and the company behind it only for the world to forget Starfield even exists in two years. Thanks for another great video.
After watching dozens of review videos for Starfield it is truly astounding how bad the game is. Its a comprehensive collection of every bad trope and design.
True, by this time i have watched more people shit on the game (and with good reason) than i have actually played it. Its far more entertaining, even if it shows us time and time again that our once favorite devs & games were actually shit.
You are not alone, my friend. I also have Horse-like appendages and an affinity for Skyrim and self-torture. = -)
I understand that Starfield is, at ground basis, the next "gen" economic game model, Build ground even if is shitty, ensure that is quite, quite, quite, quite empty, and (here is the model) give to fan a construction kit and they will make the game for us for free, not only that but WE WILL CASH those mods without waiting a single coin. THAT is what lier-Todd was referring to "next gen game"
Do you agree?
I watched this yesterday and laughed so hard at times im back today to listen again while im working... i will never play starfield but always intersted in your "reviews"
So much so i watched ur elite vs star citizen vs no mans sky vs starfiel vs the other one after this one got inspired to play elite again and then proceded to spend all night remapping all my button profile and raphics settings for vr and once i was set i went to bed....
GLaD you enjoy!
thanks Yamiks, your reviews are always a pleasure to listen.
not only are the review scores mostly negative but most of the positive reviews are just people memeing and talking about how the game is great for putting you to sleep one person even saying that it's basically a cure for their insomnia.
This was a legendary review! You have inspired me to start my own space gaming channel Yamiks. Thanks man!
cool. do let me know when you release something!
I played through most of the game with the cutter because it didn't take ammo and was often better then most guns I found, later on I got a good gun, but that was near the end.
This was a ton of content. Great narrative and editing. Very entertaining.
Regarding the gender, LGBT issues mentioned: (kinda weird to write these comments under a videogame review but I actually found what Yamics said profound, so...)
It is a common misconception that media display LGBT people these days because of some ideology or political correctness - no, the explanation is much simpler: they do it for money, specifically pink money.
When I was a gay teen in 1990s, I literally treasured every depiction of gay people in the movies - even very trashy movies. I was looking for role models, I guess, and they were few and far between. I had a collection of video cassettes, about ten :), no porn included back then :). These were about all the gay-themed "mainstream" movies you could see on TV back then.
I believe there were many people like me - willing to give a lot of money for seeing a gay character on the screen.
Then suddenly, after 2005 or 2010, gay characters became common place - every daily soap opera started to feature several of them.
Finally, last year when playing BG3, I got the feeling that practically everybody in that game world is gay... or at least bi. And, strangely, I felt embarrassed.
Perhaps it is just the internal homophobia, yet I felt the depiction of the world is inaccurate, misleading... It felt inappropriate, as if my presence or mere existence was forcing the characters to be gay - and I didn't like that at all.
Perhaps there is too much queerness in the mainstream these days. I realised I liked it better when in Dragon Age: Origins you had some characters who were straight by default (even though I wanted so much to bang Alistair), while others were bi. It felt more realistic... frustrating, perhaps, but better than wondering if there is anybody who's straight in BG3.
(Don't get me wrong, I love BG3.)
So, putting a queer character in your media used to lead to many queer people actually paying for it. But with the inflation of gay people depicted, I kind of doubt it works the same these days. The gay crowd should be - and is - more demanding, we need a meaningful depiction allowing people to experience what it is to be us.
Thanks for the great video!
My favourite Eastern European shitting on my most hated Bethesda game for three hours on the same day I start using prescription weed? Life is good.
First video of yours i've ever seen but i really enjoyed watching a latvian man rant about starfield for over 3 hours. Nice job. And to the gays: don't give them your money, they don't deserve us (:
Latvian pony. As in sony pony lying about reaching the edge of the map.
A "rant" is not 3 hours long. This is at the very least, a video essay.
@@Rickbearcat it starts off with bullshtt lies
The "Innovative Gameplay" award was a burn. I was confused, then I understood. It was a prank that somebody had to accept that award. They knew it was a dis but had to smile and nod.
WTF was wrong with HeelVsBF? Seriously what? That he got mad about another pandering to someone's psychic problems and bowing down to demands, that whole world should bow down to their larping?
You calling it "psychic problems" is whats wrong with it. People like him that pander to ignorant people like you are as bad or even worse than those they accuse of "polluting" modern media with representation of minorities other marginalized groups. So f off back into your corner you numbskull.
Yamiks clearly doesn't know how deep the woke iceberg really goes. Because yes, all the woke stupidity in Starfield is pandering to a very specific, very vocal, and very small group of people. But that is incredibly stupid, because that means Bethesda is supporting a group that tends to hate the kind of people that make up the majority of Bethesda's actual audience, while removing the things that core audience actually wants.
And the main reason Az got so angry about Starfield specifically, is because this has been going on for YEARS. If this was the very first time a company had ever done this, yeah, he would be overreacting. But its not. This has become a very obvious pattern that is ruining western entertainment. THAT is what he is so pissed about.
Hes not just throwing a tantrum over nothing. He is legitimately angry about how the entire industry has chosen pandering to a specific political ideology that hates straight white men like him, instead of simply making quality products like they used to. And despite the fact that every single company that goes woke inevitably goes broke, it just keeps happening.
@@doomspud6302...Thumbs up on your reply comment.
@@doomspud6302not to mention that the rant was after being multiple hours into the game. When they don't give the full context they frame it as if he did it from the very first screen of the game. And you can't convince me that a space game that goes in on identity politics on any level instead of making alien looking races like mass effect for example isn't on the woke spectrum.
Excellent review, while it's not the politically correct way of delivering criticism, it sure is entertaining to watch.
Meanwhile that Ratchet and Clank game on PS3 in one section let you fly in space and land on multiple plants then go back into space all with in game no load screens, while loading from a HDD from 2006 it's not even funny at this point.
Starfield's ascension theme and story bears a uncanny resemblance to "Vernor Vinge - A Fire Upon The Deep" a SciFi book with a fantastic story line, aliens galore,, great characters. Starfield's circular universe's with ascension required to progress is suspiciously similar to the book's, I wonder if Emil was "inspired" by this book. Plagiarism...
Pagliaruloism. It's like plagiarism, but dumber.
A rubber horse mask would be an improvement over the characters actual faces.
Someone should make a rubber horse mask head mod.
Great Vid mate!
AZ from HeelVsBabyface is not just flinging words he heard... maybe watch some Friday Night Tights / some of his own content.
It is part of the persona, and as he reviews pop-culture media he get the "current day" shoved in almost everything. Hence if he want to play something and gets slaped in the face at the start of the game .. well, we all saw (and laughed at) his outburst .)
The problem is not having gay/black/[insert minority] stuff in your media; its when the rest suffers - story, optimization, animation etc. - and then you color critics as ista-phobes.
That bald headed manchild and all the controlled oppers like him are a joke.
Exactly. And it's funny that a lot of people are on him about the rant but I hope they had the same energy when the Hogwarts haters legit bullied and threatened people for playing the game
Nice video, 45:02 has an inaccuracy because there's no weight in space. You can talk about takeoff, but not travel.
A very entertaining watch and a good review.
Please make more of these ultra long videos :)
Will think about it. but no promises =}
@@TheYamiks I hope you had a couple of drinks after finishing that one, you put a lot of effort into it.
Though Starfield is an absolute mess, my German Shepard appreciated the shoutout :D
Thank you Yamiks for this. Your sacrifices involved in playing this game and giving your honest opinion on what it is has persuaded me to never get it. Then again, I haven't purchased a Bethesda computer game since I bought something for my Commodore 128 back in the 1980's. At least I think Bethesda was around back then.....
I've got a sore neck from nodding my head for 3 hours.
I disagree with your "pandering" argument. If having the option of choosing your pronouns and having some caracteres be LGBT+ is pandering? The how can you have real representation? What kind of representation wouldn't be pandering? Is errasing every LGBT+ character in the game and giving you a binary male/female option that determines your pronouns, your body and you sexuality better? Are Veronica and Arcade Gannon in FNV pandering? Are the traits that let you romance same sex characters pandering? One could say that all these instances of representation are "lacking" but I believe they are honest attempts from the developers to represent the queer community. I'm sure some of the developers must be queer and worked on that. If you call every attempt to be more inclusive "pandering", then everything in the game can be called that. "We have space magic to pander to the Skyrim fans". "We have base building to pander to the crafting survival crowd". "We have space exploration to pander to the sci-fi enthusiasts" etc. One thing I share is the criticism of "player-sexual" companions. Romanceable companions that don't have a defined sexuality and just adapt to whatever the player is. In KotOR you had different romance options depending on gender, then in The Old Republic, you can romance any companion. They don't feel like real people, they feel like dolls I can manipulate.
I can at least agree with the last part of your comment
3 hours of Yamiks!? Why yes, I have to watch this after a good night's sleep ❤
Best three-hour rant ever!
Yamik… thank you for basically being above and beyond any other game content creator/reviewer out there. Damn the whole social media is full of idiots and purely unintelligent creators, you sir are the very definition of the old term “common sense”. Thank you.