Good stuff there, Mike. (It's Martok2112 from the Reallusion Forums). Because I use a different technique to texture out my clothes, your system will likely work even better for me...less of a hassle figuring out which weight map goes where. :) Keep up the good work, sir!
Those are most likely the default Natalie and Christian shapes from iClone 6 (still the best collision shapes ever). I have links to them in another of my tutorials but here they are just in case: www.dropbox.com/s/fkj6xdlemj73l0y/Natalie.ini?dl=0 and www.dropbox.com/s/vc53jy51yvwwm0c/Christian.ini?dl=0
@@MikeDKelley How are those .INI files created? Are they the same texture .INI files that are created when importing a model with the use of TRANSFORMER?
@@christopherserrano4491 No, those come with iClone and you should be directed to that directory when you try loading in other collision shapes. However, I've also zipped them up and attached them in a file to download (it's in one of my other tutorials -- sorry, haven't got the time to look right now, but if you can't find them let me know and perhaps this afternoon I'll post the link here).
It's been a while since I've used 3D Coat but if it's changed then I would strongly recommend you contact the developer - he's a really nice guy and very, very helpful, and can probably tell you what you now need to do. I'm still trying to restore my machine since the crash and couldn't help for at least a week or two but if you don't get results from him write back and let me know.
The UV mapping needs to be added to the object - UV mapping is saved with any of the standard formats (FBX, OBJ, etc.). But it does not come automatically - the person who creates the object needs to understand UV mapping (and it's not easy - note that you can use that same 3DCoat program I recommend here to generate a UV map).
You're saying that you imported something in but it doesn't have those layers? I'd have to see a screen shot of what you have -- but you have to have *some* layer (you may not have more than one, but there will always be one). Worse comes to worst you can always add a layer.
@@alexgo643 Well, fill either layer then. The objective is to end up with a layer you can use, and it doesn't matter which one (but I'd fill the top layer). If you can't get 3DCoat to work properly for you, though, I would suggest you contact support for it (I'm not exactly a 3DCoat expert -- I can only show what works for me).
As long as it's not DRM (that is, if it isn't from RL) you can just export the avatar with clothing from CC3 (and then in whatever program you can separate the avatar from the clothing). Just export "Clothed Figure".
@@MikeDKelley Thanks a lot! If I install zbrush is easier to get the dress only? What version of zbrush do you recommend to me? There are many. Your videos and work are awesome! Thank you so much!
@@elrayo11 I don't use ZBrush so I'm not sure where you're going with this -- you want to further modify the dress? Any program will do that, even Blender (which is free). But if you want a version of ZBrush that is compatible with CC3 (like plug compatible) I'd recommend you ask on the Reallusion forum, as they will know.
hey mike i watch this 3 times, but when i hit "UV Reference" it says " UV Texture does not exist" and close it. is this cloth FBX file with some more texture information as OBJ ? thanks for reply, awsome Mike !
There is one thing I think you should address in this video. As we can see, the there are still some issues with the dress. Is there a way to fix this so that the physics on the dress work independently of the legs, needing only to add collision blocks to the thighs/legs as they interact with the dress, much like the regular iClone dresses? Thanks.
I'm afraid I don't understand you -- the physics on this dress work exactly the same as they do on regular iClone dresses (you can indeed edit the maps on the iClone dresses in the same way).
Your tutorial always really awesome Sir... I have a question ... how can i export iclone cloth simulation to ue4 while using iclone live link character... is there any process to apply cloth simulation to live link character in ue4.
Thanks for the quick response! Which tutorial did you make explaining how to get the collision shapes from Natalie and Christian? Do they have better collision shapes now ? Or is this still the case?
Actually, CC3 doesn't even have collision shapes (I think this is a bug or at least a very bad oversight). So bringing into iClone you need to both enable collision shapes AND load them in, and I still use Natalie and Christian. Um, not sure what tutorials have that in there anymore -- I've made so many -- but you can find them as they are provided for every version of iClone. If you can't find them write me again and I'll see if I see where they are located (for me I moved them into a directory so I can easily load them in -- I think if you load Nat and Chris in and then save their collision shapes that's probably the easiest).
You can, but only if you're having issues doing it the easier way (since a LOT of hair has pretty simple UV maps). Here's my tutorial for it: ruclips.net/video/aKPzP-dcYWU/видео.html&list=PLsFSGmCrApr7XBMNdoDN86nX9sGo4ceyy&index=11
@@yajceeb6394 Sorry, but I don't have time to watch 20 minutes. Just clicking a bit here and there it looks like the dress is fine -- remember you won't see the backside of any faces (they aren't two-faced) so it's okay if it looks "hollow" or "missing". However, I can't tell if you have UV maps applied or not and I have no idea how to use Marvelous Designer. Does it create UV maps on its own? Did you do whatever it takes to do that? If you don't do that, you will need to create them in 3DCoat (which you can do but it's above my pay grade to show you).
Hi Mike. I've recently got the www.daz3d.com/dforce-mori-kei-outfit-for-genesis-8-females and www.daz3d.com/dforce-fiesta-outfit-for-genesis-8-females, but I'm having trouble getting the weight maps for these dresses. The skirt is tricky and I can't make the correct weight maps to use in IClone as the skirts are divided in multiple parts. If you have any of these, can you please give me some advise on how to get it correctly? Thanks in advance.
I'm no expert on Unreal (having never used it and never will) but my understanding is that the FBX export from iClone will include cloth physics (and, indeed, all the animations from it). But if you want to know for sure you should ask someone on the Reallusion forums who work with Unreal (there are a couple there).
I'm not sure exactly what point you are in the process. Are you saying that you are using 3DCoat and that after exporting all the maps you don't see the weight map you painted? You might have to show me some screen shots and/or video.
@@gamexbox1230 Are you deleting all the layers except for one? You only want to export just the one, and it looks like you are exporting more than one. But, honestly, without seeing a video of your entire workflow I'm not sure what's going on -- I'm no expert on 3DCoat, but I've never had an issue with it exporting the wrong textures (so make sure you template for export is also set up correctly). Also -- you might check with the 3DCoat author and explain your issues (he's really good about helping).
@@gamexbox1230 At the 6:26 mark is the exact settings I used, so you ought to be able to duplicate those. But, again, make sure you delete ALL the layers except the color one before you begin.
You mean how I painted the shapes onto the dress? I didn't make any part of the dress, but just painted it and I pretty well showed how to add the physics (it just takes one button press).
@@MikeDKelley Yeah and do you know how to add physics for the butt in iclone? I have tried adding new bones to the character in Blender, weight painted, and exported it as a fbx into 3dxchange and it was a disaster.
@@HeLIEl Sorry, no -- I don't really need "butt" physics, so never thought about it (there are breast bones usable for those, but I wouldn't even have a clue as to where to start with the ass :>).
@@MikeDKelley 3 Months later now i have this program. I exported XF-dForce_CD_Skirt from Daz, as a obj into Blender to scale it down it was too massive then exported it again as a obj into 3D Coat, but it has no texture on it it's just a solid grey and it still looks very large ibb.co/zskyrjc Is there something i'm doing wrong here
@@HeLIEl You don't want to do that. Export as an OBJ from Daz if need be, but the best way is to export as an FBX and import into CC3 using Transformer (which will preserve all the textures). I have many tutorials which show this process.
Awesome explanation.
Your tutorials are lined up exactly with my workflow lol. Thank you!
Thanks for giving me a reason to get 3DCoat running again.
Mike Kelley, you're the best.
Good stuff there, Mike. (It's Martok2112 from the Reallusion Forums). Because I use a different technique to texture out my clothes, your system will likely work even better for me...less of a hassle figuring out which weight map goes where. :) Keep up the good work, sir!
Great Tutorial Kelley. I can't believe I didn't stumble upon this earlier.
Thank you!!
Thanks! Good work!
please give your contact email or number
Thanks Mike for the tutorial? Where are you loading your collision shape from? Thanks
Those are most likely the default Natalie and Christian shapes from iClone 6 (still the best collision shapes ever). I have links to them in another of my tutorials but here they are just in case: www.dropbox.com/s/fkj6xdlemj73l0y/Natalie.ini?dl=0 and www.dropbox.com/s/vc53jy51yvwwm0c/Christian.ini?dl=0
@@MikeDKelley How are those .INI files created?
Are they the same texture .INI files that are created when importing a model with the use of TRANSFORMER?
@@christopherserrano4491 Not sure what .ini files you are referring to.
@@MikeDKelley to those of collision, like those of Natalie and Christian. Did you make them on a show or did you get them?
@@christopherserrano4491 No, those come with iClone and you should be directed to that directory when you try loading in other collision shapes. However, I've also zipped them up and attached them in a file to download (it's in one of my other tutorials -- sorry, haven't got the time to look right now, but if you can't find them let me know and perhaps this afternoon I'll post the link here).
Thank you !
Hello Mike, I was trying to follow you instructions on the current version of 3dcoat and I didn't see fill the whole layer. Any suggestion?
It's been a while since I've used 3D Coat but if it's changed then I would strongly recommend you contact the developer - he's a really nice guy and very, very helpful, and can probably tell you what you now need to do. I'm still trying to restore my machine since the crash and couldn't help for at least a week or two but if you don't get results from him write back and let me know.
@@MikeDKelley Thank you!
What format should the clothes in 3D be saved in to have that map?
The UV mapping needs to be added to the object - UV mapping is saved with any of the standard formats (FBX, OBJ, etc.). But it does not come automatically - the person who creates the object needs to understand UV mapping (and it's not easy - note that you can use that same 3DCoat program I recommend here to generate a UV map).
@@MikeDKelley yes, thank you very much for your guidance, I will look for this software to install. Thank you for your lesson.
if i use marvelous for design cloth , how is the export setting my cloth to 3D coat ?
Sorry, I don't know anything about Marvelous Designer.
Thanks great tutorial.
But 4:48
I can't find whole layer
I find either layer
You're saying that you imported something in but it doesn't have those layers? I'd have to see a screen shot of what you have -- but you have to have *some* layer (you may not have more than one, but there will always be one). Worse comes to worst you can always add a layer.
I have the layers but I can't convert the background layer to black.
Because it does not show a "fill whole layer". Just "fill either layer"
@@alexgo643 Well, fill either layer then. The objective is to end up with a layer you can use, and it doesn't matter which one (but I'd fill the top layer). If you can't get 3DCoat to work properly for you, though, I would suggest you contact support for it (I'm not exactly a 3DCoat expert -- I can only show what works for me).
thank you very much. I have solved the problem. Finally, I will be able to move the clothes in a somewhat realistic way
Great video thanks! How do I convert cloth from character creator into fbx or obj? Thanks!
As long as it's not DRM (that is, if it isn't from RL) you can just export the avatar with clothing from CC3 (and then in whatever program you can separate the avatar from the clothing). Just export "Clothed Figure".
@@MikeDKelley Thanks a lot! If I install zbrush is easier to get the dress only? What version of zbrush do you recommend to me? There are many. Your videos and work are awesome! Thank you so much!
@@elrayo11 I don't use ZBrush so I'm not sure where you're going with this -- you want to further modify the dress? Any program will do that, even Blender (which is free). But if you want a version of ZBrush that is compatible with CC3 (like plug compatible) I'd recommend you ask on the Reallusion forum, as they will know.
hey mike i watch this 3 times, but when i hit "UV Reference" it says " UV Texture does not exist" and close it. is this cloth FBX file with some more texture information as OBJ ? thanks for reply, awsome Mike !
It will need to be an FBX to contain the UV textures.
There is one thing I think you should address in this video. As we can see, the there are still some issues with the dress. Is there a way to fix this so that the physics on the dress work independently of the legs, needing only to add collision blocks to the thighs/legs as they interact with the dress, much like the regular iClone dresses? Thanks.
I'm afraid I don't understand you -- the physics on this dress work exactly the same as they do on regular iClone dresses (you can indeed edit the maps on the iClone dresses in the same way).
Your tutorial always really awesome Sir... I have a question ... how can i export iclone cloth simulation to ue4 while using iclone live link character... is there any process to apply cloth simulation to live link character in ue4.
I'm sorry, but I really know absolutely nothing about Ue4 -- you might try asking on the Reallusion Forum for folks that are using live link.
@@MikeDKelley Thanks for you reply sir
Would you advise this same method and program with CC3 , Mike? Thanks in advance!
Absolutely -- exactly the same.
Thanks for the quick response! Which tutorial did you make explaining how to get the collision shapes from Natalie and Christian? Do they have better collision shapes now ? Or is this still the case?
Actually, CC3 doesn't even have collision shapes (I think this is a bug or at least a very bad oversight). So bringing into iClone you need to both enable collision shapes AND load them in, and I still use Natalie and Christian. Um, not sure what tutorials have that in there anymore -- I've made so many -- but you can find them as they are provided for every version of iClone. If you can't find them write me again and I'll see if I see where they are located (for me I moved them into a directory so I can easily load them in -- I think if you load Nat and Chris in and then save their collision shapes that's probably the easiest).
Oh and would you recommend 3D Coat for doing weight maps to DAZ hair?
You can, but only if you're having issues doing it the easier way (since a LOT of hair has pretty simple UV maps). Here's my tutorial for it: ruclips.net/video/aKPzP-dcYWU/видео.html&list=PLsFSGmCrApr7XBMNdoDN86nX9sGo4ceyy&index=11
@@MikeDKelley Thanks again man! You''re always a great help.
why i import my cloth to 3 D coat some pies of my cloth is missing , not see all how to fix?
I would have to see what you are talking about -- could you make a video?
@@MikeDKelley ok, i will share my video to you
@@MikeDKelley here is my problem ruclips.net/video/YM1rhrr4S94/видео.html
@@yajceeb6394 Sorry, but I don't have time to watch 20 minutes. Just clicking a bit here and there it looks like the dress is fine -- remember you won't see the backside of any faces (they aren't two-faced) so it's okay if it looks "hollow" or "missing". However, I can't tell if you have UV maps applied or not and I have no idea how to use Marvelous Designer. Does it create UV maps on its own? Did you do whatever it takes to do that? If you don't do that, you will need to create them in 3DCoat (which you can do but it's above my pay grade to show you).
I'm fighting the physics on plate armor, and chain mesh. Similar to the leg problem.
If you want to tell me which Daz item in particular I might be able to help (might not, but could at least look at it).
Hi Mike. I've recently got the www.daz3d.com/dforce-mori-kei-outfit-for-genesis-8-females and www.daz3d.com/dforce-fiesta-outfit-for-genesis-8-females, but I'm having trouble getting the weight maps for these dresses. The skirt is tricky and I can't make the correct weight maps to use in IClone as the skirts are divided in multiple parts. If you have any of these, can you please give me some advise on how to get it correctly? Thanks in advance.
i cannot see back side of my object after importing how to see it?
Are you asking how to navigate in 3DCoat? You just use the mouse with the appropriate keys (alt-ctrl-shift) to move around.
hey and this cloth physix can be export to unreal engine 4?
I'm no expert on Unreal (having never used it and never will) but my understanding is that the FBX export from iClone will include cloth physics (and, indeed, all the animations from it). But if you want to know for sure you should ask someone on the Reallusion forums who work with Unreal (there are a couple there).
i do thank you
color map export is different from that in texture editor window , what am I doing wrong ?
please help
I'm not sure exactly what point you are in the process. Are you saying that you are using 3DCoat and that after exporting all the maps you don't see the weight map you painted? You might have to show me some screen shots and/or video.
@@MikeDKelley
ibb.co/0DRctYr
ibb.co/mbb3zJs
and this is what i get after export :
ibb.co/GJz7WQJ
@@gamexbox1230 Are you deleting all the layers except for one? You only want to export just the one, and it looks like you are exporting more than one. But, honestly, without seeing a video of your entire workflow I'm not sure what's going on -- I'm no expert on 3DCoat, but I've never had an issue with it exporting the wrong textures (so make sure you template for export is also set up correctly). Also -- you might check with the 3DCoat author and explain your issues (he's really good about helping).
@@MikeDKelley i couldnt find a template for iclone so i exported with the default template
could you send me the settings you used for export?
@@gamexbox1230 At the 6:26 mark is the exact settings I used, so you ought to be able to duplicate those. But, again, make sure you delete ALL the layers except the color one before you begin.
Sir one import question how created dress
This is a piece of Daz clothing (from the Daz store).
Super)))
Could you please show us how you made the butt shapes i'm trying to add physics to them
You mean how I painted the shapes onto the dress? I didn't make any part of the dress, but just painted it and I pretty well showed how to add the physics (it just takes one button press).
@@MikeDKelley Yeah and do you know how to add physics for the butt in iclone? I have tried adding new bones to the character in Blender, weight painted, and exported it as a fbx into 3dxchange and it was a disaster.
@@HeLIEl Sorry, no -- I don't really need "butt" physics, so never thought about it (there are breast bones usable for those, but I wouldn't even have a clue as to where to start with the ass :>).
@@MikeDKelley 3 Months later now i have this program. I exported XF-dForce_CD_Skirt from Daz, as a obj into Blender to scale it down it was too massive then exported it again as a obj into 3D Coat, but it has no texture on it it's just a solid grey and it still looks very large ibb.co/zskyrjc Is there something i'm doing wrong here
@@HeLIEl You don't want to do that. Export as an OBJ from Daz if need be, but the best way is to export as an FBX and import into CC3 using Transformer (which will preserve all the textures). I have many tutorials which show this process.
Nice
love u
Nevermind I Found your other video
.
photoshop, please!!!