BFM Lesson #10 - Lag Rolls & Barrel Roll Attack
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- Опубликовано: 7 сен 2024
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This lesson teaches you about Lag Rolls, a variation of it known as the Barrel Roll Attack, and how a couple of defensive techniques against them.
Comments and feedback are always welcome, so if this video helped you out hit the like button and let me know in the comments below. Cheers!
Playing the Mig Killers campaign by Reflected in DCS at the moment and one of the first lessons in the campaign (Top gun syllabus) is how to use barrel rolls to prevent an overshoot by the faster Phantom on a tight turning Mig whilst retaining speed and energy. I just couldn't get my head around it until I watched this video, thank you so much!
Holy crap your tutorial videos are amazing!! I've watched a bunch now and I just can't get enough, thank you so much for making them
Cheers meangene, I work on them in conjunction with an ex-fighter pilot so if they're good enough for him I know they're good for everyone else!
That's excellent! Now it really is about rolls to the lag. Thank you!
seeing the 190 cockpit and knowing that you are going to pull back on the stick awakened my ptsd
Thank you so much for your efforts! Your well made videos are priceless for our training sessions. We are able to understand through the graphics.
You're very welcome!
It’s really fluid when executed flawlessly.
This is exactly the tutorial I needed to see. This is going to be a game changer for me. thank you so much!
I honestly think this is your best (and most useful) tutorial yet. Cheers
Thanks Peregrine, I appreciate you helping answer other people's questions too! :-)
Excellent video as always, I'm glad that there are still new lessons, so much you can learn from them. More please.
You're welcome Heinz, I'll be continuing to make lessons don't sweat it ;-)
ive known about alot of these maneuvers but as it turns out ive been using them invorrectly. thank you for these videos
..I have to say man, your videos are amazing. Far better then any I have seen in a long time.
Thanks Wey, I made all these in collaboration with ex fighter pilots so you can be assured they're good enough :-)
This is awesome. I can think of a number of situations in which I fumbled an initial advantage by *not* doing this
It can be hard to wrap your head around it initially but it's a great tool to have when you recognise the right time to use it!
Dayum, it's about time for another of these! Welcome back, BFM. It's been over a month.
Yeah I know it's been a minute...I've had RL interfere with things recently
Brilliant stuff! Another one that I find meself doing without thinking about it. Thinking about it before doing it is the subtle difference. Thanks as ever Req!!
If you're doing it without thinking about it then you're likely where you need to be :-)
@@RequiemsACTL I do this all the time, I had no idea it was an actual maneuver. However, I still need to learn to maintain defensive and force offensive, I mostly just do boring turn fights.
@@silience4095 Yeah often times we do these maneuvers just to "solve" the geometry problem we see the bandit presenting. It's always good to know when something do instinctually has a name though :-)
Great job Req. Looking forward to trying and practicing these.
Cheers Rob, hopefully it can become another tool in your arsenal :-)
@@RequiemsACTL In your experience, how well does this maneuver work on WWI crates? Are they fast enough to pull it off?
The aircraft performance is relative so you can still do it in WWI airplanes, but the amount of vertical you gain and the turn circle size is reduced when considering their much smaller energy state compared to WWII airplanes.
Espetacularrrrrrr.... thanks
Excellent as ever. You'll see DerSheriff doing the lag manoever all the time because he loves to dive on people - if he doesn't score a decisive kill he'll perform this manoever to maintain engagement and awareness and try again, and again, and again, until you go down in flames.
Thanks for the vid ACTL!
It's definitely a great way to maintain position. Using these is like like delayed gratification...giving up a low % snap shot chance now, for better position and a higher % shooting chance later!
Great stuff!
Awesome video, as always.
Have you ever considered a BFM piece on unloaded maneuvers? Nobody else seems to talk about them, and they can be life savers!
What are unloaded maneuvers? Like G forces loads?
Technically, unloaded maneuvers are 0G and allow for high roll rates and maximum speed gain.
But I think Roan is referring to negative G maneuvers which are mainly defensive moves. These are very useful for spoiling an attack (give them a good gun solution, start a steady turn, then go full nose down and they'll probably miss and overshoot), porpoising to force a close range overshoot or feinting a 109's lack of control in high energy dives by starting a break turn then going neg G (they either overspeed further to follow you or pull off) while still being in position to shoot them on the way up.
@@mckseal I was thinking unloaded (0G) maneuvers and how they can be integrated with various BFM maneuvers.
Ah ok, apologies.
@@mckseal great explanation though! Thank you!
Wow. Superb masterpiece!
Thanks again Fardad :-)
High quality video!!
Thanks CapFreddy!
Dude, your tutorials are my go-to for learning this game. I don't know what I'm doing wrong but I have lots of trouble doing vertical loops as I tend to stall out. Is more power required or is it an AOA issue?
If you're stalling out at the top you're either not carrying enough airspeed initially to get you through the maneuver or you're pulling too much G, bleeding off your airspeed. Try going faster or not pulling back on the stick as much
@@RequiemsACTL I'm learning that some planes (usually the ones with good roll rates) tend to bleed off energy badly compared to German fighters that are the essence of an energy fighter.
I'm new and these lessons are extremely informative. I'm a long, long way from attempting multiplayer. Must stick to single player to learn and practice. I wonder. Do AI, set on ace, utilize these maneuvers when doing a one on one mission?
Thanks Ray, the AI won't really do the maneuvers like this. It tends to be rather predictable just turning in circles...fighting people is where these maneuvers becomes really useful.
@@RequiemsACTL Fascinating! This "just turning in circles..." is precisely what all my one on one fights become. That's disappointing and I guess I'm must join multiplayer and become a sitting duck until I learn something.
So amazing video!!!! So great!!!! thank you so much!! I saw this BFM video 5 times now. :) and I have one question. Which joystick are you using for IL-2 GB series?
I use a Logitech G940 with Crosswind rudder pedals
@@RequiemsACTL wow~ really? That is really hard to get a joystick. great!! thanks for answering and thank you for video again. :)
What are the best defensive maneuvers?
Could you make a video explaining the basic concepts of energy fighting too?
The defensive maneuver you use depends on what your opponent is doing so there is no "best" one. It's a matter of recognising what's happening and making your move. No defensive maneuver always works either...sometimes you do everything right and just die.
@@RequiemsACTL Understood, but what would be a list of "must know" defensive maneuvers?
@@01MeuCanal I realize this is very old, but in case you still play combat flightsims: best to start simple. Put yourself in the shoes of the other pilot, imagine what would make the shot the hardest. Then execute that. I've found that this often means break turning into the enemy as well as slightly downward, which means I suddenly start closing to him very fast and disappear under his nose(lowering nose for a shot is usually slower/harder than raising). You can also use well-timed break turns to ruin someone's attempt to bounce("boom-and-zoom") you.
After you have that down, you can expand into other maneuvers. Most defensive maneuvers are simply trying to make the person behind you overshoot. The simplest are scissors, both flat scissors and rolling scissors. Don't try to learn all maneuvers at once. Just focus on trying them one at a time and incorporate them little by little into your reportoire.
Great !!!!!!!!!
Interesting, I guess your plane would need to have good roll rates at the speed its doing. This could be difficult in say a bf109 at higher speed under some lockup. So really its more suitable for planes like the fw 190 that have great roll rates or planes not going too fast that would be getting lockup on ailerons. in that case you are prob going to be back into boom and zoom.
The rollrate is a factor as is the amount of vertical you take. If you're in an airplane/situation where you know you are going to have trouble with the rollrate then you can unload while you are climbing to help speed up the roll rate as much as possible. Otherwise it will take a long time and you may end up in a deep lag position that could allow the bandit to reverse and force you to overshoot.
As they are easily defeated nobody really uses those maneuvers in multiplayer in il2. I think those are more of a jet era maneuvers. The idea is to maintain position but not too close to get those sidewinders into good parameters for a fox 2 shot. In a FW or 109 experienced pilots will go for maximum closure intercept course for a deadly high aspect deflection shot.
Yeah Korny I agree against an aware opponent this is easily defeated in WWII fighters, but there are times where the guy isn't focused on you, loses sight, or is just generally not aware of you so I think it is still useful regardless of the era.
@@RequiemsACTL Indeed but still it was most used by Phantoms for fox 2 attacks. They need to stay close and behind but not too close. That does not mean it can't be used in ww2 scenario.
What advantage does this have over the high yoyo?
I think it's basically the more extreme version of hi yoyo
Personally do you perform these maneuver or favor correct TC entry?
Sometimes making the perfect TC entry isn't possible so you need to do whatever is needed. It really depends on the situation.
I just move the stick like crazy
Username checks out :D
What software are you using to show the overview of what you are doing please? Thanks.
You mean the simple looking graphics with the trails behind them? That is known as Tacview www.tacview.net/product/about/en/
someone define "reversal criteria."
All my BFM lessons build on concepts explained in previous ones so I don't repeat content ruclips.net/video/Au6PWID_10k/видео.html
Great stuff!